PokePark Wii: Pikachu’s Adventure (Wii)

PokéPark Wii: Pikachu's Adventure box art (North America)PokéPark Wii: Pikachu no Daibōken box art (Japan)
Titles PokéPark Wii: Pikachu’s Adventure
ポケパークWii ~ピカチュウの大冒険~ (Poképāku Wii: Pikachū no Daibōken)
Platform Wii (played with the Wii Remote; an SD card holds extra photos)
Developer Creatures Inc., with Bauhaus Entertainment (programming and graphics)
Publisher Nintendo (The Pokémon Company in Japan)
Director Kenji Takahashi
Music Ken-ichi Koyano · Manami Kiyota · SIGERO
Players Single player
Genre Action-adventure
Pokémon 193 to befriend from Generations I–IV (P-001 Chatot to P-193 Deoxys), plus Pikachu
Attractions 14, each holding one of the 14 Sky Prism Pieces
Released 5 December 2009 (Japan) · 1 November 2010 (North America) · 23 September 2010 (Australia) · 9 July 2010 (Europe) · 25 February 2010 (Hong Kong)
Re-releases Nintendo Selects (Europe), 18 October 2013 · Wii U eShop: 16 July 2015 (Europe, Australia), 19 May 2016 (North America), 5 July 2017 (Japan)
Rating ESRB E · PEGI 3 · CERO A · ACB G
Predecessor None (the first PokéPark game)
Successor PokéPark 2: Wonders Beyond (2011)
Sales 1.25 million shipped by December 2022 (CESA) · 323,279 in Japan by June 2010 (Famitsu)

Overview · Quick Answers · Story · Pokémon · The PokéPark · Attractions · Skill Games · Extra Features · The real PokéPark · Regional Variations · Glitches · Videos · Trivia · Legacy · Sales & Reviews · Media

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Overview

PokéPark Wii: Pikachu's Adventure title screenReleased on the Nintendo Wii, PokéPark Wii: Pikachu’s Adventure is an adventure and action spin-off Pokémon game, in which the player uses Pikachu as the main character to collect Sky Prism Pieces in different locations by clearing their respective attractions. In order to finish these challenges, Pikachu will have to cooperate with other Pokémon and earn their friendship, through fun Skill Games that range from games of tag to quizzes.

The game features 193 Pokémon to befriend from the first four generations, all represented by smooth and vivid 3D models and animations. Like most of the Pokémon games, the music themes and soundtracks were also well composed and fitting for the various environments. Additionally, one would notice that the game uses actual Pokémon voices from the anime instead of generic cries.

Run, Jump, Smash! Play as Pikachu and save the PokéPark!

Experience the action-packed Attractions at the PokéPark! Zip across land, sea, and sky to show off your speed and skill! Dive into a new world of adventure in the PokéPark!

— Official description

Quick Answers

The questions people ask about PokéPark Wii: Pikachu’s Adventure, answered first and explained further down the page.

How many Pokémon can you befriend in PokéPark Wii?

193. The Friend List runs from P-001 Chatot to P-193 Deoxys and covers Pokémon from the first four generations; Pikachu, the player character, is not counted. Most are won over through Skill Games or small errands, while the last 14 entries, mostly Legendary and Mythical Pokémon, need attraction bonuses, passwords or the ending. More →

How do you unlock Mew, Latios, Deoxys and the other Legendary Pokémon?

Most are rewards for top results in the attractions. Post strong enough bonus scores in an attraction and its star performer turns up, such as Latios for Salamence’s Air Ace or Deoxys for Rayquaza’s Balloon Panic. Groudon, Jirachi, Darkrai and Celebi also need a password, and Mew joins after the Sky Pavilion. More →

Are the PokéPark Wii passwords real, and how do you enter them?

Yes. There are seven eight-digit passwords, and the numbers differ between the Japanese, North American and European/Australian versions. They unlock Pikachu’s surfboard, snowboard and balloons and make Groudon, Jirachi, Darkrai and Celebi appear. Pick your save file, choose the password option on the main menu and dial in the digits. More →

How many Sky Prism Pieces and attractions are there?

Fourteen of each. Every attraction holds one Sky Prism Piece, awarded the first time its bonus score is beaten. The attractions are spread across eight zones, from Bulbasaur’s Daring Dash in the Meadow Zone to Rayquaza’s Balloon Panic in the Flower Zone, and entry costs between 5 and 40 Berries. More →

The Sky Prism
The Sky Prism.

Can you still play PokéPark Wii today? Is it on Nintendo Switch?

Only on older Nintendo hardware. The disc runs on a Wii or a backward-compatible Wii U, and a download version was sold on the Wii U eShop from 2015, but that shop stopped selling games in March 2023. As of October 2026 the game is not part of Nintendo Classics on Switch or Switch 2. More →

Does PokéPark Wii have multiplayer?

No. It is a single-player adventure: Pikachu explores the park alone, with Chikorita, Charmander and Piplup as story companions, and attractions are played against computer rivals. Befriended Pokémon can stand in for Pikachu in attractions, but only one person ever plays. The missing multiplayer was one of GameSpot’s main complaints. More →

Story

Charmander, Piplup, Chikorita and Mew
Charmander, Piplup, Chikorita and Mew

The game begins with a scene of Pikachu, Charmander, Piplup and Chikorita playing together, when suddenly Mew appears and summons a dark portal into the ground. Piplup accidentally bumps Pikachu into the hole, so its friends decide to follow it, to discover that the hole actually leads to the PokéPark, a giant park where many Pokémon live. In a dream, Mew explains that the PokéPark is in danger, as the Sky Prism, holding the Sky Pavilion in the air, has been shattered into 14 pieces, and the Sky Pavilion will inevitably fall on the park. He then asks Pikachu to collect all the Sky Prism Pieces, which are won by beating the bonus scores of the park’s attractions, while befriending the Pokémon there through Skill Games.

Upon collecting the final piece, won from Rayquaza’s Balloon Panic in the Flower Zone, Pikachu and his companions meet Shaymin, who helps them fly to the Sky Pavilion: once Pikachu has watered the Gracidea flower, Shaymin takes its Sky Forme and leads the way, while the friends follow in a Pikachu hot-air balloon. There, the Pokémon search together for Mew, but in vain. They soon notice there is another Piplup, who turns out to be Mew. Mew then informs Pikachu that they need more friendship energy to restore the Sky Prism to its original state, and that building friendship between him and Pikachu should suffice. To do so, he invites Pikachu to three Skill Games: Obstacle Hop, Battle – in which Mew transforms into Magmortar, Garchomp and Tyranitar in turn – then Chase. Upon finishing all three, the two Pokémon become friends and the Sky Prism is finally restored, bringing peace to the troubled PokéPark.

PokéPark Wii character art
Official character art.

Who’s who

Pikachu

Pikachu

The hero and the only Pokémon the player controls while exploring. After tumbling into the PokéPark he sets out to rebuild the Sky Prism, making friends wherever he goes. He speaks with his anime voice, Ikue Ōtani, and is the only Pokémon who can take part in every attraction, though four of them need his surfboard, snowboard or balloons first.

  • Mew: The playful Mythical Pokémon who opens the hole that brings Pikachu to the PokéPark and then asks him, in a dream, to collect the Sky Prism Pieces. It lives in the Sky Pavilion, plays a last trick by posing as Piplup, and makes Pikachu prove his friendship in three final Skill Games. Afterwards it becomes the fastest runner in Bulbasaur’s Daring Dash.
  • Chikorita: One of the three friends playing with Pikachu when the adventure begins. Chikorita follows him into the hole, is found again in the park and becomes a Best Friend automatically. It joins the trip to the Sky Pavilion and, on the morning after the celebration, spots the signboard by the Treehouse that carries Celebi’s password.
  • Charmander: Another of Pikachu’s playmates, Charmander falls down a hole into the Lava Zone and has to be found there. It hints that something shiny sits at the top of the Treehouse, which turns out to be the mirror needed to summon Rayquaza. It closes the story by setting off fireworks shaped like Pikachu and Mew.
  • Piplup: The third friend, Piplup is the one who accidentally knocks Pikachu into Mew’s hole. It announces that the hot-air balloon in the Beach Zone has been mended, brings it to the Flower Zone with Chikorita and Charmander, and stays to guard it at the Sky Pavilion. Mew borrows its appearance for the final trick, so for a while there are two Piplup.
  • Chatot: The first Pokémon Pikachu meets when he wakes at the PokéPark Entrance. Worried about the strange arrival, Chatot runs a test covering dashing, jumping and a Chase, then hands over the PokéPark Pad. It becomes the first name on the Friend List.
  • Shaymin: Shaymin knows the way to the Sky Pavilion and warns that Mew may be playing tricks. It needs the mirror and every Sky Prism Piece, and cannot change Forme until the Gracidea flower blooms. Once Pikachu waters it with Bellossom’s watering can, Shaymin takes its Sky Forme and leads the balloon skywards. Shaymin is also the best runner in Absol’s Hurdle Bounce.
  • Rayquaza: Rayquaza left the Flower Zone when an earthquake knocked its summoning mirror off the dais. When Pikachu returns the mirror, a beam of light calls Rayquaza back, and its Balloon Panic attraction guards the final Sky Prism Piece. Beating it earns Rayquaza’s praise and sends the friends back to Shaymin.

Pokémon

There are 193 Pokémon that appear in the game and can be befriended (excluding Pikachu itself), and they are as follows:

  • BulbasaurBulbasaur#001
  • VenusaurVenusaur#003
  • CharmanderCharmander#004
  • CharizardCharizard#006
  • SquirtleSquirtle#007
  • BlastoiseBlastoise#009
  • CaterpieCaterpie#010
  • MetapodMetapod#011
  • ButterfreeButterfree#012
  • WeedleWeedle#013
  • KakunaKakuna#014
  • PidgeottoPidgeotto#017
  • SpearowSpearow#021
  • RaichuRaichu#026
  • VulpixVulpix#037
  • NinetalesNinetales#038
  • ZubatZubat#041
  • GolbatGolbat#042
  • OddishOddish#043
  • DiglettDiglett#050
  • DugtrioDugtrio#051
  • MeowthMeowth#052
  • PsyduckPsyduck#054
  • GolduckGolduck#055
  • MankeyMankey#056
  • PrimeapePrimeape#057
  • ArcanineArcanine#059
  • AbraAbra#063
  • MachampMachamp#068
  • GeodudeGeodude#074
  • GolemGolem#076
  • PonytaPonyta#077
  • SlowpokeSlowpoke#079
  • MagnemiteMagnemite#081
  • FarfetchdFarfetch’d#083
  • GastlyGastly#092
  • HaunterHaunter#093
  • GengarGengar#094
  • KrabbyKrabby#098
  • VoltorbVoltorb#100
  • ElectrodeElectrode#101
  • MarowakMarowak#105
  • HitmonleeHitmonlee#106
  • HitmonchanHitmonchan#107
  • Mr. MimeMr. Mime#122
  • ScytherScyther#123
  • ElectabuzzElectabuzz#125
  • MagikarpMagikarp#129
  • GyaradosGyarados#130
  • LaprasLapras#131
  • EeveeEevee#133
  • VaporeonVaporeon#134
  • JolteonJolteon#135
  • FlareonFlareon#136
  • AerodactylAerodactyl#142
  • SnorlaxSnorlax#143
  • DragoniteDragonite#149
  • MewMew#151
  • ChikoritaChikorita#152
  • CyndaquilCyndaquil#155
  • QuilavaQuilava#156
  • TotodileTotodile#158
  • FeraligatrFeraligatr#160
  • FurretFurret#162
  • SpinarakSpinarak#167
  • PichuPichu#172
  • MareepMareep#179
  • BellossomBellossom#182
  • SudowoodoSudowoodo#185
  • HoppipHoppip#187
  • SkiploomSkiploom#188
  • JumpluffJumpluff#189
  • AipomAipom#190
  • QuagsireQuagsire#195
  • EspeonEspeon#196
  • UmbreonUmbreon#197
  • MurkrowMurkrow#198
  • MisdreavusMisdreavus#200
  • ScizorScizor#212
  • SneaselSneasel#215
  • TeddiursaTeddiursa#216
  • UrsaringUrsaring#217
  • MagcargoMagcargo#219
  • PiloswinePiloswine#221
  • CorsolaCorsola#222
  • OctilleryOctillery#224
  • DelibirdDelibird#225
  • PhanpyPhanpy#231
  • HitmontopHitmontop#237
  • SmoochumSmoochum#238
  • ElekidElekid#239
  • MagbyMagby#240
  • SuicuneSuicune#245
  • TyranitarTyranitar#248
  • CelebiCelebi#251
  • TreeckoTreecko#252
  • TorchicTorchic#255
  • BlazikenBlaziken#257
  • MudkipMudkip#258
  • LotadLotad#270
  • TaillowTaillow#276
  • WingullWingull#278
  • PelipperPelipper#279
  • KirliaKirlia#281
  • ShroomishShroomish#285
  • BreloomBreloom#286
  • AzurillAzurill#298
  • SableyeSableye#302
  • MawileMawile#303
  • AronAron#304
  • MedititeMeditite#307
  • CarvanhaCarvanha#318
  • SharpedoSharpedo#319
  • WailordWailord#321
  • CameruptCamerupt#323
  • TorkoalTorkoal#324
  • FlygonFlygon#330
  • CorphishCorphish#341
  • BaltoyBaltoy#343
  • ClaydolClaydol#344
  • DuskullDuskull#355
  • TropiusTropius#357
  • AbsolAbsol#359
  • WynautWynaut#360
  • GlalieGlalie#362
  • SphealSpheal#363
  • SalamenceSalamence#373
  • MetagrossMetagross#376
  • LatiasLatias#380
  • LatiosLatios#381
  • GroudonGroudon#383
  • RayquazaRayquaza#384
  • JirachiJirachi#385
  • DeoxysDeoxys#386
  • TurtwigTurtwig#387
  • TorterraTorterra#389
  • ChimcharChimchar#390
  • InfernapeInfernape#392
  • PiplupPiplup#393
  • PrinplupPrinplup#394
  • EmpoleonEmpoleon#395
  • StarlyStarly#396
  • StaraviaStaravia#397
  • StaraptorStaraptor#398
  • BidoofBidoof#399
  • BibarelBibarel#400
  • ShinxShinx#403
  • LuxrayLuxray#405
  • BudewBudew#406
  • CranidosCranidos#408
  • BastiodonBastiodon#411
  • BurmyBurmy#412
  • PachirisuPachirisu#417
  • BuizelBuizel#418
  • FloatzelFloatzel#419
  • AmbipomAmbipom#424
  • DrifloonDrifloon#425
  • DrifblimDrifblim#426
  • BunearyBuneary#427
  • LopunnyLopunny#428
  • MismagiusMismagius#429
  • HonchkrowHonchkrow#430
  • StunkyStunky#434
  • SkuntankSkuntank#435
  • BronzorBronzor#436
  • BonslyBonsly#438
  • Mime Jr.Mime Jr.#439
  • ChatotChatot#441
  • GibleGible#443
  • GarchompGarchomp#445
  • MunchlaxMunchlax#446
  • RioluRiolu#447
  • LucarioLucario#448
  • SkorupiSkorupi#451
  • CroagunkCroagunk#453
  • MagnezoneMagnezone#462
  • RhyperiorRhyperior#464
  • TangrowthTangrowth#465
  • ElectivireElectivire#466
  • MagmortarMagmortar#467
  • TogekissTogekiss#468
  • LeafeonLeafeon#470
  • GlaceonGlaceon#471
  • GliscorGliscor#472
  • MamoswineMamoswine#473
  • Porygon-ZPorygon-Z#474
  • DusknoirDusknoir#477
  • FroslassFroslass#478
  • RotomRotom#479
  • HeatranHeatran#485
  • ManaphyManaphy#490
  • DarkraiDarkrai#491
  • ShayminShaymin#492

The Friend List

Mew's Friend List portrait
Mew, P-180 on the Friend List.
Making friendsEvery befriendable Pokémon has an entry on the Friend List, numbered P-001 (Chatot) to P-193 (Deoxys) rather than by National Pokédex number. Many must be beaten in a Skill Game, but others join simply when spoken to, after an errand (Bellossom wants a bouquet, Mareep wants the dais mirror back) or after a story event. A first win earns a pink journal icon, and repeat challenges can upgrade it to a rainbow Best Friend icon. Charmander, Chikorita and Piplup are Best Friends automatically, and the difference never affects the story.

The list ends with the hardest Pokémon to win over: from P-180 Mew onwards come Jirachi, Manaphy, Latias, Suicune, Metagross, Heatran, Groudon, Celebi, Darkrai, Rotom, Shaymin, Latios and finally P-193 Deoxys, most of them rewards for attraction bonuses, passwords or the ending.

  • Celebi – P-188: needs a password, appears at the PokéPark Entrance and is the best at Tangrowth’s Swing-Along.
  • Darkrai – P-189: Haunted Zone password Pokémon and the fastest in Dusknoir’s Speed Slam.
  • Rotom – P-190: hosts its own shooting attraction and is the best Pokémon at it.
  • Deoxys – P-193: last on the Friend List; unlocked through Rayquaza’s Balloon Panic.

The PokéPark

PokéPark Wii: Pikachu’s Adventure, as the name suggests, takes place in the PokéPark, where a wide range of Pokémon coexist far from human contact. The PokéPark contains 8 zones, plus the Entrance, the Meeting Place and the Sky Pavilion.

PokéPark map
A map of the PokéPark.
  • The PokéPark Entrance: It is the first area the player visits and where the tutorial takes place. Pikachu will meet Chatot here, who’ll teach it the basic game commands and moves.
  • The Meeting Place: The main hub of the PokéPark, which leads to other locations and where tasks such as Powering Up Pikachu take place. The Treehouse stands here too.
  • The Meadow Zone: A grassy place with a flowing river and rocky shapes of Dialga and Palkia. It is inhabited by Grass and Bug Pokémon.
  • The Beach Zone: A sunny beach with palm trees, where Water Pokémon live.
  • The Iceberg Zone: A snowy mountain and home of Water and Ice Pokémon.
  • The Cavern Zone: A cavern-like mine decorated with rails, where the player will find Ground, Rock and Steel Pokémon.
  • The Lava Zone: A hot volcanic crater below the Cavern Zone, filled with Fire Pokémon.
  • The Haunted Zone: A haunted house where a lot of Ghost and Dark Pokémon dwell.
  • The Granite Zone: Dusty ancient ruins, home to Dragon Pokémon such as Garchomp, Salamence and Flygon.
  • The Flower Zone: A flower-filled area where a variety of Pokémon can be found. It is Shaymin’s home and the place where Rayquaza is summoned.
  • The Sky Pavilion: An ancient ruin floating above the park and Mew’s home. It’s the final area in the game, where Pikachu befriends Mew and restores the Sky Prism.
The PokPark Entrance
The PokéPark Entrance
The Meeting Place
The Meeting Place
The Meadow Zone
The Meadow Zone
The Beach Zone
The Beach Zone
The Iceberg Zone
The Iceberg Zone
The Cavern Zone
The Cavern Zone
The Lava Zone
The Lava Zone
The Haunted Zone
The Haunted Zone
The Granite Zone
The Granite Zone
The Flower Zone
The Flower Zone
The Sky Pavilion
The Sky Pavilion
Progression through the parkThe zones open in a fixed order: Meadow, Beach, Iceberg, Cavern, Lava, Haunted, Granite and Flower, with the Meeting Place hub opening after the Meadow Zone and the Sky Pavilion last of all. Five zone leaders, Venusaur, Empoleon, Blaziken, Rotom and Rayquaza, stand between Pikachu and the next stage, and their attractions or challenges must be cleared to move on. Story events also gate the way, such as Mamoswine smashing open the gate to Empoleon and the hot-air balloon repaired in the Beach Zone.
Drifblim Stops and travelEach zone has a Drifblim Stop, a bus-stop style sign that calls Drifblim to fly Pikachu to other parts of the park. The flight costs 20 Berries, dropping to 10 once Drifblim has been befriended. Not every zone joins the Meeting Place directly: the Lava Zone sits below the Cavern Zone and is first reached by mine cart, once Pikachu has recovered the cart and its missing rail from the Gible who have been playing with them.

Attractions

Each zone is filled with a set of attractions that Pikachu has to beat in order to advance. Beating an attraction’s bonus score for the first time will award the player with a Sky Prism Piece. Furthermore, entering attractions requires a number of Berries, ranging from 5 to 40, which will also affect the number of Berries earned after the attraction is completed. The attractions are as follows:

Bulbasaurs Daring Dash
Meadow Zone
Bulbasaur’s Daring DashA race between several Pokémon. Mew is the best fit for this attraction. The player runs by shaking the Wii Remote up and down: the harder the shake, the faster the Pokémon goes. At 5 Berries, it’s the cheapest attraction in the park.
Venusaurs Vine Swing
Meadow Zone
Venusaur’s Vine SwingThe player has to swing the Pokémon on the vine, then release it and try to go as far as possible. Jirachi is the best fit for this attraction. Swinging the Wii Remote builds up momentum and pressing 2 lets go; the distance depends on the release angle and how much swing has been built up.
Pelippers Circle Circuit
Beach Zone
Pelipper’s Circle CircuitThe Pokémon has to go through rings on the circuit to earn points. The rainbow rings are worth 1,000 points, the red 300 points and the gold 100. Latias is the best Pokémon to use for the circuit. The flier is steered by tilting the Wii Remote, and Pikachu needs the balloons password to take part.
Gyaradoss Aqua Dash
Beach Zone
Gyarados’s Aqua DashThe player has to dash through the waters while avoiding the Sharpedo and Carvanha that will slow the Pokémon down, and aim to get the speed boosts that will make it go faster. Manaphy is the best Pokémon for this attraction. It’s a race against the clock: the player holds 2 to swim and tilts the Wii Remote to steer. Pikachu needs the surfboard to enter.
Empoleons Snow Slide
Iceberg Zone
Empoleon’s Snow SlideThe Pokémon has to ski while avoiding obstacles and walls that will slow it down. Speed boosts will increase its speed but might make the course harder. Suicune is the best Pokémon for this attraction. The player tilts the Wii Remote to steer, and Pikachu needs the snowboard to enter.
Bastiodons Block Barrage
Cavern Zone
Bastiodon’s Block BarrageThe Pokémon used has to hit the ball and aim for the wooden panels behind Bastiodon to score points. Hitting a panel with a normal shot will score 100 times its number, while hitting it with a power shot will score 200 times its number. Hitting Bastiodon with a power shot will make it dizzy, while hitting the Dugtrio that pop up from the ground with the ball might either deflect the ball or push the Dugtrio underground, letting the ball pass. Metagross is the best Pokémon for this attraction. The player slides along the bottom of the court to line up each shot.
Rhyperiors Bumper Burn
Lava Zone
Rhyperior’s Bumper BurnThe player must knock the other, non-befriended Pokémon out of the ring to earn points. Pokémon skills can be used to unleash different attacks. Heatran is the best choice in this case. Rivals are bumped out of the round arena by tilting the Wii Remote before time runs out. Knocking out a Pokémon that’s already a friend costs points, and pressing 2 after a power boost triggers a special attack.
Blazikens Boulder Bash
Lava Zone
Blaziken’s Boulder BashThe player must deflect the rocks the machine shoots at them. The points earned will depend on the attack timing, and unbroken runs of hits score more, up to a maximum of 48,000 points. If the used Pokémon gets hit by a rock, it will get dizzy and must recover fast. Groudon is the best Pokémon to use for this challenge. The player swings the Wii Remote to smash the rocks, and shakes it to recover from a hit.
Tangrowths Swing-Along
Haunted Zone
Tangrowth’s Swing-AlongThe goal is to successfully jump from rope to rope without falling. Celebi is the best Pokémon to use here. The player presses B to leap to the next rope across the bridge before the timer runs out, and a fall sends the Pokémon back to the start.
Dusknoirs Speed Slam
Haunted Zone
Dusknoir’s Speed SlamA race similar to Bulbasaur’s Daring Dash, but with inevitable obstacles. The obstacles can be avoided if a Ghost-type Pokémon is used, which allows it to simply go through them. The best Pokémon to use is Darkrai. Six Pokémon take part, the player runs by shaking the Wii Remote, and the obstacles are stone walls and Spinarak.
Rotoms Spooky Shoot-em-Up
Haunted Zone
Rotom’s Spooky Shoot-’em-UpThe Pokémon must defend itself from the waves of Gastly and Haunter coming at it by shooting them. Using Rotom is highly advised. The player points the Wii Remote at the screen and fires with A. The odd Rotom form joins the waves, and a radar warns of enemies closing in from behind.
Absols Hurdle Bounce
Granite Zone
Absol’s Hurdle BounceA race similar to the two other dash races, but with hurdles that the player should jump over. Shaymin is the best choice, as it transforms into its Sky Forme at the beginning of the race. The player presses 2 to jump, and clipping a hurdle slows the runner down. Entry costs 40 Berries.
Salamences Air Ace
Granite Zone
Salamence’s Air AceThe Pokémon has to fly while shooting aerial targets to earn points. Latios is the best Pokémon to use for such a course. The player tilts the Wii Remote to steer and presses 2 to fire. Pikachu needs the balloons password to take part.
Rayquazas Balloon Panic
Flower Zone
Rayquaza’s Balloon PanicAn attraction that’s formed of two phases. Phase one consists of running on the Rayquaza-like balloon, dodging the Voltorb and Electrode. The second phase is reached at the end of the balloon, as the Pokémon stops and will now have to shoot aerial targets held by flying Pokémon. Sometimes a “trap” target that removes points will be used, and the player has to be cautious not to hit it. Deoxys is by far the best Pokémon for the attraction. The targets are carried by Drifloon, Drifblim and Rayquaza, and those marked with an X cost 300 points each.

Bonus scores and star performers

Bonus scores and star performersEach attraction has a bonus target: a time, a distance or a points total. Beating it with any Pokémon earns that attraction’s Sky Prism Piece the first time, but there is more to win. Top results bring in a powerful newcomer, usually a Legendary or Mythical Pokémon, who then becomes the best performer in that attraction: Latias for Pelipper’s Circle Circuit, Manaphy for Gyarados’s Aqua Dash, Latios for Salamence’s Air Ace and Deoxys for Rayquaza’s Balloon Panic.
BerriesBerries are the PokéPark’s money. They turn up in crates, trees and vases and come as Green (10), Red (50) and Gold (100) Berries, up to a limit of 9,999. Pikachu spends them on attraction entry, from 5 Berries for Bulbasaur’s Daring Dash to 40 for the Granite and Flower Zone attractions, on lessons with the Meeting Place coaches and on Drifblim flights. Skill Game wins and cleared bonus scores pay Berries back, and the size of an attraction’s fee sets the size of its prize.
Zone Attraction Best Pokémon
Meadow Zone Bulbasaur’s Daring Dash Mew
Meadow Zone Venusaur’s Vine Swing Jirachi
Beach Zone Pelipper’s Circle Circuit
Pikachu needs his balloons
Latias
Beach Zone Gyarados’s Aqua Dash
Pikachu needs his surfboard
Manaphy
Iceberg Zone Empoleon’s Snow Slide
Pikachu needs his snowboard
Suicune
Cavern Zone Bastiodon’s Block Barrage Metagross
Lava Zone Rhyperior’s Bumper Burn Heatran
Lava Zone Blaziken’s Boulder Bash Groudon
Haunted Zone Tangrowth’s Swing-Along Celebi
Haunted Zone Dusknoir’s Speed Slam Darkrai
Haunted Zone Rotom’s Spooky Shoot-’em-Up Rotom
Granite Zone Absol’s Hurdle Bounce Shaymin (Sky Forme)
Granite Zone Salamence’s Air Ace
Pikachu needs his balloons
Latios
Flower Zone Rayquaza’s Balloon Panic Deoxys
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Skill Games

Aside from the attractions, which are the main missions of the game, there are also some mini-games called Skill Games, which Pikachu has to win in order to befriend certain Pokémon. There are 5 Skill Games in total:

  • Chase: A tag race where Pikachu has to catch the Pokémon by dashing into them. Some Pokémon will try to hinder Pikachu’s mobility by setting obstacles.
  • Battle: A duel in which Pikachu has to lower the Pokémon’s Health Points using its attacks. Types matter far less than in the main games, but some Pokémon, such as Ground types, are immune to Pikachu’s Thunderbolt, so Dash and Iron Tail are needed instead.
  • Hide & Seek: A simple hide-and-seek game, where Pikachu has to find the Pokémon. Pikachu turns his back while the Pokémon hides, then has about a minute to track it down.
  • Obstacle Hop: Pikachu has to finish jumping from one platform to another within a time limit. If Pikachu falls, it has to restart from the first platform.
  • Quiz: A quiz game where the player has to give the right answers to the questions asked. The questions are about the current zone or about Pokémon in general, and a wrong answer can simply be tried again.
Controls and Pikachu’s movesThe game uses the Wii Remote on its own, with the 1 and 2 buttons doing most of the work. Pikachu starts with Dash, a sprint that doubles as a tackle, and a jump; Thunderbolt and Iron Tail are added later. Thunderbolt stuns and damages opponents and is the way to stop fleeing Flying types in a Chase, while Iron Tail is triggered by shaking the Remote in battle. Each move, plus Pikachu’s health, has a stat bar that fills as it is trained, and a full bar cannot be raised any further.

Extra Features

There are a few features offered by the game, which contribute to making it extra fun:

Photography in the PokéPark
Photography in the PokéPark.
  • Powering Up Pikachu: Within the Meeting Place there are 4 Pokémon that help Pikachu power up its skills, in exchange for a certain amount of Berries, with the fee rising for each lesson. Electabuzz improves Thunderbolt, Ponyta improves Quick Attack (shown as Dash on the PokéPark Pad), Bibarel improves Pikachu’s Hit Points and Primeape improves Iron Tail.
  • Photography: Along the way, the player will receive a camera from Misdreavus, allowing them to take pictures of their gameplay. They can store up to 30 pictures and check them by talking to Misdreavus again. An SD card holds more, and photos can also be posted to the Wii Message Board.
The PokéPark Pad and savingChatot gives Pikachu the PokéPark Pad after his first test at the Entrance. Its screen shows Pikachu’s portrait, his Berry total, how many friends he has made and how much camera film is left, and it has three menus: Pikachu’s Stats, the Friend List and Save Game. Saving records the zone Pikachu is in but not his exact position, so loading a file always puts him back at that zone’s starting point rather than where he stopped.

Passwords

PokéPark Wii: Pikachu’s Adventure also provides the possibility to enter codes that unlock specific items and Pokémon. To enter one, the player picks a save file, chooses the password option on the main menu and sets each digit with the scroller. These codes differ from one region to another:

Items unlocked Japanese code North American code European / Australian code
Pikachu’s Snowboard
for Empoleon’s Snow Slide
41695651 67446162 04823523
Pikachu’s Surfboard
for Gyarados’s Aqua Dash
78872252 02970626 84925064
Pikachu’s Balloons
for Pelipper’s Circle Circuit and Salamence’s Air Ace
80373821 99930457 57429445
Pokémon unlocked Japanese code North American code European / Australian code
Celebi
appears at the PokéPark Entrance
21154585 58068773 99645049
Darkrai
appears in the Haunted Zone
16703396 65967413 20433557
Groudon
appears in the Lava Zone
93360553 49446209 45594012
Jirachi
appears in the Granite Zone
88484977 73938790 82401777
Pikachu’s gearPikachu is the only Pokémon who can enter all 14 attractions, but four of them need equipment. A surfboard gets him into Gyarados’s Aqua Dash, a snowboard into Empoleon’s Snow Slide, and a bunch of balloons lets him fly in Pelipper’s Circle Circuit and Salamence’s Air Ace. Each item is unlocked with a password, and without it Pikachu cannot earn those bonuses.

The real PokéPark

The 2005 PokéPark logo
The 2005 PokéPark logo.

Before it was a Wii game, PokéPark was a real place. ‘Pokémon The Park 2005’, or POKéPARK for short, was an amusement park that opened in Nagoya alongside the 2005 World Exposition and later travelled to Taipei. The Wii game shares its name and even the lettering of its logo, and its park of themed attractions, each with its own entry fee, echoes the pay-per-ride set-up of the original. In 2026 the idea returned as a permanent park near Tokyo.

Park Where When What was there
Pokémon The Park 2005 The former Sasashima freight yard, Nagoya 18 March – 25 September 2005 Twelve attractions, free entry with each ride paid for, and about 4.15 million visitors
PokéPark in Taipei Shilin District, Taipei 23 June – 24 September 2006 Nine attractions, a stage, a food court and a shop; Mew, Celebi and Jirachi were given out
PokéPark Wii On the Wii From 5 December 2009 (Japan) Fourteen attractions, each with an entry fee in Berries
PokéPark Kanto Yomiuriland, Inagi, Tokyo Opened 5 February 2026 Pokémon Forest and Sedge Town, with more than 600 Pokémon
A photo of the real PokéPark
A photo of the real PokéPark.
The PokéPark theme park
The PokéPark theme park.
Nagoya, 2005Pokémon The Park 2005 ran from 18 March to 25 September 2005 on the former Sasashima freight yard in Nagoya, as a satellite of the 2005 World Exposition. Entry was free and each ride was paid for separately. About 4.15 million visitors came.
Rides and showsThe park had twelve attractions, among them Bumper Car Battle: Aqua vs. Magma, Lugia’s Spinning Ship, the Alto Mare Gondola Cruise, Mudkip’s Big Splash, Pikachu Forest, a Pokémon Giant Ferris Wheel and a 3D film, Find Mew!, in which Pikachu and Meowth go looking for Mew.
Taipei, 2006A smaller POKéPARK opened in Shilin District, Taipei, from 23 June to 24 September 2006 to mark Pokémon’s tenth anniversary, with nine attractions, a stage, a food court and a shop. Mew, Celebi and Jirachi were given out there, and ten Chinese promo cards were released.
Games at the parkVisitors could download a fishing mini-game to their Nintendo DS through DS Download Play, and there was a Game Corner on site. Fifteen kinds of Pokémon Egg and a Meowth holding Glitter Mail were also handed out to the Generation III games around the Nagoya opening.
From theme park to WiiPlans for more PokéPark events between 2006 and 2010 never came about. Three years after Taipei the name returned on the Wii, and the game keeps a theme-park feel: its challenges are ‘attractions’ with entry fees, each hosted by a Pokémon.
PokéPark Kanto, 2026A permanent PokéPark opened at Yomiuriland in Inagi, Tokyo, on 5 February 2026. Run by The Pokémon Company and Yomiuri Land, it covers 26,000 square metres, with a woodland trail called Pokémon Forest and a town area, Sedge Town, featuring more than 600 Pokémon.

Regional Variations

Japan had PokéPark Wii seven months before Europe and almost eleven before North America, and a few things changed between the regions:

  • All seven passwords use different numbers in the Japanese, North American and European/Australian versions; the European codes also work on Australian copies.
  • Several places have different names in Japanese: the Meadow Zone is the Green Zone, the Lava Zone the Magma Zone, the Granite Zone the Stone Zone and the Sky Pavilion the Sky Garden.
  • Attraction names were reworked for English: Bulbasaur’s Daring Dash is ‘Bulbasaur’s Shake Dash’ in Japanese and Salamence’s Air Ace is ‘Salamence’s Super Sky Race’; the Skill Games are called ‘chikara-kurabe’ (trials of strength).
  • Western releases were dubbed: the credits list DuArt for the English voices, SDI Media Belgium for French and FFF Grupe for German, alongside the Japanese anime cast.
  • Europe got the game first in the West, on 9 July 2010, nearly four months before North America (1 November 2010).
  • In Hong Kong the game came out on 25 February 2010, making it the first Pokémon title released there (leaving aside Super Smash Bros. Brawl).
  • Europe received a Nintendo Selects budget re-release on 18 October 2013.

Left in the data

  • Five unused item models sit in the game files: a hammer (possibly for Bidoof’s bridge-building), a key (possibly for the Haunted Zone’s doors), a muffin, a rock that may have been meant for the Lava Zone, and a Cleffa toy similar to the Cleffa doll used in PokéPark 2.
  • Six music tracks go unused, including a remix of the Pokémon Center theme, two rock tracks apparently written for an attraction and for the Skill Games, an anime-style remix of the Red and Blue title theme and early test versions of the battle themes; a short burst of one test track plays when Mamoswine breaks Empoleon’s gate.
  • Slot 190 of the voice folder is labelled for Kyogre and holds four sounds, although Kyogre is not in the game.
  • Two Japanese Charmander cries, apparently for being greeted and being attacked by Pikachu, are never used.
  • Deoxys has blinking eye textures that are set up correctly but never shown, as its animations only use the first eye state.

Glitches, exploits and oddities

One oddity, hidden inside the game’s models:

Deoxys’s hidden arms

Deoxys appears only in its Speed Forme, but its model has a second pair of arms that never show. They are attached to the main body rather than kept as a separate part, and their base bone is shrunk and tucked inside the torso, so the extra limbs can only be seen by clipping the camera into the model. The file is also named with the ‘000’ suffix the game reserves for Pokémon with several forms, hinting that more Formes were once planned.

Videos & media

Check out these videos of PokéPark Wii: Pikachu’s Adventure, including the E3 trailer, a TV commercial, the game’s intro and more.

PokéPark Wii: Pikachu’s Adventure, official E3 trailer.

The intro / opening cinematic: the adventure begins.

A US TV commercial for PokéPark Wii: Pikachu’s Adventure.

An unused rock track left in the game’s data, thought to have been meant for an Attraction; the file is named Tikarakurabe (Japanese for a contest of strength).

Trivia & facts

  • The Flower Zone and the Cavern Zone are the only two zones that do not have any of Eevee’s evolutions.
  • The legendary giants (Regirock, Regice and Registeel) and Kyogre are the only Legendary Pokémon from the third Pokémon generation not to appear in the game.
  • Pikachu
    Piii… Pika!!

    Since the game uses anime Pokémon voices, and Porygon-Z appears in it, it is given a voice, despite the fact that it had never appeared in the anime at the time.

  • Mew is the only Legendary or Mythical Pokémon from the first generation in the game.
  • There is a typo in the line “not so far away from your Empoleon”, where “your” should be replaced with “you”. The line is used just before Mamoswine smashes the gate to Empoleon. A later revision of the game fixed it, along with a Meadow Zone line that said “bride” instead of “bridge”.
  • Some US TV commercials for PokéPark Wii: Pikachu’s Adventure have a modified version of the Pokémon anime’s original theme playing during the commercial.

Further trivia

  • Suicune is the only Legendary Pokémon from Generation II in the park (no Raikou, Entei, Lugia or Ho-Oh), and Heatran is the only Generation IV Legendary; Dialga and Palkia appear only as rock statues in the Meadow Zone.
  • PokéPark Wii is the only Wii Pokémon game to be re-released on the Wii U eShop.
  • The English credits include a cast of Pokémon anime dub actors, among them Sarah Natochenny, Michele Knotz and Bill Rogers, recorded at DuArt in New York.

Legacy

What came after

  • Japanese launch – 5 December 2009. Hong Kong followed on 25 February 2010
  • European launch – 9 July 2010. The first Western release
  • Australian launch – 23 September 2010
  • North American launch – 1 November 2010. Shown at E3 2010 ahead of release
  • PokéPark 2: Wonders Beyond – 12 November 2011. The sequel, released in Japan as PokéPark 2: Beyond the World; North America followed on 27 February 2012 and Europe on 23 March 2012
  • Nintendo Selects re-release (Europe) – 18 October 2013. Budget reissue of the Wii disc
  • The Wii U eShop iconWii U eShop (Europe and Australia) – 16 July 2015. A download version for the Wii U
  • Wii U eShop (North America) – 19 May 2016
  • Wii U eShop (Japan) – 5 July 2017
  • Wii U eShop closes – 27 March 2023. The download version can no longer be bought, only re-downloaded by existing owners

Where to play it today

As of October 2026 PokéPark Wii is only playable on older hardware. The disc works on any Wii and on a Wii U, which runs Wii software, and the Wii U download can still be re-downloaded by people who bought it before the eShop closed in March 2023. It has not been added to Nintendo Classics on Switch or Switch 2, and second-hand discs, including the Nintendo Selects reissue in Europe, are the easiest way in.

How it was made

PokéPark Wii was developed by Creatures Inc., one of the three companies behind the Pokémon brand, with Bauhaus Entertainment credited for programming and graphics and Dingo among the special thanks. Kenji Takahashi directed. The producers included Creatures’ Hirokazu Tanaka alongside Hiroyuki Jinnai and Hiroaki Tsuru, with Satoru Iwata and Tsunekazu Ishihara as executive producers. The music is by Ken-ichi Koyano, Manami Kiyota and SIGERO under sound director Takuto Kitsuta. Instead of game cries, the Pokémon use their anime voices: the credits list a Japanese cast led by Pikachu’s Ikue Ōtani, plus English, French and German dubbing studios. The game was unveiled at a Nintendo conference in early October 2009 with a 5 December release and a price of 4,800 yen. Europe heard about it on 27 May 2010, and North America got its first look at E3 2010.

PokéPark Wii elsewhere

Pikachu Wii Remote decalEarly buyers at participating shops received a free Pikachu sticker for the Wii Remote while stocks lasted. It was a fitting extra for a game that is played with the Remote alone and asks players to shake and swing it in most of its attractions, turning the controller itself into part of the Pikachu theme.
PokéPark Wii: Pikachu's Adventure box art (Europe)
The European box art.

Sales & reviews

Sales figures

PokéPark Wii: Pikachu’s Adventure managed to achieve reasonable sales, as it sold around 243 thousand copies in Japan within the first three weeks of its release, alongside an estimated 60 thousand in the USA and 38 thousand in Europe. The game then continued to sell steadily, reaching 323 thousand in Japan by the end of June 2010 and an estimated 330 thousand in the USA and 81 thousand in Europe, for an estimated total of 1.17 million copies sold around the globe.

The Japanese figures are Famitsu’s: 243,075 copies by 27 December 2009, after just three weeks on sale, which was enough for 41st place in its chart for the whole of 2009, then another 80,204 in the first half of 2010, taking the total to 323,279 by the end of June. Nintendo hasn’t published separate totals for North America or Europe, so the figures for those regions are third-party estimates. The official worldwide figure comes from CESA’s Games White Paper 2023: 1.25 million copies shipped as of December 2022.

  • 1.25mshipped worldwide by December 2022 (CESA)
  • 243,075sold in Japan in its first three weeks (Famitsu)
  • 323,279sold in Japan by June 2010 (Famitsu)
  • 62on Metacritic, from 22 critics

Review scores

The game received mixed reviews, with middling scores on major review websites. Let’s take a look at these reviews:

  • Kristine Steimer from IGN thought that the game “offers a lot of content” and an “adorable and family friendly experience”, grading it 7.5/10, the equivalent of “Good” on the IGN scale.
  • Jane Douglas from GameSpot thought that the Pokémon themselves were the best feature in the game, but she still gave it an average score of 5.5/10, which equates to “Mediocre” on the GameSpot scale, stating that it’s a game designed mostly for young Pokémon fans.
  • On GameRankings, which closed in 2019, PokéPark Wii: Pikachu’s Adventure earned a score of 64.80%, while it received a similar one of 62 on Metacritic, from 22 critics.
  • Overall, most reviewers enjoyed the graphics, especially the Pokémon animations, which contributed greatly to the game’s success.
Nintendo World ReportZachary Miller
8/10
IGNKristine Steimer
WorthplayingDustin Chadwell
7.5/10
GamesMasterUK
72%
GameRevolution
GameRankingsthe site closed in 2019
64.80%
Metacritic22 critics
GamesRadar+Alan Kim
3/5
NintendojoKevin Knezevic
GameSpotJane Douglas
Nintendo LifeTrevor Chan
Metro GameCentral
3/10

Critics were split. Nearly everyone liked the presentation: bright, cheerful zones, lively Pokémon models and animation, the anime voices and bouncy music. GameSpot singled out the Pokémon themselves as the best thing in the game, and IGN, one of the kinder reviewers, rated it good, seeing occasional control problems and a childish story as its only real flaws. The complaints were about depth. Many reviewers found the Skill Games and attractions simple and repetitive, the battles shallow and the story childish, and some reported fiddly motion controls. GameSpot also missed any multiplayer, and Nintendo Life called the easy, repetitive play a let-down for anyone older than a young child. Nintendo World Report and GameRevolution were among its warmer supporters, but the aggregates settled in the low 60s, a mixed reception that still left younger fans well served.

Media & artwork

Further reading

More Wii and PokéPark links on the site: