Pokemon TCG: Champion’s Path Set

Released (English) 25 September 2020
Released (Japanese) English-exclusive set
Cards (English) 80 (73 + 7 secret rares)
Cards (Japanese) —
Series Sword & Shield (Generation VIII)
Region focus Galar
Previous expansion Darkness Ablaze
Following expansion Vivid Voltage
Associated decks None (special collection set)
Japanese sets Compiled from Infinity Zone, Explosive Walker & Legendary Heartbeat

Quick menu: Overview / Set Highlights / Print Versions / Set List / Most Valuable Cards / Most Powerful Cards / Images & Videos

Champion’s Path Elite Trainer Box

The Champion’s Path expansion is a special Pokémon TCG set released in English on 25 September 2020, sitting between Darkness Ablaze and Vivid Voltage. Themed around the Galar Gym Challenge, its 80 cards (73 in the main set plus 7 secret rares) are wrapped in gym-badge styling and sold through Elite Trainer Boxes, collection boxes and gym Pin tins rather than sealed booster boxes.

It is an English-exclusive set with no single Japanese counterpart — its cards were compiled from several Japanese products, including Infinity Zone, the Explosive Walker and Legendary Heartbeat subsets, and the VMAX Starter Sets. New Pokémon V such as Venusaur V, Lucario V and Incineroar V appear alongside Gigantamax Drednaw VMAX, Gardevoir VMAX and Alcremie VMAX.

Champion’s Path is best known for a single card: the shiny Charizard VMAX (#74), a secret rare that became one of the most sought-after — and most valuable — cards of the entire Sword & Shield era.

Do You Have the Heart of a Champion? Take the first step to defeating all rivals and proving your worth! Trainers like Bede and Marnie will challenge you throughout your journey in the Galar region, and wild new Pokémon power your strategies to take on mighty Gym Leaders in stadiums packed with cheering fans. Discover Venusaur, Lucario, and Incineroar as new Pokémon V—plus Gigantamax Pokémon like Drednaw VMAX and Alcremie VMAX! Show your skill and mastery with the Pokémon TCG: Champion’s Path expansion!

— Official Pokémon TCG: Champion’s Path expansion description

Set Highlights: Heart of a Champion

Champion’s Path pairs a run of Gigantamax VMAX Pokémon and new Pokémon V with its legendary shiny Charizard VMAX secret:

Charizard VMAX — shiny secret rare
Charizard VMAX — shiny secret rare
Gardevoir VMAX — G-Max Cuddle
Gardevoir VMAX — G-Max Cuddle
Drednaw VMAX — G-Max Wave
Drednaw VMAX — G-Max Wave
Alcremie VMAX — G-Max Whisk
Alcremie VMAX — G-Max Whisk
Venusaur V — Grass
Venusaur V — Grass
Lucario V — Fighting
Lucario V — Fighting
Incineroar V — Fire
Incineroar V — Fire

Champion’s Path was never sold as standalone booster boxes — its packs came only inside a range of collector products. The line-up included an Elite Trainer Box, V and VMAX collection boxes, Marnie Premium and Special collections, and a full set of gym-themed Pin Collection tins.

An English-exclusive set. Unlike the numbered main expansions, Champion’s Path has no single Japanese equivalent. Its 80 cards were assembled for the Western market from several Japanese sources — Infinity Zone, the Explosive Walker and Legendary Heartbeat subsets, and the VMAX Starter Sets — making it a compilation rather than a straight localisation.

Four booster artworks were printed — Gardevoir, Galarian Obstagoon, Gigantamax Alcremie and Gigantamax Drednaw:

Gardevoir booster packGalarian Obstagoon booster packGigantamax Alcremie booster packGigantamax Drednaw booster pack

And the packs were sold inside a wide range of collector products — the Elite Trainer Box, V collection boxes, Marnie Premium and Special collections, and gym Pin Collection tins:

Champion’s Path Elite Trainer BoxHatterene V CollectionDubwool V CollectionMarnie Premium CollectionMarnie Special CollectionHammerlocke Gym Pin CollectionSpikemuth Gym Pin Collection

Set List

The full 80-card Champion’s Path set (73 cards in the main set, numbered x/73, plus 7 secret rares numbered 74—80). Each card image is clickable — click to open the full high-resolution version. Each entry also shows the card’s abilities and attacks.

Card Image No. Card name Rarity Card type
Venusaur V 1 1/73 Venusaur V Ultra Rare Grass
Card text

Pollen Bomb 80 — Your opponent’s Active Pokémon is now Asleep and Poisoned.
Solar Typhoon 220 — During your next turn, this Pokémon can’t use Solar Typhoon.
Weedle 2 2/73 Weedle Common Grass
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Call for Family — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Kakuna 3 3/73 Kakuna Common Grass
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Bug Bite 30
Beedrill 4 4/73 Beedrill Uncommon Grass
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Poison Jab 80 — Your opponent’s Active Pokémon is now Poisoned.
Eldegoss V 5 5/73 Eldegoss V Ultra Rare Grass
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Ability — Happy Match: When you play this Pokémon from your hand onto your Bench during your turn, you may put a Supporter card from your discard pile into your hand.
Float Up 50 — You may shuffle this Pokémon and all attached cards into your deck.
Vulpix 6 6/73 Vulpix Common Fire
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Gnaw 10
Singe — Your opponent’s Active Pokémon is now Burned.
Victini 7 7/73 Victini Uncommon Fire
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Quick Draw — Draw a card.
Combustion 30
Incineroar V 8 8/73 Incineroar V Ultra Rare Fire
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Grand Flame 90 — Attach up to 2 Fire Energy cards from your discard pile to 1 of your Benched Pokémon.
Flare Blitzer 220 — This Pokémon also does 30 damage to itself.
Sizzlipede 9 9/73 Sizzlipede Common Fire
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Bite 10
Combustion 50
Centiskorch 10 10/73 Centiskorch Rare Holo Fire
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Searing Flame 50 — Your opponent’s Active Pokémon is now Burned.
Heat Crawler 140
Carvanha 11 11/73 Carvanha Common Water
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Bite 10
Sharpedo 12 12/73 Sharpedo Uncommon Water
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Aqua Jet 50 — This attack also does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Wailord V 13 13/73 Wailord V Ultra Rare Water
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Draw Up — Attach up to 3 Water Energy cards from your discard pile to this Pokémon.
Ocean Waves 120× — Flip 3 coins. This attack does 120 damage for each heads.
Drednaw V 14 14/73 Drednaw V Ultra Rare Water
Card text

Ability — Solid Shell: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Powerful Bite 130 — During your opponent’s next turn, the Defending Pokémon can’t retreat.
Drednaw VMAX 15 15/73 Drednaw VMAX Ultra Rare Water
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Ability — Solid Shell: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
G-Max Headbutt 160+ — Flip a coin. If heads, this attack does 80 more damage.
Gardevoir V 16 16/73 Gardevoir V Ultra Rare Psychic
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Magical Shot 30
Swelling Pulse 120+ — If this Pokémon was healed during this turn, this attack does 80 more damage.
Gardevoir VMAX 17 17/73 Gardevoir VMAX Ultra Rare Psychic
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Max Cure 180 — Heal 50 damage from this Pokémon.
Hatenna 18 18/73 Hatenna Common Psychic
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Stampede 10
Magical Shot 30
Hattrem 19 19/73 Hattrem Uncommon Psychic
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Beat 20
Super Psy Bolt 40
Hatterene 20 20/73 Hatterene Rare Holo Psychic
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Ability — Hazard Sensor: If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Confused.
Life Sucker 100 — Heal 30 damage from this Pokémon.
Galarian Cursola V 21 21/73 Galarian Cursola V Ultra Rare Psychic
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Ability — Gnawing Aura: As long as this Pokémon is in the Active Spot, whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 3 damage counters on that Pokémon.
Hollow Missile 60 — Put 3 damage counters on your opponent’s Benched Pokémon in any way you like.
Alcremie V 22 22/73 Alcremie V Ultra Rare Psychic
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Sugary Sprinkles — Heal 30 damage from each of your Benched Pokémon.
Sweet Splash 100 — If the Defending Pokémon is a Basic Pokémon, it can’t attack during your opponent’s next turn.
Alcremie VMAX 23 23/73 Alcremie VMAX Ultra Rare Psychic
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Adornment — For each of your Benched Pokémon, search your deck for a Psychic Energy card and attach it to that Pokémon. Then, shuffle your deck.
G-Max Whisk 60× — Discard any amount of Energy from your Pokémon. This attack does 60 damage for each card you discarded in this way.
Machop 24 24/73 Machop Common Fighting
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Low Kick 10
Steady Punch 20+ — Flip a coin. If heads, this attack does 40 more damage.
Machoke 25 25/73 Machoke Uncommon Fighting
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Low Kick 30
Pummel 50+ — Flip a coin. If heads, this attack does 70 more damage.
Machamp 26 26/73 Machamp Rare Holo Fighting
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Macho Revenge 20× — This attack does 20 damage for each Fighting Pokémon in your discard pile.
Dynamite Punch 200 — This Pokémon also does 50 damage to itself.
Lucario V 27 27/73 Lucario V Ultra Rare Fighting
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Aura Sphere 40 — This attack also does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Beatdown Smash 180 — During your next turn, this Pokémon can’t use Beatdown Smash.
Zygarde 28 28/73 Zygarde Rare Holo Fighting
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Bite 30
Power Blast 130 — Discard a Fighting Energy from this Pokémon.
Rockruff 29 29/73 Rockruff Common Fighting
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Collect — Draw a card.
Bite 20
Lycanroc 30 30/73 Lycanroc Rare Holo Fighting
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Rock Throw 30
Slashing Strike 150 — During your next turn, this Pokémon can’t use Slashing Strike.
Rolycoly 31 31/73 Rolycoly Common Fighting
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Ram 10
Grapploct V 32 32/73 Grapploct V Ultra Rare Fighting
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Tie Up 20 — If the Defending Pokémon is a Basic Pokémon, it can’t attack during your opponent’s next turn.
Moonsault Press 120+ — Flip a coin. If heads, this attack does 100 more damage.
Ekans 33 33/73 Ekans Common Darkness
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Ram 10
Tail Snap 30
Arbok 34 34/73 Arbok Uncommon Darkness
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Sharp Fang 30
Tail Snap 70
Galarian Zigzagoon 35 35/73 Galarian Zigzagoon Common Darkness
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Pin Missile 10× — Flip 4 coins. This attack does 10 damage for each heads.
Galarian Linoone 36 36/73 Galarian Linoone Common Darkness
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Double-Edge 60 — This Pokémon also does 20 damage to itself.
Galarian Obstagoon 37 37/73 Galarian Obstagoon Rare Holo Darkness
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Ability — Wicked Ruler: Once during your turn, you may have your opponent discard cards from their hand until they have 4 cards in their hand.
Knuckle Impact 180 — During your next turn, this Pokémon can’t attack.
Absol 38 38/73 Absol Uncommon Darkness
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Dark Cutter 70
Purrloin 39 39/73 Purrloin Common Darkness
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Dig Claws 10
Fake Out 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Liepard 40 40/73 Liepard Uncommon Darkness
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Ability — Limber: This Pokémon can’t be Paralyzed.
Slashing Claw 90
Scraggy 41 41/73 Scraggy Common Darkness
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Stampede 10
Ram 20
Scrafty 42 42/73 Scrafty Rare Holo Darkness
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Corner 30 — During your opponent’s next turn, the Defending Pokémon can’t retreat.
Bad Brawl 90+ — If you played Piers from your hand during this turn, this attack does 90 more damage.
Trubbish 43 43/73 Trubbish Common Darkness
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Venoshock 20+ — If your opponent’s Active Pokémon is Poisoned, this attack does 50 more damage.
Inkay 44 44/73 Inkay Common Darkness
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Tackle 10
Attack from Behind 20+ — If your opponent’s Active Pokémon is Confused, this attack does 50 more damage.
Malamar 45 45/73 Malamar Uncommon Darkness
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Eerie Wave 50 — Your opponent’s Active Pokémon is now Confused.
Random Peck 80+ — Flip 2 coins. This attack does 40 more damage for each heads.
Nickit 46 46/73 Nickit Common Darkness
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Filch — Draw a card.
Tail Smack 30
Duraludon V 47 47/73 Duraludon V Ultra Rare Metal
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Ability — Hard Coat: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Gatling Slug 10+ — This attack does 40 more damage for each Metal Energy attached to this Pokémon.
Swablu 48 48/73 Swablu Common Colorless
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Peck 20
Altaria 49 49/73 Altaria Rare Holo Colorless
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Ability — Miraculous Charm: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon V and Pokémon-GX.
Speed Dive 60
Bede 50 50/73 Bede Uncommon T
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Attach a basic Energy card from your hand to 1 of your Benched Pokémon.
Full Heal 51 51/73 Full Heal Common T
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Your Active Pokémon recovers from all Special Conditions.
Great Ball 52 52/73 Great Ball Uncommon T
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Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.
Hop 53 53/73 Hop Uncommon T
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Draw 3 cards.
Hyper Potion 54 54/73 Hyper Potion Uncommon T
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Heal 120 damage from 1 of your Pokémon that has at least 2 Energy attached. If you healed any damage in this way, discard 2 Energy from it.
Kabu 55 55/73 Kabu Uncommon T
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Shuffle your hand into your deck. Then, draw 4 cards. If your Active Pokémon is your only Pokémon in play, draw 8 cards instead.
Marnie 56 56/73 Marnie Rare Holo T
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Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.
Milo 57 57/73 Milo Uncommon T
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Discard up to 2 cards from your hand, and draw 2 cards for each card you discarded in this way.
Piers 58 58/73 Piers Uncommon T
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Search your deck for an Energy card and a Darkness Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Poké Ball 59 59/73 Poké Ball Common T
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Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Pokémon Center Lady 60 60/73 Pokémon Center Lady Uncommon T
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Heal 60 damage from 1 of your Pokémon, and it recovers from all Special Conditions.
Potion 61 61/73 Potion Common T
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Heal 30 damage from 1 of your Pokémon.
Professor's Research (Professor Magnolia) 62 62/73 Professor’s Research (Professor Magnolia) Rare Holo T
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Discard your hand and draw 7 cards.
Rotom Bike 63 63/73 Rotom Bike Uncommon T
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Draw cards until you have 6 cards in your hand. Your turn ends.
Rotom Phone 64 64/73 Rotom Phone Uncommon T
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Look at the top 5 cards of your deck, choose 1 of them, and shuffle the other cards back into your deck. Then, put the card you chose on top of your deck.
Sonia 65 65/73 Sonia Uncommon T
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Search your deck for up to 2 Basic Pokémon or up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Suspicious Food Tin 66 66/73 Suspicious Food Tin Uncommon T
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Heal 80 damage from 1 of your Pokémon that has at least 1 Psychic Energy attached. If you healed any damage in this way, discard a Psychic Energy from it.
Team Yell Grunt 67 67/73 Team Yell Grunt Uncommon T
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Put an Energy attached to 1 of your opponent’s Pokémon into their hand.
Turffield Stadium 68 68/73 Turffield Stadium Uncommon T
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Once during each player’s turn, that player may search their deck for an Evolution Grass Pokémon, reveal it, and put it into their hand. Then, that player shuffles their deck.
Drednaw V 69 69/73 Drednaw V Ultra Rare Water
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Ability — Solid Shell: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Powerful Bite 130 — During your opponent’s next turn, the Defending Pokémon can’t retreat.
Gardevoir V 70 70/73 Gardevoir V Ultra Rare Psychic
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Magical Shot 30
Swelling Pulse 120+ — If this Pokémon was healed during this turn, this attack does 80 more damage.
Galarian Cursola V 71 71/73 Galarian Cursola V Ultra Rare Psychic
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Ability — Gnawing Aura: As long as this Pokémon is in the Active Spot, whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 3 damage counters on that Pokémon.
Hollow Missile 60 — Put 3 damage counters on your opponent’s Benched Pokémon in any way you like.
Grapploct V 72 72/73 Grapploct V Ultra Rare Fighting
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Tie Up 20 — If the Defending Pokémon is a Basic Pokémon, it can’t attack during your opponent’s next turn.
Moonsault Press 120+ — Flip a coin. If heads, this attack does 100 more damage.
Hop 73 73/73 Hop Ultra Rare T
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Draw 3 cards.
Charizard VMAX 74 74/73 Charizard VMAX Secret Rare Fire
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Claw Slash 100
G-Max Wildfire 300 — Discard 2 Energy from this Pokémon.
Drednaw VMAX 75 75/73 Drednaw VMAX Secret Rare Water
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Ability — Solid Shell: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
G-Max Headbutt 160+ — Flip a coin. If heads, this attack does 80 more damage.
Gardevoir VMAX 76 76/73 Gardevoir VMAX Secret Rare Psychic
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Max Cure 180 — Heal 50 damage from this Pokémon.
Kabu 77 77/73 Kabu Secret Rare T
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Shuffle your hand into your deck. Then, draw 4 cards. If your Active Pokémon is your only Pokémon in play, draw 8 cards instead.
Piers 78 78/73 Piers Secret Rare T
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Search your deck for an Energy card and a Darkness Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Charizard V 79 79/73 Charizard V Secret Rare Fire
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Claw Slash 80
Fire Spin 220 — Discard 2 Energy from this Pokémon.
Suspicious Food Tin 80 80/73 Suspicious Food Tin Secret Rare T
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Heal 80 damage from 1 of your Pokémon that has at least 1 Psychic Energy attached. If you healed any damage in this way, discard a Psychic Energy from it.

For Collectors: Most Valuable Cards

Champion’s Path is a collector’s set through and through, and its shiny Charizard cards are among the most valuable of the era.

Charizard VMAX (shiny secret rare) — #74/73

Charizard VMAX (shiny secret rare) — #74/73

The crown jewel of the set and one of the most valuable modern Pokémon cards. This shiny Charizard VMAX — originally a Japanese tournament prize — drove enormous demand for Champion’s Path products and remains a grail card for collectors.

Charizard V (shiny secret rare) — #79/73

Charizard V (shiny secret rare) — #79/73

The shiny Charizard V that partners the famous VMAX. A beautiful secret rare in its own right and a high-value chase card.

Gardevoir VMAX (secret rare) — #76/73

Gardevoir VMAX (secret rare) — #76/73

The rainbow-style secret Gardevoir VMAX is one of the set’s most eye-catching pulls beyond the Charizards.

Drednaw VMAX (secret rare) — #75/73

Drednaw VMAX (secret rare) — #75/73

A striking secret-rare Drednaw VMAX, completing the set’s trio of hyper-rare VMAX chase cards.

Gardevoir VMAX — #17/73

Gardevoir VMAX — #17/73

Even the standard Gardevoir VMAX holds value — a popular card that saw competitive play and remains a collector favourite.

Most Powerful Cards (Competitive Play)

As a special collector set, Champion’s Path leaned more toward chase cards than tournament staples — but it did reprint several of the era’s most important Trainers and offered one strong VMAX attacker.

Gardevoir VMAX — #17/73

Gardevoir VMAX — #17/73

The set’s most competitively relevant Pokémon. G-Max Cuddle hits hard and can leave the opponent’s Active Pokémon in love, and Gardevoir VMAX saw real Standard play in Psychic decks.

Marnie — #56/73

Marnie — #56/73

A reprint of the era’s premier disruption Supporter — both players shuffle their hands to the bottom of the deck and draw fresh, hitting the opponent’s setup while refilling your own. Champion’s Path kept this four-of staple in circulation.

Professor’s Research — #62/73

Professor’s Research — #62/73

A reprint of the raw draw-7 Supporter (Professor Magnolia). Discard your hand and draw seven — the card-advantage engine behind the aggressive decks of the era.

Drednaw VMAX — #15/73

Drednaw VMAX — #15/73

A budget-friendly Water VMAX attacker with high HP and a hard-hitting G-Max Wave, giving newer players a capable big-basic evolution to build around.

Trivia & Pop Culture

  • The grail Charizard. The shiny Charizard VMAX (#74) — originally a Japanese Limited-format tournament prize — is one of the most valuable and recognisable modern Pokémon cards, and the single reason many people chased Champion’s Path.
  • An English-exclusive set. Champion’s Path has no direct Japanese counterpart. It was assembled for the Western market from several Japanese products rather than localising one set.
  • Gym Challenge theme. The set is built around Galar’s Gyms — its Pin Collections each came with a metal gym badge pin (Turffield, Hulbury, Motostoke, Hammerlocke, Ballonlea, Spikemuth and more).
  • No booster boxes. Champion’s Path packs were never sold in sealed booster boxes — only inside Elite Trainer Boxes, collections and Pin tins — which pushed single-pack prices unusually high.
  • Marnie mania. The fan-favourite rival Marnie headlined both a Premium Collection and a Special Collection, among the set’s most popular products.
  • SWSH3.5. Champion’s Path slots between Darkness Ablaze and Vivid Voltage as a special “half” set in the Sword & Shield series.

Images & Videos

A gallery of Champion’s Path artwork — the four booster packs and the set’s many collector products, from the Elite Trainer Box and V collections to the Marnie premium boxes and gym Pin tins — plus official key art and community opening videos.

Champion’s Path official key art banner
Official Champion’s Path key art (click for full resolution)
Gardevoir booster packGalarian Obstagoon booster packGigantamax Alcremie booster packGigantamax Drednaw booster packElite Trainer BoxHatterene V CollectionDubwool V CollectionMarnie Premium CollectionMarnie Special CollectionHammerlocke Gym Pin CollectionSpikemuth Gym Pin Collection