Pokemon TCG: Team Rocket Set

Team Rocket Set
ロケット団
Trading Card Game Set E5 / J4
General information
Cards English: 83
Japanese: 65
Series Original Series
Region Focus Kanto
Previous Expansion Base Set 2
Following Expansion Gym Heroes
Associated Decks Water Devastation
GrassPsychic Trouble
Released English: April 24th, 2000
Japanese: November 21st, 1997
STD Legal Deck? Yes

Quick menu: Overview / Print Versions / Set List / For Collectors / Most Powerful / Trivia / Images & Videos

Pokemon TCG Team Rocket booster packTeam Rocket was released in English on 24 April 2000, the fifth main expansion of the Pokémon Trading Card Game and the first built entirely around the villains. Where Base Set, Jungle and Fossil had all been organised around habitats and fossils — the world of Pokémon as a place to explore — Team Rocket reframed the game around the people trying to exploit it. It was the first Pokémon TCG expansion given over wholly to a criminal organisation — an idea the game liked enough to come back to, first with EX Team Rocket Returns in 2004 and again a quarter of a century later with Destined Rivals in the Scarlet & Violet era.

The set’s central idea is the Dark Pokémon: familiar creatures shown corrupted under Team Rocket’s control. Mechanically they traded away safety for aggression, carrying lower HP than their ordinary counterparts in exchange for harder-hitting attacks that frequently damaged their own user. Visually the change was just as deliberate — darker palettes, meaner expressions, and artwork that made the same Pokémon you had been collecting for a year suddenly look dangerous. For players who knew Team Rocket from the anime and the Game Boy games, seeing Charizard and Blastoise turned against you had an impact no new mechanic could have matched.

Structurally it is an oddity worth understanding before you buy into it. The set runs to 83 cards but is numbered to 82, because Dark Raichu sits outside the count as the game’s first Secret Rare. Cards 1–17 are the holographic rares, 18–31 along with 71, 72 and 80 are their non-holo counterparts, 32–70 cover the Dark Pokémon uncommons and the basics they evolve from, and 73–82 are Trainers and Energy — including three Rocket’s Secret Machine Trainers that appear nowhere else in the game.

Team Rocket was adapted from the Japanese Rocket Gang expansion, which had appeared in November 1997 — a gap of nearly two and a half years, one of the longest of the Wizards era. It also delivered three firsts in a single release: the first Secret Rare, the first holographic Trainer card, and the first holographic Energy card. Few sets have left a longer shadow over how Pokémon cards have been designed since.

Team Rocket’s on the Loose!

The number of criminal incidents involving Pokémon has been on the rise. Some suggest it may have something to do with the rash of Pokémon kidnappings that have been occurring recently.

Pokémon breeders believe that to properly raise and evolve a Pokémon, you have to treat it with love and attention. But what happens if a Pokémon isn’t treated properly? Will it evolve differently? What’s the secret behind this new threat to Pokémon and their trainers?

— Original Wizards of the Coast promotional copy, 2000

Print Versions & Collectors Info

Team Rocket exists in two English printings. 1st Edition carries the black “Edition 1” stamp to the left of the artwork box and is the scarcer of the two; Unlimited followed and is what most surviving product contains. Both printings were produced in holo and non-holo, so a card’s rarity and its edition are separate questions.

Beyond the two main printings, certain cards were issued carrying the Wizards of the Coast gold “W” stamp — Dark Arbok (19/82) and Dark Charmeleon (32/82) are the ones collectors look for. Between edition, holo status and stamp variants, Team Rocket rewards checking exactly which version of a card you are holding before you agree a price on it.

Packaging and pack artwork

Team Rocket shipped in two booster wrappers — one featuring Dark Gyarados, the other the Team Rocket “R” emblem itself — alongside a sealed booster box and a gift pack. It was also the first Pokémon set not to be packaged in cardboard-backed blister packs, a small change that makes surviving sealed product from this era look noticeably different to what came before. (The Italian release was the exception.)

  • Pokemon TCG Team Rocket booster pack — dark gyarados artwork
  • Pokemon TCG Team Rocket booster pack — team rocket artwork
  • Pokemon TCG Team Rocket sealed booster box
  • Pokemon TCG Team Rocket team rocket gift pack

Set List with Pictures

Card Image No. Card name Rarity Card type
1 DarkAlakazam 1/82 Dark Alakazam Rare Holo Psychic
Card text
You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.)
2 DarkArbok 2/82 Dark Arbok Rare Holo Grass
Card text
Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent’s next turn.
3 DarkBlastoise 3/82 Dark Blastoise Rare Holo Water
Card text
Does 30 damage plus 20 more damage for each Water Energy attached to Dark Blastoise but not used to pay for this attack. You can’t add more than 40 damage in this way.
4 DarkCharizard 4/82 Dark Charizard Rare Holo Fire
Card text
Flip a number of coins equal to the number of Fire Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Fire Energy cards attached to Dark Charizard equal to the number of heads
5 DarkDragonite 5/82 Dark Dragonite Rare Holo Colorless
Card text

When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

6 DarkDugtrio 6/82 Dark Dugtrio Rare Holo Fighting
Card text
Whenever your opponent’s Active Pokémon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed.
7 DarkGolbat 7/82 Dark Golbat Rare Holo Grass
Card text
When you play Dark Golbat from your hand, you may choose 1 of your opponent’s Pokémon. If you do, Dark Golbat does 10 damage to that Pokémon.Apply Weakness and Resistance.
8 DarkGyarados 8/82 Dark Gyarados Rare Holo Water
Card text
When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each Water Energy attached to Dark Gyarados to the Pokémon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn’t work if Dark Gyarados is Asleep, Confused, or Paralyzed.
9 DarkHypno 9/82 Dark Hypno Rare Holo Psychic
Card text
Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don’t apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
10 DarkMachamp 10/82 Dark Machamp Rare Holo Fighting
Card text
Your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. This attack can’t be used if your opponent has no Benched Pokémon.
11 DarkMagneton 11/82 Dark Magneton Rare Holo Lightning
Card text
Don’t apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
12 DarkSlowbro 12/82 Dark Slowbro Rare Holo Psychic
Card text
When you play Dark Slowbro from your hand, choose up to 3 Basic Pokémon and/or Evolution cards from your discard pile and put them into your hand.
13 DarkVileplume 13/82 Dark Vileplume Rare Holo Grass
Card text
No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.
14 DarkWeezing 14/82 Dark Weezing Rare Holo Grass
Card text
Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don’t apply Weakness and Resistance.
15 HereComesTeamRocket 15/82 Here Comes Team Rocket! Rare Holo T
Card text
Each player plays with his or her Prize cards face up for the rest of the game.
16 RocketSneakAttack 16/82 Rocket’s Sneak Attack Rare Holo T
Card text
Look at your opponent’s hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.
17 Rainbow Energy 17/102 Rainbow Energy Rare Holo E
Card text
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn’t count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance.)
18 DarkAlakazam 18/82 Dark Alakazam Rare Psychic
Card text
You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.)
19 DarkArbok 19/82 Dark Arbok Rare Grass
Card text
Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent’s next turn.
20 DarkBlastoise 20/82 Dark Blastoise Rare Water
Card text
Does 30 damage plus 20 more damage for each Water Energy attached to Dark Blastoise but not used to pay for this attack. You can’t add more than 40 damage in this way.
21 DarkCharizard 21/82 Dark Charizard Rare Fire
Card text
Flip a number of coins equal to the number of Fire Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Fire Energy cards attached to Dark Charizard equal to the number of heads.
22 DarkDragonite 22/82 Dark Dragonite Rare Colorless
Card text
When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
23 DarkDugtrio 23/82 Dark Dugtrio Rare Fighting
Card text
Whenever your opponent’s Active Pokémon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed.
24 DarkGolbat 24/82 Dark Golbat Rare Grass
Card text
When you play Dark Golbat from your hand, you may choose 1 of your opponent’s Pokémon. If you do, Dark Golbat does 10 damage to that Pokémon.Apply Weakness and Resistance.
25 DarkGyarados 25/82 Dark Gyarados Rare Grass
Card text
When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each Water Energy attached to Dark Gyarados to the Pokémon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn’t work if Dark Gyarados is Asleep, Confused, or Paralyzed.
26 DarkHypno 26/82 Dark Hypno Rare Psychic
Card text
Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don’t apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
27 DarkMachamp 27/82 Dark Machamp Rare Fighting
Card text
Your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. This attack can’t be used if your opponent has no Benched Pokémon.
28 DarkMagneton 28/82 Dark Magneton Rare Lightning
Card text
Don’t apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
29 DarkSlowbro 29/82 Dark Slowbro Rare Psychic
Card text
When you play Dark Slowbro from your hand, choose up to 3 Basic Pokémon and/or Evolution cards from your discard pile and put them into your hand.
30 DarkVileplume 30/82 Dark Vileplume Rare Grass
Card text
No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.
31 Weezing 31/82 Dark Weezing Rare Grass
Card text
Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don’t apply Weakness and Resistance.
32 DarkCharmeleon 32/82 Dark Charmeleon Uncommon Fire
Card text
Use this attack only if there are any Fire Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage).
33 DarkDragonair 33/82 Dark Dragonair Uncommon Colorless
Card text
Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can’t be used if Dark Dragonair is Asleep, Confused, or Paralyzed.
34 DarkElectrode 34/82 Dark Electrode Uncommon Lightning
Card text
Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokémon (in any way you choose). If you have no Benched Pokémon, discard all Energy cards attached to Dark Electrode.
35 DarkFlareon 35/82 Dark Flareon Uncommon Fire
Card text
Does 10 damage plus 10 more damage for each damage counter on Dark Flareon.
36 DarkGloom 36/82 Dark Gloom Uncommon Grass
Card text
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Confused; if tails, your Active Pokémon is now Confused. This power can’t be used if Dark Gloom is Asleep, Confused, or Paralyzed.
37 DarkGolduck 37/82 Dark Golduck Uncommon Water
Card text
Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards.
38 DarkJolteon 38/82 Dark Jolteon Uncommon Lightning
Card text
If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
39 DarkKadabra 39/82 Dark Kadabra Uncommon Psychic
Card text
Once during your turn (before your attack), you may discard a card from your hand in order to draw a card. This power can’t be used if Dark Kadabra is Asleep, Confused, or Paralyzed.
40 DarkMachoke 40/82 Dark Machoke Uncommon Fighting
Card text
Before doing damage, choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can’t be used if your opponent has no Benched Pokémon.
41 DarkMuk 41/82 Dark Muk Uncommon Grass
Card text
As long as Dark Muk is your Active Pokémon, your opponent pays more to retreat his or her Active Pokémon. This power stops working while Dark Muk is Asleep, Confused, or Paralyzed.
42 DarkPersian 42/82 Dark Persian Uncommon Colorless
Card text
Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon. This attack can’t be used if your opponent has no Benched Pokémon.
43 DarkPrimeape 43/82 Dark Primeape Uncommon Fighting
Card text
If Dark Primeape does any damage while it’s Confused (even to itself), it does 30 more damage.
44 DarkRapidash 44/82 Dark Rapidash Uncommon Fire
Card text
You may discard 1 Fire Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
45 DarkVaporeon 45/82 Dark Vaporeon Uncommon Water
Card text
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
46 DarkWartortle 46/82 Dark Wartortle Uncommon Water
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
47 Magikarp 47/82 Magikarp Uncommon Water
Card text
Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward.
48 Porygon 48/82 Porygon Uncommon Colorless
Card text
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.
49 Abra 49/82 Abra Common Psychic
Card text
Shuffle Abra into your deck. (Discard all cards attached to Abra.)
50 Charmander 50/82 Charmander Common Fire
Card text
Once during your turn (before your attack), you may take 1 Fire Energy card attached to 1 of your other Pokémon and attach it to Charmander. This power can’t be used if Charmander is Asleep, Confused, or Paralyzed.
51 DarkRaticate 51/82 Dark Raticate Common Colorless
Card text
Flip a coin. If tails, this attack does nothing.
52 Diglett 52/82 Diglett Common Fighting
Card text
Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
53 Dratini 53/82 Dratini Common Colorless
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
54 Drowzee 54/82 Drowzee Common Psychic
Card text
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Asleep; if tails, your Active Pokémon is now Asleep. The power can’t be used if Drowzee is Asleep, Confused, or Paralyzed.
55 Eevee 55/82 Eevee Common Colorless
Card text
If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
56 Ekans 56/82 Ekans Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
57 Grimer 57/82 Grimer Common Grass
Card text
The Defending Pokémon is now Asleep.
58 Koffing 58/82 Koffing Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
59 Machop 59/82 Machop Common Fighting
Card text
It’s said that not even pro wrestlers can take down a Machop.
60 Magnemite 60/82 Magnemite Common Lightning
Card text
Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench.
61 Mankey 61/82 Mankey Common Fighting
Card text
Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.
62 Meowth 62/82 Meowth Common Colorless
Card text
Choose 1 of your opponent’s Pokémon and flip a coin. If heads, this attack does 20 damage to that Pokémon. Don’t apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
64 Oddish 63/82 Oddish Common Grass
Card text
The Defending Pokémon is now Asleep.
64 Ponyta 64/82 Ponyta Common Fire
Card text
Discard 1 Fire Energy card attached to Ponyta in order to use this attack
65 Psyduck 65/82 Psyduck Common Water
Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Psyduck but not used to pay for this attack. You can’t add more than 20 damage in this way.
66 Rattata 66/82 Rattata Common Colorless
Card text
Once during your turn (before your attack), you may switch 1 of your Prizes with the top card of your deck. This power can’t be used if Rattata is Asleep, Confused, or Paralyzed.
67 Slowpoke 67/82 Slowpoke Common Psychic
Card text
Search your deck for a Psychic Energy card and attach it to Slowpoke. Shuffle your deck afterward.
68 Squirtle 68/82 Squirtle Common Water
Card text
Cute Pokémon that charms people with its innocent eyes. Loves swimming all day long.
69 Voltorb 69/82 Voltorb Common Lightning
Card text
Usually seen only in power plants, it is sometimes seen in towns, apparently using the power lines to travel.
70 Zubat 70/82 Zubat Common Grass
Card text
Lives in dark caves. Can occasionally be seen at night, when it flies in search of food.
71 HereComesTeamRocket 71/82 Here Comes Team Rocket! Rare T
Card text
Each player plays with his or her Prize cards face up for the rest of the game.
72 RocketSneakAttack 72/82 Rocket’s Sneak Attack Rare T
Card text
Look at your opponent’s hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.
73 Thebossesway 73/82 The Boss’s Way Uncommon T
Card text
Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
74 Challenge 74/82 Challenge! Uncommon T
Card text
Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokémon cards and puts them face down onto your Benches. (A player can’t do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up.
75 Digger 75/82 Digger Uncommon T [R]
Card text
Flip a coin. If tails, do 10 damage to your Active Pokémon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokémon. If heads, you flip a coin. Keep doing this until a player gets tails.
76 Imposteroaksrevenge 76/82 Imposter Oak’s Revenge Uncommon T
Card text
Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards.
77 Nightlygarbagerun 77/82 Nightly Garbage Run Uncommon T [R]
Card text
Choose up to 3 Basic Pokémon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck
78 Goopgasattack 78/82 Goop Gas Attack Common T
Card text
All Pokémon Powers stop working until the end of your opponent’s next turn.
79 Sleep 79/82 Sleep! Common T [R]
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
80 Rainbow Energy 80/82 Rainbow Energy Rare E
Card text
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn’t count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance.)
81 Full Heal Energy 81/82 Full Heal Energy Uncommon ColorlessE
Card text
If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed or Poisoned.
Full Heal Energy provides Colorless Energy. (Doesn’t count as a basic Energy card.)
82 Potion Energy 82/82 Potion Energy Uncommon ColorlessE
Card text
If you play this card from your hand, remove 1 damage counter from the Pokémon you attached it to, if it has any.
Potion Energy provides Colorless Energy. (Doesn’t count as a basic Energy card.)
83 DarkRaichu 83/82 Dark Raichu Rare Holo Lightning
Card text
Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent’s Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

For Collectors: Most Valuable Cards

Team Rocket is the most thematically distinctive set of the Wizards era and the one that changed how chase cards work. It is the first Pokémon expansion built entirely around a villain, the first to feature Dark Pokémon, and — most importantly for collectors — the first set in the game’s history to contain a Secret Rare. Every numbered chase card printed since owes something to what happened here.

Structurally it runs to 83 cards numbered to 82. Cards 1–17 are the holographic rares, 18–31 (plus 71, 72 and 80) are their non-holo counterparts, 32–70 cover the Dark Pokémon uncommons and the basics they evolve from, and 73–82 are Trainers and Energy. Both 1st Edition and Unlimited printings exist, with 1st Edition carrying the black “Edition 1” stamp to the left of the art box.

Team Rocket card 83/82

Dark Raichu (83/82)

The most historically important card in the set and one of the most important in the game. Dark Raichu was the first Secret Rare ever printed — a card numbered beyond the set’s stated size, so that pulling one felt like finding something that should not exist. It is also a curiosity of authorship: Dark Raichu was created by Wizards of the Coast rather than Nintendo, and is widely believed to be why the English set took so long to arrive.

Team Rocket card 4/82

Dark Charizard (4/82)

The commercial heart of the set. Charizard’s pull was already established by Base Set, and giving him a sinister repaint under Team Rocket’s control was always going to sell. Consistently the most sought-after non-secret card here.

Team Rocket card 3/82

Dark Blastoise (3/82) and Dark Dragonite (5/82)

The other two headline holos. Both benefit from the same effect as Dark Charizard — familiar, beloved Pokémon rendered darker — and both are core targets for anyone assembling a high-grade holo run.

Team Rocket card 15/82

Here Comes Team Rocket! (15/82)

The first holographic Trainer card in Pokémon TCG history. Easy to overlook next to Dark Charizard, but a genuine milestone card and a smart pickup for collectors who value firsts over popularity.

Team Rocket card 17/82

Rainbow Energy (17/82)

The first holographic Energy card ever printed. Like Here Comes Team Rocket!, its significance is structural rather than aesthetic — and it is priced accordingly, which is exactly what makes it interesting.

The gold W stamp promos

Certain cards were issued with the Wizards of the Coast gold “W” stamp — Dark Arbok (19/82) and Dark Charmeleon (32/82) are the ones to know. Alongside 1st Edition, Unlimited and Prerelease printings, this makes Team Rocket a set where identifying exactly which version you are holding genuinely matters before valuing it.

Vintage prices move constantly. Treat any quoted figure as directional and check live sold comps before buying or selling.

Most Powerful Cards (Competitive Play)

Dark Pokémon were designed as a trade-off: lower HP than their normal counterparts, in exchange for aggressive attacks that often damaged the user. That made most of them interesting rather than dominant. The set’s real competitive legacy sits with a handful of cards that changed what decks were allowed to do at all.

Team Rocket card 30/82

Dark Vileplume (30/82)

The most disruptive card in the set by a wide margin. Its Hay Fever Pokémon Power stopped both players from playing Trainer cards — and in a format where Trainers did most of the heavy lifting, that was closer to a rules change than a card effect. Getting Dark Vileplume into play early could reduce an opponent’s carefully built deck to whatever they happened to be holding. It remains one of the most notorious lock pieces in the game’s history.

Team Rocket card 16/82

Rocket’s Sneak Attack (16/82)

Hand disruption as a Trainer card: look at the opponent’s hand and take a Trainer out of it. Cheap, immediate, and brutal against decks built around a single key Trainer — exactly the kind of card that rewards knowing the metagame.

Team Rocket card 17/82

Rainbow Energy (17/82)

Provided Energy of any type, at the cost of 10 damage to the Pokémon it was attached to. That flexibility made multi-type and splash decks genuinely viable for the first time, and Rainbow Energy went on to become one of the longest-running special Energy concepts in the game.

Team Rocket card 15/82

Here Comes Team Rocket! (15/82)

Turned every Prize card face up for the rest of the game. Purely informational — but perfect information about what your opponent is about to draw is worth a great deal in a format where a single Trainer could swing a game.

The Dark Pokémon trade-off

Worth understanding as a design idea rather than a single card. Dark Pokémon traded HP and safety for damage and speed, and several — Dark Dragonite and Dark Machamp among them — saw real play in aggressive shells. It is the earliest clear example of the TCG deliberately printing a mechanic with a downside baked in, an idea the game has returned to constantly since.

Trivia & Pop Culture

  • Team Rocket was released in English on 24 April 2000 by Wizards of the Coast, as the fifth main expansion. It was adapted from the Japanese Rocket Gang set, which had appeared back in November 1997.
  • The expansion symbol is Team Rocket’s R — the only set symbol taken directly from a villainous organisation.
  • It is the only Pokémon TCG set built entirely around a villain team, drawing on Team Rocket as they appear in both the games and the anime.
  • Dark Raichu (83/82) was the first Secret Rare in Pokémon TCG history — the origin of a convention that now appears in essentially every modern set.
  • Dark Raichu was designed by Wizards of the Coast rather than Nintendo, and is commonly cited as the reason the English release was delayed.
  • The set delivered two other firsts on the same day: the first holographic Trainer (Here Comes Team Rocket!) and the first holographic Energy (Rainbow Energy).
  • Three Rocket’s Secret Machine Trainers appear here and nowhere else in the game.
  • Dark Pokémon were the first mechanic to depict familiar Pokémon as corrupted — lower HP, harsher artwork, and attacks that frequently hurt their own user. The idea resurfaced years later in Pokémon Colosseum and XD as Shadow Pokémon.

Images & Videos

Every card in the Team Rocket set, in official set order — the 82 numbered cards plus the Secret Rare Dark Raichu sitting outside the count at 83. Click any card to open it full size. The gallery works as a visual checklist alongside the set list above: the holographic rares run 1–17, their non-holo counterparts follow, the Dark Pokémon fill the middle of the set, and the Trainers and Energy close it out.

  • Pokemon TCG Team Rocket Dark Alakazam card
  • Pokemon TCG Team Rocket Dark Arbok card
  • Pokemon TCG Team Rocket Dark Blastoise card
  • Pokemon TCG Team Rocket Dark Charizard card
  • Pokemon TCG Team Rocket Dark Dragonite card
  • Pokemon TCG Team Rocket Dark Dugtrio card
  • Pokemon TCG Team Rocket Dark Golbat card
  • Pokemon TCG Team Rocket Dark Gyarados card
  • Pokemon TCG Team Rocket Dark Hypno card
  • Pokemon TCG Team Rocket Dark Machamp card
  • Pokemon TCG Team Rocket Dark Magneton card
  • Pokemon TCG Team Rocket Dark Slowbro card
  • Pokemon TCG Team Rocket Dark Vileplume card
  • Pokemon TCG Team Rocket Dark Weezing card
  • Pokemon TCG Team Rocket Here Comes Team Rocket card
  • Pokemon TCG Team Rocket Rocket Sneak Attack card
  • Pokemon TCG Team Rocket Rainbow Energy card
  • Pokemon TCG Team Rocket Dark Alakazam card
  • Pokemon TCG Team Rocket Dark Arbok card
  • Pokemon TCG Team Rocket Dark Blastoise card
  • Pokemon TCG Team Rocket Dark Charizard card
  • Pokemon TCG Team Rocket Dark Dragonite card
  • Pokemon TCG Team Rocket Dark Dugtrio card
  • Pokemon TCG Team Rocket Dark Golbat card
  • Pokemon TCG Team Rocket Dark Gyarados card
  • Pokemon TCG Team Rocket Dark Hypno card
  • Pokemon TCG Team Rocket Dark Machamp card
  • Pokemon TCG Team Rocket Dark Magneton card
  • Pokemon TCG Team Rocket Dark Slowbro card
  • Pokemon TCG Team Rocket Dark Vileplume card
  • Pokemon TCG Team Rocket Weezing card
  • Pokemon TCG Team Rocket Dark Charmeleon card
  • Pokemon TCG Team Rocket Dark Dragonair card
  • Pokemon TCG Team Rocket Dark Electrode card
  • Pokemon TCG Team Rocket Dark Flareon card
  • Pokemon TCG Team Rocket Dark Gloom card
  • Pokemon TCG Team Rocket Dark Golduck card
  • Pokemon TCG Team Rocket Dark Jolteon card
  • Pokemon TCG Team Rocket Dark Kadabra card
  • Pokemon TCG Team Rocket Dark Machoke card
  • Pokemon TCG Team Rocket Dark Muk card
  • Pokemon TCG Team Rocket Dark Persian card
  • Pokemon TCG Team Rocket Dark Primeape card
  • Pokemon TCG Team Rocket Dark Rapidash card
  • Pokemon TCG Team Rocket Dark Vaporeon card
  • Pokemon TCG Team Rocket Dark Wartortle card
  • Pokemon TCG Team Rocket Magikarp card
  • Pokemon TCG Team Rocket Porygon card
  • Pokemon TCG Team Rocket Abra card
  • Pokemon TCG Team Rocket Charmander card
  • Pokemon TCG Team Rocket Dark Raticate card
  • Pokemon TCG Team Rocket Diglett card
  • Pokemon TCG Team Rocket Dratini card
  • Pokemon TCG Team Rocket Drowzee card
  • Pokemon TCG Team Rocket Eevee card
  • Pokemon TCG Team Rocket Ekans card
  • Pokemon TCG Team Rocket Grimer card
  • Pokemon TCG Team Rocket Koffing card
  • Pokemon TCG Team Rocket Machop card
  • Pokemon TCG Team Rocket Magnemite card
  • Pokemon TCG Team Rocket Mankey card
  • Pokemon TCG Team Rocket Meowth card
  • Pokemon TCG Team Rocket Oddish card
  • Pokemon TCG Team Rocket Ponyta card
  • Pokemon TCG Team Rocket Psyduck card
  • Pokemon TCG Team Rocket Rattata card
  • Pokemon TCG Team Rocket Slowpoke card
  • Pokemon TCG Team Rocket Squirtle card
  • Pokemon TCG Team Rocket Voltorb card
  • Pokemon TCG Team Rocket Zubat card
  • Pokemon TCG Team Rocket Here Comes Team Rocket card
  • Pokemon TCG Team Rocket Rocket Sneak Attack card
  • Pokemon TCG Team Rocket Thebossesway card
  • Pokemon TCG Team Rocket Challenge card
  • Pokemon TCG Team Rocket Digger card
  • Pokemon TCG Team Rocket Imposteroaksrevenge card
  • Pokemon TCG Team Rocket Nightlygarbagerun card
  • Pokemon TCG Team Rocket Goopgasattack card
  • Pokemon TCG Team Rocket Sleep card
  • Pokemon TCG Team Rocket Rainbow Energy card
  • Pokemon TCG Team Rocket Full Heal Energy card
  • Pokemon TCG Team Rocket Potion Energy card
  • Pokemon TCG Team Rocket Dark Raichu card

The complete Team Rocket set, showcased by SuperDuperDani on YouTube
Every Team Rocket Pokémon card ever printed, from the 2000 set through to Destined Rivals, with ThePokePlanet on YouTube