Machamp (#0068) – Pokédex

Machamp official artwork

No. 0068 · Generation I · Superpower Pokémon

Machamp

カイリキーKairiky · From 怪力 kairiki, 'superhuman strength' – also its Japanese category, and close to the Japanese name of the move Strength

The Superpower Pokémon · Fighting type · first seen in Pokémon Red & Green (1996)

TypeFighting
WeaknessesFlyingPsychicFairy
Height1.6 m (5′03″)
Weight130 kg (286.6 lb)
Gender♂ 75% · ♀ 25%
AbilitiesGuts, No Guard, SteadfastHidden

01Overview

Meet Machamp

Everything you need to know about the Superpower Pokémon — the creature behind the number.

Machamp is the Superpower Pokémon, the final stage of the Machop line – and, like its counterpart Alakazam, it only arrives when a Machoke is traded (or, in Legends: Arceus, touched by a Linking Cord). It stands 1.6 metres tall and weighs a solid 130 kilograms, with bluish-grey skin, red eyes, big pale-yellow lips and three brown ridges across its brow. Then there are the arms: four of them, one pair where you'd expect and a second sprouting from the tops of its shoulders. Black markings like wrestling trunks and a gold power-save belt, styled after a championship belt, complete the look.

Its Pokédex entries read like a fight poster. One arm alone can move mountains, a single punch can knock a train flying, it hefts dump trucks with ease and it can fire off 1,000 punches in two seconds. It is said to have mastered every martial art in the world, and its four arms react faster than it can think, so it can attack and defend at the same time. Once all four arms take hold, the battle is all but over: the foe is twisted up in an intricate hold people call 'the Machamp special', then hurled over the horizon.

“Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.”

Pokédex · Pokémon Red (Japan), Green (Japan), FireRed & X · 1996

All that muscle comes with a catch. Machamp's fingers are clumsy, so fiddly work leaves its arms in a hopeless tangle, and it tends to leap into action before it thinks. The belt matters, too – it keeps that enormous strength in check. Away from battle Machamp is a born labourer: Alola's Machamp Shove carries Trainers in its arms while shoving huge boulders aside. It is also a surprisingly good swimmer, its four arms powering it through the water as fast as any aquatic Pokémon.

Gigantamax Machamp takes it all to giant extremes. Towering past 25 metres, it gains almost limitless strength: its eyes blaze yellow, its fists turn a deep orange and three red clouds swirl around its waist. Gigantamax energy courses through its arms so that every punch lands like a bomb blast, and one is said to have lifted a large ship in trouble and carried it safely to port.

Machamp has been throwing its weight around since Red and Green, where it was the last and strongest Pokémon of Elite Four member Bruno – his signature partner ever since, right up to their sync pair in Pokémon Masters EX. Bea made a Gigantamax-capable Machamp her ace in Sword, and the four-armed brawler has stepped into the ring as a Power-style fighter in Pokkén Tournament, an All-Rounder in Pokémon UNITE's launch line-up and a Max Battle boss in Pokémon GO.

How big is Machamp?

Machamp silhouette
Machamp1.6 m (5′03″)
Trainer1.60 m (5′03″)

At 1.6 m (5′03″) Machamp is no taller than many adults, but its 130 kg (286.6 lb) of muscle weighs about as much as two average grown-ups put together. Gigantamax Machamp shoots up past 25 m – roughly the height of an eight-storey building.

Evolution

Machop
#0066
Level 28
Machoke
#0067
Trade (or a Linking Cord in Legends: Arceus)
Machamp
Machamp
#0068
Gigantamax Machamp official artwork
Gigantamax MachampSword & Shield (including The Crown Tundra); Pokémon GO (from 25 May 2025) — Needs the Gigantamax Factor. In Sword it turns up in Max Raid Battles at the Stony Wilderness and in The Crown Tundra's dens, and Gym Leader Bea's ace Machamp can Gigantamax too. It swells past 25 metres, its fists turn deep orange, three red clouds swirl round its waist, and its G-Max Move is G-Max Chi Strike.

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02In the Pokédex's words

Machamp's Pokédex entries

24 different entries across 50 games, from 1996 to 2022. Here is how the Pokédex has described Machamp over the years, in the order the games came out.

Generation I

Kanto Pokédex
Red (Japan)Green (Japan)FireRedX1996

Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.

Kanto Pokédex

Kanto Pokédex
Blue (Japan)RedBlue1996

Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon.

Kanto Pokédex

Kanto Pokédex
YellowLet's Go, Pikachu!Let's Go, Eevee!1998

One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches.

Kanto Pokédex

Kanto Pokédex
Stadium1999

Among its fighting moves is a simultaneous volley of an uppercut, hook, straight and Karate Chop from its four arms.

Kanto Pokédex

Generation II

Johto Pokédex
GoldStadium 2HeartGoldSword1999

It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.

Johto Pokédex

Johto Pokédex
SilverStadium 2SoulSilverYLegends: Z-A1999

It uses its four powerful arms to pin the limbs of its foe, then throws the victim over the horizon.

Johto Pokédex

Johto Pokédex
CrystalShield2000

With four arms that react more quickly than it can think, it can execute many punches at once.

Johto Pokédex

Generation III

Hoenn Pokédex
RubyOmega RubyPokémon GO2002

Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks.

Hoenn Pokédex

Hoenn Pokédex
SapphireAlpha Sapphire2002

Machamp is known as the Pokémon that has mastered every kind of martial arts. If it grabs hold of the foe with its four arms, the battle is all but over. The hapless foe is thrown far over the horizon.

Hoenn Pokédex

FireRed & LeafGreen Pokédex
LeafGreen2004

Its superpowerful punches are said to knock the victim flying clear over the horizon.

FireRed & LeafGreen Pokédex

Hoenn Pokédex
Emerald2004

It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.

Hoenn Pokédex

Capture Styler (Pokémon Ranger series)
Pokémon Ranger2006

Machamp can pulverize even huge Boulders using the power of its incredible body.

Capture Styler (Pokémon Ranger series)

Generation IV

Sinnoh Pokédex
DiamondBrilliant Diamond2006

It punches with its four arms at blinding speed. It can launch 1,000 punches in two seconds.

Sinnoh Pokédex

Sinnoh Pokédex
PearlShining Pearl2006

It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers.

Sinnoh Pokédex

Capture Styler (Pokémon Ranger series)
Pokémon Ranger: Shadows of Almia2008

It attacks with devastating punches and shock waves.

Capture Styler (Pokémon Ranger series)

Sinnoh Pokédex
PlatinumBlackWhiteBlack 2White 22008

Its four muscled arms slam foes with powerful punches and chops at blinding speed.

Sinnoh Pokédex

Generation VII

Rotom Pokédex
Sun2016

It unleashes megaton-level punches that send opponents flying clear over the horizon.

Rotom Pokédex

Rotom Pokédex
MoonPokopia2016

It can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work.

Rotom Pokédex

Rotom Pokédex
Ultra Sun2017

It grasps its opponents with its four arms and twists them up in an intricate hold. People call it "the Machamp special."

Rotom Pokédex

Rotom Pokédex
Ultra Moon2017

With four arms, it can attack and defend simultaneously. It's said to have mastered every martial art in the world.

Rotom Pokédex

Generation VIII

Rotom Phone (Sword & Shield)
SwordPokémon GO2019

The Gigantamax energy coursing through its arms makes its punches hit as hard as bomb blasts.

Rotom Phone (Sword & Shield)

Rotom Phone (Sword & Shield)
Shield2019

One of these Pokémon once used its immeasurable strength to lift a large ship that was in trouble. It then carried the ship to port.

Rotom Phone (Sword & Shield)

Photodex (New Pokémon Snap)
New Pokémon Snap2021

Machamp's four muscular arms make it an excellent swimmer. It can move through the water as fast as any aquatic Pokémon.

Photodex (New Pokémon Snap)

Hisui Pokédex
Legends: Arceus2022

In close combat, its four arms afford it offensive and defensive supremacy. In but a blink, this valiant Pokémon can overwhelm its foes with more than 1,000 blows from its fists.

Hisui Pokédex

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03Stats, moves & where to find it

Machamp in the video games

Base stat total 505 · 24 core-series games · 29 spin-offs · every move it learns, generation by generation.

Base stats

HP90
Attack130
Defence80
Sp. Atk65
Sp. Def85
Speed55
Total505

Machamp's base stats have never changed: 90 HP, 130 Attack, 80 Defense, 65 Sp. Atk, 85 Sp. Def and 55 Speed, a total of 505. In Generation I it had a single Special stat of 65; when Gold and Silver split Special in two, Sp. Atk kept the 65 and Sp. Def was set at 85. Its base experience yield was 193 in Generations I–IV and is 227 today. Base friendship was 70 in Generations II–VII and has been 50 since Generation VIII. It reaches level 100 at 1,059,860 Exp. (Medium Slow). Gigantamax Machamp keeps the same base stats. In Pokémon GO its base stats are 234 Attack, 159 Defense and 207 Stamina.

Abilities

  • Gutssince Gen III
    If Machamp is poisoned, burned, paralysed or asleep, its Attack goes up by half.
  • No Guardsince Gen IV
    Every move Machamp uses – and every move aimed at it – is guaranteed to hit, so a shaky move like Dynamic Punch never misses.
  • SteadfastHidden abilitysince Gen V
    Each time Machamp flinches, its Speed goes up.

Type matchups

How hard each attacking type hits a Fighting Pokémon.

×2WeakFlyingPsychicFairy
×1NeutralNormalFireWaterElectricGrassIceFightingPoisonGroundGhostDragonSteel
×½ResistsBugRockDark

Generation I had no Dark or Fairy types: the Dark resistance arrived with Gold and Silver and the Fairy weakness with X and Y. Gigantamax Machamp keeps the same single Fighting type and the same matchups.

Training & breeding

Catch rate
45
Base friendship
50
Base experience
227
Growth rate
Medium Slow
EV yield
3 Attack
Egg groups
Human-Like
Egg cycles
20
Colour
Grey
Gender ratio
75% male
Body shape
bipedal, tailless
Kanto (RBY/FRLG/LGPE)#068Johto (GSC)#142Hoenn (RSE)#075Sinnoh (DPPt/BDSP)#042Johto (HGSS)#144Coastal Kalos (XY)#059Hoenn (ORAS)#077Alola (Sun & Moon)#097Alola (Ultra Sun & Ultra Moon)#119Galar (Sword & Shield)#140Hisui (Legends: Arceus)#156Lumiose (Legends: Z-A)#127Pokopia#158Fiore Browser (Pokémon Ranger)#082Almia Browser (Pokémon Ranger: Shadows of Almia)#163Photodex (New Pokémon Snap)#089

Where to find Machamp

Game Year How to get it
Red & Green 1996 Evolve Machoke by trading itElite Four member Bruno saves a level 58 Machamp for last.
Blue (Japan) 1996 Evolve Machoke by trading it
Red & Blue 1998 Evolve Machoke by trading itBruno's level 58 Machamp – armed with Fissure and Submission – closes out his Elite Four battle.
Yellow 1998 Trade a Cubone for a Machoke in the Underground Path (Routes 5–6) – it evolves the moment it arrives – or evolve your own Machoke by tradingBruno's level 58 Machamp is once again the last Pokémon of his Elite Four team.
Gold & Silver 1999 Evolve Machoke by trading itNow guarding the Indigo Plateau for Johto, Bruno finishes with a level 46 Machamp.
Crystal 2000 Evolve Machoke by trading itBruno's level 46 Machamp still closes his Elite Four battle.
Ruby & Sapphire 2002 Evolve Machoke by trading it
FireRed & LeafGreen 2004 Evolve Machoke by trading itBruno's level 56 Machamp holds a Sitrus Berry and knows Bulk Up and Cross Chop; in the rematch it is level 68.
Emerald 2004 Evolve Machoke by trading it
Diamond & Pearl 2006 Evolve Machoke by trading itMachamp brought over from a Generation III game turns up in Pal Park's Mountain area.
Platinum 2008 Evolve Machoke by trading itRematch Gym Leader Maylene at the Battleground and she brings a level 64 Machamp.
HeartGold & SoulSilver 2009 Evolve Machoke by trading itBruno's level 46 Machamp holds a Sitrus Berry; in the rematch it is level 64 and packs DynamicPunch, Stone Edge and Bullet Punch.
Black & White 2010 White: evolve Machoke by trading itBlack has no way to get one in-game – it has to come from another game.
Black 2 & White 2 2012 Not obtainable in-game – trade or transfer one inGym Leaders Chuck and Maylene both bring a level 50 Machamp to the Pokémon World Tournament.
X & Y 2013 Evolve Machoke by trading it
Omega Ruby & Alpha Sapphire 2014 Evolve Machoke by trading it
Sun & Moon 2016 Evolve Machoke by trading itMachamp Shove is one of Alola's Ride Pokémon: call it up to push heavy boulders out of your path.
Ultra Sun & Ultra Moon 2017 Evolve Machoke by trading itMachamp Shove is back as a Ride Pokémon for clearing boulders.
Let's Go, Pikachu! & Let's Go, Eevee! 2018 Evolve Machoke by trading itBruno's Machamp is level 53 in your first Elite Four battle and level 63 in the rematch.
Sword & Shield 2019 Wanders Giant's Mirror in the Wild Area; Max Raid Battles at Dusty Bowl, North and South Lake Miloch, Rolling Fields and the Stony WildernessSword only: Gigantamax Machamp raids at the Stony Wilderness, and Gym Leader Bea's Gigantamax-capable Machamp (level 36) at the Stow-on-Side Stadium. The Crown Tundra adds dens at Frostpoint Field, Snowslide Slope, Giant's Bed, Frigid Sea and Ballimere Lake.
Brilliant Diamond & Shining Pearl 2021 Evolve Machoke by trading it
Legends: Arceus 2022 Massive mass outbreaks in the Coronet Highlands and Alabaster Icelands; an alpha Machamp roams Arena's ApproachA Linking Cord evolves Machoke without a trade.
Scarlet & Violet 2022 Not in the gameMachamp is not part of Scarlet and Violet's Pokédex.
Legends: Z-A 2025 Wild Zone 20 in Centrico Plaza, where an alpha Machamp can appearThe Mega Dimension expansion adds it to Hyperspace Lumiose's 4★ Fighting-type wild zones, and to 5★ zones found with a special scan.

Sprites through the ages

Machamp sprite from Pokémon Green
Gen IGreen
Machamp sprite from Pokémon Red & Blue (alt)
Gen IRed & Blue (alt)
Machamp sprite from Pokémon Yellow (alt)
Gen IYellow (alt)
Machamp sprite from Pokémon Gold
Gen IIGold
Machamp sprite from Pokémon Silver (alt)
Gen IISilver (alt)
Machamp sprite from Pokémon Crystal (alt)
Gen IICrystal (alt)
Machamp sprite from Pokémon Ruby & Sapphire
Gen IIIRuby & Sapphire
Machamp sprite from Pokémon Emerald (alt)
Gen IIIEmerald (alt)
Machamp sprite from Pokémon FireRed & LeafGreen (alt)
Gen IIIFireRed & LeafGreen (alt)
Machamp sprite from Pokémon Diamond & Pearl
Gen IVDiamond & Pearl
Machamp sprite from Pokémon Platinum (alt)
Gen IVPlatinum (alt)
Machamp sprite from Pokémon HeartGold & SoulSilver (alt)
Gen IVHeartGold & SoulSilver (alt)
Machamp sprite from Pokémon Black & White
Gen VBlack & White
Machamp sprite from Pokémon X & Y
Gen VIX & Y
Machamp sprite from Pokémon Omega Ruby & Alpha Sapphire (alt)
Gen VIOmega Ruby & Alpha Sapphire (alt)
Machamp sprite from Pokémon Sun & Moon
Gen VIISun & Moon
Machamp sprite from Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (alt)
Gen VIILet's Go, Pikachu! & Let's Go, Eevee! (alt)
Machamp sprite from Pokémon Sword & Shield
Gen VIIISword & Shield
Machamp sprite from Pokémon Sword & Shield – Gigantamax Machamp (alt)
Gen VIIISword & Shield – Gigantamax Machamp (alt)
Machamp sprite from Pokémon Legends: Arceus (alt)
Gen VIIILegends: Arceus (alt)
Machamp sprite from Pokémon Pokémon HOME
Gen IXPokémon HOME

Spin-offs & cameos

Super Smash Bros.

Machamp isn't a fighter in Super Smash Bros., but Super Smash Bros. Ultimate (2018) gave it a place on the Spirit Board. It is a two-star, Grab-type primary spirit with three support slots, and its spirit battle is a cheeky bit of casting: you face two giant Captain Falcons who mostly stick to neutral attacks, with their punches and elbow strikes powered up, on the Wrecking Crew stage – a pair of fist-first brawlers standing in for a Pokémon with fists to spare. Miss it on the Spirit Board and it can be bought from the Vault Shop for 1,000 gold.

Pokémon GO

Machamp has been flexing in Pokémon GO since launch day on 6 July 2016, evolving from Machoke for 100 Machop Candy – or for no Candy at all if that Machoke came to you in a trade, a neat nod to the main series. It was a three-star raid boss from 23 June to 4 November 2017, Shiny Machamp arrived with Battle Showdown 2019 on 5 March 2019 and Shadow Machamp followed on 10 June 2020. Machop Community Day on 16 January 2021 taught any Machoke evolved during the event the exclusive Charged Attack Payback, a move that has returned at later Community Days, and the Steeled Resolve event (21–26 January 2025) brought back the legacy Fast Attack Karate Chop in the same way. Dynamax Machamp became available on 3 December 2024, and Gigantamax Machamp stormed into six-star Max Battles on its own Max Battle Day, 25 May 2025 – Shiny from the start and armed with G-Max Chi Strike. A Machamp in a Modern Jacket costume joined the line-up in 2026, and whatever it wears, its Buddy distance is a short 3 km.

Evolution

It never appears on the tables by itself – evolve a Machoke you've caught to fill in its Pokédex slot.

Battler / Gym Leader Castle

Machamp is one of Bruno's six Pokémon in the Gym Leader Castle, and its Stadium Pokédex entry describes a four-armed volley of uppercut, hook, straight and Karate Chop.

Battler / Gym Leader Castle

Bruno now leads with Machamp, which holds a Scope Lens in Round 1 and a Quick Claw in Round 2.

Evolution

As on the original tables, evolving a Machoke is the only way to register it.

Puzzle piece

A Rare piece that turns up in Phobos Walker, Trozei Battle and Mr. Who's Den.

Team member (by evolution)

Evolve a Machoke to get one – its friend area is Mt. Discipline, and it boasts, "Can you even see my flurry of punches?"

Capture target

Browser #082, found in Krokka Tunnel. Once captured, its Crush field move (power 3) pulverises boulders in your path.

Recruitable

Waits on the Rock, Steel and Pit floors of Aegis Cave.

Capture target

Browser #163, found in the Oil Field Hideout; once captured it lends a Fighting Poké Assist and smashes obstacles with Crush.

Recruitable

Still found in Aegis Cave in the expanded Explorers adventure.

Collectable toy

A wind-up Machamp can be found in Rocky Cave.

Resident

Comes to play in the Cavern Zone, where its favourite attraction is Blaziken's Boulder Bash.

Collectable toy

Turns up in the Canyon's Sunny Seashore area.

Warrior's partner (by evolution)

A Machoke evolves once its link reaches 60% and it knocks out an enemy warrior's Pokémon in a way that lets you recruit them. Its move is Cross Chop, and Isa, Masatoshi and Tadatsune can form a perfect link with it.

Collectable toy

A reward from the Wonder Area's Go Big or Go Home!, and it also appears in Melodious Woodland's A Lively Concert.

Puzzle piece

Found on Mondays in Stage 2 of the Safari Jungle; its Power of Six skill boosts the damage when you match six Pokémon.

Machamp – Machamp's Pokémon Shuffle icon
Puzzle Pokémon

Its Eject skill removes one non-Support icon without fail, and it headlined the 'Machamp Appears' Great Challenge event.

Boss

A boss in the Super-Aura Test Lab of Origin Hideaway.

Machamp – Machamp in Pokkén Tournament
Playable fighter

A Power-style Battle Pokémon with 660 HP in every version of the game – arcade, Wii U and Pokkén Tournament DX. It grabs straight through blocks with Submission, pumps itself up with Bulk Up and unleashes the Burst Attack Dynamic Fury.

Recruitable

Joins once your Expedition Rank reaches Bronze at the Pokémon Nexus – and boasts, "I can throw tons of punches in a matter of seconds! Take that!"

Machamp – Machamp in Pokémon GO
Catchable / raid and Max Battle boss

In the game since launch, with Payback from Machop Community Day (2021) and Gigantamax Machamp Max Battles since 2025.

Expedition team member

A melee bruiser with moves such as Cross Chop, Close Combat and Dynamic Punch – and here Machoke evolves into it at level 36, no trade needed.

Super Smash Bros. Ultimate2018
Spirit

A two-star Grab-type spirit, won by beating two giant Captain Falcons with souped-up punches and elbows on the Wrecking Crew stage.

Collectable

Shows up in seven seas, from the Snorlax, Gengar and Aegislash Seas to the Lugia, Bulbasaur, Arceus and Charizard Seas.

Machamp – Bruno, Machamp's sync pair partner in Pokémon Masters EX
Sync pair

Bruno & Machamp have been in the sync pair scout since launch – a Strike pair whose sync move is Trained-to-the-Max Dynamic Punch, with a 'Hoo Hah!' move named after Bruno's battle cry. They gained a 6★ EX upgrade on 25 February 2024.

Recruitable

Found on Mt. Faraway's first nine floors and deep inside the Buried Relic, as well as in Mystery Houses on Mt. Faraway.

Photo subject

Photodex #089, spotted by day at Blushing Beach and Maricopia Reef – fitting for a Pokémon whose entry praises its swimming.

Machamp – Machamp ready for battle in Pokémon UNITE
Playable

A melee All-Rounder from the launch line-up: it starts as Machop, evolves at levels 5 and 9, and its Unite Move Barrage Blow is a four-armed combo with a huge final blow.

Resident

Pokopia Pokédex #158, reusing Moon's line about a Pokémon that can heft dump trucks but can't manage precision work.

Moves

Red and Blue's Machamp was a brawler with a short, punchy list: Karate Chop, Low Kick and Leer from the start, then Focus Energy, Seismic Toss and a level-52 Submission, with Earthquake, Rock Slide and even Fissure waiting in the TM case. Gold and Silver made Karate Chop a true Fighting move, added Vital Throw and the critical-hit-happy Cross Chop, and brought DynamicPunch as TM01; Ruby and Sapphire then made that wild, confusing punch the grand finale of its level-up list, a spot it held until Sword and Shield.

Later games kept piling on the muscle. Diamond and Pearl added Wake-Up Slap and egg moves such as Close Combat and Bullet Punch, Black and White gave it Wide Guard to shield its team, and Omega Ruby and Alpha Sapphire slotted in Knock Off, Dual Chop and Bulk Up. Sword and Shield dropped Karate Chop and ended the list with a level-66 Double-Edge, Legends: Arceus taught it Mach Punch and Drain Punch, and although Machamp sits out Scarlet and Violet, Legends: Z-A hands it Brutal Swing, Detect and Heavy Slam along with 36 TMs.

Signature moves

NormalKarate Chop

Machamp's original opening chop. It was a level-1 move in Red and Blue, where it still counted as Normal-type, turned Fighting in Gold and Silver, and stayed in the level-up list all the way to Ultra Sun, Ultra Moon and Let's Go before Sword and Shield retired it.

FightingSubmission

The recoil-heavy takedown that closed Machamp's Red and Blue list at level 52 and was TM17 too. It kept a level-up slot until Ultra Sun and Ultra Moon (and at 26 in Let's Go), then became an egg move in Sword and Shield.

FightingSeismic Toss

The wrestler's throw that deals damage equal to Machamp's level. Learnt at 44 in Red and Blue, it is in every level-up list from there to Brilliant Diamond and Shining Pearl: 12 in Let's Go, 48 in Sword and Shield.

FightingCross Chop

A crossed double chop with a high critical-hit ratio, new at level 43 in Gold and Silver. Every level-up list from then to Brilliant Diamond and Shining Pearl has it except Let's Go, and Sword and Shield save it for level 60.

FightingDynamic Punch

The 50%-accurate haymaker that confuses whatever it hits. TM01 in Gold and Silver, it became the grand finale of the level-up list in Ruby and Sapphire (59) and is still learnt at 54 in Sword, Shield and Legends: Z-A; the Pokémon EXPO Gym event Machamp knew it too.

FightingBulk Up

The muscle-flexing boost to Attack and Defence. A TM since Ruby and Sapphire, it joined the level-up list at 43 in Omega Ruby and Alpha Sapphire and turns up at 25 in Legends: Arceus and 20 in Legends: Z-A.

FightingClose Combat

An all-out flurry of blows that drops Machamp's own guard. An egg move since Diamond and Pearl, a TR in Sword and Shield, the level-43 finale in Legends: Arceus and a TM in Legends: Z-A.

Complete learnsets

Generation I · Red, Green, Blue & Yellow8 level-up · 24 TM/HM

Machamp is never found in the wild in Red, Green, Blue or Yellow: a Machoke evolves into it when traded, and in Yellow an in-game trade in the Underground Path between Routes 5 and 6 swaps a Cubone for a Machoke that evolves on arrival. One level list covers all four games. Machamp starts with Karate Chop, Low Kick and Leer, picks Low Kick and Leer up again at 20 and 25, then learns Focus Energy at 36, Seismic Toss at 44 and Submission at 52. Karate Chop is still a Normal-type move here, and in Generations I to III a move's type decides whether it is physical or special. 'Transfer' lists moves from Gold, Silver and Crystal that a Machamp can bring back through the Time Capsule.

By level-up

RGBY Move Type Cat. Pwr. Acc. PP
1 Karate Chop Normal Physical 50 100 25
1 Low Kick Fighting Physical 50 90 20
1 Leer Normal Status — 100 30
20 Low Kick Fighting Physical 50 90 20
25 Leer Normal Status — 100 30
36 Focus Energy Normal Status — — 30
44 Seismic Toss Fighting Physical — 100 20
52 Submission Fighting Physical 80 80 25

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Mega Punch Normal Physical 80 85 20
TM05 Mega Kick Normal Physical 120 75 5
TM06 Toxic Poison Status — 85 10
TM08 Body Slam Normal Physical 85 100 15
TM09 Take Down Normal Physical 90 85 20
TM10 Double-Edge Normal Physical 100 100 15
TM15 Hyper Beam Normal Physical 150 90 5
TM17 Submission Fighting Physical 80 80 25
TM18 Counter Fighting Physical — 100 20
TM19 Seismic Toss Fighting Physical — 100 20
TM20 Rage Normal Physical 20 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Fissure Ground Physical — 30 5
TM28 Dig Ground Physical 100 100 10
TM31 Mimic Normal Status — 100 10
TM32 Double Team Normal Status — — 15
TM34 Bide Normal Physical — — 10
TM35 Metronome Normal Status — — 10
TM38 Fire Blast Fire Special 120 85 5
TM40 Skull Bash Normal Physical 100 100 15
TM44 Rest Psychic Status — — 10
TM48 Rock Slide Rock Physical 75 90 10
TM50 Substitute Normal Status — — 10
HM04 Strength Normal Physical 80 100 15

By transfer

Move From
Fire Punch Gen II (TM)
Flamethrower Gen II (tutor)
Headbutt Gen II (TM)
Ice Punch Gen II (TM)
Light Screen Gen II (breeding)
Meditate Gen II (breeding)
Rolling Kick Gen II (breeding)
Thrash Gen II (event Machop)
ThunderPunch Gen II (TM)
Generation II · Gold, Silver & Crystal11 level-up · 28 TM/HM · 4 egg · 1 tutor

Gold, Silver and Crystal: trade a Machoke to evolve it. The level list is reshuffled: Focus Energy comes again at 8, a newly Fighting-type Karate Chop at 15, then Seismic Toss (19), Foresight (25), Vital Throw (34), the new Cross Chop (43), Scary Face (52) and Submission (61). TM01 is DynamicPunch, joined by the three elemental punches, Rock Smash and Detect, and Crystal's move tutor teaches Flamethrower. Encore, Light Screen, Meditate and Rolling Kick can be bred onto a Machop, while Thrash and False Swipe come only from an event Machop. Categories still follow the move's type, Hidden Power's depends on its calculated type, and Curse has a mystery type all of its own. 'Transfer' lists Red, Blue and Yellow TM moves that can come forward through the Time Capsule.

By level-up

GSC Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical 50 90 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
8 Focus Energy Normal Status — — 30
15 Karate Chop Fighting Physical 50 100 25
19 Seismic Toss Fighting Physical — 100 20
25 Foresight Normal Status — 100 40
34 Vital Throw Fighting Physical 70 — 10
43 Cross Chop Fighting Physical 100 80 5
52 Scary Face Normal Status — 90 10
61 Submission Fighting Physical 80 80 25

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 DynamicPunch Fighting Physical 100 50 5
TM02 Headbutt Normal Physical 70 100 15
TM03 Curse ??? Status — — 10
TM06 Toxic Poison Status — 85 10
TM08 Rock Smash Fighting Physical 20 100 15
TM10 Hidden Power Normal Varies — 100 15
TM11 Sunny Day Fire Status — — 5
TM13 Snore Normal Physical 40 100 15
TM15 Hyper Beam Normal Physical 150 90 5
TM17 Protect Normal Status — — 10
TM20 Endure Normal Status — — 10
TM21 Frustration Normal Physical — 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 60 100 10
TM31 Mud-Slap Ground Physical 20 100 10
TM32 Double Team Normal Status — — 15
TM33 Ice Punch Ice Special 75 100 15
TM34 Swagger Normal Status — 90 15
TM35 Sleep Talk Normal Status — — 10
TM38 Fire Blast Fire Special 120 85 5
TM41 ThunderPunch Electric Special 75 100 15
TM43 Detect Fighting Status — — 5
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Special 40 100 10
TM48 Fire Punch Fire Special 75 100 15
HM04 Strength Normal Physical 80 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Encore Normal Status — 100 5 Mr. Mime
Light Screen Psychic Status — — 30 Mr. Mime, Electabuzz
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Flamethrower Fire Special 95 100 15 Crystal

From its pre-evolution

Move Type Cat. Pwr. Acc. PP Learnt as
Thrash Normal Physical 90 100 20 Machop · event
False Swipe Normal Physical 40 100 40 Machop · event

By transfer

Move From
Bide Gen I (TM)
Body Slam Gen I (TM)
Counter Gen I (TM)
Double-Edge Gen I (TM)
Fissure Gen I (TM)
Mega Kick Gen I (TM)
Mega Punch Gen I (TM)
Metronome Gen I (TM)
Mimic Gen I (TM)
Rage Gen I (TM)
Rock Slide Gen I (TM)
Skull Bash Gen I (TM)
Substitute Gen I (TM)
Take Down Gen I (TM)
Generation III · Ruby, Sapphire, Emerald, FireRed & LeafGreen (tutor data also covers XD)13 level-up · 24 TM/HM · 7 egg · 19 tutor

Ruby, Sapphire, Emerald, FireRed and LeafGreen: trade a Machoke to evolve it. Machamp can't be caught in Pokémon Colosseum or XD: Gale of Darkness, but one traded in can use XD's tutors. The levels are the same in all five games: Revenge arrives at 25, Submission now comes at 41 and Cross Chop at 46, and DynamicPunch now closes the list at 59. Focus Punch (TM01), Bulk Up (TM08), Brick Break, Rock Tomb and Flamethrower join the TM case. Counter and SmellingSalt are new egg moves, and Rock Slide can only be chain-bred through Spinda. Tutor games are FireRed/LeafGreen, Emerald and XD: Emerald teaches all 19 moves on the list, including DynamicPunch and the elemental punches.

By level-up

RSE/FRLG Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
7 Focus Energy Normal Status — — 30
13 Karate Chop Fighting Physical 50 100 25
19 Seismic Toss Fighting Physical — 100 20
22 Foresight Normal Status — 100 40
25 Revenge Fighting Physical 60 100 10
33 Vital Throw Fighting Physical 70 — 10
41 Submission Fighting Physical 80 80 25
46 Cross Chop Fighting Physical 100 80 5
51 Scary Face Normal Status — 90 10
59 DynamicPunch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Focus Punch Fighting Physical 150 100 20
TM06 Toxic Poison Status — 85 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Varies — 100 15
TM11 Sunny Day Fire Status — — 5
TM15 Hyper Beam Normal Physical 150 90 5
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 60 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 95 100 15
TM38 Fire Blast Fire Special 120 85 5
TM39 Rock Tomb Rock Physical 50 80 10
TM42 Facade Normal Physical 70 100 20
TM43 Secret Power Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Special 40 100 10
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 20 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop
Encore Normal Status — 100 5 Mr. Mime
Light Screen Psychic Status — — 30 Mr. Mime, Electabuzz
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham
Rock Slide Rock Physical 75 90 10 Spinda (chain breeding: the father must itself have learnt it as an egg move)
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
SmellingSalt Normal Physical 60 100 10 Makuhita, Hariyama

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Body Slam Normal Physical 85 100 15 FRLG, Emerald, XD
Counter Fighting Physical — 100 20 FRLG, Emerald
Double-Edge Normal Physical 120 100 15 FRLG, Emerald, XD
DynamicPunch Fighting Physical 100 50 5 Emerald
Endure Normal Status — — 10 Emerald
Fire Punch Fire Special 75 100 15 Emerald
Ice Punch Ice Special 75 100 15 Emerald
Mega Kick Normal Physical 120 75 5 FRLG, Emerald
Mega Punch Normal Physical 80 85 20 FRLG, Emerald
Metronome Normal Status — — 10 FRLG, Emerald
Mimic Normal Status — — 10 FRLG, Emerald, XD
Mud-Slap Ground Physical 20 100 10 Emerald
Rock Slide Rock Physical 75 90 10 FRLG, Emerald
Seismic Toss Fighting Physical — 100 20 FRLG, Emerald, XD
Sleep Talk Normal Status — — 10 Emerald
Snore Normal Physical 40 100 15 Emerald
Substitute Normal Status — — 10 FRLG, Emerald, XD
Swagger Normal Status — 90 15 Emerald, XD
ThunderPunch Electric Special 75 100 15 Emerald
Generation IV · Diamond, Pearl, Platinum, HeartGold & SoulSilver14 level-up · 38 TM/HM · 13 egg · 11 tutor

Diamond, Pearl, Platinum, HeartGold and SoulSilver: trade a Machoke to evolve it. From this generation every move has its own physical or special category, so Focus Blast (TM52) and the tutor move Vacuum Wave give Machamp rare special Fighting attacks. Wake-Up Slap joins the level list at 36 and DynamicPunch moves up to 51. New TMs include Stone Edge, Poison Jab, Payback and Giga Impact, plus the field move Rock Climb (HM08). Bullet Punch, Close Combat and the elemental punches can now be bred in, with Power Trick a HeartGold and SoulSilver extra. Platinum's tutors teach Superpower, Vacuum Wave, Helping Hand and the elemental punches, and HeartGold and SoulSilver add Headbutt, Low Kick and Role Play. 'Transfer' lists Generation III tutor moves.

By level-up

DPPt/HGSS Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
7 Focus Energy Normal Status — — 30
10 Karate Chop Fighting Physical 50 100 25
13 Foresight Normal Status — — 40
19 Seismic Toss Fighting Physical — 100 20
22 Revenge Fighting Physical 60 100 10
25 Vital Throw Fighting Physical 70 — 10
32 Submission Fighting Physical 80 80 25
36 Wake-Up Slap Fighting Physical 60 100 10
40 Cross Chop Fighting Physical 100 80 5
44 Scary Face Normal Status — 90 10
51 DynamicPunch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Focus Punch Fighting Physical 150 100 20
TM06 Toxic Poison Status — 85 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special — 100 15
TM11 Sunny Day Fire Status — — 5
TM15 Hyper Beam Normal Special 150 90 5
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 95 100 15
TM38 Fire Blast Fire Special 120 85 5
TM39 Rock Tomb Rock Physical 50 80 10
TM42 Facade Normal Physical 70 100 20
TM43 Secret Power Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 40 100 10
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM58 Endure Normal Status — — 10
TM66 Payback Dark Physical 50 100 10
TM68 Giga Impact Normal Physical 150 90 5
TM71 Stone Edge Rock Physical 100 80 5
TM78 Captivate Normal Status — 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM82 Sleep Talk Normal Status — — 10
TM83 Natural Gift Normal Physical — 100 15
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM90 Substitute Normal Status — — 10
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 40 100 15
HM08 Rock Climb Normal Physical 90 85 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Lucario
Encore Normal Status — 100 5 Mr. Mime
Fire Punch Fire Physical 75 100 15 Hitmonchan, Magmar, Magmortar, Medicham, Electivire
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Light Screen Psychic Status — — 30 Mr. Mime, Electabuzz, Electivire
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham
Power Trick Psychic Status — — 10 Meditite, Medicham
Rock Slide Rock Physical 75 90 10 Spinda (chain breeding: the father must itself have learnt it as an egg move)
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
SmellingSalt Normal Physical 60 100 10 Makuhita, Hariyama
ThunderPunch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Fire Punch Fire Physical 75 100 15 Pt, HGSS
Headbutt Normal Physical 70 100 15 HGSS
Helping Hand Normal Status — — 20 Pt, HGSS
Ice Punch Ice Physical 75 100 15 Pt, HGSS
Low Kick Fighting Physical — 100 20 HGSS
Mud-Slap Ground Special 20 100 10 Pt, HGSS
Role Play Psychic Status — — 10 HGSS
Snore Normal Special 40 100 15 Pt, HGSS
Superpower Fighting Physical 120 100 5 Pt, HGSS
ThunderPunch Electric Physical 75 100 15 Pt, HGSS
Vacuum Wave Fighting Special 40 100 30 Pt, HGSS

By transfer

Move From
Body Slam Gen III (tutor)
Double-Edge Gen III (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Generation V · Black, White, Black 2 & White 217 level-up · 39 TM/HM · 14 egg · 11 tutor

White lets you evolve a Machoke into Machamp; in Black, Black 2 and White 2 it has to be traded in from another game. The levels are the same in all four games. The list now opens with Wide Guard, which shields Machamp's side from moves that hit several Pokémon at once, Low Sweep arrives at 13, and Scary Face (51) and DynamicPunch (55) close it. TMs add Smack Down, Low Sweep, Incinerate, Retaliate, Bulldoze and Work Up. Heavy Slam, Knock Off and Tickle are new egg moves. Black 2 and White 2's tutors teach 11 moves, among them Dual Chop, Knock Off and Superpower, while in Black and White Helping Hand comes from a Machop met in the Dream World. 'Transfer' lists moves from Generations III and IV.

By level-up

BW/B2W2 Move Type Cat. Pwr. Acc. PP
1 Wide Guard Rock Status — — 10
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
1 Karate Chop Fighting Physical 50 100 25
7 Focus Energy Normal Status — — 30
10 Karate Chop Fighting Physical 50 100 25
13 Low Sweep Fighting Physical 60 100 20
19 Foresight Normal Status — — 40
22 Seismic Toss Fighting Physical — 100 20
25 Revenge Fighting Physical 60 100 10
32 Vital Throw Fighting Physical 70 — 10
36 Submission Fighting Physical 80 80 25
40 Wake-Up Slap Fighting Physical 60 100 10
44 Cross Chop Fighting Physical 100 80 5
51 Scary Face Normal Status — 100 10
55 DynamicPunch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special — 100 15
TM11 Sunny Day Fire Status — — 5
TM15 Hyper Beam Normal Special 150 90 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 95 100 15
TM38 Fire Blast Fire Special 120 85 5
TM39 Rock Tomb Rock Physical 50 80 10
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 40 100 10
TM47 Low Sweep Fighting Physical 60 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM59 Incinerate Fire Special 30 100 15
TM66 Payback Dark Physical 50 100 10
TM67 Retaliate Normal Physical 70 100 5
TM68 Giga Impact Normal Physical 150 90 5
TM71 Stone Edge Rock Physical 100 80 5
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM83 Work Up Normal Status — — 30
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM90 Substitute Normal Status — — 10
TM94 Rock Smash Fighting Physical 40 100 15
HM04 Strength Normal Physical 80 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Lucario, Sawk
Encore Normal Status — 100 5 Mr. Mime
Fire Punch Fire Physical 75 100 15 Hitmonchan, Electivire, Magmar, Magmortar, Medicham
Heavy Slam Steel Physical — 100 10 Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Knock Off Dark Physical 20 100 20 Makuhita, Hariyama, Sableye
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao
Power Trick Psychic Status — — 10 Meditite, Medicham
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
SmellingSalt Normal Physical 60 100 10 Makuhita, Hariyama
ThunderPunch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham
Tickle Normal Status — 100 20 Mr. Mime, Gothita, Gothorita, Gothitelle

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Dual Chop Dragon Physical 40 90 15 B2W2
Fire Punch Fire Physical 75 100 15 B2W2
Helping Hand Normal Status — — 20 B2W2
Ice Punch Ice Physical 75 100 15 B2W2
Knock Off Dark Physical 20 100 20 B2W2
Low Kick Fighting Physical — 100 20 B2W2
Role Play Psychic Status — — 10 B2W2
Sleep Talk Normal Status — — 10 B2W2
Snore Normal Special 40 100 15 B2W2
Superpower Fighting Physical 120 100 5 B2W2
ThunderPunch Electric Physical 75 100 15 B2W2

From its pre-evolution

Move Type Cat. Pwr. Acc. PP Learnt as
Helping Hand Normal Status — — 20 Machop · Dream World · BW

By transfer

Move From
Body Slam Gen III (tutor)
Captivate Gen IV (TM)
Double-Edge Gen III (tutor)
Endure Gen III (tutor), Gen IV (TM)
Focus Punch Gen III–IV (TM)
Headbutt Gen IV (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Mud-Slap Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Secret Power Gen III–IV (TM)
Vacuum Wave Gen IV (tutor)
Generation VI · X, Y, Omega Ruby & Alpha Sapphire20 level-up · 43 TM/HM · 15 egg · 11 tutor · 1 event

X, Y, Omega Ruby and Alpha Sapphire: trade a Machoke to evolve it. Omega Ruby and Alpha Sapphire speed the list up and slot in Knock Off (21), Dual Chop (33) and Bulk Up (43), so there are two level columns: Dynamic Punch, for example, is learnt at 55 in X and Y but at 57 in Omega Ruby and Alpha Sapphire. Move names lose their old squashed spellings, so DynamicPunch becomes Dynamic Punch and ThunderPunch Thunder Punch. Power-Up Punch arrives as TM98; TM94 is Rock Smash in X and Y but Secret Power in Omega Ruby and Alpha Sapphire, where Rock Smash becomes HM06. Quick Guard is a new egg move, and all 11 tutor moves, Focus Punch included, are Omega Ruby and Alpha Sapphire only. An event Machamp from the Pokémon EXPO Gym came knowing Dynamic Punch.

By level-up

XY ORAS Move Type Cat. Pwr. Acc. PP
1 1 Wide Guard Rock Status — — 10
1 1 Low Kick Fighting Physical — 100 20
1 1 Leer Normal Status — 100 30
1 1 Focus Energy Normal Status — — 30
1 1 Karate Chop Fighting Physical 50 100 25
7 3 Focus Energy Normal Status — — 30
10 7 Karate Chop Fighting Physical 50 100 25
19 9 Foresight Normal Status — — 40
13 13 Low Sweep Fighting Physical 65 100 20
22 15 Seismic Toss Fighting Physical — 100 20
25 19 Revenge Fighting Physical 60 100 10
— 21 Knock Off Dark Physical 65 100 20
32 25 Vital Throw Fighting Physical 70 — 10
40 27 Wake-Up Slap Fighting Physical 70 100 10
— 33 Dual Chop Dragon Physical 40 90 15
36 37 Submission Fighting Physical 80 80 20
— 43 Bulk Up Fighting Status — — 20
44 47 Cross Chop Fighting Physical 100 80 5
51 53 Scary Face Normal Status — 100 10
55 57 Dynamic Punch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP Games
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special 60 100 15
TM11 Sunny Day Fire Status — — 5
TM15 Hyper Beam Normal Special 150 90 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 90 100 15
TM38 Fire Blast Fire Special 110 85 5
TM39 Rock Tomb Rock Physical 60 95 15
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 60 100 25
TM47 Low Sweep Fighting Physical 65 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM59 Incinerate Fire Special 60 100 15
TM66 Payback Dark Physical 50 100 10
TM67 Retaliate Normal Physical 70 100 5
TM68 Giga Impact Normal Physical 150 90 5
TM71 Stone Edge Rock Physical 100 80 5
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM88 Sleep Talk Normal Status — — 10
TM90 Substitute Normal Status — — 10
TM94 Rock Smash Fighting Physical 40 100 15 XY
TM94 Secret Power Normal Physical 70 100 20 ORAS
TM98 Power-Up Punch Fighting Physical 40 100 20
TM100 Confide Normal Status — — 20
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 40 100 15 ORAS

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Lucario, Sawk
Encore Normal Status — 100 5 Mr. Mime, Hawlucha
Fire Punch Fire Physical 75 100 15 Hitmonchan, Electivire, Magmar, Magmortar, Medicham
Heavy Slam Steel Physical — 100 10 Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Knock Off Dark Physical 65 100 20 Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao
Power Trick Psychic Status — — 10 Meditite, Medicham
Quick Guard Fighting Status — — 15 Hitmonchan, Hitmontop, Mr. Mime, Lucario, Sawk, Mienfoo
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
Smelling Salts Normal Physical 70 100 10 Makuhita, Hariyama
Thunder Punch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham
Tickle Normal Status — 100 20 Mr. Mime, Gothita, Gothorita, Gothitelle

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Dual Chop Dragon Physical 40 90 15 ORAS
Fire Punch Fire Physical 75 100 15 ORAS
Focus Punch Fighting Physical 150 100 20 ORAS
Helping Hand Normal Status — — 20 ORAS
Ice Punch Ice Physical 75 100 15 ORAS
Knock Off Dark Physical 65 100 20 ORAS
Low Kick Fighting Physical — 100 20 ORAS
Role Play Psychic Status — — 10 ORAS
Snore Normal Special 50 100 15 ORAS
Superpower Fighting Physical 120 100 5 ORAS
Thunder Punch Electric Physical 75 100 15 ORAS

Event moves

Move Event
Dynamic Punch Pokémon EXPO Gym Machamp

By transfer

Move From
Body Slam Gen III (tutor)
Captivate Gen IV (TM)
Double-Edge Gen III (tutor)
Endure Gen III (tutor), Gen IV (TM)
Headbutt Gen IV (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Mud-Slap Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Vacuum Wave Gen IV (tutor)
Work Up Gen V (TM)
Generation VII · Sun, Moon, Ultra Sun & Ultra Moon22 level-up · 36 TM/HM · 15 egg · 13 tutor · 2 event

Sun, Moon, Ultra Sun and Ultra Moon: trade a Machoke to evolve it. One level list covers all four games and follows Omega Ruby and Alpha Sapphire, with one addition: Strength is listed among the level-1 moves and is also learnt the moment Machamp evolves. Dig is no longer a TM. Ultra Sun and Ultra Moon's tutors teach 13 moves, adding Stomping Tantrum and Throat Chop, and Pangoro joins the Bullet Punch parents. Saori Yoshida's Machamp, a Nintendo Network distribution in Japan, came with Double-Edge and Quick Guard. The transfer list now reaches back to Red, Blue, Yellow, Gold, Silver and Crystal, whose Virtual Console releases can send Pokémon forward.

By level-up

SM/USUM Move Type Cat. Pwr. Acc. PP
1 Strength Normal Physical 80 100 15
1 Wide Guard Rock Status — — 10
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
1 Karate Chop Fighting Physical 50 100 25
Evo. Strength Normal Physical 80 100 15
3 Focus Energy Normal Status — — 30
7 Karate Chop Fighting Physical 50 100 25
9 Foresight Normal Status — — 40
13 Low Sweep Fighting Physical 65 100 20
15 Seismic Toss Fighting Physical — 100 20
19 Revenge Fighting Physical 60 100 10
21 Knock Off Dark Physical 65 100 20
25 Vital Throw Fighting Physical 70 — 10
27 Wake-Up Slap Fighting Physical 70 100 10
33 Dual Chop Dragon Physical 40 90 15
37 Submission Fighting Physical 80 80 20
43 Bulk Up Fighting Status — — 20
47 Cross Chop Fighting Physical 100 80 5
53 Scary Face Normal Status — 100 10
57 Dynamic Punch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Work Up Normal Status — — 30
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special 60 100 15
TM11 Sunny Day Fire Status — — 5
TM15 Hyper Beam Normal Special 150 90 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 90 100 15
TM38 Fire Blast Fire Special 110 85 5
TM39 Rock Tomb Rock Physical 60 95 15
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 60 100 25
TM47 Low Sweep Fighting Physical 65 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM66 Payback Dark Physical 50 100 10
TM68 Giga Impact Normal Physical 150 90 5
TM71 Stone Edge Rock Physical 100 80 5
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 85 15
TM88 Sleep Talk Normal Status — — 10
TM90 Substitute Normal Status — — 10
TM100 Confide Normal Status — — 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan, Pangoro
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Meditite, Medicham, Lucario, Sawk
Encore Normal Status — 100 5 Mr. Mime, Hawlucha
Fire Punch Fire Physical 75 100 15 Hitmonchan, Magmar, Magmortar, Medicham, Electivire
Heavy Slam Steel Physical — 100 10 Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Knock Off Dark Physical 65 100 20 Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao
Power Trick Psychic Status — — 10 Meditite, Medicham
Quick Guard Fighting Status — — 15 Hitmonchan, Hitmontop, Mr. Mime, Lucario, Sawk, Mienfoo
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
Smelling Salts Normal Physical 70 100 10 Makuhita, Hariyama
Thunder Punch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar
Tickle Normal Status — 100 20 Gothita, Gothorita, Gothitelle

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Dual Chop Dragon Physical 40 90 15 USUM
Fire Punch Fire Physical 75 100 15 USUM
Focus Punch Fighting Physical 150 100 20 USUM
Helping Hand Normal Status — — 20 USUM
Ice Punch Ice Physical 75 100 15 USUM
Knock Off Dark Physical 65 100 20 USUM
Low Kick Fighting Physical — 100 20 USUM
Role Play Psychic Status — — 10 USUM
Snore Normal Special 50 100 15 USUM
Stomping Tantrum Ground Physical 75 100 10 USUM
Superpower Fighting Physical 120 100 5 USUM
Throat Chop Dark Physical 80 100 15 USUM
Thunder Punch Electric Physical 75 100 15 USUM

Event moves

Move Event
Double-Edge Saori Yoshida's Machamp
Quick Guard Saori Yoshida's Machamp

By transfer

Move From
Bide Gen I (TM)
Body Slam Gen I (TM), Gen III (tutor)
Captivate Gen IV (TM)
Curse Gen II (TM)
Detect Gen II (TM)
Dig Gen I–VI (TM)
Double-Edge Gen I (TM), Gen III (tutor)
Endure Gen II (TM), Gen III (tutor), Gen IV (TM)
Fissure Gen I (TM)
Headbutt Gen II (TM), Gen IV (tutor)
Incinerate Gen V–VI (TM)
Mega Kick Gen I (TM), Gen III (tutor)
Mega Punch Gen I (TM), Gen III (tutor)
Metronome Gen I (TM), Gen III (tutor)
Mimic Gen I (TM), Gen III (tutor)
Mud-Slap Gen II (TM), Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Power-Up Punch Gen VI (TM)
Rage Gen I (TM)
Retaliate Gen V–VI (TM)
Rock Smash Gen II (TM), Gen V–VI (TM)
Secret Power Gen III–IV (TM), Gen VI (TM)
Skull Bash Gen I (TM)
Take Down Gen I (TM)
Vacuum Wave Gen IV (tutor)
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!16 level-up · 22 TM/HM

Let's Go, Pikachu! and Let's Go, Eevee!: trade a Machoke to evolve it. Machamp learns Strength on evolving and has seven level-1 moves, Encore, Counter and Bide among them. After that come Focus Energy (4), Bide (8), Seismic Toss (12), Karate Chop (16), Brick Break (21), Submission (26), Bulk Up (37) and a level-48 Superpower. The 22 TMs include Brick Break, Bulk Up, Superpower and all three elemental punches. There is no breeding or move tutor in these games.

By level-up

LGPE Move Type Cat. Pwr. Acc. PP
1 Strength Normal Physical 80 100 15
1 Encore Normal Status — 100 5
1 Counter Fighting Physical — 100 20
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
1 Bide Normal Physical — — 10
Evo. Strength Normal Physical 80 100 15
4 Focus Energy Normal Status — — 30
8 Bide Normal Physical — — 10
12 Seismic Toss Fighting Physical — 100 20
16 Karate Chop Fighting Physical 50 100 25
21 Brick Break Fighting Physical 75 100 15
26 Submission Fighting Physical 80 80 20
37 Bulk Up Fighting Status — — 20
48 Superpower Fighting Physical 120 100 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Headbutt Normal Physical 70 100 15
TM03 Helping Hand Normal Status — — 20
TM05 Rest Psychic Status — — 10
TM06 Light Screen Psychic Status — — 30
TM07 Protect Normal Status — — 10
TM08 Substitute Normal Status — — 10
TM10 Dig Ground Physical 80 100 10
TM12 Facade Normal Physical 70 100 20
TM13 Brick Break Fighting Physical 75 100 15
TM15 Seismic Toss Fighting Physical — 100 20
TM22 Rock Slide Rock Physical 75 90 10
TM23 Thunder Punch Electric Physical 75 100 15
TM26 Poison Jab Poison Physical 80 100 20
TM27 Toxic Poison Status — 90 10
TM30 Bulk Up Fighting Status — — 20
TM31 Fire Punch Fire Physical 75 100 15
TM35 Ice Punch Ice Physical 75 100 15
TM37 Flamethrower Fire Special 90 100 15
TM41 Earthquake Ground Physical 100 100 10
TM46 Fire Blast Fire Special 110 85 5
TM48 Hyper Beam Normal Special 150 90 5
TM49 Superpower Fighting Physical 120 100 5
Generation VIII · Sword & Shield (incl. Expansion Pass), Brilliant Diamond & Shining Pearl16 level-up · 91 TM/HM · 18 egg · 1 tutor

Sword and Shield: Machamp wanders the Wild Area near the Giant's Mirror and turns up in Max Raid Battles at the Dusty Bowl, Lake Miloch, the Rolling Fields and the Stony Wilderness, and The Crown Tundra adds more raid dens; Sword's raids can also hold Gigantamax Machamp, which keeps the same moves but turns its Fighting-type attacks into G-Max Chi Strike. Brilliant Diamond and Shining Pearl: trade a Machoke to evolve it. One level-up list serves both pairs: Revenge is now a starting move, Strength comes at 31, Seismic Toss at 48, Dynamic Punch at 54 and Cross Chop at 60, and Double-Edge is the new level-66 finale. TMs, TRs and egg moves are marked SwSh or BDSP; TRs are Sword and Shield's single-use Technical Records, among them Close Combat, Reversal, Darkest Lariat and High Horsepower. Coaching comes from the Expansion Pass move tutor. In Brilliant Diamond and Shining Pearl, Submission has to be chain-bred through the Chimchar line, and Tickle can only come from a Machop-line parent that already knows it. The transfer list gathers older moves that only arrive with a Machamp moved up from an earlier generation; several, such as Return, Hidden Power and Secret Power, can't be used in Sword and Shield.

By level-up

SwSh/BDSP Move Type Cat. Pwr. Acc. PP
1 Wide Guard Rock Status — — 10
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
1 Revenge Fighting Physical 60 100 10
12 Low Sweep Fighting Physical 65 100 20
16 Knock Off Dark Physical 65 100 20
20 Scary Face Normal Status — 100 10
24 Vital Throw Fighting Physical 70 — 10
31 Strength Normal Physical 80 100 15
36 Dual Chop Dragon Physical 40 90 15
42 Bulk Up Fighting Status — — 20
48 Seismic Toss Fighting Physical — 100 20
54 Dynamic Punch Fighting Physical 100 50 5
60 Cross Chop Fighting Physical 100 80 5
66 Double-Edge Normal Physical 120 100 15

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP Games
TM00 Mega Punch Normal Physical 80 85 20 SwSh
TM01 Mega Kick Normal Physical 120 75 5 SwSh
TM03 Fire Punch Fire Physical 75 100 15 SwSh
TM04 Ice Punch Ice Physical 75 100 15 SwSh
TM05 Thunder Punch Electric Physical 75 100 15 SwSh
TM08 Hyper Beam Normal Special 150 90 5 SwSh
TM09 Giga Impact Normal Physical 150 90 5 SwSh
TM15 Dig Ground Physical 80 100 10 SwSh
TM17 Light Screen Psychic Status — — 30 SwSh
TM21 Rest Psychic Status — — 10 SwSh
TM22 Rock Slide Rock Physical 75 90 10 SwSh
TM23 Thief Dark Physical 60 100 25 SwSh
TM24 Snore Normal Special 50 100 15 SwSh
TM25 Protect Normal Status — — 10 SwSh
TM26 Scary Face Normal Status — 100 10 SwSh
TM31 Attract Normal Status — 100 15 SwSh
TM33 Rain Dance Water Status — — 5 SwSh
TM34 Sunny Day Fire Status — — 5 SwSh
TM39 Facade Normal Physical 70 100 20 SwSh
TM41 Helping Hand Normal Status — — 20 SwSh
TM42 Revenge Fighting Physical 60 100 10 SwSh
TM43 Brick Break Fighting Physical 75 100 15 SwSh
TM48 Rock Tomb Rock Physical 60 95 15 SwSh
TM54 Rock Blast Rock Physical 25 90 10 SwSh
TM57 Payback Dark Physical 50 100 10 SwSh
TM58 Assurance Dark Physical 60 100 10 SwSh
TM59 Fling Dark Physical — 100 10 SwSh
TM73 Cross Poison Poison Physical 70 100 20 SwSh
TM75 Low Sweep Fighting Physical 65 100 20 SwSh
TM76 Round Normal Special 60 100 15 SwSh
TM79 Retaliate Normal Physical 70 100 5 SwSh
TM81 Bulldoze Ground Physical 60 100 20 SwSh
TM98 Stomping Tantrum Ground Physical 75 100 10 SwSh
TR01 Body Slam Normal Physical 85 100 15 SwSh
TR02 Flamethrower Fire Special 90 100 15 SwSh
TR07 Low Kick Fighting Physical — 100 20 SwSh
TR10 Earthquake Ground Physical 100 100 10 SwSh
TR13 Focus Energy Normal Status — — 30 SwSh
TR14 Metronome Normal Status — — 10 SwSh
TR15 Fire Blast Fire Special 110 85 5 SwSh
TR20 Substitute Normal Status — — 10 SwSh
TR21 Reversal Fighting Physical — 100 15 SwSh
TR26 Endure Normal Status — — 10 SwSh
TR27 Sleep Talk Normal Status — — 10 SwSh
TR30 Encore Normal Status — 100 5 SwSh
TR39 Superpower Fighting Physical 120 100 5 SwSh
TR48 Bulk Up Fighting Status — — 20 SwSh
TR53 Close Combat Fighting Physical 120 100 5 SwSh
TR57 Poison Jab Poison Physical 80 100 20 SwSh
TR64 Focus Blast Fighting Special 120 70 5 SwSh
TR75 Stone Edge Rock Physical 100 80 5 SwSh
TR79 Heavy Slam Steel Physical — 100 10 SwSh
TR85 Work Up Normal Status — — 30 SwSh
TR93 Darkest Lariat Dark Physical 85 100 10 SwSh
TR94 High Horsepower Ground Physical 95 95 10 SwSh
TR95 Throat Chop Dark Physical 80 100 15 SwSh
TM01 Focus Punch Fighting Physical 150 100 20 BDSP
TM08 Bulk Up Fighting Status — — 20 BDSP
TM10 Work Up Normal Status — — 30 BDSP
TM11 Sunny Day Fire Status — — 5 BDSP
TM15 Hyper Beam Normal Special 150 90 5 BDSP
TM16 Light Screen Psychic Status — — 30 BDSP
TM17 Protect Normal Status — — 10 BDSP
TM18 Rain Dance Water Status — — 5 BDSP
TM26 Earthquake Ground Physical 100 100 10 BDSP
TM27 Low Sweep Fighting Physical 65 100 20 BDSP
TM28 Dig Ground Physical 80 100 10 BDSP
TM31 Brick Break Fighting Physical 75 100 15 BDSP
TM32 Double Team Normal Status — — 15 BDSP
TM35 Flamethrower Fire Special 90 100 15 BDSP
TM38 Fire Blast Fire Special 110 85 5 BDSP
TM39 Rock Tomb Rock Physical 60 95 15 BDSP
TM42 Facade Normal Physical 70 100 20 BDSP
TM44 Rest Psychic Status — — 10 BDSP
TM45 Attract Normal Status — 100 15 BDSP
TM46 Thief Dark Physical 60 100 25 BDSP
TM52 Focus Blast Fighting Special 120 70 5 BDSP
TM56 Fling Dark Physical — 100 10 BDSP
TM58 Endure Normal Status — — 10 BDSP
TM66 Payback Dark Physical 50 100 10 BDSP
TM68 Giga Impact Normal Physical 150 90 5 BDSP
TM71 Stone Edge Rock Physical 100 80 5 BDSP
TM80 Rock Slide Rock Physical 75 90 10 BDSP
TM82 Sleep Talk Normal Status — — 10 BDSP
TM83 Bulldoze Ground Physical 60 100 20 BDSP
TM84 Poison Jab Poison Physical 80 100 20 BDSP
TM87 Swagger Normal Status — 85 15 BDSP
TM90 Substitute Normal Status — — 10 BDSP
TM96 Strength Normal Physical 80 100 15 BDSP
TM98 Rock Smash Fighting Physical 40 100 15 BDSP
TM100 Rock Climb Normal Physical 90 85 20 BDSP

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Games Notes
Bullet Punch Steel Physical 40 100 30 SwSh Hitmonchan, Pangoro
Counter Fighting Physical — 100 20 SwSh Hitmonchan, Hitmontop, Lucario, Sawk, Scorbunny, Raboot, Cinderace
Quick Guard Fighting Status — — 15 SwSh Hitmonchan, Hitmontop, Mr. Mime, Lucario, Gallade, Sawk, Mienfoo, Mienshao
Submission Fighting Physical 80 80 20 SwSh Hawlucha, Clobbopus, Grapploct
Tickle Normal Status — 100 20 SwSh Gothita, Gothorita, Gothitelle
Bullet Punch Steel Physical 40 100 30 BDSP Hitmonchan
Close Combat Fighting Physical 120 100 5 BDSP Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Gallade
Counter Fighting Physical — 100 20 BDSP Hitmonchan, Hitmontop, Meditite, Medicham, Lucario
Encore Normal Status — 100 5 BDSP Mr. Mime, Volbeat
Fire Punch Fire Physical 75 100 15 BDSP Hitmonchan, Magmar, Magmortar, Medicham
Heavy Slam Steel Physical — 100 10 BDSP Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 BDSP Hitmonchan, Medicham
Knock Off Dark Physical 65 100 20 BDSP Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye
Power Trick Psychic Status — — 10 BDSP Meditite, Medicham
Quick Guard Fighting Status — — 15 BDSP Hitmonchan, Hitmontop, Mr. Mime, Lucario, Gallade
Submission Fighting Physical 80 80 20 BDSP Chimchar, Monferno, Infernape (chain breeding: the father must itself have learnt it as an egg move)
Thunder Punch Electric Physical 75 100 15 BDSP Hitmonchan, Electabuzz, Electivire, Medicham
Tickle Normal Status — 100 20 BDSP Machop, Machoke, Machamp (no ordinary father can pass it on: it has to come from a Machop-line parent that already knows it, such as one caught in the Grand Underground)

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Coaching Fighting Status — — 10 Expansion Pass

By transfer

Move From
Bide Gen I (TM), Gen VII (level-up)
Captivate Gen IV (TM)
Confide Gen VI–VII (TM)
Curse Gen II (TM)
Detect Gen II (TM)
Fissure Gen I (TM)
Foresight Gen II–VII (level-up)
Frustration Gen II–VII (TM)
Headbutt Gen II (TM), Gen IV (tutor), Gen VII (TM)
Hidden Power Gen II–VII (TM)
Incinerate Gen V–VI (TM)
Karate Chop Gen I–VII (level-up)
Meditate Gen II–VII (breeding)
Mimic Gen I (TM), Gen III (tutor)
Mud-Slap Gen II (TM), Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Power Trick Gen IV–VII (breeding)
Power-Up Punch Gen VI (TM)
Rage Gen I (TM)
Return Gen II–VII (TM)
Role Play Gen IV–VII (tutor)
Rolling Kick Gen II–VII (breeding)
Secret Power Gen III–IV (TM), Gen VI (TM)
Skull Bash Gen I (TM)
Smack Down Gen V–VII (TM)
Smelling Salts Gen III–VII (breeding)
Take Down Gen I (TM)
Toxic Gen I–VII (TM)
Vacuum Wave Gen IV (tutor)
Wake-Up Slap Gen IV–VII (level-up)
Pokémon Legends: Arceus9 level-up · 16 tutor

Machamp can be met in the Alabaster Icelands, Alphas included at Arena's Approach, and in massive mass outbreaks there and in the Coronet Highlands. Moves work differently here: each has a level at which it is learnt and a higher level at which it is mastered, after which it can be used in strong or agile style. Power is given for normal, strong and agile style, and accuracy for normal and strong style. The level list is nine moves, from Tackle and Rock Smash through Bullet Punch, Mach Punch and Drain Punch to Close Combat at 43 (mastered at 54); Double Hit is a status move in this game that primes the user to hit harder. There are no TMs or breeding; the move tutor teaches 16 moves, from Fire, Ice and Thunder Punch to Stone Edge and High Horsepower.

By level-up

Learn Master Move Type Cat. Pwr.
normal / strong / agile
Acc.
normal / strong
PP
1 10 Tackle Normal Physical 40 / 50 / 30 100 30
6 15 Rock Smash Fighting Physical 40 / 50 / 30 100 20
11 20 Bullet Punch Steel Physical 40 / 50 / 30 100 20
18 28 Double Hit Normal Status — — 10
22 32 Mach Punch Fighting Physical 40 / 50 / 30 100 20
25 35 Bulk Up Fighting Status — — 10
30 41 Drain Punch Fighting Physical 75 / 90 / 60 100 10
34 45 Double-Edge Normal Physical 100 / 120 / 80 100 5
43 54 Close Combat Fighting Physical 100 / 120 / 80 100 5

By move tutor

Move Type Cat. Pwr.
normal / strong / agile
Acc.
normal / strong
PP Games
Bulk Up Fighting Status — — 10 Legends: Arceus
Bulldoze Ground Physical 60 / 75 / 45 100 20 Legends: Arceus
Drain Punch Fighting Physical 75 / 90 / 60 100 10 Legends: Arceus
Fire Punch Fire Physical 75 / 90 / 60 100 10 Legends: Arceus
Flamethrower Fire Special 80 / 100 / 60 100 10 Legends: Arceus
Focus Energy Normal Status — — 20 Legends: Arceus
Giga Impact Normal Physical 120 / 150 / 100 90 / 95 5 Legends: Arceus
High Horsepower Ground Physical 85 / 105 / 65 95 / 100 10 Legends: Arceus
Hyper Beam Normal Special 120 / 150 / 100 90 / 95 5 Legends: Arceus
Ice Punch Ice Physical 75 / 90 / 60 100 10 Legends: Arceus
Poison Jab Poison Physical 80 / 100 / 60 100 10 Legends: Arceus
Rest Psychic Status — — 10 Legends: Arceus
Rock Slide Rock Physical 75 / 90 / 60 90 / 100 10 Legends: Arceus
Rock Smash Fighting Physical 40 / 50 / 30 100 20 Legends: Arceus
Stone Edge Rock Physical 100 / 120 / 80 80 / 90 5 Legends: Arceus
Thunder Punch Electric Physical 75 / 90 / 60 100 10 Legends: Arceus
Generation IX · Scarlet & Violet

Machamp cannot be obtained in Scarlet and Violet, so it has no learnset there. Its Generation IX home is Legends: Z-A.

Pokémon Legends: Z-A (incl. Mega Dimension)14 level-up · 36 TM/HM

Machamp lives in Wild Zone 20 at Centrico Plaza, where an Alpha appears, and the Mega Dimension expansion adds it to Hyperspace Lumiose's 4★ Fighting-type wild zones. Moves here have no PP or accuracy columns: each has the level at which it is learnt, the level at which it becomes a Plus Move, its power and its cooldown. The 14-move list runs from Leer and Rock Smash through Brutal Swing, Bullet Punch and Detect to Heavy Slam, Double-Edge and a level-54 Dynamic Punch. Its 36 TMs include Close Combat, Drain Punch, Storm Throw and Comet Punch, and some moves are reworked: Fissure is listed with 250 power, Bullet Punch with 30 and Dual Chop with 45. There is no breeding or tutoring.

By level-up

Learn Plus Move Type Cat. Pwr. Cooldown
1 10 Leer Normal Status — 6
1 10 Rock Smash Fighting Physical 40 6
4 7 Focus Energy Normal Status — 10
12 15 Power-Up Punch Fighting Physical 40 10
14 17 Brutal Swing Dark Physical 60 6
16 19 Bullet Punch Steel Physical 30 3
18 21 Knock Off Dark Physical 65 10
20 23 Bulk Up Fighting Status — 18
25 28 Brick Break Fighting Physical 75 7
30 33 Bulldoze Ground Physical 60 6
36 39 Detect Fighting Status — 13
40 43 Heavy Slam Steel Physical — 10
44 47 Double-Edge Normal Physical 120 10
54 57 Dynamic Punch Fighting Physical 100 12

By TM / HM / TR

No. Move Type Cat. Pwr. Cooldown
TM004 Rock Smash Fighting Physical 40 6
TM010 Brick Break Fighting Physical 75 7
TM011 Bulk Up Fighting Status — 18
TM012 Rock Slide Rock Physical 75 7
TM016 Light Screen Psychic Status — 12
TM017 Protect Normal Status — 15
TM018 Power-Up Punch Fighting Physical 40 10
TM023 Thunder Punch Electric Physical 75 7
TM024 Ice Punch Ice Physical 75 7
TM028 Dig Ground Physical 80 12
TM029 Fire Punch Fire Physical 75 7
TM033 Body Slam Normal Physical 85 8
TM035 Endure Normal Status — 12
TM036 Rock Tomb Rock Physical 60 10
TM038 Fire Blast Fire Special 110 10
TM044 Hyper Beam Normal Special 150 20
TM045 Knock Off Dark Physical 65 10
TM055 Giga Impact Normal Physical 150 20
TM056 Double-Edge Normal Physical 120 10
TM062 Flamethrower Fire Special 90 8
TM065 Stone Edge Rock Physical 100 10
TM069 Earthquake Ground Physical 100 10
TM077 Poison Jab Poison Physical 80 8
TM078 Bulldoze Ground Physical 60 6
TM085 Substitute Normal Status — 10
TM099 Metronome Normal Status — 4
TM102 Focus Blast Fighting Special 120 12
TM103 Work Up Normal Status — 15
TM107 Close Combat Fighting Physical 120 12
TM108 Comet Punch Normal Physical 30 6
TM109 Facade Normal Physical 70 7
TM113 Low Sweep Fighting Physical 65 6
TM131 Drain Punch Fighting Physical 75 7
TM135 Dual Chop Dragon Physical 45 6
TM137 Storm Throw Fighting Physical 65 7
TM154 Fissure Ground Physical 250 20

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04On screen

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Machamp in the anime

Debut EP029The Punchy Pokémon · First major role EP063The Battle of the Badge · Its appearances on screen, and 7 other trainers who raised one.

Machamp has never travelled with Ash, yet the four-armed Superpower Pokémon turns up whenever the anime needs serious muscle. It made its debut among the fighters of the P1 Grand Prix, and its first real role came on loan from Giovanni, pummelling Ash's Squirtle with Karate Chop while Team Rocket ran the Viridian Gym. Since then it has lost a sumo semi-final to Snorlax's belly, hunted a runaway Psyduck for its Trainer and returned from the mountains to challenge Hawlucha for the title of Forest Champion.

Galar gave it a starring role. Bea's Machamp, the ace of the Stow-on-Side Gym Leader, Gigantamaxed against Ash's Mega Lucario in the World Coronation Series and threw G-Max Chi Strike before Steel Beam brought it down. Away from the battlefield, its strength has made it a favourite with bridge builders, police clean-up crews and even a television crew, where one Machamp films a quiz show with a camera in each arm.

Other trainers’ Machamp

Bea's Machamp
Bea
Gym Leader (Stow-on-Side Stadium) and World Coronation Series rival
Machamp (can Gigantamax)

First seen: JN034Solitary and Menacing!

Korrina calls Machamp Bea's true ace, and it lives up to the billing in her World Coronation Series battle with Ash: its Bullet Punch twice overpowers Lucario's Force Palm, and it holds Lucario in its grip under a hail of blows until Lucario refuses Ash's panicked attempt to Mega Evolve and headbutts its way free (JN085). When the battle resumes, Lucario breaks free of its Strength, and once Sirfetch'd catches it with Fury Cutter, Bea recalls it, only to bring it back later and Gigantamax it against Mega Lucario. Max Steelspike, Max Strike and G-Max Chi Strike all follow, but an Aura Sphere to the face shrinks Machamp back to normal size, and Lucario's Force Palm turns into Steel Beam to finish it and win Ash the match (JN086). Later it trains with Bea and Hop in the Wild Area, sparring with Hop's Wooloo (JN136).

Giovanni (lent to Team Rocket)
Team Rocket boss and Viridian Gym Leader
Machamp

First seen: EP063The Battle of the Badge

Giovanni puts Jessie, James and Meowth in charge of the Viridian Gym and lends them Machamp, Kingler and Rhydon to see off challengers. Jessie sets Machamp on Ash's Squirtle, and its Karate Chops land again and again, painfully for Ash too, because Team Rocket's rigged battle box makes him feel every blow his Pokémon takes. Ash recalls Squirtle, and later a Thunderbolt from Pikachu aimed at all three borrowed Pokémon sends them fleeing. Ash walks away with the Earth Badge, his eighth (EP063).

Jessie's Machamp
Jessie
Team Rocket
Machamp (from the Rocket Prize Master)

First seen: JN008The Sinnoh Iceberg Race!

In The Sinnoh Iceberg Race!, Meowth's golden charm sets the Rocket Prize Master going, and a turn of the crank produces a Machamp for Jessie alongside a Beartic. Jessie sends Machamp out to stop Ash and Goh wrecking Team Rocket's plan to steal Pokémon from the Pokémon Iceberg Race, but Pikachu's Thunderbolt blasts the trio off, borrowed Pokémon and all (JN008). Prize Master Pokémon are only ever on temporary loan to Team Rocket.

Gavin's Machamp
Gavin
Ever Grande Conference competitor (Hoenn League)
Machamp

First seen: AG127From Brags to Riches

Gavin from Ganga Town pairs Machamp with Marowak against Morrison's Growlithe and Gligar in a Double Battle qualifier at the Ever Grande Conference. Machamp meets Gligar's Guillotine with Karate Chop and lands Dynamic Punch and Cross Chop, but a string of Steel Wings wears it down and a final Guillotine knocks it out. Marowak beats Growlithe, yet Gligar takes the one-on-one with Iron Tail and Morrison moves on (AG127).

Emily
Psyduck's Trainer (one-off character)
Machamp

First seen: AG140Sitting Psyduck

Emily keeps a Superpower trio of Machop, Machoke and Machamp, and sends them after her runaway Psyduck. Ash's Phanpy blocks Machamp's attack with Defense Curl and bowls it over with Rollout, and Pikachu's Thunderbolt chases the trio off. They make up for it when Team Rocket try to fly off with Psyduck and Phanpy: Machamp and Machoke stop the balloon, and their Cross Chops knock Jessie and James back aboard just before it explodes (AG140).

Raymond's Machamp
Raymond
Trainer (Mewtwo Strikes Back)
Machamp

First seen: M01Mewtwo Strikes Back

Raymond interrupts Ash's lunch at the start of Mewtwo Strikes Back and is swept aside by Bulbasaur, Squirtle and Pikachu. His Machamp goes down quickly to Squirtle's Bubble Beam, and the same battle plays out again in the CG remake, Mewtwo Strikes Back—Evolution.

Len
Trainer (Distant Blue Sky!)
Machamp

First seen: JNS05Distant Blue Sky!

Len has been swimming in the river with Ash before Ash's encounter with a Gyarados. Once both are back in their clothes they have a quick battle, and Pikachu's Thunderbolt defeats Len's Machamp (JNS05).

Ash & Machamp

Ash has never caught a Machamp, but he has had to get past plenty of them. A Machamp lent to Team Rocket pummelled his Squirtle with Karate Chop at the Viridian Gym (EP063), and his Snorlax bounced another out of the Sumo Conference semi-finals (EP194). Years later his Mega Lucario brought down Bea's Gigantamax Machamp in the World Coronation Series (JN086).

Gigantamax Machamp on screen

Machamp has no Mega Evolution. Gigantamax Machamp made its anime debut as Bea's ace in the World Coronation Series, trading Max Moves with Ash's Mega Lucario in a showdown of Mega Evolution against Gigantamax.

  • JN086A Battle of Mega Versus Max!Bea Gigantamaxes Machamp with her Dynamax Band to face Ash's Mega Lucario. Its Max Steelspike cancels out Aura Sphere, Max Strike knocks Lucario back and G-Max Chi Strike hits with fists of orange energy, but Lucario endures, runs up Machamp's arm and lands an Aura Sphere on its face. Machamp shrinks back to normal size and falls to Steel Beam soon after.

Featured episodes

  • EP194Ring MastersA Trainer's Machamp reaches the semi-finals of Rikishii Town's Sumo Conference, only for Ash's Snorlax to win by bouncing it away with its belly, much to Ash's surprise.
  • DP057Bibarel Gnaws Best!The Machamp and Machoke of a bridge-building crew tuck into Brock's special Pokémon food before Team Rocket carry them off in a cage beneath their balloon. At the end the expert stonecutter turns up with a Machamp of his own and a corrected blueprint, and the bridge is finished on schedule.
  • XY035The Forest Champion!The Machamp that was Forest Champion until Hawlucha beat it returns from training in the mountains to win the title back. It takes Hawlucha's Karate Chops without moving, sizing up its resolve, and when the Ursaring and Conkeldurr that came with it gang up on Hawlucha, Machamp floors them both, carries them away and agrees to a rematch another day.
  • SM009To Top a Totem!After a Tauros accident spills a timber cart's logs across the road, four Machamp from a police clean-up crew quickly clear the logs that Ash cannot even lift.
  • SM063Pushing the Fiery Envelope!On TV, a Trainer's Machamp joins a Primarina and a Decidueye in attacking the Masked Royal's Incineroar, which shrugs them off and knocks out all three with Malicious Moonsault for its twentieth Battle Royal win in a row.
  • JN026Splash, Dash, and Smash for the Crown! / Slowking's Crowning!At the Magikarp High Jump Competition, two Machamp belonging to nine-time champion Kasukarp try to carry away one of the weights from Goh's Magikarp, and one of them hurts its back, which shows just how heavy they are.

More appearances

Beyond the main series

Pokémon Generations · The Chase (PG02)An International Police team brings a Machamp to its raid on the Viridian Gym, and it smashes open one of the Gym's walls.
Pokémon Generations · The Challenger (PG03)Bruno's Machamp tries to block the Wing Attack of Blue's Pidgeot, but the super-effective hit sends it flying into Bruno and both crash into the wall. Blue strolls on, unimpressed.
Pokémon: Twilight Wings · Letter (TW01)Bea's Machamp loses to Leon's Charizard in a Pokémon League tournament battle.
Pokémon: Twilight Wings · Training (TW02)After the loss, Bea trains her team in the Wild Area – and pushes herself so hard sparring with Machamp that she hurts her arm.

Anime gallery

Bea's Gigantamax Machamp, which took on Ash's Mega Lucario
Bea's Gigantamax Machamp, which took on Ash's Mega Lucario JN086
Gigantamax Machamp unleashes G-Max Chi Strike in A Battle of Mega Versus Max!
Gigantamax Machamp unleashes G-Max Chi Strike in A Battle of Mega Versus Max! JN086
Ash and Bea face off in Battle Three With Bea!
Ash and Bea face off in Battle Three With Bea! JN085
Bea's Machamp in Pokémon: Twilight Wings
Bea's Machamp in Pokémon: Twilight Wings TW01
Yojiro Arai's Twilight Wings artwork of Bea with Machop, Machoke and Machamp
Yojiro Arai's Twilight Wings artwork of Bea with Machop, Machoke and Machamp TW02
Raymond's Machamp in the CG remake, Mewtwo Strikes Back—Evolution
Raymond's Machamp in the CG remake, Mewtwo Strikes Back—Evolution M22
The International Police's Machamp at the Viridian Gym raid in Pokémon Generations
The International Police's Machamp at the Viridian Gym raid in Pokémon Generations PG02
Bruno's Machamp, swept aside by Blue's Pidgeot in Pokémon Generations
Bruno's Machamp, swept aside by Blue's Pidgeot in Pokémon Generations PG03
The Sumo Conference Machamp's miscoloured jaw in Ring Masters
The Sumo Conference Machamp's miscoloured jaw in Ring Masters EP194
Professor Oak's Pokémon Lecture on Machamp
Professor Oak's Pokémon Lecture on Machamp EP202

Anime trivia

  • Machamp's anime Pokédex entry comes from Goh's Rotom Phone, when he scans Bea's Machamp in Battle Three With Bea! (JN085).
  • Bea's lines before she Gigantamaxes Machamp and calls for G-Max Chi Strike in JN086 are taken straight from her first battle with the player in Pokémon Sword and Shield.
  • In the original release of Mewtwo Strikes Back, Raymond's Machamp comes out of its Poké Ball twice. The slip was fixed in the digitally remastered version.
  • In Ring Masters (EP194), the semi-finalist Machamp is drawn with a dark-grey jaw instead of its cream one, and with fangs.
  • In From Brags to Riches (AG127), the Japanese commentator calls the Guillotine that knocks out Gavin's Machamp a critical hit, which is impossible for a one-hit knockout move. The English dub corrected the line.
  • In Japan, Machamp starred in the Professor Oak's Pokémon Lecture shown after EP202, complete with a senryū urging Kairiky, as it is known in Japanese, to show off its strength.
  • The Japanese version of A Battle of Mega Versus Max! (JN086) also features Machamp in its 'Get Inspired! Let's Solve a Pokémon Riddle!!' segment.

“Machamp, the Superpower Pokémon. A Fighting type. Machamp's four arms move reflexively, which makes it very fast and allows it to deliver rapid-fire punches.”

Goh's Rotom Phone · JN085

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05On the big screen

Machamp in the movies

4 films featuring Machamp.

Machamp's film career is more cameo than starring role, but it has been there since the very beginning. In Mewtwo Strikes Back the Trainer Raymond sends a Machamp against Ash's Squirtle, and a single Bubble Beam sweeps it aside; the 2019 CGI remake replays the moment almost shot for shot. In The Power of Us a Machamp becomes one more hanger-on in Harriet's ever-growing Pokémon entourage. One memorable big-screen scene, though, belongs to an impostor: in Detective Pikachu the shape-shifting Ditto Ms. Norman turns into a four-armed Machamp and pummels Tim halfway out of a window.

Machamp and Snorlax in Pokémon Detective Pikachu (2019)
Machamp and Snorlax in Pokémon Detective Pikachu (2019)
Pokémon: The First Movie – Mewtwo Strikes Back poster

Pokémon: The First Movie – Mewtwo Strikes Back

M01 · 1998

Raymond's Machamp

Machamp was in the very first Pokémon film, even if its stay was short. Ash and his friends are sitting down to lunch when the Trainer Raymond marches up and demands a battle. His Machamp squares up to Ash's Squirtle and is quickly swept aside by a Bubble Beam. In the original cut Raymond's Machamp comes out of its Poké Ball twice, a slip that was tidied up in the remastered version.

Pokémon the Movie: The Power of Us poster

Pokémon the Movie: The Power of Us

M21 · 2018

A Machamp that starts following Harriet

On the second day of Fula City's Wind Festival, Toren promises Harriet that he'll find a fix for her problem once his presentation is done, and right on cue a Machamp starts following her. It's one more recruit to an entourage that keeps on growing: back at the lab a Smoochum tags along too, and the next morning Harriet wakes up on her porch surrounded by a Heracross and a Tyrogue.

Pokémon Detective Pikachu poster

Pokémon Detective Pikachu

2019

Ms. Norman, a shape-shifting Ditto, in Machamp form; other Machamp around Ryme City

Machamp's live-action big moment comes with a twist. In the showdown in Howard's office, Ms. Norman is unmasked as a Ditto and runs through a string of disguises: a Loudred, then Lucy, then a four-armed Machamp that pummels Tim until he's left hanging out of the office window. She has to switch to a Cubone to make him lose his grip.

Pokémon: Mewtwo Strikes Back—Evolution poster

Pokémon: Mewtwo Strikes Back—Evolution

M22 · 2019

Raymond's Machamp

The CGI remake keeps Machamp's cameo. Raymond challenges Ash at the start of the film and once again Squirtle's Bubble Beam overwhelms his Machamp, this time in glossy 3D.

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06Trading Card Game · every card

Machamp in the Pokémon TCG

59 cards since 1999, oldest first. Tap any card to see it full size.

Machamp has been throwing its weight around the card game from the very start. It debuted in Japan's first Expansion Pack in October 1996 and reached English players in 1999 as the holo of the 2-Player Starter Set, which is why every Base Set Machamp carries a 1st Edition stamp. Japan even turned trade evolution into a postal campaign: send in a Machoke card, get a holo Machamp back. Since then it has fought for almost everyone, from Team Rocket, Giovanni and Bruno to Neo Destiny's Light Pokémon and Maylene, whose Machamp GL brought the Veilstone Gym along. Stormfront's Take Out made Machamp decks a staple from 2008 to 2011, especially against Basic Pokémon SP, and the modern era added Pokémon-EX, BREAK, GX, a TAG TEAM with Marshadow, V and a Gigantamax VMAX with G-Max Chi Strike. TCG Pocket added a Machamp ex.

Its look has bulked up just as much. Ken Sugimori's clean official pictures set the tone on Base Set and Giovanni's Machamp, while Mitsuhiro Arita, Shin-ichi Yoshida, Naoyo Kimura, Hajime Kusajima and Kouki Saitou each gave it their own take in the years that followed. Later the backgrounds became real places, from Marshal's room in the Unova League to the Fighting Stadium shared by a whole Furious Fists scene and Stow-on-Side on the Machamp V Alternate Art, while 5ban Graphics, PLANETA and N-DESIGN brought computer-rendered muscle and Detective Pikachu turned a still from the film into a card. A Machamp statue modelled on the Discobolus even sneaks into the 2019 Champions Festival art, and TCG Pocket keeps the story going with pictures by Hitoshi Ariga, Kouki Saitou, Masakazu Fukuda, Naoki Saito and Shin Nagasawa.

40English cards5Promos3Japan only11TCG Pocket

Cards to know

  • Base Set 8/102 — The 2-Player Starter Set's holo: because it never came in booster packs, every Base Set Machamp wears the 1st Edition stamp.
  • Wizards Black Star Promo 43 — Trade evolution by post. Japanese fans mailed in a Machoke card and a Bill's PC and got this holo Machamp back, and about 29,000 of them did.
  • Stormfront 20/100 — Take Out Knocks Out any unevolved Pokémon for one Energy, which kept Machamp decks in the thick of the action from 2008 to 2011.
  • Detective Pikachu 13/18 — The live-action film's CGI Machamp, with an attack called Directing Traffic.
  • Astral Radiance 073/189 — Gigantamax Machamp brings G-Max Chi Strike to the card game: 330 HP and 240 damage.
  • TCG Pocket Genetic Apex 278/226 — Machamp ex gets an AKIRA EGAWA Special Illustration Rare that shares its scene with Alakazam's.

Every English-language card

Machamp — Base Set · 8/102 · 1999 (Level 67. Machamp was the holo of the 2-Player Starter Set rather than a booster-pack card, so every Base Set copy carries the 1st Edition stamp and there was never an Unlimited print. Strikes Back hits the attacker for 10 damage whenever an attack damages Machamp, even as it goes down. There are Shadowless and later prints, a red-bordered non-holo in the pre-launch Trainer Deck A, and a Cosmos Holo version in the 2-Player CD-ROM Starter Set. Collectors also hunt the 'Green Dot' error, with a blob of blue-green ink over the HP.)
Base Set · 8/102 · 1999Rare Holo · Illus. Ken Sugimori
Dark Machamp — Team Rocket · 10/82 · 2000 (Level 30. Team Rocket's Machamp swaps brute strength for a dirty trick: Fling, which only works if your opponent has a Benched Pokémon, shuffles their Active Pokémon and every card attached to it back into their deck. Printed as 1st Edition and Unlimited.)
Dark Machamp · Team Rocket · 10/82 · 2000Rare Holo · Illus. Mitsuhiro Arita
Dark Machamp — Team Rocket · 27/82 · 2000 (Non-holo version of the same card; the Japanese original was a holo.)
Dark Machamp · Team Rocket · 27/82 · 2000Rare · Illus. Mitsuhiro Arita · Reprint of Team Rocket 10/82
Giovanni's Machamp — Gym Challenge · 6/132 · 2000 (Level 50. The Viridian City Gym Leader's Machamp refuses to stay down: if it would be Knocked Out, flip a coin, and on heads Fortitude leaves it standing on 10 HP. Hurricane Punch flips four coins for 30 damage each. Printed as 1st Edition and Unlimited.)
Giovanni's Machamp · Gym Challenge · 6/132 · 2000Rare Holo · Illus. Ken Sugimori
Light Machamp — Neo Destiny · 25/105 · 2002 (Level 65. A Machamp built to rescue its team-mates: when you put it onto your Bench from your hand, Tag Team removes 3 damage counters from your Active Pokémon and then swaps places with it. Beatdown can hit for 100 on a heads against Dark Pokémon and Darkness types. Printed as 1st Edition and Unlimited.)
Light Machamp · Neo Destiny · 25/105 · 2002Rare · Illus. Miki Tanaka
Machamp — Legendary Collection · 15/110 · 2002 (Reprint of the Base Set holo, also printed as a reverse holo.)
Legendary Collection · 15/110 · 2002Rare Holo · Illus. Ken Sugimori · Reprint of Base Set 8/102
Machamp — Expedition Base Set · 16/165 · 2002 (Terraforming lets you look at the top four cards of your deck and put them back in any order, and Iron Fist grows stronger for every damaged Pokémon on your side. Its e-Reader strip (B-88) unlocks the Machop At Work mini-game. A 'Sample' version was printed for the e-Reader's launch party at the Pokémon Center in New York in August 2002; only about 50 sets were made and they were never given out.)
Expedition Base Set · 16/165 · 2002Rare Holo · Illus. Shin-ichi Yoshida
Machamp — Expedition Base Set · 51/165 · 2002 (Non-holo version (e-Reader B-88-#).)
Expedition Base Set · 51/165 · 2002Rare · Illus. Shin-ichi Yoshida · Reprint of Expedition Base Set 16/165
Machamp — Skyridge · H15/H32 · 2003 (Immunity shields this Machamp from every effect of your opponent's attacks, while Drag Off hauls a Benched Pokémon into the firing line and Hurricane Punch flips four coins for 30 damage each. Its e-Reader strip (F-68) holds map data for the Construction: Action application.)
Skyridge · H15/H32 · 2003Rare Holo · Illus. Naoyo Kimura
Machamp — Skyridge · 16/144 · 2003 (Non-holo version (e-Reader F-68-#).)
Skyridge · 16/144 · 2003Rare · Illus. Naoyo Kimura · Reprint of Skyridge H15/H32
Machamp — EX Hidden Legends · 9/101 · 2004 (Overzealous adds 30 damage to Machamp's attacks whenever your opponent has a Pokémon-ex in play, a pointed answer to the big ex cards of the day. Brick Smash was printed as ignoring Weakness too, until an erratum put Weakness back. Stamped copies were given out at the 2004–05 National Championships, with a 'Staff' version for the people running them.)
EX Hidden Legends · 9/101 · 2004Rare Holo · Illus. Hajime Kusajima
Machamp — EX Legend Maker · 9/92 · 2006 (Derail knocks a Special Energy off the Defending Pokémon, and Swift Blow adds 20 damage for every React Energy on Machamp. In Brazil it was the star of Devir's Portuguese-only Machamp Illustrated Booklet, a Fighting and Grass half deck that came with a booklet and a poster.)
EX Legend Maker · 9/92 · 2006Rare Holo · Illus. Kouki Saitou
Machamp — EX Power Keepers · 11/108 · 2007 (The Hidden Legends card returned with a fresh Ken Sugimori painting and corrected Brick Smash text. For once English players saw the art first: Japan only got it about five months later, in the World Champions Pack.)
EX Power Keepers · 11/108 · 2007Rare Holo · Illus. Ken Sugimori
Machamp — Diamond & Pearl · 31/130 · 2007 (Level 59. Revenge adds 50 damage if one of your Pokémon was Knocked Out during your opponent's last turn, and Dynamic Punch can leave the Defending Pokémon Confused. Both are moves Machamp learns in the games.)
Diamond & Pearl · 31/130 · 2007Rare · Illus. Kagemaru Himeno
Machamp — Stormfront · 20/100 · 2008 (Level 62. Take Out Knocks Out any Defending Pokémon that hasn't evolved for a single Fighting Energy, which made Machamp decks a fixture of the game from 2008 to 2011, above all against decks of Basic Pokémon SP. Masakazu Fukuda's art came back in TCG Pocket on the Promo-A 055 card.)
Stormfront · 20/100 · 2008Rare · Illus. Masakazu Fukuda
Machamp LV.X — Stormfront · 98/100 · 2008 (No Guard, named after Machamp's own Ability in the games, is an all-or-nothing deal: while Machamp is your Active Pokémon its attacks do 60 more damage, but it takes 60 more too. Strong-Willed gives it a coin-flip chance to cling on with 10 HP if it would be Knocked Out next turn.)
Machamp LV.X · Stormfront · 98/100 · 2008Rare Holo LV.X · Illus. Ryo Ueda
Machamp GL — Rising Rivals · 46/111 · 2009 (GL stands for Gym Leader: this is Maylene's Machamp, shown inside the Veilstone Gym and printed at level 64, just like her Machamp in Pokémon Platinum. Like all Pokémon SP it is a Basic Pokémon. Brush Off sends the Defending Pokémon and all its cards back into your opponent's deck.)
Machamp GL · Rising Rivals · 46/111 · 2009Uncommon · Illus. Kagemaru Himeno
Machamp — Triumphant · 26/102 · 2010 (Hundred Furious Punches adds 10 damage for every Fighting Energy on Machamp. Shin Nagasawa's art got a second life in TCG Pocket's Fantastical Parade.)
Triumphant · 26/102 · 2010Rare · Illus. Shin Nagasawa
Machamp Prime — Triumphant · 95/102 · 2010 (Fighting Tag lets it leap in from the Bench, taking every Fighting Energy from your Active Pokémon with it, and Champ Buster adds 10 damage for each damaged Pokémon on your Bench. It joined the Stormfront Machamp in the Machamp decks of 2010 and 2011 as a bulkier attacker.)
Machamp Prime · Triumphant · 95/102 · 2010Rare Holo Prime · Illus. Shizurow
Machamp — Plasma Blast · 49/101 · 2013 (Badge of Discipline means Resistance never softens your Fighting Pokémon's attacks, and Close Combat hits for 120. The background is Marshal's room at the Unova Pokémon League. A Cosmos Holo version came in the Flashfire three-pack blisters (May 2014), and the art returned in TCG Pocket as Promo-A 114.)
Plasma Blast · 49/101 · 2013Rare Holo · Illus. Naoki Saito
Machamp — Plasma Blast · 50/101 · 2013 (Reinforced Lariat hits 40 harder while Machamp holds a Pokémon Tool, and Knock Off throws away a random card from your opponent's hand. Japan first gave it out in ten-card random packs at the April 2013 Gym Challenge, with the Gym Challenge logo on the Japanese card. TCG Pocket reused the art for Shining Revelry's Machamp.)
Plasma Blast · 50/101 · 2013Rare · Illus. Kouki Saitou
Machamp — Furious Fists · 46/111 · 2014 (Fighting Fury adds 20 damage to all your Fighting Pokémon's attacks. Its art is one piece of a battle scene at the Fighting Stadium shared by several Furious Fists cards, including Hitmonchan, Mienshao, Landorus, Jynx and the Battle Reporter. A non-holo version came in the Dark Hammer theme deck and a Cosmos Holo one in the XY BREAK Pokémon Champions Tins. In Japan it was also an XY-P promo with a CoroCoro Ichiban! guide (2014), part of the M Master Deck Build Box Power Style (2015) and a Mirror Reverse Holo in the Premium Champion Pack (2016).)
Furious Fists · 46/111 · 2014Rare Holo · Illus. PLANETA Otani
Machamp-EX — Ancient Origins · 37/98 · 2015 (Machamp-EX thrives on punishment: Steaming Mad does 20 damage for every damage counter on it but leaves it Confused, and Crazy Hammer doubles to 160 damage while it has a Special Condition, then shakes the condition off.)
Machamp-EX · Ancient Origins · 37/98 · 2015Rare Holo EX · Illus. Eske Yoshinob
Machamp-EX — Ancient Origins · 90/98 · 2015 (Full Art version by Ryo Ueda.)
Machamp-EX · Ancient Origins · 90/98 · 2015Ultra Rare (Full Art) · Illus. Ryo Ueda
Machamp — Generations · 42/83 · 2016 (Reprint of the Furious Fists holo.)
Generations · 42/83 · 2016Rare Holo · Illus. PLANETA Otani · Reprint of Furious Fists 46/111
Machamp — Evolutions · 59/108 · 2016 (The 20th-anniversary remake of the Base Set holo: Strikes Back becomes Counterattack, which puts 3 damage counters on the attacker, and Seismic Toss now hits for 120. It was one of the four stamped Prerelease cards for Evolutions, with Charizard, Gyarados and Mewtwo, and event staff got a gold 'Staff' version.)
Evolutions · 59/108 · 2016Rare Holo · Illus. Ken Sugimori
Machamp BREAK — Evolutions · 60/108 · 2016 (Boomerang Lariat hits for 100 and sets up a 200-damage follow-up the next turn.)
Machamp BREAK · Evolutions · 60/108 · 2016Rare BREAK · Illus. 5ban Graphics
Machamp — Guardians Rising · 65/145 · 2017 (Settle the Score adds 80 damage for each Prize card your opponent took on their last turn, and Submission hits for 150 with a little recoil. Hitoshi Ariga's art was reused for TCG Pocket's Genetic Apex.)
Guardians Rising · 65/145 · 2017Rare Holo · Illus. Hitoshi Ariga
Machamp-GX — Burning Shadows · 64/147 · 2017 (Bedrock Breaker smashes any Stadium in play, and Muscle Punch-GX hits for 180 with no regard for Resistance.)
Machamp-GX · Burning Shadows · 64/147 · 2017Rare Holo GX · Illus. 5ban Graphics
Machamp-GX — Burning Shadows · 135/147 · 2017 (Full Art version.)
Machamp-GX · Burning Shadows · 135/147 · 2017Ultra Rare (Full Art) · Illus. 5ban Graphics
Machamp-GX — Burning Shadows · 154/147 · 2017 (Rainbow Rare version.)
Machamp-GX · Burning Shadows · 154/147 · 2017Secret Rare (Rainbow Rare) · Illus. 5ban Graphics
Machamp — Detective Pikachu · 13/18 · 2019 (The CGI Machamp of the live-action film. Its attack, Directing Traffic, lets you rearrange the top five cards of your deck. English players got it a month before Japan. When the 2019–20 Standard rotation took out the remaining Machop and Machoke cards, it was left as an orphan with nothing to evolve from.)
Detective Pikachu · 13/18 · 2019Rare Holo · Illus. MPC Film
Machamp — Champion's Path · 026/073 · 2020 (Macho Revenge does 20 damage for every Fighting Pokémon in your discard pile, and Dynamite Punch hits for 200 at the cost of 50 damage to Machamp itself.)
Champion's Path · 026/073 · 2020Rare Holo · Illus. Anesaki Dynamic
Machamp V — Astral Radiance · 072/189 · 2022 (Revenge Buster gets stronger if any of your Benched Pokémon are damaged, and Seismic Toss returns for 140. Japan reprinted it in VSTAR Universe.)
Machamp V · Astral Radiance · 072/189 · 2022Rare Holo V · Illus. kawayoo
Machamp VMAX — Astral Radiance · 073/189 · 2022 (Gigantamax Machamp in the card game. G-Max Chi Strike, its signature G-Max Move from Sword and Shield, hits for 240 but can't be used two turns running, while Revenge Buster jumps to 220 if your Bench has taken damage. Japan reprinted it in VSTAR Universe.)
Machamp VMAX · Astral Radiance · 073/189 · 2022Rare Holo VMAX · Illus. N-DESIGN Inc.
Machamp V — Astral Radiance · 171/189 · 2022 (Full Art version by Ryo Ueda.)
Machamp V · Astral Radiance · 171/189 · 2022Ultra Rare (Full Art) · Illus. Ryo Ueda
Machamp V — Astral Radiance · 172/189 · 2022 (Alternate Art by Shinya Komatsu, set in Stow-on-Side, home of Bea's Fighting-type Gym in Pokémon Sword.)
Machamp V · Astral Radiance · 172/189 · 2022Ultra Rare (Alternate Art) · Illus. Shinya Komatsu
Machamp VMAX — Astral Radiance · 194/189 · 2022 (Rainbow Rare version.)
Machamp VMAX · Astral Radiance · 194/189 · 2022Secret Rare (Rainbow Rare) · Illus. N-DESIGN Inc.
Machamp — Lost Origin · 088/196 · 2022 (Crisis Muscles bulks Machamp up to 300 HP once your opponent is down to three Prize cards or fewer, and Strong-Arm Lariat can hit for 200 if Machamp sits out its next attack. It was later the promo card in the Machamp version of the Scarlet & Violet Premium Checklane Blisters (2023).)
Lost Origin · 088/196 · 2022Rare Holo · Illus. Nisota Niso
Machamp — 151 · 068/165 · 2023 (Guts, Machamp's Ability from the games, gives it a coin-flip chance to survive a knockout with 10 HP, and Mountain Chopping throws away the top two cards of your opponent's deck.)
151 · 068/165 · 2023Rare · Illus. Ryuta Fuse

Promo cards

Machamp — Wizards Black Star Promos · 43 · 2002 (Level 54. In Japan this was the prize of the Communication Evolution Campaign, the card game's take on trade evolution: from 24 November 1998 to 30 April 1999, fans posted any Machoke card plus a copy of Bill's PC to Media Factory and got this holo Machamp back. About 29,000 people applied. English players earned it through the Pokémon League's Fighting season in 2002, paired with a holo Fighting Energy. Seething Anger flips a coin for every damage counter on Machamp.)
Wizards Black Star Promos · 43 · 2002Promo · Illus. Tomokazu Komiya
Machamp — XY Black Star Promos · XY13 · 2014 (The Furious Fists Prerelease promo: the set card's Fighting Fury and Machamp Crush with a brand-new PLANETA picture. Event staff got gold 'Staff' stamped copies.)
XY Black Star Promos · XY13 · 2014Promo · Illus. PLANETA
Machamp-EX — XY Black Star Promos · XY108 · 2016 (New Eske Yoshinob art from the XY BREAK Triple Power Tins, which also offered Gyarados-EX and Mewtwo-EX. Japan got it as XY-P 286 with a Pokémon Card Gym logo, in promo packs for Pokémon Card Gym tournament players (November 2016 to January 2017).)
Machamp-EX · XY Black Star Promos · XY108 · 2016Promo · Illus. Eske Yoshinob
Machamp — SWSH Black Star Promos · SWSH053 · 2020 (The Champion's Path card with new art by SATOSHI NAKAI, from the Champion's Path Special Pin Collection—Stow-on-Side.)
SWSH Black Star Promos · SWSH053 · 2020Promo · Illus. SATOSHI NAKAI
Machamp — SWSH Black Star Promos · SWSH243 · 2022 (The Lost Origin Prerelease promo, with new art by GOSSAN: one of four promos in the Lost Origin Build & Battle Box, where it came with a group of Machop, Machoke, Gligar and Gliscor cards. Gold 'Staff' stamped copies were later handed out through Pokémon Leagues.)
SWSH Black Star Promos · SWSH243 · 2022Promo · Illus. GOSSAN

Japan-exclusive cards

Bruno's Machamp — Pokémon VS · 2001 (From Pokémon VS, Japan's set of Pokémon belonging to famous trainers. Bruno of the Elite Four battles with a Machamp in Gold, Silver and Crystal; here it is a Basic Pokémon whose single attack, Double Lariat, flips two coins for 50 damage each.)
Bruno's Machamp · Pokémon VS · 2001Common · Illus. Yuka Morii
Machamp — Pokémon Web · 2001 (The Communication Evolution Campaign Machamp, reprinted as the last card of Pokémon Web in the e-Card frame.)
Pokémon Web · 2001Rare Holo · Illus. Tomokazu Komiya · Reprint of Wizards Black Star Promos 43
Machamp — XY-P Promotional cards · 2014 (The Rising Fist card reprinted as one of two XY-P promos in the Pokémon Card Game XY Intense Fight Guide, a supplement with the September 2014 issue of CoroCoro Ichiban! (on sale 26 July 2014).)
XY-P Promotional cards · 2014Promo · Illus. PLANETA Otani · Reprint of Furious Fists 46/111

Pokémon TCG Pocket

Machamp — Genetic Apex · 145/226 · 2024 (Charizard pack. Hitoshi Ariga's art from the 2017 Guardians Rising card, back for a new game.)
Genetic Apex · 145/226 · 2024◊◊◊ (3 diamonds) · Illus. Hitoshi Ariga
Machamp ex — Genetic Apex · 146/226 · 2024 (Charizard pack. Machamp ex: a 180 HP Stage 2 that hits for 120.)
Machamp ex · Genetic Apex · 146/226 · 2024◊◊◊◊ (4 diamonds) · Illus. PLANETA CG Works
Machamp ex — Genetic Apex · 263/226 · 2024 (Full-art Ultra Rare; Charizard pack.)
Machamp ex · Genetic Apex · 263/226 · 2024☆☆ (2 stars) · Illus. PLANETA Igarashi
Machamp ex — Genetic Apex · 278/226 · 2024 (Special Illustration Rare; Charizard pack. It shows the same scene as Alakazam's Illustration Rare (236/226), seen from a different angle.)
Machamp ex · Genetic Apex · 278/226 · 2024☆☆ (2 stars) · Illus. AKIRA EGAWA
Machamp — Shining Revelry · 039/072 · 2025 (Kouki Saitou's art from the 2013 Plasma Blast card (50/101). Power Press adds 50 damage if Machamp has at least two extra Fighting Energy attached.)
Shining Revelry · 039/072 · 2025◊◊◊ (3 diamonds) · Illus. Kouki Saitou
Machamp — Promo-A · 055 · 2025 (One of five cards in Promo-A Vol. 6 packs during the Pawmot Drop Event (7 to 17 April 2025). Same attack as the Shining Revelry card, with Masakazu Fukuda's 2008 Stormfront art.)
Promo-A · 055 · 2025Promo · Illus. Masakazu Fukuda
Machamp — Celestial Guardians · 225/155 · 2025 (A Shiny Machamp, from the Solgaleo pack.)
Celestial Guardians · 225/155 · 2025Shiny (1 shiny star) · Illus. Shin Nagasawa
Machamp ex — Celestial Guardians · 235/155 · 2025 (Shiny Ultra Rare from the Solgaleo pack, with a Shiny Machamp.)
Machamp ex · Celestial Guardians · 235/155 · 2025Shiny (2 shiny stars) · Illus. PLANETA Igarashi
Machamp ex — Deluxe Pack: ex · 193/353 · 2025 (The Genetic Apex Machamp ex, back in the Deluxe Pack: ex collection.)
Machamp ex · Deluxe Pack: ex · 193/353 · 2025◊◊◊◊ (4 diamonds) · Illus. PLANETA CG Works · Reprint of Genetic Apex 146/226
Machamp — Promo-A · 114 · 2025 (One of five cards in Promo-A Vol. 13 packs during the Raichu ex Drop Event (6 to 16 October 2025), with Naoki Saito's 2013 Plasma Blast art (49/101). Hurricane Punch flips four coins for 50 damage each.)
Promo-A · 114 · 2025Promo · Illus. Naoki Saito
Machamp — Fantastical Parade · 081/155 · 2026 (Shin Nagasawa's art from the 2010 Triumphant card (26/102). Knocking Hammer throws away the top card of your opponent's deck.)
Fantastical Parade · 081/155 · 2026◊◊ (2 diamonds) · Illus. Shin Nagasawa

Related cards

Marshadow & Machamp-GX — Unbroken Bonds · 82/214 · 2019 (Machamp's TAG TEAM card, shared with Marshadow and painted by Mitsuhiro Arita. With extra Energy attached, Acme of Heroism-GX hits for 200 and lets the pair survive a knockout on 10 HP next turn. Unbroken Bonds also has a Full Art (198/214, 5ban Graphics), a Special Full Art (199/214, You Iribi) and a Rainbow Rare (221/214). Japan reprinted it in Tag All Stars, and Thailand gave it out as a FunFromHome promo in May 2020.)
Marshadow & Machamp-GX · Unbroken Bonds · 82/214 · 2019Rare Holo GX · Illus. Mitsuhiro Arita

Digital card games

  • Pokémon Trading Card Game (Game Boy Color): Machamp (Base Set 8 art, Ken Sugimori), card B28, in the Evolution booster pack.
  • Pokémon Card GB2 (Japan only): Machamp (Base Set 8 art, Ken Sugimori), card A36, in the Beginning Pokémon pack.
  • Pokémon Card GB2 (Japan only): Machamp (Communication Evolution Campaign art, Tomokazu Komiya), Promotion Card P22. Put any Machoke and a Bill's PC into Bill's Machine at the Game Center to get it, just like the real campaign.
  • Pokémon Card GB2 (Japan only): Dark Machamp (Team Rocket art, Mitsuhiro Arita), card G31, in the We Are Team Rocket pack.
  • Pokémon TCG Online: the 2014–15 Pokémon League season 'Machop Dewford Gym – Season 2' rewarded an online code for four Machop, two Machoke, one Furious Fists Machamp, two Muscle Band and eight Fighting Energy.

The artists behind the cards

  • Ken Sugimori — 4 cards (Base Set, Giovanni's Machamp, EX Power Keepers and the Evolutions remake of his Base Set Machamp)
  • 5ban Graphics — 4 (Machamp BREAK and the regular, Full Art and Rainbow Rare Machamp-GX), plus the Full Art and Rainbow Rare Marshadow & Machamp-GX
  • Ryo Ueda — 3 (Machamp LV.X, the Full Art Machamp-EX and the Full Art Machamp V)
  • Kouki Saitou — 2 (EX Legend Maker and Plasma Blast 50/101, reused in TCG Pocket's Shining Revelry)
  • Kagemaru Himeno — 2 (Diamond & Pearl and Machamp GL)
  • Eske Yoshinob — 2 (Machamp-EX and its XY108 promo)
  • PLANETA — 2 (Furious Fists by PLANETA Otani and the XY13 promo), plus TCG Pocket's Machamp ex by PLANETA CG Works and PLANETA Igarashi
  • N-DESIGN Inc. — 2 (Machamp VMAX and its Rainbow Rare)
  • Tomokazu Komiya — 1 (the Communication Evolution Campaign / Wizards Promo 43 card, reprinted in Pokémon Web)
  • Mitsuhiro Arita — 1 (Dark Machamp), plus Marshadow & Machamp-GX
  • Shin Nagasawa — 1 (Triumphant 26/102, reused in Fantastical Parade), plus the Shiny Machamp in TCG Pocket's Celestial Guardians
  • One artwork each: Miki Tanaka, Shin-ichi Yoshida, Naoyo Kimura, Hajime Kusajima, Masakazu Fukuda, Shizurow, Naoki Saito, Hitoshi Ariga, MPC Film, Anesaki Dynamic, SATOSHI NAKAI, kawayoo, Shinya Komatsu, Nisota Niso, GOSSAN, Ryuta Fuse and Yuka Morii (Bruno's Machamp, Japan only); TCG Pocket original by AKIRA EGAWA

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07On the page & beyond

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Machamp in manga, books & other media

From the earliest manga to story books and songs.

Machamp gets far more to do on paper than on the big screen. Its manga debut came in Kosaku Anakubo's Pocket Monsters, where a Machoke leading a robbery loses its temper, evolves on the spot and is caught by Red. Pokémon Adventures has handed Machamp to Blue, Bruno, Chuck and Bea, plus a whole Team Galactic army that stacks itself into a pyramid to grab Azelf. Pokémon Zensho gave Giovanni a childhood Machamp whose death left him bitter, and Magical Pokémon Journey turned one into a shy romantic pining for a Vaporeon. In 2015 it even got its own web manga as a police officer. On the bookshelf it battles Ash at the Viridian Gym in Team Rocket Blasts Off! and fights a Hitmonchan for a Clefable's heart in Raichu Shows Off. Elsewhere it drums the beat of the Pokémon Ondo, catches a falling car in Ed Sheeran's Celestial video, and in 2017 became the face of 'MaChamps', an underwear range that existed only on April Fools' Day.

Manga

Pocket Monsters PM008, 'Catch That Pokémon Thief!!': Machamp's manga debut
Pokémon Pocket MonstersRed · PM008 'Catch That Pokémon Thief!!' / volume 2 · 1997Machamp's manga debut is a crime caper. In Kosaku Anakubo's comedy a robbery is led by a Machoke, which punches Clefairy and then flies into a rage. It evolves into Machamp on the spot (no trade needed) and chases Clefairy, who hides in a pile of Poké Dolls. In the end Red saves Clefairy by catching Machamp himself.
Pokémon Adventures PS016, 'Tauros the Tyrant': Machamp's first Adventures appearance
Pokémon AdventuresKen, a Team Rocket Grunt · PS016 'Tauros the Tyrant' / volume 2 · 1997This one is pure slapstick. Two Team Rocket Grunts send their Machamp and Hitmonlee charging at Green, but her Blasty simply gets out of the way, and the two attackers punch each other out with a single hit apiece.
Blue's Machoke during its short spell on Red's team (PS018)
Pokémon AdventuresBlue · PS018 'A Tale of Ninetales' (as a Machoke) / volume 2 · 1997Blue's Machamp owes its evolution to a mix-up. When Red's and Blue's Poké Balls get swapped, Blue's Machoke lands on Red's team, and the accidental trade makes it evolve mid-fight with a wild Ninetales, which it then pins down. Once the boys swap back, Machamp becomes the serious, loyal powerhouse of Blue's team. It spins Red's Snorlax, Snor, with Submission at the Pokémon League before Snor flattens it with Double-Edge (PS040), takes down a wild Magneton at the Power Plant with Focus Energy and a single finger jab (PS051), and teams up with Scizor against Red's Snor and Gyara in a battle that ends in a draw (PS274).
Pokémon Pocket MonstersGiovanni · PM029 'The Thrill of a Perfect Score, Big Rampage at the Amusement Park!!' / volume 4 · 1998Anakubo's Giovanni has built his own amusement park, and his Machamp volunteers on one of the rides. When Red, Clefairy and Pikachu turn up, Giovanni sends it out. It sticks around for later chapters too: chatting with a Machop and a Machoke (PM031), helping Giovanni's team surround Red (PM059) and, in a cameo, playing the piano (PM077).
Pokémon ZenshoGiovanni · PZ05 / volume 1 · 1998Satomi Nakamura's series gives Giovanni's Machamp a sad story. He'd had it since he was a child, and losing it is what turned him into a bitter man. When one of his Team Rocket Grunts calls up Machamp's spirit to deal with Satoshi, it is beaten by a Gastly, because its physical attacks can't touch a Ghost type.
Mewtwo Strikes Back! (movie manga)Raymond · One-shot in Gekkan CoroCoro Comic, July 1998 issue · 1998Toshihiro Ono's comic of the first film drops Machamp's duel with Squirtle. Instead, after Donphan loses, Raymond throws Machamp, Golem, Venomoth and Pinsir at Ash all at once, and Pikachu's Thunderbolt knocks out the lot, Golem's immunity to electricity notwithstanding.
Pokémon Pocket MonstersBruno · PM034 'Clefairy's Under Training!!' / volume 5When Clefairy starts causing trouble, Bruno's Machamp bursts out of a waterfall to deal with it, backed up by two Onix. Clefairy wins in typically sneaky style by getting the Onix to wrap themselves around Machamp. It is back on the top floor of the Pokémon League in PM106, 'A Challenge to the Elite Four!'.
Yeah! I Got Pokémon! GDZ06, 'The Challenge at Celadon University!'
Pokémon: Yeah! I Got Pokémon!A patient at Celadon University's hospital · GDZ06 'The Challenge at Celadon University!' / volume 1 · 1999Shu arrives at Celadon University to find chaos at the campus hospital: a Machamp has gone berserk halfway through its treatment. Pikachu's Thunderbolt doesn't stop it, and when it smashes a fish tank Shu leaps in to protect the Magikarp inside, taking a pounding for his trouble, until the Magikarp suddenly unleashes Dragon Rage and sends Machamp flying.
Pokémon AdventuresBruno · PS074 'Make Way for Magikarp' / volume 6 · 1999On Cerise Island, Bruno sends out Machamp with Hitmonchan and Hitmonlee to take on Bill and Lt. Surge, who run for it when it comes after them (PS075). His Machamp has kept Machoke's belt, which stores its excess power, and that saved-up strength lets it beat Red's Poli before Vee's Pin Missile finally brings it down. Years later it competes at the Pokéathlon against Gold, smashing two sets of ten blocks without tiring until Gold's team starts aiming for the blocks' weak spots.
Magical Pokémon Journey PPPB10, 'The Master Plan... for Romance!'
Magical Pokémon JourneyWild · PPPB10 'The Master Plan… for Romance!' / volume 5 · 2000This muscle-bound Machamp has fallen hopelessly for a Vaporeon and is far too shy to tell her. With Pikachu, Clefairy and Jigglypuff playing matchmaker he tries presents (she sends them back) and a heroic rescue of Pikachu from the water, even though he can't swim either. In 'Loves Me? Loves Me Not?' (PPPB15) he wins an arena bout against Hitmonlee as Vaporeon watches, and on their date she finally tells him she loves him.
Pokémon Adventures PS161, 'Entranced by Entei'
Pokémon AdventuresChuck · PS161 'Entranced by Entei' / volume 13 · 2002Chuck, who trained Blue in Cianwood City, brings his Machamp to an exhibition match at the Indigo Plateau. It slams Blue's Rhydon to the ground with Vital Throw before Chuck switches to Hitmonlee.
Pokémon Ruby-SapphireRydel's rival · PMRS17 'Serious Bicycle Match!' / volume 2Rydel's rival puts his Machamp to work twice over: it helps him sell bicycles, and it lines up as one of the opponents in the big bike race.
Pokémon Battle FrontierA Battle Pyramid opponent · CBF2 'Aim for the Top!' / volume 1On his climb through the Battle Pyramid, Enta has to battle a Machamp before he can come out at the top.
Pokémon Diamond and Pearl Adventure!A reporter · DPAS5 'Return to Hareta's Home Forest!' / volume 7A reporter breaks free with her Machamp and challenges Hareta to a battle. As he picks Lucario, some Aipom set up posts around them. Lucario gets Machamp down, then Hareta jumps in himself to help finish it with a Back Drop: victory in 6 minutes 32 seconds.
Pokémon AdventuresTeam Galactic Grunts, under Commander Saturn · PS398 'Tackling Tangrowth' / volume 36 · 2010Saturn's Grunts bring a whole army of Machamp (and Haunter) to Valor Cavern to capture Azelf. In 'Mixing It Up with Machamp' (PS399) the Machamp stack themselves into a pyramid so the one on top can grab the Legendary Pokémon. Pearl's Chimler strikes each Machamp that grabs Azelf, but another always takes its place, until the recoil wears Chimler out.
Machamp's 24-Hour Strength Police!! (web manga)A squad of Machamp police officers · Ten-page web manga on the official Japanese Machamp mini-site · 2015Machamp has even had a comic all to itself. In this ten-page web manga by Takahiro Yamashita, the artist behind Pokémon 4koma Gakuen, a squad of Machamp become police officers protecting the citizens of a peaceful town, and have to solve the incidents that crop up there. It was published on 'Kireteru! Kairiky GYM', a Japanese site devoted entirely to Machamp.
Mewtwo Strikes Back—Evolution (manga)Raymond · Single volume (Shogakukan, 12 July 2019; VIZ Media, 11 August 2020) · 2019Machito Gomi's adaptation of the CGI remake turns Ash's opening battle into a double: Bulbasaur and Squirtle against Raymond's Donphan and Machamp. Machamp throws a Karate Chop, but Squirtle's Bubble Beam finishes it, just as in the film.
Pokémon AdventuresBea · PASS25 'Rumble!! The Horrific Darkest Day' / Sword & Shield volume 4 · 2022Bea's Machamp steps up on the Darkest Day, when Oleana tries to stop the Gym Leaders from climbing Rose Tower: Bea Gigantamaxes it to take on Oleana's Gigantamax Garbodor.

Books

Team Rocket Blasts Off! (Scholastic, 2000)
Team Rocket Blasts Off! (Pokémon Chapter Books, #5)chapter bookScholastic · 2000This retelling of 'The Battle of the Badge' takes Ash to the Viridian Gym, where Jessie battles him with Giovanni's Machamp, Kingler and Rhydon. When Machamp lands a Karate Chop on Squirtle, Ash feels the pain too, but Pikachu eventually knocks out all three and wins the day.
Raichu Shows Off (Scholastic, 2000)
Raichu Shows Off (Pokémon Junior, #6)chapter bookScholastic · 2000Based on 'Stage Fight!', this beginner reader includes the play the Pokémon actors put on aboard the showboat, in which a Hitmonchan and a Machamp fight each other for a Clefable's love.

Other media

Pokémon Ondo, the fourth Japanese ending of the original series (1998)
Pokémon Ondomusic1998The original series' fourth Japanese ending (EP054 to EP064) is a festival dance number, and its beat comes courtesy of a Machamp pounding away on traditional taiko drums.
Kireteru! Kairiky GYMweb2015The Japanese Pokémon Daisuki Club once ran a whole mini-site in Machamp's honour, a 'gym' with its Pokédex data, a beginner's training guide, a body-training feature, a chat with female Machamp fans, a mini-game called 'Geodude Battle' and Machamp's own web manga.
MaChamps by Pokémon (April Fools' Day 2017)event2017On April Fools' Day 2017, The Pokémon Company International announced on Facebook and Twitter that Machamp would be the face of a new underwear modelling campaign, 'MaChamps by Pokémon', and shared four photos of it striking poses.
Machamp in the music video for Ed Sheeran's Celestial (2022)
Celestial (Ed Sheeran)music2022In the animated video for Ed Sheeran's Scarlet and Violet song, released as a single on 29 September 2022, Machamp is the friend everyone needs. When a Snorlax bounces Ed and an oncoming car out of the way, Machamp catches the falling car, and back at home it's Machamp that sets up his piano.

More from the page

Blue's Machamp in Pokémon Adventures
Blue's Machamp in Pokémon Adventures
Blue's Machamp takes on Red's Snor at the Pokémon League (PS040)
Blue's Machamp takes on Red's Snor at the Pokémon League (PS040)
Blue and his Machamp
Blue and his Machamp
Giovanni's Machamp in Pokémon Pocket Monsters
Giovanni's Machamp in Pokémon Pocket Monsters
Giovanni's Machamp in Pokémon Zensho
Giovanni's Machamp in Pokémon Zensho
The CoroCoro guidebook that includes Toshihiro Ono's Mewtwo Strikes Back! manga (1998)
The CoroCoro guidebook that includes Toshihiro Ono's Mewtwo Strikes Back! manga (1998)
Bruno's Machamp in Pokémon Pocket Monsters
Bruno's Machamp in Pokémon Pocket Monsters
Bruno's Machamp in Pokémon Adventures
Bruno's Machamp in Pokémon Adventures
The lovestruck Machamp of Magical Pokémon Journey
The lovestruck Machamp of Magical Pokémon Journey
The Machamp belonging to Rydel's rival in Pokémon Ruby-Sapphire
The Machamp belonging to Rydel's rival in Pokémon Ruby-Sapphire
Pokémon Battle Frontier CBF2, 'Aim for the Top!'
Pokémon Battle Frontier CBF2, 'Aim for the Top!'
Pokémon Diamond and Pearl Adventure! DPAS5, 'Return to Hareta's Home Forest!'
Pokémon Diamond and Pearl Adventure! DPAS5, 'Return to Hareta's Home Forest!'

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08Did you know?

Machamp trivia

Name origins, design secrets and the facts that make Machamp such a fan favourite.

What’s in a name?

Machamp flexes two words at once: macho – Spanish and Portuguese for 'male', and a byword for swaggering manliness – and champ, the title its championship-style belt seems to claim. Its Japanese name, Kairiky, comes from 怪力 kairiki, 'superhuman strength', which doubles as its Japanese category and sounds like the Japanese name of the move Strength. Translators kept the muscle theme going: French Mackogneur blends macho with cogneur ('bruiser'), German Machomei may come from the Greek máchomai ('I fight') or from Macho plus Meister ('master'), and Korean Goeryeokmon tacks 'monster' onto goeryeok, the same 'superhuman strength'. In Chinese it is simply 怪力 – 'monstrous strength' – the very same name as the move Strength.

Design origins

Machamp is a bodybuilder or professional wrestler come to life – all bulging muscle, black markings like wrestling trunks and a gold power-save belt modelled on a championship belt. Its extra pair of arms and bluish skin may draw on the Hindu gods Shiva or Vishnu, while its muscular build, head crests and big lips may tip a hat to the wrestling manga Kinnikuman. Gigantamax Machamp borrows from the giants of the Ultra series, particularly in its eyes and head ornaments: those heroes defend the universe but can only stay enormous for a limited time, much like a Dynamaxed Pokémon. Early in the development of Red and Green, its working English name was 'Judoh', a twist on judo.

Names around the world

Language Name Origin
Japanese カイリキー Kairiky From 怪力 kairiki (superhuman strength)
French Mackogneur From macho and cogneur (bruiser)
Spanish Machamp Same as the English name
German Machomei From the Greek μάχομαι máchomai ('I fight'), or from Macho and Meister (master)
Italian Machamp Same as the English name
Korean 괴력몬 Goeryeokmon From 괴력 (怪力) goeryeok (superhuman strength) and monster
Chinese (Mandarin) 怪力 Guàilì From 怪力 guàilì (monstrous strength)
Chinese (Cantonese) 怪力 Gwaailihk From 怪力 gwaailihk (monstrous strength)
Brazilian Portuguese Machamp Same as the English name
Hindi मचैम्प Machamp Transcription of the English name
Russian Мачамп Machamp Transcription of the English name
Hebrew מאצ'אמפ Machamp Transcription of the English name
Thai ไคริกี Khairiki Transcription of the Japanese name

Did you know?

  1. Machamp's Japanese name, Kairiky, sounds like the Japanese name of the move Strength – and in Mandarin and Cantonese, Machamp and Strength share exactly the same name, 怪力.
  2. While Red and Green were in development, Machamp's English name was 'Judoh' – a play on judo.
  3. Machamp and Alakazam mirror each other: trade-evolved final stages of three-stage lines, with a 3:1 male-to-female ratio, the Human-Like Egg Group and Medium Slow growth – one an Attack powerhouse, the other a Sp. Atk specialist.
  4. Their lines sit side by side in the National Pokédex, a girl in Oreburgh City trades her Abra for a Machop – and while Alakazam got a Mega Evolution, Machamp got a Gigantamax form.
  5. Machamp and Gengar make a neat Galar double act: both evolve by trade, both can Gigantamax and both are weak to Psychic moves – and Bea uses Machamp in Sword where Allister uses Gengar in Shield.
  6. Unova's Conkeldurr is Machamp's near twin: pure Fighting type, Guts, a 3:1 gender ratio, the Human-Like Egg Group, a 505 base stat total, 227 base experience, 3 Attack EVs – and a trade-only final stage.
  7. Machamp and Conkeldurr are also familiar faces on construction sites in their home regions.
  8. Bruno's strongest Pokémon is always his signature Machamp – the last Pokémon he sends out in every core-series Elite Four battle, from Red and Green to Let's Go, Pikachu! and Let's Go, Eevee!
  9. In Pokémon Yellow, the Machoke you get for a Cubone in the Underground Path evolves into Machamp the moment the trade finishes.
  10. Trade a Machamp from Red or Blue into Gold or Silver and it arrives holding a Bitter Berry.
  11. In the Pokéathlon, Machamp boasts a perfect five-star Power rating – but just one star of Speed, two at most.
  12. Pokkén Tournament's Burst Attack Dynamic Fury echoes Dynamic Punch, a Machamp favourite because No Guard lets it land the normally inaccurate move every time.
  13. One of Machamp's Pokkén Tournament entrance animations has it tossing what look like two Iron Balls into the air.
  14. That card's Pokémon Power, Strikes Back, is called 'Counterattack' in Japanese – the same name as a skill Pokémon Shuffle introduced years later.
  15. G-Max Chi Strike raises the critical-hit ratio of Machamp and its allies, and the boost stacks with Focus Energy and with repeated use.

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09Quizzes, archive & further reading

More Machamp

Test yourself

From the archive: Gengar’s Online Pokédex

Before this page, Pokémon Dungeon was home to Gengar’s Online Pokédex, the classic fan Pokédex for Red, Blue, Yellow, Gold, Silver & Crystal by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter). Its Machamp entry is preserved in full, with its original art, moves and locations.

Read the classic Machamp entry →

Further reading

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Pokémon and all related names, artwork, sprites, screenshots and card images are © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company, used here for fan commentary. Images via the Bulbagarden Archives. Page updated 29 October 2026.