Pokemon Rumble Blast (Nintendo 3DS)

Pokémon Rumble Blast box art (North America)Super Pokémon Scramble box art (Japan)
Titles Pokémon Rumble Blast
Super Pokémon Rumble (Europe and Australia)
スーパーポケモンスクランブル (Sūpā Pokémon Sukuranburu)
Platform Nintendo 3DS Game Card; download version on the Nintendo eShop (2012–2023); StreetPass, Play Coins and Mii support
Developer Ambrella
Publisher Nintendo
Director Norio Matsumura
Producers Toshio Miyahara · Hiroaki Tsuru (executive producers Satoru Iwata and Tsunekazu Ishihara)
Music Miki Obata
Players 1–2 (local wireless co-op; each player needs their own 3DS and game card)
Genre Action / beat ’em up
Generation Generation V
Pokémon 646: all of Generations I–V except Keldeo, Meloetta and Genesect
Toyland 5 towns, 20 story fields and a post-game bonus field
Released 11 August 2011 (Japan) · 24 October 2011 (North America) · 2 December 2011 (Europe) · 8 December 2011 (Australia) · 12 July 2012 (South Korea)
Re-releases Nintendo 3DS eShop: 29 November 2012 (Europe, Australia) · 20 December 2012 (North America) · 30 January 2013 (Japan); eShop sales ended 27 March 2023
Rating ESRB E10+ · PEGI 7 · CERO A · ACB PG · GRB All
Predecessor Pokémon Rumble (WiiWare, 2009)
Successor Pokémon Rumble U (Wii U, 2013)
Sales 1.29 million by March 2013 (Nintendo)

Overview · Quick Answers · Story · Pokémon · Gameplay & Features · Toyland · Regional Variations · Glitches · Videos · Trivia · Legacy · Sales & Reviews · Media

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Overview

Toy Pikachu battling Zekrom in Beginner's ParkPokémon Rumble Blast, known as Super Pokémon Rumble in Europe and Australia, is the second beat ’em up game in the Pokémon Rumble series, and the first boxed Pokémon game to be released on the Nintendo 3DS (the free Pokédex 3D app had reached the Nintendo eShop two months earlier, in June 2011). Using toy Pokémon, the player will go through different stages and areas, battling waves of enemies and unlocking new Pokémon.

The game features Pokémon up to the fifth generation, along with various game modes, ranging from the single-player story to two-player co-op. Unlike the previous game in the Pokémon Rumble series, Pokémon Rumble Blast has a rather interesting storyline, backed by fun mechanics and 3D Mii models.

This rumble is a blast!

Discover over 600 Toy Pokémon to build an unbeatable force!

— Official description

Quick Answers

The questions people ask about Pokémon Rumble Blast, answered first and explained further down the page.

How many Pokémon are in Pokémon Rumble Blast?

646. Every species from Bulbasaur to Kyurem is available as a toy except Keldeo, Meloetta and Genesect, the three Unova Mythicals that had not yet been officially distributed in 2011. Most are befriended by beating them in the field; Legendaries and Mythicals come from shimmering catapults, Toy Shop milestones, passwords and post-game battles. More →

Official concept art of Pokémon Rumble Blast
Official concept art of Pokémon Rumble Blast.

How do you get Legendary Pokémon in Pokémon Rumble Blast?

Mainly through the shimmering catapult. About one time in twenty, the catapult leading to an area’s boss sparkles and fires you into a Legendary battle instead, the Legendary depending on the area type. Most appear only after the credits, though Tornadus and Thundurus turn up earlier. Mewtwo, Arceus, Cobalion and Landorus need extra conditions. More →

How do you evolve Pokémon in Pokémon Rumble Blast?

Toys never level up or evolve on their own. Release seven toys of the same species together at a town’s release point and you receive one toy of the next evolution as well as some P: seven Oshawott give a Dewott, seven Dewott a Samurott. Rusty toys must be cleaned first, and Darumaka never yields Zen Mode Darmanitan. More →

Is Pokémon Rumble Blast multiplayer?

Yes, for two players over local wireless, but each player needs a 3DS and a copy of the game: there is no Download Play and no online mode. Co-op opens after the first Battle Royale and covers ordinary areas only, because Battle Royales, Team Battles and Charge Battles are single-player. StreetPass adds Toy Shop battles against passers-by. More →

Is Super Pokémon Rumble the same game as Pokémon Rumble Blast?

Yes. Super Pokémon Rumble is the European and Australian name for Pokémon Rumble Blast, and Super Pokémon Scramble is the Japanese title. The game itself is the same, but the passwords are not: Japan, North America and the PAL region each have their own set of 24 codes, typed in by talking to Munna in Easterly Town. More →

Can you still buy Pokémon Rumble Blast?

Not new from Nintendo. The download version was sold on the 3DS eShop from late 2012 until purchases closed on 27 March 2023; anyone who bought it can still redownload it. Otherwise a second-hand game card is the only route. There is no Switch version, and as the game never had online features, nothing in it has been switched off. More →

Story

Toy Zekrom
Toy Zekrom, the prologue’s unbeatable boss.

The game begins with a scene of Zekrom and Reshiram battling in toy form. The player then starts out as a toy Pikachu in Beginner’s Park, where they have to battle a bunch of Pansage, Pansear, Panpour and Unova starters. They manage to recruit Snivy, Oshawott and Tepig and face Zekrom as the stage’s boss. They inevitably lose the fight and the stage crumbles.

First Chapter: Battle Royale

The player finds themselves in Toy Town, where they meet Lillipup, who’ll familiarise them with the town and ask them to head to the meadow. As they return to Toy Town, they learn that the Glowdrops have been stolen and Pawniard is the first suspect. When the player contacts him, Pawniard states that the player won’t survive the next Battle Royale and runs away. Subsequently, the player enters the Battle Royale at Challenger’s Ground, where they beat Pawniard in the semi-final and go on to win the final. Pawniard reveals that it wasn’t him who stole the Glowdrops, but Krookodile and his gang, who will visit Easterly Town next. The player informs Toy Town’s citizens of the news and they show the player the way to Easterly Town.

Second Chapter: Stolen Glowdrops

A cutscene is played, where Cobalion addresses a group of Pokémon and demonstrates how the Glowdrops can remove rust from any object. Cobalion then orders the Pokémon to gather as many Glowdrops as possible, and the scene ends with the Pokémon moving out. The player reaches Easterly Town and witnesses Krookodile stealing its Glowdrops and defeating all the Pokémon standing in his way. The player chases the thief through different areas, until they meet a Gurdurr that informs them about the Great Glowing Fountain at Shimmering Lake, which has the power to restore the Glowdrops in the towns. The player heads toward it and encounters Cobalion there. They fight, three toys against one, and Cobalion knocks out all of the player’s Pokémon in two hits and takes the Glowdrops.

Third Chapter: Tracking Cobalion

A Rusty Pokémon
A Rusty Pokémon, corrupted by Dark Rust.

The player visits Westerly Town and meets a Zorua there, who tells them about Cobalion’s whereabouts. The player heads toward Firebreathing Mountain, where Cobalion is supposedly hiding, and along the way comes across strange Rusty Pokémon attacking Cobalion’s minions. The player manages to defeat them and reach the last fort on Firebreathing Mountain, Cobalion’s Castle. There, Zorua reveals he’s one of Cobalion’s followers and attacks the player with Zoroark’s help. The player defeats both of them and finds Cobalion. Being too powerful, Cobalion knocks the player out again, bends their Wonder Key and proceeds north. The player wakes up badly injured and moves toward Northerly Town, as they are still determined to go after Cobalion.

Fourth Chapter: The World Axle and the Secret of the Wonder Key

Upon reaching Northerly Town, the player meets an Elgyem who suggests that they go to the Temple of Keys, after seeing their bent Wonder Key. The player enters the temple and notices that a Battle Royale is taking place there. After they win the Battle Royale, they earn the Temple Key, which replaces the Wonder Key. A Golett later reveals that the Path of Heroes leading to Cobalion will be unlocked once the player wins the four Shrine of Keys Battle Royales. Each time the player wins one of them, a portion of the path appears. The shrines lie in Everspring Valley and Sunny Seashore, which open up as the player defeats Cobalion’s two forts. After successfully winning all four Battle Royales, the Path of Heroes is completely open, and the player crosses it to Fallaway Edge, where they storm Cobalion’s Stronghold and face Cobalion once more before reaching the World Axle. A scene is then played, showing Cobalion’s minions using the Glowdrops to unlock the World Axle, but they soon start to strangely rust away. Afterwards, it is revealed that an evil Wonder Key, known as Dark Rust, is behind the rusting of toy Pokémon. This villain is causing the toy Pokémon to rust in order to gain control over them and form an army under its command. The player and Cobalion team up to battle the rusty toy Pokémon and enter the World Axle, intending to defeat Dark Rust.

Fifth Chapter: The Last Battle

The player and Cobalion reach Axle Town, where they are welcomed by a Pikachu who informs them about the area. They head to Dark Rust’s Fort, going through waves of the Dark Legion, formed of rusty Pokémon, on the levels of the World Axle. At the fort, they face more and more enemies, with Dragonite, Groudon, Palkia and Zekrom guarding its chambers, until they finally get to Dark Rust itself. At first, Dark Rust appears to be protected by a strong barrier, but Cobalion manages to destroy it with a devastating attack. The group takes on Dark Rust and manages to defeat it. With the evil Wonder Key defeated, things go back to normal and the World Axle starts providing the towns with Glowdrops again.

Who’s who

Toy Pikachu

Pikachu

The toy the player’s Mii winds up at the very start. It battles alone through Beginner’s Park until Snivy, Tepig and Oshawott join it, then takes a beating from Zekrom. Any befriended toy can lead afterwards. A separate Pikachu later welcomes the team to Axle Town and explains the World Axle.

Dark Rust

Dark Rust

An evil Wonder Key that spreads rust through Toyland, turning toys into Rusty Pokémon to build its Dark Legion. Dark Rust waits behind an impenetrable barrier at the bottom of the World Axle, guarded by Dragonite, Groudon, Palkia and Zekrom, until Cobalion breaks the shield.

  • LillipupLillipupToy Town guide
  • PawniardPawniardBattle Royale rival
  • KrookodileKrookodileGlowdrop thief
  • GurdurrGurdurrInformant
  • CobalionCobalionAntagonist turned ally
  • ZoruaZoruaCobalion’s agent
  • ZoroarkZoroarkCobalion’s agent
  • ElgyemElgyemNortherly Town guide
  • GolettGolettTemple of Keys guide
  • Lillipup: The first friendly face after the fall from Beginner’s Park. Lillipup shows the newcomers around Toy Town and sends them out to the nearby meadow for their first proper outing. On their return, the town is in uproar because its Glowdrops have gone missing.
  • Pawniard: Toy Town’s prime suspect for the stolen Glowdrops. Instead of explaining itself, Pawniard predicts the player will never survive the coming Battle Royale. It appears as a rival in the Challenger’s Ground semi-final, and after losing it clears its name by pointing to Krookodile’s gang.
  • Krookodile: Leader of the gang that steals Easterly Town’s Glowdrops, knocking aside every Pokémon that tries to stop it. The chase runs through the fields beyond the town, and Krookodile waits in the final chamber of the Mysterious Fort at Sun-Dappled Bank, backed by Sandile and Krokorok.
  • Cobalion: The Iron Will Pokémon has its followers gather Glowdrops because they can strip away rust. Cobalion beats the player at the Great Glowing Fountain and on Firebreathing Mountain, bending the Wonder Key, and fights again at the World Axle Front. Once Dark Rust’s plot is exposed, it joins the player and shatters the villain’s barrier in the final battle.
  • Zorua and Zoroark: In Westerly Town a helpful Zorua tells the player that Cobalion is hiding on Firebreathing Mountain. It is a trap: at the last stronghold, Cobalion’s Castle, Zorua reveals its loyalty to Cobalion and attacks alongside Zoroark, which guards the castle’s final chamber.
  • Gurdurr: Met during the pursuit of Krookodile through Easterly Town’s fields, Gurdurr tells the player about the Great Glowing Fountain, a spring holding enough Glowdrops to restore every town. Its tip sends the player to Shimmering Lake and straight into the first confrontation with Cobalion.
  • Elgyem: Elgyem spots the player’s bent Wonder Key as soon as the battered team limps into Northerly Town. It recommends a visit to the Temple of Keys to the east, where winning the Battle Royale earns a Temple Key to replace the damaged Wonder Key.
  • Golett: Met at the Temple of Keys, Golett explains how to follow Cobalion: by proving their strength in the Shrine of Keys Battle Royales, the player raises the Path of Heroes piece by piece. Once all four arenas are won, the path stretches all the way to the World Axle.

Pokémon

The game features 646 Pokémon, up to the fifth generation: every species except Keldeo, Meloetta and Genesect. Most of them can be befriended through the various game stages, while others require special methods to be unlocked.

Official group artwork of the toy Pokémon
The toy Pokémon, led by Zekrom, Reshiram and Pikachu.

Legendary Pokémon

Reshiram concept artwork
Reshiram concept artwork.

After completing the main story, there’s a 5% chance at the end of each stage that the catapult sending the player to the boss battle will shimmer and send them to a Legendary Pokémon battle instead; Tornadus and Thundurus can even appear before the ending. This means that the player might have to revisit the stages several times in order to access the Legendary Pokémon battles. The Legendary depends on the type of area, a few have extra conditions, and a beaten Legendary is always befriended, unless a confused enemy lands the final blow:

Pokémon Area type When it appears
Mewtwo Factories After winning Battle Royale EX-6
Lugia Beaches After the credits
Ho-Oh Autumnwood After the credits
Latias Meadows After the credits
Latios Meadows After the credits
Kyogre Beaches After the credits
Groudon Lavas After the credits
Rayquaza Towers After the credits
Deoxys (all four Formes) Factories After the credits
Dialga Caves After the credits
Palkia Lakes After the credits
Heatran Lavas After the credits
Regigigas Deserts After the credits
Giratina Hauntyards After the credits
Giratina (Origin Forme) Hauntyards After the credits
Cresselia Treetops After the credits
Darkrai Hauntyards After the credits
Arceus Towers After clearing Team Battle EX-6
Cobalion Caves After the credits, once Terrakion and Virizion have been beaten
Terrakion Canyons After the credits
Virizion Forests After the credits
Tornadus Autumnwood / Volcanic Slope Also before the ending; must be met three times before it will battle
Thundurus Autumnwood / Firebreathing Mountain Also before the ending; must be met three times before it will battle
Reshiram Caves After the credits
Zekrom Caves After the credits
Landorus Autumnwood After the credits, once Tornadus and Thundurus have been beaten

Pokémon unlocked through passwords

Some special Pokémon can only be obtained through the use of certain passwords; most of them are ordinary species carrying a Special Trait. The passwords are entered by talking to Munna in Easterly Town, and each one makes its Pokémon appear in a certain area, where it has to be beaten to be befriended. Every region has its own set of codes, and the European codes also work in Australian copies:

Pokémon Location Europe & Australia North America Japan
Lugia
post-game
Shimmering Lake 3467-3843 0442-4822 6079-2900
Moltres
post-game
Sunny Seashore 6284-2344 8714-7361 6301-6557
Zapdos
post-game
Everspring Valley 1566-6140 1675-4459 3060-1785
Articuno
post-game
Frozen Tundra 2704-0204 2364-4610 7322-0927
Pikachu Volcanic Slope 7580-5216 7746-3878 6715-6555
Snivy Soothing Shore 4941-6440 0835-7338 8590-9413
Serperior
post-game
Trailhead Field 8047-7639 7111-4427 3791-0580
Tepig Misty Edgewater 5487-0833 2061-8332 1906-5834
Emboar
post-game
Echo Valley 6306-9222 5662-7748 8902-7356
Oshawott Shimmering Lake 8084-8937 7403-2240 1432-2751
Samurott
post-game
Seabreeze Trail 3791-9675 2452-2129 9418-1517
Victini Sun-Dappled Bank 9082-7838 6699-8898 7267-3443
Dialga
post-game
Challenger’s Ground 3681-9208 3402-6485 9752-8353
Tornadus Volcanic Slope 9816-6460 0250-7321 5155-4087
Thundurus Firebreathing Mountain 1189-0516 8819-8699 2751-4887
Groudon
post-game
Firebreathing Mountain 7132-9643 0681-1611 7415-3319
Audino
post-game
Sun-Dappled Bank 7462-8687 0176-1458 1975-5256
Zoroark Frozen Tundra 6150-1893 2153-6742 0120-8652
Garchomp
post-game
Rugged Flats 1027-9741 1959-4010 6067-1831
Gallade Everspring Valley 4291-0125 3535-6928 9616-8485
Unfezant
post-game
Misty Edgewater 0632-6305 4713-9936 3654-9185
Eelektross
post-game
Volcanic Slope 6491-6130 2159-4650 1562-5492
Gliscor Sunny Seashore 7182-4825 9625-7845 7442-3671
Stunfisk
post-game
Soothing Shore 4074-7455 6482-3610 4000-2108

Pokémon marked post-game only appear in their area once the main story is finished.

Pokémon obtained by releasing

Toy Oshawott
Seven Oshawott released together give a Dewott.

Within each town, there’s a facility that allows the player to release some of their Pokémon. The player will earn currency in exchange for the Pokémon released, but they may also earn the Pokémon’s next evolution if they release seven of a Pokémon species at once.

This makes it possible to obtain Pokémon evolutions which are hard to find in the fields. If the player releases seven toys of one species in a single batch, they’ll unlock its next evolution. Repeating the process with seven of that evolution unlocks the third stage, which means releasing 49 of the first stage if the player owns none of the middle one. Rusty toys don’t count until they have been cleaned.

What a released toy is worthA plain toy is exchanged for about three-tenths of its Power in P, and one with a Special Trait for about half. The payout is the same whether or not the batch earns an evolution, so spare duplicates are worth releasing in sevens.

Pokémon obtained from the Toy Shop

After a certain number of customers visit the player’s Toy Shop, some Pokémon are unlocked and will appear in specific locations:

Pokémon Location Area type Number of customers
Uxie Sun-Dappled Bank Lake 2
Mesprit Soothing Shore Lake 5
Azelf Shimmering Lake Lake 10
Phione Rugged Flats Beach 20
Manaphy Rugged Flats Beach 20
Jirachi Firebreathing Mountain Tower 40
Celebi Everspring Valley Forest 60
Mew Sunny Seashore Factory 80
Shaymin (Land Forme) World Axle – B2F Glacier 100
Shaymin (Sky Forme) World Axle – B1F Forest 120
Victini World Axle – B2F Tower 150

Unlocked Pokémon can vanish if they aren’t beaten quickly, but leaving and re-entering the area brings them back.

Notable Pokémon

  • PikachuPikachu#025
  • ZekromZekrom#644
  • ReshiramReshiram#643
  • VictiniVictini#494
  • ArceusArceus#493
  • MewtwoMewtwo#150
  • RotomRotom#479
  • KeldeoKeldeo#647
  • Pikachu – The player’s first toy; a password Pikachu carries the Electric Boost trait.
  • Zekrom – Unbeatable prologue boss in Beginner’s Park, later a Dark Rust’s Fort chamber boss and a post-game Cave Legendary.
  • Reshiram – Leads the Ruined Battlefield under the World Axle and appears from shimmering catapults in Cave areas after the credits.
  • Victini – Unlocked at 150 Toy Shop customers on World Axle – B2F, or by password at Sun-Dappled Bank; also the rival of Battle Royale EX-1.
  • Arceus – Final boss of Team Battle EX-6, then a Tower-area Legendary.
  • Mewtwo – Rival in Battle Royale EX-6 alongside all four Deoxys Formes; afterwards found in Factory areas.
  • Rotom – All six forms gather in the post-game Rotom Hideout on Firebreathing Mountain, open for a limited time.
  • Keldeo – One of the three Unova Mythicals, with Meloetta (648) and Genesect (649), missing from the game.
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Gameplay & Features

Gameplay

Throughout the game, the player will have to go through different areas, spread across five towns and their fields. Within each area, they’ll battle waves of wild Pokémon and a final boss at the end. Some of the beaten Pokémon fall over as toys, which the player can pick up to recruit and befriend them. Each Pokémon has one or two moves, and new ones can be learned from the Move Vendors and Move-a-majigs located in towns. Key items won in Battle Royales, such as the Team Catapult and the Charge Flags, also open up new places to battle as the player travels.

Concept art of Oshawott as a toy
Toy Oshawott
Concept art of Tepig as a toy
Toy Tepig
Concept art of Snivy as a toy
Toy Snivy
Befriending toys, Power and Special TraitsBeaten Pokémon sometimes fall over as toys that can be picked up and added to the collection. Every toy has a Power rating and one or two moves, and some carry a Special Trait such as Fire Boost, Speedy or Rally, which shows as a coloured sparkle and a gear marker when the toy drops. Rusty Pokémon, corrupted by Dark Rust, can be collected too. Toys are swapped freely in normal areas, and each knockout of the active toy costs a Wonder Key; losing every key means a trip back to town.
Move Vendors and the Move-a-majigEach town has a Move Vendor selling one fixed move at a fixed price, for example Giga Impact for 100,000P in Toy Town and SolarBeam for 300,000P in Easterly Town, plus a Move-a-majig that rerolls a toy’s move at random, its fee rising with the toy’s Power. Toy Town’s machine only hands out one-star moves and Easterly’s goes up to two stars. Many areas and Battle Royale arenas have their own vendors with moves such as Cut, Will-O-Wisp, U-turn, Rock Slide and Poison Jab.

Townships

There are five towns in the game: Toy Town, Easterly Town, Westerly Town, Northerly Town and Axle Town. These towns function as hubs, where the player can benefit from several facilities, such as the Glowing Fountain, whose Glowdrops heal the Pokémon, or the Move Vendor and Move-a-majig that teach new moves. Each town also provides shortcuts to the other towns. Within the towns, the player can also find many Pokémon that will help them with their quest. Every town and its fields are covered in Toyland below.

Fields, areas and catapultsToyland is split into five towns, each acting as the hub for three to five fields. A field is a cluster of areas, and every area is built on one of 14 terrain themes, such as Meadow, Cave, Hauntyard, Glacier or Factory, each favouring certain Pokémon types. An area is a string of rooms linked by catapults, and the last catapult flings the player into an arena against an outsized boss. Only some areas are needed for the story, so fields are revisited for collecting, helped by launch pads and Drilbur tunnels back to town.

Toy Shop

The Toy Shop is owned by the player and is where their Pokémon will appear on display. Each day, customers might visit the player’s shop to buy Pokémon toys. The player will unlock some Pokémon based on the number of customers visiting their shop. The shop is also the place where most StreetPass features take place.

Toy Shop and StreetPassThe Toy Shop is the player’s own storefront, staffed by their Mii and viewed through the Shopscope. Customers arrive via StreetPass, from Miis already saved on the console, or by spending 10 Play Coins (at least two Miis must be on the system). Each sale pays P, and customer milestones unlock Mythical and Legendary Pokémon, from Uxie at two customers to Victini at 150. A StreetPass visitor’s 25 strongest toys can be battled, and beating their lead Pokémon lends it as a Helper for the next area. Up to 30 Player Cards are kept.

Game Modes

A Rumpus Room
A Rumpus Room, reached by a wrong-way catapult.

Similarly to the previous game in the series, Pokémon Rumble Blast provides several game modes, each with its own unique fun.

  • The story: It is the main game mode, where the story takes place. Here, the player will go through different levels and adventures, battling wild Pokémon and bosses and unlocking new playable characters. This mode can be played either in single player, or by two players over local wireless, each with their own 3DS and copy of the game.
  • StreetPass battles: If the player walks past another player who has the game, their data will be transferred to each other’s games. They can later battle the passer-by’s strongest toys in their Toy Shop, led by the Pokémon the passer-by was using.
  • Team Battles: Within this mode, the player will use three different Pokémon at the same time: they control one, while the computer controls the other two, and they can’t switch between them. Team Battles take place in forts, each a series of chambers guarded by bosses.
  • Charge Battles: This mode allows the player to control a whole army of Pokémon. The player will face other Pokémon armies, building up charge power by mashing buttons or spinning the Circle Pad to break through rounds led by Leader Pokémon. Each battlefield needs a special flag (the Charge Flag, Charge Flag+ or Charge Flag++), won as a prize in Battle Royales.
  • Battle Royales: The Battle Royale takes place in a closed ring, where the player will have to knock out every Pokémon before time runs out. As the player defeats a wave, another will come at them, with stronger Pokémon, and the toughest rivals arrive last.
  • Rumpus Rooms: From Chapter 3, a catapult will sometimes face the wrong way, transporting the player to a special room instead of the next part of the level. In the Rumpus Rooms, the player will have to either defeat a crowd of ordinary Pokémon, or defeat four boss-sized Pokémon backed by endless reinforcements, before a trampoline takes them back.
  • Battle Locale: After finishing the main story, the Rattata in Easterly Town will tell the player that the Battle Locale is unlocked. Within this mode, the player will enter a random area and won’t be able to use any of their own Pokémon. Instead, they’ll be given a Rattata that only knows Tackle as their sole Pokémon, and they can collect more Pokémon throughout the level, who will help the player finish it. A win pays 10,000P, plus 5,000P more for each consecutive win, and the player keeps the Pokémon they collect.
Battle Royales in depthEach fallen foe drops a stopwatch worth two extra seconds (five in the WiiWare original), and the active toy can only be changed when it faints. Each arena has a fixed line-up, often built around one type, and toys of any Power may enter. Wins pay P and, at key points, award items such as the Team Catapult, Charge Flag, Temple Key or Hero’s Key.
Team Battles in fortsLater on, knocking out enemies builds Windup Energy that powers a short Hyper Mode. Some forts can only be entered with the Team Catapult, and they escalate from Krookodile’s Mysterious Fort to Dark Rust’s Fort, while the post-game Team Battle EX-6 ends with Arceus.
Charge Battles on battlefieldsIf the player’s force is the stronger, the charge breaks through to the next round; if not, the collection needs strengthening before another attempt. The Leaders range from Patrat at Waterside Battlefield to Darkrai and Reshiram beneath the World Axle, and the toughest battlefields need Charge Flag+ or Charge Flag++.
Two-player modeTwo players can explore together over local wireless once the first Battle Royale is won, but each needs their own console and game card, as Download Play is not supported. The pair share their Wonder Keys, and Battle Royales, Team Battles and Charge Battles are locked in co-op, so the mode suits clearing areas and collecting toys. Once both players have finished the game, a Gift Exchange option also becomes available.

Toyland: Towns, Fields and Bosses

Rumble Blast’s world, Toyland, is a chain of five towns, each a hub for a handful of fields. Every field mixes ordinary areas, each ending in a boss, with optional Battle Royale arenas, Team Battle forts and Charge Battle battlefields that open as key items are won. The story runs through 20 fields, from Trailhead Field to the bottom of the World Axle, with a bonus field of EX battles waiting after the credits. Shimmering-catapult Legendaries depend on the area type rather than the field.

  • 5towns, from Toy Town to Axle Town
  • 20story fields, plus a bonus field
  • 14area types, from Meadow to Factory
  • 26Legendary bosses from the shimmering catapult

The five towns

Toy Town
Toy Town, the first hub.
Toy TownThe first hub, reached after the toys fall from Beginner’s Park. Lillipup shows the newcomers around, the Move Vendor sells Giga Impact and the Move-a-majig deals one-star moves. Its four fields, Trailhead Field, Seabreeze Trail, Echo Valley and Challenger’s Ground, end with the story’s first Battle Royale against Pawniard.
Easterly Town
Easterly Town.
Easterly TownThe second hub houses Munna, who takes passwords, and the post-game Battle Locale run by Rattata. Its fields hold Krookodile’s Mysterious Fort, the Ghost-type Battle Royale that awards the Team Catapult, the Eeveelution Battle Royale that gives the first Charge Flag, and the Great Glowing Fountain where Cobalion first defeats the player.
Westerly Town
Westerly Town.
Westerly TownThree fields lie beyond Westerly Town: Rugged Flats, Volcanic Slope and Firebreathing Mountain. Tornadus and Thundurus can be met here before the ending, Foreboding Fort is packed with Rusty pseudo-Legendaries, and Cobalion’s Castle hides Zorua’s ambush with Zoroark before Cobalion bends the Wonder Key.
Northerly Town
Northerly Town.
Northerly TownElgyem sends the player to the Temple of Keys in Frozen Tundra. Cobalion’s Forts 1 and 2 guard the way to Everspring Valley and Sunny Seashore, home of the four Shrine of Keys Battle Royales that build the Path of Heroes, and Fallaway Edge ends with Cobalion’s Stronghold and another duel with Cobalion.
Axle Town
Axle Town, above the World Axle.
Axle Town and the World AxleA Pikachu greets the team in Axle Town. Below it, five story levels run from the Underground Entry, where Cobalion joins the team, through B1F and B2F with their Darkrai and Reshiram battlefields, to the Shaft and the Deepest Level, where Dark Rust’s Fort is guarded by Groudon, Palkia and Zekrom.

Field by field

Fields are numbered 1-1 to 4-4 by town, and the levels of the World Axle beneath Axle Town are listed by name. Area bosses are given with the type of area they guard, and the last column lists the Legendary and Mythical Pokémon, Toy Shop unlocks and password Pokémon met in each field.

Field Area bosses Battle Royales, forts and battlefields Legendary, Mythical and special encounters
Beginner’s Park
Prologue
Zekrom (scripted defeat) – Zekrom
1-1 Trailhead Field
Toy Town
Meadow: Pignite; Forest: Servine Battle Royale (rivals Axew, Scraggy) Password: Serperior
1-2 Seabreeze Trail
Toy Town
Meadow: Herdier; Beach: Dewott Battle Royale (rivals Throh, Sawk) Password: Samurott
1-3 Echo Valley
Toy Town
Forest: Simisage; Beach: Simipour; Cave: Simisear Grass, Water and Fire Battle Royales (Generation I–IV starters) Password: Emboar
1-4 Challenger’s Ground
Toy Town
Forest: Liepard; Meadow: Zebstrika; Beach: Swanna; Tower: Gothorita Story Battle Royale semi-final (Pawniard, Vullaby, Deino) and final (Serperior, Emboar, Samurott) Password: Dialga
2-1 Sun-Dappled Bank
Easterly Town
Treetops: Archen; Lake: Tirtouga Mysterious Fort (Krookodile) Uxie (2 customers); passwords: Victini, Audino
2-2 Misty Edgewater
Easterly Town
Forest: Whimsicott; Cave: Swoobat; Hauntyard: Lampent Ghost Battle Royale (rival Spiritomb; Team Catapult); Filthy Fort (Garbodor) Passwords: Tepig, Unfezant
2-3 Soothing Shore
Easterly Town
Tower: Scrafty; Lake: Stunfisk; Treetops: Leavanny Bug Battle Royale (Pinsir, Heracross; High Gear); Greenleaf Fort (Bisharp) Mesprit (5 customers); passwords: Snivy, Stunfisk
2-4 Shimmering Lake
Easterly Town
Treetops: Lilligant; Lake: Seismitoad; Cave: Excadrill Eeveelution Battle Royale (Charge Flag); Waterside Battlefield (Scolipede); Cobalion at the Great Glowing Fountain Azelf (10 customers); passwords: Lugia, Oshawott
3-1 Rugged Flats
Westerly Town
Beach: Feraligatr; Desert: Sigilyph; Canyon: Braviary; Cave: Cofagrigus Normal Battle Royale (Windup Energy Magnet); Dragonbellow Fort (Druddigon) Phione and Manaphy (20 customers); password: Garchomp
3-2 Volcanic Slope
Westerly Town
Autumnwood: Meganium; Canyon: Mandibuzz; Lava: Darmanitan Rock Battle Royale (Swaparound); Foreboding Fort, all Rusty (Metagross) Tornadus; passwords: Tornadus, Eelektross
3-3 Firebreathing Mountain
Westerly Town
Lava: Typhlosion; Factory: Galvantula; Autumnwood: Sawsbuck; Tower: Reuniclus Battle Royale (Eelektross, Conkeldurr; Charge Flag+); Mountain Path Battlefield (Gigalith); Cobalion’s Castle (Zoroark), then Cobalion Thundurus; Jirachi (40 customers); passwords: Thundurus, Groudon; Rotom Hideout (post-game)
4-1 Frozen Tundra
Northerly Town
Glacier: Beartic; Tower: Gothitelle Temple of Keys Battle Royale (rival Golurk; Temple Key); Cobalion’s Fort 1 (Escavalier) and Fort 2 (Accelgor) Regice (post-game); passwords: Articuno, Zoroark
4-2 Everspring Valley
Northerly Town
Forest: Venusaur; Meadow: Staraptor; Lake: Blastoise; Hauntyard: Gengar; Cave: Charizard Shrine of Keys Battle Royales (Poison; Flying) Celebi (60 customers); passwords: Zapdos, Gallade; Unown Hideout (post-game)
4-3 Sunny Seashore
Northerly Town
Desert: Torterra; Beach: Empoleon; Factory: Lucario; Canyon: Machamp; Lava: Infernape Shrine of Keys Battle Royales (Ground; Fighting) Mew (80 customers); Regirock, Registeel (post-game); passwords: Moltres, Gliscor
4-4 Fallaway Edge
Northerly Town
– Fallaway Battlefield (Hydreigon); Cobalion’s Stronghold (Haxorus); Cobalion at the World Axle Front Cobalion
World Axle – Underground Entry
Axle Town
Dark Legion Base – Cobalion joins the team
World Axle – B1F
Axle Town
Beach: Samurott; Lava: Emboar; Hauntyard: Chandelure; Meadow: Haxorus; Forest: Serperior Rusty Battlefield (Darkrai); Rusty Fort (Cresselia, Giratina) Shaymin Sky Forme (120 customers); Moltres, Raikou (post-game)
World Axle – B2F
Axle Town
Treetops: Archeops; Lake: Carracosta; Factory: Klinklang; Glacier: Vanilluxe; Tower: Hydreigon; Cave: Volcarona Starter Battle Royale (rivals Tornadus, Thundurus, Landorus); Ruined Battlefield (Reshiram) Shaymin Land Forme (100 customers), Victini (150 customers); Suicune, Entei, Articuno (post-game)
World Axle – Shaft
Axle Town
Dark Legion Base – –
World Axle – Deepest Level
Axle Town
– Dark Rust’s Fort (Dragonite, Groudon, Palkia, Zekrom, Dark Rust) Groudon, Palkia, Zekrom
World Axle – Upper Levels
Axle Town (post-game)
– Battle Royale EX-1 to EX-6; Team Battle EX-1 to EX-6 Mewtwo and Deoxys (Battle Royale EX-6); Arceus (Team Battle EX-6)
Trailhead Field, the first field
Trailhead Field, the first field
A Meadow area in Trailhead Field
A Meadow area in Trailhead Field
The Cave area of Echo Valley
The Cave area of Echo Valley
Echo Valleys Fire-type Battle Royale
Echo Valley’s Fire-type Battle Royale

Forts, battlefields and Battle Royales

The story’s set-piece battles, in the order they are met, from the scripted defeat by Zekrom to the post-game EX battles on the World Axle’s Upper Levels:

Battle Field Line-up Prize
Zekrom
Story boss
Beginner’s Park Solo boss
The prologue boss is designed to beat the player: the stage collapses and drops the toys into Toy Town. Zekrom returns as a Dark Rust’s Fort boss and as a post-game Legendary.
None
Challenger’s Ground Battle Royale
Battle Royale
Challenger’s Ground (Toy Town) Semi-final rivals Pawniard, Vullaby, Deino; final rivals Serperior, Emboar, Samurott
The first story Battle Royale. Beating it clears Pawniard’s name, opens Easterly Town and unlocks two-player mode and the Shopscope.
500P (semi-final), 1,000P (final)
Mysterious Fort
Fort (Team Battle)
Sun-Dappled Bank (Easterly Town) Chamber bosses Watchog, Boldore, Amoonguss, Krookodile
The first fort of the game. Krookodile, the Glowdrop thief chased out of Easterly Town, guards the final chamber with Sandile, Krokorok and Purrloin.
1,500P
Filthy Fort
Fort (Team Battle)
Misty Edgewater (Easterly Town) Chamber bosses Swoobat, Beheeyem, Gardevoir, Garbodor
Entry requires the Team Catapult, the prize for winning the Ghost-type Battle Royale in the same field, whose rival is Spiritomb. Garbodor waits in the final chamber.
2,000P
Greenleaf Fort
Fort (Team Battle)
Soothing Shore (Easterly Town) Chamber bosses Sunflora, Cherrim, Ludicolo, Bisharp
Another fort that needs the Team Catapult. Its Grass-heavy chambers end with Bisharp, backed by Poochyena, Mightyena, Baltoy and its own pre-evolution, Pawniard.
2,200P
Waterside Battlefield
Battlefield (Charge Battle)
Shimmering Lake (Easterly Town) Round leaders Patrat, Watchog, Whirlipede, Scolipede
The first Charge Battle, opened by the Charge Flag from Shimmering Lake’s Eeveelution Battle Royale. Clearing it leads to the Great Glowing Fountain.
Story progress
Cobalion (Great Glowing Fountain)
Story boss
Shimmering Lake (Easterly Town) Solo boss against the player’s three toys
A fight the player is meant to lose: Cobalion knocks the team out in two hits and makes off with the Glowdrops, and the story resumes in Westerly Town.
None (scripted defeat)
Dragonbellow Fort
Fort (Team Battle)
Rugged Flats (Westerly Town) Chamber bosses Fearow, Tropius, Lickilicky, Druddigon
Opened with the Windup Energy Magnet, the prize for Rugged Flats’ Normal-type Battle Royale. Its final chamber holds Deino, Zweilous and Baltoy, with Druddigon as boss.
3,000P
Foreboding Fort
Fort (Team Battle)
Volcanic Slope (Westerly Town) Chamber bosses Salamence, Garchomp, Tyranitar, Metagross
Every Pokémon inside is Rusty, an early sign of Dark Rust’s influence, and each chamber ends with one of the pseudo-Legendary dragons or Metagross.
3,500P
Mountain Path Battlefield
Battlefield (Charge Battle)
Firebreathing Mountain (Westerly Town) Round leaders Crustle, Boldore, Excadrill, Gigalith
A four-round Charge Battle against Dwebble, Crustle and Rock and Ground allies. It requires Charge Flag+, the prize from Firebreathing Mountain’s Battle Royale, whose rivals are Eelektross and Conkeldurr.
Story progress
Cobalion’s Castle
Fort (Team Battle)
Firebreathing Mountain (Westerly Town) Chamber bosses Bastiodon, Archeops, Cradily, Zoroark
Zorua springs its ambush here with Zoroark in the final chamber. Afterwards Cobalion beats the player again, bends the Wonder Key and heads north.
4,000P
Temple of Keys Battle Royale
Battle Royale
Frozen Tundra (Northerly Town) Unown, Golett, Elgyem, Beheeyem; rival Golurk
Winning replaces the bent Wonder Key and starts the hunt for the Shrine of Keys Battle Royales that form the Path of Heroes.
4,000P and the Temple Key
Cobalion’s Fort 1 and Fort 2
Fort (Team Battle)
Frozen Tundra (Northerly Town) Fort 1: Beartic, Abomasnow, Delibird, Escavalier; Fort 2: Sudowoodo, Vespiquen, Gyarados, Accelgor
Clearing Fort 1 opens Everspring Valley and Fort 2 opens Sunny Seashore, the two fields that hold the four Shrine of Keys Battle Royales.
4,500P and 5,000P
Fallaway Battlefield
Battlefield (Charge Battle)
Fallaway Edge (Northerly Town) Round leaders Deino, Zweilous, Escavalier, Accelgor, Hydreigon
A five-round Charge Battle that needs Charge Flag+. Cryogonal fill the ranks while the Leaders build up to Hydreigon, on the last field before the World Axle.
Story progress
Cobalion’s Stronghold and the World Axle Front
Fort and story boss
Fallaway Edge (Northerly Town) Chamber bosses Donphan, Steelix, Seismitoad, Haxorus, then Cobalion one-on-three
The last stand of Cobalion’s forces. After the stronghold, Cobalion fights alone against three toys before the World Axle opens and Dark Rust’s plot comes to light.
7,000P (stronghold); no P for Cobalion
Rusty Battlefield
Battlefield (Charge Battle)
World Axle – B1F (Axle Town) Round leaders Sableye, Houndoom, Weavile, Honchkrow, Darkrai
A five-round Charge Battle against a Dark-type army of Sableye, Houndoom, Weavile and Honchkrow. It needs Charge Flag+, and the Legendary Darkrai leads the final round.
Story progress
Rusty Fort
Fort (Team Battle)
World Axle – B1F (Axle Town) Chamber bosses Starmie, Dusknoir, Cresselia, Giratina
A story fort on the first World Axle level. Starmie and Dusknoir lead the first two chambers, and the Legendaries Cresselia and Giratina guard the last two.
8,000P
Ruined Battlefield
Battlefield (Charge Battle)
World Axle – B2F (Axle Town) Absol, Tyranitar, Salamence, Garchomp; Leader Reshiram
The toughest story Charge Battle. It needs Charge Flag++, and challenging it without that flag always ends in defeat. Reshiram commands the army.
Story progress
Dark Rust’s Fort
Final fort (Team Battle)
World Axle – Deepest Level (Axle Town) Chamber bosses Dragonite, Groudon, Palkia, Zekrom, Dark Rust
The final Team Battle of the story, needing the Team Catapult. Cobalion fights alongside the player and breaks Dark Rust’s barrier in the final chamber.
10,000P on repeat clears
Battle Royale EX-6
Post-game Battle Royale
World Axle – Upper Levels Articuno, Zapdos, Moltres, Raikou, Entei, Suicune, Regirock, Regice, Registeel, Latias, Latios, Uxie, Mesprit, Azelf, Regigigas; rivals Deoxys (all four Formes) and Mewtwo
The hardest Battle Royale. Beating it rolls the credits again and makes Mewtwo available from the shimmering catapult in Factory areas.
500,000P and the Hero’s Key
Team Battle EX-6
Post-game Team Battle
World Axle – Upper Levels Chamber bosses Lugia and Ho-Oh, Rayquaza, Kyurem, Arceus
The final Team Battle ends with a Normal-type Arceus; clearing it makes Arceus appear from shimmering catapults in Tower areas.
500,000P

Upper Levels EX battles: After the story, World Axle – Upper Levels offers Battle Royale EX-1 to EX-6 and Team Battle EX-1 to EX-6, with prizes from 60,000P to 500,000P. Battle Royale EX-6 ends with Mewtwo and Deoxys and awards the Hero’s Key; Team Battle EX-6 finishes with Arceus.

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Regional Variations

Rumble Blast went by three names, and its passwords, pre-order extras and release dates changed from region to region:

  • The game is Pokémon Rumble Blast in North America, Super Pokémon Rumble in Europe and Australia, and Super Pokémon Scramble (スーパーポケモンスクランブル) in Japan; a Korean edition followed on 12 July 2012.
  • Passwords are region-locked: Japan, North America and the PAL region each have their own 24 eight-digit codes for the same 24 Pokémon, entered via Munna in Easterly Town.
  • Japan got the game first, on 11 August 2011, after a short delay announced on 26 July; North America followed on 24 October, Europe on 2 December and Australia on 8 December 2011.
  • The download versions arrived in the opposite order: the European and Australian eShops on 29 November 2012, North America on 20 December 2012 and Japan on 30 January 2013.
  • Pre-order bonuses differed: GameStop in the US offered a six-pin set and Amazon US a Tornadus password, while Japanese pre-orders came with passwords for Groudon, Pikachu, Victini and Tepig, a Pokédex 3D AR marker and a Pikachu papercraft.
  • Age ratings varied from CERO A in Japan and PEGI 7 in Europe to E10+ from the ESRB and PG in Australia.
Pokémon Rumble Blast logo
The English logo
Super Pokémon Rumble logo
The European logo
Super Pokémon Scramble logo
The Japanese logo

Left in the data

  • A leftover testModel folder holds placeholder geometry: eight test cubes (cube_0 to cube_7), exclamation and question-mark symbols, and objects named icon_stop and item_smell_ball.
  • Three unused duplicate Pokémon models remain in the files: KOKODORA_fourleg (a copy of Aron), KOKUUN_bound (Kakuna) and a generic model.bcres file that duplicates Shieldon.
  • A triangular piece of geometry called z0plane, textured with a blue and yellow checkerboard, is also left in the data.
  • A testCamera folder contains leftover camera data from development, and four further test files (gateTest, gateToppa, eff and defoliation_particle) also remain.

Glitches, exploits and oddities

A scripted defeat that refuses to stay beaten, a Rumpus Room that heals itself and a cap on the toy box:

Beating the unbeatable Cobalion

Cobalion’s early encounters are scripted defeats, but a well-built team can drain its HP anyway. The game does not let the win stand: when the player takes Cobalion down in a fight they are meant to lose, it immediately knocks the player’s toy out in a single hit and the story carries on exactly as written, with Cobalion walking away with the Glowdrops.

The Audino Rumpus Room

Some Rumpus Rooms are filled with four boss-sized Audino. Wild Audino in Rumble Blast only ever use Heal Pulse, so the four keep restoring one another’s HP faster than most teams can wear them down. Because the escape trampoline only appears once every boss is beaten, the room is close to impossible to clear, and most players simply return to town to escape it.

The 2,500-toy ceiling

Rumble Blast caps the collection rather than letting it grow without limit. After finishing an area with more than 2,500 toys befriended, the player cannot enter any new area until enough toys have been released to bring the total back below 2,500. Collectors who never visit a release point can therefore find their progress suddenly blocked, and the only way forward is a trip to a town’s release point.

Videos & media

Check out these videos from Pokémon Rumble Blast, including the game’s opening cinematic, a Japanese TV commercial and the trailer.

A Japanese TV commercial for Pokémon Rumble Blast.

The intro / opening video.

The official trailer.

Trivia & facts

  • Pokémon Rumble Blast is the first boxed Pokémon game to be released on the 3DS, although the free Pokédex 3D app came out on the Nintendo eShop in June 2011, two months before it.
    Pokémon Rumble Blast title screen
    The title screen.

Further trivia

  • Releasing seven Darumaka gives an ordinary Darmanitan; Zen Mode Darmanitan cannot be obtained that way.
  • After the credits, a Rotom Hideout gathers all six Rotom forms and an Unown Hideout holds all 28 Unown, each open only for a limited time.
  • The Arceus that ends Team Battle EX-6 is Normal type the first time it is fought.

Legacy

What came after

  • Japanese launch as Super Pokémon Scramble – 11 August 2011. Nintendo 3DS Game Card, after a delay announced on 26 July 2011.
  • North American launch as Pokémon Rumble Blast – 24 October 2011. GameStop and Amazon pre-order bonuses (pins and a Tornadus password).
  • European launch as Super Pokémon Rumble – 2 December 2011. Shares PAL passwords with the Australian release.
  • Australian launch – 8 December 2011. Released as Super Pokémon Rumble.
  • South Korean launch – 12 July 2012. Korean-language edition.
  • Nintendo 3DS eShop release (Europe and Australia) – 29 November 2012. Download version of the full game.
  • Nintendo 3DS eShop release (North America) – 20 December 2012
  • Nintendo 3DS eShop release (Japan) – 30 January 2013
  • Successor Pokémon Rumble U – 2013. Wii U eShop game using NFC figures; followed by Pokémon Rumble World (3DS, 2015) and Pokémon Rumble Rush (mobile, 2019).
  • Nintendo 3DS eShop purchases end – 27 March 2023. The download version can no longer be bought; existing owners can still redownload it.

Where to play it today

Pokémon Rumble Blast is no longer sold new. The game card has long been out of production, and the download version, sold on the Nintendo 3DS eShop from late 2012, could no longer be bought after 27 March 2023, although owners can still redownload it. The game never had online features, so StreetPass, two-player local play and the passwords are unaffected by Nintendo’s server closures. It has not been released on Nintendo Switch, leaving second-hand game cards as the main way in.

How it was made

Rumble Blast was developed by Ambrella, the studio behind the 2009 WiiWare game Pokémon Rumble, with Norio Matsumura directing, Toshio Miyahara and Hiroaki Tsuru producing, and Satoru Iwata and Tsunekazu Ishihara as executive producers. Wataru Kawashima wrote the scenario, Miki Obata wrote the music and Nintendo’s Mario Club handled debugging, while the English version’s localisation is credited to Mikiko Ryu, Satomi Honda, David Numrich and Yasuhiro Usui. The game was unveiled in Japan in early June 2011 as Super Pokémon Scramble. Compared with the download-only original, it added a full story, five towns, Mii-based StreetPass features and stereoscopic 3D, and widened the cast to 646 species including the new Unova Pokémon. In mid-July Nintendo of America set a 24 October date, and on 26 July Nintendo announced that the Japanese launch had slipped to 11 August.

Pokémon Rumble Blast elsewhere

GameStop pre-order pin set
The GameStop pin set.
GameStop pin set and Amazon passwordNorth American players who pre-ordered from GameStop received a set of six pins showing Reshiram, Zekrom, Pikachu, Snivy, Tepig and Oshawott, the faces of the game’s marketing. Amazon in the US offered a password for Tornadus instead, giving early access to one of the Legendary forces of nature.
Pikachu papercraft
The Pikachu papercraft, assembled.
Japanese pre-order packJapanese pre-orders came with a bundle of extras: passwords for Groudon, Pikachu, Victini and Tepig, an AR marker for use with the free Pokédex 3D app, and a Pikachu papercraft that could be cut out and folded into a little figure in the style of the game’s toys.
Official Toy Collection GuideThe English website, pokemonrumble.com/blast, published a downloadable Toy Collection Guide and handed out the game’s passwords, which the manual says could only be found outside the game and warned might be withdrawn without notice. The site has since closed, though archived copies of the guide survive.
Super Pokémon Rumble box art (Europe)
Super Pokémon Rumble, the European box.

Sales & reviews

Sales figures

Within the first three weeks of its release, the game managed to sell around 135 thousand copies in Japan, and an estimated 44 thousand in Europe and about 75 thousand in the USA. Sales continued to rise, reaching an estimated 346 thousand copies in Japan, 262 thousand in Europe and 432 thousand in the USA, for an estimated global total of 1.15 million copies sold around the world.

The European and American figures, and the regional totals, are third-party estimates. Nintendo’s own figures put the game at 1.08 million units worldwide by 31 March 2012, 0.32 million of them in Japan and 0.76 million overseas, which made it one of the company’s million-sellers that year; by 31 March 2013 the total had reached 1.29 million. In Japan, Media Create recorded 86,294 copies in the launch week, when it was the second best-selling game, then 134,201 after three weeks, 254,908 by 1 January 2012 and 342,990 by 28 December 2014.

  • 1.08msold by March 2012 (Nintendo)
  • 1.29msold by March 2013 (Nintendo)
  • 342,990sold in Japan by 2014 (Media Create)
  • 56on Metacritic (36 critics)

Review scores

The game received mixed reviews, earning scores ranging from bad to good on major review websites. Let’s take a look at these reviews:

  • Audrey Drake from IGN found the game far more interesting than its predecessor, as it offers “more to do, way more Pokemon to collect and far more areas to explore”. She rated it 6.5/10, the equivalent of ‘Okay’ on the IGN scale.
  • Heidi Kemps from GameSpot wasn’t satisfied with the game at all, thinking it was mindless and monotonous, and rated it 4.5/10, which equates to ‘Poor’ on the GameSpot scale.
  • On GameRankings (which closed in 2019), the game received a middling score of 57.86% over 22 reviews, while it earned 56 on Metacritic, over 36 critics.
  • Overall, Pokémon Rumble Blast offers some quite fun and unique features, but can become repetitive at certain points.
FamitsuWeekly Famitsu; four reviewers, 8/8/8/8
Nintendo Power
7.5/10
Nintendo Life
Nintendo World Report
7/10
Worthplaying
7/10
GamesMasterUK
70%
Official Nintendo MagazineUK
68%
IGNAudrey Drake, 24 October 2011
GameRankings22 reviews; the site closed in 2019
57.86%
Metacritic36 critics
GameSpotHeidi Kemps, 28 October 2011

Japanese critics were warm, with Famitsu’s four reviewers giving eight apiece, but Western reviews were lukewarm. Metacritic’s 56 from 36 reviews includes only one positive verdict, Nintendo Power’s 7.5. Most critics agreed the 3DS game was bigger than its WiiWare predecessor, with a story, far more Pokémon and the frantic Charge and Team Battles, yet felt it played almost exactly the same. IGN’s Audrey Drake called it a step forward that did not go far enough, Nintendo Life liked it but noted the cheaper download original offered much the same, and Official Nintendo Magazine found it too thin for a full-price release. GameSpot’s Heidi Kemps was harshest, attacking the simplistic, repetitive combat, sparse stage variety, weak bosses and computer-controlled team-mates, though the cute toy designs earned praise almost everywhere.

Awards and honours:

Famitsu · August 2011Gold Hall of FameA 32/40 review score (8/8/8/8) placed it in Famitsu’s Gold Hall of Fame.

Media & artwork

Further reading

More Rumble, Unova and 3DS links on the site: