| Diamond & Pearl (時空の創造) Trading Card Game Set 32 |
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| General information | |
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| Cards | English: 130 Japanese: 122 |
| Series | Diamond & Pearl |
| Region Focus | Sinnoh |
| Previous Expansion | EX Power Keepers |
| Following Expansion | D&P Mysterious Treasures |
| Released | May 23, 2007 (English) November 30, 2006 (Japanese) |
Diamond & Pearl is the base set of a brand-new era, released on May 23rd, 2007 and known in Japan as Space-Time Creation. It’s a genuine fresh start: the first set of the Diamond & Pearl Series, the debut of Generation IV and the Sinnoh region in the card game, and a top-to-bottom redesign under the tagline “New Pokémon, new adventures!”
Almost everything is new. The card frames were completely redrawn, the sprawling EX era’s Pokémon-ex were retired, and this 130-card set introduced the mechanic that would define the next few years: Pokémon LV.X. The chase is led by the Sinnoh starters’ final forms as Level-Up cards — Empoleon LV.X, Infernape LV.X and Torterra LV.X.
Beneath the headliners sits a strong cast of new Sinnoh favourites — Lucario, Luxray, Garchomp’s cousins and the space legends Dialga and Palkia — plus a full slate of freshly designed Trainers like Professor Rowan and Rival.
Three theme decks launched the era: Terra Firma, Inferno Zone and Royal Frost. After four years of the EX era, Diamond & Pearl is the clean slate that reset the game — and the mechanic below is the reason.
New Pokémon, new adventures!
Discover the Sinnoh region and power up your team with the all-new Pokémon LV.X.
— Original Pokémon USA promotional copy, 2007
Level Up: Pokémon LV.X Arrives
Every era needs a signature idea, and Diamond & Pearl launched with a big one: Pokémon LV.X. Where the previous era ended with Pokémon-ex in EX Power Keepers, this set swept them away and introduced a completely different way to power up. A LV.X card isn’t an Evolution — it’s a “Level-Up” card you place directly on top of a Pokémon already in play.
The beauty of it was that nothing was lost. Level up your Pokémon and it keeps all its Energy, damage and attachments — it just gains more HP and a powerful new attack or Poké-Power, and can still use everything from its lower level. It made your best Pokémon suddenly, dramatically better mid-battle, without the risk of starting over. Crucially, LV.X could only be played on a Pokémon already on your side of the field, so you had to earn the upgrade.
The set debuts the mechanic on the three Sinnoh starters’ final forms: Empoleon LV.X, whose Supreme Command swipes cards from your opponent’s hand; Infernape LV.X, digging through your deck for what you need; and Torterra LV.X, dragging your opponent’s Bench into the open when you’re ahead. Level X would go on to headline the entire Diamond & Pearl era — and it all starts here.
Print Versions & Collectors Info
Boosters came in four artwork variants — Electivire, Dialga, Palkia and Lucario — each holding nine cards. Three theme decks launched the era: Terra Firma, Inferno Zone and Royal Frost.
English booster packs
Set List with Pictures
| Card Image | No. | Card name | Rarity | Card type |
| 1/130 | Dialga | |
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| Card text Time Bellow 10 Draw a card. Flash Cannon 40 |
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2/130 | Dusknoir | |
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| Card text Dark Palm Once during your turn (before your attack), if your opponent has 4 or more Benched Pokémon, you may choose 1 of them and shuffle that Pokémon and all cards attached to it into his or her deck. This power can’t be used if Dusknoir is affected by a Special Condition. Hard Feelings |
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3/130 | Electivire | |
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Card text
Intense Voltage
As often as you like during your turn (before your attack), if Elekid is anywhere under Electivire, you may move a Lightning Energy attached to 1 of your Pokémon to Electivire. This power can’t be used if Electivire is affected by a Special Condition. Giga Impact 60 |
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4/130 | Empoleon | |
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Ice Blade
Choose 1 of your opponent’s Pokémon. This attack does 40 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Aqua Jet 70 |
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5/130 | Infernape | |
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Card text
Meteor Punch 30×
Flip a coin until you get tails. This attack does 30 damage times the number of heads. Flare Blitz 90 |
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6/130 | Lucario | |
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Card text
Feint 30
This attack’s damage isn’t affected by Resistance. Aura Sphere 40 |
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7/130 | Luxray | |
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Card text
Gleam Eyes
Once during your turn, when you play Luxray from your hand to evolve 1 of your Pokémon, you may look at your opponent’s hand. If your opponent’s Bench isn’t full, choose 1 Basic Pokémon from your opponent’s hand, and put it onto his or her Bench. Then, switch it with the Defending Pokémon. Lightning Star 80 |
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8/130 | Magnezone | |
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Card text
Magnetize
If you have any Metal Energy attached to your Active Pokémon, the Retreat Cost for that Pokémon is 0. Metal Blast 50+ |
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9/130 | Manaphy | |
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Card text
Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Aqua Ring 30 |
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10/130 | Mismagius | |
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Card text
Avenge
Count the number of your Pokémon that have any damage counters on them. Put that many damage counters on the Defending Pokémon. Psywave 30+ |
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11/130 | Palkia | |
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Card text
Spacial Rend 10
Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it. Transback 40 |
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12/130 | Rhyperior | |
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Earth Fissure
Once during your turn, when you play Rhyperior from your hand to evolve 1 of your Pokémon, you may discard the top 3 cards from your opponent’s deck. Rock Wrecker 80 |
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13/130 | Roserade | |
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Poison Sting 30
The Defending Pokémon is now Poisoned. Spike Whip 50 |
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14/130 | Shiftry | |
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Card text
Darkness Fan
Once during your turn (before your attack), if Shiftry is your Active Pokémon, you may flip a coin. If heads, choose 1 Evolved Pokémon on your opponent’s Bench, remove the highest Stage Evolution card from that Pokémon, and put it back into his or her hand. This power can’t be used if Shiftry is affected by a Special Condition. Spirit Dance 50+ |
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15/130 | Skuntank | |
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Card text
Frustration
Choose 1 of your opponent’s Pokémon that doesn’t have any damage counters on it. This attack does 30 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Toxic Cloud 30 |
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16/130 | Staraptor | |
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Accelerative Dive 30
Flip a coin. If tails, this attack does nothing. If heads, prevent all damage done to Staraptor by attacks (both yours and your opponent’s) until the end of your next turn. Brave Heart 100 |
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17/130 | Torterra | |
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Card text
Body Slam 30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Leaf Storm 60 |
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18/130 | Azumarill | |
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Card text
Defense Curl
Flip a coin. If heads, prevent all damage done to Azumarill during your opponent’s next turn. Bubble Pump 40+ |
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19/130 | Beautifly | |
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Card text
Whirlwind 30
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Giga Drain 50 |
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20/130 | Bibarel | |
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Card text
Rest
Remove all Special Conditions and 4 damage counters from Bibarel. Bibarel is now Asleep. Take Down 60 |
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21/130 | Carnivine | |
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Card text
Swallow Up 30
Before doing damage, count the remaining HP of the Defending Pokémon and Carnivine. If the Defending Pokémon has fewer remaining HP than Carnivine’s, this attack does 60 damage instead. Wring Out 20 |
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22/130 | Clefable | |
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Card text
Double Slap 30×
Flip 2 coins. This attack does 30 damage times the number of heads. Metronome |
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23/130 | Drapion | |
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Stomp 20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Poison Claws 50 |
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24/130 | Drifblim | |
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Wind Wave
Search your discard pile for up to 5 in any combination of Pokémon and Supporter cards. Show them to your opponent and shuffle them into your deck. Explosive Smoke 60 |
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25/130 | Dustox | |
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Stun Spore 30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Toxic Dust 50 |
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26/130 | Floatzel | |
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Card text
Screw Tail 30
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. Water Gun 40+ |
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27/130 | Gengar | |
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Card text
Life Drain
Flip a coin. If heads, put damage counters on the Defending Pokémon until it is 10 HP away from being Knocked Out. Shadow Dance |
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28/130 | Heracross | |
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Card text
Pitch 10
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Horn Slash 30+ |
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29/130 | Hippowdon | |
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Vacuum Up 40
The Defending Pokémon can’t retreat during your opponent’s next turn. Sand Eject 60 |
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30/130 | Lopunny | |
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Card text
Healing Wish
Flip a coin until you get tails. Remove a number of damage counters equal to the number of heads from 1 of your Pokémon. Flop 30 |
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31/130 | Machamp | |
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Revenge 20+
If any of your Pokémon were Knocked Out by damage from an opponent’s attack during his or her last turn, this attack does 20 damage plus 50 more damage. Dynamic Punch 60+ |
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32/130 | Medicham | |
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Card text
Force Palm
Count the number of damage counters on Medicham. Put that many damage counters on 1 of your opponent’s Pokémon. Spinning Kick 80 |
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33/130 | Munchlax | |
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Card text
Baby Evolution
Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. Heave 30× |
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34/130 | Noctowl | |
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Card text
See Beyond
Choose a card from your hand and put it as a Prize card face up. Then, choose 1 of your face-down Prize cards without looking and put it into your hand. This attack does nothing if all of your Prize cards are face up. Extrasensory 30+ |
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35/130 | Pachirisu | |
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Card text
Minor Errand-Running
Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Thunder Jolt 20 |
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36/130 | Purugly | |
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Card text
High Hat
Choose 1 card from your opponent’s hand without looking and discard it. Body Slam 50 |
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37/130 | Snorlax | |
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Card text
Block
The Defending Pokémon can’t retreat during your opponent’s next turn. Ease Up 40+ |
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38/130 | Steelix | |
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Card text
Slam 30×
Flip 2 coins. This attack does 30 damage times the number of heads. Metal Slash 100 |
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39/130 | Vespiquen | |
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Card text
Leaf Honey
Discard a Grass Energy attached to Vespiquen and remove all damage counters from 1 of your Benched Grass Pokémon. Attack Order 10× |
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40/130 | Weavile | |
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Card text
Nasty Plot
Search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. Dark Pulse 10× |
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41/130 | Wobbuffet | |
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Card text
Countercharge
Flip a coin. If heads, move all damage counters from Wobbuffet to the Defending Pokémon. |
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42/130 | Wynaut | |
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Card text
Baby Evolution
Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut. Astonish |
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43/130 | Budew | |
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Card text
Baby Evolution
Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew. Errand-Running |
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44/130 | Cascoon | |
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Card text
Grass Harden
During your opponent’s next turn, if Cascoon would be damaged by an attack, prevent that attack’s damage done to Cascoon if that damage is 30 or less. Gooey Thread 20 |
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45/130 | Cherrim | |
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Card text
Worry Seed 20
Flip a coin. If heads, the Defending Pokémon is now Confused. Magical Leaf 20+ |
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46/130 | Drifloon | |
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Card text
Blowing Wind
Flip a coin. If heads, put 1 of your Benched Pokémon and all cards attached to it on top of your deck. Shuffle your deck afterward. Ominous Wind 10 |
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47/130 | Dusclops | |
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Card text
Roam
Flip a coin. If heads, put 2 damage counters on each of your opponent’s Pokémon. If tails, put 2 damage counters on 1 of your Pokémon. Gravity Wave 30 |
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48/130 | Elekid | |
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Card text
Baby Evolution
Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. Outlet |
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49/130 | Grotle | |
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Card text
Synthesis
Search your deck for a Grass Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward. Cut 50 |
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50/130 | Haunter | |
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Card text
Hypnosis
The Defending Pokémon is now Asleep. Dream Eater 60 |
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51/130 | Hippopotas | |
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Card text
Yawn
The Defending Pokémon is now Asleep. Sand Attack 10 |
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52/130 | Luxio | |
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Card text
Fasten Claws 10+
Flip a coin. If heads, this attack does 10 damage plus 30 more damage. Thunder Fang 30 |
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53/130 | Machoke | |
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Card text
Karate Chop 40-
Does 40 damage minus 10 damage for each damage counter on Machoke. Seismic Toss 60 |
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54/130 | Magneton | |
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Card text
Tri Attack 20×
Flip 3 coins. This attack does 20 damage times the number of heads. Magnetic Ray 40 |
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55/130 | Mantyke | |
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Card text
Baby Evolution
Once during your turn (before your attack), you may put Mantine from your hand onto Mantyke (this counts as evolving Mantyke) and remove all damage counters from Mantyke. Call for Friends |
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56/130 | Monferno | |
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Card text
Flame Dance 30
Search your discard pile for a Fire Energy card and attach it to Monferno. Fury Swipes 20× |
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57/130 | Nuzleaf | |
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Card text
Dirty Trick
Flip a coin. If heads, discard an Energy card attached to 1 of your opponent’s Pokémon. Razor Wind 40 |
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58/130 | Prinplup | |
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Card text
Water Aqua Shower
Does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Brine |
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59/130 | Rapidash | |
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Card text
Overrun 20
Does 10 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Blaze Up 50 |
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60/130 | Rhydon | |
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Card text
Storm Up 30+
If there is any Stadium card in play, this attack does 30 damage plus 20 more damage. Discard that Stadium card. Crash Impact 60 |
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61/130 | Riolu | |
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Card text
Wild Kick 30
Flip a coin. If tails, this attack does nothing. |
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62/130 | Seaking | |
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Card text
Flail 10×
Does 10 damage times the number of damage counters on Seaking. Horn Drill 50 |
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63/130 | Silcoon | |
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Card text
Grass Harden
During your opponent’s next turn, if Silcoon would be damaged by an attack, prevent that attack’s damage done to Silcoon if that damage is 30 or less. Entangling String 20 |
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64/130 | Staravia | |
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Card text
Whirlwind 20
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Clutch 20 |
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65/130 | Unown A | |
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Card text
ANALYZE
Once during your turn (before your attack), if Unown A is on your Bench, you may look at the top 2 cards of your deck and put them back on top of your deck in any order. Hidden Power 10 |
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66/130 | Unown B | |
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Card text
BOUNCE
Once during your turn (before your attack), if Unown B is on your Bench, you may flip a coin. If heads, discard all cards attached to any 1 of your Unown and shuffle that Pokémon back into your deck. Hidden Power 10 |
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67/130 | Unown C | |
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Card text
CALL
Once during your turn (before your attack), if Unown C is on your Bench, you may flip a coin. If heads, search your deck for any 1 Unown and put it onto your Bench. Shuffle your deck afterward. Hidden Power 10 |
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68/130 | Unown D | |
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Card text
DRAW
Once during your turn (before your attack), if Unown D is on your Bench, you may flip a coin. If heads, each player may draw a card. (You draw your card first.) Hidden Power 10 |
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69/130 | Azurill | |
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Card text
Baby Evolution
Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill. Delivery |
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70/130 | Bidoof | |
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Card text
Amnesia
Choose 1 of the Defending Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn. Scavenge |
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71/130 | Bonsly | |
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Card text
Baby Evolution
Once during your turn (before your attack), you may put Sudowoodo from your hand onto Bonsly (this counts as evolving Bonsly) and remove all damage counters from Bonsly. Fake Tears |
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72/130 | Buizel | |
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Card text
Splash About 10+
If Buizel has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 10 more damage. |
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73/130 | Buneary | |
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Card text
Splash 10
Jump Kick 10 Does 10 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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74/130 | Chatot | |
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Card text
Me First
Draw a card. Tone-Deaf 10 |
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75/130 | Cherubi | |
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Card text
Sleep Powder
The Defending Pokémon is now Asleep. Leech Seed 20 |
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76/130 | Chimchar | |
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Card text
Scratch 10
Ember 30 |
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77/130 | Clefairy | |
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Card text
Sing
The Defending Pokémon is now Asleep. Moon Impact 20+ |
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78/130 | Cleffa | |
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Card text
Baby Evolution
Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. Eeek |
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79/130 | Combee | |
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Card text
Soliciting Nectar
Switch 1 of your opponent’s Benched Pokémon with 1 of the Defending Pokémon. The new Defending Pokémon is now Asleep. Gust 20 |
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80/130 | Duskull | |
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Card text
Disable
Flip a coin. If heads, choose 1 of the Defending Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn. Night Shade 20 |
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81/130 | Electabuzz | |
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Card text
Thunderpunch 30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Electabuzz does 10 damage to itself. Shock Wave 20 |
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82/130 | Gastly | |
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Card text
Pain Payback
Move 1 damage counter from Gastly to 1 of your opponent’s Pokémon. |
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83/130 | Glameow | |
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Card text
Charm
During your opponent’s next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance). Pose 30 |
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84/130 | Goldeen | |
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Card text
Horn Attack 10
Take Down 30 |
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85/130 | Hoothoot | |
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Card text
Hypnosis
The Defending Pokémon is now Asleep. Kick Shot 30 |
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86/130 | Machop | |
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Card text
Low Kick 20
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87/130 | Magnemite | |
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| Card text Metal Metal Sound Flip a coin. If heads, the Defending Pokémon is now Confused. Resonance 20+ |
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88/130 | Marill | ||
| Card text Rollout 10+ If Marill is evolved from Azurill, this attack does 10 damage plus 20 more damage. Splashing Turn 20 |
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89/130 | Meditite | ||
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Card text
Detect
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Meditite during your opponent’s next turn. Meditate 10+ |
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90/130 | Mime Jr. | ||
| Card text Baby Evolution Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr.. Mime |
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91/130 | Misdreavus | ||
| Card text Astonish Choose 1 card from your opponent’s hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Confuse Ray 20 |
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92/130 | Onix | ||
| Card text Tunneling Choose up to 2 of your opponent’s Benched Pokémon. This attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) Onix can’t attack during your next turn. Headbutt 20 |
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93/130 | Piplup | ||
| Card text Peck 10 Water Splash 20+ |
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94/130 | Ponyta | ||
| Card text Tackle 10 Flame Tail 30 |
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95/130 | Rhyhorn | ||
| Card text Horn Attack 10 Take Down 30 |
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96/130 | Roselia | ||
| Card text Toxic Spikes The Defending Pokémon is now Poisoned. If Roselia is evolved from Budew, this attack does 10 damage to the Defending Pokémon. Sweet Spike 10 |
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97/130 | Seedot | ||
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Bide
Flip a coin. If heads, during your opponent’s next turn, if Seedot would be Knocked Out by damage from an attack, Seedot is not Knocked Out and its remaining HP becomes 10 instead. Rollout 20 |
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98/130 | Shinx | ||
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Spark 10
Does 10 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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99/130 | Skorupi | ||
| Card text Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. Pin Missile 10× |
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100/130 | Sneasel | ||
| Card text Double Slap 10× Flip 2 coins. This attack does 10 damage times the number of heads. Feint Attack |
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101/130 | Starly | ||
| Card text Gust 10 Quick Attack 10+ |
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102/130 | Stunky | ||
| Card text Scratch 10 Severe Gas 10 |
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103/130 | Turtwig | ||
| Card text Tackle 10 Razor Leaf 20 |
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104/130 | Wurmple | ||
| Card text Needling Sting 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage. String Shot 10 |
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105/130 | Double Full Heal | T | |
| Card text Remove all Special Conditions from each of your Active Pokémon. |
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106/130 | Energy Restore | T | |
| Card text Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don’t have that many basic Energy cards in your discard pile, put all of them into your hand. |
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107/130 | Energy Switch | T | |
| Card text Move a basic Energy from 1 of your Pokémon to another of your Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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108/130 | Night Pokémon Center | T | |
| Card text Choose 1 of your Pokémon. Flip 2 coins. If both are heads, remove all damage counters from that Pokémon. If both are tails, discard all Energy cards attached to that Pokémon. |
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109/130 | PlusPower | T | |
| Card text Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn. If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). |
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110/130 | Poké Ball | T | |
| Card text Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. You may play as many Item cards as you like during your turn (before your attack). |
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111/130 | Pokédex HANDY910is | T | |
| Card text Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. |
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112/130 | Professor Rowan | Su | |
| Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose 1 card in your hand and shuffle the rest of your cards into your deck. Then, draw 4 cards. (If this is the only card in your hand, you can’t play this card.) |
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113/130 | Rival | Su | |
| Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put other 2 cards on top of your deck. Shuffle your deck afterward. |
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114/130 | Speed Stadium | St | |
| Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. Once during each player’s turn, the player may flip a coin until he or she gets tails. For each heads, that player draws a card. |
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115/130 | Super Scoop Up | T | |
| Card text Flip a coin. If heads, put 1 of your Pokémon and all cards attached to it into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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116/130 | Warp Point | T | |
| Card text If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. |
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117/130 | Energy Search | T | |
| Card text Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack). |
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118/130 | Potion | T | |
| Card text Heal 30 damage from 1 of your Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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119/130 | Switch | T | |
| Card text Switch your Active Pokémon with 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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120/130 | Empoleon LV.X | ||
| Card text Supreme Command Once during your turn (before your attack), you may choose up to 2 cards from your opponent’s hand without looking and put them face down next to the Defending Pokémon. (These cards are not in play or in your opponent’s hand.) At the end of your opponent’s next turn, return those cards to your opponent’s hand. This power can’t be used if Empoleon is affected by a Special Condition. Hydro Impact |
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121/130 | Infernape LV.X | ||
| Card text Burning Head Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose 1 of them, and put it into your hand. Discard the other 2 cards. This power can’t be used if Infernape is affected by a Special Condition. Flare Up 150 Put this card onto your Active Infernape. Infernape LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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122/130 | Torterra LV.X | ||
| Card text Forest Murmurs Once during your turn (before your attack), if you have more Prize cards left than your opponent, you may choose 1 of your opponent’s Benched Pokémon and switch it with 1 of the Defending Pokémon. This power can’t be used if Torterra is affected by a Special Condition. Vigorous Dash 100 Put this card onto your Active Torterra. Torterra LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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123/130 | Grass Energy | ||
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124/130 | Fire Energy | ||
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125/130 | Water Energy | ||
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126/130 | Lightning Energy | ||
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127/130 | Psychic Energy | ||
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128/130 | Fighting Energy | ||
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129/130 | Darkness Energy | ||
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130/130 | Lightning Energy | ||
Other Cards
A new era means a new supporting cast — freshly designed Trainers that would become staples of the Diamond & Pearl years.
Professor Rowan (112/130)
Sinnoh’s resident professor arrives as the era’s new draw Supporter — shuffle your hand back and draw a fresh grip, the reliable engine that kept early DP decks running.
Rival (113/130)
A clever Supporter that draws you cards based on the Prize count — more when you’re behind — introducing the kind of catch-up card the new format was built around.
For Collectors: Most Valuable Cards
The chase is the three debut LV.X cards, backed by the first holos of the shiny new Sinnoh line-up.
Torterra LV.X (122/130)
A debut Level-Up card and the grass starter’s final form — one of the very first LV.X ever printed, and a landmark chase for the new era.
Infernape LV.X (121/130)
The fire starter as a LV.X, digging through your deck for exactly what you need — a fan favourite and a headline pull.
Empoleon LV.X (120/130)
The water starter’s Level-Up form, swiping cards from your opponent’s hand — completing the debut trio of LV.X starters.
Palkia (11/130)
The Pearl mascot legendary in its first main-set card — a striking space-dragon holo and a natural chase for Sinnoh fans.
Dialga (1/130)
The Diamond mascot legendary opens the set — the steel time-dragon in a bold holo, forever paired with Palkia.
Lucario (6/130)
The breakout Sinnoh fighter in its debut-set holo — a hugely popular Pokémon and one of the set’s most-loved cards.
Luxray (7/130)
The electric big cat as a striking holo — a fan favourite that made an immediate impression on collectors.
Electivire (3/130)
The thunder brute rounds out the set’s early holos — a booster-art headliner and a solid chase card.
Most Powerful Cards (Competitive Play)
The new LV.X cards immediately set the tone — powerful upgrades that headlined the format’s first decks.
Empoleon LV.X (120/130)
Supreme Command lets you pluck cards from your opponent’s hand and set them aside — brutal disruption stapled to a sturdy Water attacker.
Infernape LV.X (121/130)
Burning Head digs three deep for the card you need every turn — consistency and firepower in one Level-Up, a real early-format workhorse.
Torterra LV.X (122/130)
Forest Murmurs gusts up an opponent’s Benched Pokémon when you’re ahead on Prizes — letting a strong board snowball into knockouts.
Lucario (6/130)
Aura Sphere snipes the Bench for splash damage while Feint ignores Resistance — a cheap, flexible attacker that saw plenty of competitive play.
Trivia
- Diamond & Pearl launched a brand-new era: the first Generation IV / Sinnoh set in the TCG, with completely redesigned card frames.
- It introduced Pokémon LV.X — “Level-Up” cards you place on a Pokémon already in play to power it up — debuting on the three Sinnoh starters, Empoleon, Infernape and Torterra.
- The set retired Pokémon-ex, closing the door on the mechanic that had defined the previous era (which ended with EX Power Keepers).
- A quiet rules change: Poison-type Pokémon moved from the Grass type to the Psychic type in the card game.
- Its Japanese release, Space-Time Creation, came as two decks — the Diamond Collection and the Pearl Collection.
- Three theme decks launched the era: Terra Firma, Inferno Zone and Royal Frost.
Images & Videos
Opening a Diamond & Pearl booster box — the first Sinnoh set and the debut of Pokémon LV.X.
A tour through Diamond & Pearl packs — new Sinnoh Pokémon and the first LV.X cards.



























































































































