No. 0065 · Generation I · Psi Pokémon
フーディンFoodin · Most likely from Harry Houdini, the famous illusionist and escape artist (transliterated Fūdin)
The Psi Pokémon · Psychic type · first seen in Pokémon Red & Green (1996)
01Overview
Meet Alakazam
Everything you need to know about the Psi Pokémon — the creature behind the number.
Alakazam is the Psi Pokémon, the third and final stage of the Abra line – and a Kadabra only becomes one when it is traded. It stands about 1.5 metres tall on a lean, yellow, almost skeletal frame, with brown armour-like plates over its chest, shoulders, forearms and knees, a long thin snout, narrow eyes and a truly magnificent moustache. Look closely and you can tell the sexes apart: females wear a noticeably shorter one.
Everything about Alakazam comes back to its mind. Its Pokédex entries claim that its brain cells keep multiplying until the day it dies, that its brain can outperform a supercomputer and that its IQ is said to be around 5,000. Because that brain never stops growing, the head gets larger and heavier with age – far too heavy for its neck – so Alakazam simply holds it up with psychokinesis. Researchers in Legends: Arceus even found that its psychic strength rises with the weight of its head.
“It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.”
Pokédex · Pokémon Red (Japan), Green (Japan) & FireRed · 1996
All that brainpower comes at a price. Its muscles are very weak, so it moves its whole body with psychic power and would rather not trade physical blows at all, beating foes with extrasensory tricks instead. The silver spoons it carries in each hand amplify those powers, and it makes them itself – each one unique. Earn its deep trust and it may hand you one, and food eaten with it supposedly tastes wonderful. Less charming for the neighbours: its overflowing psychic power can give anyone nearby a headache.
It never forgets, either. From the moment it hatches it is said to remember everything it experiences, right to the end of its life. Mega Evolution takes the idea to its limit: Mega Alakazam swaps what little muscle it had for pure psychic energy, floats permanently, juggles five spoons and grows a long white beard, while a red organ on its forehead lets it foresee an opponent's every move – if an attack whiffs, it simply saw it coming.
Alakazam has been a heavy hitter since Red and Green, where it was the trade-only reward for patient Abra trainers, the final Pokémon on Sabrina's Saffron City Gym team and a fixture on the rival Blue's Champion line-up. It has since led Sabrina's team at the Pokémon World Tournament, joined her and Blue as a sync pair in Pokémon Masters EX and starred in Pokémon GO's Abra Community Day – a bearded conjuror of a Pokémon whose very name is a magic word.
How big is Alakazam?

At 1.5 m (4′11″) Alakazam matches Ethan's height when it walks behind him in HeartGold and SoulSilver, and its 48 kg (105.8 lb) – heavy head included – is roughly two fully packed airline suitcases. Mega Alakazam floats in at a shorter 1.2 m without losing a gram.
Evolution
02In the Pokédex's words
Alakazam's Pokédex entries
28 different entries across 53 games, from 1996 to 2025. Here is how the Pokédex has described Alakazam over the years, in the order the games came out.
Generation I

It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
Kanto Pokédex

Its brain can outperform a supercomputer. Its intelligence quotient is said to be 5,000.
Kanto Pokédex

A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
Kanto Pokédex

A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Kanto Pokédex
Generation II

Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Johto Pokédex

Its brain cells multiply continually until it dies. As a result, it remembers everything.
Johto Pokédex

It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Johto Pokédex
Generation III

Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Hoenn Pokédex

Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Hoenn Pokédex

Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
FireRed & LeafGreen Pokédex

While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
Hoenn Pokédex
Generation IV

Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Sinnoh Pokédex

Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Sinnoh Pokédex

It warps around to move. It attacks by letting loose strange orbs.
Capture Styler (Pokémon Ranger series)

The spoons clutched in its hands are said to have been created by its psychic powers.
Sinnoh Pokédex
Generation VII

It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Rotom Pokédex

Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Rotom Pokédex

As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles.
Rotom Pokédex

Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person's life, from birth to death.
Rotom Pokédex

Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there's only one of in the whole world.
Rotom Pokédex

If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
Rotom Pokédex

It sends out psychic power from the red organ on its forehead to foresee its opponents' every move.
Rotom Pokédex

Having traded away its muscles, Alakazam's true power has been unleashed. With its psychic powers, it can foresee all things.
Rotom Pokédex

It's adept at precognition. When attacks completely miss Alakazam, that's because it's seeing the future.
Let's Go Pokédex
Generation VIII

It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Rotom Phone (Sword & Shield)

Alakazam wields potent psychic powers. It's said that this Pokémon used these powers to create the spoons it holds.
Rotom Phone (Sword & Shield)

The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.
Hisui Pokédex
Generation IX

Alakazam has traded away its muscles, unleashing its true power. With its psychic powers, it can foresee all things.
Rotom Phone (Legends: Z-A)
03Stats, moves & where to find it
Alakazam in the video games
Base stat total 500 · 24 core-series games · 25 spin-offs · every move it learns, generation by generation.
Base stats
Generations I–V: 55/50/45/135/85/120, a total of 490. In Generation I Alakazam had a single Special stat of 135; when Gold and Silver split Special in two, Sp. Atk kept the 135 and Sp. Def was set at 85. Generation VI raised Sp. Def to 95, giving today's total of 500. Mega Alakazam (Generation VI) is 55/50/65/175/95/150 – a total of 590, only 90 points above Alakazam rather than the usual 100 – and Generation VII raised its Sp. Def to 105 (600). Base experience yield was 186 in Generations I–IV, rose to 221 in Generation V and is now 225 (270 for Mega Alakazam). Base friendship was 70 in Generations II–VII and has been 50 since Generation VIII. It reaches level 100 at 1,059,860 Exp. (Medium Slow). In Pokémon GO its base stats are 271 Attack, 167 Defense and 146 Stamina; Mega Alakazam's are 367, 207 and 146.
Abilities
- Synchronizesince Gen III
If a foe burns, paralyses or poisons Alakazam, the attacker is hit with the same condition. - Inner Focussince Gen III
Alakazam never flinches – and from Generation VIII it also shrugs off Intimidate. - Magic GuardHidden abilitysince Gen V
Alakazam only takes damage from direct attacks, so poison, weather, recoil and entry hazards can't hurt it. - Tracesince Gen VI
Mega Alakazam's only Ability: it copies the opposing Pokémon's Ability.
Type matchups
How hard each attacking type hits a Psychic Pokémon.
Generation I: Ghost-type moves had no effect at all on Psychic-type Pokémon such as Alakazam; Gold and Silver made Ghost super effective and added the Dark type, another weakness. Mega Alakazam keeps the same single Psychic type and the same matchups.
Training & breeding
- Catch rate
- 50
- Base friendship
- 50
- Base experience
- 225
- Growth rate
- Medium Slow
- EV yield
- 3 Sp. Atk
- Egg groups
- Human-Like
- Egg cycles
- 20
- Colour
- Brown
- Gender ratio
- 75% male
- Body shape
- bipedal, tailless
Where to find Alakazam
| Game | Year | How to get it |
|---|---|---|
| Red & Green | 1996 | Evolve Kadabra by trading itSabrina saves a level 43 Alakazam for last at the Saffron City Gym, and your rival's Champion team always includes a level 59 Alakazam. |
| Blue (Japan) | 1996 | Evolve Kadabra by trading it |
| Red & Blue | 1998 | Evolve Kadabra by trading itSabrina's level 43 Alakazam closes out her Gym battle, and your rival brings a level 59 Alakazam to the Champion battle whichever starter he picked. |
| Yellow | 1998 | Evolve Kadabra by trading itSabrina's ace is a level 50 Alakazam, the last of her three Pokémon, and your rival's Champion team includes a level 59 Alakazam whichever Eeveelution he ends up with. |
| Gold & Silver | 1999 | Evolve Kadabra by trading itSabrina still finishes with Alakazam (level 48) in Saffron City, and Blue uses a level 54 Alakazam as Viridian City's Gym Leader. |
| Crystal | 2000 | Evolve Kadabra by trading itA boy in Goldenrod City will trade you his Machop for an Abra. |
| Ruby & Sapphire | 2002 | Evolve Kadabra by trading it |
| FireRed & LeafGreen | 2004 | Evolve Kadabra by trading itSabrina's level 43 Alakazam anchors the Saffron Gym, and your rival's Champion team includes a level 57 Alakazam (level 73 in the rematch). |
| Emerald | 2004 | Evolve Kadabra by trading itAnabel, the Battle Tower's Salon Maiden, leads with an Alakazam holding a BrightPowder in her Silver Symbol battle. |
| Diamond & Pearl | 2006 | Evolve Kadabra by trading itElite Four member Lucian uses a level 60 Alakazam, and a girl in Oreburgh City trades her Abra for a Machop. |
| Platinum | 2008 | Evolve Kadabra by trading itLucian's Alakazam is level 56 on your first visit and level 72 in rematches once you've been to Stark Mountain. |
| HeartGold & SoulSilver | 2009 | Evolve Kadabra by trading itSabrina's level 55 Alakazam holds a Sitrus Berry, and it leads her rematch team at level 60. Unlike in Gold and Silver, Blue no longer uses one. |
| Black & White | 2010 | White only: evolve Kadabra by trading it (not available in Black) |
| Black 2 & White 2 | 2012 | In-game trade in Accumula Town – offer a Hippowdon and the Alakazam arrives holding a Lum BerryAt the Pokémon World Tournament Sabrina always leads with her signature Alakazam, and Blue uses one too. |
| X & Y | 2013 | Evolve Kadabra by trading itThe Alakazite lies on B2F of Reflection Cave, reachable once your Mega Ring has been upgraded. |
| Omega Ruby & Alpha Sapphire | 2014 | Evolve Kadabra by trading itThe Alakazite is found at the Slateport Market in Slateport City. |
| Sun & Moon | 2016 | Evolve Kadabra by trading itOnce you're Champion, Dexio hands over the Alakazite on the Ancient Poni Path (it also costs 64 BP at the Battle Tree). Anabel leads with a level 61 Alakazam when she battles you on Route 8, and Blue uses one at the Battle Tree. |
| Ultra Sun & Ultra Moon | 2017 | Evolve Kadabra by trading itDexio gives you the Alakazite on Poni Plains after you become Champion, or buy it for 64 BP at the Battle Tree, where Blue and Anabel both bring an Alakazam. |
| Let's Go, Pikachu! & Let's Go, Eevee! | 2018 | Evolve Kadabra by trading itThe Alakazite costs ₽30,000 at Indigo Plateau. Sabrina's level 44 Alakazam closes her Gym battle, and Blue brings a level 66 one to his Viridian Gym rematch. |
| Sword & Shield | 2019 | Trade it in (Version 1.2.0+); The Isle of Armor (2020): wanders Loop Lagoon and the Insular Sea, and appears in Max Raid Battles at Soothing Wetlands and Challenge BeachWild Alakazam on the Isle of Armor have a 5% chance of holding a Twisted Spoon. |
| Brilliant Diamond & Shining Pearl | 2021 | Evolve Kadabra by trading itLucian's Alakazam now holds a Life Orb – level 60 on your first visit, then 72 and 82 in rematches. |
| Legends: Arceus | 2022 | Wild: an Alpha at Sandgem Flats in the Obsidian Fieldlands, in massive mass outbreaks, in space-time distortions in the Cobalt Coastlands and at Lake Acuity in the Alabaster IcelandsKadabra evolves when exposed to a Linking Cord instead of being traded. |
| Scarlet & Violet | 2022 | Not available |
| Legends: Z-A | 2025 | Wild: an Alpha in Wild Zone 20 (Centrico Plaza); Mega Dimension DLC: Hyperspace Lumiose's 4★ Psychic-type wild zonesThe Alakazite costs 360 Mega Shards at the Quasartico Inc. building. |
Sprites through the ages
Spin-offs & cameos
Pokémon GO
Alakazam has been in Pokémon GO since launch day on 6 July 2016, evolving from Kadabra for 100 Abra Candy – or for no Candy at all if that Kadabra came to you in a trade, a neat nod to the main-series games. It was a three-star raid boss from 23 June to 4 November 2017, and Shiny Alakazam made its debut at Pokémon GO Fest 2019 in Chicago on 13 June 2019, with Shadow Alakazam following that September. Abra Community Day on 25 April 2020 gave any Alakazam evolved during the event the exclusive Fast Attack Counter, a move that returned for the December Community Day weekends of 2020 and 2021. Mega Alakazam arrived in Mega Raids on 6 September 2022 during Psychic Spectacular 2022 – Shiny from day one – and its first Mega Evolution costs 200 Mega Energy. It has kept coming back to Mega Raids since, including during Pokémon GO Fest 2026, and its Buddy distance is a short 3 km.
It never appears on the tables outright – evolve a Kadabra you've caught to fill in its Pokédex slot.
Sabrina opens with Alakazam in the Gym Leader Castle, and its Stadium Pokédex entry praises how it instantly spots a foe's weakness.
Sabrina's Alakazam leads once more, now holding a King's Rock, and Blue fields one in the first round of the Gym Leader Castle.
As on the original tables, the only way to register it is to evolve a Kadabra.
A Rare piece that turns up in Endless Level 81, Pair Trozei and Mr. Who's Den.
Leader of the Gold Rank rescue team Team A.C.T., it keeps training to be more like its hero Lucario – and after you recruit Articuno, Zapdos and Moltres it tips you off about a whirlwind near Legendary Island that opens up the Silver Trench. Evolve a Kadabra for your own; its friend area is the Decrepit Lab.
Waits on floors 10–20 of Treeshroud Forest.
Browser #184 warps around Altru Tower firing strange orbs; once captured it lends a Psychic Poké Assist.
Still found on floors 10–20 of Treeshroud Forest in the expanded Explorers adventure.
A wind-up Alakazam can be found in the Eternal Tower in both its modes.
Appears at the Tower's Challenger's Ground after the ending.
A Kadabra evolves once its link reaches 55% and it knocks out an enemy warrior's Pokémon in a way that lets you recruit them; Kanetsugu and Takahiro can form a perfect link with it.
Found in Stage 2 of the Mountain of Order, bringing the Builder skill that repairs damage to the walls of the Trozei Box.
Its Risk-Taker skill randomly boosts damage, and with the Alakazite it Mega Evolves on the board to clear unbreakable blocks and rocks; it appeared in the Pokémon Safari event.
Introduced by Whiscash through the Connection Orb – complete the mission and it promises: "If you desire my power, I'll help you as much as I can."
Solve Area 12, Stage 05 to earn it and its Freeze Time skill, which stops the clock for 30 seconds; Mega Alakazam freezes time too.
In the game since launch, with Counter from Abra Community Day (2020) and Mega Alakazam raids since 2022.
A ranged attacker armed with moves such as Psycho Cut and Psychic – and here Kadabra evolves into it at level 36, no trade needed.
Turned up across a string of seas, from the Charizard and Gengar Seas to the Mimikyu, Rowlet and Bulbasaur Seas.
Sabrina & Alakazam (from 16 March 2020) Mega Evolve with the sync move ESP Prodigy Psywave; Blue & Alakazam joined on 1 August 2024 via the Training Ticket Exchange, and Arc Suit Sabrina & Alakazam followed on 3 April 2026. A Kadabra hatched as one of your own Egg Pokémon can evolve into one too.
Found on floors 30–39 of Mt. Faraway, and in Mystery Houses in the Silver Trench.
Pokopia Pokédex #215, reusing the Yellow-era line about a Pokémon that never forgets what it learns.
The Alakazite costs 2,000 VP at the Frontier Shop, so Mega Alakazam is ready for competitive battles.
Moves
Red and Blue's Alakazam was a glass cannon with a small but deadly toolkit: Teleport, Confusion and Disable from the start, Psybeam at 27 and Recover at 31, then a level-38 Psychic powered by its enormous Special stat, with Reflect to finish at 42. Gold and Silver slipped in the slow-burning Future Sight, Ruby and Sapphire added Calm Mind and Trick, and Diamond and Pearl gave the spoon-bender a physical edge with Psycho Cut.
Later games mostly polish the mind games. Black and White slot in Ally Switch and Telekinesis, X and Y push Future Sight to 120 power and let Mega Alakazam use the lot, and Let's Go hands over Calm Mind the moment it evolves. Sword and Shield tidy the list into neat five-level steps, Legends: Arceus slips in Hypnosis and Zen Headbutt, and although Alakazam sits out Scarlet and Violet, Legends: Z-A teaches it Safeguard by level-up plus TMs such as Nasty Plot and Focus Blast.
Signature moves
Alakazam's headline act. It has been in every level-up list since Red and Blue (level 38 there, 35 in Sword, Shield and Legends: Z-A, 43 in Legends: Arceus), and a TM or TR in every game that has them.
Abra's famous vanishing trick never leaves the family: it is a level-1 move for Alakazam in every core game, from Red and Blue to Legends: Z-A.
The spoon-bending distraction that lowers a foe's accuracy. Alakazam has it from the start in every game from Yellow to Brilliant Diamond and Shining Pearl (Sun and Moon even teach it again on evolving), but both Legends games leave it out.
Its first real psychic punch: a starting move in most games and listed again at level 16 from Red and Blue right up to Ultra Sun and Ultra Moon. Legends: Arceus makes it wait until level 6, and in Legends: Z-A it comes only from the Move Reminder.
Alakazam's built-in first aid has been part of every level-up list since Red and Blue, from level 31 there to 25 in Sword, Shield and Legends: Z-A.
Arrived at level 33 in Ruby and Sapphire (and as TM04) and has been in every Alakazam level-up list since; Let's Go hands it over on evolving, and Sword and Shield save it for the level-50 finale.
The delayed psychic blast arrived at level 31 in Gold and Silver. It grew from 80 power to 100 in Black and White and to 120 from X and Y onwards; only Let's Go and Legends: Arceus leave it out.
Complete learnsets
Generation I · Red, Green, Blue & Yellow10 level-up · 26 TM/HM
Alakazam is never found in the wild in Red, Green, Blue or Yellow: trade a Kadabra and it evolves. Red, Green and Blue list Teleport, Confusion and Disable at level 1, while Yellow swaps that starting pair for Kinesis; after that the four games agree, with Confusion again at 16, Disable at 20, Psybeam at 27, Recover at 31, Psychic at 38 and Reflect at 42. In Generations I to III a move's type decides whether it is physical or special, so every Psychic attack runs off Alakazam's towering Special stat. 'Transfer' lists moves from Gold, Silver and Crystal that an Alakazam can bring back through the Time Capsule.
By level-up
| RGB | Y | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | 1 | Teleport | Psychic | Status | — | — | 20 |
| — | 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 16 | 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 20 | 20 | Disable | Normal | Status | — | 55 | 20 |
| 27 | 27 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 31 | 31 | Recover | Normal | Status | — | — | 20 |
| 38 | 38 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 42 | 42 | Reflect | Psychic | Status | — | — | 20 |
| 1 | — | Confusion | Psychic | Special | 50 | 100 | 25 |
| 1 | — | Disable | Normal | Status | — | 55 | 20 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Mega Punch | Normal | Physical | 80 | 85 | 20 |
| TM05 | Mega Kick | Normal | Physical | 120 | 75 | 5 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM08 | Body Slam | Normal | Physical | 85 | 100 | 15 |
| TM09 | Take Down | Normal | Physical | 90 | 85 | 20 |
| TM10 | Double-Edge | Normal | Physical | 100 | 100 | 15 |
| TM15 | Hyper Beam | Normal | Physical | 150 | 90 | 5 |
| TM17 | Submission | Fighting | Physical | 80 | 80 | 25 |
| TM18 | Counter | Fighting | Physical | — | 100 | 20 |
| TM19 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| TM20 | Rage | Normal | Physical | 20 | 100 | 20 |
| TM28 | Dig | Ground | Physical | 100 | 100 | 10 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Teleport | Psychic | Status | — | — | 20 |
| TM31 | Mimic | Normal | Status | — | 100 | 10 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Reflect | Psychic | Status | — | — | 20 |
| TM34 | Bide | Normal | Physical | — | — | 10 |
| TM35 | Metronome | Normal | Status | — | — | 10 |
| TM40 | Skull Bash | Normal | Physical | 100 | 100 | 15 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Thunder Wave | Electric | Status | — | 100 | 20 |
| TM46 | Psywave | Psychic | Special | — | 80 | 15 |
| TM49 | Tri Attack | Normal | Physical | 80 | 100 | 10 |
| TM50 | Substitute | Normal | Status | — | — | 10 |
| HM05 | Flash | Normal | Status | — | 70 | 20 |
By transfer
| Move | From |
|---|---|
| Barrier | Gen II (breeding) |
| Dream Eater | Gen II (TM) |
| Fire Punch | Gen II (TM) |
| Headbutt | Gen II (TM) |
| Ice Punch | Gen II (TM) |
| Light Screen | Gen II (breeding) |
| ThunderPunch | Gen II (TM) |
Generation II · Gold, Silver & Crystal10 level-up · 30 TM/HM · 3 egg
Gold, Silver and Crystal: trade a Kadabra to evolve it. Future Sight, a Psychic attack that strikes two turns after it is used, joins the list at level 31, while Psybeam (21), Recover (26) and Reflect (45) shuffle around it. The new TM case brings Shadow Ball, Dream Eater, Psych Up, Zap Cannon, DynamicPunch and all three elemental punches. Barrier, Encore and Light Screen can be bred onto an Abra from Mr. Mime (Light Screen from Electabuzz too), and Foresight can only come from an event Abra. Categories still follow the move's type, Hidden Power's depends on its calculated type, and Curse has a mystery type all of its own. 'Transfer' lists Red, Blue and Yellow TM moves that can come forward through the Time Capsule.
By level-up
| GSC | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | Disable | Normal | Status | — | 55 | 20 |
| 21 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 26 | Recover | Normal | Status | — | — | 20 |
| 31 | Future Sight | Psychic | Special | 80 | 90 | 15 |
| 38 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 45 | Reflect | Psychic | Status | — | — | 20 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | DynamicPunch | Fighting | Physical | 100 | 50 | 5 |
| TM02 | Headbutt | Normal | Physical | 70 | 100 | 15 |
| TM03 | Curse | ??? | Status | — | — | 10 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM07 | Zap Cannon | Electric | Special | 100 | 50 | 5 |
| TM09 | Psych Up | Normal | Status | — | — | 10 |
| TM10 | Hidden Power | Normal | Varies | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM13 | Snore | Normal | Physical | 40 | 100 | 15 |
| TM15 | Hyper Beam | Normal | Physical | 150 | 90 | 5 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM20 | Endure | Normal | Status | — | — | 10 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM28 | Dig | Ground | Physical | 60 | 100 | 10 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Shadow Ball | Ghost | Physical | 80 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Ice Punch | Ice | Special | 75 | 100 | 15 |
| TM34 | Swagger | Normal | Status | — | 90 | 15 |
| TM35 | Sleep Talk | Normal | Status | — | — | 10 |
| TM41 | ThunderPunch | Electric | Special | 75 | 100 | 15 |
| TM42 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Special | 40 | 100 | 10 |
| TM48 | Fire Punch | Fire | Special | 75 | 100 | 15 |
| TM50 | Nightmare | Ghost | Status | — | 100 | 15 |
| HM05 | Flash | Normal | Status | — | 70 | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Barrier | Psychic | Status | — | — | 30 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime |
| Light Screen | Psychic | Status | — | — | 30 | Mr. Mime, Electabuzz |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Foresight | Normal | Status | — | 100 | 40 | Abra · event |
By transfer
| Move | From |
|---|---|
| Bide | Gen I (TM) |
| Body Slam | Gen I (TM) |
| Counter | Gen I (TM) |
| Double-Edge | Gen I (TM) |
| Mega Kick | Gen I (TM) |
| Mega Punch | Gen I (TM) |
| Metronome | Gen I (TM) |
| Mimic | Gen I (TM) |
| Psywave | Gen I (TM) |
| Rage | Gen I (TM) |
| Seismic Toss | Gen I (TM) |
| Skull Bash | Gen I (TM) |
| Submission | Gen I (TM) |
| Substitute | Gen I (TM) |
| Take Down | Gen I (TM) |
| Thunder Wave | Gen I (TM) |
| Tri Attack | Gen I (TM) |
Generation III · Ruby, Sapphire, Emerald, FireRed & LeafGreen (tutor data also covers XD)12 level-up · 28 TM/HM · 6 egg · 21 tutor
Ruby, Sapphire, Emerald, FireRed and LeafGreen: trade a Kadabra to evolve it. The levels are the same in all five games: Reflect moves up to 23, Recover to 25 and Future Sight to 30, Calm Mind arrives at 33, Psychic comes at 36 and Trick closes the list at 43. TMs add Calm Mind, Skill Swap, Snatch, Taunt, Torment and Shock Wave, and the new egg moves include the three elemental punches and Knock Off. Tutor games are FireRed/LeafGreen, Emerald and XD: Body Slam, Dream Eater, Substitute and Thunder Wave are on offer in all three, and Emerald adds DynamicPunch and the elemental punches. Alakazam can't be caught in Pokémon XD: Gale of Darkness, but one traded in can use its tutors, and Nightmare is an XD exclusive. Role Play has to be learnt as a Kadabra, by level-up, before the trade.
By level-up
| RSE/FRLG | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | Disable | Normal | Status | — | 55 | 20 |
| 21 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 23 | Reflect | Psychic | Status | — | — | 20 |
| 25 | Recover | Normal | Status | — | — | 20 |
| 30 | Future Sight | Psychic | Special | 80 | 90 | 15 |
| 33 | Calm Mind | Psychic | Status | — | — | 20 |
| 36 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 43 | Trick | Psychic | Status | — | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM10 | Hidden Power | Normal | Varies | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM15 | Hyper Beam | Normal | Physical | 150 | 90 | 5 |
| TM16 | Light Screen | Psychic | Status | — | — | 30 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM20 | Safeguard | Normal | Status | — | — | 25 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Shadow Ball | Ghost | Physical | 80 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Reflect | Psychic | Status | — | — | 20 |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 |
| TM41 | Torment | Dark | Status | — | 100 | 15 |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM43 | Secret Power | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Special | 40 | 100 | 10 |
| TM48 | Skill Swap | Psychic | Status | — | — | 10 |
| TM49 | Snatch | Dark | Status | — | — | 10 |
| HM05 | Flash | Normal | Status | — | 70 | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Barrier | Psychic | Status | — | — | 30 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime |
| Fire Punch | Fire | Special | 75 | 100 | 15 | Hitmonchan, Magmar, Medicham |
| Ice Punch | Ice | Special | 75 | 100 | 15 | Hitmonchan, Medicham |
| Knock Off | Dark | Special | 20 | 100 | 20 | Makuhita, Hariyama, Sableye |
| ThunderPunch | Electric | Special | 75 | 100 | 15 | Hitmonchan, Electabuzz, Medicham |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | FRLG, Emerald, XD |
| Counter | Fighting | Physical | — | 100 | 20 | FRLG, Emerald |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | FRLG, Emerald, XD |
| Dream Eater | Psychic | Special | 100 | 100 | 15 | FRLG, Emerald, XD |
| DynamicPunch | Fighting | Physical | 100 | 50 | 5 | Emerald |
| Endure | Normal | Status | — | — | 10 | Emerald |
| Fire Punch | Fire | Special | 75 | 100 | 15 | Emerald |
| Ice Punch | Ice | Special | 75 | 100 | 15 | Emerald |
| Mega Kick | Normal | Physical | 120 | 75 | 5 | FRLG, Emerald |
| Mega Punch | Normal | Physical | 80 | 85 | 20 | FRLG, Emerald |
| Metronome | Normal | Status | — | — | 10 | FRLG, Emerald |
| Mimic | Normal | Status | — | — | 10 | FRLG, Emerald, XD |
| Nightmare | Ghost | Status | — | — | 15 | XD |
| Psych Up | Normal | Status | — | — | 10 | Emerald |
| Seismic Toss | Fighting | Physical | — | 100 | 20 | FRLG, Emerald, XD |
| Sleep Talk | Normal | Status | — | — | 10 | Emerald |
| Snore | Normal | Physical | 40 | 100 | 15 | Emerald |
| Substitute | Normal | Status | — | — | 10 | FRLG, Emerald, XD |
| Swagger | Normal | Status | — | 90 | 15 | Emerald, XD |
| ThunderPunch | Electric | Special | 75 | 100 | 15 | Emerald |
| Thunder Wave | Electric | Status | — | 100 | 20 | FRLG, Emerald, XD |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Role Play | Psychic | Status | — | — | 10 | Kadabra · level-up |
Generation IV · Diamond, Pearl, Platinum, HeartGold & SoulSilver14 level-up · 47 TM/HM · 8 egg · 12 tutor
Diamond, Pearl, Platinum, HeartGold and SoulSilver: trade a Kadabra to evolve it, or bring an Alakazam over from the Generation III games through Pal Park. This is the first generation in which every move has its own physical or special category, so the new level-34 Psycho Cut is a physical attack, as is Zen Headbutt from the tutors. Miracle Eye arrives at 22, Calm Mind at 36, Psychic at 40, Future Sight at 42 and Trick at 46. The TM list grows to 47, with Focus Blast, Energy Ball, Charge Beam, Drain Punch, Grass Knot and Trick Room among the newcomers. Platinum's tutors teach Zen Headbutt, Signal Beam, Trick and the elemental punches, and HeartGold and SoulSilver add Gravity, Headbutt, Magic Coat and Role Play. Guard Swap and Power Trick are new egg moves. Role Play only needs to come from Kadabra in Diamond, Pearl and Platinum. 'Transfer' lists Generation III tutor moves.
By level-up
| DPPt/HGSS | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | Disable | Normal | Status | — | 80 | 20 |
| 22 | Miracle Eye | Psychic | Status | — | — | 40 |
| 24 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 28 | Reflect | Psychic | Status | — | — | 20 |
| 30 | Recover | Normal | Status | — | — | 10 |
| 34 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 |
| 36 | Calm Mind | Psychic | Status | — | — | 20 |
| 40 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 42 | Future Sight | Psychic | Special | 80 | 90 | 15 |
| 46 | Trick | Psychic | Status | — | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM10 | Hidden Power | Normal | Special | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM16 | Light Screen | Psychic | Status | — | — | 30 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM20 | Safeguard | Normal | Status | — | — | 25 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Reflect | Psychic | Status | — | — | 20 |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 |
| TM41 | Torment | Dark | Status | — | 100 | 15 |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM43 | Secret Power | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 40 | 100 | 10 |
| TM48 | Skill Swap | Psychic | Status | — | — | 10 |
| TM49 | Snatch | Dark | Status | — | — | 10 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM53 | Energy Ball | Grass | Special | 80 | 100 | 10 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 |
| TM58 | Endure | Normal | Status | — | — | 10 |
| TM60 | Drain Punch | Fighting | Physical | 60 | 100 | 5 |
| TM63 | Embargo | Dark | Status | — | 100 | 15 |
| TM67 | Recycle | Normal | Status | — | — | 10 |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| TM70 | Flash | Normal | Status | — | 100 | 20 |
| TM73 | Thunder Wave | Electric | Status | — | 100 | 20 |
| TM77 | Psych Up | Normal | Status | — | — | 10 |
| TM78 | Captivate | Normal | Status | — | 100 | 20 |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 |
| TM83 | Natural Gift | Normal | Physical | — | 100 | 15 |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
| TM86 | Grass Knot | Grass | Special | — | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 90 | 15 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM92 | Trick Room | Psychic | Status | — | — | 5 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Barrier | Psychic | Status | — | — | 30 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Medicham, Hitmonchan, Electivire, Magmar, Magmortar |
| Guard Swap | Psychic | Status | — | — | 10 | Mr. Mime |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Medicham, Hitmonchan |
| Power Trick | Psychic | Status | — | — | 10 | Meditite, Medicham |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | Medicham, Hitmonchan, Electabuzz, Electivire, Magmortar |
| Knock Off | Dark | Physical | 20 | 100 | 20 | Makuhita, Hariyama, Sableye |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Pt, HGSS |
| Gravity | Psychic | Status | — | — | 5 | HGSS |
| Headbutt | Normal | Physical | 70 | 100 | 15 | HGSS |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Pt, HGSS |
| Knock Off | Dark | Physical | 20 | 100 | 20 | Pt, HGSS |
| Magic Coat | Psychic | Status | — | — | 15 | HGSS |
| Role Play | Psychic | Status | — | — | 10 | HGSS |
| Signal Beam | Bug | Special | 75 | 100 | 15 | Pt, HGSS |
| Snore | Normal | Special | 40 | 100 | 15 | Pt, HGSS |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | Pt, HGSS |
| Trick | Psychic | Status | — | 100 | 10 | Pt, HGSS |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | Pt, HGSS |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Role Play | Psychic | Status | — | — | 10 | Kadabra · level-up · DPPt |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Counter | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| DynamicPunch | Gen III (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Nightmare | Gen III (tutor) |
| Seismic Toss | Gen III (tutor) |
Generation V · Black, White, Black 2 & White 216 level-up · 39 TM/HM · 10 egg · 20 tutor
Black has no Alakazam of its own, while White lets you evolve a Kadabra; Black 2 and White 2 offer one in an in-game trade in Accumula Town, in exchange for a Hippowdon. The levels are the same in all four games: Ally Switch comes in at 24 and Telekinesis at 34, Psycho Cut slips to 40, and Future Sight, now 100 power, is learnt at 48 before Trick closes the list at 52. Psyshock arrives as TM03, a special attack that strikes the target's physical defences. Black 2 and White 2's tutors teach 20 moves, from Foul Play and Drain Punch to Magic Room and Wonder Room. Gravity comes from an Abra in the Dream World, and Skill Swap can only be bred from a father that learnt it in an earlier generation. 'Transfer' lists moves from Generations III and IV.
By level-up
| BW/B2W2 | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | Disable | Normal | Status | — | 100 | 20 |
| 22 | Miracle Eye | Psychic | Status | — | — | 40 |
| 24 | Ally Switch | Psychic | Status | — | — | 15 |
| 28 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 30 | Reflect | Psychic | Status | — | — | 20 |
| 34 | Telekinesis | Psychic | Status | — | — | 15 |
| 36 | Recover | Normal | Status | — | — | 10 |
| 40 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 |
| 42 | Calm Mind | Psychic | Status | — | — | 20 |
| 46 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 48 | Future Sight | Psychic | Special | 100 | 100 | 10 |
| 52 | Trick | Psychic | Status | — | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM03 | Psyshock | Psychic | Special | 80 | 100 | 10 |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 |
| TM06 | Toxic | Poison | Status | — | 90 | 10 |
| TM10 | Hidden Power | Normal | Special | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM16 | Light Screen | Psychic | Status | — | — | 30 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM19 | Telekinesis | Psychic | Status | — | — | 15 |
| TM20 | Safeguard | Normal | Status | — | — | 25 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Reflect | Psychic | Status | — | — | 20 |
| TM41 | Torment | Dark | Status | — | 100 | 15 |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 40 | 100 | 10 |
| TM48 | Round | Normal | Special | 60 | 100 | 15 |
| TM51 | Ally Switch | Psychic | Status | — | — | 15 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM53 | Energy Ball | Grass | Special | 80 | 100 | 10 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 |
| TM63 | Embargo | Dark | Status | — | 100 | 15 |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| TM70 | Flash | Normal | Status | — | 100 | 20 |
| TM73 | Thunder Wave | Electric | Status | — | 100 | 20 |
| TM77 | Psych Up | Normal | Status | — | — | 10 |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
| TM86 | Grass Knot | Grass | Special | — | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 90 | 15 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM92 | Trick Room | Psychic | Status | — | — | 5 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Barrier | Psychic | Status | — | — | 30 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Hitmonchan, Electivire, Magmar, Magmortar, Medicham |
| Guard Split | Psychic | Status | — | — | 10 | Elgyem, Beheeyem |
| Guard Swap | Psychic | Status | — | — | 10 | Mr. Mime |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Hitmonchan, Medicham |
| Knock Off | Dark | Physical | 20 | 100 | 20 | Makuhita, Hariyama, Sableye |
| Power Trick | Psychic | Status | — | — | 10 | Meditite, Medicham |
| Skill Swap | Psychic | Status | — | — | 10 | Abra, Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Spinda (only from a father that learnt it in an earlier generation) |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | B2W2 |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | B2W2 |
| Foul Play | Dark | Physical | 95 | 100 | 15 | B2W2 |
| Gravity | Psychic | Status | — | — | 5 | B2W2 |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | B2W2 |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | B2W2 |
| Knock Off | Dark | Physical | 20 | 100 | 20 | B2W2 |
| Magic Coat | Psychic | Status | — | — | 15 | B2W2 |
| Magic Room | Psychic | Status | — | — | 10 | B2W2 |
| Recycle | Normal | Status | — | — | 10 | B2W2 |
| Role Play | Psychic | Status | — | — | 10 | B2W2 |
| Signal Beam | Bug | Special | 75 | 100 | 15 | B2W2 |
| Skill Swap | Psychic | Status | — | — | 10 | B2W2 |
| Sleep Talk | Normal | Status | — | — | 10 | B2W2 |
| Snatch | Dark | Status | — | — | 10 | B2W2 |
| Snore | Normal | Special | 40 | 100 | 15 | B2W2 |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | B2W2 |
| Trick | Psychic | Status | — | 100 | 10 | B2W2 |
| Wonder Room | Psychic | Status | — | — | 10 | B2W2 |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | B2W2 |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Role Play | Psychic | Status | — | — | 10 | Kadabra · level-up · BW |
| Gravity | Psychic | Status | — | — | 5 | Abra · Dream World · BW |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Counter | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| DynamicPunch | Gen III (tutor) |
| Endure | Gen III (tutor), Gen IV (TM) |
| Focus Punch | Gen III–IV (TM) |
| Headbutt | Gen IV (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Natural Gift | Gen IV (TM) |
| Nightmare | Gen III (tutor) |
| Secret Power | Gen III–IV (TM) |
| Seismic Toss | Gen III (tutor) |
| Shock Wave | Gen III–IV (TM) |
Generation VI · X, Y, Omega Ruby & Alpha Sapphire16 level-up · 41 TM/HM · 12 egg · 21 tutor
X, Y, Omega Ruby and Alpha Sapphire: trade a Kadabra to evolve it. This is where Mega Alakazam arrives: holding its Alakazite, Alakazam can Mega Evolve in battle and keeps exactly the same moves. Omega Ruby and Alpha Sapphire reshuffle the levels, so there are two columns: Psychic is learnt at 46 in X and Y but at 38 in Omega Ruby and Alpha Sapphire, and Trick closes the list at 50 or 46. Future Sight now hits for 120. TMs add Dazzling Gleam and Confide, and Secret Power (TM94) is Omega Ruby and Alpha Sapphire only, as are all 21 tutor moves. Kadabra and Alakazam can pass on Ally Switch as an egg move, Psycho Shift needs chain breeding through Spinda, and Skill Swap still has to come from a father that learnt it in an earlier generation.
By level-up
| XY | ORAS | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | 18 | Disable | Normal | Status | — | 100 | 20 |
| 28 | 21 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 22 | 23 | Miracle Eye | Psychic | Status | — | — | 40 |
| 30 | 26 | Reflect | Psychic | Status | — | — | 20 |
| 40 | 28 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 |
| 36 | 31 | Recover | Normal | Status | — | — | 10 |
| 34 | 33 | Telekinesis | Psychic | Status | — | — | 15 |
| 24 | 36 | Ally Switch | Psychic | Status | — | — | 15 |
| 46 | 38 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 42 | 41 | Calm Mind | Psychic | Status | — | — | 20 |
| 48 | 43 | Future Sight | Psychic | Special | 120 | 100 | 10 |
| 50 | 46 | Trick | Psychic | Status | — | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | Psychic | Special | 80 | 100 | 10 | |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | |
| TM06 | Toxic | Poison | Status | — | 90 | 10 | |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | |
| TM17 | Protect | Normal | Status | — | — | 10 | |
| TM18 | Rain Dance | Water | Status | — | — | 5 | |
| TM20 | Safeguard | Normal | Status | — | — | 25 | |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 | |
| TM27 | Return | Normal | Physical | — | 100 | 20 | |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | |
| TM32 | Double Team | Normal | Status | — | — | 15 | |
| TM33 | Reflect | Psychic | Status | — | — | 20 | |
| TM41 | Torment | Dark | Status | — | 100 | 15 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | |
| TM44 | Rest | Psychic | Status | — | — | 10 | |
| TM45 | Attract | Normal | Status | — | 100 | 15 | |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | |
| TM48 | Round | Normal | Special | 60 | 100 | 15 | |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | |
| TM56 | Fling | Dark | Physical | — | 100 | 10 | |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 | |
| TM63 | Embargo | Dark | Status | — | 100 | 15 | |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | |
| TM70 | Flash | Normal | Status | — | 100 | 20 | |
| TM73 | Thunder Wave | Electric | Status | — | 100 | 20 | |
| TM77 | Psych Up | Normal | Status | — | — | 10 | |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 | |
| TM86 | Grass Knot | Grass | Special | — | 100 | 20 | |
| TM87 | Swagger | Normal | Status | — | 90 | 15 | |
| TM88 | Sleep Talk | Normal | Status | — | — | 10 | |
| TM90 | Substitute | Normal | Status | — | — | 10 | |
| TM92 | Trick Room | Psychic | Status | — | — | 5 | |
| TM94 | Secret Power | Normal | Physical | 70 | 100 | 20 | ORAS |
| TM99 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | |
| TM100 | Confide | Normal | Status | — | — | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | — | 15 | Kadabra, Alakazam |
| Barrier | Psychic | Status | — | — | 20 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime, Hawlucha |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Hitmonchan, Electivire, Magmar, Magmortar, Medicham |
| Guard Split | Psychic | Status | — | — | 10 | Elgyem, Beheeyem |
| Guard Swap | Psychic | Status | — | — | 10 | Mr. Mime |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Hitmonchan, Medicham |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye |
| Power Trick | Psychic | Status | — | — | 10 | Meditite, Medicham |
| Psycho Shift | Psychic | Status | — | 100 | 10 | Spinda (chain breeding: the father must itself have learnt it as an egg move) |
| Skill Swap | Psychic | Status | — | — | 10 | Abra, Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Spinda (only from a father that learnt it in an earlier generation) |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | ORAS |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | ORAS |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | ORAS |
| Foul Play | Dark | Physical | 95 | 100 | 15 | ORAS |
| Gravity | Psychic | Status | — | — | 5 | ORAS |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | ORAS |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | ORAS |
| Knock Off | Dark | Physical | 65 | 100 | 20 | ORAS |
| Magic Coat | Psychic | Status | — | — | 15 | ORAS |
| Magic Room | Psychic | Status | — | — | 10 | ORAS |
| Recycle | Normal | Status | — | — | 10 | ORAS |
| Role Play | Psychic | Status | — | — | 10 | ORAS |
| Shock Wave | Electric | Special | 60 | — | 20 | ORAS |
| Signal Beam | Bug | Special | 75 | 100 | 15 | ORAS |
| Skill Swap | Psychic | Status | — | — | 10 | ORAS |
| Snatch | Dark | Status | — | — | 10 | ORAS |
| Snore | Normal | Special | 50 | 100 | 15 | ORAS |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | ORAS |
| Trick | Psychic | Status | — | 100 | 10 | ORAS |
| Wonder Room | Psychic | Status | — | — | 10 | ORAS |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | ORAS |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Role Play | Psychic | Status | — | — | 10 | Kadabra · level-up |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Counter | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| Dynamic Punch | Gen III (tutor) |
| Endure | Gen III (tutor), Gen IV (TM) |
| Headbutt | Gen IV (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Natural Gift | Gen IV (TM) |
| Nightmare | Gen III (tutor) |
| Seismic Toss | Gen III (tutor) |
Generation VII · Sun, Moon, Ultra Sun & Ultra Moon17 level-up · 39 TM/HM · 13 egg · 24 tutor
Sun, Moon, Ultra Sun and Ultra Moon: trade a Kadabra to evolve it. One level list covers all four games and matches Omega Ruby and Alpha Sapphire, with Kinesis now also learnt on evolving. Ultra Sun and Ultra Moon's tutors teach 24 moves, including Laser Focus, Telekinesis and Ally Switch, and add Psychic Terrain as an egg move from Beheeyem. Role Play only needs to come from Kadabra in Sun and Moon. The transfer list now reaches back to Red, Blue, Yellow, Gold, Silver and Crystal, whose Virtual Console releases can send Pokémon forward.
By level-up
| SM/USUM | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| Evo. | Kinesis | Psychic | Status | — | 80 | 15 |
| 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | Disable | Normal | Status | — | 100 | 20 |
| 21 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 23 | Miracle Eye | Psychic | Status | — | — | 40 |
| 26 | Reflect | Psychic | Status | — | — | 20 |
| 28 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 |
| 31 | Recover | Normal | Status | — | — | 10 |
| 33 | Telekinesis | Psychic | Status | — | — | 15 |
| 36 | Ally Switch | Psychic | Status | — | — | 15 |
| 38 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 41 | Calm Mind | Psychic | Status | — | — | 20 |
| 43 | Future Sight | Psychic | Special | 120 | 100 | 10 |
| 46 | Trick | Psychic | Status | — | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM03 | Psyshock | Psychic | Special | 80 | 100 | 10 |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 |
| TM06 | Toxic | Poison | Status | — | 90 | 10 |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM16 | Light Screen | Psychic | Status | — | — | 30 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM20 | Safeguard | Normal | Status | — | — | 25 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Reflect | Psychic | Status | — | — | 20 |
| TM41 | Torment | Dark | Status | — | 100 | 15 |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 |
| TM48 | Round | Normal | Special | 60 | 100 | 15 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 |
| TM63 | Embargo | Dark | Status | — | 100 | 15 |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 |
| TM77 | Psych Up | Normal | Status | — | — | 10 |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
| TM86 | Grass Knot | Grass | Special | — | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 85 | 15 |
| TM88 | Sleep Talk | Normal | Status | — | — | 10 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM92 | Trick Room | Psychic | Status | — | — | 5 |
| TM99 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 |
| TM100 | Confide | Normal | Status | — | — | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | — | 15 | Kadabra, Alakazam |
| Barrier | Psychic | Status | — | — | 20 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime, Hawlucha |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Hitmonchan, Magmar, Magmortar, Medicham, Electivire |
| Guard Split | Psychic | Status | — | — | 10 | Elgyem, Beheeyem |
| Guard Swap | Psychic | Status | — | — | 10 | Mr. Mime |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Hitmonchan, Medicham |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye |
| Psychic Terrain | Psychic | Status | — | — | 10 | Beheeyem |
| Power Trick | Psychic | Status | — | — | 10 | Meditite, Medicham |
| Psycho Shift | Psychic | Status | — | 100 | 10 | Spinda (chain breeding: the father must itself have learnt it as an egg move) |
| Skill Swap | Psychic | Status | — | — | 10 | Drowzee, Elgyem (chain breeding: the father must itself have learnt it as an egg move) |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | — | 15 | USUM |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | USUM |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | USUM |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | USUM |
| Foul Play | Dark | Physical | 95 | 100 | 15 | USUM |
| Gravity | Psychic | Status | — | — | 5 | USUM |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | USUM |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | USUM |
| Knock Off | Dark | Physical | 65 | 100 | 20 | USUM |
| Laser Focus | Normal | Status | — | — | 30 | USUM |
| Magic Coat | Psychic | Status | — | — | 15 | USUM |
| Magic Room | Psychic | Status | — | — | 10 | USUM |
| Recycle | Normal | Status | — | — | 10 | USUM |
| Role Play | Psychic | Status | — | — | 10 | USUM |
| Shock Wave | Electric | Special | 60 | — | 20 | USUM |
| Signal Beam | Bug | Special | 75 | 100 | 15 | USUM |
| Skill Swap | Psychic | Status | — | — | 10 | USUM |
| Snatch | Dark | Status | — | — | 10 | USUM |
| Snore | Normal | Special | 50 | 100 | 15 | USUM |
| Telekinesis | Psychic | Status | — | — | 15 | USUM |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | USUM |
| Trick | Psychic | Status | — | 100 | 10 | USUM |
| Wonder Room | Psychic | Status | — | — | 10 | USUM |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | USUM |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Role Play | Psychic | Status | — | — | 10 | Kadabra · level-up · SM |
By transfer
| Move | From |
|---|---|
| Bide | Gen I (TM) |
| Body Slam | Gen I (TM), Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Counter | Gen I (TM), Gen III (tutor) |
| Curse | Gen II (TM) |
| Dig | Gen I–II (TM) |
| Double-Edge | Gen I (TM), Gen III (tutor) |
| Dynamic Punch | Gen II (TM), Gen III (tutor) |
| Endure | Gen II (TM), Gen III (tutor), Gen IV (TM) |
| Flash | Gen I–III (HM), Gen IV–VI (TM) |
| Headbutt | Gen II (TM), Gen IV (tutor) |
| Mega Kick | Gen I (TM), Gen III (tutor) |
| Mega Punch | Gen I (TM), Gen III (tutor) |
| Metronome | Gen I (TM), Gen III (tutor) |
| Mimic | Gen I (TM), Gen III (tutor) |
| Natural Gift | Gen IV (TM) |
| Nightmare | Gen II (TM), Gen III (tutor) |
| Psywave | Gen I (TM) |
| Rage | Gen I (TM) |
| Secret Power | Gen III–IV (TM), Gen VI (TM) |
| Seismic Toss | Gen I (TM), Gen III (tutor) |
| Skull Bash | Gen I (TM) |
| Submission | Gen I (TM) |
| Take Down | Gen I (TM) |
| Tri Attack | Gen I (TM) |
| Zap Cannon | Gen II (TM) |
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!17 level-up · 25 TM/HM
Let's Go, Pikachu! and Let's Go, Eevee!: trade a Kadabra to evolve it. Alakazam learns Calm Mind on evolving and lists nine moves at level 1, among them Barrier, Encore, Psybeam and Flash. Disable (6), Flash (13), Night Shade (19), Substitute (26), Reflect (32) and Recover (39) follow, with Psychic at 45. The 25 TMs include Foul Play, Dazzling Gleam, Calm Mind and all three elemental punches. There is no breeding or move tutor in these games.
By level-up
| LGPE | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Calm Mind | Psychic | Status | — | — | 20 |
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 1 | Barrier | Psychic | Status | — | — | 20 |
| 1 | Encore | Normal | Status | — | 100 | 5 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Disable | Normal | Status | — | 100 | 20 |
| 1 | Flash | Normal | Status | — | 100 | 20 |
| Evo. | Calm Mind | Psychic | Status | — | — | 20 |
| 6 | Disable | Normal | Status | — | 100 | 20 |
| 13 | Flash | Normal | Status | — | 100 | 20 |
| 19 | Night Shade | Ghost | Special | — | 100 | 15 |
| 26 | Substitute | Normal | Status | — | — | 10 |
| 32 | Reflect | Psychic | Status | — | — | 20 |
| 39 | Recover | Normal | Status | — | — | 10 |
| 45 | Psychic | Psychic | Special | 90 | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Headbutt | Normal | Physical | 70 | 100 | 15 |
| TM02 | Taunt | Dark | Status | — | 100 | 20 |
| TM04 | Teleport | Psychic | Status | — | — | 20 |
| TM05 | Rest | Psychic | Status | — | — | 10 |
| TM06 | Light Screen | Psychic | Status | — | — | 30 |
| TM07 | Protect | Normal | Status | — | — | 10 |
| TM08 | Substitute | Normal | Status | — | — | 10 |
| TM09 | Reflect | Psychic | Status | — | — | 20 |
| TM10 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM12 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM15 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| TM16 | Thunder Wave | Electric | Status | — | 90 | 20 |
| TM19 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM21 | Foul Play | Dark | Physical | 95 | 100 | 15 |
| TM23 | Thunder Punch | Electric | Physical | 75 | 100 | 15 |
| TM27 | Toxic | Poison | Status | — | 90 | 10 |
| TM28 | Tri Attack | Normal | Special | 80 | 100 | 10 |
| TM31 | Fire Punch | Fire | Physical | 75 | 100 | 15 |
| TM32 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 |
| TM33 | Calm Mind | Psychic | Status | — | — | 20 |
| TM35 | Ice Punch | Ice | Physical | 75 | 100 | 15 |
| TM40 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM43 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
| TM48 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM59 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
Generation VIII · Sword & Shield (incl. Expansion Pass), Brilliant Diamond & Shining Pearl14 level-up · 97 TM/HM · 15 egg · 1 tutor
Sword and Shield: from Version 1.2.0 Alakazam can be traded into the base game, and the Isle of Armor brings it to Loop Lagoon, the Insular Sea, the Soothing Wetlands and Challenge Beach, partly as a wanderer and partly in Max Raid Battles. Brilliant Diamond and Shining Pearl: trade a Kadabra to evolve it. One level-up list serves both pairs, in neat steps of five from Psybeam at 5 to Calm Mind at 50, with Psyshock at 30 and Role Play at 40. TMs, TRs and egg moves are marked SwSh or BDSP; TRs are Sword and Shield's single-use Technical Records. Expanding Force comes from the Expansion Pass move tutor. In Brilliant Diamond and Shining Pearl, Guard Split and Psycho Shift can only be bred from an Abra-line parent that already knows them. The transfer list gathers older moves that only come with an Alakazam moved up from an earlier generation; many of them, such as Return, Hidden Power and Secret Power, no longer exist in Sword and Shield.
By level-up
| SwSh/BDSP | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Disable | Normal | Status | — | 100 | 20 |
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 5 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 10 | Reflect | Psychic | Status | — | — | 20 |
| 15 | Ally Switch | Psychic | Status | — | — | 15 |
| 20 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 |
| 25 | Recover | Normal | Status | — | — | 10 |
| 30 | Psyshock | Psychic | Special | 80 | 100 | 10 |
| 35 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 40 | Role Play | Psychic | Status | — | — | 10 |
| 45 | Future Sight | Psychic | Special | 120 | 100 | 10 |
| 50 | Calm Mind | Psychic | Status | — | — | 20 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|---|
| TM00 | Mega Punch | Normal | Physical | 80 | 85 | 20 | SwSh |
| TM01 | Mega Kick | Normal | Physical | 120 | 75 | 5 | SwSh |
| TM03 | Fire Punch | Fire | Physical | 75 | 100 | 15 | SwSh |
| TM04 | Ice Punch | Ice | Physical | 75 | 100 | 15 | SwSh |
| TM05 | Thunder Punch | Electric | Physical | 75 | 100 | 15 | SwSh |
| TM08 | Hyper Beam | Normal | Special | 150 | 90 | 5 | SwSh |
| TM09 | Giga Impact | Normal | Physical | 150 | 90 | 5 | SwSh |
| TM14 | Thunder Wave | Electric | Status | — | 90 | 20 | SwSh |
| TM17 | Light Screen | Psychic | Status | — | — | 30 | SwSh |
| TM18 | Reflect | Psychic | Status | — | — | 20 | SwSh |
| TM19 | Safeguard | Normal | Status | — | — | 25 | SwSh |
| TM21 | Rest | Psychic | Status | — | — | 10 | SwSh |
| TM23 | Thief | Dark | Physical | 60 | 100 | 25 | SwSh |
| TM24 | Snore | Normal | Special | 50 | 100 | 15 | SwSh |
| TM25 | Protect | Normal | Status | — | — | 10 | SwSh |
| TM31 | Attract | Normal | Status | — | 100 | 15 | SwSh |
| TM33 | Rain Dance | Water | Status | — | — | 5 | SwSh |
| TM34 | Sunny Day | Fire | Status | — | — | 5 | SwSh |
| TM39 | Facade | Normal | Physical | 70 | 100 | 20 | SwSh |
| TM40 | Swift | Normal | Special | 60 | — | 20 | SwSh |
| TM44 | Imprison | Psychic | Status | — | — | 10 | SwSh |
| TM59 | Fling | Dark | Physical | — | 100 | 10 | SwSh |
| TM60 | Power Swap | Psychic | Status | — | — | 10 | SwSh |
| TM61 | Guard Swap | Psychic | Status | — | — | 10 | SwSh |
| TM62 | Speed Swap | Psychic | Status | — | — | 10 | SwSh |
| TM63 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | SwSh |
| TM69 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 | SwSh |
| TM70 | Trick Room | Psychic | Status | — | — | 5 | SwSh |
| TM71 | Wonder Room | Psychic | Status | — | — | 10 | SwSh |
| TM72 | Magic Room | Psychic | Status | — | — | 10 | SwSh |
| TM76 | Round | Normal | Special | 60 | 100 | 15 | SwSh |
| TM91 | Psychic Terrain | Psychic | Status | — | — | 10 | SwSh |
| TR01 | Body Slam | Normal | Physical | 85 | 100 | 15 | SwSh |
| TR11 | Psychic | Psychic | Special | 90 | 100 | 10 | SwSh |
| TR14 | Metronome | Normal | Status | — | — | 10 | SwSh |
| TR19 | Tri Attack | Normal | Special | 80 | 100 | 10 | SwSh |
| TR20 | Substitute | Normal | Status | — | — | 10 | SwSh |
| TR25 | Psyshock | Psychic | Special | 80 | 100 | 10 | SwSh |
| TR26 | Endure | Normal | Status | — | — | 10 | SwSh |
| TR27 | Sleep Talk | Normal | Status | — | — | 10 | SwSh |
| TR30 | Encore | Normal | Status | — | 100 | 5 | SwSh |
| TR31 | Iron Tail | Steel | Physical | 100 | 75 | 15 | SwSh |
| TR33 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | SwSh |
| TR34 | Future Sight | Psychic | Special | 120 | 100 | 10 | SwSh |
| TR37 | Taunt | Dark | Status | — | 100 | 20 | SwSh |
| TR38 | Trick | Psychic | Status | — | 100 | 10 | SwSh |
| TR40 | Skill Swap | Psychic | Status | — | — | 10 | SwSh |
| TR49 | Calm Mind | Psychic | Status | — | — | 20 | SwSh |
| TR64 | Focus Blast | Fighting | Special | 120 | 70 | 5 | SwSh |
| TR65 | Energy Ball | Grass | Special | 90 | 100 | 10 | SwSh |
| TR68 | Nasty Plot | Dark | Status | — | — | 20 | SwSh |
| TR69 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | SwSh |
| TR77 | Grass Knot | Grass | Special | — | 100 | 20 | SwSh |
| TR81 | Foul Play | Dark | Physical | 95 | 100 | 15 | SwSh |
| TR82 | Stored Power | Psychic | Special | 20 | 100 | 10 | SwSh |
| TR83 | Ally Switch | Psychic | Status | — | — | 15 | SwSh |
| TR92 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | SwSh |
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | BDSP |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | BDSP |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | BDSP |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | BDSP |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | BDSP |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | BDSP |
| TM17 | Protect | Normal | Status | — | — | 10 | BDSP |
| TM18 | Rain Dance | Water | Status | — | — | 5 | BDSP |
| TM20 | Safeguard | Normal | Status | — | — | 25 | BDSP |
| TM21 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | BDSP |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 | BDSP |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | BDSP |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | BDSP |
| TM32 | Double Team | Normal | Status | — | — | 15 | BDSP |
| TM33 | Reflect | Psychic | Status | — | — | 20 | BDSP |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 | BDSP |
| TM41 | Torment | Dark | Status | — | 100 | 15 | BDSP |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | BDSP |
| TM44 | Rest | Psychic | Status | — | — | 10 | BDSP |
| TM45 | Attract | Normal | Status | — | 100 | 15 | BDSP |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | BDSP |
| TM48 | Skill Swap | Psychic | Status | — | — | 10 | BDSP |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | BDSP |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | BDSP |
| TM56 | Fling | Dark | Physical | — | 100 | 10 | BDSP |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 | BDSP |
| TM58 | Endure | Normal | Status | — | — | 10 | BDSP |
| TM60 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | BDSP |
| TM63 | Nasty Plot | Dark | Status | — | — | 20 | BDSP |
| TM67 | Recycle | Normal | Status | — | — | 10 | BDSP |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | BDSP |
| TM70 | Flash | Normal | Status | — | 100 | 20 | BDSP |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 | BDSP |
| TM77 | Psych Up | Normal | Status | — | — | 10 | BDSP |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | BDSP |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 | BDSP |
| TM86 | Grass Knot | Grass | Special | — | 100 | 20 | BDSP |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | BDSP |
| TM90 | Substitute | Normal | Status | — | — | 10 | BDSP |
| TM92 | Trick Room | Psychic | Status | — | — | 5 | BDSP |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Games | Notes |
|---|---|---|---|---|---|---|---|
| Confusion | Psychic | Special | 50 | 100 | 25 | SwSh | Kadabra, Alakazam, Mr. Mime, Galarian Mr. Mime, Mr. Rime, Ralts, Kirlia, Gardevoir, Gallade, Gothita, Gothorita, Gothitelle, Elgyem, Beheeyem |
| Guard Split | Psychic | Status | — | — | 10 | SwSh | Elgyem, Beheeyem |
| Magic Coat | Psychic | Status | — | — | 15 | SwSh | Lopunny |
| Ally Switch | Psychic | Status | — | — | 15 | BDSP | Kadabra, Alakazam |
| Confusion | Psychic | Special | 50 | 100 | 25 | BDSP | Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Ralts, Kirlia, Gardevoir, Gallade, Meditite, Medicham |
| Encore | Normal | Status | — | 100 | 5 | BDSP | Mr. Mime, Volbeat |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | BDSP | Hitmonchan, Magmar, Magmortar, Medicham |
| Guard Split | Psychic | Status | — | — | 10 | BDSP | Abra, Kadabra, Alakazam (no ordinary father can pass it on: it has to come from an Abra-line parent that already knows it, such as one caught in the Grand Underground) |
| Guard Swap | Psychic | Status | — | — | 10 | BDSP | Mr. Mime |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | BDSP | Hitmonchan, Medicham |
| Knock Off | Dark | Physical | 65 | 100 | 20 | BDSP | Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye |
| Magic Coat | Psychic | Status | — | — | 15 | BDSP | Lopunny |
| Power Trick | Psychic | Status | — | — | 10 | BDSP | Meditite, Medicham |
| Psycho Shift | Psychic | Status | — | 100 | 10 | BDSP | Abra, Kadabra, Alakazam (no ordinary father can pass it on: it has to come from an Abra-line parent that already knows it, such as one caught in the Grand Underground) |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | BDSP | Hitmonchan, Electabuzz, Electivire, Medicham |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Expanding Force | Psychic | Special | 80 | 100 | 10 | Expansion Pass |
By transfer
| Move | From |
|---|---|
| Barrier | Gen II–VI (breeding), Gen VII (level-up, breeding) |
| Bide | Gen I (TM) |
| Captivate | Gen IV (TM) |
| Confide | Gen VI–VII (TM) |
| Counter | Gen I (TM), Gen III (tutor) |
| Curse | Gen II (TM) |
| Dig | Gen I–II (TM), Gen VII (TM) |
| Double-Edge | Gen I (TM), Gen III (tutor) |
| Dynamic Punch | Gen II (TM), Gen III (tutor) |
| Embargo | Gen IV–VII (TM) |
| Frustration | Gen II–VII (TM) |
| Gravity | Gen IV (tutor), Gen V (tutor, prior evolution), Gen VI–VII (tutor) |
| Headbutt | Gen II (TM), Gen IV (tutor), Gen VII (TM) |
| Hidden Power | Gen II–VII (TM) |
| Knock Off | Gen III (breeding), Gen IV–VII (breeding, tutor) |
| Laser Focus | Gen VII (tutor) |
| Mimic | Gen I (TM), Gen III (tutor) |
| Miracle Eye | Gen IV–VII (level-up) |
| Natural Gift | Gen IV (TM) |
| Night Shade | Gen VII (level-up) |
| Nightmare | Gen II (TM), Gen III (tutor) |
| Power Trick | Gen IV–VII (breeding) |
| Psycho Shift | Gen VI–VII (breeding) |
| Psywave | Gen I (TM) |
| Rage | Gen I (TM) |
| Return | Gen II–VII (TM) |
| Secret Power | Gen III–IV (TM), Gen VI (TM) |
| Seismic Toss | Gen I (TM), Gen III (tutor), Gen VII (TM) |
| Signal Beam | Gen IV–VII (tutor) |
| Skull Bash | Gen I (TM) |
| Snatch | Gen III–IV (TM), Gen V–VII (tutor) |
| Submission | Gen I (TM) |
| Take Down | Gen I (TM) |
| Telekinesis | Gen V (level-up, TM), Gen VI (level-up), Gen VII (level-up, tutor) |
| Toxic | Gen I–VII (TM) |
| Zap Cannon | Gen II (TM) |
Pokémon Legends: Arceus8 level-up · 18 tutor
Alakazam lives in the Obsidian Fieldlands, where an Alpha roams Sandgem Flats, and turns up in massive mass outbreaks there and around Lake Acuity in the Alabaster Icelands, as well as in the Cobalt Coastlands' space-time distortions. Moves work differently here: each has a level at which it is learnt and a higher level at which it is mastered, after which it can be used in strong or agile style. Power is given for normal, strong and agile style, and accuracy for normal and strong style. The level-up list is just eight moves, adding Hypnosis and Zen Headbutt to the classics and ending with Psychic at 43 (mastered at 54). There are no TMs or breeding; the move tutor teaches 18 moves, from Dazzling Gleam and Energy Ball to Hyper Beam.
By level-up
| Learn | Master | Move | Type | Cat. | Pwr. normal / strong / agile |
Acc. normal / strong |
PP |
|---|---|---|---|---|---|---|---|
| 1 | — | Teleport | Psychic | Status | — | — | 20 |
| 6 | 15 | Hypnosis | Psychic | Status | — | 70 / 90 | 20 |
| 6 | 15 | Confusion | Psychic | Special | 50 / 60 / 40 | 100 | 20 |
| 11 | 20 | Calm Mind | Psychic | Status | — | — | 10 |
| 18 | 28 | Psycho Cut | Psychic | Physical | 70 / 85 / 55 | 100 | 15 |
| 25 | 35 | Zen Headbutt | Psychic | Physical | 80 / 100 / 60 | 90 / 100 | 10 |
| 34 | 45 | Recover | Normal | Status | — | — | 10 |
| 43 | 54 | Psychic | Psychic | Special | 80 / 100 / 60 | 100 | 10 |
By move tutor
| Move | Type | Cat. | Pwr. normal / strong / agile |
Acc. normal / strong |
PP | Games |
|---|---|---|---|---|---|---|
| Calm Mind | Psychic | Status | — | — | 10 | Legends: Arceus |
| Charge Beam | Electric | Special | 50 / 60 / 40 | 90 / 100 | 15 | Legends: Arceus |
| Dazzling Gleam | Fairy | Special | 75 / 90 / 60 | 100 | 10 | Legends: Arceus |
| Drain Punch | Fighting | Physical | 75 / 90 / 60 | 100 | 10 | Legends: Arceus |
| Energy Ball | Grass | Special | 80 / 100 / 60 | 100 | 10 | Legends: Arceus |
| Fire Punch | Fire | Physical | 75 / 90 / 60 | 100 | 10 | Legends: Arceus |
| Giga Impact | Normal | Physical | 120 / 150 / 100 | 90 / 95 | 5 | Legends: Arceus |
| Hyper Beam | Normal | Special | 120 / 150 / 100 | 90 / 95 | 5 | Legends: Arceus |
| Ice Punch | Ice | Physical | 75 / 90 / 60 | 100 | 10 | Legends: Arceus |
| Iron Tail | Steel | Physical | 100 / 120 / 80 | 75 / 90 | 5 | Legends: Arceus |
| Psychic | Psychic | Special | 80 / 100 / 60 | 100 | 10 | Legends: Arceus |
| Psycho Cut | Psychic | Physical | 70 / 85 / 55 | 100 | 15 | Legends: Arceus |
| Rest | Psychic | Status | — | — | 10 | Legends: Arceus |
| Shadow Ball | Ghost | Special | 80 / 100 / 60 | 100 | 10 | Legends: Arceus |
| Swift | Normal | Special | 60 / 75 / 45 | — | 20 | Legends: Arceus |
| Thunder Punch | Electric | Physical | 75 / 90 / 60 | 100 | 10 | Legends: Arceus |
| Tri Attack | Normal | Special | 80 / 100 / 60 | 100 | 10 | Legends: Arceus |
| Zen Headbutt | Psychic | Physical | 80 / 100 / 60 | 90 / 100 | 10 | Legends: Arceus |
Generation IX · Scarlet & Violet
Alakazam cannot be obtained in Scarlet and Violet, so it has no learnset there. Its Generation IX home is Legends: Z-A.
Pokémon Legends: Z-A (incl. Mega Dimension)11 level-up · 32 TM/HM
Alakazam lives in Wild Zone 20 at Centrico Plaza, where an Alpha appears, and the Mega Dimension expansion adds it to Hyperspace Lumiose's 4★ Psychic-type wild zones. Moves here have no PP or accuracy columns: each has the level at which it is learnt, the level at which it becomes a Plus Move, its power and its cooldown. The list keeps Sword and Shield's tidy steps of five, with Safeguard taking Role Play's old slot at 40 and Calm Mind still the level-50 finale; Confusion comes only from the Move Reminder. Its 32 TMs include Nasty Plot, Focus Blast and Drain Punch, and Tri Attack is listed at 40 power in this game. There is no breeding or tutoring.
By level-up
| Learn | Plus | Move | Type | Cat. | Pwr. | Cooldown |
|---|---|---|---|---|---|---|
| Rem. | 19 | Confusion | Psychic | Special | 50 | 6 |
| 1 | 10 | Psybeam | Psychic | Special | 65 | 6 |
| 1 | 10 | Teleport | Psychic | Status | — | 7 |
| 10 | 13 | Reflect | Psychic | Status | — | 12 |
| 20 | 23 | Psycho Cut | Psychic | Physical | 70 | 7 |
| 25 | 28 | Recover | Normal | Status | — | 15 |
| 30 | 33 | Psyshock | Psychic | Special | 80 | 8 |
| 35 | 38 | Psychic | Psychic | Special | 90 | 8 |
| 40 | 43 | Safeguard | Normal | Status | — | 12 |
| 45 | 48 | Future Sight | Psychic | Special | 120 | 10 |
| 50 | 53 | Calm Mind | Psychic | Status | — | 18 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Cooldown |
|---|---|---|---|---|---|
| TM003 | Psyshock | Psychic | Special | 80 | 8 |
| TM006 | Calm Mind | Psychic | Status | — | 18 |
| TM008 | Thunder Wave | Electric | Status | — | 10 |
| TM016 | Light Screen | Psychic | Status | — | 12 |
| TM017 | Protect | Normal | Status | — | 15 |
| TM023 | Thunder Punch | Electric | Physical | 75 | 7 |
| TM024 | Ice Punch | Ice | Physical | 75 | 7 |
| TM026 | Energy Ball | Grass | Special | 90 | 8 |
| TM027 | Swift | Normal | Special | 60 | 5 |
| TM029 | Fire Punch | Fire | Physical | 75 | 7 |
| TM031 | Reflect | Psychic | Status | — | 12 |
| TM032 | Double Team | Normal | Status | — | 15 |
| TM033 | Body Slam | Normal | Physical | 85 | 8 |
| TM035 | Endure | Normal | Status | — | 12 |
| TM044 | Hyper Beam | Normal | Special | 150 | 20 |
| TM051 | Safeguard | Normal | Status | — | 12 |
| TM059 | Zen Headbutt | Psychic | Physical | 80 | 8 |
| TM060 | Future Sight | Psychic | Special | 120 | 10 |
| TM063 | Psychic | Psychic | Special | 90 | 8 |
| TM074 | Shadow Ball | Ghost | Special | 80 | 8 |
| TM083 | Nasty Plot | Dark | Status | — | 15 |
| TM085 | Substitute | Normal | Status | — | 10 |
| TM087 | Iron Tail | Steel | Physical | 100 | 10 |
| TM092 | Dazzling Gleam | Fairy | Special | 80 | 8 |
| TM095 | Taunt | Dark | Status | — | 12 |
| TM099 | Metronome | Normal | Status | — | 4 |
| TM102 | Focus Blast | Fighting | Special | 120 | 12 |
| TM109 | Facade | Normal | Physical | 70 | 7 |
| TM127 | Dream Eater | Psychic | Special | 100 | 7 |
| TM130 | Charge Beam | Electric | Special | 50 | 6 |
| TM131 | Drain Punch | Fighting | Physical | 75 | 7 |
| TM147 | Tri Attack | Normal | Special | 40 | 7 |
04On screen
Alakazam in the anime
Debut M01Mewtwo Strikes Back · First major role EP072The Ancient Puzzle of Pokémopolis · Its appearances on screen, and 8 other trainers who raised one.
Alakazam has never travelled with Ash, but it has made a habit of standing in his way. Its first starring role on television was the colossal Alakazam of Pokémopolis, conjured from a pair of ancient artefacts to slug it out with a giant Gengar until a giant Jigglypuff sang them both to sleep. Since then the Psi Pokémon has been Kumquat Island Gym Leader Luana's tag partner, Anabel's opening act at the Battle Tower and, as a towering Mega Alakazam, the test Gurkinn set Ash's Lucario on Mega Island.
Away from Ash it has wowed Contest crowds for Kenny, quietly saved a farm for Vito Winstrate, helped Faba in his scheme to wipe Lillie's memories and chased Suicune with Eusine. Spoons, telekinesis and cool heads run through the lot, from a Clown's spoon-juggling act to Blue's Alakazam teleporting out of the way of Lorelei's Lapras in Pokémon Generations.
Other trainers’ Alakazam

First seen: AG169Talking a Good Game!
The Salon Maiden who rules the Battle Tower leads with an Alakazam every bit as calm as she is. Before Ash had even challenged her, it turned a Team Rocket ambush on its head, redirecting Cacnea's Pin Missile with Psychic and confusing Cacnea and Seviper with Psybeam until they attacked each other (AG169). In the battle that followed it knocked out Corphish and Tauros with Psybeam and Focus Punch, and it took a Thunderbolt that overpowered its Psybeam for Pikachu to bring it down; Metagross then finished the job for Anabel. In the next day's rematch Corphish had its revenge: once Ash recalled it to shake off confusion, its Bubble Beam knocked Alakazam out, and Ash went on to win the Ability Symbol (AG170).
- AG169Talking a Good Game! · vs Jessie's Seviper and James's Cacnea Won
- AG169Talking a Good Game! · vs Corphish Won
- AG169Talking a Good Game! · vs Tauros Won
- AG169Talking a Good Game! · vs Pikachu Lost
- AG170Second Time's the Charm! · vs Corphish Lost

First seen: JN084An Adventure of Mega Proportions!
Korrina's grandfather, the Mega Evolution guru from Shalour City, keeps a Mega Alakazam as his trump card. On Mega Island he played a bearded 'Mega Evolution Sage', floating along on Alakazam's power, and told Ash he would have to get past it to keep the Lucarionite that Lucario had prised loose from the metal spikes of the Steel Forest (JN084). Mega Alakazam kept the stone hovering behind it, met Aura Sphere with Psybeam, picked the real Lucario out of a Double Team with Psychic and paralysed it with Tri Attack. Lucario still found a way, vaulting over Alakazam by grabbing its beard and snatching the stone, before the Sage threw off his disguise. Korrina had been in on the secret all along.
- JN084An Adventure of Mega Proportions! · vs Lucario Lost

First seen: SM049Mission: Total Recall!
Faba's Alakazam was the muscle behind a truly nasty plan: wiping away Lillie's painful memories. With Hypno beside it, Alakazam got the better of Gladion, knocking out his Umbreon with Miracle Eye and Psychic, then sent Ash flying and held Lillie up in the air until Silvally freed her and beat Faba with a Dark Memory-powered Multi-Attack (SM049). Faba recalled his Pokémon and slunk away, but the pair stayed with him as he became an ally: Alakazam was at Kukui and Burnet's wedding (SM055), fought Gozu alongside Hypno and Kukui's Braviary, taking a Heavy Slam from his Mega Aggron (SM089), and knocked out a Boldore to see Faba through the Battle Royal at the Manalo Conference (SM129).
- SM049Mission: Total Recall! · vs Umbreon Won
- SM049Mission: Total Recall! · vs Silvally Lost
- SM129Battle Royal 151! · vs Boldore Won

First seen: EP108Pokémon Double Trouble
Luana runs her Gym from a luxury hotel on Kumquat Island and fights Double Battles, with Alakazam and Marowak as her tag team. Before the Gym match Alakazam had already shown its class, throwing up Reflect to stop Arbok's Poison Sting and clamping Team Rocket's robot Rhydon's mouth shut with Psychic. With the Jade Star Badge at stake it held Ash's Charizard frozen in mid-air while Marowak's Bonemerang went to work, until Pikachu's Thunder Shock broke the hold. Its point-blank Hyper Beam turned the match: Charizard pulled up at the last second, Marowak's Bonemerang struck Alakazam instead and the misfired beam blasted Marowak. Both were out, and Ash had his fourth and final Orange League Badge (EP108).
- EP108Pokémon Double Trouble · vs Pikachu and Charizard (with Marowak) Lost

First seen: EP227For Ho-Oh the Bells Toll!
Morty's Suicune-obsessed friend challenged Ash at the Ecruteak Gym with Alakazam, only for the match to be called off when word came that the Tin Tower was covered in webs (EP227). Alakazam shielded everyone from the String Shot of Spinarak and Ariados with Reflect, but a Tangela flattened it with a single Vine Whip. Against Suicune itself, its Disable was turned aside by Mirror Coat, and Suicune's Roar sent it straight back into its Poké Ball. It returned in The Legend of Thunder!, where the dub calls its Trainer 'Eugene', distracting Attila's Skarmory and Hun's Steelix so the others could break through to the trapped Raikou.
- EP227For Ho-Oh the Bells Toll! · vs Pikachu Interrupted
- EP227For Ho-Oh the Bells Toll! · vs Tangela Lost
- EP227For Ho-Oh the Bells Toll! · vs Suicune Lost

First seen: DP027Settling a Not-So-Old Score!
Kenny saved Alakazam for the closing act of the Floaroma Contest's first round, and it put on a proper conjuring trick: it boxed itself inside a Light Screen, shattered the box with Shadow Ball, Teleported clear and rose through a ring of Hidden Power for a fireworks finish (DP027). Marian likened the routine to a magic show, Dawn checked it with her Pokédex, and Kenny went through to the final eight alongside Dawn and Jessie.

First seen: AG046Candid Camerupt!
Vito, the Winstrates' eldest son, left home to become Hoenn League Champion but would much rather raise Pokémon than battle them, and his Alakazam is a quiet helper rather than a fighter. When his grandmother's Camerupt stampeded towards the family's crops, Vito secretly had Alakazam use Rain Dance, and the downpour calmed it before it got there; everyone put it down to luck. Later he had Alakazam smash Team Rocket's balloon contraption with Psychic to rescue Pikachu (AG046).
- AG046Candid Camerupt! · vs balloon contraption Won

First seen: EP171Power Play!
Alex Davis threw his Alakazam at Gary's newly evolved Umbreon and emptied the whole toolbox: Zap Cannon, a Psychic that did nothing to a Dark type, Headbutt, Dynamic Punch, a Double Team ambush and a Teleport escape from Quick Attack. Gary kept Umbreon calm enough to find the real Alakazam among the copies, and once it had leapt clear of a last-ditch Hyper Beam, Hidden Power finished the job (EP171).
- EP171Power Play! · vs Umbreon Lost
Ash & Alakazam
Ash has never caught an Alakazam, but he has had to out-think plenty of them. He beat Kumquat Island Gym Leader Luana's Alakazam and Marowak for his last Orange League Badge (EP108), and watched Anabel's Alakazam sweep aside Corphish and Tauros at the Battle Tower before Corphish got its revenge in the rematch that won him the Ability Symbol (AG169, AG170). Years later, his Lucario outwitted Gurkinn's Mega Alakazam to claim the Lucarionite (JN084).
Mega Alakazam on screen
Mega Alakazam debuted in the Mega Evolution specials, fought Volcanion on the big screen and returned in Pokémon Journeys as Gurkinn's partner. Alakazam has no Gigantamax form.
- XYS01Mega Evolution Special IA Mega Alakazam makes its anime debut among the Mega-Evolved Pokémon in the special's intro.
- XYS04Mega Evolution Special IVIn Lysandre's gauntlet of ten Mega Evolution Trainers, the second challenger's Mega Alakazam fires Psycho Cut at Alain's Charizard, which powers through it and wins with Dragon Claw.
- M19Volcanion and the Mechanical MarvelLevi's Alakazam is forced to Mega Evolve by the Mega Wave and battles Volcanion alongside Mega Glalie. It is freed when Ash breaks the Mega Wave jewel on Alva's staff, and escapes.
- JN084An Adventure of Mega Proportions!Gurkinn's Mega Alakazam guards the Lucarionite on Mega Island, paralysing Ash's Lucario with Tri Attack before Lucario vaults over it to grab the stone.
Featured episodes
- EP072The Ancient Puzzle of PokémopolisWhen a spoon-shaped artefact from the Pokémopolis ruins slots into its partner like a key, the pair transform into a giant Alakazam with strange markings. It slugs it out with a giant Gengar, its Psybeam meeting Night Shade in a beam that shoots into the sky, until a giant Jigglypuff sings both to sleep and scribbles on their faces.
- DP124To Thine Own Pokémon Be True!At the Pokémon Ping Pong Tournament, Dawn and Ambipom face a Scientist's Alakazam, which feints with one hand and smashes the ball past Dawn with the other. Ambipom's fiery return turns the rally, and Dawn goes through to the second round.
- JN058A Rollicking Roll… / Eyes on the Goal!A juggling Alakazam in Vermilion City gets swept up in a giant rolling ball of sticky Gulpin, then uses Psychic to send the whole ball flying over the city. It passes out when the ball is squashed against a building, wakes up to lift it again, and is freed when Gastro Acid breaks the ball apart.
More appearances
- EP103Misty Meets Her Match Rudy has an Alakazam at the Trovita Gym.
- M02Pokémon the Movie 2000: The Power of One An Alakazam senses the disturbance caused by Lawrence III.
- EP122Flower Power At Florando's annual Pokémon Exhibition, a performer's Alakazam uses Psychic to knock Team Rocket off their feet.
- EP156The Psychic Sidekicks! An Alakazam lives in Len Town, where the townsfolk raise Psychic types to keep the ghosts of the nearby woods at bay.
- AG122Deceit and Assist A Coordinator's Alakazam competes in the Hoenn Grand Festival.
- AG144A Hurdle for Squirtle A Coordinator's Alakazam competes in the Saffron City Pokémon Contest.
- AG146Fear Factor Phony An Alakazam lives at an abandoned mining colony.
- DP140Historical Mystery Tour! A Clown's Alakazam juggles spoons.
- SM090Securing the Future! Faba's Alakazam briefly reappears and is recalled after being defeated.
Beyond the main series
Anime gallery
Anime trivia
- In Japan, The Evolution Solution (EP066) closed with Professor Oak's Pokémon Lecture on Alakazam, and the North American VHS of Mewtwo Strikes Back reused that lecture footage for Professor Oak's introduction.
- The giant Alakazam of Pokémopolis uses a move that looks very like Psycho Cut, which only arrived in the games in Generation IV (EP072).
- In Pokémon Double Trouble (EP108), the English dub has the referee declare both Marowak and Alakazam unable to battle; in the Japanese version only Marowak is called out.
- Gary's page on the Silver Conference website shows an Alakazam among his Pokémon, but he has never been seen using one (EP269).
- Marian compares Kenny's Light Screen and Teleport routine to a magic show, a nod to the conjuror's magic word that gives Alakazam its name (DP027).
- Faba's Alakazam brought Miracle Eye to the anime: the move had been in the games since Generation IV, but it was not seen on screen until Mission: Total Recall! (SM049).
“Alakazam, a Psi Pokémon. This Pokémon uses Psychic attacks to overcome its opponents.”
Ash's Pokédex (Dexter) · EP072
05On the big screen
Alakazam in the movies
2 films featuring Alakazam.
Alakazam has never headlined a Pokémon film, but it keeps turning up whenever the plot needs some psychic muscle. Its very first appearance in the anime was in Mewtwo Strikes Back (1998), as one of the Pokémon Mewtwo flattens at the Viridian Gym, and in Volcanion and the Mechanical Marvel (2016) a Mega Alakazam is forced into battle against Volcanion by Levi's Mega Wave.

Pokémon: The First Movie – Mewtwo Strikes Back
M01 · 1998
A Trainer's Alakazam, beaten by Mewtwo at the Viridian Gym
Alakazam's first time on screen came in the very first film, and it isn't a happy one. While Mewtwo is doing Giovanni's dirty work at the Viridian Gym, beating every Trainer who dares to challenge it, a Trainer's Alakazam is among its victims, along with a Magneton. The 2019 CGI remake, Mewtwo Strikes Back—Evolution, drops that battle altogether. Sharp-eared fans of the English dub can also catch a Scyther being called 'Alakazam': 4Kids said they left the slip in on purpose for children to spot, reasoning that Team Rocket could easily get it wrong.

Pokémon the Movie: Volcanion and the Mechanical Marvel
M19 · 2016
Levi's Alakazam (Mega Alakazam), controlled by Mega Wave
In this film Alakazam ends up on the wrong side, through no fault of its own. When Volcanion lands on the airship of Levi, an agent of the scheming Cabinet Minister Alva, Levi sends out Alakazam and Glalie and uses his jewelled 'Mega Wave' bracelet to force them both to Mega Evolve. Mega Alakazam and Mega Glalie hold Volcanion off until it is frozen solid and thrown overboard. Later, at the castle, Alva turns Mega Wave on Alakazam, Glalie and his Shiny Gengar, and Ash's Pokémon help overwhelm the three long enough for Volcanion to escape with Magearna. When Ash finally wrecks the Mega Wave machinery, the controlled Pokémon are released and Alakazam makes its getaway.
06Trading Card Game · every card
Alakazam in the Pokémon TCG
38 cards since 1999, oldest first. Tap any card to see it full size.
Alakazam has been in the TCG from day one. It debuted in Japan's very first Expansion Pack in October 1996 and was card number one of Base Set, the first English set, in January 1999. That first holo set the tone: Alakazam's cards are rarely about brute force. Instead they move damage counters around, copy attacks, punish a full hand and generally out-think the opponent. Since then it has been Team Rocket's Dark Alakazam, Sabrina's partner, a Shiny Alakazam ☆, Lucian's Alakazam 4 with its LV.X, an Alakazam-EX and Mega Alakazam-EX pair, Alakazam V, Radiant Alakazam and, in 151, an Alakazam ex whose Dimensional Hand works from the Bench. There were lean years too: with no Kadabra card legal for play, Mysterious Treasures' Alakazam had to be reached through Abra's Ultra Evolution.
The art has travelled just as far. Ken Sugimori's clean official style defined the early years, from Base Set to Sabrina's Gym Challenge card, before the e-Card sets handed Alakazam to Hajime Kusajima and Kimiya Masago. Mitsuhiro Arita has painted it three times, from Lucian's room at the Sinnoh League to a Fates Collide Secret Rare with Umbreon and Lugia. The XY era brought 5ban Graphics' computer-rendered Mega Alakazam, and the Scarlet & Violet years added Full Art, Shiny and Special Illustration Rare versions. Pokémon TCG Pocket keeps the story going, bringing Kouki Saitou's 2007 art back for a new generation of players.
Cards to know
- Base Set 1/102 — Card number one of the very first English set, and its Damage Swap made Alakazam the brains behind the early stall decks.
- Communication Evolution Campaign promo (Japan) — The TCG's take on trade evolution: you posted off a copy of a Kadabra card and got Alakazam back. About 39,000 fans applied.
- Mysterious Treasures 2/123 — Printed when no Kadabra card was legal, so the same set's Abra could leap straight to Alakazam with Ultra Evolution.
- Rising Rivals 38/111 (Alakazam 4) — Lucian's Alakazam, painted by Mitsuhiro Arita in the Elite Four member's own room at the Sinnoh League.
- Fates Collide 125/124 — Arita's Secret Rare Alakazam-EX, with Umbreon and Lugia sharing the scene.
- 151 065/165 — Alakazam ex's Dimensional Hand can be used even from the Bench.
Every English-language card
Promo cards
Japan-exclusive cards
Pokémon TCG Pocket
Related cards
Digital card games
- Pokémon Trading Card Game (Game Boy Color): Alakazam (Base Set art, Ken Sugimori), card C35, from the Mystery booster pack.
- Pokémon Card GB2 (Japan only): Alakazam (Base Set art, Ken Sugimori), card C40, in the Island of Fossil pack.
- Pokémon Card GB2 (Japan only): Dark Alakazam (Team Rocket art, Ken Sugimori), card G36, in the We Are Team Rocket pack.
- Pokémon Card GB2 (Japan only): Alakazam (Communication Evolution Campaign promo art, Shin-ichi Yoshida) as Promotion Card P24.
- Pokémon Card GB2 (Japan only): beating Murray while GR4 has taken over the Psychic Club earns the Alakazam Coin.
The artists behind the cards
- Ken Sugimori — 3 artworks (Base Set, Dark Alakazam in Team Rocket, Sabrina's Alakazam in Gym Challenge)
- Mitsuhiro Arita — 3 (Alakazam 4 in Rising Rivals, the Fates Collide Secret Rare Alakazam-EX, Alakazam ex in 151)
- Ayaka Yoshida — 2 (Alakazam V's regular and Full Art versions)
- Ryo Ueda — 2 (Alakazam 4 LV.X, the Full Art Alakazam-EX)
- 5ban Graphics — 2 (M Alakazam-EX and its Full Art), plus Alakazam Spirit Link
- PLANETA Tsuji — 2 (the Ultra Rare Alakazam ex in 151, the Shiny Alakazam ex in Paldean Fates)
- Kouki Saitou — 1 (Mysterious Treasures), reused in TCG Pocket's Genetic Apex
- One artwork each: Shin-ichi Yoshida, Hajime Kusajima, Kimiya Masago, Masakazu Fukuda, PLANETA Otani, Akira Komayama, Shinya Komatsu, Masako Tomii, Bun Toujo, cochi8i, Aya Kusube; TCG Pocket originals by AKIRA EGAWA and Mousho
07On the page & beyond
Alakazam in manga, books & other media
From the earliest manga to story books and songs.
In print, Alakazam got its start as a punchline: in the first volume of Pokémon Adventures (1997), the Pokémon Fan Club Chairman faints when his cuddly Abra comes home from the S.S. Anne as a fully grown Alakazam. The same series has since handed one to Sabrina, whose Alakazam conjures the Spoons of Destiny, to Blue, whose Gym Alakazam beats Yellow's Chuchu with a borrowed Static, and, on loan from Crystal, to Emerald, who prizes it mostly for its Teleport. Mega Alakazam joined in during the X & Y arc. Elsewhere it leads Team A.C.T. in Ginji's Rescue Team, opens for Anabel in the Battle Frontier manga and swipes Ash's paper plane just for fun in the Diamond & Pearl comic. On the bookshelf, Scholastic's Talent Showdown gives Gary an Alakazam of his own.
Manga
Books
More from the page












08Did you know?
Alakazam trivia
Name origins, design secrets and the facts that make Alakazam such a fan favourite.
What’s in a name?
'Alakazam!' is the word a stage magician cries at the big reveal – an incantation from the same family as 'abracadabra', which makes it the perfect finale after Abra and Kadabra. In Japan it is Foodin (フーディン), a name that most likely honours Harry Houdini, the famous illusionist and escape artist. The act carries on around the world: French, Spanish, Italian and Brazilian Portuguese all keep Alakazam, German calls it Simsala after 'Simsalabim' – the magic word that typically follows 'Abrakadabra' – and Mandarin's Húdì blends a transcription of the Japanese name with Húdíní, the Chinese rendering of Houdini.
Design origins
Alakazam is a stage magician through and through – part conjuror, part spoon bender, with a dash of fox, an animal folklore has long tied to magic. Its pentagram-shaped head and fox-like humanoid build may nod to Abe no Seimei, the real-life court magician of Japanese legend whose emblem is the pentagram and who was said to be half fox. Other echoes have been spotted too: its human body, horns and magical air recall Baphomet; its spoon-bending hints at alchemy, the early science that tried to transform metals by magic; and its horns, talons and long moustache resemble those of a Chinese dragon, another wonder-working creature. Mega Alakazam goes the full sorcerer – or perhaps a Hindu sadhu with psychic powers – with a flowing white beard and a red gem on its forehead that turns its head into a likeness of the unicursal hexagram, the main symbol of Thelema, with the gem standing in for the five-petalled flower at its centre.
Names around the world
| Language | Name | Origin |
|---|---|---|
| Japanese | フーディン Foodin | From Harry Houdini |
| French | Alakazam | Same as the English name |
| Spanish | Alakazam | Same as the English name |
| German | Simsala | From Simsalabim, the magic word that typically follows 'Abrakadabra' |
| Italian | Alakazam | Same as the English name |
| Korean | 후딘 Fudin | Transcription of the Japanese name |
| Chinese (Mandarin) | 胡地 Húdì | From a transcription of its Japanese name and 胡迪尼 Húdíní (Houdini) |
| Chinese (Cantonese) | 胡地 Wùhdeih (games); 富迪 Fudihk (earlier media) | From a transcription of its Japanese name and 胡迪尼 Wùhdihknèih (Houdini) |
| Brazilian Portuguese | Alakazam | Same as the English name |
| Hindi | आलाकज़ाम Alakazam | Transcription of the English name |
| Russian | Алаказам Alakazam | Transcription of the English name |
| Thai | ฟูดิน Fudin | Transcription of the Japanese name |
Did you know?
- In Generation VI, Mega Alakazam's base stat total was only 90 points higher than Alakazam's, not the usual 100; Generation VII added 10 more Sp. Def to make up the difference.
- In the Pokéathlon, Alakazam pairs a perfect Skill score with rock-bottom Power and Stamina.
- Alakazam and Machamp mirror each other: both are trade-evolved final stages of three-stage lines, with a 3:1 male-to-female ratio, the Human-Like Egg Group and Medium Slow growth – one a Sp. Atk specialist, the other an Attack powerhouse.
- Their lines sit side by side in the National Pokédex and even swap places in trades: a boy in Crystal's Goldenrod City trades his Machop for an Abra, while a girl in Oreburgh City trades her Abra for a Machop.
- Alakazam also mirrors Gengar: both stand 1.5 m tall, both get shorter when they Mega Evolve and both have had a base stat total of 500 since Generation VI – and giant versions of the pair clash in The Ancient Puzzle of Pokémopolis.
- Trade an Alakazam from Red or Blue into Gold or Silver and it arrives holding a Gold Berry.
- At the Pokémon World Tournament in Black 2 and White 2, Sabrina always leads with her signature Pokémon, Alakazam.
- Its Mega Stone keeps the magic in other languages too – it's the Alakazamite in French and the Simsalanit in German.
09Quizzes, archive & further reading
More Alakazam
Test yourself


Professor Oak's Kanto Quiz: BeginnerProfessor Oak has a few questions before you set foot in the tall grass. How well do you know the region where it all began?Take the quiz →
Who's That Pokémon? Kanto: BeginnerIt's the classic challenge! Can you name these original 151 Pokémon from their silhouettes alone?Take the quiz →
Indigo League Anime: IntermediateGrab your cap and set off on Ash's very first adventure. How much do you remember from the Indigo League days?Take the quiz →
Mewtwo Strikes Back: BeginnerThe film that brought Pokémon to cinemas everywhere! How well do you remember Pokémon: The First Movie?Take the quiz →

Professor Oak's Kanto Quiz: IntermediateYou've got your badges, but does Professor Oak think you're ready for the Indigo Plateau? Dig deeper into Red, Blue, FireRed, LeafGreen and Let's Go.Take the quiz →
Pokémon TCG: IntermediateShuffle up and draw! From the very first booster packs to the digital age, how well do you know the Pokémon Trading Card Game?Take the quiz →From the archive: Gengar’s Online Pokédex
Before this page, Pokémon Dungeon was home to Gengar’s Online Pokédex, the classic fan Pokédex for Red, Blue, Yellow, Gold, Silver & Crystal by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter). Its Alakazam entry is preserved in full, with its original art, moves and locations.
Further reading
Pokémon and all related names, artwork, sprites, screenshots and card images are © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company, used here for fan commentary. Images via the Bulbagarden Archives. Page updated 29 October 2026.

















































































