Machop (#0066) – Pokédex

Machop official artwork

No. 0066 · Generation I · Superpower Pokémon

Machop

ワンリキーWanrikī · From 腕力 wanryoku – 'arm strength' or physical strength – read as 腕 wan (arm) and 力 riki (strength); its trademarked spelling is Wanriky.

The Superpower Pokémon · Fighting type · first seen in Pokémon Red & Green (1996)

TypeFighting
WeaknessesFlyingPsychicFairy
Height0.8 m (2′07″)
Weight19.5 kg (43 lb)
Gender♂ 75% · ♀ 25%
AbilitiesGuts, No Guard, SteadfastHidden

01Overview

Meet Machop

Everything you need to know about the Superpower Pokémon — the creature behind the number.

Machop is the gym rat of the Pokémon world. The Superpower Pokémon is a small, blue-grey humanoid about the size of a young child, with three brown ridges along the top of its head, big red eyes, a flat face and three thin, rib-like stripes on each side of its chest. Look closely and you'll even spot a short, stubby tail – one of a few reptilian touches on what is otherwise a pint-sized bodybuilder.

Every inch of it is muscle, and not the ordinary kind: Machop's muscles never get sore, never cramp and never tire, however hard it pushes them. Just as well, because pushing hard is all Machop wants to do. It passes the time lifting boulders, hefts Graveler about as if they were barbells and studies every style of martial art going. For all its small size, it is said to be able to hurl a hundred grown-ups, or hoist a sumo wrestler onto its shoulders with ease.

“Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups.”

Pokédex · Pokémon Red (Japan), Green (Japan), FireRed, Y, Sword & Legends: Z-A · 1996

Machop live in the mountains, away from people, and some set off to travel the world in search of new fighting styles to master. Its dedication grows right along with its muscles – watching them swell day by day only spurs it on – and it is never satisfied, even after training all day long. Instinct steers it towards highly nutritious food that builds muscle efficiently, and once it has trained with its friends long enough to feel confident, it goes looking for a Makuhita to take on.

One of the original 151, Machop has been #066 since Red and Green in 1996; an early working name was simply 'Karate'. At level 28 it becomes the belted Machoke, which turns into four-armed Machamp when traded – and since Sword and Shield, Machamp can even Gigantamax. In Hoenn, Gym Leader Brawly brings a Machop to his Dewford Gym battles in Ruby, Sapphire, Emerald, Omega Ruby and Alpha Sapphire.

Fans love Machop for its earnest, can-do spirit. It is the series' dependable labourer, stomping ground flat on building sites and turning up wherever there's heavy lifting to be done, yet it has a soft side too: in Pokémon: Twilight Wings, Bea's Machop cheers up its worn-out Trainer with a snack. Small, sincere and seriously strong, it's the training partner everyone wishes they had.

How big is Machop?

Machop silhouette
Machop0.8 m (2′07″)
Trainer1.60 m (5′03″)

At 0.8 m (2′07″), Machop stands about as tall as a toddler – a little under kitchen-worktop height – and at 19.5 kg (43.0 lb) it weighs about the same as a suitcase packed right up to a 20 kg baggage allowance. Not bad for something that can throw a hundred adults.

Evolution

Machop
Machop
#0066
Level 28
Machoke
#0067
Trade (or a Linking Cord in Legends: Arceus)
Machamp
#0068
Gigantamax Machamp official artwork
Gigantamax MachampSword & Shield (2019); Max Battles in Pokémon GO — A Machamp with the Gigantamax factor towers 25 m or more and fights with its own Fighting-type G-Max Move, G-Max Chi Strike.

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02In the Pokédex's words

Machop's Pokédex entries

20 different entries across 46 games, from 1996 to 2022. Here is how the Pokédex has described Machop over the years, in the order the games came out.

Generation I

Kanto Pokédex
Red (Japan)Green (Japan)FireRedYSwordLegends: Z-A1996

Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups.

Kanto Pokédex

Kanto Pokédex
Blue (Japan)RedBlueLeafGreen1996

Loves to build its muscles. It trains in all styles of martial arts to become even stronger.

Kanto Pokédex

Kanto Pokédex
YellowLet's Go, Pikachu!Let's Go, Eevee!1998

Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough.

Kanto Pokédex

Kanto Pokédex
Stadium1999

Its whole body is covered with muscles, so it can raise bulges anywhere. It can throw a hundred adults.

Kanto Pokédex

Generation II

Johto Pokédex
GoldStadium 2HeartGoldShield1999

Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.

Johto Pokédex

Johto Pokédex
SilverStadium 2SoulSilver1999

It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long.

Johto Pokédex

Johto Pokédex
Crystal2000

It trains by lifting rocks in the mountains. It can even pick up a Graveler with ease.

Johto Pokédex

Generation III

Hoenn Pokédex
RubyOmega RubyPokémon GO2002

Machop's muscles are special—they never get sore no matter how much they are used in exercise. This Pokémon has sufficient power to hurl a hundred adult humans.

Hoenn Pokédex

Hoenn Pokédex
SapphireAlpha Sapphire2002

Machop exercises by hefting around a Graveler as if it were a barbell. There are some Machop that travel the world in a quest to master all kinds of martial arts.

Hoenn Pokédex

Hoenn Pokédex
Emerald2004

It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.

Hoenn Pokédex

Capture Styler (Pokémon Ranger series)
Pokémon Ranger2006

Machop packs a lot of power in its small body. It can easily shatter small Rocks.

Capture Styler (Pokémon Ranger series)

Generation IV

Sinnoh Pokédex
DiamondXBrilliant DiamondPokopia2006

It hefts a Graveler repeatedly to strengthen its entire body. It uses every type of martial arts.

Sinnoh Pokédex

Sinnoh Pokédex
PearlShining Pearl2006

Its muscles never cramp however much it trains. It lives in the mountains away from humans.

Sinnoh Pokédex

Capture Styler (Pokémon Ranger series)
Pokémon Ranger: Shadows of Almia2008

It attacks by punching and launching orbs of aura power.

Capture Styler (Pokémon Ranger series)

Sinnoh Pokédex
PlatinumBlackWhiteBlack 2White 22008

Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.

Sinnoh Pokédex

Generation VII

Rotom Pokédex
Sun2016

It loves working out. As it gazes at its muscles, which continue to swell day by day, it becomes more and more dedicated to its training.

Rotom Pokédex

Rotom Pokédex
Moon2016

With its superhuman strength, it's able to throw a hundred people all at the same time. Its strength comes from lifting Graveler every day.

Rotom Pokédex

Rotom Pokédex
Ultra Sun2017

Once this Pokémon has gained enough confidence and muscle from training with its friends, it challenges Makuhita to a battle.

Rotom Pokédex

Rotom Pokédex
Ultra Moon2017

It likes food that's highly nutritious because its instincts drive it to build muscle efficiently.

Rotom Pokédex

Generation VIII

Hisui Pokédex
Legends: Arceus2022

Though as small as a child, it has strength enough to easily throw a well-built adult. Striving to become ever stronger, Machop trains by carrying a Graveler on its shoulders.

Hisui Pokédex

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03Stats, moves & where to find it

Machop in the video games

Base stat total 305 · 24 core-series games · 30 spin-offs · every move it learns, generation by generation.

Base stats

HP70
Attack80
Defence50
Sp. Atk35
Sp. Def35
Speed35
Total305

Machop's base stats have never changed: 70 HP, 80 Attack, 50 Defense, 35 Sp. Atk, 35 Sp. Def and 35 Speed, a total of 305 built on raw power. In Red, Green, Blue and Yellow it had a single Special stat of 35; when Gold and Silver split Special in two, Sp. Atk and Sp. Def both kept that 35. Its base experience yield was 88 in Generations I–III and 75 in Generation IV, and has been 61 since; its base friendship dropped from 70 (Generations II–VII) to 50. In HeartGold and SoulSilver's Pokéathlon it rates 3 stars for Speed and Power (up to 4), 2 for Stamina (up to 3) and Jump, but just 1 for Technique (up to 3).

Abilities

  • Gutssince Gen III
    When Machop is hit with a status condition such as poison, paralysis or a burn, its Attack jumps by half – and a burn can't sap its power.
  • No Guardsince Gen IV
    Every move Machop uses – and every move aimed at it – is guaranteed to hit.
  • SteadfastHidden abilitysince Gen V
    Each time Machop flinches, it digs in and its Speed rises.

Type matchups

How hard each attacking type hits a Fighting Pokémon.

×2WeakFlyingPsychicFairy
×1NeutralNormalFireWaterElectricGrassIceFightingPoisonGroundGhostDragonSteel
×½ResistsBugRockDark

In Generation I Machop was weak only to Flying and Psychic and resisted Bug and Rock. Gold and Silver added a resistance to the new Dark type, and X & Y made it weak to the new Fairy type (2013).

Training & breeding

Catch rate
180
Base friendship
50
Base experience
61
Growth rate
Medium Slow
EV yield
1 Attack
Egg groups
Human-Like
Egg cycles
20
Colour
Grey
Gender ratio
75% male
Body shape
bipedal, tailed
Kanto (RBY/FRLG/LGPE)#066Johto (GSC)#140Johto (HGSS)#142Hoenn (RSE)#073Hoenn (ORAS)#075Sinnoh (DP/Pt/BDSP)#040Coastal Kalos (X & Y)#057Alola (Sun & Moon)#095Alola (Ultra Sun & Ultra Moon)#117Galar (Sword & Shield)#138Hisui (Legends: Arceus)#154Lumiose (Legends: Z-A)#125Pokopia#156

Where to find Machop

Game Year How to get it
Red & Green 1996 Wild in Rock Tunnel and on Victory Road, in both versions
Blue (Japan) 1996 Wild in Rock Tunnel and on Victory Road
Red & Blue 1998 Wild in Rock Tunnel and on Victory Road, in both versions
Yellow 1998 Wild on Route 10 and in Rock Tunnel
Gold & Silver 1999 Wild in Mt. Mortar in Johto and Rock Tunnel in Kanto; in-game trade for a Drowzee at the Goldenrod Department StoreThe traded Machop arrives holding a Gold Berry.
Crystal 2000 Wild in Mt. Mortar (morning and day) and Rock Tunnel; in-game trade for an Abra at the Goldenrod Department Store
Ruby & Sapphire 2002 Wild on Route 112, in Fiery Path and on Jagged PassGym Leader Brawly uses a Lv. 17 Machop alongside his Makuhita at the Dewford Gym.
FireRed & LeafGreen 2004 Wild on Mt. Ember, in Rock Tunnel and on Victory Road
Emerald 2004 Wild in Fiery Path and on Jagged PassBrawly's Dewford Gym team: a Lv. 16 Machop, a Lv. 16 Meditite and a Lv. 19 Makuhita.
Diamond & Pearl 2006 Wild on Routes 207, 208 and 210 and in Mt. CoronetIt can also be brought over from a Game Boy Advance game through Pal Park, where it turns up in the Mountain area.
Platinum 2008 Wild on Routes 206, 207, 210 and 211 and in Mt. Coronet
HeartGold & SoulSilver 2009 Wild in Cliff Cave, Mt. Mortar and Rock Tunnel and in the Johto Safari Zone's Wasteland; in-game trade for a Drowzee at the Goldenrod Department StoreThe traded Machop holds a Macho Brace. Pokéwalker owners can also find Machop on the Rugged Road, Dim Cave and Scary Cave routes.
Black & White 2010 White: wild in White Forest. Black: trade or Poké Transfer onlyPokémon Dream World's Rugged Mountain also offered it.
Black 2 & White 2 2012 Trade only
X & Y 2013 Wild in Glittering Cave
Omega Ruby & Alpha Sapphire 2014 Wild on Route 112, in Fiery Path and on Jagged PassBrawly brings a Lv. 14 Machop to the Dewford Gym.
Sun & Moon 2016 Wild in Ten Carat Hill's Farthest Hollow; in-game trade for a Spearow on Route 2The traded Machop holds an X Attack.
Ultra Sun & Ultra Moon 2017 Wild in Ten Carat Hill's Farthest HollowKahuna Hala's grand trial team includes a Machop.
Let's Go, Pikachu! & Let's Go, Eevee! 2018 Wild in Rock Tunnel and on Victory Road
Sword & Shield 2019 Wild on Route 3 and in the Wild Area (North and South Lake Miloch, Watchtower Ruins, Giant's Seat, Giant's Mirror and Stony Wilderness), plus Max Raid BattlesThese are the games in which Machamp gained its Gigantamax form.
Brilliant Diamond & Shining Pearl 2021 Wild on Routes 207, 208 and 210 and in Mt. Coronet; Grand Underground (Spacious Cave, Grassland Cave, Whiteout Cave and Sunlit Cavern)
Legends: Arceus 2022 Obsidian Fieldlands (Oreburrow Tunnel, near Obsidian Falls), Cobalt Coastlands (near Ginkgo Landing, Castaway Shore), Coronet Highlands (Bolderoll Ravine, near Cloudcap Pass) and Alabaster Icelands (Icebound Falls, Arena's Approach, Snowfall Hot Spring)It also shows up in mass outbreaks in the Coronet Highlands and Alabaster Icelands.
Scarlet & Violet 2022 Unobtainable
Legends: Z-A 2025 Wild in Wild Zone 12 (Bleu District) and Wild Zone 8 (Jaune District)Mega Dimension DLC: also in Hyperspace Lumiose's 1★ and 3★ Fighting-type wild zones.

Sprites through the ages

Machop sprite from Pokémon Red & Green
Gen IRed & Green
Machop sprite from Pokémon Red & Blue (alt)
Gen IRed & Blue (alt)
Machop sprite from Pokémon Yellow (alt)
Gen IYellow (alt)
Machop sprite from Pokémon Gold
Gen IIGold
Machop sprite from Pokémon Silver (alt)
Gen IISilver (alt)
Machop sprite from Pokémon Crystal (alt)
Gen IICrystal (alt)
Machop sprite from Pokémon Ruby & Sapphire
Gen IIIRuby & Sapphire
Machop sprite from Pokémon Emerald (alt)
Gen IIIEmerald (alt)
Machop sprite from Pokémon FireRed & LeafGreen (alt)
Gen IIIFireRed & LeafGreen (alt)
Machop sprite from Pokémon Diamond & Pearl
Gen IVDiamond & Pearl
Machop sprite from Pokémon Platinum (alt)
Gen IVPlatinum (alt)
Machop sprite from Pokémon HeartGold & SoulSilver (alt)
Gen IVHeartGold & SoulSilver (alt)
Machop sprite from Pokémon Black & White
Gen VBlack & White
Machop sprite from Pokémon X & Y
Gen VIX & Y
Machop sprite from Pokémon Omega Ruby & Alpha Sapphire (alt)
Gen VIOmega Ruby & Alpha Sapphire (alt)
Machop sprite from Pokémon Sun & Moon
Gen VIISun & Moon
Machop sprite from Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (alt)
Gen VIILet's Go, Pikachu! & Let's Go, Eevee! (alt)
Machop sprite from Pokémon Sword & Shield
Gen VIIISword & Shield
Machop sprite from Pokémon Legends: Arceus (alt)
Gen VIIILegends: Arceus (alt)
Machop sprite from Pokémon Pokémon HOME
Gen IXPokémon HOME

Spin-offs & cameos

Super Smash Bros.

Machop's Super Smash Bros. role is a walk-on: it is one of the many Pokémon that cameo in the opening movie of Super Smash Bros. Melee (2001). Its final evolution gets more of a workout in Super Smash Bros. Ultimate, where Machamp is a Primary spirit – its Spirit Battle sends you to the Wrecking Crew stage to take on a pair of giant Captain Falcons, four fists between them. Machamp's core is also one of the ingredients for summoning the Super Macho Man spirit from Punch-Out!!, a fitting match for a Pokémon whose name comes from 'macho'.

Pokémon GO

Machop has been flexing in Pokémon GO since launch day, 6 July 2016. It evolves into Machoke for 25 Candy and into Machamp for 100 – or for no Candy at all if you trade for your Machoke – and earns a Candy every 3 km as your buddy, fighting with Karate Chop or Rock Smash (which replaced Low Kick on 16 February 2017) backed up by Low Sweep, Brick Break or Cross Chop. Shiny Machop first appeared on 5 March 2019 during Battle Showdown 2019. Its big day was Machop Community Day on 16 January 2021: any Machoke evolved during the event, or up to two hours afterwards, became a Machamp that knew the exclusive move Payback, with the ticketed Special Research 'Straight to the Top, Machop!' alongside. It returned for a Community Day Classic on 24 May 2025, when Machoke evolved up to 31 May learned Payback once more. Shadow Machop arrived on 10 June 2020, stomped into one-star Shadow Raids from 22 May 2023 and could be Shiny from 27 March 2024, when Team GO Rocket leader Cliff started using it. Dynamax Machop has turned up in two-star Max Battles since 3 December 2024 – and its final evolution, Machamp, can even Gigantamax.

Card

Its Base Set card, Low Kick and all, is one of the cards you can collect and duel with in the Game Boy adaptation.

Catchable

Catch it at Rock Mountain or Indigo Plateau, on either the Red or the Blue Field.

Playable / Pokédex entry

Machop flexes in full 3D among the original 151, and the game's Pokédex claims it is so muscular it can raise bulges anywhere on its body.

Playable / Pokédex entry

Back for more battles – and its Pokédex entry changes depending on which Game Boy game is plugged in.

Card

The Japan-only sequel has three Machop cards to collect: the Base Set original, its Team Rocket card and a card from the Japanese vending sheets.

Super Smash Bros. Melee2001
Cameo

Machop is one of the many Pokémon that cameo in the game's opening movie.

Machop – The e-Reader minigame Machop at Work
Machop at Work (e-Reader)2002
Star of a minigame

Scanned in from Expedition-era e-Reader cards, this minigame puts you in Machop's shoes, smashing falling rocks. Score 50 or more and it evolves into Machoke; hit 100 and it goes all the way to Machamp.

Cameo

Machop is one of the Pokémon that turn up in the game's Viridian Forest.

Catchable

Catch it in the Cave area on both the Ruby and the Sapphire Field.

Puzzle piece

A common piece in Endless Level 27, Forever Level 27 and Mr. Who's Den.

Hero / recruitable

Answer the personality quiz as a Brave boy and you'll play as Machop. Wild ones can be recruited in Buried Relic and Wish Cave, and they settle in Mt. Discipline. 'I'd fight even against a hundred foes!' it boasts.

Capturable / field move

Found in Krokka Tunnel, Machop can Crush small rocks for you – the Browser notes how much power it packs into its small body.

Recruitable

Recruit one on Mt. Bristle, in Labyrinth Cave or in the Final Maze.

Capturable

Lives on the Peril Cliffs. Its Browser entry says it attacks by punching and launching orbs of aura power.

Recruitable

Mt. Bristle, Labyrinth Cave and the Final Maze are still the places to recruit one.

Machop – Machop in Pokémon Rumble Rush
Toy Pokémon

A toy Machop brawls its way through the Rocky Cave.

Dungeon Pokémon

Look for it in Cheerful Meadow.

Toy Pokémon

Look for it on the Sunny Seashore.

Warrior Pokémon

Found in Pugilis, Machop fights with Karate Chop – and evolves into Machoke not at a set level but once its Attack reaches 86.

Toy Pokémon

Appears in the Jungle Area's Dangerous Rockets stage.

Puzzle piece

Found in Stage 6 of the Pitch-Black Cavern.

Machop – Machop's Pokémon Shuffle icon
Puzzle piece

Catch it on Roseus Center's Stage 242. Its skill, Pummel, boosts the damage done by every Fighting type in the combo.

Toy Pokémon

Lurks in the Super-Aura Test Lab of the Origin Hideaway.

Recruitable

Complete Machop's Connection Orb mission and it joins your team – one of its lines is simply 'Muscle! Muscle!'

Machop – Machop's Pokémon GO model
Catchable / Community Day star

Around since launch day, Machop had its own Community Day on 16 January 2021, when evolving Machoke gave Machamp the exclusive move Payback.

Toy Pokémon

Turns up on several of the game's seas, the Charizard Sea among them.

Egg Pokémon

Machop can hatch from an Egg to team up with your own player character, then evolve into Machoke and Machamp.

Hero / partner / recruitable

The personality quiz now hands Machop to Brave players of either gender, and it can be your partner too. Wild ones wait in Buried Relic and Wish Cave.

Machop – Machamp in Pokémon UNITE, where every match starts with it as a Machop
Playable (as Machamp)

Machamp, a melee All-Rounder, starts every match as Machop, evolving into Machoke at level 5 and Machamp at level 9.

Pokédex entry

Listed as #156 in Pokopia's Pokédex, which reuses Diamond's line about Machop hefting a Graveler to strengthen its whole body.

Moves

Red and Blue's Machop was a no-nonsense brawler with just six level-up moves: a Normal-type Karate Chop to start, then Low Kick, Leer, Focus Energy, its trademark Seismic Toss and finally the reckless Submission at 46. TMs did the rest, from Mega Punch and Counter to a surprising Fire Blast. Gold and Silver made Karate Chop a true Fighting move and added Vital Throw and the crit-happy Cross Chop, Ruby and Sapphire crowned the list with DynamicPunch and handed out Bulk Up and Brick Break as TMs, and Diamond and Pearl brought Wake-Up Slap plus egg moves such as Bullet Punch and Close Combat.

Later games keep sharpening the karate kit. Black and White add Low Sweep, Omega Ruby and Alpha Sapphire speed up the whole list and slip in Knock Off, Dual Chop and Bulk Up, and Let's Go saves Superpower for level 36. Sword and Shield retire Karate Chop and finish with Double-Edge, Legends: Arceus trims the list to eight moves with Mach Punch and Close Combat, and although Machop sits out Scarlet and Violet, Legends: Z-A teaches it Brutal Swing and Detect and still saves Dynamic Punch for last.

Signature moves

NormalKarate Chop

Machop's very first move in Red and Blue, back when it was Normal-type. Gold and Silver made it a true Fighting move, and it stayed on the level-up list right up to Ultra Sun, Ultra Moon and Let's Go before Sword and Shield retired it.

FightingLow Kick

Learnt at level 20 in Red and Blue, then a starting move in every core game from Gold and Silver to Brilliant Diamond and Shining Pearl. Since Ruby and Sapphire it hits harder the heavier the target is.

FightingSeismic Toss

The trademark throw that deals damage equal to Machop's level. It is on the level-up list in every core game from Red and Blue (level 39) to Sword and Shield (level 40), and Let's Go teaches it at 12.

FightingSubmission

The original big finish at level 46 in Red and Blue, and TM17 as well. This reckless tackle also hurts the user; it stayed on the level-up list up to Ultra Sun, Ultra Moon and Let's Go, but in Sword and Shield it has to be bred onto a Machop.

FightingCross Chop

Arrived at level 37 in Gold and Silver: a 100-power chop with a high critical-hit ratio. It has been in every core level-up list since, up to level 48 in Sword and Shield, with only Let's Go and the Legends games leaving it out.

FightingDynamic Punch

TM01 in Gold and Silver, then the level-49 finale from Ruby and Sapphire. It hits only half the time, but every hit leaves the target confused, and it is still Machop's last level-up move in Legends: Z-A, at level 54.

FightingBulk Up

The bodybuilder's move, raising Attack and Defense together. A TM ever since Ruby and Sapphire, it joined the level-up list in Omega Ruby and Alpha Sapphire (level 37), and both Legends games teach it by level-up too.

Complete learnsets

Generation I · Red, Green, Blue & Yellow6 level-up · 23 TM/HM

In Red and Blue, Machop lives in Rock Tunnel and on Victory Road, while Yellow puts it on Route 10 and in Rock Tunnel. The levels are the same in all four games: it starts with Karate Chop, which is a Normal-type move in this generation, then learns Low Kick at 20, Leer at 25, Focus Energy at 32, Seismic Toss at 39 and Submission at 46. The TM case adds heavy hitters such as Mega Punch, Mega Kick, Earthquake and Rock Slide, plus Counter and a surprising Fire Blast. In Generations I to III a move's type decides whether it is physical or special, so Machop's Fighting attacks run off its Attack while Fire Blast uses its Special stat. 'Transfer' lists moves from Gold, Silver and Crystal that a Machop can bring back through the Time Capsule, including Thrash from the event Machop handed out at the Pokémon Center New York.

By level-up

RGBY Move Type Cat. Pwr. Acc. PP
1 Karate Chop Normal Physical 50 100 25
20 Low Kick Fighting Physical 50 90 20
25 Leer Normal Status — 100 30
32 Focus Energy Normal Status — — 30
39 Seismic Toss Fighting Physical — 100 20
46 Submission Fighting Physical 80 80 25

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Mega Punch Normal Physical 80 85 20
TM05 Mega Kick Normal Physical 120 75 5
TM06 Toxic Poison Status — 85 10
TM08 Body Slam Normal Physical 85 100 15
TM09 Take Down Normal Physical 90 85 20
TM10 Double-Edge Normal Physical 100 100 15
TM17 Submission Fighting Physical 80 80 25
TM18 Counter Fighting Physical — 100 20
TM19 Seismic Toss Fighting Physical — 100 20
TM20 Rage Normal Physical 20 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Fissure Ground Physical — 30 5
TM28 Dig Ground Physical 100 100 10
TM31 Mimic Normal Status — 100 10
TM32 Double Team Normal Status — — 15
TM34 Bide Normal Physical — — 10
TM35 Metronome Normal Status — — 10
TM38 Fire Blast Fire Special 120 85 5
TM40 Skull Bash Normal Physical 100 100 15
TM44 Rest Psychic Status — — 10
TM48 Rock Slide Rock Physical 75 90 10
TM50 Substitute Normal Status — — 10
HM04 Strength Normal Physical 80 100 15

By transfer

Move From
Fire Punch Gen II (TM)
Flamethrower Gen II (Crystal tutor)
Headbutt Gen II (TM)
Ice Punch Gen II (TM)
Light Screen Gen II (breeding)
Meditate Gen II (breeding)
Rolling Kick Gen II (breeding)
Thrash Gen II (event Machop)
ThunderPunch Gen II (TM)
Generation II · Gold, Silver & Crystal10 level-up · 27 TM/HM · 4 egg · 1 tutor · 2 event

Machop lives in Rock Tunnel and Mt. Mortar in Gold, Silver and Crystal, and the Goldenrod Department Store offers one in a trade (for a Drowzee in Gold and Silver, an Abra in Crystal). Karate Chop becomes a proper Fighting-type move and moves to level 13, Low Kick is now a starting move, and Foresight, Vital Throw (a throw that always hits but goes last) and the powerful Cross Chop all join, with Submission closing the list at 49. The new TM case brings DynamicPunch, Rock Smash, Detect and all three elemental punches, and Crystal's move tutor can teach Flamethrower. Encore, Light Screen and Meditate can be bred in from Mr. Mime and friends, and Rolling Kick from Hitmonlee or Hitmontop. The event Machop from the Pokémon Center New York came with Thrash and False Swipe. Categories still follow the move's type, Hidden Power's depends on its calculated type, and Curse has a mystery type all of its own. 'Transfer' lists Red, Blue and Yellow TM moves that can come forward through the Time Capsule.

By level-up

GSC Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical 50 90 20
1 Leer Normal Status — 100 30
7 Focus Energy Normal Status — — 30
13 Karate Chop Fighting Physical 50 100 25
19 Seismic Toss Fighting Physical — 100 20
25 Foresight Normal Status — 100 40
31 Vital Throw Fighting Physical 70 — 10
37 Cross Chop Fighting Physical 100 80 5
43 Scary Face Normal Status — 90 10
49 Submission Fighting Physical 80 80 25

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 DynamicPunch Fighting Physical 100 50 5
TM02 Headbutt Normal Physical 70 100 15
TM03 Curse ??? Status — — 10
TM06 Toxic Poison Status — 85 10
TM08 Rock Smash Fighting Physical 20 100 15
TM10 Hidden Power Normal Varies — 100 15
TM11 Sunny Day Fire Status — — 5
TM13 Snore Normal Physical 40 100 15
TM17 Protect Normal Status — — 10
TM20 Endure Normal Status — — 10
TM21 Frustration Normal Physical — 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 60 100 10
TM31 Mud-Slap Ground Physical 20 100 10
TM32 Double Team Normal Status — — 15
TM33 Ice Punch Ice Special 75 100 15
TM34 Swagger Normal Status — 90 15
TM35 Sleep Talk Normal Status — — 10
TM38 Fire Blast Fire Special 120 85 5
TM41 ThunderPunch Electric Special 75 100 15
TM43 Detect Fighting Status — — 5
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Special 40 100 10
TM48 Fire Punch Fire Special 75 100 15
HM04 Strength Normal Physical 80 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Encore Normal Status — 100 5 Mr. Mime
Light Screen Psychic Status — — 30 Mr. Mime, Electabuzz
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Flamethrower Fire Special 95 100 15 Crystal

Event moves

Move Event
Thrash Pokémon Center New York Machop (US)
False Swipe Pokémon Center New York Machop (US)

By transfer

Move From
Bide Gen I (TM)
Body Slam Gen I (TM)
Counter Gen I (TM)
Double-Edge Gen I (TM)
Fissure Gen I (TM)
Mega Kick Gen I (TM)
Mega Punch Gen I (TM)
Metronome Gen I (TM)
Mimic Gen I (TM)
Rage Gen I (TM)
Rock Slide Gen I (TM)
Skull Bash Gen I (TM)
Substitute Gen I (TM)
Take Down Gen I (TM)
Generation III · Ruby, Sapphire, Emerald, FireRed & LeafGreen (tutor data also covers XD)12 level-up · 23 TM/HM · 7 egg · 19 tutor

Machop lives on Route 112, the Fiery Path and Jagged Pass in Ruby and Sapphire (just the Fiery Path and Jagged Pass in Emerald), and on Mt. Ember, in Rock Tunnel and on Victory Road in FireRed and LeafGreen; it can't be caught in Colosseum or XD. The levels are the same in all five games: Foresight moves to 22, Revenge arrives at 25, Submission comes earlier at 37 with Cross Chop at 40, and DynamicPunch becomes the level-49 finale. Low Kick now hits harder the heavier the target is, so it has no fixed power. TMs add Focus Punch, Bulk Up and Brick Break, and Rock Smash becomes HM06. Counter and SmellingSalt are new egg moves, and Rock Slide needs chain breeding through Spinda. Tutor games are FireRed/LeafGreen, Emerald and XD: FireRed and LeafGreen teach ten moves, including Counter and Mega Punch; Emerald teaches 19, adding DynamicPunch and the three elemental punches; and XD offers six to a Machop traded in.

By level-up

RSE/FRLG Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
7 Focus Energy Normal Status — — 30
13 Karate Chop Fighting Physical 50 100 25
19 Seismic Toss Fighting Physical — 100 20
22 Foresight Normal Status — 100 40
25 Revenge Fighting Physical 60 100 10
31 Vital Throw Fighting Physical 70 — 10
37 Submission Fighting Physical 80 80 25
40 Cross Chop Fighting Physical 100 80 5
43 Scary Face Normal Status — 90 10
49 DynamicPunch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Focus Punch Fighting Physical 150 100 20
TM06 Toxic Poison Status — 85 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Varies — 100 15
TM11 Sunny Day Fire Status — — 5
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 60 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 95 100 15
TM38 Fire Blast Fire Special 120 85 5
TM39 Rock Tomb Rock Physical 50 80 10
TM42 Facade Normal Physical 70 100 20
TM43 Secret Power Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Special 40 100 10
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 20 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop
Encore Normal Status — 100 5 Mr. Mime
Light Screen Psychic Status — — 30 Mr. Mime, Electabuzz
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham
Rock Slide Rock Physical 75 90 10 Spinda (chain breeding needed: the father must have learnt it as an egg move itself)
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
SmellingSalt Normal Physical 60 100 10 Makuhita, Hariyama

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Body Slam Normal Physical 85 100 15 FRLG, Emerald, XD
Counter Fighting Physical — 100 20 FRLG, Emerald
Double-Edge Normal Physical 120 100 15 FRLG, Emerald, XD
DynamicPunch Fighting Physical 100 50 5 Emerald
Endure Normal Status — — 10 Emerald
Fire Punch Fire Special 75 100 15 Emerald
Ice Punch Ice Special 75 100 15 Emerald
Mega Kick Normal Physical 120 75 5 FRLG, Emerald
Mega Punch Normal Physical 80 85 20 FRLG, Emerald
Metronome Normal Status — — 10 FRLG, Emerald
Mimic Normal Status — — 10 FRLG, Emerald, XD
Mud-Slap Ground Physical 20 100 10 Emerald
Rock Slide Rock Physical 75 90 10 FRLG, Emerald
Seismic Toss Fighting Physical — 100 20 FRLG, Emerald, XD
Sleep Talk Normal Status — — 10 Emerald
Snore Normal Physical 40 100 15 Emerald
Substitute Normal Status — — 10 FRLG, Emerald, XD
Swagger Normal Status — 90 15 Emerald, XD
ThunderPunch Electric Special 75 100 15 Emerald
Generation IV · Diamond, Pearl, Platinum, HeartGold & SoulSilver13 level-up · 35 TM/HM · 13 egg · 11 tutor

Machop lives on Routes 207, 208 and 210 and Mt. Coronet in Diamond and Pearl (Routes 206, 207, 210 and 211 in Platinum), and in Cliff Cave, Rock Tunnel, Mt. Mortar and the Safari Zone in HeartGold and SoulSilver, where the Goldenrod Department Store again trades one for a Drowzee. This is the first generation in which every move has its own physical or special category: Machop's punches and chops are physical, while the new Focus Blast TM is a special Fighting attack. Most moves arrive a little earlier, with Karate Chop at 10, Foresight at 13 and Submission at 31, the new Wake-Up Slap comes at 34, and DynamicPunch now ends the list at 46. TMs add Focus Blast, Poison Jab, Payback and Fling, and HM08 Rock Climb. Bullet Punch (from Hitmonchan), Close Combat and the elemental punches are new egg moves, with Power Trick in HeartGold and SoulSilver only. Platinum's tutors teach Superpower, Vacuum Wave and the elemental punches, and HeartGold and SoulSilver add Headbutt, Low Kick and Role Play. 'Transfer' lists Generation III tutor moves.

By level-up

DPPt/HGSS Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
7 Focus Energy Normal Status — — 30
10 Karate Chop Fighting Physical 50 100 25
13 Foresight Normal Status — — 40
19 Seismic Toss Fighting Physical — 100 20
22 Revenge Fighting Physical 60 100 10
25 Vital Throw Fighting Physical 70 — 10
31 Submission Fighting Physical 80 80 25
34 Wake-Up Slap Fighting Physical 60 100 10
37 Cross Chop Fighting Physical 100 80 5
43 Scary Face Normal Status — 90 10
46 DynamicPunch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Focus Punch Fighting Physical 150 100 20
TM06 Toxic Poison Status — 85 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special — 100 15
TM11 Sunny Day Fire Status — — 5
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 95 100 15
TM38 Fire Blast Fire Special 120 85 5
TM39 Rock Tomb Rock Physical 50 80 10
TM42 Facade Normal Physical 70 100 20
TM43 Secret Power Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 40 100 10
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM58 Endure Normal Status — — 10
TM66 Payback Dark Physical 50 100 10
TM78 Captivate Normal Status — 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM82 Sleep Talk Normal Status — — 10
TM83 Natural Gift Normal Physical — 100 15
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM90 Substitute Normal Status — — 10
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 40 100 15
HM08 Rock Climb Normal Physical 90 85 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Lucario
Encore Normal Status — 100 5 Mr. Mime
Fire Punch Fire Physical 75 100 15 Hitmonchan, Magmar, Magmortar, Medicham, Electivire
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Light Screen Psychic Status — — 30 Mr. Mime, Electabuzz, Electivire
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham
Power Trick Psychic Status — — 10 Meditite, Medicham
Rock Slide Rock Physical 75 90 10 Spinda (chain breeding needed: the father must have learnt it as an egg move itself)
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
SmellingSalt Normal Physical 60 100 10 Makuhita, Hariyama
ThunderPunch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Fire Punch Fire Physical 75 100 15 Pt, HGSS
Headbutt Normal Physical 70 100 15 HGSS
Helping Hand Normal Status — — 20 Pt, HGSS
Ice Punch Ice Physical 75 100 15 Pt, HGSS
Low Kick Fighting Physical — 100 20 HGSS
Mud-Slap Ground Special 20 100 10 Pt, HGSS
Role Play Psychic Status — — 10 HGSS
Snore Normal Special 40 100 15 Pt, HGSS
Superpower Fighting Physical 120 100 5 Pt, HGSS
ThunderPunch Electric Physical 75 100 15 Pt, HGSS
Vacuum Wave Fighting Special 40 100 30 Pt, HGSS

By transfer

Move From
Body Slam Gen III (tutor)
Double-Edge Gen III (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Generation V · Black, White, Black 2 & White 214 level-up · 36 TM/HM · 14 egg · 11 tutor · 2 event

Machop is found in White Forest in White; Black has no wild Machop, and Black 2 and White 2 don't either, so there it has to be traded in. A Machop met in the Pokémon Dream World's Rugged Mountain could arrive knowing Bullet Punch or Helping Hand. Low Sweep, a kick that also lowers the target's Speed, joins at 13, and the rest of the list moves back a few levels, with DynamicPunch again closing at 49. TMs bring Low Sweep, Smack Down, Bulldoze, Retaliate, Work Up and Incinerate, while Heavy Slam, Knock Off and Tickle are new egg moves. Black 2 and White 2's tutors teach 11 moves, including Dual Chop, Knock Off, Superpower and Low Kick. 'Transfer' lists moves from Generations III and IV.

By level-up

BW/B2W2 Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
7 Focus Energy Normal Status — — 30
10 Karate Chop Fighting Physical 50 100 25
13 Low Sweep Fighting Physical 60 100 20
19 Foresight Normal Status — — 40
22 Seismic Toss Fighting Physical — 100 20
25 Revenge Fighting Physical 60 100 10
31 Vital Throw Fighting Physical 70 — 10
34 Submission Fighting Physical 80 80 25
37 Wake-Up Slap Fighting Physical 60 100 10
43 Cross Chop Fighting Physical 100 80 5
46 Scary Face Normal Status — 100 10
49 DynamicPunch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special — 100 15
TM11 Sunny Day Fire Status — — 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 95 100 15
TM38 Fire Blast Fire Special 120 85 5
TM39 Rock Tomb Rock Physical 50 80 10
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 40 100 10
TM47 Low Sweep Fighting Physical 60 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM59 Incinerate Fire Special 30 100 15
TM66 Payback Dark Physical 50 100 10
TM67 Retaliate Normal Physical 70 100 5
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM83 Work Up Normal Status — — 30
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM90 Substitute Normal Status — — 10
TM94 Rock Smash Fighting Physical 40 100 15
HM04 Strength Normal Physical 80 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Lucario, Sawk
Encore Normal Status — 100 5 Mr. Mime
Fire Punch Fire Physical 75 100 15 Hitmonchan, Electivire, Magmar, Magmortar, Medicham
Heavy Slam Steel Physical — 100 10 Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Knock Off Dark Physical 20 100 20 Makuhita, Hariyama, Sableye
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao
Power Trick Psychic Status — — 10 Meditite, Medicham
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
SmellingSalt Normal Physical 60 100 10 Makuhita, Hariyama
ThunderPunch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham
Tickle Normal Status — 100 20 Mr. Mime, Gothita, Gothorita, Gothitelle

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Dual Chop Dragon Physical 40 90 15 B2W2
Fire Punch Fire Physical 75 100 15 B2W2
Helping Hand Normal Status — — 20 B2W2
Ice Punch Ice Physical 75 100 15 B2W2
Knock Off Dark Physical 20 100 20 B2W2
Low Kick Fighting Physical — 100 20 B2W2
Role Play Psychic Status — — 10 B2W2
Sleep Talk Normal Status — — 10 B2W2
Snore Normal Special 40 100 15 B2W2
Superpower Fighting Physical 120 100 5 B2W2
ThunderPunch Electric Physical 75 100 15 B2W2

Event moves

Move Event
Bullet Punch Pokémon Dream World (Rugged Mountain)
Helping Hand Pokémon Dream World (Rugged Mountain)

By transfer

Move From
Body Slam Gen III (tutor)
Captivate Gen IV (TM)
Double-Edge Gen III (tutor)
Endure Gen III (tutor), Gen IV (TM)
Focus Punch Gen III–IV (TM)
Headbutt Gen IV (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Mud-Slap Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Secret Power Gen III–IV (TM)
Vacuum Wave Gen IV (tutor)
Generation VI · X, Y, Omega Ruby & Alpha Sapphire17 level-up · 40 TM/HM · 15 egg · 11 tutor

Machop lives in Glittering Cave in X and Y, and back on Route 112, the Fiery Path and Jagged Pass in Omega Ruby and Alpha Sapphire. X and Y keep Black and White's levels, so there are two columns: Omega Ruby and Alpha Sapphire bring most moves forward and add Knock Off at 21, Dual Chop at 31 and Bulk Up at 37, with Dynamic Punch now the level-45 finale. Move names get their modern spellings (Dynamic Punch, Thunder Punch, Smelling Salts), Knock Off rises to 65 power and Submission drops to 20 PP. The new Power-Up Punch TM raises Machop's Attack every time it lands. Rock Smash is TM94 in X and Y but HM06 in Omega Ruby and Alpha Sapphire, where TM94 is Secret Power and all 11 tutor moves, Focus Punch among them, are found. Quick Guard is a new egg move, and Knock Off can now be passed down from another Machop, Machoke or Machamp. 'Transfer' lists moves from Generations III to V.

By level-up

XY ORAS Move Type Cat. Pwr. Acc. PP
1 1 Low Kick Fighting Physical — 100 20
1 1 Leer Normal Status — 100 30
7 3 Focus Energy Normal Status — — 30
10 7 Karate Chop Fighting Physical 50 100 25
19 9 Foresight Normal Status — — 40
13 13 Low Sweep Fighting Physical 65 100 20
22 15 Seismic Toss Fighting Physical — 100 20
25 19 Revenge Fighting Physical 60 100 10
— 21 Knock Off Dark Physical 65 100 20
31 25 Vital Throw Fighting Physical 70 — 10
37 27 Wake-Up Slap Fighting Physical 70 100 10
— 31 Dual Chop Dragon Physical 40 90 15
34 33 Submission Fighting Physical 80 80 20
— 37 Bulk Up Fighting Status — — 20
43 39 Cross Chop Fighting Physical 100 80 5
46 43 Scary Face Normal Status — 100 10
49 45 Dynamic Punch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP Games
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special 60 100 15
TM11 Sunny Day Fire Status — — 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 90 100 15
TM38 Fire Blast Fire Special 110 85 5
TM39 Rock Tomb Rock Physical 60 95 15
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 60 100 25
TM47 Low Sweep Fighting Physical 65 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM59 Incinerate Fire Special 60 100 15
TM66 Payback Dark Physical 50 100 10
TM67 Retaliate Normal Physical 70 100 5
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM88 Sleep Talk Normal Status — — 10
TM90 Substitute Normal Status — — 10
TM94 Rock Smash Fighting Physical 40 100 15 XY
TM94 Secret Power Normal Physical 70 100 20 ORAS
TM98 Power-Up Punch Fighting Physical 40 100 20
TM100 Confide Normal Status — — 20
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 40 100 15 ORAS

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Lucario, Sawk
Encore Normal Status — 100 5 Mr. Mime, Hawlucha
Fire Punch Fire Physical 75 100 15 Hitmonchan, Electivire, Magmar, Magmortar, Medicham
Heavy Slam Steel Physical — 100 10 Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Knock Off Dark Physical 65 100 20 Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao
Power Trick Psychic Status — — 10 Meditite, Medicham
Quick Guard Fighting Status — — 15 Hitmonchan, Hitmontop, Mr. Mime, Lucario, Sawk, Mienfoo
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
Smelling Salts Normal Physical 70 100 10 Makuhita, Hariyama
Thunder Punch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham
Tickle Normal Status — 100 20 Mr. Mime, Gothita, Gothorita, Gothitelle

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Dual Chop Dragon Physical 40 90 15 ORAS
Fire Punch Fire Physical 75 100 15 ORAS
Focus Punch Fighting Physical 150 100 20 ORAS
Helping Hand Normal Status — — 20 ORAS
Ice Punch Ice Physical 75 100 15 ORAS
Knock Off Dark Physical 65 100 20 ORAS
Low Kick Fighting Physical — 100 20 ORAS
Role Play Psychic Status — — 10 ORAS
Snore Normal Special 50 100 15 ORAS
Superpower Fighting Physical 120 100 5 ORAS
Thunder Punch Electric Physical 75 100 15 ORAS

By transfer

Move From
Body Slam Gen III (tutor)
Captivate Gen IV (TM)
Double-Edge Gen III (tutor)
Endure Gen III (tutor), Gen IV (TM)
Headbutt Gen IV (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Mud-Slap Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Vacuum Wave Gen IV (tutor)
Work Up Gen V (TM)
Generation VII · Sun, Moon, Ultra Sun & Ultra Moon17 level-up · 33 TM/HM · 15 egg · 11 tutor

Machop lives in the Farthest Hollow of Ten Carat Hill in Sun, Moon, Ultra Sun and Ultra Moon, and in Sun and Moon a trainer on Route 2 will swap one for a Spearow. One level list covers all four games and matches Omega Ruby and Alpha Sapphire. Ultra Sun and Ultra Moon's tutors teach the same 11 moves as Omega Ruby and Alpha Sapphire, and Bullet Punch can now also be bred from Pangoro. Dig, Power-Up Punch, Retaliate and Rock Smash are no longer TMs, so they only come with a Machop sent from an earlier game. The transfer list now reaches back to Red, Blue, Yellow, Gold, Silver and Crystal, whose Virtual Console releases can send Pokémon forward.

By level-up

SM/USUM Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
3 Focus Energy Normal Status — — 30
7 Karate Chop Fighting Physical 50 100 25
9 Foresight Normal Status — — 40
13 Low Sweep Fighting Physical 65 100 20
15 Seismic Toss Fighting Physical — 100 20
19 Revenge Fighting Physical 60 100 10
21 Knock Off Dark Physical 65 100 20
25 Vital Throw Fighting Physical 70 — 10
27 Wake-Up Slap Fighting Physical 70 100 10
31 Dual Chop Dragon Physical 40 90 15
33 Submission Fighting Physical 80 80 20
37 Bulk Up Fighting Status — — 20
39 Cross Chop Fighting Physical 100 80 5
43 Scary Face Normal Status — 100 10
45 Dynamic Punch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Work Up Normal Status — — 30
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special 60 100 15
TM11 Sunny Day Fire Status — — 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 90 100 15
TM38 Fire Blast Fire Special 110 85 5
TM39 Rock Tomb Rock Physical 60 95 15
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 60 100 25
TM47 Low Sweep Fighting Physical 65 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM66 Payback Dark Physical 50 100 10
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 85 15
TM88 Sleep Talk Normal Status — — 10
TM90 Substitute Normal Status — — 10
TM100 Confide Normal Status — — 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan, Pangoro
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Meditite, Medicham, Lucario, Sawk
Encore Normal Status — 100 5 Mr. Mime, Hawlucha
Fire Punch Fire Physical 75 100 15 Hitmonchan, Magmar, Magmortar, Medicham, Electivire
Heavy Slam Steel Physical — 100 10 Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Knock Off Dark Physical 65 100 20 Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao
Power Trick Psychic Status — — 10 Meditite, Medicham
Quick Guard Fighting Status — — 15 Hitmonchan, Hitmontop, Mr. Mime, Lucario, Sawk, Mienfoo
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
Smelling Salts Normal Physical 70 100 10 Makuhita, Hariyama
Thunder Punch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar
Tickle Normal Status — 100 20 Gothita, Gothorita, Gothitelle

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Dual Chop Dragon Physical 40 90 15 USUM
Fire Punch Fire Physical 75 100 15 USUM
Focus Punch Fighting Physical 150 100 20 USUM
Helping Hand Normal Status — — 20 USUM
Ice Punch Ice Physical 75 100 15 USUM
Knock Off Dark Physical 65 100 20 USUM
Low Kick Fighting Physical — 100 20 USUM
Role Play Psychic Status — — 10 USUM
Snore Normal Special 50 100 15 USUM
Superpower Fighting Physical 120 100 5 USUM
Thunder Punch Electric Physical 75 100 15 USUM

By transfer

Move From
Bide Gen I (TM)
Body Slam Gen I (TM), Gen III (tutor)
Captivate Gen IV (TM)
Curse Gen II (TM)
Detect Gen II (TM)
Dig Gen I–VI (TM)
Double-Edge Gen I (TM), Gen III (tutor)
Endure Gen II (TM), Gen III (tutor), Gen IV (TM)
Fissure Gen I (TM)
Headbutt Gen II (TM), Gen IV (tutor)
Incinerate Gen V–VI (TM)
Mega Kick Gen I (TM), Gen III (tutor)
Mega Punch Gen I (TM), Gen III (tutor)
Metronome Gen I (TM), Gen III (tutor)
Mimic Gen I (TM), Gen III (tutor)
Mud-Slap Gen II (TM), Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Power-Up Punch Gen VI (TM)
Rage Gen I (TM)
Retaliate Gen V–VI (TM)
Rock Smash Gen II (TM), Gen V (TM), Gen VI (TM, HM)
Secret Power Gen III–IV (TM), Gen VI (TM)
Skull Bash Gen I (TM)
Strength Gen I–II (HM), Gen V–VI (HM)
Take Down Gen I (TM)
Vacuum Wave Gen IV (tutor)
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!10 level-up · 21 TM/HM

Machop lives in Rock Tunnel and on Victory Road, just as in Red and Blue. Let's Go writes it a brand-new list: Low Kick and Leer to start, Focus Energy at 4, Bide at 8, Seismic Toss at 12, Karate Chop at 16, Brick Break at 21, Submission at 26, Bulk Up at 31 and Superpower as the level-36 finale. Its 21 TMs include Superpower, Brick Break, Earthquake and all three elemental punches. There is no breeding or move tutor in these games.

By level-up

LGPE Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
4 Focus Energy Normal Status — — 30
8 Bide Normal Physical — — 10
12 Seismic Toss Fighting Physical — 100 20
16 Karate Chop Fighting Physical 50 100 25
21 Brick Break Fighting Physical 75 100 15
26 Submission Fighting Physical 80 80 20
31 Bulk Up Fighting Status — — 20
36 Superpower Fighting Physical 120 100 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Headbutt Normal Physical 70 100 15
TM03 Helping Hand Normal Status — — 20
TM05 Rest Psychic Status — — 10
TM06 Light Screen Psychic Status — — 30
TM07 Protect Normal Status — — 10
TM08 Substitute Normal Status — — 10
TM10 Dig Ground Physical 80 100 10
TM12 Facade Normal Physical 70 100 20
TM13 Brick Break Fighting Physical 75 100 15
TM15 Seismic Toss Fighting Physical — 100 20
TM22 Rock Slide Rock Physical 75 90 10
TM23 Thunder Punch Electric Physical 75 100 15
TM26 Poison Jab Poison Physical 80 100 20
TM27 Toxic Poison Status — 90 10
TM30 Bulk Up Fighting Status — — 20
TM31 Fire Punch Fire Physical 75 100 15
TM35 Ice Punch Ice Physical 75 100 15
TM37 Flamethrower Fire Special 90 100 15
TM41 Earthquake Ground Physical 100 100 10
TM46 Fire Blast Fire Special 110 85 5
TM49 Superpower Fighting Physical 120 100 5
Generation VIII · Sword & Shield (incl. Expansion Pass), Brilliant Diamond & Shining Pearl15 level-up · 78 TM/HM · 18 egg · 1 tutor

Sword and Shield: Machop lives on Route 3, around Lake Miloch, at the Watchtower Ruins, Giant's Seat, Giant's Mirror and in the Stony Wilderness, and also turns up in Max Raid Battles. Brilliant Diamond and Shining Pearl: Routes 207, 208 and 210 and Mount Coronet, plus the Grand Underground's Spacious Cave, Grassland Cave, Whiteout Cave and Sunlit Cavern. One level-up list serves both pairs, with a new move roughly every four levels: Revenge at 8, Knock Off at 16, Strength at 29, Seismic Toss at 40 and Cross Chop at 48, and Double-Edge as the new level-52 finale. Karate Chop, Foresight, Wake-Up Slap and Submission have left the list, though Submission survives as an egg move. TMs, TRs and egg moves are marked SwSh or BDSP; TRs are Sword and Shield's single-use Technical Records, which bring Close Combat, Superpower and Reversal. Coaching, which powers up Machop's partners in Double Battles, comes from the Expansion Pass move tutor. In Brilliant Diamond and Shining Pearl, Submission needs chain breeding through the Chimchar line, and Tickle can only come from a Machop-line parent that already knows it. The transfer list gathers older moves that only come with a Machop moved up from an earlier game; many of them, such as Karate Chop, Return and Hidden Power, can't be used in Sword and Shield.

By level-up

SwSh/BDSP Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
4 Focus Energy Normal Status — — 30
8 Revenge Fighting Physical 60 100 10
12 Low Sweep Fighting Physical 65 100 20
16 Knock Off Dark Physical 65 100 20
20 Scary Face Normal Status — 100 10
24 Vital Throw Fighting Physical 70 — 10
29 Strength Normal Physical 80 100 15
32 Dual Chop Dragon Physical 40 90 15
36 Bulk Up Fighting Status — — 20
40 Seismic Toss Fighting Physical — 100 20
44 Dynamic Punch Fighting Physical 100 50 5
48 Cross Chop Fighting Physical 100 80 5
52 Double-Edge Normal Physical 120 100 15

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP Games
TM00 Mega Punch Normal Physical 80 85 20 SwSh
TM01 Mega Kick Normal Physical 120 75 5 SwSh
TM03 Fire Punch Fire Physical 75 100 15 SwSh
TM04 Ice Punch Ice Physical 75 100 15 SwSh
TM05 Thunder Punch Electric Physical 75 100 15 SwSh
TM15 Dig Ground Physical 80 100 10 SwSh
TM17 Light Screen Psychic Status — — 30 SwSh
TM21 Rest Psychic Status — — 10 SwSh
TM22 Rock Slide Rock Physical 75 90 10 SwSh
TM23 Thief Dark Physical 60 100 25 SwSh
TM24 Snore Normal Special 50 100 15 SwSh
TM25 Protect Normal Status — — 10 SwSh
TM26 Scary Face Normal Status — 100 10 SwSh
TM31 Attract Normal Status — 100 15 SwSh
TM33 Rain Dance Water Status — — 5 SwSh
TM34 Sunny Day Fire Status — — 5 SwSh
TM39 Facade Normal Physical 70 100 20 SwSh
TM41 Helping Hand Normal Status — — 20 SwSh
TM42 Revenge Fighting Physical 60 100 10 SwSh
TM43 Brick Break Fighting Physical 75 100 15 SwSh
TM48 Rock Tomb Rock Physical 60 95 15 SwSh
TM57 Payback Dark Physical 50 100 10 SwSh
TM59 Fling Dark Physical — 100 10 SwSh
TM75 Low Sweep Fighting Physical 65 100 20 SwSh
TM76 Round Normal Special 60 100 15 SwSh
TM79 Retaliate Normal Physical 70 100 5 SwSh
TM81 Bulldoze Ground Physical 60 100 20 SwSh
TR01 Body Slam Normal Physical 85 100 15 SwSh
TR02 Flamethrower Fire Special 90 100 15 SwSh
TR07 Low Kick Fighting Physical — 100 20 SwSh
TR10 Earthquake Ground Physical 100 100 10 SwSh
TR13 Focus Energy Normal Status — — 30 SwSh
TR14 Metronome Normal Status — — 10 SwSh
TR15 Fire Blast Fire Special 110 85 5 SwSh
TR20 Substitute Normal Status — — 10 SwSh
TR21 Reversal Fighting Physical — 100 15 SwSh
TR26 Endure Normal Status — — 10 SwSh
TR27 Sleep Talk Normal Status — — 10 SwSh
TR30 Encore Normal Status — 100 5 SwSh
TR39 Superpower Fighting Physical 120 100 5 SwSh
TR48 Bulk Up Fighting Status — — 20 SwSh
TR53 Close Combat Fighting Physical 120 100 5 SwSh
TR57 Poison Jab Poison Physical 80 100 20 SwSh
TR64 Focus Blast Fighting Special 120 70 5 SwSh
TR79 Heavy Slam Steel Physical — 100 10 SwSh
TR85 Work Up Normal Status — — 30 SwSh
TM01 Focus Punch Fighting Physical 150 100 20 BDSP
TM08 Bulk Up Fighting Status — — 20 BDSP
TM10 Work Up Normal Status — — 30 BDSP
TM11 Sunny Day Fire Status — — 5 BDSP
TM16 Light Screen Psychic Status — — 30 BDSP
TM17 Protect Normal Status — — 10 BDSP
TM18 Rain Dance Water Status — — 5 BDSP
TM26 Earthquake Ground Physical 100 100 10 BDSP
TM27 Low Sweep Fighting Physical 65 100 20 BDSP
TM28 Dig Ground Physical 80 100 10 BDSP
TM31 Brick Break Fighting Physical 75 100 15 BDSP
TM32 Double Team Normal Status — — 15 BDSP
TM35 Flamethrower Fire Special 90 100 15 BDSP
TM38 Fire Blast Fire Special 110 85 5 BDSP
TM39 Rock Tomb Rock Physical 60 95 15 BDSP
TM42 Facade Normal Physical 70 100 20 BDSP
TM44 Rest Psychic Status — — 10 BDSP
TM45 Attract Normal Status — 100 15 BDSP
TM46 Thief Dark Physical 60 100 25 BDSP
TM52 Focus Blast Fighting Special 120 70 5 BDSP
TM56 Fling Dark Physical — 100 10 BDSP
TM58 Endure Normal Status — — 10 BDSP
TM66 Payback Dark Physical 50 100 10 BDSP
TM80 Rock Slide Rock Physical 75 90 10 BDSP
TM82 Sleep Talk Normal Status — — 10 BDSP
TM83 Bulldoze Ground Physical 60 100 20 BDSP
TM84 Poison Jab Poison Physical 80 100 20 BDSP
TM87 Swagger Normal Status — 85 15 BDSP
TM90 Substitute Normal Status — — 10 BDSP
TM96 Strength Normal Physical 80 100 15 BDSP
TM98 Rock Smash Fighting Physical 40 100 15 BDSP
TM100 Rock Climb Normal Physical 90 85 20 BDSP

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Games Notes
Bullet Punch Steel Physical 40 100 30 SwSh Hitmonchan, Pangoro
Counter Fighting Physical — 100 20 SwSh Hitmonchan, Hitmontop, Lucario, Sawk, Scorbunny, Raboot, Cinderace
Quick Guard Fighting Status — — 15 SwSh Hitmonchan, Hitmontop, Mr. Mime, Lucario, Gallade, Sawk, Mienfoo, Mienshao
Submission Fighting Physical 80 80 20 SwSh Hawlucha, Clobbopus, Grapploct
Tickle Normal Status — 100 20 SwSh Gothita, Gothorita, Gothitelle
Bullet Punch Steel Physical 40 100 30 BDSP Hitmonchan
Close Combat Fighting Physical 120 100 5 BDSP Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Gallade
Counter Fighting Physical — 100 20 BDSP Hitmonchan, Hitmontop, Meditite, Medicham, Lucario
Encore Normal Status — 100 5 BDSP Mr. Mime, Volbeat
Fire Punch Fire Physical 75 100 15 BDSP Hitmonchan, Magmar, Magmortar, Medicham
Heavy Slam Steel Physical — 100 10 BDSP Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 BDSP Hitmonchan, Medicham
Knock Off Dark Physical 65 100 20 BDSP Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye
Power Trick Psychic Status — — 10 BDSP Meditite, Medicham
Quick Guard Fighting Status — — 15 BDSP Hitmonchan, Hitmontop, Mr. Mime, Lucario, Gallade
Submission Fighting Physical 80 80 20 BDSP Chimchar, Monferno, Infernape (chain breeding needed: the father must have learnt it as an egg move itself)
Thunder Punch Electric Physical 75 100 15 BDSP Hitmonchan, Electabuzz, Electivire, Medicham
Tickle Normal Status — 100 20 BDSP Machop, Machoke, Machamp (no ordinary father can pass it on: it has to come from a Machop-line parent that already knows it, such as one caught in the Grand Underground)

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Coaching Fighting Status — — 10 Expansion Pass

By transfer

Move From
Bide Gen I (TM), Let's Go (level-up)
Captivate Gen IV (TM)
Confide Gen VI–VII (TM)
Curse Gen II (TM)
Detect Gen II (TM)
Fissure Gen I (TM)
Foresight Gen II–VII (level-up)
Frustration Gen II–VII (TM)
Headbutt Gen II (TM), Gen IV (tutor), Let's Go (TM)
Hidden Power Gen II–VII (TM)
Incinerate Gen V–VI (TM)
Karate Chop Gen I–VII (level-up)
Meditate Gen II–VII (breeding)
Mimic Gen I (TM), Gen III (tutor)
Mud-Slap Gen II (TM), Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Power Trick Gen IV–VII (breeding)
Power-Up Punch Gen VI (TM)
Rage Gen I (TM)
Return Gen II–VII (TM)
Role Play Gen IV–VII (tutor)
Rolling Kick Gen II–VII (breeding)
Secret Power Gen III–IV (TM), Gen VI (TM)
Skull Bash Gen I (TM)
Smack Down Gen V–VII (TM)
Smelling Salts Gen III–VII (breeding)
Take Down Gen I (TM)
Toxic Gen I–VII (TM)
Vacuum Wave Gen IV (tutor)
Wake-Up Slap Gen IV–VII (level-up)
Pokémon Legends: Arceus8 level-up · 11 tutor

Machop turns up in four of Hisui's five wild areas: the Obsidian Fieldlands (Oreburrow Tunnel and near Obsidian Falls), the Cobalt Coastlands (near Ginkgo Landing and on the Castaway Shore), the Coronet Highlands (Bolderoll Ravine and near Cloudcap Pass) and the Alabaster Icelands (Icebound Falls, Arena's Approach and Snowfall Hot Spring), with massive mass outbreaks in the last two. Moves work differently here: each has a level at which it is learnt and a higher level at which it is mastered, after which it can be used in strong or agile style. Power is given for normal, strong and agile style, and accuracy for normal and strong style. The list is just eight moves: Tackle, Rock Smash and Bullet Punch early on, then Double Hit, which in this game is a status move that leaves Machop primed so its attacks hit harder for a few turns, followed by Mach Punch at 22, Bulk Up at 25, Double-Edge at 34 and Close Combat at 43. There are no TMs or breeding; the move tutor teaches 11 moves, including the three elemental punches and Flamethrower.

By level-up

Learn Master Move Type Cat. Pwr.
normal / strong / agile
Acc.
normal / strong
PP
1 10 Tackle Normal Physical 40 / 50 / 30 100 30
6 15 Rock Smash Fighting Physical 40 / 50 / 30 100 20
11 20 Bullet Punch Steel Physical 40 / 50 / 30 100 20
18 28 Double Hit Normal Status — — 10
22 32 Mach Punch Fighting Physical 40 / 50 / 30 100 20
25 35 Bulk Up Fighting Status — — 10
34 45 Double-Edge Normal Physical 100 / 120 / 80 100 5
43 54 Close Combat Fighting Physical 100 / 120 / 80 100 5

By move tutor

Move Type Cat. Pwr.
normal / strong / agile
Acc.
normal / strong
PP Games
Bulk Up Fighting Status — — 10 Legends: Arceus
Bulldoze Ground Physical 60 / 75 / 45 100 20 Legends: Arceus
Fire Punch Fire Physical 75 / 90 / 60 100 10 Legends: Arceus
Flamethrower Fire Special 80 / 100 / 60 100 10 Legends: Arceus
Focus Energy Normal Status — — 20 Legends: Arceus
Ice Punch Ice Physical 75 / 90 / 60 100 10 Legends: Arceus
Poison Jab Poison Physical 80 / 100 / 60 100 10 Legends: Arceus
Rest Psychic Status — — 10 Legends: Arceus
Rock Slide Rock Physical 75 / 90 / 60 90 / 100 10 Legends: Arceus
Rock Smash Fighting Physical 40 / 50 / 30 100 20 Legends: Arceus
Thunder Punch Electric Physical 75 / 90 / 60 100 10 Legends: Arceus
Generation IX · Scarlet & Violet

Machop cannot be obtained in Scarlet and Violet, so it has no learnset there. Its Generation IX home is Legends: Z-A.

Pokémon Legends: Z-A (incl. Mega Dimension)13 level-up · 32 TM/HM

Machop lives in Wild Zone 12 in the Bleu District and Wild Zone 8 in the Jaune District, and the Mega Dimension expansion adds it to Hyperspace Lumiose's 1★ and 3★ Fighting-type wild zones. Moves here have no PP or accuracy columns: each has the level at which it is learnt, the level at which it becomes a Plus Move, its power and its cooldown. The list starts with Leer and Rock Smash, picks up Power-Up Punch at 12, Brutal Swing at 14, Bullet Punch at 16 and Knock Off at 18, adds Detect at 36 and Double-Edge at 44, and ends with Dynamic Punch at 54. Its 32 TMs include Close Combat, Drain Punch, Focus Blast and Comet Punch. Some moves are reworked in this game, so powers are as listed for Z-A (Bullet Punch 30, Comet Punch 30, Dual Chop 45). There is no breeding and there are no tutors.

By level-up

Learn Plus Move Type Cat. Pwr. Cooldown
1 10 Leer Normal Status — 6
1 10 Rock Smash Fighting Physical 40 6
4 7 Focus Energy Normal Status — 10
12 15 Power-Up Punch Fighting Physical 40 10
14 17 Brutal Swing Dark Physical 60 6
16 19 Bullet Punch Steel Physical 30 3
18 21 Knock Off Dark Physical 65 10
20 23 Bulk Up Fighting Status — 18
25 28 Brick Break Fighting Physical 75 7
30 33 Bulldoze Ground Physical 60 6
36 39 Detect Fighting Status — 13
44 47 Double-Edge Normal Physical 120 10
54 57 Dynamic Punch Fighting Physical 100 12

By TM / HM / TR

No. Move Type Cat. Pwr. Cooldown
TM004 Rock Smash Fighting Physical 40 6
TM010 Brick Break Fighting Physical 75 7
TM011 Bulk Up Fighting Status — 18
TM012 Rock Slide Rock Physical 75 7
TM016 Light Screen Psychic Status — 12
TM017 Protect Normal Status — 15
TM018 Power-Up Punch Fighting Physical 40 10
TM023 Thunder Punch Electric Physical 75 7
TM024 Ice Punch Ice Physical 75 7
TM028 Dig Ground Physical 80 12
TM029 Fire Punch Fire Physical 75 7
TM033 Body Slam Normal Physical 85 8
TM035 Endure Normal Status — 12
TM036 Rock Tomb Rock Physical 60 10
TM038 Fire Blast Fire Special 110 10
TM045 Knock Off Dark Physical 65 10
TM056 Double-Edge Normal Physical 120 10
TM062 Flamethrower Fire Special 90 8
TM069 Earthquake Ground Physical 100 10
TM077 Poison Jab Poison Physical 80 8
TM078 Bulldoze Ground Physical 60 6
TM085 Substitute Normal Status — 10
TM099 Metronome Normal Status — 4
TM102 Focus Blast Fighting Special 120 12
TM103 Work Up Normal Status — 15
TM107 Close Combat Fighting Physical 120 12
TM108 Comet Punch Normal Physical 30 6
TM109 Facade Normal Physical 70 7
TM113 Low Sweep Fighting Physical 65 6
TM131 Drain Punch Fighting Physical 75 7
TM135 Dual Chop Dragon Physical 45 6
TM154 Fissure Ground Physical 250 20

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04On screen

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Machop in the anime

Debut EP029The Punchy Pokémon · First major role EP265Pop Goes the Sneasel · Its appearances on screen, and 2 other trainers who raised one.

Machop has never travelled with Ash, but the Superpower Pokémon has been throwing its weight around the anime since its first bout. It debuted in the opening round of the P1 Grand Prix, battering Ash's Primeape with Karate Chop and Seismic Toss until Primeape started listening to Ash and fought back to win. In Hoenn it became the opening act for Dewford Town's surf-loving Gym Leader Brawly, knocking out Taillow in their first Gym battle and returning for the rematch that earned Ash the Knuckle Badge.

Away from the Gyms, Machop tends to turn up wherever there is heavy lifting or a scrap to be had: teaming up with a Machoke and a scheming Sneasel to block the way to a shrine's sacred flame, chasing a runaway Psyduck for the wealthy Emily alongside the rest of its evolutionary family, stomping the ground flat for a new Gym in Vermilion City, and lining up for sumo bouts, pancake races and ping-pong tournaments. In Pokémon: Twilight Wings, a Machop even plays the caring sidekick to Galar's Bea, handing its worn-out Trainer a snack to keep her going.

Other trainers’ Machop

Brawly's Machop
Brawly
Gym Leader (Dewford Town, Hoenn)
Machop

First seen: AG020Brave the Wave

Dewford Town's surfing Gym Leader sends Machop out first in both of his Gym battles against Ash. In their first meeting it soaks up a barrage of Wing Attacks from Taillow, keeps getting back up and knocks it out with Cross Chop, but Treecko proves trickier: Machop rolls clear of every Pound and dodges a Quick Attack, only for Treecko to slip behind it and finish it with Pound (AG020). Brawly's Makuhita then evolves into Hariyama and wins him the match. In the rematch, Treecko sidesteps Machop's Karate Chops until a geyser launches Machop into a Cross Chop and Ash recalls Treecko just before impact. His newly caught Corphish takes over and knocks Machop out with Bubble Beam and Crabhammer, and Ash goes on to win the Knuckle Badge (AG031).

Emily's Machop
Emily
Trainer (Sitting Psyduck)
Machop

First seen: AG140Sitting Psyduck

Emily, a wealthy girl who lives in a mansion, keeps the whole Machop family as her Superpower Pokémon: Machop, Machoke and Machamp. When her Psyduck runs away, the trio track it down and corner it in a stream, and Machop takes a swing at Ash's Phanpy with Karate Chop, only to be bowled over by Rollout; a Thunderbolt from Pikachu then sends all three running. Later, when Team Rocket net Psyduck and Phanpy, Machoke and Machamp haul the balloon back down while Machop sets to work freeing the captives (AG140).

Ash & Machop

Ash has never caught a Machop, but he keeps running into them in battle. His Primeape's opening bout at the P1 Grand Prix was against a Machop (EP029). In Dewford Town, Brawly opened both of their Gym battles with his Machop: it knocked out Taillow before falling to Treecko (AG020), then lost to Ash's newly caught Corphish in the rematch that won Ash the Knuckle Badge (AG031).

Featured episodes

  • EP029The Punchy PokémonIn the opening round of the P1 Grand Prix, a Trainer's Machop pummels Ash's Primeape with Karate Chop and catches its flying kick for a Seismic Toss. Once Primeape starts listening to Ash, it turns the bout around with Scratch and Mega Kick.
  • EP265Pop Goes the SneaselA wild Machop and Machoke, bossed about by a scheming Sneasel, block the way to the sacred flame of Ho-Oh at a shrine. Harrison's Houndoom knocks Machop out with Flamethrower, and after a second scrap ends with Houndoom and Ash's Phanpy throwing the pair down the hill, the shrine's attendant decides to hire Machop and Machoke as permanent guards.

More appearances

Beyond the main series

Pokémon: Twilight Wings · Episode 2: TrainingBea's Machop trains with her and the rest of her team. When Bea hurts her arm by pushing herself too hard, Machop is plainly worried, and after she apologises it hands her a snack bar to keep her strength up, cheering her up at once.

Anime gallery

The Punchy Pokémon, where Machop makes its debut at the P1 Grand Prix
The Punchy Pokémon, where Machop makes its debut at the P1 Grand Prix EP029
Pop Goes the Sneasel, in which a wild Machop guards the way to a shrine's sacred flame
Pop Goes the Sneasel, in which a wild Machop guards the way to a shrine's sacred flame EP265
Brawly, Dewford Town's surfing Gym Leader
Brawly, Dewford Town's surfing Gym Leader AG020
Brave the Wave, where Brawly's Machop knocks out Ash's Taillow
Brave the Wave, where Brawly's Machop knocks out Ash's Taillow AG020
Just One of the Geysers – Ash's rematch with Brawly
Just One of the Geysers – Ash's rematch with Brawly AG031
The Knuckle Badge Ash wins in his rematch with Brawly
The Knuckle Badge Ash wins in his rematch with Brawly AG031
Machop is the dub's Who's That Pokémon? in The Mandarin Island Miss Match
Machop is the dub's Who's That Pokémon? in The Mandarin Island Miss Match EP099
Machop returns as the dub's Who's That Pokémon? in Z-Move Showdown!
Machop returns as the dub's Who's That Pokémon? in Z-Move Showdown! SM140
A Worker's Machop in Pokémon Journeys
A Worker's Machop in Pokémon Journeys
Bea's Machop in Pokémon: Twilight Wings
Bea's Machop in Pokémon: Twilight Wings TW02
Bea, Machop's Trainer in Pokémon: Twilight Wings
Bea, Machop's Trainer in Pokémon: Twilight Wings TW02

Anime trivia

  • May's Pokédex reckons a Machop has enough strength to throw 100 average-sized adults (AG020).
  • Machop is the English dub's Who's That Pokémon? in The Mandarin Island Miss Match, even though it never appears in the episode – Japanese viewers were asked to guess Cloyster instead.
  • Machop got a second dub-only Who's That Pokémon? turn in Z-Move Showdown!, where the Japanese version featured a Shiny Guzzlord.
  • In the English dub of The Punchy Pokémon, the P1 Grand Prix announcer mistakenly calls a Machoke "Machop".
  • Emily's Superpower trio in Sitting Psyduck is the complete Machop family: Machop, Machoke and Machamp.
  • In Japan, Machop was the subject of Professor Oak's Pokémon Lecture in Make Room for Gloom (EP068).
  • The picture of Machop stomping the ground flat for the new Vermilion City Gym in Ivysaur's Mysterious Tower! nods to the construction site seen in Vermilion City in the games.

“Machop. Its body is pure muscle. Its special attack is the Seismic Toss.”

Ash's Pokédex (Dexter) · EP029

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05On the big screen

Machop in the movies

featuring Machop.

Machop hasn't had a real part in a Pokémon film, a Pikachu short or a TV special. Trainers' Machop are among the Pokémon in I Choose You! (2017), The Power of Us (2018) and Secrets of the Jungle (2020), and Machop is also in the cast lists of The Power of One and Pikachu's Rescue Adventure (both 1999), but none of them gets a scene of its own – for Machop's screen moments, turn to the TV series instead.

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06Trading Card Game · every card

Machop in the Pokémon TCG

35 cards since 1999, oldest first. Tap any card to see it full size.

Machop has been flexing in the card game since day one. It was in Japan's very first Expansion Pack in October 1996 and reached English players in Base Set in January 1999, a 50 HP Basic with one Low Kick. It has stayed an honest Fighting-type Basic: no ex, EX, GX, V or Mega card, every main-set print a Common, and a move list that reads like a martial-arts syllabus, from Karate Chop, Knuckle Punch and Dual Chop to Submission, Mach Punch and four helpings of Low Kick. Along the way it picked up a few characters: Giovanni's Machop in Gym Challenge, whose Fury Punch grows with every hit it takes, a glossy Japanese vending-machine card, e-Reader cards in Expedition and Skyridge, and a 2014–15 Pokémon League season named after it.

Its art tells the story of the game's changing styles. Ken Sugimori drew it three times, and Mitsuhiro Arita's original painting returned in a retro frame for Evolutions twenty years on. Later artists put Machop into the wider world: sui's Plasma Blast card features the Pokémon Transfer Lab, Kouki Saitou's Furious Fists Machop competes in a town tournament spread across a row of cards, and Crimson Invasion's Mankey tips its hat to Miki Tanaka's Skyridge picture. In 151 it got card number 066, matching its Pokédex number. Pokémon TCG Pocket has given three classic pictures, by Kyoko Umemoto, Mina Nakai and Atsuko Nishida, a second life, and added Shin Nagasawa's Shiny Machop.

23English cards4Promos1Japan only1Other regional6TCG Pocket

Cards to know

  • Base Set 52/102 — Where it all began: Mitsuhiro Arita's 50 HP Machop with a single Low Kick. Check your Unlimited copy for the 'Yellow Belly' ink smudge.
  • Gym Challenge 72/132 (Giovanni's Machop) — The Team Rocket boss's own Machop. Its Fury Punch hits harder the more damage it has taken.
  • Expansion Sheet 2 vending card (Japan only) — Tomokazu Komiya's glossy 1998 vending card: flip for Focused One Shot and, on heads, Corkscrew Punch hits for double next turn.
  • Plasma Blast 47/101 — sui set this Machop at the Pokémon Transfer Lab, a sneaky slice of Unova scenery.
  • Furious Fists 44/111 — Part of a town-tournament scene with a bracket board and confetti, spread across a whole row of Furious Fists cards.
  • TCG Pocket Celestial Guardians 223/155 — Shin Nagasawa's Shiny Rare, with a Shiny Machop.

Every English-language card

Machop — Base Set · 52/102 · 1999 (Level 20. A no-nonsense start: one Fighting Energy for a 20-damage Low Kick, a move Machop really does learn in the games. Printed as 1st Edition, Shadowless and Unlimited; some Unlimited prints are the 'Yellow Belly Machop', with an extra smudge of yellow ink on its tummy. Four copies came in the Blackout theme deck and in the 2-Player Starter Set, two in Jungle's Water Blast theme deck, and it was in Trainer Deck A, the deck given to the prototype Pokémon Leagues. In Japan it was also reprinted in the Squirtle Deck of the 1999 Intro Pack.)
Base Set · 52/102 · 1999Common · Illus. Mitsuhiro Arita
Machop — Base Set 2 · 78/130 · 2000 (Identical reprint of the Base Set card. Four copies came in the Grass Chopper theme deck.)
Base Set 2 · 78/130 · 2000Common · Illus. Mitsuhiro Arita · Reprint of Base Set 52/102
Machop — Team Rocket · 59/82 · 2000 (Level 24. The classic one-two: a Punch for 20 and a Kick for 30. Printed as 1st Edition and Unlimited; a few Unlimited copies have a partly faded Team Rocket 'R' set symbol. In Japan it was reprinted in the Chikorita Side Deck of the Intro Pack Neo (6 April 2001).)
Team Rocket · 59/82 · 2000Common · Illus. Ken Sugimori
Giovanni's Machop — Gym Challenge · 72/132 · 2000 (Level 18. The Viridian City Gym Leader's own Machop. Fury Punch gets angrier the more it's hurt: on a heads it does 20 damage for every damage counter on Giovanni's Machop. Printed as 1st Edition and Unlimited, with four copies in the Giovanni theme deck.)
Giovanni's Machop · Gym Challenge · 72/132 · 2000Common · Illus. Ken Sugimori
Machop — Neo Destiny · 73/105 · 2002 (Level 16. A 40 HP Machop armed with a simple Chop and Punch. Printed as 1st Edition and Unlimited.)
Neo Destiny · 73/105 · 2002Common · Illus. Toshinao Aoki
Machop — Legendary Collection · 79/110 · 2002 (Identical reprint of the Team Rocket card, also printed as a reverse holo with the set's firework-pattern foil.)
Legendary Collection · 79/110 · 2002Common · Illus. Ken Sugimori · Reprint of Team Rocket 59/82
Machop — Expedition Base Set · 117/165 · 2002 (An e-Reader card with a dot-code strip along the bottom. Double Chop flips two coins for 20 damage per heads; its Japanese name is Dual Chop, a move Machop can learn from a Move Tutor in Black 2 and White 2. It was one of the ten cards in the Sample Set used to show off the e-Reader before launch, and in Japan it was one of the random cards in the Pokémon-e Starter Deck.)
Expedition Base Set · 117/165 · 2002Common · Illus. Shin-ichi Yoshida
Machop — Skyridge · 74/144 · 2003 (An e-Reader card. Smash Punch is all or nothing (20 damage, or nothing on tails), and Fling hits for 20 before making your opponent swap their Active Pokémon for one on the Bench. Fourteen years later, Crimson Invasion's Mankey (50/111) was drawn as a nod to this picture.)
Skyridge · 74/144 · 2003Common · Illus. Miki Tanaka
Machop — EX Hidden Legends · 64/101 · 2004 (Karate Chop starts at 30 but loses 10 for every damage counter on Machop, so it hits hardest when fresh. The card was also handed out as a promo at the 2004–05 City Championships.)
EX Hidden Legends · 64/101 · 2004Common · Illus. Hajime Kusajima
Machop — EX Legend Maker · 57/92 · 2006 (Mach Punch snipes one of your opponent's Benched Pokémon for 10 – years before Legends: Arceus taught Machop the move in the games. Two copies came in the Machamp Illustrated Booklet, a Brazil-only half deck with an illustrated booklet and a poster.)
EX Legend Maker · 57/92 · 2006Common · Illus. Yukiko Baba
Machop — EX Power Keepers · 53/108 · 2007 (Submission hits for 30, but Machop takes 10 damage itself. It came out in English first: Japan got this one almost five months later in the World Champions Pack. Four copies came in the Mind Game theme deck.)
EX Power Keepers · 53/108 · 2007Common · Illus. Ken Sugimori
Machop — Diamond & Pearl · 86/130 · 2007 (Level 20. Low Kick returns, still 20 damage for one Fighting Energy, now on a sturdier 60 HP Machop. Also in the Lucario Half Deck of the Diamond & Pearl Trainer Kit, and one copy is in Boltevoir, a 2010 World Championships deck, although the player's own list had the Stormfront Machop. The art came back in 2026 in Pokémon TCG Pocket's Fantastical Parade.)
Diamond & Pearl · 86/130 · 2007Common · Illus. Atsuko Nishida
Machop — Stormfront · 64/100 · 2008 (Level 18. Knock Back hits for 20 and forces your opponent to bring in a Benched Pokémon. The card quotes a familiar Pokédex line: "It hefts a Graveler repeatedly to strengthen its entire body. It uses every type of martial arts." Four copies came in the Dark Rampage theme deck.)
Stormfront · 64/100 · 2008Common · Illus. Midori Harada
Machop — Triumphant · 67/102 · 2010 (Mach Cross is a meaty 50 damage for three Fighting Energy, the same attack Neo Destiny's Hitmonchan first threw as Supersonic Jab, while Steady Punch adds 10 on a heads. Two copies came in the Royal Guard theme deck.)
Triumphant · 67/102 · 2010Common · Illus. Shin Nagasawa
Machop — Plasma Blast · 47/101 · 2013 (Low Kick now hits for 30, for one Fighting and one Colorless Energy. The illustration features the Pokémon Transfer Lab from the Unova games.)
Plasma Blast · 47/101 · 2013Common · Illus. sui
Machop — Furious Fists · 44/111 · 2014 (One panel of a Furious Fists scene of Pokémon battling in a town tournament, complete with a bracket board and confetti, shared with cards such as Hitmonlee, Makuhita and Scrafty. Three copies came in the Dark Hammer theme deck, and the Pokémon League's 2014–15 'Machop Dewford Gym' season gave out online codes for four. Also in the Latios Half Deck of XY Trainer Kit: Latias & Latios; in Japan it was reprinted in M Master Deck Build Box Power Style (7 August 2015) and as a Mirror Reverse Holo in the Premium Champion Pack (16 April 2016).)
Furious Fists · 44/111 · 2014Common · Illus. Kouki Saitou
Machop — Generations · 40/83 · 2016 (The Furious Fists card again, with a brand-new painting by Mina Nakai; English players got it five days before Japan's BREAK Starter Pack. That art was reused in 2025 for Pokémon TCG Pocket's Shining Revelry.)
Generations · 40/83 · 2016Common · Illus. Mina Nakai
Machop — Evolutions · 57/108 · 2016 (A 20th-anniversary remake of the Base Set card: Mitsuhiro Arita's original art in a retro frame, now with 70 HP and Dual Chop, which flips two coins for 20 damage per heads. Two copies came in the Mewtwo Mayhem theme deck, and one in the Machamp half of the Evolutions Prerelease Kit.)
Evolutions · 57/108 · 2016Common · Illus. Mitsuhiro Arita
Machop — Guardians Rising · 62/145 · 2017 (Dual Chop, now 30 per heads. In Japan it was reprinted as a Mirror Holo in Facing a New Trial (21 April 2017), and France's McDonald's Collection 2018 reprinted it too. Kyoko Umemoto's art was reused in 2024 for TCG Pocket's Genetic Apex.)
Guardians Rising · 62/145 · 2017Common · Illus. Kyoko Umemoto
Machop — Guardians Rising · 63/145 · 2017 (Dynamic Chop (Explosive Chop in Japanese) does a hefty 50 damage for just two Energy. In Japan it first came in the Rockruff Full Power Deck, a deck given away with the January 2017 issue of CoroCoro Comic, and it was later a Confetti Holo in McDonald's Collection 2018.)
Guardians Rising · 63/145 · 2017Common · Illus. Masakazu Fukuda
Machop — Champion's Path · 024/073 · 2020 (Steady Punch has grown up since Triumphant: 20 damage, plus 40 more on a heads.)
Champion's Path · 024/073 · 2020Common · Illus. Shibuzoh.
Machop — Lost Origin · 086/196 · 2022 (A single 20-damage Punch for one Fighting Energy. One copy was in the Machamp deck of the Lost Origin Build & Battle Box, and straight reprints later came in Scarlet & Violet Premium Checklane blisters featuring the Machamp line.)
Lost Origin · 086/196 · 2022Common · Illus. Yuka Morii
Machop — 151 · 066/165 · 2023 (Card 066, matching Machop's Pokédex number. Mountain Mashing does no damage but throws away the top card of your opponent's deck, and Punch hits for 30.)
151 · 066/165 · 2023Common · Illus. Ryuta Fuse

Promo cards

Machop — Sample Set · 021/093 · 2002 (One of ten English Expedition cards printed early to demonstrate the e-Reader's dot codes at a media launch party at the Pokémon Center in New York. They have a Japanese card back and the word 'Sample' where the set symbol should be; only about 50 sets were made, and they were never meant to be given out. The card was also included in the Sample Pack 5 Card Set bundled with the e-Reader outside Japan.)
Sample Set · 021/093 · 2002Common · Illus. Shin-ichi Yoshida · Reprint of Expedition Base Set 117/165
Machop — Diamond & Pearl Trainer Kit (Lucario Half Deck) · 5/11 · 2007 (Three copies in the Lucario half of the Diamond & Pearl Trainer Kit, each with the kit's own collection number and set symbol and no rarity symbol.)
Diamond & Pearl Trainer Kit (Lucario Half Deck) · 5/11 · 2007Illus. Atsuko Nishida · Reprint of Diamond & Pearl 86/130
Machop — XY Trainer Kit: Latias & Latios (Latios Half Deck) · 11/30, 28/30 · 2015 (Two copies in the Latios half deck, each with its own kit number and set symbol. In Pokémon TCG Online the kit's two half decks became the Eon Strike theme deck.)
XY Trainer Kit: Latias & Latios (Latios Half Deck) · 11/30, 28/30 · 2015Illus. Kouki Saitou · Reprint of Furious Fists 44/111
Machop — McDonald's Collection 2018 · 6/12 · 2018 (A Confetti Holo reprint, one of 12 cards handed out with Happy Meals from 16 October to 12 November 2018.)
McDonald's Collection 2018 · 6/12 · 2018Promo · Illus. Masakazu Fukuda · Reprint of Guardians Rising 63/145

Japan-exclusive cards

Machop — Expansion Sheet 2 (Vending Machine cards) · 1998 (Level 18. A glossy vending-machine card found on sheets two and three. Focused One Shot is a coin-flip gamble: heads doubles Corkscrew Punch's 30 damage on your next turn, tails stops Machop using Corkscrew Punch at all. Reprinted non-glossy in the Red Deck of the Quick Starter Gift Set (4 December 1998).)
Expansion Sheet 2 (Vending Machine cards) · 1998Common · Illus. Tomokazu Komiya

Other regional releases

Machop — McDonald's Collection 2018 (France) · 22/40 · 2018 (France's 40-card McDonald's Collection 2018 (13 June to 10 July 2018) reprinted the Guardians Rising card in non-holo and reverse confetti-holo versions.)
McDonald's Collection 2018 (France) · 22/40 · 2018Promo · Illus. Kyoko Umemoto · Reprint of Guardians Rising 62/145

Pokémon TCG Pocket

Machop — Genetic Apex · 143/226 · 2024 (Charizard pack. The art first appeared on Guardians Rising's Machop (62/145).)
Genetic Apex · 143/226 · 2024◊ (1 diamond) · Illus. Kyoko Umemoto
Machop — Shining Revelry · 037/072 · 2025 (The art first appeared on Generations' Machop (40/83).)
Shining Revelry · 037/072 · 2025◊ (1 diamond) · Illus. Mina Nakai
Machop — Celestial Guardians · 223/155 · 2025 (Solgaleo pack. A Shiny Rare version of the Genetic Apex card with new art of a Shiny Machop.)
Celestial Guardians · 223/155 · 2025Shiny (1) · Illus. Shin Nagasawa
Machop — Deluxe Pack: ex · 189/353 · 2025 (Reprint of the Genetic Apex card.)
Deluxe Pack: ex · 189/353 · 2025◊ (1 diamond) · Illus. Kyoko Umemoto · Reprint of Genetic Apex 143/226
Machop — Deluxe Pack: ex · 190/353 · 2025 (Parallel-foil version of the Genetic Apex card.)
Deluxe Pack: ex · 190/353 · 2025◊ (1 diamond, parallel foil) · Illus. Kyoko Umemoto · Reprint of Genetic Apex 143/226
Machop — Fantastical Parade · 079/155 · 2026 (Shatter does 10 damage and discards a Stadium in play. The art first appeared on Diamond & Pearl's Machop (86/130).)
Fantastical Parade · 079/155 · 2026◊ (1 diamond) · Illus. Atsuko Nishida

Digital card games

  • Pokémon Trading Card Game (Game Boy Color): Machop (Base Set 52 art, Mitsuhiro Arita), card A27, Common, from the Colosseum booster pack. One copy is in each of the Charmander & Friends and Squirtle & Friends starter decks Dr. Mason offers you, and Fighting Club member Jessica's Love to Battle Deck has four.
  • Pokémon Card GB2 (Japan only): Machop (Base Set 52 art, Mitsuhiro Arita), card A34, Common, in the Beginning Pokémon pack. Fighting Club member Michael's first deck, the You Can Do It Machop! Deck, has four.
  • Pokémon Card GB2 (Japan only): Machop (Team Rocket 59 art, Ken Sugimori), card G29, Common, in the We Are Team Rocket pack.
  • Pokémon Card GB2 (Japan only): Machop (Vending Expansion Sheet 2 art, Tomokazu Komiya), card F30, Common, in the Sky Flying Pokémon pack; in this game Jessica's Love to Battle Deck uses four of these.
  • Pokémon Play It! (PC): the very first practice battle in the Learn menu, the 'Machop stage', puts you in charge of Base Set Machop against Julie's Staryu. It returns as Basic stage 1 in Pokémon Play It! Version 2.
  • Pokémon TCG Online: XY Trainer Kit: Latias & Latios's two half decks, Machop included, became the Eon Strike theme deck in the Trainer Challenge, and the Pokémon League's 2014–15 'Machop Dewford Gym' season gave out online codes for four Furious Fists Machop.

The artists behind the cards

  • Ken Sugimori — 3 artworks (Team Rocket 59, Giovanni's Machop in Gym Challenge 72, EX Power Keepers 53)
  • Shin Nagasawa — 2 (Triumphant 67, TCG Pocket Celestial Guardians 223 Shiny)
  • Mitsuhiro Arita — 1 artwork on 3 cards (Base Set 52, reprinted in Base Set 2 and reused for the Evolutions 57 remake)
  • Atsuko Nishida, Kyoko Umemoto and Mina Nakai — 1 each (Diamond & Pearl 86, Guardians Rising 62, Generations 40), each reused in TCG Pocket
  • One artwork each: Tomokazu Komiya (Japanese vending card), Toshinao Aoki, Shin-ichi Yoshida, Miki Tanaka, Hajime Kusajima, Yukiko Baba, Midori Harada, sui, Kouki Saitou, Masakazu Fukuda, Shibuzoh., Yuka Morii, Ryuta Fuse

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07On the page & beyond

Machop in manga, books & other media

From the earliest manga to story books and songs.

In print, Machop is all muscle. Pokémon Adventures named a chapter after it, Karate Machop!, in which Bruno's army of Machop tears up Pewter City and Brock has to step in, and later gave Gym Leader Brawly one that falls to Sapphire's Combusken before growing into a Machoke. Elsewhere it pounds the food for an arrogant chef-Trainer in Yeah! I Got Pokémon!, hangs out in Giovanni's workout room in Pocket Monsters and throws a sneaky elbow in a Sinnoh Contest. Its starring role came in 1998, in the Japanese clay-model picture book Let's Make Pizza, Wanriky!, where its strength wrecks the dough but builds a perfect stone oven. It also stands in for Santa's reindeer in the Pokémon cast's reading of The Night Before Christmas, and inspires Ash to get fit in a Pokémon Learning League lesson.

Manga

Karate Machop!, the Pokémon Adventures chapter in which Bruno's Machop storm Pewter City
Pokémon AdventuresBruno (a whole army of them) · PS065 'Karate Machop!' / volume 5 · 1999Pokémon Adventures named a whole chapter after Machop: the Japanese title is simply 'VS Wanriky', and the English one is a pun on Karate Chop. Bruno of the Elite Four sends an army of Machop to attack Kanto, and when they reach Pewter City they tear the town apart, smashing everything in sight. Brock, who sees defending his city as part of the job of being Gym Leader, rushes in with his Geodude to stop them.
Pokémon Cooking Contest!, chapter 14 of Yeah! I Got Pokémon!
Pokémon: Yeah! I Got Pokémon!Yuki · GDZ14 'Pokémon Cooking Contest!' / volume 1 · 1999In Miho Asada's comedy series, Shu enters a Pokémon cooking contest hoping to win a Chansey, and comes up against Yuki, an arrogant young Trainer who has trained her Pokémon to be expert chefs. Machop is first up in her kitchen team, and its job is pounding the food, before Scyther and then Magmar take their turns.
Get The Last Badge!!, Red's Viridian Gym showdown with Giovanni in Pokémon Pocket Monsters
Pokémon Pocket MonstersGiovanni · PM031 'Get The Last Badge!!' / volume 5When Red goes after his last Badge at the Viridian Gym in Kosaku Anakubo's gag manga, Gym Leader Giovanni has the whole family on the payroll. His Machop and Machoke are seen chatting with his Machamp, and later the pair turn up in Giovanni's workout room, which is exactly where you'd expect to find a Machop.
Mashing Makuhita, where Brawly's Machop takes on Sapphire in Pokémon Adventures
Pokémon AdventuresBrawly · PS195 'Mashing Makuhita' / volume 16 · 2003Dewford Gym Leader Brawly opens his match against Sapphire with his Machop, but it's quickly beaten by her Chic, who has just evolved into a Combusken, and Brawly swaps in Makuhita instead. It doesn't stay small for long: when Brawly arrives at the Gym Leaders' meeting in Fortree City later in the story, it has evolved into a Machoke.
Perturbed by Pachirisu, the Pokémon Adventures chapter with a rough-and-tumble Contest
Pokémon AdventuresA Battle Girl · PS351 'Perturbed by Pachirisu' / volume 31 · 2009In the Diamond & Pearl arc, Platinum enters her Prinplup in a Contest and finds it up against a Zubat, a Pachirisu and a Battle Girl's Machop. Things get rough before Prinplup even gets its turn in the dance round: the Machop gives it an elbow and the Pachirisu trips it up.

Books

Let's Make Pizza, Wanriky! (1998), the clay-model Pokémon Tales picture book that stars Machop
Let's Make Pizza, Wanriky! (Pokémon Tales, volume 36)picture bookShogakukan (Japan only, July 1998) · 1998Machop is the star of this picture book, and every scene in it is a photograph of clay models. Machop and its friends are hungry and settle on pizza, but its strength keeps getting in the way: it squashes the dough into paste and can't spin it. Baking is just as tricky. They try Poliwhirl's belly first, then Charmander's tail scorches the pizza, so Machop puts its muscles to proper use and builds a stone oven, and at last everyone gets to eat. Like every Pokémon Tales book, it hides a Pokémon for readers to find: an Onix, tucked into the oven's bricks.

Other media

Pokémon Christmas Bash (2001), home of the Pokémon take on The Night Before Christmas
The Night Before Christmas (Pokémon Christmas Bash)music2001Not a song but a spoken-word party piece: on the 2001 album Pokémon Christmas Bash, the English dub cast take turns reading a Pokémon version of the classic Christmas poem. In Brock's verse, read by Eric Stuart, it's Machop doing the prancing and pawing up on the roof, where Santa's reindeer would normally be clattering about.
Pokémon Learning League: 'Exercise' (Life Skills lesson)education2006Pokémon Learning League was an online learning programme, launched in autumn 2006, that used the anime's characters in animated lessons for American children in grades three to six. In its Exercise lesson, Ash and Brock watch a Trainer's Machop perform a DynamicPunch. Ash looks Machop up in his Pokédex, reads how hard it trains to master every kind of martial art, and decides to build up his own muscles with some running and push-ups.

More from the page

Bruno's Machop, the muscle behind the attack on Pewter City in Pokémon Adventures
Bruno's Machop, the muscle behind the attack on Pewter City in Pokémon Adventures
Brawly's Machop, which goes down to Sapphire's Combusken in Pokémon Adventures
Brawly's Machop, which goes down to Sapphire's Combusken in Pokémon Adventures
Yuki's Machop, her food-pounding kitchen helper in Yeah! I Got Pokémon!
Yuki's Machop, her food-pounding kitchen helper in Yeah! I Got Pokémon!
Giovanni's Machop and Machoke in Pokémon Pocket Monsters
Giovanni's Machop and Machoke in Pokémon Pocket Monsters

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08Did you know?

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Machop trivia

Name origins, design secrets and the facts that make Machop such a fan favourite.

What’s in a name?

Machop is a punchy mash-up of 'macho' – manly, and the Spanish and Portuguese word for 'male' – and 'chop', as in a karate chop. Its Japanese name, ワンリキー (Wanrikī, trademarked as Wanriky), is an alternative reading of 腕力 wanryoku, 'arm strength' or physical strength, built from 腕 wan (arm) and 力 riki (strength). Mandarin uses the same two characters, 腕力 (Wànlì). Elsewhere the name gets even more macho: in French it's Machoc, from macho and choc (shock or impact); in German it's Machollo, from 'Macho' and 'Proll', a scornful word for someone loutish and vulgar; and in Korean it's 알통몬 (Altongmon), from altong, bulging biceps.

Design origins

Machop looks like a bodybuilder in miniature – albeit one with a few reptilian touches, from its face and the three plate-like crests on its head to its little tail and blue-grey colouring. Martial arts were part of the plan from the start: in the beta of Red and Green, Machop's English placeholder name was 'Karate' (also written 'Kara-tee'), and its evolutions followed suit as 'Kungfo' for Machoke and 'Judoh' for Machamp. The family sits right after Abra, Kadabra and Alakazam in the Pokédex, and the two lines mirror each other neatly: three Human-Like stages, mostly male, each finishing with a trade evolution – brawn on one side, brains on the other.

Names around the world

Language Name Origin
Japanese ワンリキー Wanrikī An alternative reading of 腕力 wanryoku (arm strength, physical strength)
French Machoc From macho and choc (shock or impact)
Spanish Machop Same as the English name
German Machollo From Macho and Proll (a derogatory word for someone common and vulgar)
Italian Machop Same as the English name
Korean 알통몬 Altongmon From 알통 altong (muscles, biceps) and monster
Chinese (Mandarin) 腕力 Wànlì From 腕 wàn (wrist) and 力 lì (strength)
Chinese (Cantonese) 腕力 Wúnlihk From 腕 wún (wrist) and 力 lihk (strength); used in the games
Chinese (Cantonese, older media) 鐵腕 Titwún From 鐵 tit (iron) and 腕 wún (wrist); used before Generation VII
Portuguese (Brazil) Machop Same as the English name
Hindi मचोप Machop Transcription of the English name
Russian Мачоп Machop Transcription of the English name
Thai วันริกี Wanriki Transcription of the Japanese name

Did you know?

  1. Sort every Pokémon's Japanese name in gojūon order – the Japanese equivalent of alphabetical order – and Machop's Wanrikī comes last.
  2. Machop has a near-twin in Unova's Timburr: both are pure Fighting types with Guts, a 3:1 male-to-female ratio, a base stat total of 305 and identical Attack, Sp. Def and Speed.
  3. The likeness goes further: Machop and Timburr both first evolve in their twenties, finish their evolution by trade, and are the Pokémon you'd expect to find on a building site in their home regions.
  4. In the Red and Green beta, Machop's English placeholder name was 'Karate' – a neat fit for a Pokémon that trains in every martial art.
  5. Back in Gold, Silver and Crystal, Vital Throw was Machop's signature move – it learned it at level 31.
  6. Machop, Machoke and Machamp all share one title: the Superpower Pokémon.
  7. Gym Leader Brawly fields a Machop at the Dewford Gym: Lv. 17 in Ruby and Sapphire, Lv. 16 in Emerald and Lv. 14 in Omega Ruby and Alpha Sapphire.
  8. In Gold and Silver you can trade a Drowzee for a Machop in the Goldenrod Department Store; in Crystal, the trader wants an Abra instead.
  9. In December 2002 the New York City Pokémon Center handed out Lv. 5 Machop that knew Thrash for Gold, Silver and Crystal, followed in January 2003 by Machop with False Swipe.
  10. Take the personality quiz in Pokémon Mystery Dungeon: Red and Blue Rescue Team as a Brave boy and you'll spend the adventure as a Machop.
  11. In Pokémon Conquest, Machop ignores levels altogether: it evolves into Machoke once its Attack stat reaches 86.
  12. The e-Reader minigame Machop at Work lets you play as Machop smashing falling rocks – and a high enough score evolves it.
  13. Pokémon Stadium's Pokédex says Machop is so covered in muscle that it can raise bulges anywhere on its body.
  14. Platinum, Black and White go one better than barbells: they say Machop can easily heft and throw several Geodude at once.
  15. Ultra Sun's Pokédex reveals Machop's ambition: once it has trained with its friends long enough to feel confident, it challenges Makuhita to a battle.
  16. In Pokémon GO, Machamp evolved during Machop Community Day (16 January 2021) learned the exclusive move Payback.

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09Quizzes, archive & further reading

More Machop

Test yourself

From the archive: Gengar’s Online Pokédex

Before this page, Pokémon Dungeon was home to Gengar’s Online Pokédex, the classic fan Pokédex for Red, Blue, Yellow, Gold, Silver & Crystal by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter). Its Machop entry is preserved in full, with its original art, moves and locations.

Read the classic Machop entry →

Further reading

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Pokémon and all related names, artwork, sprites, screenshots and card images are © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company, used here for fan commentary. Images via the Bulbagarden Archives. Page updated 29 October 2026.