Machoke (#0067) – Pokédex

Machoke official artwork

No. 0067 · Generation I · Superpower Pokémon

Machoke

ゴーリキーGoriky · From 剛力 gōriki, 'herculean strength' (transliterated Gōrikī)

The Superpower Pokémon · Fighting type · first seen in Pokémon Red & Green (1996)

TypeFighting
WeaknessesFlyingPsychicFairy
Height1.5 m (4′11″)
Weight70.5 kg (155.4 lb)
Gender♂ 75% · ♀ 25%
AbilitiesGuts, No Guard, SteadfastHidden

01Overview

Meet Machoke

Everything you need to know about the Superpower Pokémon — the creature behind the number.

Machoke is the Superpower Pokémon, the middle chapter of the Machop family's story. At level 28 little Machop bulks up into a 1.5-metre bodybuilder with blue-grey skin, a faintly reptilian face with a short snout and narrow red eyes, and three brown ridges along the top of its head. Dark red stripes run down its muscular arms, black markings on its lower body look like a pair of briefs, and its chest is so well developed that it bulges out over its belt.

That belt is the key to Machoke. It always wears a black-and-gold power-save belt, styled rather like a wrestling champion's, and it is not there for show: Machoke's body is so powerful that it needs the belt to regulate its movements – without it, one entry warns, it would be unstoppable. Emerald even claims that it is so dangerous no one has ever removed it, yet Ultra Sun reveals that Machoke takes the belt off itself when it meets a truly mighty opponent, and then unleashes its full power.

“Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods.”

Pokédex · Pokémon Red (Japan), Green (Japan), FireRed & Shield · 1996

The rest of the Pokédex reads like a strongman's highlight reel. Its thoroughly toned muscles are as hard as steel; it can hold a sumo wrestler aloft on a single finger and lift a dump truck with one hand. It always goes at full power yet never gets tired, its muscles grow thicker after every battle, and even standing still it gives off an amazing sense of strength. Small wonder that its physique is a popular subject for sculptors.

For all that brawn, Machoke is a gentle giant with a work ethic to match. Despite its incredible strength it is said to be always modest, and it happily helps people with heavy labour – moving goods, carrying cargo and, in old Hisui, pitching in with construction and clearing land – because it knows the work is good training for its muscles. It does its bodybuilding every day, and on its days off it heads for the fields and mountains to exercise.

To fans, Machoke is the Pokémon world's go-to removals crew – a familiar sight on building sites and heavy-lifting jobs in the anime, where Cianwood Gym Leader Chuck's main Pokémon – and close friend – is a Machoke. In the games it is a trusted lieutenant for Gym Leaders Maylene and Korrina, and one half of a classic trade evolution: ever since 1996, turning it into the four-armed Machamp in the main games has meant trading it to a friend (Legends: Arceus lets a Linking Cord do the job instead).

How big is Machoke?

Machoke silhouette
Machoke1.5 m (4′11″)
Trainer1.60 m (5′03″)

At 1.5 m, Machoke would look an average 12-year-old in the eye – but at 70.5 kg it weighs as much as a grown man, and it all seems to be muscle.

Evolution

Machop
#0066
Level 28
Machoke
Machoke
#0067
Trade (or a Linking Cord in Legends: Arceus)
Machamp
#0068
Gigantamax Machamp official artwork
Gigantamax MachampSword & Shield — Only the fully grown Machamp can Gigantamax, towering over 25 m tall; Machoke itself has no Mega Evolution or Gigantamax form.

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02In the Pokédex's words

Machoke's Pokédex entries

20 different entries across 41 games, from 1996 to 2022. Here is how the Pokédex has described Machoke over the years, in the order the games came out.

Generation I

Kanto Pokédex
Red (Japan)Green (Japan)FireRedShield1996

Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods.

Kanto Pokédex

Kanto Pokédex
Blue (Japan)RedBlue1996

Its muscular body is so powerful, it must wear a power save belt to be able to regulate its motions.

Kanto Pokédex

Kanto Pokédex
YellowLet's Go, Pikachu!Let's Go, Eevee!1998

The belt around its waist holds back its energy. Without it, this Pokémon would be unstoppable.

Kanto Pokédex

Kanto Pokédex
Stadium1999

Although it is incredibly strong, it is always modest. It restrains its strength with a power-save belt.

Kanto Pokédex

Generation II

Johto Pokédex
GoldHeartGold1999

It always goes at its full power, but this very tough and durable Pokémon never gets tired.

Johto Pokédex

Johto Pokédex
SilverSoulSilver1999

The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength.

Johto Pokédex

Johto Pokédex
Crystal2000

This tough Pokémon always stays in the zone. Its muscles become thicker after every battle.

Johto Pokédex

Generation III

Hoenn Pokédex
RubyOmega Ruby2002

Machoke's thoroughly toned muscles possess the hardness of steel. This Pokémon has so much strength, it can easily hold aloft a sumo wrestler on just one finger.

Hoenn Pokédex

Hoenn Pokédex
SapphireAlpha Sapphire2002

Machoke undertakes bodybuilding every day even as it helps people with tough, physically demanding labor. On its days off, this Pokémon heads to the fields and mountains to exercise and train.

Hoenn Pokédex

FireRed & LeafGreen Pokédex
LeafGreenXSword2004

Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions.

FireRed & LeafGreen Pokédex

Hoenn Pokédex
Emerald2004

A belt is worn by a Machoke to keep its overwhelming power under control. Because it is so dangerous, no one has ever removed the belt.

Hoenn Pokédex

Generation IV

Sinnoh Pokédex
DiamondBrilliant Diamond2006

Machoke's boundless power is very dangerous, so it wears a belt that suppresses its energy.

Sinnoh Pokédex

Sinnoh Pokédex
PearlY2006

It can lift a dump truck with one hand. Using that power, it helps people with heavy jobs.

Sinnoh Pokédex

Sinnoh Pokédex
PlatinumBlackWhiteBlack 2White 22008

It happily carries heavy cargo to toughen up. It willingly does hard work for people.

Sinnoh Pokédex

Generation VII

Rotom Pokédex
Sun2016

As a result of its continual workouts, it has developed tremendous power. It uses that power to help people with their work.

Rotom Pokédex

Rotom Pokédex
MoonPokopia2016

It willingly assists with hard labor because it knows the work is good training for its muscles.

Rotom Pokédex

Rotom Pokédex
Ultra Sun2017

When it encounters an enemy that's truly mighty, this Pokémon removes the power-save belt from its waist and unleashes its full power.

Rotom Pokédex

Rotom Pokédex
Ultra Moon2017

A popular motif for sculptures, its incredibly well-developed muscles have captured the imagination of many an artist.

Rotom Pokédex

Generation VIII

Sinnoh Pokédex
Shining PearlLegends: Z-A2021

It can lift a dump truck with one hand. Using that kind of strength, it helps people do heavy jobs.

Sinnoh Pokédex

Hisui Pokédex
Legends: Arceus2022

A sturdy creature boasting a robust physique and boundless stamina. Loves training above all else and voluntarily assists with tasks such as construction and clearing land.

Hisui Pokédex

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03Stats, moves & where to find it

Machoke in the video games

Base stat total 405 · 26 core-series games · 29 spin-offs · every move it learns, generation by generation.

Base stats

HP80
Attack100
Defence70
Sp. Atk50
Sp. Def60
Speed45
Total405

Base stats total 405 and have never changed: a hefty 100 Attack and 80 HP do the heavy lifting, while Sp. Atk (50) and Speed (45) trail behind. In Red, Green, Blue and Yellow Machoke had a single Special stat of 50; when Gold and Silver split Special in two, Sp. Atk kept the 50 and Sp. Def was set at 60. Base experience yield was 146 in Generations I–IV and is 142 today; base friendship was 70 in Generations II–VII and has been 50 since Generation VIII. As a Medium Slow Pokémon it needs 1,059,860 Exp. to reach level 100, and defeating one earns 2 Attack EVs. In the Pokéathlon of HeartGold and SoulSilver it rates Power 4, Stamina 3–4, Technique 2–3, Speed 2 and Jump 2 stars.

Abilities

  • Gutssince Gen III
    Raises Machoke's Attack by half while it has a status condition such as poison, paralysis or a burn.
  • No Guardsince Gen IV
    Every move Machoke uses – and every move used against it – is guaranteed to hit.
  • SteadfastHidden abilitysince Gen V
    Each time Machoke flinches, its Speed rises by one stage.

Type matchups

How hard each attacking type hits a Fighting Pokémon.

×2WeakFlyingPsychicFairy
×1NeutralNormalFireWaterElectricGrassIceFightingPoisonGroundGhostDragonSteel
×½ResistsBugRockDark

In Generation I Machoke was weak only to Flying and Psychic and resisted only Bug and Rock. Gold and Silver added a resistance to the new Dark type, and X & Y (2013) made it weak to the new Fairy type.

Training & breeding

Catch rate
90
Base friendship
50
Base experience
142
Growth rate
Medium Slow
EV yield
2 Attack
Egg groups
Human-Like
Egg cycles
20
Colour
Grey
Gender ratio
75% male
Body shape
bipedal, tailless
Kanto (RBY/FRLG/LGPE)#067Johto (GSC)#141Hoenn (RSE)#074Sinnoh (DP/Pt/BDSP)#041Johto (HGSS)#143Coastal Kalos (XY)#058Hoenn (ORAS)#076Alola (SM)#096Alola (USUM)#118Galar (Sword & Shield)#139Hisui (Legends: Arceus)#155Lumiose (Legends: Z-A)#126Fiore Browser (Pokémon Ranger)#081Almia Browser (Pokémon Ranger: Shadows of Almia)#162

Where to find Machoke

Game Year How to get it
Red & Green 1996 Victory Road, or evolve Machop (Lv. 28)Trading it is the only way to get Machamp.
Blue (Japan) 1996 Victory Road, or evolve Machop (Lv. 28)
Red & Blue 1998 Victory Road, or evolve Machop (Lv. 28)A Blackbelt in Saffron City's Fighting Dojo battles you with a Lv. 32 Machoke alongside a Machop. Trade one across to Gold, Silver or Crystal and it arrives holding a Berry.
Yellow 1998 Victory Road, or evolve Machop (Lv. 28)In the Underground Path between Routes 5 and 6 you can trade a Cubone for a Machoke – it evolves into Machamp the moment the trade completes, but Machoke still registers in your Pokédex.
Gold & Silver 1999 Mt. Mortar in Johto and Rock Tunnel in Kanto
Crystal 2000 Mt. Mortar, Rock Tunnel and Mt. Silver
Ruby & Sapphire 2002 Evolve Machop (Lv. 28)
Colosseum 2003 Trade only
FireRed & LeafGreen 2004 Victory Road, Mt. Ember and Cerulean CaveWild ones have a 5% chance of holding a Focus Band, and Black Belt Hideki fields a Lv. 32 Machoke with a Machop in Saffron City's Fighting Dojo.
Emerald 2004 Evolve Machop (Lv. 28)
XD: Gale of Darkness 2005 Trade only
Diamond & Pearl 2006 Routes 210, 211, 216, 217, 225 and 226, Mt. Coronet, Acuity Lakefront, Stark Mountain and Victory RoadVeilstone City Gym Leader Maylene sends out a Lv. 27 Machoke – Brick Break, Leer, Foresight and Rock Tomb – between her Meditite and her Lucario.
Platinum 2008 Routes 210, 211, 225 and 226, and Mt. CoronetMaylene's Machoke is Lv. 29 this time, with Karate Chop, Strength, Focus Energy and Rock Tomb.
HeartGold & SoulSilver 2009 Mt. Mortar and Cliff Cave in Johto, Rock Tunnel and Cerulean Cave in Kanto, and the Wasteland area of the Johto Safari ZoneAs in Diamond, Pearl and Platinum, Pal Park can bring one across from a Generation III game – it turns up in the Mountain area.
Black & White 2010 White: evolve Machop; Black: trade onlyJapan's 'Trade for Evolution!' event (10 October – 28 November 2010) handed out a Lv. 30 Machoke.
Black 2 & White 2 2012 Trade only
X & Y 2013 Fighting-type Friend Safari, or evolve Machop (Lv. 28)Shalour City Gym Leader Korrina battles with a Lv. 28 Machoke – Power-Up Punch, Rock Tomb and Leer – between Mienfoo and Hawlucha.
Omega Ruby & Alpha Sapphire 2014 Evolve Machop (Lv. 28)
Sun & Moon 2016 Vast Poni Canyon
Ultra Sun & Ultra Moon 2017 Vast Poni Canyon
Let's Go, Pikachu! & Let's Go, Eevee! 2018 Victory RoadSaffron City's Fighting Dojo has two Machoke users: Black Belt Mike (Lv. 31) and Coach Trainer Leona, who pairs hers with an Electabuzz.
Sword & Shield 2019 Wild Area: Axew's Eye, Giant's Seat, Stony Wilderness and Hammerlocke Hills, plus Max Raid BattlesWith the Expansion Pass it also turns up in the Max Lair's Dynamax Adventures.
Brilliant Diamond & Shining Pearl 2021 The same Sinnoh routes and caves as Diamond & Pearl, plus Spacious Cave, Grassland Cave, Whiteout Cave and Sunlit Cavern in the Grand Underground once you have TM97 DefogMaylene's Lv. 27 Machoke now holds an Expert Belt and knows Low Sweep, Knock Off, Rock Tomb and Bulldoze.
Legends: Arceus 2022 Obsidian Fieldlands, Cobalt Coastlands, Coronet Highlands and Alabaster Icelands – including Obsidian Falls, Castaway Shore, Cloudcap Pass and Icebound FallsNo trading needed here: a Linking Cord evolves it into Machamp.
Scarlet & Violet 2022 Not available
Legends: Z-A 2025 Wild Zone 12 in Lumiose City's Bleu DistrictIn the Mega Dimension expansion it also appears in Hyperspace Lumiose's 3★ and 4★ Fighting-type wild zones.

Sprites through the ages

Machoke sprite from Pokémon Red & Green
Gen IRed & Green
Machoke sprite from Pokémon Red & Blue (alt)
Gen IRed & Blue (alt)
Machoke sprite from Pokémon Yellow (alt)
Gen IYellow (alt)
Machoke sprite from Pokémon Gold
Gen IIGold
Machoke sprite from Pokémon Silver (alt)
Gen IISilver (alt)
Machoke sprite from Pokémon Crystal (alt)
Gen IICrystal (alt)
Machoke sprite from Pokémon Ruby & Sapphire
Gen IIIRuby & Sapphire
Machoke sprite from Pokémon Emerald (alt)
Gen IIIEmerald (alt)
Machoke sprite from Pokémon FireRed & LeafGreen (alt)
Gen IIIFireRed & LeafGreen (alt)
Machoke sprite from Pokémon Diamond & Pearl
Gen IVDiamond & Pearl
Machoke sprite from Pokémon Platinum (alt)
Gen IVPlatinum (alt)
Machoke sprite from Pokémon HeartGold & SoulSilver (alt)
Gen IVHeartGold & SoulSilver (alt)
Machoke sprite from Pokémon Black & White
Gen VBlack & White
Machoke sprite from Pokémon X & Y
Gen VIX & Y
Machoke sprite from Pokémon Omega Ruby & Alpha Sapphire (alt)
Gen VIOmega Ruby & Alpha Sapphire (alt)
Machoke sprite from Pokémon Sun & Moon
Gen VIISun & Moon
Machoke sprite from Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (alt)
Gen VIILet's Go, Pikachu! & Let's Go, Eevee! (alt)
Machoke sprite from Pokémon Sword & Shield
Gen VIIISword & Shield
Machoke sprite from Pokémon Legends: Arceus (alt)
Gen VIIILegends: Arceus (alt)
Machoke sprite from Pokémon Pokémon HOME
Gen IXPokémon HOME

Spin-offs & cameos

Pokémon GO

Machoke has been in Pokémon GO since launch day on 6 July 2016. A Machop evolves into it for 25 Candy, and reaching Machamp normally costs another 100 – unless you trade it first: since 10 January 2020, a Machoke you've received in a trade evolves for no Candy at all. As a buddy it earns Candy every 3 km. Shiny Machoke arrived on 5 March 2019 during Battle Showdown 2019, by evolving a Shiny Machop, and Shadow Machoke followed on 10 June 2020 (purifying one swaps Frustration for Return). It was a 3-star raid boss from 21 to 27 February 2021, in the Kanto celebration that followed Pokémon GO Tour: Kanto. In battle it throws Low Kick or Karate Chop, backed by Submission, Brick Break or Dynamic Punch – the last of which replaced Cross Chop on 16 February 2017, making Cross Chop an Elite move today.

Collectable card

Machoke's Base Set card can be pulled from the Evolution booster pack and played in your digital deck.

Evolution

There's no catching Machoke on the tables – evolve a Machop you've already caught to fill in its page.

Pokédex entry / battler

Flexes in full 3D with its own Stadium Pokédex entry, which insists that for all its incredible strength, Machoke is always modest.

Gym Leader's Pokémon / Pokédex entry

Chuck brings a Machoke to Round 1 of the Gym Leader Castle, and its Pokédex text changes with the cartridge you plug in: Gold's entry for Red, Silver or Crystal, Silver's for Blue, Gold or Yellow.

Collectable card

The Base Set Machoke card returns in the sequel, this time in the Beginning Pokémon booster pack.

Machoke – Machop At Work, the e-Reader mini-game in which Machop can evolve into Machoke
Machop At Work (e-Reader)2002
Evolution / mini-game

In this e-Reader mini-game you play a Machop smashing falling rocks: break 50 of the 100 and it evolves into Machoke at the end – smash all 100 and it carries on into Machamp.

Evolution

Once again Machoke can only be added to your collection by evolving a Machop.

Puzzle piece

A rare piece that turns up in Secret Storage 15 and Mr. Who's Den.

Recruitable

Lurks in Fiery Field (17F–25F) and deep in Buried Relic (B80F–B87F); once recruited it moves into the Mt. Discipline Friend Area, boasting 'If it's all about power, no one gets the better of me!'

Capture target / Poké Assist

Fiore Browser #081 is found in the Dusk Factory. Once captured, its Crush field move smashes boulders out of your way – and its Browser entry says it takes pride in its strong body.

Recruitable

Can be found and recruited in Aegis Cave.

Pokémon Ranger: Shadows of Almia2008
Capture target

Almia Browser #162 turns up on the Cargo Ship, attacking by throwing punches and launching shock waves; once captured, it can use the Tackle field move.

Recruitable

Waits in Aegis Cave, just as in Explorers of Time and Darkness.

Toy

A toy Machoke brawls its way through Rocky Cave.

Toy

Found on the Sunny Seashore.

Warrior's partner

A Machop evolves into Machoke once its Attack reaches 86. It fights with Wake-Up Slap, and warriors Isa, Masatoshi and Tadatsune can form a perfect link with it.

Toy

Found in Melodious Woodland, in A Lively Concert.

Puzzle piece

Shows up on Stage 2 of the Safari Jungle – but only on Mondays.

Stage Pokémon

Waits on Stage 247 in Roseus Center; its Stabilize skill sometimes erases one of the disruptions the opponent has put on the board.

Toy

Found in the Origin Hideaway and the Super-Aura Test Lab.

Connection Orb Pokémon

Joins up once you complete Weepinbell's Connection Orb mission – and it can't resist a pun on its own name: 'I have to show off my muscles! Macho!'

Catchable / evolution / raid boss

Available since launch day; a traded Machoke evolves into Machamp without spending a single Candy.

Expedition Pokémon

A cube-shaped Machoke turns up on Tumblecube Island, including the Parched Peak, Nightlight Nook and Happenstance Island stages.

Toy

Could be found on seven different seas, including the Charizard Sea.

Sync pair / Egg Pokémon

Korrina teams up with Machoke as a sync pair, unlocked by reaching Friendship Level 100 with her in the Trainer Lodge; your own player character can also raise one by evolving a Machop hatched from an Egg.

Recruitable

Turns up in Fiery Field (8F–16F) and Buried Relic (40F–49F).

Café staff

Joins the café once you complete the Comfey Fruity Sandwich recipe. It specialises in small plates – and it even has a Hiker outfit, in which it serves drinks instead.

Evolution of a playable Pokémon

Machamp has been playable since launch day on 21 July 2021, and every match it starts out as Machop and evolves into Machoke on the way to its final form.

Character

Ditto meets Machoke in Rocky Ridges, where it teaches Ditto how to use Strength – then asks for help finding Graveler, an old friend that doubled as its training equipment, so that it can apologise.

Moves

Machoke has always fought with its fists and feet. Red and Green gave it Karate Chop, Low Kick, Seismic Toss and a level-52 Submission, with Strength, Counter and even Fire Blast in its TM case. Gold and Silver added Cross Chop and Vital Throw, Ruby and Sapphire made Dynamic Punch the grand finale, and Diamond and Pearl's physical/special split finally let the fire, ice and thunder punches hit with real muscle.

Later games kept adding to the training routine: Wake-Up Slap in Diamond and Pearl, Low Sweep in Black and White, then Knock Off, Dual Chop and Bulk Up in Omega Ruby and Alpha Sapphire. Sword and Shield stretched its list all the way to a level-66 Double-Edge, Legends: Arceus swapped in Bullet Punch, Mach Punch and Close Combat, and Legends: Z-A works it up through Power-Up Punch, Brutal Swing and Detect to a level-54 Dynamic Punch. Along the way, a deep bench of tutor moves and TMs, from Superpower to Focus Blast, has kept this hard worker ready for any job.

Signature moves

NormalKarate Chop

Machoke's trademark chop. It sits in every level-up list from Red and Green to Ultra Sun and Ultra Moon, plus Let's Go, and in the very first games it was a Normal-type move. Sword and Shield dropped it.

FightingLow Kick

A starting move in every main-series level-up list from Red and Green to Sword, Shield, Brilliant Diamond and Shining Pearl. Since Ruby and Sapphire it hits harder the heavier the target, and move tutors and a TR have taught it too.

FightingSubmission

A reckless take-down that hurts the user as well. It closed the level-up list in Red and Green (52) and in Gold and Silver (61), doubled as TM17 in the first games, and became an egg move in Sword and Shield.

FightingCross Chop

A crossed double chop with a high chance of landing a critical hit. It arrived at level 43 in Gold and Silver and stayed on the level-up list right through to Sword and Shield (60).

FightingDynamic Punch

Only 50% accurate, but anything it hits is left confused. TM01 in Gold and Silver, it became the level-up finale from Ruby and Sapphire (59) to Ultra Sun and Ultra Moon (57), and Legends: Z-A still saves it for level 54.

FightingBulk Up

The bodybuilder's flex, powering up its punches and its defences at once. It has been a TM or TR in every generation since Ruby and Sapphire, joined the level-up list in Omega Ruby and Alpha Sapphire (43), and both Legends games teach it by levelling up.

NormalStrength

The heavy-lifting move that shoves boulders aside. Machoke could learn it as HM04 in every game from Red and Green to Omega Ruby and Alpha Sapphire, and Sword and Shield made it a level-31 move.

Complete learnsets

Generation I · Red, Green, Blue & Yellow8 level-up · 23 TM/HM

Red, Blue and Yellow all have wild Machoke in Victory Road, and in every version Machop evolves into it at level 28. Yellow also has an in-game trade in the Underground Path between Routes 5 and 6: hand over a Cubone, and the Machoke you get back evolves into Machamp the moment it arrives. Machoke starts with Karate Chop, Low Kick and Leer, sees Low Kick and Leer turn up again at 20 and 25, and then learns Focus Energy (36), Seismic Toss (44) and Submission (52). Karate Chop is a Normal-type move in these games. In Generations I to III a move's type decides whether it is physical or special, so Fire Blast is a special attack here. Moves keep their original spellings (ThunderPunch). The transfer list shows moves learned in Gold, Silver or Crystal that can travel back through the Time Capsule, from the elemental punches to the Thrash of an event Machop.

By level-up

RGBY Move Type Cat. Pwr. Acc. PP
1 Karate Chop Normal Physical 50 100 25
1 Low Kick Fighting Physical 50 90 20
1 Leer Normal Status — 100 30
20 Low Kick Fighting Physical 50 90 20
25 Leer Normal Status — 100 30
36 Focus Energy Normal Status — — 30
44 Seismic Toss Fighting Physical — 100 20
52 Submission Fighting Physical 80 80 25

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Mega Punch Normal Physical 80 85 20
TM05 Mega Kick Normal Physical 120 75 5
TM06 Toxic Poison Status — 85 10
TM08 Body Slam Normal Physical 85 100 15
TM09 Take Down Normal Physical 90 85 20
TM10 Double-Edge Normal Physical 100 100 15
TM17 Submission Fighting Physical 80 80 25
TM18 Counter Fighting Physical — 100 20
TM19 Seismic Toss Fighting Physical — 100 20
TM20 Rage Normal Physical 20 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Fissure Ground Physical — 30 5
TM28 Dig Ground Physical 100 100 10
TM31 Mimic Normal Status — 100 10
TM32 Double Team Normal Status — — 15
TM34 Bide Normal Physical — — 10
TM35 Metronome Normal Status — — 10
TM38 Fire Blast Fire Special 120 85 5
TM40 Skull Bash Normal Physical 100 100 15
TM44 Rest Psychic Status — — 10
TM48 Rock Slide Rock Physical 75 90 10
TM50 Substitute Normal Status — — 10
HM04 Strength Normal Physical 80 100 15

By transfer

Move From
Fire Punch Gen II (TM)
Flamethrower Gen II (tutor)
Headbutt Gen II (TM)
Ice Punch Gen II (TM)
Light Screen Gen II (breeding)
Meditate Gen II (breeding)
Rolling Kick Gen II (breeding)
Thrash Gen II (event Machop)
ThunderPunch Gen II (TM)
Generation II · Gold, Silver & Crystal11 level-up · 27 TM/HM · 4 egg · 1 tutor

Gold, Silver and Crystal place Machoke in Rock Tunnel and Mt. Mortar, and Crystal adds Mt. Silver. Karate Chop becomes a Fighting-type move and moves to level 15, and the list grows to 11 moves with Foresight (25), Vital Throw (34), Cross Chop (43) and Scary Face (52) before Submission closes it at 61. The TM case adds DynamicPunch, Rock Smash, Detect and all three elemental punches, and Crystal's move tutor teaches Flamethrower. Breeding arrives: a Machop can inherit Encore from Mr. Mime, Light Screen from Mr. Mime or Electabuzz, Meditate from Drowzee, Hypno, Hitmonlee or Mr. Mime, and Rolling Kick from Hitmonlee or Hitmontop, and it keeps them after evolving. A Machoke that grew up from the Machop of a New York City Pokémon Center event can know Thrash and False Swipe. Categories still follow the move's type, Hidden Power's depends on the type it turns out to be, and Curse belongs to its own mystery type. The transfer list shows Red, Blue and Yellow TM moves that can come forward through the Time Capsule.

By level-up

GSC Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical 50 90 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
8 Focus Energy Normal Status — — 30
15 Karate Chop Fighting Physical 50 100 25
19 Seismic Toss Fighting Physical — 100 20
25 Foresight Normal Status — 100 40
34 Vital Throw Fighting Physical 70 — 10
43 Cross Chop Fighting Physical 100 80 5
52 Scary Face Normal Status — 90 10
61 Submission Fighting Physical 80 80 25

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 DynamicPunch Fighting Physical 100 50 5
TM02 Headbutt Normal Physical 70 100 15
TM03 Curse ??? Status — — 10
TM06 Toxic Poison Status — 85 10
TM08 Rock Smash Fighting Physical 20 100 15
TM10 Hidden Power Normal Varies — 100 15
TM11 Sunny Day Fire Status — — 5
TM13 Snore Normal Physical 40 100 15
TM17 Protect Normal Status — — 10
TM20 Endure Normal Status — — 10
TM21 Frustration Normal Physical — 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 60 100 10
TM31 Mud-Slap Ground Physical 20 100 10
TM32 Double Team Normal Status — — 15
TM33 Ice Punch Ice Special 75 100 15
TM34 Swagger Normal Status — 90 15
TM35 Sleep Talk Normal Status — — 10
TM38 Fire Blast Fire Special 120 85 5
TM41 ThunderPunch Electric Special 75 100 15
TM43 Detect Fighting Status — — 5
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Special 40 100 10
TM48 Fire Punch Fire Special 75 100 15
HM04 Strength Normal Physical 80 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Encore Normal Status — 100 5 Mr. Mime
Light Screen Psychic Status — — 30 Mr. Mime, Electabuzz
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Flamethrower Fire Special 95 100 15 Crystal

From its pre-evolution

Move Type Cat. Pwr. Acc. PP Learnt as
Thrash Normal Physical 90 100 20 Machop (event)
False Swipe Normal Physical 40 100 40 Machop (event)

By transfer

Move From
Bide Gen I (TM)
Body Slam Gen I (TM)
Counter Gen I (TM)
Double-Edge Gen I (TM)
Fissure Gen I (TM)
Mega Kick Gen I (TM)
Mega Punch Gen I (TM)
Metronome Gen I (TM)
Mimic Gen I (TM)
Rage Gen I (TM)
Rock Slide Gen I (TM)
Skull Bash Gen I (TM)
Substitute Gen I (TM)
Take Down Gen I (TM)
Generation III · Ruby, Sapphire, Emerald, FireRed & LeafGreen (tutor moves also cover XD)13 level-up · 23 TM/HM · 7 egg · 19 tutor

Ruby, Sapphire and Emerald have no wild Machoke, so evolve a Machop; FireRed and LeafGreen bring it back to Cerulean Cave, Mt. Ember and Victory Road. The level-up list grows to 13 moves: Revenge (25) is new, Submission jumps forward to 41, Cross Chop shifts to 46, and DynamicPunch becomes the level-59 finale. Low Kick now hits harder the heavier its target, which is why its power is shown as a dash. Focus Punch, Bulk Up, Brick Break and Rock Tomb are new TMs. Counter and SmellingSalt join the egg moves, and Rock Slide can come from a Spinda father that inherited it itself (chain breeding). Tutor games are FireRed/LeafGreen, Emerald and XD, and Emerald's tutors add the elemental punches, DynamicPunch and more; Machoke can't be caught in Colosseum or XD. Categories still follow type, and moves from Generations I and II cannot be carried into these games.

By level-up

RSE/FRLG Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
7 Focus Energy Normal Status — — 30
13 Karate Chop Fighting Physical 50 100 25
19 Seismic Toss Fighting Physical — 100 20
22 Foresight Normal Status — 100 40
25 Revenge Fighting Physical 60 100 10
33 Vital Throw Fighting Physical 70 — 10
41 Submission Fighting Physical 80 80 25
46 Cross Chop Fighting Physical 100 80 5
51 Scary Face Normal Status — 90 10
59 DynamicPunch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Focus Punch Fighting Physical 150 100 20
TM06 Toxic Poison Status — 85 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Varies — 100 15
TM11 Sunny Day Fire Status — — 5
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 60 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 95 100 15
TM38 Fire Blast Fire Special 120 85 5
TM39 Rock Tomb Rock Physical 50 80 10
TM42 Facade Normal Physical 70 100 20
TM43 Secret Power Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Special 40 100 10
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 20 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop
Encore Normal Status — 100 5 Mr. Mime
Light Screen Psychic Status — — 30 Mr. Mime, Electabuzz
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham
Rock Slide Rock Physical 75 90 10 Spinda (chain breeding needed: the father must itself have inherited the move)
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
SmellingSalt Normal Physical 60 100 10 Makuhita, Hariyama

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Body Slam Normal Physical 85 100 15 FRLG, Emerald, XD
Counter Fighting Physical — 100 20 FRLG, Emerald
Double-Edge Normal Physical 120 100 15 FRLG, Emerald, XD
DynamicPunch Fighting Physical 100 50 5 Emerald
Endure Normal Status — — 10 Emerald
Fire Punch Fire Special 75 100 15 Emerald
Ice Punch Ice Special 75 100 15 Emerald
Mega Kick Normal Physical 120 75 5 FRLG, Emerald
Mega Punch Normal Physical 80 85 20 FRLG, Emerald
Metronome Normal Status — — 10 FRLG, Emerald
Mimic Normal Status — — 10 FRLG, Emerald, XD
Mud-Slap Ground Physical 20 100 10 Emerald
Rock Slide Rock Physical 75 90 10 FRLG, Emerald
Seismic Toss Fighting Physical — 100 20 FRLG, Emerald, XD
Sleep Talk Normal Status — — 10 Emerald
Snore Normal Physical 40 100 15 Emerald
Substitute Normal Status — — 10 FRLG, Emerald, XD
Swagger Normal Status — 90 15 Emerald, XD
ThunderPunch Electric Special 75 100 15 Emerald
Generation IV · Diamond, Pearl, Platinum, HeartGold & SoulSilver14 level-up · 35 TM/HM · 13 egg · 11 tutor

Diamond and Pearl have Machoke on Routes 210, 211, 216, 217, 225 and 226, at Stark Mountain, Mt. Coronet, Victory Road and Acuity Lakefront; Platinum keeps Routes 210, 211, 225 and 226 and Mt. Coronet; HeartGold and SoulSilver have it in Cliff Cave, Mt. Mortar, Cerulean Cave, Rock Tunnel and the Safari Zone. It can also arrive from a Generation III game through Pal Park. Every move now has its own physical or special category, so the elemental punches finally become physical attacks. Karate Chop comes at 10, Wake-Up Slap (36) joins the list and DynamicPunch arrives at 51. Focus Blast, Poison Jab, Payback and the Rock Climb HM are new to the TM case. Bullet Punch, Close Combat and the elemental punches join the egg moves, with Power Trick in HeartGold and SoulSilver only. Move tutors in Platinum and HeartGold/SoulSilver teach Superpower, Vacuum Wave and the punches, with Headbutt, Low Kick and Role Play in HeartGold and SoulSilver only.

By level-up

DPPt/HGSS Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
7 Focus Energy Normal Status — — 30
10 Karate Chop Fighting Physical 50 100 25
13 Foresight Normal Status — — 40
19 Seismic Toss Fighting Physical — 100 20
22 Revenge Fighting Physical 60 100 10
25 Vital Throw Fighting Physical 70 — 10
32 Submission Fighting Physical 80 80 25
36 Wake-Up Slap Fighting Physical 60 100 10
40 Cross Chop Fighting Physical 100 80 5
44 Scary Face Normal Status — 90 10
51 DynamicPunch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Focus Punch Fighting Physical 150 100 20
TM06 Toxic Poison Status — 85 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special — 100 15
TM11 Sunny Day Fire Status — — 5
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 95 100 15
TM38 Fire Blast Fire Special 120 85 5
TM39 Rock Tomb Rock Physical 50 80 10
TM42 Facade Normal Physical 70 100 20
TM43 Secret Power Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 40 100 10
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM58 Endure Normal Status — — 10
TM66 Payback Dark Physical 50 100 10
TM78 Captivate Normal Status — 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM82 Sleep Talk Normal Status — — 10
TM83 Natural Gift Normal Physical — 100 15
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM90 Substitute Normal Status — — 10
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 40 100 15
HM08 Rock Climb Normal Physical 90 85 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Lucario
Encore Normal Status — 100 5 Mr. Mime
Fire Punch Fire Physical 75 100 15 Hitmonchan, Magmar, Magmortar, Medicham, Electivire
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Light Screen Psychic Status — — 30 Mr. Mime, Electabuzz, Electivire
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham
Power Trick Psychic Status — — 10 Meditite, Medicham
Rock Slide Rock Physical 75 90 10 Spinda (chain breeding needed: the father must itself have inherited the move)
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
SmellingSalt Normal Physical 60 100 10 Makuhita, Hariyama
ThunderPunch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Fire Punch Fire Physical 75 100 15 Pt, HGSS
Headbutt Normal Physical 70 100 15 HGSS
Helping Hand Normal Status — — 20 Pt, HGSS
Ice Punch Ice Physical 75 100 15 Pt, HGSS
Low Kick Fighting Physical — 100 20 HGSS
Mud-Slap Ground Special 20 100 10 Pt, HGSS
Role Play Psychic Status — — 10 HGSS
Snore Normal Special 40 100 15 Pt, HGSS
Superpower Fighting Physical 120 100 5 Pt, HGSS
ThunderPunch Electric Physical 75 100 15 Pt, HGSS
Vacuum Wave Fighting Special 40 100 30 Pt, HGSS

By transfer

Move From
Body Slam Gen III (tutor)
Double-Edge Gen III (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Generation V · Black, White, Black 2 & White 216 level-up · 36 TM/HM · 14 egg · 11 tutor

In White, evolve a Machop; Black can only receive one from another game or an event. Karate Chop is now a starting move as well as the level-10 move, and Low Sweep (13) is new. Scary Face is now 100% accurate and Toxic 90%. Low Sweep, Bulldoze, Smack Down, Retaliate, Work Up and Light Screen are new TMs, and move tutors are Black 2/White 2 only, adding Dual Chop and Knock Off. Heavy Slam, Knock Off and Tickle join the egg moves. In the Pokémon Dream World, a Machop from the Rugged Mountain could know Helping Hand.

By level-up

BW/B2W2 Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
1 Karate Chop Fighting Physical 50 100 25
7 Focus Energy Normal Status — — 30
10 Karate Chop Fighting Physical 50 100 25
13 Low Sweep Fighting Physical 60 100 20
19 Foresight Normal Status — — 40
22 Seismic Toss Fighting Physical — 100 20
25 Revenge Fighting Physical 60 100 10
32 Vital Throw Fighting Physical 70 — 10
36 Submission Fighting Physical 80 80 25
40 Wake-Up Slap Fighting Physical 60 100 10
44 Cross Chop Fighting Physical 100 80 5
51 Scary Face Normal Status — 100 10
55 DynamicPunch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special — 100 15
TM11 Sunny Day Fire Status — — 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 95 100 15
TM38 Fire Blast Fire Special 120 85 5
TM39 Rock Tomb Rock Physical 50 80 10
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 40 100 10
TM47 Low Sweep Fighting Physical 60 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM59 Incinerate Fire Special 30 100 15
TM66 Payback Dark Physical 50 100 10
TM67 Retaliate Normal Physical 70 100 5
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM83 Work Up Normal Status — — 30
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM90 Substitute Normal Status — — 10
TM94 Rock Smash Fighting Physical 40 100 15
HM04 Strength Normal Physical 80 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Lucario, Sawk
Encore Normal Status — 100 5 Mr. Mime
Fire Punch Fire Physical 75 100 15 Hitmonchan, Electivire, Magmar, Magmortar, Medicham
Heavy Slam Steel Physical — 100 10 Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Knock Off Dark Physical 20 100 20 Makuhita, Hariyama, Sableye
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao
Power Trick Psychic Status — — 10 Meditite, Medicham
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
SmellingSalt Normal Physical 60 100 10 Makuhita, Hariyama
ThunderPunch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham
Tickle Normal Status — 100 20 Mr. Mime, Gothita, Gothorita, Gothitelle

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Dual Chop Dragon Physical 40 90 15 B2W2
Fire Punch Fire Physical 75 100 15 B2W2
Helping Hand Normal Status — — 20 B2W2
Ice Punch Ice Physical 75 100 15 B2W2
Knock Off Dark Physical 20 100 20 B2W2
Low Kick Fighting Physical — 100 20 B2W2
Role Play Psychic Status — — 10 B2W2
Sleep Talk Normal Status — — 10 B2W2
Snore Normal Special 40 100 15 B2W2
Superpower Fighting Physical 120 100 5 B2W2
ThunderPunch Electric Physical 75 100 15 B2W2

From its pre-evolution

Move Type Cat. Pwr. Acc. PP Learnt as
Helping Hand Normal Status — — 20 Machop (Dream World) · BW

By transfer

Move From
Body Slam Gen III (tutor)
Captivate Gen IV (TM)
Double-Edge Gen III (tutor)
Endure Gen III (tutor), Gen IV (TM)
Focus Punch Gen III–IV (TM)
Headbutt Gen IV (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Mud-Slap Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Secret Power Gen III–IV (TM)
Vacuum Wave Gen IV (tutor)
Generation VI · X, Y, Omega Ruby & Alpha Sapphire19 level-up · 40 TM/HM · 15 egg · 11 tutor

X and Y have Machoke in the Friend Safari's Fighting-type safaris; in Omega Ruby and Alpha Sapphire, evolve a Machop. X and Y keep the Black and White level-up list, while Omega Ruby and Alpha Sapphire rework it: Knock Off (21), Dual Chop (33) and Bulk Up (43) join, the early moves come sooner (Focus Energy at 3, Karate Chop at 7, Foresight at 9, Seismic Toss at 15) and the big hitters wait a little longer, with Submission at 37, Cross Chop at 47 and Dynamic Punch at 57. The modern spellings Dynamic Punch, Thunder Punch and Smelling Salts arrive, Low Sweep rises to 65 power, Wake-Up Slap to 70 and Knock Off to 65, and Submission drops to 20 PP. Power-Up Punch (TM98) and Confide (TM100) are new TMs; TM94 is Rock Smash in X and Y but Secret Power in Omega Ruby and Alpha Sapphire, where Rock Smash is HM06 again. Quick Guard joins the egg moves, Hawlucha can now pass on Encore, and move tutors are Omega Ruby/Alpha Sapphire only.

By level-up

XY ORAS Move Type Cat. Pwr. Acc. PP
1 1 Low Kick Fighting Physical — 100 20
1 1 Leer Normal Status — 100 30
1 1 Focus Energy Normal Status — — 30
1 1 Karate Chop Fighting Physical 50 100 25
7 3 Focus Energy Normal Status — — 30
10 7 Karate Chop Fighting Physical 50 100 25
19 9 Foresight Normal Status — — 40
13 13 Low Sweep Fighting Physical 65 100 20
22 15 Seismic Toss Fighting Physical — 100 20
25 19 Revenge Fighting Physical 60 100 10
N/A 21 Knock Off Dark Physical 65 100 20
32 25 Vital Throw Fighting Physical 70 — 10
40 27 Wake-Up Slap Fighting Physical 70 100 10
N/A 33 Dual Chop Dragon Physical 40 90 15
36 37 Submission Fighting Physical 80 80 20
N/A 43 Bulk Up Fighting Status — — 20
44 47 Cross Chop Fighting Physical 100 80 5
51 53 Scary Face Normal Status — 100 10
55 57 Dynamic Punch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP Games
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special 60 100 15
TM11 Sunny Day Fire Status — — 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 90 100 15
TM38 Fire Blast Fire Special 110 85 5
TM39 Rock Tomb Rock Physical 60 95 15
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 60 100 25
TM47 Low Sweep Fighting Physical 65 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM59 Incinerate Fire Special 60 100 15
TM66 Payback Dark Physical 50 100 10
TM67 Retaliate Normal Physical 70 100 5
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM88 Sleep Talk Normal Status — — 10
TM90 Substitute Normal Status — — 10
TM94 Rock Smash Fighting Physical 40 100 15 XY
TM94 Secret Power Normal Physical 70 100 20 ORAS
TM98 Power-Up Punch Fighting Physical 40 100 20
TM100 Confide Normal Status — — 20
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 40 100 15 ORAS

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Lucario, Sawk
Encore Normal Status — 100 5 Mr. Mime, Hawlucha
Fire Punch Fire Physical 75 100 15 Hitmonchan, Electivire, Magmar, Magmortar, Medicham
Heavy Slam Steel Physical — 100 10 Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Knock Off Dark Physical 65 100 20 Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao
Power Trick Psychic Status — — 10 Meditite, Medicham
Quick Guard Fighting Status — — 15 Hitmonchan, Hitmontop, Mr. Mime, Lucario, Sawk, Mienfoo
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
Smelling Salts Normal Physical 70 100 10 Makuhita, Hariyama
Thunder Punch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham
Tickle Normal Status — 100 20 Mr. Mime, Gothita, Gothorita, Gothitelle

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Dual Chop Dragon Physical 40 90 15 ORAS
Fire Punch Fire Physical 75 100 15 ORAS
Focus Punch Fighting Physical 150 100 20 ORAS
Helping Hand Normal Status — — 20 ORAS
Ice Punch Ice Physical 75 100 15 ORAS
Knock Off Dark Physical 65 100 20 ORAS
Low Kick Fighting Physical — 100 20 ORAS
Role Play Psychic Status — — 10 ORAS
Snore Normal Special 50 100 15 ORAS
Superpower Fighting Physical 120 100 5 ORAS
Thunder Punch Electric Physical 75 100 15 ORAS

By transfer

Move From
Body Slam Gen III (tutor)
Captivate Gen IV (TM)
Double-Edge Gen III (tutor)
Endure Gen III (tutor), Gen IV (TM)
Headbutt Gen IV (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Mud-Slap Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Vacuum Wave Gen IV (tutor)
Work Up Gen V (TM)
Generation VII · Sun, Moon, Ultra Sun & Ultra Moon19 level-up · 33 TM/HM · 15 egg · 12 tutor

Sun, Moon, Ultra Sun and Ultra Moon have Machoke in Vast Poni Canyon, and all four share the Omega Ruby and Alpha Sapphire level-up list. With HMs gone, Strength and Rock Smash can only be brought in from older games, and so can Dig. Swagger is 85% accurate. Move tutors are Ultra Sun/Ultra Moon only and now include Stomping Tantrum. Pangoro can now pass on Bullet Punch, and Meditite or Medicham can pass on Counter.

By level-up

SM/USUM Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
1 Karate Chop Fighting Physical 50 100 25
3 Focus Energy Normal Status — — 30
7 Karate Chop Fighting Physical 50 100 25
9 Foresight Normal Status — — 40
13 Low Sweep Fighting Physical 65 100 20
15 Seismic Toss Fighting Physical — 100 20
19 Revenge Fighting Physical 60 100 10
21 Knock Off Dark Physical 65 100 20
25 Vital Throw Fighting Physical 70 — 10
27 Wake-Up Slap Fighting Physical 70 100 10
33 Dual Chop Dragon Physical 40 90 15
37 Submission Fighting Physical 80 80 20
43 Bulk Up Fighting Status — — 20
47 Cross Chop Fighting Physical 100 80 5
53 Scary Face Normal Status — 100 10
57 Dynamic Punch Fighting Physical 100 50 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Work Up Normal Status — — 30
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special 60 100 15
TM11 Sunny Day Fire Status — — 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM35 Flamethrower Fire Special 90 100 15
TM38 Fire Blast Fire Special 110 85 5
TM39 Rock Tomb Rock Physical 60 95 15
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 60 100 25
TM47 Low Sweep Fighting Physical 65 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM66 Payback Dark Physical 50 100 10
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 85 15
TM88 Sleep Talk Normal Status — — 10
TM90 Substitute Normal Status — — 10
TM100 Confide Normal Status — — 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Bullet Punch Steel Physical 40 100 30 Hitmonchan, Pangoro
Close Combat Fighting Physical 120 100 5 Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Sawk
Counter Fighting Physical — 100 20 Hitmonchan, Hitmontop, Meditite, Medicham, Lucario, Sawk
Encore Normal Status — 100 5 Mr. Mime, Hawlucha
Fire Punch Fire Physical 75 100 15 Hitmonchan, Magmar, Magmortar, Medicham, Electivire
Heavy Slam Steel Physical — 100 10 Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 Hitmonchan, Medicham
Knock Off Dark Physical 65 100 20 Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye
Meditate Psychic Status — — 40 Drowzee, Hypno, Hitmonlee, Mr. Mime, Meditite, Medicham, Mienfoo, Mienshao
Power Trick Psychic Status — — 10 Meditite, Medicham
Quick Guard Fighting Status — — 15 Hitmonchan, Hitmontop, Mr. Mime, Lucario, Sawk, Mienfoo
Rolling Kick Fighting Physical 60 85 15 Hitmonlee, Hitmontop
Smelling Salts Normal Physical 70 100 10 Makuhita, Hariyama
Thunder Punch Electric Physical 75 100 15 Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar
Tickle Normal Status — 100 20 Gothita, Gothorita, Gothitelle

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Dual Chop Dragon Physical 40 90 15 USUM
Fire Punch Fire Physical 75 100 15 USUM
Focus Punch Fighting Physical 150 100 20 USUM
Helping Hand Normal Status — — 20 USUM
Ice Punch Ice Physical 75 100 15 USUM
Knock Off Dark Physical 65 100 20 USUM
Low Kick Fighting Physical — 100 20 USUM
Role Play Psychic Status — — 10 USUM
Snore Normal Special 50 100 15 USUM
Stomping Tantrum Ground Physical 75 100 10 USUM
Superpower Fighting Physical 120 100 5 USUM
Thunder Punch Electric Physical 75 100 15 USUM

By transfer

Move From
Bide Gen I (TM)
Body Slam Gen I (TM), Gen III (tutor)
Captivate Gen IV (TM)
Curse Gen II (TM)
Detect Gen II (TM)
Dig Gen I–VI (TM)
Double-Edge Gen I (TM), Gen III (tutor)
Endure Gen II (TM), Gen III (tutor), Gen IV (TM)
Fissure Gen I (TM)
Headbutt Gen II (TM), Gen IV (tutor)
Incinerate Gen V–VI (TM)
Mega Kick Gen I (TM), Gen III (tutor)
Mega Punch Gen I (TM), Gen III (tutor)
Metronome Gen I (TM), Gen III (tutor)
Mimic Gen I (TM), Gen III (tutor)
Mud-Slap Gen II (TM), Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Power-Up Punch Gen VI (TM)
Rage Gen I (TM)
Retaliate Gen V–VI (TM)
Rock Smash Gen II (TM), Gen V (TM), Gen VI (TM, HM)
Secret Power Gen III–IV (TM), Gen VI (TM)
Skull Bash Gen I (TM)
Strength Gen I–II (HM), Gen V–VI (HM)
Take Down Gen I (TM)
Vacuum Wave Gen IV (tutor)
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!12 level-up · 21 TM/HM

Machoke can be caught in Victory Road. Let's Go gives it a short, Kanto-flavoured learnset of its own: Bide joins the starting moves and comes back at 8 after Focus Energy (4), and Seismic Toss (12), Karate Chop (16), Brick Break (21), Submission (26), Bulk Up (37) and Superpower (48) follow. There is no breeding and there are no move tutors in these games. The 21 TMs include the three elemental punches, Earthquake, Flamethrower, Fire Blast and Superpower.

By level-up

LGPE Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
1 Bide Normal Physical — — 10
4 Focus Energy Normal Status — — 30
8 Bide Normal Physical — — 10
12 Seismic Toss Fighting Physical — 100 20
16 Karate Chop Fighting Physical 50 100 25
21 Brick Break Fighting Physical 75 100 15
26 Submission Fighting Physical 80 80 20
37 Bulk Up Fighting Status — — 20
48 Superpower Fighting Physical 120 100 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Headbutt Normal Physical 70 100 15
TM03 Helping Hand Normal Status — — 20
TM05 Rest Psychic Status — — 10
TM06 Light Screen Psychic Status — — 30
TM07 Protect Normal Status — — 10
TM08 Substitute Normal Status — — 10
TM10 Dig Ground Physical 80 100 10
TM12 Facade Normal Physical 70 100 20
TM13 Brick Break Fighting Physical 75 100 15
TM15 Seismic Toss Fighting Physical — 100 20
TM22 Rock Slide Rock Physical 75 90 10
TM23 Thunder Punch Electric Physical 75 100 15
TM26 Poison Jab Poison Physical 80 100 20
TM27 Toxic Poison Status — 90 10
TM30 Bulk Up Fighting Status — — 20
TM31 Fire Punch Fire Physical 75 100 15
TM35 Ice Punch Ice Physical 75 100 15
TM37 Flamethrower Fire Special 90 100 15
TM41 Earthquake Ground Physical 100 100 10
TM46 Fire Blast Fire Special 110 85 5
TM49 Superpower Fighting Physical 120 100 5
Generation VIII · Sword & Shield (incl. the Expansion Pass), Brilliant Diamond & Shining Pearl15 level-up · 79 TM/HM · 18 egg · 1 tutor

Sword and Shield have Machoke roaming the Wild Area at Axew's Eye, Giant's Seat, Stony Wilderness and Hammerlocke Hills and in several Max Raid Battle dens, and the Expansion Pass adds it to Dynamax Adventures. Brilliant Diamond and Shining Pearl bring back its Sinnoh haunts, from Routes 210 and 211 to Stark Mountain and Victory Road, plus four caves in the Grand Underground. One level-up list covers both pairs of games, and it climbs higher than ever: Revenge from the start, then Low Sweep (12), Knock Off (16), Scary Face (20), Vital Throw (24), Strength (31), Dual Chop (36), Bulk Up (42), Seismic Toss (48), Dynamic Punch (54), Cross Chop (60) and finally Double-Edge (66). Karate Chop, Foresight, Submission and Wake-Up Slap leave the list; Submission becomes an egg move from Hawlucha, Clobbopus or Grapploct, or in Brilliant Diamond and Shining Pearl from the Chimchar family by chain breeding. TMs, TRs and egg moves are marked SwSh or BDSP (TRs are Sword and Shield's single-use Technical Records), and an Expansion Pass move tutor teaches Coaching. In Brilliant Diamond and Shining Pearl, Tickle can only be passed down by a Machop, Machoke or Machamp from the Grand Underground that already knows it. Transfer moves flagged as unusable can be brought along but not used in Sword and Shield; a few others are ordinary TMs or egg moves in Brilliant Diamond and Shining Pearl.

By level-up

SwSh/BDSP Move Type Cat. Pwr. Acc. PP
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
1 Revenge Fighting Physical 60 100 10
12 Low Sweep Fighting Physical 65 100 20
16 Knock Off Dark Physical 65 100 20
20 Scary Face Normal Status — 100 10
24 Vital Throw Fighting Physical 70 — 10
31 Strength Normal Physical 80 100 15
36 Dual Chop Dragon Physical 40 90 15
42 Bulk Up Fighting Status — — 20
48 Seismic Toss Fighting Physical — 100 20
54 Dynamic Punch Fighting Physical 100 50 5
60 Cross Chop Fighting Physical 100 80 5
66 Double-Edge Normal Physical 120 100 15

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP Games
TM00 Mega Punch Normal Physical 80 85 20 SwSh
TM01 Mega Kick Normal Physical 120 75 5 SwSh
TM03 Fire Punch Fire Physical 75 100 15 SwSh
TM04 Ice Punch Ice Physical 75 100 15 SwSh
TM05 Thunder Punch Electric Physical 75 100 15 SwSh
TM15 Dig Ground Physical 80 100 10 SwSh
TM17 Light Screen Psychic Status — — 30 SwSh
TM21 Rest Psychic Status — — 10 SwSh
TM22 Rock Slide Rock Physical 75 90 10 SwSh
TM23 Thief Dark Physical 60 100 25 SwSh
TM24 Snore Normal Special 50 100 15 SwSh
TM25 Protect Normal Status — — 10 SwSh
TM26 Scary Face Normal Status — 100 10 SwSh
TM31 Attract Normal Status — 100 15 SwSh
TM33 Rain Dance Water Status — — 5 SwSh
TM34 Sunny Day Fire Status — — 5 SwSh
TM39 Facade Normal Physical 70 100 20 SwSh
TM41 Helping Hand Normal Status — — 20 SwSh
TM42 Revenge Fighting Physical 60 100 10 SwSh
TM43 Brick Break Fighting Physical 75 100 15 SwSh
TM48 Rock Tomb Rock Physical 60 95 15 SwSh
TM57 Payback Dark Physical 50 100 10 SwSh
TM59 Fling Dark Physical — 100 10 SwSh
TM75 Low Sweep Fighting Physical 65 100 20 SwSh
TM76 Round Normal Special 60 100 15 SwSh
TM79 Retaliate Normal Physical 70 100 5 SwSh
TM81 Bulldoze Ground Physical 60 100 20 SwSh
TM98 Stomping Tantrum Ground Physical 75 100 10 SwSh
TR01 Body Slam Normal Physical 85 100 15 SwSh
TR02 Flamethrower Fire Special 90 100 15 SwSh
TR07 Low Kick Fighting Physical — 100 20 SwSh
TR10 Earthquake Ground Physical 100 100 10 SwSh
TR13 Focus Energy Normal Status — — 30 SwSh
TR14 Metronome Normal Status — — 10 SwSh
TR15 Fire Blast Fire Special 110 85 5 SwSh
TR20 Substitute Normal Status — — 10 SwSh
TR21 Reversal Fighting Physical — 100 15 SwSh
TR26 Endure Normal Status — — 10 SwSh
TR27 Sleep Talk Normal Status — — 10 SwSh
TR30 Encore Normal Status — 100 5 SwSh
TR39 Superpower Fighting Physical 120 100 5 SwSh
TR48 Bulk Up Fighting Status — — 20 SwSh
TR53 Close Combat Fighting Physical 120 100 5 SwSh
TR57 Poison Jab Poison Physical 80 100 20 SwSh
TR64 Focus Blast Fighting Special 120 70 5 SwSh
TR79 Heavy Slam Steel Physical — 100 10 SwSh
TR85 Work Up Normal Status — — 30 SwSh
TM01 Focus Punch Fighting Physical 150 100 20 BDSP
TM08 Bulk Up Fighting Status — — 20 BDSP
TM10 Work Up Normal Status — — 30 BDSP
TM11 Sunny Day Fire Status — — 5 BDSP
TM16 Light Screen Psychic Status — — 30 BDSP
TM17 Protect Normal Status — — 10 BDSP
TM18 Rain Dance Water Status — — 5 BDSP
TM26 Earthquake Ground Physical 100 100 10 BDSP
TM27 Low Sweep Fighting Physical 65 100 20 BDSP
TM28 Dig Ground Physical 80 100 10 BDSP
TM31 Brick Break Fighting Physical 75 100 15 BDSP
TM32 Double Team Normal Status — — 15 BDSP
TM35 Flamethrower Fire Special 90 100 15 BDSP
TM38 Fire Blast Fire Special 110 85 5 BDSP
TM39 Rock Tomb Rock Physical 60 95 15 BDSP
TM42 Facade Normal Physical 70 100 20 BDSP
TM44 Rest Psychic Status — — 10 BDSP
TM45 Attract Normal Status — 100 15 BDSP
TM46 Thief Dark Physical 60 100 25 BDSP
TM52 Focus Blast Fighting Special 120 70 5 BDSP
TM56 Fling Dark Physical — 100 10 BDSP
TM58 Endure Normal Status — — 10 BDSP
TM66 Payback Dark Physical 50 100 10 BDSP
TM80 Rock Slide Rock Physical 75 90 10 BDSP
TM82 Sleep Talk Normal Status — — 10 BDSP
TM83 Bulldoze Ground Physical 60 100 20 BDSP
TM84 Poison Jab Poison Physical 80 100 20 BDSP
TM87 Swagger Normal Status — 85 15 BDSP
TM90 Substitute Normal Status — — 10 BDSP
TM96 Strength Normal Physical 80 100 15 BDSP
TM98 Rock Smash Fighting Physical 40 100 15 BDSP
TM100 Rock Climb Normal Physical 90 85 20 BDSP

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Games Notes
Bullet Punch Steel Physical 40 100 30 SwSh Hitmonchan, Pangoro
Counter Fighting Physical — 100 20 SwSh Hitmonchan, Hitmontop, Lucario, Sawk, Scorbunny, Raboot, Cinderace
Quick Guard Fighting Status — — 15 SwSh Hitmonchan, Hitmontop, Mr. Mime, Lucario, Gallade, Sawk, Mienfoo, Mienshao
Submission Fighting Physical 80 80 20 SwSh Hawlucha, Clobbopus, Grapploct
Tickle Normal Status — 100 20 SwSh Gothita, Gothorita, Gothitelle
Bullet Punch Steel Physical 40 100 30 BDSP Hitmonchan
Close Combat Fighting Physical 120 100 5 BDSP Hitmonlee, Hitmonchan, Hitmontop, Makuhita, Hariyama, Monferno, Infernape, Lucario, Gallade
Counter Fighting Physical — 100 20 BDSP Hitmonchan, Hitmontop, Meditite, Medicham, Lucario
Encore Normal Status — 100 5 BDSP Mr. Mime, Volbeat
Fire Punch Fire Physical 75 100 15 BDSP Hitmonchan, Magmar, Magmortar, Medicham
Heavy Slam Steel Physical — 100 10 BDSP Makuhita, Hariyama
Ice Punch Ice Physical 75 100 15 BDSP Hitmonchan, Medicham
Knock Off Dark Physical 65 100 20 BDSP Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye
Power Trick Psychic Status — — 10 BDSP Meditite, Medicham
Quick Guard Fighting Status — — 15 BDSP Hitmonchan, Hitmontop, Mr. Mime, Lucario, Gallade
Submission Fighting Physical 80 80 20 BDSP Chimchar, Monferno, Infernape (chain breeding needed: the father must itself have inherited the move)
Thunder Punch Electric Physical 75 100 15 BDSP Hitmonchan, Electabuzz, Electivire, Medicham
Tickle Normal Status — 100 20 BDSP Machop, Machoke, Machamp (passed down by a Machop, Machoke or Machamp from the Grand Underground that already knows it)

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Coaching Fighting Status — — 10 Expansion Pass

By transfer

Move From
Bide Gen I (TM), Gen VII (level-up in Let's Go)
Captivate Gen IV (TM)
Confide Gen VI–VII (TM)
Curse Gen II (TM)
Detect Gen II (TM)
Fissure Gen I (TM)
Foresight Gen II–VII (level-up)
Frustration Gen II–VII (TM)
Headbutt Gen II (TM), Gen IV (tutor), Gen VII (TM in Let's Go)
Hidden Power Gen II–VII (TM)
Incinerate Gen V–VI (TM)
Karate Chop Gen I–VII (level-up)
Meditate Gen II–VII (breeding)
Mimic Gen I (TM), Gen III (tutor)
Mud-Slap Gen II (TM), Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Power Trick Gen IV–VII (breeding)
Power-Up Punch Gen VI (TM)
Rage Gen I (TM)
Return Gen II–VII (TM)
Role Play Gen IV–VII (tutor)
Rolling Kick Gen II–VII (breeding)
Secret Power Gen III–IV (TM), Gen VI (TM)
Skull Bash Gen I (TM)
Smack Down Gen V–VII (TM)
Smelling Salts Gen III–VII (breeding)
Take Down Gen I (TM)
Toxic Gen I–VI (TM), Gen VII (TM in Sun/Moon and Let's Go)
Vacuum Wave Gen IV (tutor)
Wake-Up Slap Gen IV–VII (level-up)
Pokémon Legends: Arceus8 level-up · 11 tutor

Machoke turns up near Obsidian Falls in the Obsidian Fieldlands, on the Cobalt Coastlands, in the Coronet Highlands and in the Alabaster Icelands, including massive mass outbreaks. Moves work differently here: each is learned at one level and mastered at a later one, after which it can be used in strong or agile style. Power is listed for normal, strong and agile style, and accuracy for normal and strong style. The eight-move list opens with Tackle and builds through Rock Smash (6), Bullet Punch (11), Double Hit (18), Mach Punch (22) and Bulk Up (25) to Double-Edge (34) and Close Combat (43). There are no TMs or breeding; the move tutor teaches 11 moves, including the three elemental punches, Flamethrower, Poison Jab and Rock Slide.

By level-up

Learn Master Move Type Cat. Pwr.
normal / strong / agile
Acc.
normal / strong
PP
1 10 Tackle Normal Physical 40 / 50 / 30 100 30
6 15 Rock Smash Fighting Physical 40 / 50 / 30 100 20
11 20 Bullet Punch Steel Physical 40 / 50 / 30 100 20
18 28 Double Hit Normal Status — — 10
22 32 Mach Punch Fighting Physical 40 / 50 / 30 100 20
25 35 Bulk Up Fighting Status — — 10
34 45 Double-Edge Normal Physical 100 / 120 / 80 100 5
43 54 Close Combat Fighting Physical 100 / 120 / 80 100 5

By move tutor

Move Type Cat. Pwr.
normal / strong / agile
Acc.
normal / strong
PP Games
Bulk Up Fighting Status — — 10
Bulldoze Ground Physical 60 / 75 / 45 100 20
Fire Punch Fire Physical 75 / 90 / 60 100 10
Flamethrower Fire Special 80 / 100 / 60 100 10
Focus Energy Normal Status — — 20
Ice Punch Ice Physical 75 / 90 / 60 100 10
Poison Jab Poison Physical 80 / 100 / 60 100 10
Rest Psychic Status — — 10
Rock Slide Rock Physical 75 / 90 / 60 90 / 100 10
Rock Smash Fighting Physical 40 / 50 / 30 100 20
Thunder Punch Electric Physical 75 / 90 / 60 100 10
Generation IX · Scarlet & Violet

Machoke can't be obtained in Scarlet and Violet, so it has no learnset there. Its Generation IX home is Legends: Z-A.

Pokémon Legends: Z-A (including the Mega Dimension expansion)13 level-up · 32 TM/HM

Machoke lives in Wild Zone 12 in the Bleu District, and the Mega Dimension expansion adds it to Hyperspace Lumiose's 3★ and 4★ Fighting-type wild zones. Moves here have no accuracy or PP: each has the level at which it is learned, a level at which it becomes a Plus Move, its power and a cooldown. Leer and Rock Smash are there from the start, followed by Focus Energy (4), Power-Up Punch (12), Brutal Swing (14), Bullet Punch (16), Knock Off (18), Bulk Up (20), Brick Break (25), Bulldoze (30), Detect (36), Double-Edge (44) and a level-54 Dynamic Punch. Its 32 TMs range from Close Combat and Drain Punch to Comet Punch and Fissure. There is no breeding and there are no tutors.

By level-up

Learn Plus Move Type Cat. Pwr. Cooldown
1 10 Leer Normal Status — 6
1 10 Rock Smash Fighting Physical 40 6
4 7 Focus Energy Normal Status — 10
12 15 Power-Up Punch Fighting Physical 40 10
14 17 Brutal Swing Dark Physical 60 6
16 19 Bullet Punch Steel Physical 30 3
18 21 Knock Off Dark Physical 65 10
20 23 Bulk Up Fighting Status — 18
25 28 Brick Break Fighting Physical 75 7
30 33 Bulldoze Ground Physical 60 6
36 39 Detect Fighting Status — 13
44 47 Double-Edge Normal Physical 120 10
54 57 Dynamic Punch Fighting Physical 100 12

By TM / HM / TR

No. Move Type Cat. Pwr. Cooldown
TM004 Rock Smash Fighting Physical 40 6
TM010 Brick Break Fighting Physical 75 7
TM011 Bulk Up Fighting Status — 18
TM012 Rock Slide Rock Physical 75 7
TM016 Light Screen Psychic Status — 12
TM017 Protect Normal Status — 15
TM018 Power-Up Punch Fighting Physical 40 10
TM023 Thunder Punch Electric Physical 75 7
TM024 Ice Punch Ice Physical 75 7
TM028 Dig Ground Physical 80 12
TM029 Fire Punch Fire Physical 75 7
TM033 Body Slam Normal Physical 85 8
TM035 Endure Normal Status — 12
TM036 Rock Tomb Rock Physical 60 10
TM038 Fire Blast Fire Special 110 10
TM045 Knock Off Dark Physical 65 10
TM056 Double-Edge Normal Physical 120 10
TM062 Flamethrower Fire Special 90 8
TM069 Earthquake Ground Physical 100 10
TM077 Poison Jab Poison Physical 80 8
TM078 Bulldoze Ground Physical 60 6
TM085 Substitute Normal Status — 10
TM099 Metronome Normal Status — 4
TM102 Focus Blast Fighting Special 120 12
TM103 Work Up Normal Status — 15
TM107 Close Combat Fighting Physical 120 12
TM108 Comet Punch Normal Physical 30 6
TM109 Facade Normal Physical 70 7
TM113 Low Sweep Fighting Physical 65 6
TM131 Drain Punch Fighting Physical 75 7
TM135 Dual Chop Dragon Physical 45 6
TM154 Fissure Ground Physical 250 20

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04On screen

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Machoke in the anime

Debut EP029The Punchy Pokémon · First major role EP136Chikorita's Big Upset · Its appearances on screen, and 5 other trainers who raised one.

Machoke has never travelled with Ash, but it has spent its anime career doing exactly what its Pokédex entry promises: lifting, hauling and grappling. From a cameo at the P1 Grand Prix in The Punchy Pokémon (EP029) onwards, it has been the muscle behind construction crews, demolition teams, circus acts and expeditions – saving Nurse Joy's fossil dig from a runaway boulder (EP089), working with a stonecutting crew (DP057) and even delivering a washing machine to Professor Kukui's door (SM057).

In battle, it is a favourite of Fighting-type specialists. Gym Leaders Chuck, Maylene and Korrina each sent a Machoke against Ash, and each fell – to Bayleef for the Storm Badge (EP209), to Staravia at the Veilstone Gym (DP068) and to Fletchinder at the Shalour Gym (XY044). Away from the battlefield, Kenny's barbell-hoisting Machoke helped him win the Sandalstraw Ribbon (DP123), and a gang of Fighting-type toughs learned to respect Ash's Chikorita (EP136).

Other trainers’ Machoke

Chuck's Machoke
Chuck
Gym Leader of Cianwood City (Johto)
Machoke

First seen: EP209Machoke, Machoke Man!

Chuck's Machoke is the Cianwood Gym Leader's sparring partner and close friend – Ash first spots the pair training on the beach just as Machoke sends Chuck flying. Before the Gym battle, Chuck even has it Karate Chop him to get himself fired up. Sent out second against Bayleef, Machoke turned her Vine Whip into a tug-of-war, reeled her in and hit her with Submission, but Bayleef refused to give in and finished it off with Body Slam and Razor Leaf to win Ash the Storm Badge (EP209). A tearful Chuck hugged his partner after its effort, and Machoke later returns in a flashback in Why? Wynaut! (EP255).

Maylene's Machoke
Maylene
Gym Leader of Veilstone City (Sinnoh)
Machoke

First seen: DP066Lost Leader Strategy!

Maylene's Machoke made its debut in a flashback to her Gym battle with Paul, whose Honchkrow knocked it out with Sky Attack in no time (DP066) – part of a crushing defeat that left the young Gym Leader's confidence in pieces. Once she had found her spirit again, Machoke led off her Gym battle with Ash and gave Staravia a real fight despite the type disadvantage, blocking Quick Attack with Brick Break and landing a heavy Cross Chop. Staravia's Quick Attack and Aerial Ace combination finally brought it down, and after the battle ended in a draw, Maylene judged that Ash had earned the Cobble Badge (DP068).

Korrina's Machoke
Korrina
Gym Leader of Shalour City (Kalos)
Machoke

First seen: XY044Showdown at the Shalour Gym!

Korrina sent Machoke out second in her Gym battle with Ash, after Hawlucha had beaten Mienfoo. It started strongly against Fletchinder – sidestepping Flame Charge, knocking the bird down with Brick Break, following up with Low Sweep and blocking Steel Wing. But when Machoke tried to throw Fletchinder, it clung on and hit back with Razor Wind, and as Machoke gathered a Focus Blast, a second Flame Charge knocked it out. Ash went on to beat Korrina's Mega Lucario with Pikachu and win the Rumble Badge (XY044).

Danny
Gym Leader of Navel Island (Orange Islands)
Machoke

First seen: EP093Navel Maneuvers

Danny tests challengers at the Navel Gym not with a straight battle but with three trials on a snowy mountain. In the second, each side had three Pokémon carve a sled out of ice, and Danny's Machoke worked alongside Scyther and Nidoqueen using sheer brute force. Ash's team took that round and then won the sled race down the mountain to earn the Sea Ruby Badge (EP093).

Kenny's Machoke
Kenny
Pokémon Coordinator from Twinleaf Town, Dawn's childhood friend and rival (Diamond and Pearl)
Machoke

First seen: DP123Old Rivals, New Tricks!

Kenny turned his Machoke into a strongman act for the Performance Stage of the Sandalstraw Contest. After a muscle-flexing Focus Energy, Machoke hoisted a barbell three times its own body weight with one arm, swapped arms, and held it steady while Kenny did a handstand on top. The judges loved it, Barry decided on the spot that he wanted to catch a Machoke of his own, and Kenny went on to beat Dawn in the final with Prinplup – saying afterwards that the Sandalstraw Ribbon belonged to Prinplup and Machoke (DP123).

Ash & Machoke

Ash has never owned a Machoke, but he has had to find a way past plenty of them. Bayleef outmuscled Chuck's Machoke to win him the Storm Badge (EP209), Staravia outlasted Maylene's at the Veilstone Gym (DP068) and Fletchinder's Flame Charge stopped Korrina's on the way to the Rumble Badge (XY044). Back in the Orange Islands, Danny's Machoke even helped carve an ice sled in a Navel Gym round that Ash won (EP093).

Featured episodes

  • EP089Shell Shock!Two Machoke haul equipment for Nurse Joy's fossil dig, and when a runaway boulder comes thundering towards the group, Ash suggests putting their strength to work – and the pair save everyone.
  • EP136Chikorita's Big UpsetA band of Fighting-type toughs – Machoke, Hitmonlee, Hitmonchan and Primeape – wake Ash's Chikorita in the warehouse where she is sleeping. When she floors Primeape with Vine Whip, Machoke and the others kneel before her in respect, and they wave her a fond goodbye when she leaves.
  • EP173Wobbu-Palooza!One of three bullies who train their Fighting types by attacking villages brings a Machoke to the Wobbuffet Festival, a year after a Wobbuffet foiled their last raid, determined to beat every Wobbuffet in the village. Machoke finishes off James's Victreebel with Seismic Toss, but Jessie's Wobbuffet Counters the trio's combined attack and sends them flying.
  • EP200Turning Over a New BayleefHaruno, who loves tending her herb garden, shares it with a Machoke. The pair find Ash's Bayleef unconscious on a riverbank and nurse her back to health with a bowl of cream stew, and when Team Rocket's robot Bayleef rears up to crush Haruno, Machoke comes to her rescue.
  • EP265Pop Goes the SneaselAt the orders of a wild Sneasel, a Machoke and a Machop guard the steps to the Ho-Oh Shrine, whose Sacred Flame is needed to light the Silver Conference torch. Once Ash and his friends have beaten them, the shrine's attendant takes the pair on as permanent guards.
  • EP274Hoenn Alone!When Team Rocket are caught stowing away in a ship's food store, the captain sends out his Machoke against Arbok and Weezing. Arbok's Acid melts a hole in the ship's water tank, and the flood sweeps everyone away – Machoke included.
  • AG140Sitting PsyduckEmily, a wealthy girl, sends her 'Superpower Pokémon' – Machop, Machoke and Machamp – after her runaway Psyduck, with orders not to come back without it. Machoke grabs Psyduck by its necktie before Ash and his friends step in, and later helps Machamp Cross Chop Jessie and James back into their balloon.
  • DP057Bibarel Gnaws Best!Two Machoke work for a stonecutting construction team, and Brock treats them to his special Pokémon food. When Team Rocket cage the team's Machamp and Machoke and carry them off by balloon, Bibarel breaks the cage open and the Pokémon escape.

More appearances

Beyond the main series

Pokémon Chronicles · HS13 – Celebi and Joy!In the past, a demolition crew sends a Machoke and its other Pokémon to drive a family of Nurse Joys out of their Pokémon Center, until Ritchie and his Pokémon send them packing. Back in the present, Ritchie finds the same crew restoring the Center instead.

Anime gallery

Machoke, Machoke Man!, where Chuck's Machoke takes on Ash's Bayleef at the Cianwood Gym
Machoke, Machoke Man!, where Chuck's Machoke takes on Ash's Bayleef at the Cianwood Gym EP209
Ash wins the Storm Badge after Bayleef outlasts Chuck's Machoke
Ash wins the Storm Badge after Bayleef outlasts Chuck's Machoke EP209
Maylene's Machoke strikes with Brick Break in its battle with Ash's Staravia
Maylene's Machoke strikes with Brick Break in its battle with Ash's Staravia DP068
Pokémon Quiz in the Japanese version of Showdown at the Shalour Gym!: it's Machoke!
Pokémon Quiz in the Japanese version of Showdown at the Shalour Gym!: it's Machoke! XY044
Kenny receives the Sandalstraw Ribbon, which he credits to Prinplup and Machoke
Kenny receives the Sandalstraw Ribbon, which he credits to Prinplup and Machoke DP123
Who's That Pokémon? It's Machoke! (Turning Over a New Bayleef, English dub)
Who's That Pokémon? It's Machoke! (Turning Over a New Bayleef, English dub) EP200
Turning Over a New Bayleef, where Haruno's Machoke helps care for Ash's lost Bayleef
Turning Over a New Bayleef, where Haruno's Machoke helps care for Ash's lost Bayleef EP200
Chikorita's Big Upset, where a Machoke and its Fighting-type gang meet Ash's Chikorita
Chikorita's Big Upset, where a Machoke and its Fighting-type gang meet Ash's Chikorita EP136
Sitting Psyduck, where Emily's Machoke joins the hunt for her runaway Psyduck
Sitting Psyduck, where Emily's Machoke joins the hunt for her runaway Psyduck AG140
Professor Oak's Pokémon Lecture on Machoke, from the Japanese broadcast
Professor Oak's Pokémon Lecture on Machoke, from the Japanese broadcast EP158

Anime trivia

  • Machoke's anime Pokédex entry comes from Dawn's Pokédex, during Ash's Veilstone Gym battle in A Triple Fighting Chance! (DP068).
  • Machoke has three Who's That Pokémon? turns: in the English dub of Turning Over a New Bayleef (EP200) – where, although the dub's picks were random by then, it really does appear in the episode – in the Japanese version of Machoke, Machoke Man! (EP209) and as the Japanese Pokémon Quiz in Showdown at the Shalour Gym! (XY044).
  • The anime has mixed Machoke up with its relatives more than once. In the dub of The Punchy Pokémon (EP029) the announcer calls a Machoke 'Machop'; in The Ties That Bind (EP269) the referee, the commentator and even the Pokémon's own cry call the Machamp beaten by Harrison's Sneasel a Machoke; and in A Judgment Brawl (AG129) a Machoke is called Machamp.
  • Before Chuck's Gym battle in Machoke, Machoke Man! (EP209), Brock singles out Submission as the move to fear – yet in the games Cross Chop (power 100) hits harder than Submission (80).
  • When Korrina's Machoke charged up Focus Blast in Showdown at the Shalour Gym! (XY044), the move was drawn as a bright yellow ball, as in the games; earlier episodes had shown it in light blue.
  • Tom Wayland voiced both Maylene's and Kenny's Machoke in the English dub, while Eric Stuart voiced Chuck's.
  • In Japan, Machoke starred in Professor Oak's Pokémon Lecture after A Goldenrod Opportunity (EP158), with a senryū poem about its gleaming belt, and in Professor Oak's Pokémon Holo Caster after XY070, with a verse about a Machoke proud of its strength that will carry anything.
  • In Sitting Psyduck (AG140), an animation slip twice colours the trunks of Emily's Machoke the same as its skin – once when it uses Cross Chop.

“Machoke, the Superpower Pokémon. With enough strength to lift a giant truck with one hand, Machoke are often used for extremely heavy work.”

Dawn's Pokédex · DP068

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05On the big screen

Machoke in the movies

featuring Machoke.

Machoke hasn't had a real part in a Pokémon film, a Pikachu short or a TV special: it is a face in the crowd in films such as The Power of One, Destiny Deoxys, The Power of Us and Secrets of the Jungle, without a scene of its own. For Machoke at work, turn to the TV series and the manga.

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06Trading Card Game · every card

Machoke in the Pokémon TCG

31 cards since 1999, oldest first. Tap any card to see it full size.

Machoke has been flexing in the Pokémon TCG from day one. It was in Japan's very first expansion in October 1996 and reached English players in Base Set in January 1999, with Ken Sugimori's art and a Submission attack that costs Machoke some of its own HP. The Wizards of the Coast years gave it a whole wardrobe of personalities: Team Rocket's bench-bullying Dark Machoke, Giovanni's reckless Machoke in Gym Challenge, the polite Light Machoke of Neo Destiny, and two e-Reader cards in Expedition and Skyridge. Since then it has been a dependable Uncommon in almost every era, picking up Poké-Bodies, a bench-shielding Ability in Guardians Rising and a steady climb in HP, from 60 to 110. It hasn't had an ex, V or other rule-box card of its own. In Japan, fans could even post a Machoke card with a Bill's PC to get a Machamp promo back, a paper version of trade evolution.

The art tells a story of its own. The early cards range from Sugimori's clean, official look to Mitsuhiro Arita's Dark Machoke for Team Rocket and Miki Tanaka's Light Machoke for Neo Destiny. Later artists started putting Machoke in real places from the games: match drew it in front of Lentimas Town for Plasma Blast, and Arita later set it on Firespit Island from Legends: Arceus for Lost Origin. Evolutions brought Sugimori's Base Set picture back for the 20th anniversary, and 151 added Tetsu Kayama's Illustration Rare, a playful nod to the Machoke Movers. Pokémon TCG Pocket has mostly recycled the classics, with match's, Kouki Saitou's and AKIRA EGAWA's art reused on new cards, but it also gave Machoke a Shiny portrait by Shin Nagasawa.

23English cards2Japan only6TCG Pocket

Cards to know

  • Base Set 34/102 — Ken Sugimori's original muscle-bound Machoke, whose Submission hurts itself as well as the opponent. Two copies also went into the red-bordered Trainer Deck A sent out to Pokémon Leagues before the English launch.
  • Gym Challenge 42/132 (Giovanni's Machoke) — The boss's gamble in card form: Risky Attack deals 60 for one Energy, but tails means 100 damage to itself, more than its whole 80 HP.
  • Neo Destiny 49/105 (Light Machoke) — Machoke with manners. Gentle Kick goes easy on Pokémon that are already hurt, and Return Home sends a Benched friend back to the deck.
  • Expedition Base Set 85/165 — Swipe it through the e-Reader and its Dot Code feeds the 'Machop At Work' mini-game. A rare 'Sample' print was made for the e-Reader's New York launch.
  • Vending Expansion Sheet 3 (Japan) — A level 24 Machoke, four levels below where Machop evolves. It arrived alongside a 1998 campaign in which posting any Machoke card with a Bill's PC brought a Machamp promo back.
  • 151 177/165 — Tetsu Kayama's Illustration Rare salutes the Machoke Movers, and in 2026 it became the secret figure in Japan's Card Illustration Figure Collection.

Every English-language card

Machoke — Base Set · 34/102 · 1999 (Level 40. Karate Chop starts at 50 but loses 10 for every damage counter on Machoke, and Submission hits for 60 while Machoke takes 20 damage itself. Printed as 1st Edition, Shadowless and Unlimited. Two copies were also in Trainer Deck A ('Brock's Deck'), a red-bordered training deck sent to Pokémon Leagues before the game launched in North America and never sold in shops.)
Base Set · 34/102 · 1999Uncommon · Illus. Ken Sugimori
Machoke — Base Set 2 · 49/130 · 2000 (Identical reprint of the Base Set card.)
Base Set 2 · 49/130 · 2000Uncommon · Illus. Ken Sugimori · Reprint of Base Set 34/102
Dark Machoke — Team Rocket · 40/82 · 2000 (Level 28. Drag Off hauls one of your opponent's Benched Pokémon into the Active spot before it hits, and Knock Back makes your opponent swap the Defending Pokémon out after the damage. Printed as 1st Edition and Unlimited; a few Unlimited copies turn up with a long gold ink stain down the left-hand border. Its Pokédex text even gives the plural as 'Machoke's'.)
Dark Machoke · Team Rocket · 40/82 · 2000Uncommon · Illus. Mitsuhiro Arita
Giovanni's Machoke — Gym Challenge · 42/132 · 2000 (Level 36. Risky Attack is a true Giovanni gamble: 60 damage for one Fighting Energy, but on tails it does nothing to the Defending Pokémon and Giovanni's Machoke takes 100 damage, more than its own 80 HP. Headlock can add 20 damage and Paralyse on heads. Evolves from Giovanni's Machop. Printed as 1st Edition and Unlimited.)
Giovanni's Machoke · Gym Challenge · 42/132 · 2000Uncommon · Illus. Ken Sugimori
Light Machoke — Neo Destiny · 49/105 · 2002 (Level 37. A good-natured Machoke: Gentle Kick hits for 40 but only 20 if the Defending Pokémon is already hurt, and Return Home shuffles one of your Benched Pokémon, with everything attached, back into your deck. Printed as 1st Edition and Unlimited.)
Light Machoke · Neo Destiny · 49/105 · 2002Uncommon · Illus. Miki Tanaka
Machoke — Legendary Collection · 51/110 · 2002 (Identical reprint of the Base Set card, also found as a reverse holo.)
Legendary Collection · 51/110 · 2002Uncommon · Illus. Ken Sugimori · Reprint of Base Set 34/102
Machoke — Expedition Base Set · 85/165 · 2002 (A straightforward Punch and a 50-damage Mega Kick. Its e-Reader Dot Code strips hold Pokédex data and part of the 'Machop At Work' mini-game, which needs two other Expedition cards to play. A 'Sample' print numbered 042/093, with a Japanese card back and the word 'Sample' where the set symbol would be, was made for the e-Reader's press launch at the New York Pokémon Center in August 2002; only about 50 sets were printed.)
Expedition Base Set · 85/165 · 2002Uncommon · Illus. Shin-ichi Yoshida
Machoke — Skyridge · 38/144 · 2003 (Focus Energy sets up a doubled-up Mega Punch: 80 base damage next turn instead of 40. The e-Reader strip carries map data for Construction: Action. A Common in Japan.)
Skyridge · 38/144 · 2003Uncommon · Illus. Hisao Nakamura
Machoke — EX Hidden Legends · 41/101 · 2004 (Its Strikes Back Poké-Body punishes anyone who hits it: while Machoke is Active, every attack that damages it puts a damage counter on the attacker, even if Machoke is Knocked Out. Also handed out as a promo at the 2004–05 State Championships.)
EX Hidden Legends · 41/101 · 2004Uncommon · Illus. Hajime Kusajima
Machoke — EX Legend Maker · 39/92 · 2006 (The Paranoid Poké-Body turns confusion into strength: while Machoke is Confused, its attacks do 50 more damage. Split Kick does 20 to each Defending Pokémon. A Rare in Japan. Two copies were also in Brazil's Machamp Illustrated Booklet (Machamp Livro Ilustrado), a Portuguese-only half deck with a booklet and poster.)
EX Legend Maker · 39/92 · 2006Uncommon · Illus. Kagemaru Himeno
Machoke — EX Power Keepers · 33/108 · 2007 (Steady Punch adds 20 damage on heads, and Mega Kick hits for 50. This set came out in English first; Japan got it five months later as the World Champions Pack.)
EX Power Keepers · 33/108 · 2007Uncommon · Illus. Ken Sugimori
Machoke — Diamond & Pearl · 53/130 · 2007 (Karate Chop returns, losing 10 damage per damage counter on Machoke, alongside a 60-damage Seismic Toss. Reprinted as card 4 of 11 in the Lucario half deck of the Diamond & Pearl Trainer Kit (24 September 2007).)
Diamond & Pearl · 53/130 · 2007Uncommon · Illus. Kouki Saitou
Machoke — Stormfront · 41/100 · 2008 (Brick Break smashes straight through Resistance, Poké-Powers, Poké-Bodies and any other effects on the Defending Pokémon.)
Stormfront · 41/100 · 2008Uncommon · Illus. Sachiko Adachi
Machoke — Triumphant · 40/102 · 2010 (Knuckle Down ignores Poké-Powers, Poké-Bodies and other effects on the Defending Pokémon, and Strength hits for 60. A Common in Japan.)
Triumphant · 40/102 · 2010Uncommon · Illus. Shin Nagasawa
Machoke — Plasma Blast · 48/101 · 2013 (Last-Chance Chop is a comeback move: it does 70 more damage if Machoke is hanging on with exactly 10 HP. Lentimas Town from Black 2 and White 2 fills the background, and the art was later reused in Pokémon TCG Pocket's Genetic Apex.)
Plasma Blast · 48/101 · 2013Uncommon · Illus. match
Machoke — Furious Fists · 45/111 · 2014 (No frills, just Beatdown: 40 damage for two Fighting Energy. Its Japanese name, Oi-zuki, is a karate punch thrown with the leading arm. Reprinted twice (14/30 and 22/30) in the Latios half deck of the XY Trainer Kit: Latias & Latios (29 April 2015) and in Generations; in Japan it was also in the M Master Deck Build Box Power Style (7 August 2015) and, as a Mirror Reverse Holo, in the Premium Champion Pack.)
Furious Fists · 45/111 · 2014Uncommon · Illus. Mitsuhiro Arita
Machoke — Generations · 41/83 · 2016 (Identical reprint of the Furious Fists card; in Japan this print came from the BREAK Starter Pack (031/072).)
Generations · 41/83 · 2016Uncommon · Illus. Mitsuhiro Arita · Reprint of Furious Fists 45/111
Machoke — Evolutions · 58/108 · 2016 (A 20th-anniversary tribute to Base Set: Ken Sugimori's original art with updated numbers, Karate Chop now starting at 60 and Submission hitting for 80 (Machoke still takes 20 itself).)
Evolutions · 58/108 · 2016Uncommon · Illus. Ken Sugimori
Machoke — Guardians Rising · 64/145 · 2017 (The Daunting Pose Ability makes Machoke a bodyguard: your opponent's attacks can't damage your Benched Pokémon, and their attacks and Abilities can't put damage counters on them. Cross Chop adds 30 on heads. Japan also printed it as a Mirror Holofoil in Facing a New Trial (028/049), and the art came back in Pokémon TCG Pocket's Shining Revelry.)
Guardians Rising · 64/145 · 2017Uncommon · Illus. Kouki Saitou
Machoke — Champion's Path · 025/073 · 2020 (A sturdy 110 HP Machoke. Pummel does 50, or 120 on heads. The art was reused in Pokémon TCG Pocket's Fantastical Parade.)
Champion's Path · 025/073 · 2020Uncommon · Illus. AKIRA EGAWA
Machoke — Lost Origin · 087/196 · 2022 (Mitsuhiro Arita puts Machoke on Firespit Island from Legends: Arceus. Also used as the featured card in some 2023 Scarlet & Violet blister packs.)
Lost Origin · 087/196 · 2022Uncommon · Illus. Mitsuhiro Arita
Machoke — 151 · 067/165 · 2023 (Mountain Ramming hits for 50 and knocks the top card of your opponent's deck into the discard pile. In March 2026 this card became one of the figures in Japan's Card Illustration Figure Collection.)
151 · 067/165 · 2023Uncommon · Illus. Ryuta Fuse
Machoke — 151 · 177/165 · 2023 (Tetsu Kayama's Illustration Rare is a nod to the Machoke Movers. An Art Rare (AR) in Japan, it was also the secret figure in Japan's Card Illustration Figure Collection (13 March 2026).)
151 · 177/165 · 2023Illustration Rare · Illus. Tetsu Kayama

Japan-exclusive cards

Machoke — Expansion Sheet 2 (Vending Machine cards) · 1998 (Level 28. A glossy vending-machine card on sheets 11 and 12, with a plain 30-damage Mega Kick and Steady Punch, which adds 20 on heads. Later reprinted without the gloss in the Red Deck of the Quick Starter Gift Set (4 December 1998).)
Expansion Sheet 2 (Vending Machine cards) · 1998Common · Illus. Nobuyuki Habu
Machoke — Expansion Sheet 3 (Vending Machine cards) · 1998 (Level 24, oddly lower than the level 28 at which Machop evolves. Wicked Jab can Paralyse, and Focus Blast hits any one of your opponent's Pokémon for 20 on heads. During the Communication Evolution Campaign (24 November 1998 to 30 April 1999), fans could post a Machoke card and a Bill's PC to Media Factory and get a Machamp promo back: trade evolution, by post.)
Expansion Sheet 3 (Vending Machine cards) · 1998Common · Illus. Tomokazu Komiya

Pokémon TCG Pocket

Machoke — Genetic Apex · 144/226 · 2024 (Charizard pack. Reuses match's Plasma Blast art, with Lentimas Town behind.)
Genetic Apex · 144/226 · 2024◊◊ (2 diamonds) · Illus. match
Machoke — Shining Revelry · 038/072 · 2025 (Reuses Kouki Saitou's Guardians Rising art.)
Shining Revelry · 038/072 · 2025◊ (1 diamond) · Illus. Kouki Saitou
Machoke — Celestial Guardians · 224/155 · 2025 (Solgaleo pack. Shin Nagasawa's Shiny Machoke, with the same Strength attack as Genetic Apex.)
Celestial Guardians · 224/155 · 2025Shiny (1 shiny star) · Illus. Shin Nagasawa
Machoke — Deluxe Pack: ex · 191/353 · 2025 (Reprint of the Genetic Apex card.)
Deluxe Pack: ex · 191/353 · 2025◊◊ (2 diamonds) · Illus. match · Reprint of Genetic Apex 144/226
Machoke — Deluxe Pack: ex · 192/353 · 2025 (Parallel-foil version of the Genetic Apex card.)
Deluxe Pack: ex · 192/353 · 2025◊◊ (2 diamonds, parallel foil) · Illus. match · Reprint of Genetic Apex 144/226
Machoke — Fantastical Parade · 080/155 · 2026 (Reuses AKIRA EGAWA's Champion's Path art, with a single 40-damage Chop.)
Fantastical Parade · 080/155 · 2026◊ (1 diamond) · Illus. AKIRA EGAWA

Digital card games

  • Pokémon Trading Card Game (Game Boy Color): Machoke (Base Set 34 art, Ken Sugimori), card B27, in the Evolution booster pack.
  • Pokémon Card GB2 (Japan only): Machoke (Base Set 34 art, Ken Sugimori), card A35, in the Beginning Pokémon pack.
  • Pokémon Card GB2 (Japan only): Machoke (Vending Expansion Sheet 3 art, Tomokazu Komiya), card C36, Uncommon, in the Island of Fossil pack.
  • Pokémon Card GB2 (Japan only): Machoke (Vending Expansion Sheet 2 art, Nobuyuki Habu), card F31, Uncommon, in the Sky Flying Pokémon pack.
  • Pokémon Card GB2 (Japan only): Dark Machoke (Team Rocket 40 art, Mitsuhiro Arita), card G30, in the We Are Team Rocket pack.
  • Pokémon Card GB2 (Japan only): the New Machoke Deck, the second deck of Michael at the Fighting Club (also built by the Auto Deck Machine), runs two Vending Expansion Sheet 3 Machoke and one Base Set Machoke.
  • Pokémon Card GB2 (Japan only): put any Machoke and a Bill's PC into Bill's Machine at the Game Center to get promo card P22, Machamp, a digital echo of the real Communication Evolution Campaign.

The artists behind the cards

  • Ken Sugimori — 3 artworks (Base Set, Giovanni's Machoke in Gym Challenge, EX Power Keepers); the Base Set art returned in Evolutions
  • Mitsuhiro Arita — 3 (Dark Machoke in Team Rocket, Furious Fists, Lost Origin)
  • Kouki Saitou — 2 (Diamond & Pearl, Guardians Rising), the second reused in TCG Pocket's Shining Revelry
  • Shin Nagasawa — 2 (Triumphant, and the Shiny Machoke in TCG Pocket's Celestial Guardians)
  • match — 1 (Plasma Blast), reused for TCG Pocket's Genetic Apex and Deluxe Pack: ex
  • AKIRA EGAWA — 1 (Champion's Path), reused for TCG Pocket's Fantastical Parade
  • One artwork each: Nobuyuki Habu and Tomokazu Komiya (Japanese vending cards), Miki Tanaka (Light Machoke), Shin-ichi Yoshida (Expedition), Hisao Nakamura (Skyridge), Hajime Kusajima (EX Hidden Legends), Kagemaru Himeno (EX Legend Maker), Sachiko Adachi (Stormfront), Ryuta Fuse (151), Tetsu Kayama (151 Illustration Rare)

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07On the page & beyond

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Machoke in manga, books & other media

From the earliest manga to story books and songs.

Machoke's manga career began on the wrong side of the law. In Kosaku Anakubo's Pocket Monsters, one leads a gang raiding a Celadon City department store before evolving in a fury and ending up as Red's Machamp. Pokémon Adventures named its second chapter after Machoke in Japan ('VS Goriky'), in which a wild Machoke jumps Red in the Viridian Gym and Bulbasaur sees it off with Solar Beam. Later in the same arc, Blue's Machoke evolves while it is on loan to Red, a neat joke for a Pokémon that evolves by trade, and in the Hoenn chapters Brawly's Machoke takes on Groudon and a building full of haunted paintings. Elsewhere it is often the muscle for the bad guys, working for a Team Galactic Grunt in Diamond and Pearl Adventure! and a watch thief in Phantom Thief Pokémon 7, or the sparring partner that turns a Tyrogue into Hitmontop in Yeah! I Got Pokémon! Its day job gets a look in too: a 2002 CoroCoro one-shot of Ruby & Sapphire makes Machoke the removal crew at the hero's new house, and in 2015 it got a jingle of its own, Machoke Movers. In the 2023 live-action drama A Pocketful of Adventures, Hiyama's Machoke wins a round before its Trainer asks for help evolving it. On the bookshelf, Machoke shows off its power-save belt in the Fighting volume of the Pokémon Evolvers flip books.

Manga

Pocket Monsters PM008, 'Catch That Pokémon Thief!!', in which a Machoke leads a department-store robbery
Pokémon Pocket MonstersRed (a thieving Machoke that becomes his Machamp) · PM008 'Catch That Pokémon Thief!!' / volume 2 · 1997Kosaku Anakubo's slapstick comedy introduces Machoke as a crook. Red, Clefairy and Pikachu are looking round a Celadon City department store when a robbery breaks out, led by a Machoke with a gang of Caterpie, Kakuna, Butterfree and Ekans. Machoke punches Clefairy and, once it is angry enough, evolves into Machamp on the spot, chasing Clefairy until it hides among the Poké Dolls. That Machamp ends up as one of Red's Pokémon.
Pokémon Adventures PS002, 'Bulbasaur, Come Home!', known in Japan as 'VS Goriky'
Pokémon AdventuresWild · PS002 'Bulbasaur, Come Home!' / volume 1 · 1997In Japan this chapter is named after Machoke: it is called 'VS Goriky', Goriky being Machoke's Japanese name. Red is making friends with a runaway Bulbasaur in the dark Viridian Gym when the door opens and a wild Machoke attacks him. Bulbasaur lassoes it from behind with Vine Whip just before its fist connects, and Professor Oak faints from the shock. When Machoke charges again, Red throws open the shades to let the sunlight in, and a single Solar Beam knocks it out.
Pokémon Adventures PS018, 'A Tale of Ninetales', where Blue's Machoke evolves
Pokémon AdventuresBlue (evolves into Machamp) · PS018 'A Tale of Ninetales' / volume 2 · 1997A mix-up leaves Red and Blue with each other's teams for three days. Red's 'own' Pokémon turn out to be Blue's Golduck, Machoke, Pidgeot and Scyther, and not one of them will listen to him. When a wild Ninetales turns its flames on Red, he sends out Blue's Machoke on reflex, to Blue's fury. As the rivals bicker, Machoke evolves into Machamp mid-battle, and the new Machamp pins the fox down. Fittingly for a Pokémon that evolves by trade, it finally evolves while it is with the wrong Trainer.
Pokémon AdventuresBrawly · PS222 'Short Shrift for Shiftry' / volume 18 (first seen as a Machop in PS195) · 2004Brawly's Machop is easily beaten by Sapphire in its first battle (PS195), but by the time the Hoenn Gym Leaders gather in Fortree City it has evolved, and Brawly arrives climbing through the trees with his Machoke (PS222). The battle for Hoenn is rough on it. Groudon swats it aside and then beats it (PS237, PS244), and against Blaise it fights on through a burn until his illusions, paintings that spring to life, scare it so badly that it won't listen to Brawly (PS247). Its known moves are Focus Punch and Revenge, and its Ability is Guts.
Pokémon Ruby & Sapphire (CoroCoro Comic one-shot)Removal crew · One-shot in a CoroCoro Comic supplement, December 2002 issue · 2002Oouchi Suigun's one-shot retells the opening of Pokémon Ruby, and here the removal crew are Machoke. The hero is thrilled to find his new house has two floors and dashes up to his bedroom. When he shouts happily out of the window, he gives the Machoke, who are still carrying the furniture in, quite a fright.
Pokémon Diamond and Pearl Adventure! DPA05, 'Find Munchlax!!'
Pokémon Diamond and Pearl Adventure!A Team Galactic Grunt; Gym Leader Maylene · DPA05 'Find Munchlax!!' / volume 1 · 2007A Team Galactic Grunt and his Machoke burst out of the bushes wanting Munchlax for experiments, which makes Hareta furious. Machoke answers a Peck from Piplup with a double-strength Revenge that sends it flying, knocks Munchlax onto Hareta, then tries to topple the tree the friends are sheltering in, until Munchlax's Rollout and Piplup's Peck bring down the Grunt and his Machoke together. Maylene's Machoke fares no better two chapters later (DPA07): it is only seen being beaten by the same Piplup before she hands Hareta the Cobble Badge.
Phantom Thief Pokémon 7A watch thief · P7-01 'Behold The Phantom Thief Of Justice!' / volume 1 · 2007Miho Asada's Diamond and Pearl manga stars Hiori, a shy boy who is secretly the heroic thief Pokémon 7. In the very first chapter an old man has made off with a watch, and once Nazuna frees herself, Pokémon 7's Lucario charges at his Machoke to get it back. One Aura Sphere sends Machoke flying and knocks it out, and it knocks its Trainer out cold as well.
Pokémon: Yeah! I Got Pokémon! GDZ51, 'Do Your Best, Balkie!'
Pokémon: Yeah! I Got Pokémon!A dojo's Machoke (against Shu's Tyrogue) · GDZ51 'Do Your Best, Balkie!' / volume 4In Miho Asada's comedy about Shu and his Pikachu, a Tyrogue is thrown out of a dojo for being too weak. When it goes back with Shu, its battle with a Machoke makes it evolve into Hitmontop, and with its new power Hitmontop wins. Balkie in the title is Tyrogue's Japanese name.

Books

The Fighting volume of the Pokémon Evolvers flip books
Pokémon Evolvers (Fighting)flip bookPokémon Evolvers is a series of eight flip books that show Pokémon evolving. Bruno of the Elite Four introduces the Fighting one, and turning the page on Machop reveals a posing Machoke whose body is so powerful that it has to wear a power-save belt. Machoke then shows off Leer and Low Kick on a Meowth and uses Focus Energy to land a critical hit on a Chansey, before Machamp takes over.

Other media

Machoke Moversmusic2015Machoke has a jingle all of its own. Machoke Movers was made for Buff! Kairiky Gym, a Japanese site celebrating Kairiky's Aid Center at the Pokémon Expo Gym (Kairiky is Machamp's Japanese name), and went up on the official Japanese YouTube channel on 3 December 2015. Years later, the Illustration Rare Machoke in the 151 card set nods to it.
Pokémon Live: A Pocketful of Adventures, episode 6 ('What? HIYAMA is evolving!')TV drama2023This live-action TV Tokyo drama, based on the core series games, gives Machoke a proper part. Hiyama opens his battle against the heroine, Madoka, with a level 48 Machoke, explaining that he picked it to prepare the ground for whatever she sent out next. It beats her Kangaskhan before falling to her Raichu, and at the end of the episode Hiyama asks Madoka to help him evolve it, which makes sense, since Machoke evolves by trade. The Japanese title is a play on the games' famous evolution message.

More from the page

The thieving Machoke that becomes Red's Machamp in Pocket Monsters
The thieving Machoke that becomes Red's Machamp in Pocket Monsters
Pocket Monsters volume 2 (1997), which collects 'Catch That Pokémon Thief!!'
Pocket Monsters volume 2 (1997), which collects 'Catch That Pokémon Thief!!'
Machoke in Pokémon Adventures
Machoke in Pokémon Adventures
Blue's Machamp, which evolved from Machoke while Red had it
Blue's Machamp, which evolved from Machoke while Red had it
The Hunt for Eevee (VIZ Media, 2000), the comic issue that includes 'A Tale of Ninetales'
The Hunt for Eevee (VIZ Media, 2000), the comic issue that includes 'A Tale of Ninetales'
Brawly's Machoke in Pokémon Adventures
Brawly's Machoke in Pokémon Adventures
Pokémon Adventures volume 18, The Warriors Gather, with the Gym Leaders' meeting in Fortree City
Pokémon Adventures volume 18, The Warriors Gather, with the Gym Leaders' meeting in Fortree City
Pokémon Diamond and Pearl Adventure! volume 1 (VIZ Media), which includes 'Find Munchlax!!'
Pokémon Diamond and Pearl Adventure! volume 1 (VIZ Media), which includes 'Find Munchlax!!'
Pokémon Diamond and Pearl Adventure! DPA07, 'Dialga's Secret Keys', with Maylene's brief appearance
Pokémon Diamond and Pearl Adventure! DPA07, 'Dialga's Secret Keys', with Maylene's brief appearance
Maylene's Machoke in Pokémon Diamond and Pearl Adventure!
Maylene's Machoke in Pokémon Diamond and Pearl Adventure!
Phantom Thief Pokémon 7 P7-01, 'Behold The Phantom Thief Of Justice!'
Phantom Thief Pokémon 7 P7-01, 'Behold The Phantom Thief Of Justice!'
Shu's Hitmontop, which evolved from Tyrogue during its battle with a Machoke
Shu's Hitmontop, which evolved from Tyrogue during its battle with a Machoke

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08Did you know?

Machoke trivia

Name origins, design secrets and the facts that make Machoke such a fan favourite.

What’s in a name?

Machoke's English name seems to combine 'macho' – manly, from the Spanish and Portuguese word for 'male' – with 'choke'. During the development of Red and Green it was briefly known in English as Kungfo (also written Kung-foo), a garbled 'kung fu'. Its Japanese name, Goriky (ゴーリキー), comes from 剛力 gōriki, meaning herculean strength. Other languages flex the same muscles: the French Machopeur pairs 'macho' with choppeur (someone who nabs people), the German Maschock adds Schock, the Korean Geunyukmon simply means 'muscle monster', and its Chinese name, 豪力, means 'heroic strength'.

Design origins

Machoke looks like a bodybuilder or pro wrestler with a dash of reptile: the short snout, pointed teeth and ridged head hint at a lizard, while everything below the neck is pure gym. Its black-and-gold power-save belt resembles a wrestling championship belt, the black markings on its lower body read as a strongman's briefs, and its chest is so developed that it spills over the belt. Its colouring has shifted over the years between shades of grey, blue and purple – its skin was purple before X & Y introduced the blue-grey it has today.

Names around the world

Language Name Origin
Japanese ゴーリキー Goriky From 剛力 gōriki (herculean strength)
French Machopeur From macho and choppeur (someone who nabs people)
German Maschock From macho and Schock (shock)
Spanish Machoke Same as the English name
Italian Machoke Same as the English name
Brazilian Portuguese Machoke Same as the English name
Korean 근육몬 Geunyukmon From 근육 (筋肉) geun-yuk (muscle) and monster
Chinese (Mandarin) 豪力 Háolì From 豪力 háolì (heroic strength)
Chinese (Cantonese) 豪力 Hòuhlihk From 豪力 hòuhlihk (heroic strength); pre-Gen VII media used 大力 Daaihlihk ('great strength')
Hindi मचोक Machoke Transcription of the English name
Russian Мачоук Machouk Transcription of the English name
Thai โกริกี Koriki Transcription of the Japanese name

Did you know?

  1. During the development of Red and Green, Machoke's English name was Kungfo – also spelled Kung-foo – a garbled take on kung fu.
  2. Nobody can agree on Machoke's personality: Pokémon Stadium calls it 'always modest', while The Official Pokémon Handbook says it 'likes its own body way too much'.
  3. The Pokédex contradicts itself over the belt, too. Emerald says no one has ever removed it, but Ultra Sun says Machoke takes it off itself to face a truly mighty foe.
  4. Machoke's power-save belt looks very much like the Winner's Belt, a prop for the Pokémon Musical in Black and White.
  5. Machoke and Unova's Gurdurr are near mirror images: both are pure Fighting types with Guts, a 3:1 male-to-female ratio, a base stat total of 405, a 2 Attack EV yield and a base experience yield of 142, and both need a trade to evolve. Both are familiar faces on construction sites in their home regions, too.
  6. In Pokémon Yellow, you can trade a Cubone for a Machoke in the Underground Path between Routes 5 and 6. It evolves into Machamp the moment it arrives – but Machoke still registers in your Pokédex.
  7. In Generation II, Vital Throw – a throw that strikes after most other moves but never misses – was Machoke's signature move.
  8. Machoke's English Base Set card rewords its Red and Blue Pokédex entry, while the Japanese card uses the original Red and Green entry about a tireless body that moves heavy goods.
  9. Pokémon Super Mystery Dungeon gives Machoke lines that pun on its name: 'I have to show off my muscles! Macho!' when it's healthy, and 'Choke-choke…' when it's flagging.
  10. In Pokémon Ranger, Machoke's Browser entry says it 'has no trouble crushing big Boulders' – and its Crush field move does exactly that.
  11. In Pokémon Café ReMix, Machoke has a Hiker outfit that switches its café speciality from small plates to drinks.
  12. In Pokémon Pokopia, Machoke asks Ditto to track down Graveler – an old friend that also served as its go-to training equipment – so that it can apologise.
  13. Chuck, the Cianwood Gym Leader, never uses Machoke in Gold, Silver, Crystal or their remakes – but in Pokémon Stadium 2 he brings one to Round 1 of the Gym Leader Castle, and in the anime it is his main Pokémon and a close friend.

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09Quizzes, archive & further reading

More Machoke

Test yourself

From the archive: Gengar’s Online Pokédex

Before this page, Pokémon Dungeon was home to Gengar’s Online Pokédex, the classic fan Pokédex for Red, Blue, Yellow, Gold, Silver & Crystal by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter). Its Machoke entry is preserved in full, with its original art, moves and locations.

Read the classic Machoke entry →

Further reading

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Pokémon and all related names, artwork, sprites, screenshots and card images are © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company, used here for fan commentary. Images via the Bulbagarden Archives. Page updated 29 October 2026.