| Pokemon Card VS (ポケモンカード★VS) Trading Card Game Set J11 |
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| General information | |
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| Cards | Japanese: 151 English: N/A |
| Series | Gym Series |
| Region Focus | Kanto & Johto |
| Previous Expansion | Neo Destiny |
| Following Expansion | Pokémon Web |
| Associated Decks | None |
| Released | July 19th, 2001 |
Pokémon Card★VS is a Japan-only expansion released on 19 July 2001, and it’s one of the most unusual sets the Pokémon TCG ever produced. It was the sole main release of the short-lived VS Era, sitting between the Neo era and the Pokémon Web / e-Card sets, and it built its entire 151-card roster around a single idea: the Gym Leaders, Elite Four and rivals of Johto and Kanto.
Every card belongs to a specific trainer and shows off that trainer’s signature Pokémon — Falkner’s Skarmory, Whitney’s Miltank, Morty’s Gengar, Jasmine’s Steelix, Clair’s Kingdra, Karen’s Umbreon and dozens more. The cards are even ordered the way you meet their owners in Gold, Silver and Crystal: the eight Johto Gym Leaders first, then the Kanto Gym Leaders, the Johto Elite Four, Team Rocket, and finally the Champion, Lance. Each leader’s cards went to a different illustrator, so the set reads like a gallery of guest artists — Atsuko Nishida, Kyoko Umemoto and Mitsuhiro Arita among them.
The Pokémon Company pitched VS as “a separate and simpler game” from the main TCG. It was sold as chunky 30-card boosters and three random Half Decks — Fighting/Psychic, Water/Fire and Grass/Lightning — the idea being that you combined two halves into a playable deck. It also brought in brand-new mechanics: Technical Machine cards that clip onto a Pokémon to grant a set attack, the Burned Special Condition, and a tidied-up classification of status conditions.
For Japanese collectors it’s a set of firsts, too: the first Japanese expansion with a proper card-numbering system, the first to include Secret cards, and the first to carry the 1st Edition stamp. A genuine one-off — a whole set that turned the region’s Gym Leaders into a card game of their own, and never left Japan.
A Separate, Simpler Game
Pokémon Card★VS turns the region’s Gym Leaders, Elite Four and rivals into a deck of their own — pick your trainers, combine two Half Decks, and battle head to head.
— Based on The Pokémon Company’s billing of Pokémon Card★VS, 2001
Print Versions & Collectors Info
VS skipped the usual booster-and-theme-deck packaging. Alongside its 30-card boosters — each holding twelve Pokémon, four Trainers, two Technical Machines, a stack of Energy and a holo Special Energy — it shipped as three random Half Decks, each pairing two types. Combine any two halves and you had a deck ready to battle.
Half-deck packs
Set List with Pictures
Every card in Pokémon Card★VS belongs to a Gym Leader, Elite Four member, rival or Team Rocket, listed here in set order. (A handful of Energy and Secret cards aren’t pictured.)
| Card image | No. | Card name | Belongs to |
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1/141 | Falkner’s Pidgeot | Falkner |
| Card text Whirlwind (C): if opponent has Benched Pokemon, they switch 1 with the Defending Pokemon, 10 · Quick Turn (CC): flip 2 coins, 20 damage times heads |
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3/141 | Falkner’s Farfetch’d | Falkner |
| Card text Tackle (C): 10 · Gust (CC): 20 |
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4/141 | Falkner’s Dodrio | Falkner |
| Card text Triple Headbutt (CCC): flip 3 coins, 20 damage times heads |
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5/141 | Falkner’s Togetic | Falkner |
| Card text Healing Touch (C): flip a coin, if heads remove 3 damage counters from 1 Benched Pokemon then switch it with this Pokemon · Agility (CC): flip 2 coins, 20 damage times heads |
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6/141 | Falkner’s Delibird | Falkner |
| Card text Ram (C): 10 · Reaching Out (CC): discard all Energy attached to this Pokemon, search deck for any Trainer card to hand, shuffle deck |
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7/141 | Falkner’s Skarmory | Falkner |
| Card text Peck (C): 10 · Wing Cutter (CC): flip a coin, if tails does nothing, 30 |
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8/141 | Bugsy’s Butterfree | Bugsy |
| Card text Whirlwind (CC): flip a coin, if heads and opponent has Benched Pokemon they switch 1 with the Defending Pokemon, 10 · Psybeam (GCC): flip a coin, if heads Defending Pokemon is Confused, 20 |
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9/141 | Bugsy’s Beedrill | Bugsy |
| Card text Fury Attack (C): flip 2 coins, 10 damage times heads · Twineedle (GCC): flip 2 coins, 30 damage times heads |
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10/141 | Bugsy’s Pinsir | Bugsy |
| Card text ViceGrip (C): 10 · Double Slash (GG): flip 2 coins, 20 damage times heads |
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11/141 | Bugsy’s Ledian | Bugsy |
| Card text Tackle (C): 10 · Comet Punch (GC): flip 4 coins, 10 damage times heads |
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13/141 | Bugsy’s Scizor | Bugsy |
| Card text Slash (C): 10 · Steel Headbutt (MC): flip a coin, if heads 20 plus 10 more, if tails 20 |
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14/141 | Whitney’s Clefable | Whitney |
| Card text Doubleslap (CC): flip 2 coins, 20 damage times heads |
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15/141 | Whitney’s Wigglytuff | Whitney |
| Card text Slap (C): 10 · Inflate (CCC): flip a coin, if heads and the Defending Pokemon attacks this Pokemon next turn, reduce that damage by 20, 20 |
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16/141 | Whitney’s Persian | Whitney |
| Card text Scratch (C): 10 · Fury Swipes (CCC): flip 3 coins, 20 damage times heads |
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17/141 | Whitney’s Lickitung | Whitney |
| Card text Lick (C): flip a coin, if heads Defending Pokemon is Paralyzed, 10 · Tail Slap (CCC): 30 |
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19/141 | Whitney’s Miltank | Whitney |
| Card text Defense Curl (C): flip a coin, if heads prevent all damage to this Pokemon next turn · Rollout (CC): 20 |
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20/141 | Morty’s Ninetales | Morty |
| Card text Gather Fire (R): flip 3 coins, for each heads put 1 Fire Energy from discard pile into hand · Soothing Flame (RC): Defending Pokemon is Asleep, 20 |
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21/141 | Morty’s Gengar | Morty |
| Card text Hypnosis (C): Defending Pokemon is Asleep · Pain Transfer (P): if this Pokemon has damage counters, move 1 from it onto the Defending Pokemon |
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23/141 | Morty’s Marowak | Morty |
| Card text Bone Rush (FC): flip coins until tails, 20 damage times heads |
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24/141 | Morty’s Noctowl | Morty |
| Card text Scan (C): look at opponent’s hand · Double Headbutt (CC): flip 2 coins, 20 damage times heads |
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25/141 | Morty’s Murkrow | Morty |
| Card text Taunt (D): if opponent has Benched Pokemon, switch one with the Defending Pokemon; Defending is now Asleep · Clutch (CC): 20, Defending can’t retreat next turn |
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26/141 | Morty’s Misdreavus | Morty |
| Card text Hypnosis (PC): Defending is now Asleep, 20 |
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28/141 | Jasmine’s Magneton | Jasmine |
| Card text Sonicboom (LCC): don’t apply Weakness and Resistance, 30 |
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29/141 | Jasmine’s Electabuzz | Jasmine |
| Card text Punch (C): 10 · Thunder Jolt (LL): flip a coin, if tails does 10 to itself, 30 |
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30/141 | Jasmine’s Jolteon | Jasmine |
| Card text Swift (LC): 20, damage not affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or other effects on Defending |
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31/141 | Jasmine’s Ampharos | Jasmine |
| Card text Thunderpunch (LCC): flip a coin, if heads 30 plus 20 more; if tails does 20 to itself, 30+ |
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32/141 | Jasmine’s Steelix | Jasmine |
| Card text Bind (CC): flip a coin, if heads Defending is Paralyzed, 10 · Iron Tail (MC): flip until tails, 20 damage times number of heads |
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33/141 | Chuck’s Primeape | Chuck |
| Card text Scratch (C): 10 · Rage Kick (FCC): flip a coin, if heads 20 plus 10 more for each damage counter on Primeape, 20+ |
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34/141 | Chuck’s Poliwrath | Chuck |
| Card text Mega Punch (FCC): don’t apply Weakness and Resistance, 30 |
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35/141 | Chuck’s Rhydon | Chuck |
| Card text Horn Drill (FFC): 30, if opponent has Benched Pokemon flip a coin, if heads does 20 to one of them |
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36/141 | Chuck’s Tauros | Chuck |
| Card text Tackle (CC): 20 · Take Down (CCC): 40, does 20 to itself |
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37/141 | Chuck’s Granbull | Chuck |
| Card text Roar (C): if opponent has Benched Pokemon, they switch one with the Defending Pokemon · Chomp (CC): flip coins equal to damage counters on Granbull, 10 plus 10 more for each heads |
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39/141 | Pryce’s Dewgong | Pryce |
| Card text Tail Rap (C): flip 2 coins, 10 damage times number of heads · Ice Beam (WCC): flip a coin, if heads Defending is Paralyzed, 20 |
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41/141 | Pryce’s Lapras | Pryce |
| Card text Sing (C): flip a coin, if heads Defending is Asleep · Tsunami (WW): 10, flip a coin, if heads does 10 to each opponent’s Benched Pokemon |
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42/141 | Pryce’s Articuno | Pryce |
| Card text Icy Wind (WWW): Defending is now Asleep, 30 |
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43/141 | Pryce’s Sneasel | Pryce |
| Card text Scratch (C): 10 · Ice Claw (WC): 20, flip a coin, if heads 10 more and Defending is Asleep, 20+ |
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44/141 | Pryce’s Piloswine | Pryce |
| Card text Frostbite (W): flip a coin, if heads does 10 to each of opponent’s Pokemon, don’t apply Weakness and Resistance · Take Down (WC): 30, does 10 to itself |
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45/141 | Pryce’s Delibird | Pryce |
| Card text Ice Toss (WC): for each of opponent’s Pokemon flip a coin, if heads does 10 to that Pokemon, don’t apply Weakness and Resistance |
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46/141 | Clair’s Blastoise | Clair |
| Card text Hydro Blast (CCC): flip a coin for each Water Energy attached, 20 plus 10 more for each heads, 20+ |
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47/141 | Clair’s Jynx | Clair |
| Card text Pound (C): 10 · Strange Kiss (WC): flip a coin, if heads 10 plus 10 more and Defending is Confused, 10+ |
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48/141 | Clair’s Gyarados | Clair |
| Card text Paralyzing Gaze (C): flip a coin, if heads Defending Pokemon is Paralyzed · Thrash (WCC): flip a coin, if heads +10 damage, if tails 10 damage to itself, 30 |
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49/141 | Clair’s Dragonite | Clair |
| Card text Body Slam (CCC): flip a coin, if heads Defending Pokemon is Paralyzed, 20 |
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50/141 | Clair’s Politoed | Clair |
| Card text Leapfrog (WW): flip a coin, if heads +20 damage, 20 |
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52/141 | Clair’s Kingdra | Clair |
| Card text Ram (C): 10 · Torrent (WWC): flip 2 coins, +10 damage per heads, 30 |
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53/141 | Lt. Surge’s Raichu | Lt. Surge |
| Card text Gnaw (C): 10 · Thundershock (LC): flip a coin, if heads Paralyzed, 20 |
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54/141 | Lt. Surge’s Lanturn | Lt. Surge |
| Card text Spark (LL): if opponent has Benched Pokemon do 10 to 1 of them, 20 |
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55/141 | Sabrina’s Xatu | Sabrina |
| Card text Teleport (PC): switch Xatu with 1 of your Benched Pokemon · Sharp Beak (CC): flip a coin, if heads +30 damage, 10 |
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56/141 | Sabrina’s Espeon | Sabrina |
| Card text Sun Flash (C): if Defending Pokemon attacks next turn opponent flips a coin, if tails that attack does nothing · Psywave (P): 10 damage times Energy attached to Defending Pokemon |
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57/141 | Misty’s Lapras | Misty |
| Card text Healing Song (C): flip a coin, if heads remove 1 damage counter from each of your Pokemon · Giant Wave (WW): can’t attack next turn, 30 |
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58/141 | Misty’s Quagsire | Misty |
| Card text Headbutt (C): 10 · Cling (WC): flip a coin, if heads Defending Pokemon can’t retreat next turn, 20 |
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59/141 | Erika’s Bellossom | Erika |
| Card text Flower Cutter (GGG): flip 3 coins, 30 damage times heads |
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60/141 | Erika’s Jumpluff | Erika |
| Card text Cotton Absorb (G): flip 2 coins, 10 damage times heads, then heal Jumpluff by damage done |
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62/141 | Janine’s Arbok | Janine |
| Card text Wrap (GC): flip a coin, if heads Paralyzed, 10 |
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63/141 | Janine’s Venomoth | Janine |
| Card text Magic Dust (G): flip a coin, if heads Defending Pokemon is Asleep, Confused, Paralyzed, or Poisoned (your choice) · Razor Wind (CC): flip a coin, if tails does nothing, 30 |
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64/141 | Janine’s Weezing | Janine |
| Card text Smog (GG): flip a coin, if heads Poisoned, 20 |
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65/141 | Janine’s Ariados | Janine |
| Card text String Shot (C): flip a coin, if heads Paralyzed · Poison Fang (GGC): Defending Pokemon is Poisoned, 20 |
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66/141 | Janine’s Crobat | Janine |
| Card text Supersonic (G): flip a coin, if heads Confused · Spiral Dive (CCC): 10 to each opponent’s Pokemon |
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67/141 | Janine’s Shuckle | Janine |
| Card text Headbutt (C): 10 · Sludge (GG): flip a coin, if heads Poisoned, 20 |
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68/141 | Brock’s Omastar | Brock |
| Card text Tentacle Stretch (C): if opponent has Benched Pokemon switch 1 with Defending Pokemon · Poison Tentacle (FF): flip a coin, if heads Poisoned, 20 |
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69/141 | Brock’s Kabutops | Brock |
| Card text Vacuum Cut (FC): no Weakness/Resistance; if Defending Pokemon has Fighting Resistance does 40 instead, 20 |
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70/141 | Blaine’s Typhlosion | Blaine |
| Card text Claw Swipe (C): 10 · Hot Air (RR): discard 1 Energy from Typhlosion, opponent switches Defending Pokemon with a Benched one, 30 |
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71/141 | Blaine’s Magcargo | Blaine |
| Card text Firebreathing (R): flip a coin, if heads 10 plus 10 more, 10+ · Body Slam (RCC): flip a coin, if heads Defending Pokemon is Paralyzed, 20 |
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72/141 | Will’s Slowbro | Will |
| Card text Amnesia (P): choose 1 of Defending Pokemon’s attacks, it can’t be used next turn · Body Slam (CCC): flip a coin, if heads Defending Pokemon is Paralyzed, 20 |
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73/141 | Will’s Exeggutor | Will |
| Card text Egg Bomb (PC): flip a coin, if tails does nothing and Exeggutor does 20 to itself, 40 |
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74/141 | Will’s Jynx | Will |
| Card text Hypnosis (C): Defending Pokemon is Asleep · Meditate (PC): 10 plus 10 more for each damage counter on Defending Pokemon, 10+ |
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75/141 | Will’s Xatu | Will |
| Card text Peck (C): 10 · Pain Amplifier (PP): put a damage counter on each of opponent’s Pokemon that already has damage counters |
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76/141 | Will’s Espeon | Will |
| Card text Tail Slap (C): 10 · Psybeam (PPC): flip a coin, if heads Defending Pokemon is Confused, 30 |
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77/141 | Will’s Slowking | Will |
| Card text Tackle (CC): 20 · Telekinesis (PPP): choose 1 of opponent’s Pokemon, does 30 to it, ignore Weakness/Resistance, 30 |
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79/141 | Koga’s Crobat | Koga |
| Card text Wing Attack (C): 10 · Poison Bite (GCC): if it damages Defending Pokemon it is Poisoned and remove damage counters from Crobat equal to half that damage rounded up, 10 |
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80/141 | Koga’s Forretress | Koga |
| Card text Tackle (C): 10 · Double-edge (GCC): Forretress does 20 to itself, 40 |
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81/141 | Bruno’s Machamp | Bruno |
| Card text Double Lariat (FFCC): flip 2 coins, does 50 times the number of heads |
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82/141 | Bruno’s Hitmonlee | Bruno |
| Card text Kick (C): 10 · Fast Kick (FCC): ignore Weakness/Resistance, 30 |
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84/141 | Bruno’s Steelix | Bruno |
| Card text Headbutt (C): 10 · Rock Smash (FFC): flip a coin, if heads 20 plus 20 more, 20+ |
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85/141 | Bruno’s Ursaring | Bruno |
| Card text Light Punch (C): 10 · Headlock (CCC): flip a coin, if heads 10 plus 20 more and Defending Pokemon is Paralyzed, 10+ |
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86/141 | Bruno’s Hitmontop | Bruno |
| Card text Quick Rotation (C): during your next turn, Spinning Head’s base damage is 40 instead of 20 · Spinning Head (FC): if you have Benched Pokemon flip a coin, if heads switch Hitmontop with a Benched Pokemon, 20 |
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88/141 | Karen’s Magmar | Karen |
| Card text Beat (C): 10 · Ember (RC): discard a Fire Energy from Magmar to use this attack, 30 |
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89/141 | Karen’s Flareon | Karen |
| Card text Flare (RC): 20 |
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90/141 | Karen’s Tyranitar | Karen |
| Card text Stomp (CC): flip a coin, if heads 10 plus 10 more, 10+ · Fling (DCC): opponent switches Defending Pokemon with a Benched one, damage before switching, 30 |
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91/141 | Karen’s Umbreon | Karen |
| Card text Paralyzing Gaze (C): flip a coin, if heads Defending Pokemon is Paralyzed · Gouge (DC): flip a coin, if heads 20 plus 10 more, 20+ |
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92/141 | Karen’s Houndoom | Karen |
| Card text Roar (C): if opponent has Benched Pokemon flip a coin, if heads they switch Defending Pokemon with one · Burning Breath (RR): flip a coin, if heads discard 1 Fire Energy from Houndoom and does 20 plus 20 more, 20+ |
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93/141 | Rocket’s Wobbuffet | Rocket |
| Card text Clumsy Attack (P): 30; flip a coin, if tails does nothing and 30 to 1 of your own Pokemon |
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94/141 | Rocket’s Raikou | Rocket |
| Card text Rising Thunder (LCC): 30; flip a coin, if heads 20 to 1 opponent’s Benched Pokemon, if tails 20 to 1 of your Benched Pokemon |
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95/141 | Rocket’s Entei | Rocket |
| Card text Burning Tackle (RCC): 40; discard 1 Energy attached, does 10 to itself |
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96/141 | Rocket’s Suicune | Rocket |
| Card text Quick Stream (WCC): 40; unless no Bench, flip a coin, if tails shuffle it and its Energy into your deck |
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97/141 | Lance’s Charizard | Lance |
| Card text Flamethrower (RRC): 40; discard 1 Fire Energy attached to use |
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98/141 | Lance’s Gyarados | Lance |
| Card text Wrap (CC): 10; flip a coin, if heads Defending Pokemon is Paralyzed · Dragon Storm (WWC): 30; flip a coin, if heads 10 to each opponent’s Benched Pokemon |
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99/141 | Lance’s Aerodactyl | Lance |
| Card text Wing Attack (C): 10 · Swoop (FCC): 40; flip a coin, if tails does 20 to itself |
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100/141 | Lance’s Dragonite | Lance |
| Card text Slam (CCC): flip 2 coins, 30 damage times number of heads |
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101/141 | Lance’s Ampharos | Lance |
| Card text Tackle (C): 10 · Hyper Beam (LCC): 20; flip a coin, if heads discard 1 Energy from Defending Pokemon |
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102/141 | Lance’s Kingdra | Lance |
| Card text Headbutt (C): 10 · Aqua Wave (WWC): flip 2 coins, 20 damage plus 20 more for each heads |
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103/141 | Falkner’s TM 01 | Falkner |
| Card text Effect: Technical Machine — attach to a Falkner Pokemon so it can use this attack, discard at end of turn. Quick Dive (CC): 30; flip a coin, if heads 30 to 1 chosen opponent’s Pokemon |
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104/141 | Falkner’s TM 02 | Falkner |
| Card text Effect: Technical Machine — attach to a Falkner Pokemon so it can use this attack, discard at end of turn. Slash Turn (CCC): 40; flip a coin, if tails shuffle this Pokemon and its Energy into your deck |
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105/141 | Bugsy’s TM 01 | Bugsy |
| Card text Effect: Technical Machine — attach to a Bugsy Pokemon so it can use this attack, discard at end of turn. Fury Cutter (GG): flip 4 coins, 20 plus more for each heads |
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106/141 | Bugsy’s TM 02 | Bugsy |
| Card text Effect: Technical Machine — attach to a Bugsy Pokemon so it can use this attack, discard at end of turn. Super Drain (GG): 30; flip a coin, if heads heal this Pokemon by the damage done |
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107/141 | Whitney’s TM 01 | Whitney |
| Card text Effect: Technical Machine — attach to a Whitney Pokemon so it can use this attack, discard at end of turn. Super Metronome (CC): flip a coin, if heads copy an attack of 1 opponent’s Pokemon (ignoring Energy cost) |
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108/141 | Whitney’s TM 02 | Whitney |
| Card text Effect: Technical Machine — attach to a Whitney Pokemon so it can use this attack, discard at end of turn. Triple Slap (CCC): flip 3 coins, 30 damage times number of heads |
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109/141 | Morty’s TM 01 | Morty |
| Card text Effect: Technical Machine — attach to a Morty Pokemon so it can use this attack, discard at end of turn. Dream Eater (PC): 50; only if Defending Pokemon is Asleep |
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110/141 | Morty’s TM 02 | Morty |
| Card text Effect: Technical Machine — attach to a Morty Pokemon so it can use this attack, discard at end of turn. Trans Damage (PC): discard all Energy attached, move all damage counters from this Pokemon to the Defending Pokemon |
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111/141 | Jasmine’s TM 01 | Jasmine |
| Card text Effect: Technical Machine — attach to a Jasmine Pokemon so it can use this attack, discard at end of turn. Healing Flash (LC): flip a coin, if heads remove 3 damage counters from each of your Pokemon, if tails remove 1 |
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112/141 | Jasmine’s TM 02 | Jasmine |
| Card text Effect: Technical Machine — attach to a Jasmine Pokemon so it can use this attack, discard at end of turn. Thunder (LL): 40; flip a coin, if tails does 20 to itself |
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113/141 | Chuck’s TM 01 | Chuck |
| Card text Effect: Technical Machine — attach to a Chuck Pokemon so it can use this attack. DynamicPunch (FF): flip a coin, if heads 20 plus 20 more and Defending Pokemon is Confused, 20+ |
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114/141 | Chuck’s TM 02 | Chuck |
| Card text Effect: Technical Machine — attach to a Chuck Pokemon so it can use this attack. Submission (FF): does 10 to itself, 40 |
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115/141 | Pryce’s TM 01 | Pryce |
| Card text Effect: Technical Machine — attach to a Pryce Pokemon so it can use this attack. Blizzard (WW): flip a coin, if heads 10 to each opponent’s Benched Pokemon, if tails 10 to each of your own Benched, 30 |
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116/141 | Pryce’s TM 02 | Pryce |
| Card text Effect: Technical Machine — attach to a Pryce Pokemon so it can use this attack. Freeze Dry (WW): flip a coin, if heads Defending Pokemon is Paralyzed, 30 |
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117/141 | Clair’s TM 01 | Clair |
| Card text Effect: Technical Machine — attach to a Clair Pokemon so it can use this attack. Dragonbreath (WW): flip a coin, if heads Defending Pokemon is Paralyzed, if tails does nothing, 50 |
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118/141 | Clair’s TM 02 | Clair |
| Card text Effect: Technical Machine — attach to a Clair Pokemon so it can use this attack. Twister (WW): flip 2 coins, if both heads discard 1 Energy from Defending Pokemon, if any tails does nothing, 40 |
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119/141 | Janine’s TM 01 | Janine |
| Card text Effect: Technical Machine — attach to a Janine Pokemon so it can use this attack. Toxic (GG): Defending Pokemon is Poisoned and takes 20 Poison damage between turns |
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120/141 | Janine’s TM 02 | Janine |
| Card text Effect: Technical Machine — attach to a Janine Pokemon so it can use this attack. Disappear (GG): shuffle this Pokemon and its Energy into your deck, discard all other attached cards, 30 |
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121/141 | Will’s TM 01 | Will |
| Card text Effect: Technical Machine — attach to a Will Pokemon so it can use this attack. Energy Trick (PP): move 1 Energy from the Defending Pokemon to 1 of opponent’s Benched Pokemon, 30 |
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122/141 | Will’s TM 02 | Will |
| Card text Effect: Technical Machine — attach to a Will Pokemon so it can use this attack. Psychic (PP): 20 plus 10 more for each Energy attached to Defending Pokemon, 20+ |
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123/141 | Bruno’s TM 01 | Bruno |
| Card text Effect: Technical Machine — attach to a Bruno Pokemon so it can use this attack. Drag Off (FF): switch in a Benched Defending Pokemon before damage, 30 |
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124/141 | Bruno’s TM 02 | Bruno |
| Card text Effect: Technical Machine — attach to a Bruno Pokemon so it can use this attack. Steady Punch (FF): flip a coin, if heads 30 plus 20 more, 30+ |
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125/141 | Karen’s TM 01 | Karen |
| Card text Effect: Technical Machine — attach to a Karen Pokemon so it can use this attack. Faint Attack (CC): 20 to 1 of opponent’s Pokemon, not affected by Weakness, Resistance or other effects |
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126/141 | Karen’s TM 02 | Karen |
| Card text Effect: Technical Machine — attach to a Karen Pokemon so it can use this attack. Damage Burn (RR): if Defending Pokemon already has damage counters, 20 plus 20 more, 20+ |
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127/141 | Rocket’s TM 01 | Rocket |
| Card text Effect: Technical Machine — attach to a Rocket Pokemon so it can use this attack. Elemental Burn (RWL): discard all Energy attached, does 20 to each opponent’s Pokemon, ignore Weakness/Resistance |
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128/141 | Lance’s TM 01 | Lance |
| Card text Effect: Technical Machine — attach to a Lance Pokemon so it can use this attack. Dragon Wave (RW): discard a Fire and a Water Energy attached, 50 |
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129/141 | Lance’s TM 02 | Lance |
| Card text Effect: Technical Machine — attach to a Lance Pokemon so it can use this attack. Giant Tail (CCC): flip a coin, if tails does nothing, 70 |
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142/141 | Rocket’s Tyranitar | Rocket |
| Card text Destroy Beam (D): flip a coin, if heads discard 1 Energy from Defending Pokemon · Slam (CCC): flip 2 coins, 30 damage times number of heads |
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Other Cards
VS’s big mechanical idea was the Technical Machine. Instead of learning attacks the usual way, a Pokémon could have a TM card clipped onto it and use the attack printed there for as long as it stayed attached — a neat nod to the games’ TMs, and unique to this set.
Falkner’s TM 01 (103/141)
The set’s headline mechanic in action. Attach this Technical Machine to one of your Pokémon and it gains the attack printed on the card — here, a Falkner-flavoured Flying move.
Pryce’s TM 01 (115/141)
Another Technical Machine, tied to Pryce’s ice team. Clip it on and the holder can use its listed attack until the TM leaves play.
Karen’s TM 01 (125/141)
One of the Elite Four’s Technical Machines, lending a Karen-flavoured Dark attack to whichever Pokémon it’s slotted onto.
Rocket’s TM 01 (127/141)
Team Rocket’s take on the Technical Machine — the same plug-in-an-attack idea, dressed in villainous colours.
For Collectors: Most Valuable Cards
VS is a chase-card set for collectors of vintage Japanese cardboard, and its value clusters around the Elite Four’s Karen and Team Rocket’s stolen legendaries.
Karen’s Umbreon (91/141)
The most coveted card in the set. Karen’s Umbreon is a VS-era icon — a moody, beautifully illustrated holo that tops most want-lists and carries the whole set’s reputation.
Karen’s Tyranitar (90/141)
Karen’s pseudo-legendary in holo form — a heavyweight fan-favourite and one of the standout Dark-type cards of the era.
Rocket’s Suicune (96/141)
One of Team Rocket’s stolen legendary beasts. A gorgeous holo Suicune that ranks among the set’s most sought-after chase cards.
Rocket’s Entei (95/141)
The fire beast of Rocket’s legendary trio — a striking holo and the natural partner to Raikou and Suicune.
Rocket’s Raikou (94/141)
The electric beast of the trio, completing Team Rocket’s roaming-legendary set in holo form.
Jasmine’s Steelix (32/141)
Jasmine’s signature steel serpent, and one of the cleaner-looking holos in the Johto half of the set.
Bugsy’s Scizor (13/141)
An early holo and a long-time favourite — Bugsy’s Scizor is a mainstay of any VS collection.
Rocket’s Wobbuffet (93/141)
A quirky, popular Rocket holo that has become a surprisingly chased little card in its own right.
Most Powerful Cards (Competitive Play)
VS was billed as a simpler game, but a few fully-evolved heavy hitters still stood out — most of them belonging to the Champion and the Dragon-master.
Lance’s Dragonite (100/141)
The Champion’s ace. Lance’s Dragonite is one of the biggest hitters in the VS game — a fully-evolved dragon built to close out battles.
Lance’s Charizard (97/141)
A borrowed Kanto heavyweight in Lance’s line-up — high-powered, and exactly the kind of finisher the format was built around.
Clair’s Kingdra (52/141)
Clair’s signature dragon: a tough, well-rounded attacker that anchors the Water/Dragon side of her deck.
Trivia
- Pokémon Card★VS was released only in Japan and has no English equivalent — the sole main set of the short-lived VS Era.
- It was the first Japanese expansion to use a card-numbering system, the first to include Secret cards, and the first to carry a 1st Edition stamp.
- Every card belongs to a Gym Leader, Elite Four member, rival or Team Rocket, ordered by the sequence you battle them in Gold, Silver and Crystal — ending with the Champion, Lance.
- It introduced Technical Machine cards (attach one to grant a set attack) and the Burned Special Condition, and formally classified the game’s status conditions for the first time.
- It was sold as 30-card boosters and three random Half Decks — Fighting/Psychic, Water/Fire and Grass/Lightning — designed to be combined two at a time into a full deck.
- Team Rocket’s cards include the roaming legendary beasts Raikou, Entei and Suicune, plus a fan-favourite Wobbuffet.
- Each Gym Leader’s cards were handed to a different illustrator — Atsuko Nishida, Kyoko Umemoto and Mitsuhiro Arita among them — while the Technical Machine Trainer cards were drawn by “Big Mama” Tagawa.
Images & Videos
Opening a Japanese Pokémon VS Fighting/Psychic half-deck pack.
Cracking open more vintage Japanese VS-era booster packs.









































































































