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| Released (English) | 5 May 2017 |
| Released (Japanese) | 17 March 2017 |
| Cards (English) | 169 (145 + 24 secret rares) |
| Cards (Japanese) | 124 — Islands Await You (50) + Alolan Moonlight (50), plus secret rares |
| Series | Sun & Moon (Generation VII) |
| Region focus | Alola |
| Previous expansion | Sun & Moon Base Set |
| Following expansion | Burning Shadows |
| Associated decks | Steel Sun & Hidden Moon |
| Japanese sets | Islands Await You (SM2K) & Alolan Moonlight (SM2L) |

If the Sun & Moon Base Set was the era finding its feet, Guardians Rising is where it hit its stride. Released in May 2017 as the second Sun & Moon expansion, it took the still-new GX mechanic and stacked the set with a genuinely deep, playable line-up — and it dropped in one card that would quietly become the most important printing of the entire era.
The theme is the Tapu, Alola’s four island-guardian deities, who arrive in the TCG here for the first time. Chief among them is Tapu Lele-GX, a card so useful that it wormed its way into very nearly every competitive deck for years — the kind of card players stopped thinking of as a choice and started treating as a cost of doing business. More on why below.
Around it sits a strong supporting cast: Metagross-GX and its self-fuelling metal engine, the gusting menace of Lycanroc-GX, the toolbox tricks of Sylveon-GX, and a full rainbow-rare ladder topped by some of the era’s most admired art. For collectors there are Full Art GX and Supporters, Rainbow “Hyper” Rares, and gold secret Trainers and Energy to chase.
Reception was warm and has aged well: Guardians Rising is widely remembered as one of the stronger, more consequential Sun & Moon sets — the point where the era’s competitive identity really clicked into place.
Island Guardians, Ready for Battle! Visit Alola for Pokémon fun, from the beaches to the mountain peaks—and discover new traditions and new challenges! Meet the island guardians Tapu Koko-GX and Tapu Lele-GX, and sharpen your skills with Kahuna Hala and Captain Mallow! Be amazed by the secret powers of Kommo-o-GX, Lycanroc-GX, Metagross-GX, Sylveon-GX, Toxapex-GX, Vikavolt-GX, and many more! Come to the islands, and seize the power of the Pokémon TCG: Sun & Moon—Guardians Rising expansion!
— Official Pokémon TCG: Sun & Moon—Guardians Rising expansion description
Set Highlights: The Island Guardians Arrive
Alola’s guardian deities arrive. Guardians Rising takes its name from the island guardians of the Sun & Moon games, and it brought the first two — Tapu Koko-GX (47/145) and Tapu Lele-GX (60/145) — to the Pokémon TCG as Pokémon-GX. (Tapu Bulu and Tapu Fini would arrive in later Sun & Moon expansions to complete the quartet.) As the first main set to follow the Sun & Moon Base Set, it leaned hard into the Alola setting the 2016 games had introduced.
Tapu Lele-GX was the card of the era. If you played competitively in 2017, Tapu Lele-GX (60/145) was the card — arguably the most format-warping single of the entire Sun & Moon run. Its Wonder Tag Ability let you search your deck for any Supporter the instant it hit the Bench, turning what used to be a gamble into a guarantee. It slotted into virtually every serious deck for years, quietly bending deckbuilding around itself, and stayed a pricey chase single long after it rotated out.
A deep set beyond the guardians. Guardians Rising also delivered Gardevoir-GX, which anchored one of 2017’s premier decks, alongside Metagross-GX, Lycanroc-GX and a stunning Rainbow-rare Sylveon-GX. Its Elite Trainer Box and the Tapu-themed collection boxes were hot pickups as players raced to add the new guardians to their decks.
Collector spotlight: the Island Guardians-GX Premium Collection. No product captured this era’s love of the Tapus quite like the later Island Guardians-GX Premium Collection — a lavish box that bundled promo versions of all four guardians (Tapu Koko, Lele, Bulu and Fini) with a matching set of collector pins. It isn’t strictly a Guardians Rising product, but it’s the definitive shelf-piece for anyone who fell for the deities this set introduced.
Print Versions & Collectors Info

Guardians Rising boosters held the standard ten cards (plus a code card for the online game), and the English set shipped with four booster wrapper artworks — Tapu Koko, Lycanroc, Alolan Ninetales and Kommo-o. A 36-pack booster box sat at the top of the range, with a Tapu Koko Elite Trainer Box (eight packs, 65 matching sleeves, 45 Energy, dice, markers and a player’s guide) as the collector-friendly option.
Two theme decks gave newcomers a way in: Steel Sun, built around Metagross and Solgaleo, and Hidden Moon, a Psychic/Fire brew. As a modern set there’s no “1st Edition” stamp — every copy is unlimited print — and while it’s long gone from shelves, singles remain easy to track down on the secondary market.


Variations between the Japanese and English language releases

Like every main Sun & Moon expansion, the English Guardians Rising is a merger rather than a translation. In Japan it arrived on 17 March 2017 — nearly two months ahead of the West — as a pair of 50-card “dual” sets, Islands Await You (SM2K) and Alolan Moonlight (SM2L), topped up with cards from the Japanese “Sun & Moon” subset and the Rockruff-GX starter deck.
The Pokémon Company folded all of that into one larger English set of 145 cards (169 with secret rares), against roughly 124 across the Japanese releases. As always the numbering doesn’t line up between regions, and the English set is the bigger of the two.
Set List
The 169-card checklist runs 1–145 for the main set (Full Arts occupy 131–145), then 146–169 for the secret rares — the Rainbow Rares and gold Trainer/Energy cards. Trainer and Energy cards carry no Energy type.
| Card Image | No. | Card name | Rarity | Card type |
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1/145 | Bellsprout | Grass | Common |
| Card text
Vine Whip 30
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2/145 | Weepinbell | Grass | Uncommon |
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Muddy Acid 40 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
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3/145 | Victreebel | Grass | Rare |
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Pollen Hazard 20 — Your opponent’s Active Pokémon is now Burned, Confused, and Poisoned.
Stick and Absorb 80 — Heal 20 damage from this Pokémon. The Defending Pokémon can’t retreat during your opponent’s next turn. |
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4/145 | Petilil | Grass | Common |
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Blot 10 — Heal 10 damage from this Pokémon.
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5/145 | Lilligant | Grass | Rare |
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Petal Blizzard — This attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Petal Dance 40× — Flip 3 coins. This attack does 40 damage for each heads. This Pokémon is now Confused. |
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6/145 | Phantump | Grass | Common |
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Tackle 10
Confuse Ray — Your opponent’s Active Pokémon is now Confused. |
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7/145 | Trevenant | Grass | Rare |
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Poltergeist 30× — Your opponent reveals their hand. This attack does 30 damage for each Trainer card you find there.
Horn Leech 90 — Heal 30 damage from this Pokémon. |
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8/145 | Wimpod | Grass | Common |
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Scamper Away — Shuffle this Pokémon and all cards attached to it into your deck.
Ram 10 |
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9/145 | Golisopod | Grass | Rare Holo |
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Ability — Armor: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Resolute Claws 80+ — If your opponent’s Active Pokémon is a Pokémon-GX or a Pokémon-EX, this attack does 70 more damage (before applying Weakness and Resistance). |
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10/145 | Victini | Fire | Rare Holo |
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Ability — Victory Star: Once during your turn, after you flip any coins for an attack, you may ignore all results of those coin flips and begin flipping those coins again. You can’t use more than 1 Victory Star Ability each turn.
V-Flame 50 |
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11/145 | Litwick | Fire | Common |
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Flickering Flames 10 — Your opponent’s Active Pokémon is now Asleep.
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12/145 | Lampent | Fire | Uncommon |
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Will-O-Wisp 30
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13/145 | Chandelure | Fire | Rare Holo |
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Ability — Shady Move: Once during your turn (before your attack), you may move 1 damage counter from 1 Pokémon to another Pokémon.
Super Singe 50 — Your opponent’s Active Pokémon is now Burned. |
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14/145 | Oricorio | Fire | Rare |
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Passionate Dance — Search your deck for up to 3 Basic Fire Pokémon and put them onto your Bench. Then, shuffle your deck.
Kindle 30 — Discard an Energy from this Pokémon. If you do, discard an Energy from your opponent’s Active Pokémon. |
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15/145 | Salandit | Fire | Common |
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Scratch 10
Venoshock 20+ — If your opponent’s Active Pokémon is Poisoned, this attack does 40 more damage. |
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16/145 | Salazzle | Fire | Rare |
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Ability — Hot Poison: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent’s Active Pokémon Burned and Poisoned.
Flamethrower 90 — Discard an Energy from this Pokémon. |
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17/145 | Turtonator | Fire | Rare |
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Body Slam 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Heat Blast 90 |
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18/145 | Turtonator-GX | Fire | Rare Holo GX |
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Shell Trap 20 — During your opponent’s next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 8 damage counters on the Attacking Pokémon.
Bright Flame 160 — Discard 2 Fire Energy from this Pokémon. Nitro Tank-GX — Attach 5 Fire Energy cards from your discard pile to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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19/145 | Alolan Sandshrew | Water | Common |
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Defense Curl — Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.
Ice Ball 30 |
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20/145 | Alolan Sandslash | Water | Rare |
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Ability — Slush Rush: Once during your turn (before your attack), you may draw a card.
Smash Turn 50 — Switch this Pokémon with 1 of your Benched Pokémon. |
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21/145 | Alolan Vulpix | Water | Common |
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Beacon — Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Icy Snow 20 |
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22/145 | Alolan Ninetales-GX | Water | Rare Holo GX |
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Ice Blade — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Blizzard Edge 160 — Discard 2 Energy from this Pokémon. Ice Path-GX — Move all damage counters from this Pokémon to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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23/145 | Tentacool | Water | Common |
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Sludge Shock 10 — The Defending Pokémon can’t be healed during your opponent’s next turn.
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24/145 | Tentacruel | Water | Uncommon |
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Poison Sting 30 — Your opponent’s Active Pokémon is now Poisoned.
Seething Tentacles 40+ — Flip a coin. If heads, this attack does 40 more damage. If tails, your opponent’s Active Pokémon is now Paralyzed. |
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25/145 | Politoed | Water | Rare Holo |
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Roll Call — Search your deck for a Poliwag, a Poliwhirl, and a Poliwrath, and put them onto your Bench. Then, shuffle your deck.
Hyper Jump 100 — You may shuffle this Pokémon and all cards attached to it into your deck. |
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26/145 | Delibird | Water | Common |
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All the Presents — Flip a coin until you get tails. For each heads, you may search your deck for a card and put it into your hand. Then, shuffle your deck.
Surprise Attack 40 — Flip a coin. If tails, this attack does nothing. |
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27/145 | Carvanha | Water | Common |
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Bite 10
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28/145 | Sharpedo | Water | Rare |
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Jet Headbutt 70
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29/145 | Wailmer | Water | Common |
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Splash 20
Surf 70 |
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30/145 | Wailord | Water | Rare |
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Dive 40 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Open Sea 80 — Heal 30 damage from each of your Water Pokémon. |
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31/145 | Snorunt | Water | Common |
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Chilly 10
Frost Breath 20 |
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32/145 | Glalie | Water | Uncommon |
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Crunch 40 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
Raging Floe 70+ — If this Pokémon has any damage counters on it, this attack does 80 more damage. |
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33/145 | Vanillite | Water | Common |
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Triple Spin 10× — Flip 3 coins. This attack does 10 damage for each heads.
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34/145 | Vanillish | Water | Uncommon |
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Ice Shard 30+ — If your opponent’s Active Pokémon is a Fighting Pokémon, this attack does 30 more damage.
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35/145 | Vanilluxe | Water | Rare |
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Hail — This attack does 20 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Frozen Breath 80 — You may discard 2 Water Energy from this Pokémon. If you do, your opponent’s Active Pokémon is now Paralyzed. |
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36/145 | Alomomola | Water | Uncommon |
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Borne Ashore — Put a Basic Pokémon from either player’s discard pile onto its owner’s Bench.
Hydro Splash 60 |
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37/145 | Wishiwashi | Water | Common |
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Ability — Schooling: Once during your turn (before your attack), you may switch this Pokémon with a Wishiwashi-GX in your hand. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.
Sharpshooting — This attack does 10 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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38/145 | Wishiwashi-GX | Water | Rare Holo GX |
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Water Gun 20
Torrential Vortex 120 — Discard a Special Energy from your opponent’s Active Pokémon. Blue Surge-GX 220 — Move all Energy from this Pokémon to your Benched Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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39/145 | Mareanie | Water | Uncommon |
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Bail Out — Put a Pokémon from your discard pile into your hand.
Rain Splash 10 |
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40/145 | Alolan Geodude | Lightning | Common |
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Rock Polish — During your next turn, this Pokémon has no Retreat Cost.
Rollout 40 |
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41/145 | Alolan Graveler | Lightning | Uncommon |
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Thunder Punch 50+ — Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokémon does 20 damage to itself.
Electrobullet 80 — This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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42/145 | Alolan Golem | Lightning | Rare Holo |
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Electromagnetic Rock Wrecker 80× — Flip a coin for each Lightning Energy attached to this Pokémon. This attack does 80 damage for each heads.
Heavy Slam 200- — This attack does 30 less damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost. |
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43/145 | Helioptile | Lightning | Common |
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Thunder Shock 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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44/145 | Heliolisk | Lightning | Rare |
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Quick Attack 20+ — Flip a coin. If heads, this attack does 20 more damage.
Raging Thunder 120 — This attack does 30 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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45/145 | Vikavolt-GX | Lightning | Rare Holo GX |
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Charge Beam 50 — Attach an Energy card from your discard pile to this Pokémon.
Super Zap Cannon 180 — Discard 2 Energy from this Pokémon. Gigatron-GX — This attack does 60 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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46/145 | Oricorio | Lightning | Rare |
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Feather Dance — During your next turn, this Pokémon’s Pom-Pom Punch attack’s base damage is 100.
Pom-Pom Punch 20 |
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47/145 | Tapu Koko-GX | Lightning | Rare Holo GX |
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Ability — Aero Trail: When you play this Pokémon from your hand onto your Bench during your turn, you may move any number of Lightning Energy from your other Pokémon to this Pokémon. If you do, switch this Pokémon with your Active Pokémon.
Sky-High Claws 130 Tapu Thunder-GX 50× — This attack does 50 damage times the amount of Energy attached to all of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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48/145 | Slowpoke | Psychic | Common |
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Headbutt 10
Whimsy Tackle 60 — Flip a coin. If tails, this attack does nothing. |
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49/145 | Slowbro | Psychic | Uncommon |
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Amnesia 20 — Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
Facade 50+ — If this Pokémon is Burned or Poisoned, this attack does 80 more damage. |
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50/145 | Trubbish | Psychic | Common |
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Stomp Off — Discard the top card of your opponent’s deck.
Drool 30 |
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51/145 | Garbodor | Psychic | Rare |
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Trashalanche 20× — This attack does 20 damage for each Item card in your opponent’s discard pile.
Acid Spray 70 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon. |
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52/145 | Gothita | Psychic | Common |
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Blown Kiss — Put 1 damage counter on 1 of your opponent’s Pokémon.
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53/145 | Gothorita | Psychic | Uncommon |
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Slap 20
Psybeam 30 — Your opponent’s Active Pokémon is now Confused. |
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54/145 | Gothitelle | Psychic | Rare |
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Tractorbeam — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. This attack does 30 damage to the new Active Pokémon.
Link Blast 50+ — If this Pokémon and your opponent’s Active Pokémon have the same amount of Energy attached to them, this attack does 80 more damage. |
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55/145 | Oricorio | Psychic | Rare |
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Ability — Vital Dance: When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Casual Slap 30 |
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56/145 | Oricorio | Psychic | Rare |
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Supernatural Dance — For each Pokémon in your opponent’s discard pile, put 1 damage counter on your opponent’s Pokémon in any way you like.
Revelation Dance 30 — If there is no Stadium card in play, this attack does nothing. |
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57/145 | Toxapex-GX | Psychic | Rare Holo GX |
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Spike Cannon 30× — Flip 4 coins. This attack does 30 damage for each heads.
Super Intense Poison — Your opponent’s Active Pokémon is now Poisoned. Put 10 damage counters instead of 1 on that Pokémon between turns. Total Shelter-GX 150 — Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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58/145 | Mimikyu | Psychic | Rare Holo |
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Filch — Draw 2 cards.
Copycat — If your opponent’s Pokémon used an attack that isn’t a GX attack during their last turn, use it as this attack. |
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59/145 | Dhelmise | Psychic | Rare Holo |
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Ability — Steelworker: Your Metal Pokémon’s attacks do 10 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Anchor Shot 70 — The Defending Pokémon can’t retreat during your opponent’s next turn. |
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60/145 | Tapu Lele-GX | Psychic | Rare Holo GX |
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Ability — Wonder Tag: When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Energy Drive 20× — This attack does 20 damage times the amount of Energy attached to both Active Pokémon. This damage isn’t affected by Weakness or Resistance. Tapu Cure-GX — Heal all damage from 2 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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61/145 | Lunala | Psychic | Rare |
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Shatter Shot 40× — This attack does 40 damage times the amount of Psychic Energy attached to this Pokémon.
Wings of the Moone 130 — Move all Energy from this Pokémon to your Benched Pokémon in any way you like. |
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62/145 | Machop | Fighting | Common |
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Dual Chop 30× — Flip 2 coins. This attack does 30 damage for each heads.
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63/145 | Machop | Fighting | Common |
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Dynamic Chop 50
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64/145 | Machoke | Fighting | Uncommon |
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Ability — Daunting Pose: Prevent all damage done to your Benched Pokémon by your opponent’s attacks. Your opponent’s attacks and Abilities can’t put damage counters on your Benched Pokémon.
Cross Chop 30+ — Flip a coin. If heads, this attack does 30 more damage. |
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65/145 | Machamp | Fighting | Rare Holo |
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Settle the Score 20+ — This attack does 80 more damage for each Prize card your opponent took on their last turn.
Submission 150 — This Pokémon does 30 damage to itself. |
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66/145 | Sudowoodo | Fighting | Uncommon |
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Ability — Roadblock: Your opponent can’t have more than 4 Benched Pokémon. If they have 5 or more Benched Pokémon, they discard Benched Pokémon until they have 4 Pokémon on the Bench. If more than one effect changes the number of Benched Pokémon allowed, use the smaller number.
Rock Throw 40 |
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67/145 | Gligar | Fighting | Common |
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Double Shot — This attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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68/145 | Gliscor | Fighting | Uncommon |
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Finishing Stinger 70 — If your opponent’s Active Pokémon has no damage counters on it before this attack does damage, this attack does nothing.
Guillotine 90 |
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69/145 | Nosepass | Fighting | Common |
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Ram 20
Rising Lunge 30+ — Flip a coin. If heads, this attack does 30 more damage. |
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70/145 | Barboach | Fighting | Common |
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Hook 10
Mud-Slap 20 |
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71/145 | Whiscash | Fighting | Rare |
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Water Pulse 60 — Your opponent’s Active Pokémon is now Asleep.
Landslip 100× — Discard the top 3 cards of your deck. This attack does 100 damage for each Energy card you discarded in this way. |
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72/145 | Pancham | Fighting | Common |
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Karate Chop 60- — This attack does 10 less damage for each damage counter on this Pokémon.
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73/145 | Rockruff | Fighting | Common |
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Corner — The Defending Pokémon can’t retreat during your opponent’s next turn.
Wild Kick 30 — Flip a coin. If tails, this attack does nothing. |
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74/145 | Lycanroc-GX | Fighting | Rare Holo GX |
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Ability — Bloodthirsty Eyes: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Claw Slash 110 Dangerous Rogue-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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75/145 | Mudbray | Fighting | Common |
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Double Kick 30× — Flip 2 coins. This attack does 30 damage for each heads.
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76/145 | Mudsdale | Fighting | Rare Holo |
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Enhanced Stomp 60+ — If this Pokémon has a Pokémon Tool card attached to it, this attack does 60 more damage.
High Horsepower 180 — This Pokémon does 40 damage to itself. |
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77/145 | Minior | Fighting | Rare Holo |
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Swift 20 — This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s Active Pokémon.
Cosmicsplosion 190 — This Pokémon is Knocked Out. |
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78/145 | Murkrow | — | Common |
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Whirlwind 10 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
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79/145 | Honchkrow | — | Rare |
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Feint Attack — This attack does 30 damage to 1 of your opponent’s Pokémon. This damage isn’t affected by Weakness, Resistance, or any other effects on that Pokémon.
Raven’s Claw 10+ — This attack does 10 more damage for each damage counter on all of your opponent’s Pokémon. |
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80/145 | Sableye | — | Uncommon |
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Limitation — Your opponent can’t play any Supporter cards from their hand during their next turn.
Scratch 20 |
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81/145 | Absol | — | Rare Holo |
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Future Sight — Look at the top 4 cards of either player’s deck and put them back in any order.
Doom News — Put all Energy attached to this Pokémon into your hand. At the end of your opponent’s next turn, the Defending Pokémon will be Knocked Out. |
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82/145 | Pangoro | — | Rare |
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Sky Uppercut 70 — This attack’s damage isn’t affected by Resistance.
Magnum Punch 130 |
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83/145 | Beldum | — | Common |
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Core Beam 20 — Discard a Metal Energy from this Pokémon.
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84/145 | Metang | — | Uncommon |
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Ram 20
Core Beam 80 — Discard a Metal Energy from this Pokémon. |
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85/145 | Metagross-GX | — | Rare Holo GX |
| Card text
Ability — Geotech System: Once during your turn (before your attack), you may attach a Psychic or Metal Energy card from your discard pile to your Active Pokémon.
Giga Hammer 150 — This Pokémon can’t use Giga Hammer during your next turn. Algorithm-GX — Search your deck for up to 5 cards and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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86/145 | Probopass | — | Rare |
| Card text
Energy Link 30 — Attach an Energy card from your discard pile to this Pokémon.
Power Gem 120 |
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87/145 | Solgaleo | — | Rare |
| Card text
Shining Arrow — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Fangs of the Sunne 170 — This Pokémon can’t use Fangs of the Sunne during your next turn. |
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88/145 | Clefairy | Fairy | Common |
| Card text
Slap 10
Follow Me — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. |
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89/145 | Clefable | Fairy | Uncommon |
| Card text
Lullaby 20 — Your opponent’s Active Pokémon is now Asleep.
Meteor Mash 60 — During your next turn, this Pokémon’s Meteor Mash attack does 60 more damage (before applying Weakness and Resistance). |
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90/145 | Cottonee | Fairy | Common |
| Card text
Continuous Tumble 10× — Flip a coin until you get tails. This attack does 10 damage for each heads.
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91/145 | Whimsicott | Fairy | Uncommon |
| Card text
The Wages of Fluff — If the Defending Pokémon is Knocked Out during your next turn, take 2 more Prize cards.
Fairy Wind 30 |
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92/145 | Sylveon-GX | Fairy | Rare Holo GX |
| Card text
Magical Ribbon — Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.
Fairy Wind 110 Plea-GX — Put 2 of your opponent’s Benched Pokémon and all cards attached to them into your opponent’s hand. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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93/145 | Comfey | Fairy | Rare Holo |
| Card text
Ability — Flower Shield: Each of your Pokémon that has any Fairy Energy attached to it can’t be affected by any Special Conditions. Remove any Special Conditions affecting those Pokémon.
Sweet Kiss 30 — Your opponent draws a card. |
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94/145 | Goomy | Dragon | Common |
| Card text
Bubble — Flip a coin. If head, your opponent’s Active Pokémon is now Paralyzed.
Tackle 20 |
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95/145 | Sliggoo | Dragon | Uncommon |
| Card text
Division — Search your deck for up to 2 Sliggoo and put them onto your Bench. Then, shuffle your deck.
Tackle 20 |
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96/145 | Goodra | Dragon | Rare Holo |
| Card text
Power Whip — This attack does 20 damage times the amount of Energy attached to this Pokémon to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Beat Slider 130 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon. |
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97/145 | Drampa | Dragon | Rare Holo |
| Card text
Amass — Search your deck for a basic Energy card and attach it to this Pokémon. Then, shuffle your deck.
Power Cyclone 80 — Move an Energy from this Pokémon to 1 of your Benched Pokémon. |
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98/145 | Jangmo o | Dragon | Common |
| Card text
Ability — Bulletproof: This Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance).
Dragon Claw 30 |
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99/145 | Hakamo o | Dragon | Uncommon |
| Card text
Headbutt 30
Dragon Claw 80 |
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100/145 | Kommo o-GX | Dragon | Rare Holo GX |
| Card text
Adamantine Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Shred 130 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. Ultra Uppercut-GX 240 — (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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101/145 | Chansey | Colorless | Common |
| Card text
Bind Wound — Flip a coin. If heads, heal 30 damage from 1 of your Pokémon.
Hammer In 80 |
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102/145 | Blissey | Colorless | Rare Holo |
| Card text
Ability — Fresh Egg: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may heal 80 damage from your Active Pokémon.
Double-Edge 160 — This Pokémon does 80 damage to itself. |
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103/145 | Taillow | Colorless | Common |
| Card text
Reckless Charge 20 — This Pokémon does 10 damage to itself.
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104/145 | Swellow | Colorless | Rare |
| Card text
Agility 20 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Swallow Dive 40+ — If this Pokémon used Agility during your last turn, this attack does 80 more damage. |
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105/145 | Castform | Colorless | Common |
| Card text
Weather Teller — Search your deck for up to 2 Stadium cards, reveal them, and put them into your hand. Then, shuffle your deck.
Water Pulse 30 — Your opponent’s Active Pokémon is now Asleep. |
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106/145 | Rayquaza | Colorless | Rare |
| Card text
Turbo Storm 30 — Attach 2 basic Energy cards from your discard pile to 1 of your Benched Pokémon.
Dragon Claw 80 |
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107/145 | Patrat | Colorless | Common |
| Card text
Glance — Look at the top card of your opponent’s deck.
Tackle 20 |
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108/145 | Watchog | Colorless | Rare |
| Card text
Scrutinize — Look at the top 2 cards of your opponent’s deck, discard 1 of them, and put the other card back.
Slam 60× — Flip 2 coins. This attack does 60 damage for each heads. |
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109/145 | Fletchling | Colorless | Common |
| Card text
Growl — During your opponent’s next turn, the Defending Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance).
Flap 20 |
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110/145 | Fletchinder | Colorless | Uncommon |
| Card text
Flap 20
Razor Wind 40 — Flip a coin. If tails, this attack does nothing. |
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111/145 | Talonflame | Colorless | Rare |
| Card text
Flame Charge 30 — Search your deck for a Fire Energy card and attach it to this Pokémon. Then, shuffle your deck.
Loop-the-Loop 90 — Put all Energy attached to this Pokémon into your hand. |
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112/145 | Stufful | Colorless | Common |
| Card text
Tackle 10
Hammer In 60 |
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113/145 | Bewear | Colorless | Uncommon |
| Card text
Ability — Rake It In: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may draw 3 cards.
Dangerous Blow 60+ — If your opponent’s Active Pokémon is a Basic Pokémon, this attack does 60 more damage. |
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114/145 | Komala | Colorless | Uncommon |
| Card text
Ability — Comatose: As long as this Pokémon is your Active Pokémon, whenever you attach an Energy from your hand to it, it is now Asleep.
Hypno Roll 100 — This attack can be used if this Pokémon is Asleep. If it is not Asleep, this attack does nothing. |
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115/145 | Drampa-GX | Colorless | Rare Holo GX |
| Card text
Righteous Edge 20 — Discard a Special Energy from your opponent’s Active Pokémon.
Berserk 80+ — If your Benched Pokémon have any damage counters on them, this attack does 70 more damage. Big Wheel-GX — Shuffle your hand into your deck. Then, draw 10 cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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116/145 | Aether Paradise Conservation Area | — | Uncommon |
| Card text
Basic Grass and Basic Lightning Pokémon (both yours and your opponent’s) take 30 less damage from the opponent’s attacks (after applying Weakness and Resistance).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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117/145 | Altar of the Moone | — | Uncommon |
| Card text
The Retreat Cost of each Pokémon (both yours and your opponent’s) that has any Psychic or Darkness Energy attached to it is ColorlessColorless less.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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118/145 | Altar of the Sunne | — | Uncommon |
| Card text
Fire Pokémon and Metal Pokémon (both yours and your opponent’s) have no Weakness.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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119/145 | Aqua Patch | — | Uncommon |
| Card text
Attach a Water Energy card from your discard pile to 1 of your Benched Water Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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120/145 | Brooklet Hill | — | Uncommon |
| Card text
Once during each player’s turn, that player may search their deck for a Basic Water Pokémon or Basic Fighting Pokémon and, put it onto their Bench, and shuffle their deck.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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121/145 | Choice Band | — | Uncommon |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The attacks of the Pokémon this card is attached to do 30 more damage to your opponent’s Active Pokémon-GX or Active Pokémon-EX (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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122/145 | Energy Loto | — | Uncommon |
| Card text
Look at the top 7 cards of your deck. You may reveal an Energy card you find there and put it into your hand. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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123/145 | Energy Recycler | — | Uncommon |
| Card text
Shuffle 5 basic Energy cards from your discard pile into your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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124/145 | Enhanced Hammer | — | Uncommon |
| Card text
Discard a Special Energy from 1 of your opponent’s Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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125/145 | Field Blower | — | Uncommon |
| Card text
Choose up to 2 in any combination of Pokémon Tool cards and Stadium cards in play (yours or your opponent’s) and discard them.
You may play as many Item cards as you like during your turn (before your attack). |
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126/145 | Hala | — | Uncommon |
| Card text
Shuffle your hand into your deck. If you have used your GX attack, draw 7 cards. If not, draw 4 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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127/145 | Mallow | — | Uncommon |
| Card text
Search your deck for 2 cards, shuffle your deck, and put those cards on top of your deck in any order.
You may play only 1 Supporter card during your turn (before your attack). |
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128/145 | Max Potion | — | Uncommon |
| Card text
Heal all damage from 1 of your Pokémon. If you do, discard all Energy from that Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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129/145 | Multi Switch | — | Uncommon |
| Card text
Move an Energy from 1 of your Benched Pokémon to your Active Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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130/145 | Rescue Stretcher | — | Uncommon |
| Card text
Choose 1:
• Put a Pokémon from your discard pile into your hand. • Shuffle 3 Pokémon from your discard pile into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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131/145 | Turtonator-GX | Fire | Rare Ultra |
| Card text
Shell Trap 20 — During your opponent’s next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 8 damage counters on the Attacking Pokémon.
Bright Flame 160 — Discard 2 Fire Energy from this Pokémon. Nitro Tank-GX — Attach 5 Fire Energy cards from your discard pile to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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132/145 | Alolan Ninetales-GX | Water | Rare Ultra |
| Card text
Ice Blade — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Blizzard Edge 160 — Discard 2 Energy from this Pokémon. Ice Path-GX — Move all damage counters from this Pokémon to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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133/145 | Wishiwashi-GX | Water | Rare Ultra |
| Card text
Water Gun 20
Torrential Vortex 120 — Discard a Special Energy from your opponent’s Active Pokémon. Blue Surge-GX 220 — Move all Energy from this Pokémon to your Benched Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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134/145 | Vikavolt-GX | Lightning | Rare Ultra |
| Card text
Charge Beam 50 — Attach an Energy card from your discard pile to this Pokémon.
Super Zap Cannon 180 — Discard 2 Energy from this Pokémon. Gigatron-GX — This attack does 60 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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135/145 | Tapu Koko-GX | Lightning | Rare Ultra |
| Card text
Ability — Aero Trail: When you play this Pokémon from your hand onto your Bench during your turn, you may move any number of Lightning Energy from your other Pokémon to this Pokémon. If you do, switch this Pokémon with your Active Pokémon.
Sky-High Claws 130 Tapu Thunder-GX 50× — This attack does 50 damage times the amount of Energy attached to all of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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136/145 | Toxapex-GX | Psychic | Rare Ultra |
| Card text
Spike Cannon 30× — Flip 4 coins. This attack does 30 damage for each heads.
Super Intense Poison — Your opponent’s Active Pokémon is now Poisoned. Put 10 damage counters instead of 1 on that Pokémon between turns. Total Shelter-GX 150 — Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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137/145 | Tapu Lele-GX | Psychic | Rare Ultra |
| Card text
Ability — Wonder Tag: When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Energy Drive 20× — This attack does 20 damage times the amount of Energy attached to both Active Pokémon. This damage isn’t affected by Weakness or Resistance. Tapu Cure-GX — Heal all damage from 2 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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138/145 | Lycanroc-GX | Fighting | Rare Ultra |
| Card text
Ability — Bloodthirsty Eyes: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Claw Slash 110 Dangerous Rogue-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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139/145 | Metagross-GX | — | Rare Ultra |
| Card text
Ability — Geotech System: Once during your turn (before your attack), you may attach a Psychic or Metal Energy card from your discard pile to your Active Pokémon.
Giga Hammer 150 — This Pokémon can’t use Giga Hammer during your next turn. Algorithm-GX — Search your deck for up to 5 cards and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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140/145 | Sylveon-GX | Fairy | Rare Ultra |
| Card text
Magical Ribbon — Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.
Fairy Wind 110 Plea-GX — Put 2 of your opponent’s Benched Pokémon and all cards attached to them into your opponent’s hand. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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141/145 | Kommo o-GX | Dragon | Rare Ultra |
| Card text
Adamantine Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Shred 130 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. Ultra Uppercut-GX 240 — (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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142/145 | Drampa-GX | Colorless | Rare Ultra |
| Card text
Righteous Edge 20 — Discard a Special Energy from your opponent’s Active Pokémon.
Berserk 80+ — If your Benched Pokémon have any damage counters on them, this attack does 70 more damage. Big Wheel-GX — Shuffle your hand into your deck. Then, draw 10 cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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143/145 | Hala | — | Rare Ultra |
| Card text
Shuffle your hand into your deck. If you have used your GX attack, draw 7 cards. If not, draw 4 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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144/145 | Hau | — | Rare Ultra |
| Card text
Draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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145/145 | Mallow | — | Rare Ultra |
| Card text
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
You may play only 1 Supporter card during your turn (before your attack). |
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146/145 | Decidueye-GX | Grass | Rare Secret |
| Card text
Ability — Feather Arrow: Once during your turn (before your attack), you may put 2 damage counters on 1 of your opponent’s Pokémon.
Razor Leaf 90 Hollow Hunt-GX — Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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147/145 | Incineroar-GX | Fire | Rare Secret |
| Card text
Hustling Strike 10+ — This attack does 20 more damage for each of your Benched Fire Pokémon.
Tiger Swing 80+ — Flip 2 coins. This attack does 50 more damage for each heads. Burning Slam-GX 200 — Your opponent’s Active Pokémon is now Burned. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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148/145 | Turtonator-GX | Fire | Rare Secret |
| Card text
Shell Trap 20 — During your opponent’s next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 8 damage counters on the Attacking Pokémon.
Bright Flame 160 — Discard 2 Fire Energy from this Pokémon. Nitro Tank-GX — Attach 5 Fire Energy cards from your discard pile to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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149/145 | Primarina-GX | Water | Rare Secret |
| Card text
Bubble Beat 10+ — This attack does 20 more damage times the amount of Water Energy attached to your Pokémon.
Roaring Seas 120 — Discard an Energy from your opponent’s Active Pokémon. Grand Echo-GX — Heal all damage from all of your Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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150/145 | Alolan Ninetales-GX | Water | Rare Secret |
| Card text
Ice Blade — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Blizzard Edge 160 — Discard 2 Energy from this Pokémon. Ice Path-GX — Move all damage counters from this Pokémon to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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151/145 | Wishiwashi-GX | Water | Rare Secret |
| Card text
Water Gun 20
Torrential Vortex 120 — Discard a Special Energy from your opponent’s Active Pokémon. Blue Surge-GX 220 — Move all Energy from this Pokémon to your Benched Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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152/145 | Vikavolt-GX | Lightning | Rare Secret |
| Card text
Charge Beam 50 — Attach an Energy card from your discard pile to this Pokémon.
Super Zap Cannon 180 — Discard 2 Energy from this Pokémon. Gigatron-GX — This attack does 60 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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153/145 | Tapu Koko-GX | Lightning | Rare Secret |
| Card text
Ability — Aero Trail: When you play this Pokémon from your hand onto your Bench during your turn, you may move any number of Lightning Energy from your other Pokémon to this Pokémon. If you do, switch this Pokémon with your Active Pokémon.
Sky-High Claws 130 Tapu Thunder-GX 50× — This attack does 50 damage times the amount of Energy attached to all of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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154/145 | Toxapex-GX | Psychic | Rare Secret |
| Card text
Spike Cannon 30× — Flip 4 coins. This attack does 30 damage for each heads.
Super Intense Poison — Your opponent’s Active Pokémon is now Poisoned. Put 10 damage counters instead of 1 on that Pokémon between turns. Total Shelter-GX 150 — Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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155/145 | Tapu Lele-GX | Psychic | Rare Secret |
| Card text
Ability — Wonder Tag: When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Energy Drive 20× — This attack does 20 damage times the amount of Energy attached to both Active Pokémon. This damage isn’t affected by Weakness or Resistance. Tapu Cure-GX — Heal all damage from 2 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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156/145 | Lycanroc-GX | Fighting | Rare Secret |
| Card text
Ability — Bloodthirsty Eyes: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Claw Slash 110 Dangerous Rogue-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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157/145 | Metagross-GX | — | Rare Secret |
| Card text
Ability — Geotech System: Once during your turn (before your attack), you may attach a Psychic or Metal Energy card from your discard pile to your Active Pokémon.
Giga Hammer 150 — This Pokémon can’t use Giga Hammer during your next turn. Algorithm-GX — Search your deck for up to 5 cards and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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158/145 | Sylveon-GX | Fairy | Rare Secret |
| Card text
Magical Ribbon — Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.
Fairy Wind 110 Plea-GX — Put 2 of your opponent’s Benched Pokémon and all cards attached to them into your opponent’s hand. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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159/145 | Kommo o-GX | — | Rare Secret |
| Card text
Adamantine Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Shred 130 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. Ultra Uppercut-GX 240 — (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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160/145 | Drampa-GX | Colorless | Rare Secret |
| Card text
Righteous Edge 20 — Discard a Special Energy from your opponent’s Active Pokémon.
Berserk 80+ — If your Benched Pokémon have any damage counters on them, this attack does 70 more damage. Big Wheel-GX — Shuffle your hand into your deck. Then, draw 10 cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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161/145 | Aqua Patch | — | Rare Secret |
| Card text
Attach a Water Energy card from your discard pile to 1 of your Benched Water Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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162/145 | Enhanced Hammer | — | Rare Secret |
| Card text
Discard a Special Energy from 1 of your opponent’s Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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163/145 | Field Blower | — | Rare Secret |
| Card text
Choose up to 2 in any combination of Pokémon Tool cards and Stadium cards in play (yours or your opponent’s) and discard them.
You may play as many Item cards as you like during your turn (before your attack). |
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164/145 | Max Potion | — | Rare Secret |
| Card text
Heal all damage from 1 of your Pokémon. If you do, discard all Energy from that Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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165/145 | Rare Candy | — | Rare Secret |
| Card text
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it. You can’t use this card during your first turn or on a Basic Pokémon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack). |
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166/145 | Double Colorless Energy | Colorless | Rare Secret |
| Card text
Double Colorless Energy provides ColorlessColorless Energy.
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167/145 | Grass Energy | Grass | Rare Secret |
| Card text
—
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168/145 | Lightning Energy | Lightning | Rare Secret |
| Card text
—
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169/145 | Fighting Energy | Fighting | Rare Secret |
| Card text
—
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Other Cards
Plenty of Guardians Rising-era cards live outside the numbered set:
Promos. The island-guardian theme spilled into a run of SM Black Star Promos: the chase Tapu Koko (SM30 / SM31) from the Tapu Koko Figure Collection and Pin Collection, plus Tapu Koko-GX (SM33) and Tapu Bulu-GX (SM32) in the Island Guardians tins. Around them sat prerelease promos Alolan Sandslash (SM18), Oricorio (SM19), Mudsdale (SM20) and Drampa (SM21), and blister promos Lurantis (SM25), Tsareena (SM26), Turtonator (SM27) and Vikavolt (SM28). None carry a /145 number.
Theme-deck cards. The two theme decks — Steel Sun (Metal/Psychic) and Hidden Moon (Psychic/Fire) — were mostly base-set reprints, each headlined by an alternate-art holo Solgaleo or Lunala, with Dhelmise and Mimikyu as deck standouts.
Japanese-only cards. Because the English set is a superset of Islands Await You and Alolan Moonlight (plus subset cards), the regions never line up card-for-card — a handful of Japanese prints landed in the West only in later Sun & Moon sets.
For Collectors: Most Valuable Cards
Two different value stories run through this set: the card everyone wants, and the cards that happen to be rarest. They don’t perfectly overlap, so we’ll separate them — and as always, values move, so check live sold and graded comps for the exact card and variant.
Tapu Lele-GX (60 / FA 137 / Rainbow 155)
The most famous card in the set by a mile, wanted in every finish — regular, Full Art and Rainbow. Because it saw play in almost everything (see below), demand has stayed remarkably durable. If a collector says “Guardians Rising,” this is usually the card they picture.
Sylveon-GX — Rainbow Secret Rare (158)
On pure price, the rainbow Sylveon-GX is often the set’s top card — an Eeveelution, a striking Fairy-type rainbow finish, and a perennial collector target. Its Full Art (134) is a strong secondary chase.
Metagross-GX
A mid-tier chase that punches above its weight thanks to its tournament pedigree. The Full Art and Rainbow versions are the ones to want; the regular is affordable and still a great-looking holo.
Condition is everything on the rainbow and full-art cards — the textured foil shows whitening and scratches readily, so clean high grades are scarcer than the print run suggests.
Most Powerful Cards (Competitive Play)
Tapu Lele-GX (60/145) — the card that defined an era
It’s hard to overstate this one. Tapu Lele-GX’s Wonder Tag Ability — not a GX attack, note, but an Ability — let you search your deck for any Supporter and put it into your hand the moment you benched it. With the previous consistency engine (Shaymin-EX) newly rotated out, that on-demand tutoring filled the gap and then some: need the perfect N, a Guzma or a Professor Sycamore right now? Bench a Tapu Lele-GX. Its colourless Energy Drive attack meant it could even swing in a pinch in any deck. The verdict of the day summed it up: there’s no deck that can’t play Tapu Lele-GX. It became a near-universal one-or-two-of for its entire legality window.
Metagross-GX (85/145)
A genuine top-tier deck on its own. Geotech System attached a Metal Energy from hand every turn (and healed Metagross when it did), giving the Metagross/Solgaleo-GX archetype a self-contained acceleration-and-healing engine that ground opponents down.
Lycanroc-GX (74/145)
The gust artist. Bloodthirsty Eyes dragged a Benched Pokémon into the Active spot on evolution, letting you pick off the target you wanted — a backbone of the Lycanroc-GX / Zoroark-GX and Lycanroc / Buzzwole decks that ruled 2017–18.
Sylveon-GX (92/145)
A control-leaning toolbox. Magical Ribbon dug three cards out of your deck for a single Fairy Energy, while the Plea-GX attack bounced two of the opponent’s Benched Pokémon — and everything on them — back to hand, a brutal tempo swing.
Honourable mention to the non-GX Vikavolt, whose Strong Charge Ability accelerated Grass and Lightning Energy and powered the Vikavolt / Tapu Bulu-GX decks.
One card to keep straight: the famous splashable Tapu Koko that spread damage across the whole Bench is the SM30 promo, handed out around the same time — not part of this set. Guardians Rising contains Tapu Koko-GX (#47), a different, chunkier card.
Trivia & Pop Culture
Where the era clicked. Collectors and players alike tend to rate Guardians Rising well above the base set that preceded it. The base set introduced GX; Guardians Rising is where the mechanic got the deck-defining cards that made the format sing.
The Shaymin-EX vacuum. Tapu Lele-GX didn’t arrive in a bubble — it landed just as the old draw-engine Shaymin-EX rotated out of Standard. It slotted straight into that hole and quietly became the most format-defining card of the Sun & Moon years.
Guardians of Alola. The set leans hard into the island-guardian mythology, and it’s a clean hook: four regional deities, one very good Psychic fairy, and a lot of binder-worthy rainbow art. Most of the era’s GX renders, Tapu Lele-GX included, came from the digital studio 5ban Graphics.
The next set, Burning Shadows, would keep the momentum going with Gardevoir-GX and a certain fire-breathing chase card.
Images & Videos
A collection of media from Guardians Rising, the second Sun & Moon expansion and the set that handed Tapu Lele-GX to the competitive scene. Below you’ll find the full card gallery, booster and box artwork, plus opening and gameplay videos.

A full set review and a values rundown:
Guardians Rising Complete Set Review with OmniPoke on YouTube.
How Much Are Guardians Rising Pokemon Cards Worth? with PrimetimePokemon on YouTube.















































































































































































