No. 0057 · Generation I · Pig Monkey Pokémon
オコリザルOkorizaru · From 怒り猿 (okorizaru), 'angry monkey' – the Japanese word for anger plus saru, monkey.
The Pig Monkey Pokémon · Fighting type · first seen in Pokémon Red & Green (1996)
01Overview
Meet Primeape
Everything you need to know about the Pig Monkey Pokémon — the creature behind the number.
Meet Primeape, the Pig Monkey Pokémon and the original 151's resident hothead. This pure Fighting type evolves from Mankey at level 28 – and in 2022 Scarlet and Violet finally gave it an evolution of its own: the Fighting- and Ghost-type Annihilape. Where Mankey is a twitchy little bundle of mischief, Primeape is the finished article: a furious, fur-covered brawler that hits hard and asks questions never.
Its round body is wrapped in shaggy, pale beige fur, set off by brown arms and legs, triangular ears with pink insides and a pink, pig-like snout. Its narrow eyes have tiny pupils, a vein usually throbs on its forehead, and its fingerless hands look for all the world like boxing gloves. Even its accessories mean business – the metal shackles around its wrists and ankles hint at a serious weight-training habit.
“It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.”
Pokédex · Pokémon Red (Japan), Green (Japan), FireRed & Y · 1996
Primeape's temper is the stuff of Pokédex legend. A single glance is enough to set it off; running away makes it angrier, and beating it makes it angrier still. Once it gives chase it simply won't stop until it catches its quarry, and if you wake it, it may come after you in a groggy half-sleep. Fury pumps blood to its muscles and makes it stronger, but leaves it far less clever – and some researchers suspect it stays angry even inside its Poké Ball.
All that rage comes at a price. Unusually sturdy blood vessels in its brain normally keep it healthy, yet Primeape has been known to become so angry that it dies – often after throwing its signature move, Rage Fist, over and over – and its face looks strangely peaceful afterwards. Sometimes, though, the fury refuses to die with it: the rage outgrows its body altogether, and Primeape becomes Annihilape.
In the wild, Primeape roams the mountains, squabbles with Ursaring over Berries and, in Paldea, counts Hawlucha as its natural enemy. Trainers know it as Cianwood Gym Leader Chuck's opening punch and as part of Elite Four member Hala's team in Alola – but for many fans it will always be the cap-snatching Mankey that evolved mid-chase and went on to win the P1 Grand Prix for Ash.
How big is Primeape?

At 1.0 m (3′03″) Primeape stands roughly waist-high on an adult, and at 32.0 kg (70.5 lb) it weighs about as much as an average ten-year-old – most of it, by the look of things, sheer fury.
Evolution


02In the Pokédex's words
Primeape's Pokédex entries
21 different entries across 46 games, from 1996 to 2025. Here is how the Pokédex has described Primeape over the years, in the order the games came out.
Generation I

It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
Kanto Pokédex

Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Kanto Pokédex

It stops being angry only when nobody else is around. To view this moment is very difficult.
Kanto Pokédex

When enraged, it gives chase endlessly. Because it is impossible to tell what made it angry, there is no soothing it.
Kanto Pokédex
Generation II

If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
Johto Pokédex

It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
Johto Pokédex

It will beat up anyone who makes it mad, even if it has to chase them until the end of the world.
Johto Pokédex
Generation III

When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Hoenn Pokédex

When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.
Hoenn Pokédex

Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.
FireRed & LeafGreen Pokédex

Primeape is always furious and savage. It has the power to shatter big Boulders.
Capture Styler (Pokémon Ranger series)
Generation IV

It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Sinnoh Pokédex

It thrashes about extremely wildly. It is easier to capture when it stops.
Capture Styler (Pokémon Ranger series)

It attacks with punches.
Capture Styler (Pokémon Ranger series)
Generation VII

It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.
Rotom Pokédex

Some researchers theorize that Primeape remains angry even when inside a Poké Ball.
Rotom Pokédex

It will never forgive opponents who have angered it. Even after it has beaten them down until they can't move, it never ever forgives.
Rotom Pokédex

The blood vessels in its brain are sturdier than those of other Pokémon, so it can stay healthy despite its constant raging.
Rotom Pokédex
Generation VIII

It becomes angry if it sees an opponent's eyes and gets angrier if the opponent runs. Even after it beats the opponent, it is still angry.
Sinnoh Pokédex
Generation IX
The ever-angry Primeape rages even in its sleep. It apparently sleeps free from anger on very rare occasions, perhaps when it has exhausted itself.

If approached while asleep, it may rouse just enough to fly into a groggy rage and give chase without even knowing what it's doing.
Rotom Phone (Legends: Z-A)
03Stats, moves & where to find it
Primeape in the video games
Base stat total 455 · 25 core-series games · 28 spin-offs · every move it learns, generation by generation.
Base stats
Primeape's base stats have never changed: 65 HP, 105 Attack, 60 Defense, 60 Sp. Atk, 70 Sp. Def and 95 Speed, a total of 455 – 150 more than Mankey, with that triple-figure Attack doing most of the talking. In Red, Green, Blue and Yellow it had a single Special stat of 60; when Gold and Silver split Special in two, Sp. Atk kept the 60 and Sp. Def rose to 70. Its base experience yield was 149 up to Generation IV and has been 159 since, and its base friendship dropped from 70 (Generations II–VII) to 50. It grows at the Medium Fast rate, reaching level 100 at 1,000,000 Exp., and defeating one earns 2 Attack EVs.
Abilities
- Vital Spiritsince Gen III
Keeps Primeape wide awake – it can't be put to sleep. - Anger Pointsince Gen IV
If Primeape takes a critical hit, the fury maxes out its Attack stat. - DefiantHidden abilitysince Gen V
Whenever an opponent lowers one of its stats, Primeape's Attack sharply rises in retaliation.
Type matchups
How hard each attacking type hits a Fighting Pokémon.
In Generation I Primeape was weak only to Flying and Psychic and resisted only Bug and Rock. Gold and Silver added a resistance to the new Dark type, and X & Y made it weak to Fairy (2013). Its evolution, Annihilape, is Fighting/Ghost, which makes it immune to Normal- and Fighting-type moves.
Training & breeding
- Catch rate
- 75
- Base friendship
- 50
- Base experience
- 159
- Growth rate
- Medium Fast
- EV yield
- 2 Attack
- Egg groups
- Field
- Egg cycles
- 20
- Colour
- Brown
- Gender ratio
- 50% male
- Body shape
- bipedal, tailed
Where to find Primeape
| Game | Year | How to get it |
|---|---|---|
| Red & Green | 1996 | Red: evolve Mankey (wild on Routes 5, 6, 7 and 8). Green: trade only |
| Blue (Japan) | 1996 | Trade only |
| Red & Blue | 1998 | Red: evolve Mankey (wild on Routes 5, 6, 7 and 8). Blue: trade onlyMankey and Primeape are Red Version exclusives, and Red has no wild Primeape at all. |
| Yellow | 1998 | Wild on Route 23, the road to Victory Road |
| Gold & Silver | 1999 | Gold: wild on Route 9 in Kanto. Silver: trade onlyCianwood Gym Leader Chuck opens with a Lv. 27 Primeape before his Poliwrath – and a Primeape traded up from Red, Blue or Yellow arrives holding a Gold Leaf. |
| Crystal | 2000 | Trade onlyChuck's Lv. 27 Primeape is still waiting at the Cianwood Gym. |
| Ruby & Sapphire | 2002 | Trade only |
| FireRed & LeafGreen | 2004 | Wild on Route 23, in Victory Road and in Cerulean Cave, in both versions |
| Emerald | 2004 | Trade only |
| XD: Gale of Darkness | 2005 | Snag a Shadow Primeape from Cipher Peon Gorigan in Cipher Key Lair |
| Diamond & Pearl | 2006 | Routes 225 and 226 in the Battle Zone, using the Poké RadarWild ones may hold a Payapa Berry (5%), and Pal Park's Mountain area lets you bring one over from a Game Boy Advance game. |
| Platinum | 2008 | Routes 225 and 226, using the Poké Radar |
| HeartGold & SoulSilver | 2009 | HeartGold: wild on Kanto's Route 9 and in Cerulean Cave. SoulSilver: trade onlyChuck's gym Primeape is now Lv. 29 with Focus Punch, and his Wednesday-night rematch at Saffron City's Fighting Dojo brings a Lv. 56 Primeape. |
| Black & White | 2010 | Evolve Mankey, which appears on Route 15 during a swarm |
| Black 2 & White 2 | 2012 | Evolve Mankey, which only comes from Curtis's in-game trade in Nimbasa City (female player only) |
| X & Y | 2013 | Evolve Mankey from the Fighting-type Friend Safari |
| Omega Ruby & Alpha Sapphire | 2014 | Evolve Mankey, found as a hidden Pokémon on Jagged Pass with the DexNav |
| Sun & Moon | 2016 | Wild on Poni PlainsElite Four member Hala fields a Lv. 54 Primeape alongside Hariyama, Bewear, Poliwrath and Crabominable. |
| Ultra Sun & Ultra Moon | 2017 | Wild on Poni PlainsMolayne takes Hala's seat in the Elite Four this time, so Hala's Primeape sits these games out. |
| Let's Go, Pikachu! & Let's Go, Eevee! | 2018 | Let's Go, Pikachu!: evolve Mankey (wild on Routes 3 and 4). Let's Go, Eevee!: trade only |
| Sword & Shield | 2019 | Not available |
| Brilliant Diamond & Shining Pearl | 2021 | Routes 225 and 226 with the Pokémon Radar, and in the Grand Underground's Spacious Cave, Grassland Cave and Sunlit Cavern once you have the National Pokédex |
| Legends: Arceus | 2022 | Not available |
| Scarlet & Violet | 2022 | Wild in North Province (Area One) and West Province (Area Three), as fixed encounters in South Province (Area Four), West Province (Area One) and on Glaseado Mountain, and in 4★ Tera Raid BattlesThe Glaseado Mountain Primeape has a Poison Tera Type, and The Teal Mask (2023) adds Kitakami Wilds and Timeless Woods. These are the games that introduced Annihilape: use Rage Fist 20 times, then level up. |
| Legends: Z-A | 2025 | Trade only (from version 2.0.0). Mega Dimension: wild in Hyperspace Lumiose's 3★ Fighting-type wild zonesIt is #002 in the Hyperspace Pokédex, right behind Mankey. |
Sprites through the ages
Spin-offs & cameos
Pokémon GO
Primeape has been part of Pokémon GO since launch day, 6 July 2016. It costs 50 Mankey Candy to evolve, earns Candy every 3 km as your buddy, and today fights with Low Kick or Counter backed up by Close Combat, Low Sweep, Night Slash or Ice Punch – Karate Chop and Cross Chop are its legacy moves from the early days. Shiny Primeape became possible on 5 March 2019, when Shiny Mankey arrived for Battle Showdown 2019, and GO Battle Day: Mankey on 18 June 2022 gave Primeape evolved during the event Cross Chop once more. Shadow Primeape followed from 8 October 2024. The line's biggest day was Mankey Community Day on 10 November 2024: evolving Mankey during the event produced a Primeape that knew the exclusive Rage Fist, and Primeape itself stomped into four-star raids. Rage Fist has been brought back for several events since. As in the core games, Annihilape is the goal – in GO, Primeape evolves for 100 Candy once it has defeated 30 Ghost- or Psychic-type Pokémon as your buddy. Shadow Primeape then charged into three-star Shadow Raids on 6 May 2026, Shiny-eligible from the start.
Its Jungle card – Fury Swipes, Tantrum and all – is one of the cards you can collect, and it turns up in the decks of Fighting Club members such as Jessica and Michael.
You can't catch Primeape outright – bag a Mankey first, then evolve it to fill in its Pokédex page.
Primeape brawls in full 3D, and its Stadium Pokédex entry warns that once it's enraged there is no soothing it.
Gym Leader Chuck brings Primeape as his battle Pokémon in this Game Boy Color puzzler.
Chuck's Round 1 team in the Johto Gym Leader Castle includes a Primeape holding a Bitter Berry, and its Pokédex entry changes depending on which Game Boy game is plugged in.
Collect the Jungle card and Team Rocket's Dark Primeape – then face Kamiya, leader of Team GR's Fighting Fort, whose 'Running Wild' deck packs three Dark Primeape.
A rare piece that turns up in Endless Level 13, Forever Level 62, Pair Trozei and Mr. Who's Den.
Recruit a Mankey and evolve it. Primeape lives in the Energetic Forest friend area and its dungeon chatter includes the promise 'I'll chase you to the ends of the world!'
Found in Olive Jungle, Primeape's Crush field move is strong enough to shatter big boulders.
Recruit one on Mt. Travail (floors 1–19) or Shimmer Hill (floors 1–17).
Found in the Altru Building and Altru Tower. Top tip from the Browser: it thrashes about wildly, so wait until it stops before you capture it.
Mt. Travail and Shimmer Hill are joined by Sky Peak, where it lurks from the 4th Station Pass up to the Summit Pass.
Primeape comes to the Iceberg Zone looking for a fight. Its best attraction is Venusaur's Vine Swing, and it's fond of Tangrowth's Swing-Along too.
Found in Rasp Cavern, on Faldera Island and in the Ice Temple – and the Browser sums it up in four words: 'It attacks with punches.'
Primeape live in the Crag Area, where the locals simply accept their tempers as part of their personality – they're pleasant enough once they've finished being angry.
Catch it on Desert Umbra's Stage 344. Its skill, Power of 5+, deals even more damage when you line up a match of five.
Complete Wynaut's Connection Orb mission and battle alongside Wynaut to bring Primeape on board – and be warned: 'This erupting rage is unstoppable!'
Around since launch day; at Mankey Community Day in November 2024, evolving Mankey gave a Primeape with the exclusive move Rage Fist, and Primeape itself filled four-star raids.
A blocky Primeape is among the wild Pokémon on Parched Peak's boss expedition, where a Machamp waits at the end.
Turns up on the Gengar, Entei, Aegislash, Lugia, Bulbasaur and Arceus Seas.
Hatch a Mankey from an Egg and it can evolve into Primeape to battle alongside the player.
Look out for it lying fainted on Mt. Faraway, in the Southern Cavern or on the Grand Sea – help it out and it can join your team.
A Berries specialist that gathers Cheri Berries. Its sleep styles include Angry Sleep and Stomping Sleep – a Peaceful Sleep is a very rare sight indeed.
Moves
Primeape's first moveset in Red and Blue was a short burst of temper: Scratch, Leer, Karate Chop (still a Normal-type move back then), Fury Swipes, Focus Energy, Seismic Toss and a level-46 Thrash. Yellow made things personal by adding Rage at level 28, the moment Mankey evolves, and Gold and Silver brought in Cross Chop and pushed Thrash back to a level-63 finale. Diamond and Pearl threw in Assurance, Punishment and a thumping Close Combat, and Black and White handed it Final Gambit, the ultimate all-or-nothing outburst.
Since Sun and Moon everything arrives sooner and angrier, with Stomping Tantrum and Outrage joining the list. Scarlet and Violet finally swapped old-fashioned Rage for Rage Fist, the move that turns a lifetime of fury into evolution: throw it 20 times and Primeape becomes Annihilape. Along the way the TM list has grown from 25 entries in Red and Blue (Strength included) to 60, and Legends: Z-A remixes the whole thing once more with Rock Throw, Knock Off and a level-54 Dynamic Punch.
Signature moves
The perfect move for a Pokémon that is permanently furious. Red and Blue only offer it as TM20, but Yellow teaches it at level 28, the very moment Mankey evolves, and from Sun and Moon to Let's Go Primeape learns it on evolving. Brilliant Diamond and Shining Pearl drop it, and Scarlet and Violet replace it with Rage Fist.
A wild, multi-turn rampage that leaves Primeape confused, and a fixture of every level-up list from Red and Blue (level 46) to Scarlet and Violet (level 30). It was the grand finale at 63 in Gold, Silver, Ruby and Sapphire and has hit for 120 since Black and White; only Legends: Z-A leaves it out.
Gold and Silver's 100-power chop with a high critical-hit ratio, learned at level 45. Sun and Moon moved it right up to level 22, where it has stayed in Brilliant Diamond, Shining Pearl, Scarlet and Violet; Let's Go and Legends: Z-A are the only games since Gold and Silver without it.
Diamond and Pearl's level-59 finale: 120 power in exchange for lowered defences. It arrives at 39 in Sun, Moon, Brilliant Diamond, Shining Pearl, Scarlet and Violet and at 44 in Legends: Z-A, and it was also an Egg Move from Diamond and Pearl to Brilliant Diamond and Shining Pearl before becoming TM167 in Scarlet and Violet.
Pure, unthinking fury in move form. A tutor move from Platinum onwards, it joined the level-up list at 53 in Sun and Moon, closes Let's Go's list at 56 (where it is also TM39) and is learned at 50 in Legends: Z-A.
The ultimate all-or-nothing tantrum: Primeape faints and deals damage equal to the HP it had left. It arrived as Black and White's level-63 finale, doubled as a starting move from X and Y to Brilliant Diamond and Shining Pearl, and is still the last move Primeape learns in Scarlet and Violet, at 57.
Scarlet and Violet's game-changer at level 35: a Ghost-type punch whose power climbs every time Primeape is hit. Throw it 20 times and Primeape evolves into Annihilape, which is why the move only gets the same-type bonus after evolving. Legends: Z-A teaches it at 35 too.
Complete learnsets
Generation I · Red, Green, Blue & Yellow13 level-up · 25 TM/HM
In Red, the only way to get Primeape is to evolve a Mankey, and Blue has neither of them in the wild, so Blue players have to trade; Yellow lets you catch Primeape outright on Route 23. Red, Green and Blue share one level column and Yellow gets its own. Yellow swaps the starting Fury Swipes for Low Kick (learned again at level 9) and adds Screech at 45 and Rage at level 28, the very level at which Mankey evolves. Karate Chop is still a Normal-type move in these games, and in Generations I to III a move's type decides whether it is physical or special. The transfer moves are ones learned in Gold, Silver or Crystal that can travel back through the Time Capsule.
By level-up
| RGB | Y | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | 1 | Leer | Normal | Status | — | 100 | 30 |
| N/A | 1 | Low Kick | Fighting | Physical | 50 | 90 | 20 |
| 1 | 1 | Karate Chop | Normal | Physical | 50 | 100 | 25 |
| N/A | 9 | Low Kick | Fighting | Physical | 50 | 90 | 20 |
| 15 | 15 | Karate Chop | Normal | Physical | 50 | 100 | 25 |
| 21 | 21 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 27 | 27 | Focus Energy | Normal | Status | — | — | 30 |
| N/A | 28 | Rage | Normal | Physical | 20 | 100 | 20 |
| 37 | 37 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| N/A | 45 | Screech | Normal | Status | — | 85 | 40 |
| 46 | 46 | Thrash | Normal | Physical | 90 | 100 | 20 |
| 1 | N/A | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Mega Punch | Normal | Physical | 80 | 85 | 20 |
| TM05 | Mega Kick | Normal | Physical | 120 | 75 | 5 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM08 | Body Slam | Normal | Physical | 85 | 100 | 15 |
| TM09 | Take Down | Normal | Physical | 90 | 85 | 20 |
| TM10 | Double-Edge | Normal | Physical | 100 | 100 | 15 |
| TM15 | Hyper Beam | Normal | Physical | 150 | 90 | 5 |
| TM16 | Pay Day | Normal | Physical | 40 | 100 | 20 |
| TM17 | Submission | Fighting | Physical | 80 | 80 | 25 |
| TM18 | Counter | Fighting | Physical | — | 100 | 20 |
| TM19 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| TM20 | Rage | Normal | Physical | 20 | 100 | 20 |
| TM24 | Thunderbolt | Electric | Special | 95 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 120 | 70 | 10 |
| TM28 | Dig | Ground | Physical | 100 | 100 | 10 |
| TM31 | Mimic | Normal | Status | — | 100 | 10 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM34 | Bide | Normal | Physical | — | — | 10 |
| TM35 | Metronome | Normal | Status | — | — | 10 |
| TM39 | Swift | Normal | Physical | 60 | — | 20 |
| TM40 | Skull Bash | Normal | Physical | 100 | 100 | 15 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM48 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM50 | Substitute | Normal | Status | — | — | 10 |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 |
By transfer
| Move | From |
|---|---|
| Defense Curl | Gen II (TM) |
| Fire Punch | Gen II (TM) |
| Headbutt | Gen II (TM) |
| Ice Punch | Gen II (TM) |
| Meditate | Gen II (breeding) |
| ThunderPunch | Gen II (TM) |
Generation II · Gold, Silver & Crystal13 level-up · 31 TM/HM · 6 egg · 1 tutor
In Gold, Primeape lives on Route 9 in Kanto; Silver and Crystal have no wild Primeape. Karate Chop becomes a proper Fighting-type move, Rage is now a starting move as well as the level-28 reward, and Cross Chop arrives at 45, followed by Screech at 54 and a level-63 Thrash finale. Breeding brings six Egg Moves, from Beat Up (passed down by Sneasel) to Meditate and Reversal (from Smeargle); Counter, Foresight and Rock Slide need chain breeding. Crystal's move tutor teaches Thunderbolt. Categories still follow the move's type, and Curse is a ???-type move here.
By level-up
| GSC | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Low Kick | Fighting | Physical | 50 | 90 | 20 |
| 1 | Rage | Normal | Physical | 20 | 100 | 20 |
| 9 | Low Kick | Fighting | Physical | 50 | 90 | 20 |
| 15 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 21 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 27 | Focus Energy | Normal | Status | — | — | 30 |
| 28 | Rage | Normal | Physical | 20 | 100 | 20 |
| 36 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 45 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 54 | Screech | Normal | Status | — | 85 | 40 |
| 63 | Thrash | Normal | Physical | 90 | 100 | 20 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | DynamicPunch | Fighting | Physical | 100 | 50 | 5 |
| TM02 | Headbutt | Normal | Physical | 70 | 100 | 15 |
| TM03 | Curse | ??? | Status | — | — | 10 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM08 | Rock Smash | Fighting | Physical | 20 | 100 | 15 |
| TM09 | Psych Up | Normal | Status | — | — | 10 |
| TM10 | Hidden Power | Normal | Varies | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM13 | Snore | Normal | Physical | 40 | 100 | 15 |
| TM15 | Hyper Beam | Normal | Physical | 150 | 90 | 5 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM20 | Endure | Normal | Status | — | — | 10 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM25 | Thunder | Electric | Special | 120 | 70 | 10 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM28 | Dig | Ground | Physical | 60 | 100 | 10 |
| TM31 | Mud-Slap | Ground | Physical | 20 | 100 | 10 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Ice Punch | Ice | Special | 75 | 100 | 15 |
| TM34 | Swagger | Normal | Status | — | 90 | 15 |
| TM35 | Sleep Talk | Normal | Status | — | — | 10 |
| TM39 | Swift | Normal | Physical | 60 | — | 20 |
| TM40 | Defense Curl | Normal | Status | — | — | 40 |
| TM41 | ThunderPunch | Electric | Special | 75 | 100 | 15 |
| TM43 | Detect | Fighting | Status | — | — | 5 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Special | 40 | 100 | 10 |
| TM48 | Fire Punch | Fire | Special | 75 | 100 | 15 |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Special | 10 | 100 | 10 | Sneasel |
| Counter | Fighting | Physical | — | 100 | 20 | Nidoran♂, Nidorino, Nidoking, Rhyhorn, Rhydon (chain breeding needed: the father must itself have inherited the move) |
| Foresight | Normal | Status | — | 100 | 40 | Farfetch'd (chain breeding needed: the father must itself have inherited the move) |
| Meditate | Psychic | Status | — | — | 40 | Smeargle |
| Reversal | Fighting | Physical | — | 100 | 15 | Smeargle |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Rhyhorn, Rhydon (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Thunderbolt | Electric | Special | 95 | 100 | 15 | Crystal |
By transfer
| Move | From |
|---|---|
| Bide | Gen I (TM) |
| Body Slam | Gen I (TM) |
| Double-Edge | Gen I (TM) |
| Mega Kick | Gen I (TM) |
| Mega Punch | Gen I (TM) |
| Metronome | Gen I (TM) |
| Mimic | Gen I (TM) |
| Pay Day | Gen I (TM) |
| Skull Bash | Gen I (TM) |
| Submission | Gen I (TM) |
| Substitute | Gen I (TM) |
| Take Down | Gen I (TM) |
Generation III · Ruby, Sapphire, Emerald, FireRed & LeafGreen (plus Pokémon XD)14 level-up · 28 TM/HM · 8 egg · 22 tutor · 1 event
FireRed and LeafGreen have wild Primeape on Route 23, in Cerulean Cave and on Victory Road, but Ruby, Sapphire and Emerald have none, so it has to be traded in. There are two level columns: Ruby, Sapphire and Emerald keep Gold and Silver's levels, while FireRed and LeafGreen teach most moves earlier and slip Swagger in at 44. Low Kick now hits harder the heavier the target is, so it has no fixed power. Pokémon XD: Gale of Darkness has a level-34 Shadow Primeape to snag in the Cipher Key Lair; once purified it knows Helping Hand, Cross Chop, Focus Energy and Reversal, and Helping Hand cannot be learned any other way in this generation. The tutor games are FireRed and LeafGreen, Emerald and Pokémon XD. Foresight and SmellingSalt need chain breeding, and categories still follow the move's type.
By level-up
| RSE | FRLG | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | 1 | Rage | Normal | Physical | 20 | 100 | 20 |
| 9 | 6 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 15 | 11 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 21 | 16 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 27 | 21 | Focus Energy | Normal | Status | — | — | 30 |
| 28 | 28 | Rage | Normal | Physical | 20 | 100 | 20 |
| 36 | 26 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 45 | 35 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| N/A | 44 | Swagger | Normal | Status | — | 90 | 15 |
| 54 | 53 | Screech | Normal | Status | — | 85 | 40 |
| 63 | 62 | Thrash | Normal | Physical | 90 | 100 | 20 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 |
| TM10 | Hidden Power | Normal | Varies | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM15 | Hyper Beam | Normal | Physical | 150 | 90 | 5 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM24 | Thunderbolt | Electric | Special | 95 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 120 | 70 | 10 |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM28 | Dig | Ground | Physical | 60 | 100 | 10 |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM39 | Rock Tomb | Rock | Physical | 50 | 80 | 10 |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM43 | Secret Power | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Special | 40 | 100 | 10 |
| TM50 | Overheat | Fire | Special | 140 | 90 | 5 |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 |
| HM06 | Rock Smash | Fighting | Physical | 20 | 100 | 15 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Special | 10 | 100 | 10 | Sneasel |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking |
| Foresight | Normal | Status | — | 100 | 40 | Psyduck, Golduck, Farfetch'd (chain breeding needed: the father must itself have inherited the move) |
| Meditate | Psychic | Status | — | — | 40 | Smeargle |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Smeargle |
| Reversal | Fighting | Physical | — | 100 | 15 | Vigoroth |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Camerupt |
| SmellingSalt | Normal | Physical | 60 | 100 | 10 | Spinda (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | FRLG, Emerald, XD |
| Counter | Fighting | Physical | — | 100 | 20 | FRLG, Emerald |
| Defense Curl | Normal | Status | — | — | 40 | Emerald |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | FRLG, Emerald, XD |
| DynamicPunch | Fighting | Physical | 100 | 50 | 5 | Emerald |
| Endure | Normal | Status | — | — | 10 | Emerald |
| Fire Punch | Fire | Special | 75 | 100 | 15 | Emerald |
| Ice Punch | Ice | Special | 75 | 100 | 15 | Emerald |
| Mega Kick | Normal | Physical | 120 | 75 | 5 | FRLG, Emerald |
| Mega Punch | Normal | Physical | 80 | 85 | 20 | FRLG, Emerald |
| Metronome | Normal | Status | — | — | 10 | FRLG, Emerald |
| Mimic | Normal | Status | — | — | 10 | FRLG, Emerald, XD |
| Mud-Slap | Ground | Physical | 20 | 100 | 10 | Emerald |
| Psych Up | Normal | Status | — | — | 10 | Emerald |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | FRLG, Emerald |
| Seismic Toss | Fighting | Physical | — | 100 | 20 | FRLG, Emerald, XD |
| Sleep Talk | Normal | Status | — | — | 10 | Emerald |
| Snore | Normal | Physical | 40 | 100 | 15 | Emerald |
| Substitute | Normal | Status | — | — | 10 | FRLG, Emerald, XD |
| Swagger | Normal | Status | — | 90 | 15 | Emerald, XD |
| Swift | Normal | Physical | 60 | — | 20 | Emerald |
| ThunderPunch | Electric | Special | 75 | 100 | 15 | Emerald |
Event moves
| Move | Event |
|---|---|
| Helping Hand | Shadow Primeape in Pokémon XD: Gale of Darkness (Cipher Key Lair) |
Generation IV · Diamond, Pearl, Platinum, HeartGold & SoulSilver16 level-up · 43 TM/HM · 10 egg · 16 tutor
Diamond, Pearl and Platinum hide Primeape on Routes 225 and 226, where the Poké Radar is needed. In HeartGold it is on Route 9 and in Cerulean Cave, SoulSilver has none, and Pal Park's Mountain area brings it over from the Game Boy Advance games. This is the first generation where every move has its own physical, special or status category. Fling joins the starting moves, Screech jumps forward to level 21, and Assurance, Punishment and a level-59 Close Combat finale are new. Covet has to be learned as a Mankey. Encore is an Egg Move only in HeartGold and SoulSilver, and SmellingSalt needs chain breeding. Move tutors are in Platinum and HeartGold/SoulSilver; Headbutt, Low Kick and Role Play are taught in HeartGold and SoulSilver only.
By level-up
| DPPt/HGSS | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Fling | Dark | Physical | — | 100 | 10 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 9 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 13 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 17 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 21 | Screech | Normal | Status | — | 85 | 40 |
| 25 | Assurance | Dark | Physical | 50 | 100 | 10 |
| 28 | Rage | Normal | Physical | 20 | 100 | 20 |
| 35 | Swagger | Normal | Status | — | 90 | 15 |
| 41 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 47 | Thrash | Normal | Physical | 90 | 100 | 20 |
| 53 | Punishment | Dark | Physical | — | 100 | 5 |
| 59 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 |
| TM10 | Hidden Power | Normal | Special | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM24 | Thunderbolt | Electric | Special | 95 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 120 | 70 | 10 |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM39 | Rock Tomb | Rock | Physical | 50 | 80 | 10 |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM43 | Secret Power | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 40 | 100 | 10 |
| TM50 | Overheat | Fire | Special | 140 | 90 | 5 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM58 | Endure | Normal | Status | — | — | 10 |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| TM71 | Stone Edge | Rock | Physical | 100 | 80 | 5 |
| TM78 | Captivate | Normal | Status | — | 100 | 20 |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 |
| TM83 | Natural Gift | Normal | Physical | — | 100 | 15 |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 90 | 15 |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 |
| HM06 | Rock Smash | Fighting | Physical | 40 | 100 | 15 |
| HM08 | Rock Climb | Normal | Physical | 90 | 85 | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | 10 | 100 | 10 | Sneasel, Weavile, Houndour, Houndoom |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein |
| Foresight | Normal | Status | — | — | 40 | Sentret, Furret, Skitty, Buneary, Lopunny, Lucario |
| Meditate | Psychic | Status | — | — | 40 | Smeargle |
| Reversal | Fighting | Physical | — | 100 | 15 | Growlithe, Arcanine, Vigoroth, Slaking |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Weavile |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Camerupt |
| SmellingSalt | Normal | Physical | 60 | 100 | 10 | Spinda (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Endeavor | Normal | Physical | — | 100 | 5 | Pt, HGSS |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Pt, HGSS |
| Gunk Shot | Poison | Physical | 120 | 70 | 5 | Pt, HGSS |
| Helping Hand | Normal | Status | — | — | 20 | Pt, HGSS |
| Headbutt | Normal | Physical | 70 | 100 | 15 | HGSS |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Pt, HGSS |
| Low Kick | Fighting | Physical | — | 100 | 20 | HGSS |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | Pt, HGSS |
| Outrage | Dragon | Physical | 120 | 100 | 15 | Pt, HGSS |
| Role Play | Psychic | Status | — | — | 10 | HGSS |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | Pt, HGSS |
| Spite | Ghost | Status | — | 100 | 10 | Pt, HGSS |
| Swift | Normal | Special | 60 | — | 20 | Pt, HGSS |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | Pt, HGSS |
| Uproar | Normal | Special | 50 | 100 | 10 | Pt, HGSS |
| Vacuum Wave | Fighting | Special | 40 | 100 | 30 | Pt, HGSS |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 40 | 100 | 40 | Mankey · level-up |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Defense Curl | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| DynamicPunch | Gen III (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Psych Up | Gen III (tutor) |
| Snore | Gen III (tutor) |
Generation V · Black, White, Black 2 & White 217 level-up · 43 TM/HM · 11 egg · 16 tutor
In Black, White, Black 2 and White 2 the only way to get Primeape is to evolve a Mankey. Final Gambit, which knocks out the user to deal damage equal to the HP it had left, becomes the level-63 finale, and Thrash now hits for 120. Move tutors exist only in Black 2 and White 2. In Black and White, Covet and ThunderPunch can only come from Mankey, the latter from a Dream World Mankey. Focus Punch and Sleep Talk join the Egg Moves, and SmellingSalt needs chain breeding.
By level-up
| BW/B2W2 | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Fling | Dark | Physical | — | 100 | 10 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 9 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 13 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 17 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 21 | Screech | Normal | Status | — | 85 | 40 |
| 25 | Assurance | Dark | Physical | 50 | 100 | 10 |
| 28 | Rage | Normal | Physical | 20 | 100 | 20 |
| 35 | Swagger | Normal | Status | — | 90 | 15 |
| 41 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 47 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 53 | Punishment | Dark | Physical | — | 100 | 5 |
| 59 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| 63 | Final Gambit | Fighting | Special | — | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Hone Claws | Dark | Status | — | — | 15 |
| TM06 | Toxic | Poison | Status | — | 90 | 10 |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 |
| TM10 | Hidden Power | Normal | Special | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Smack Down | Rock | Physical | 50 | 100 | 15 |
| TM24 | Thunderbolt | Electric | Special | 95 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 120 | 70 | 10 |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM39 | Rock Tomb | Rock | Physical | 50 | 80 | 10 |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 40 | 100 | 10 |
| TM47 | Low Sweep | Fighting | Physical | 60 | 100 | 20 |
| TM48 | Round | Normal | Special | 60 | 100 | 15 |
| TM50 | Overheat | Fire | Special | 140 | 90 | 5 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM62 | Acrobatics | Physical | 55 | 100 | 15 | |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 |
| TM67 | Retaliate | Normal | Physical | 70 | 100 | 5 |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| TM71 | Stone Edge | Rock | Physical | 100 | 80 | 5 |
| TM78 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM83 | Work Up | Normal | Status | — | — | 30 |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 90 | 15 |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM94 | Rock Smash | Fighting | Physical | 40 | 100 | 15 |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | — | 100 | 10 | Sneasel, Houndour, Houndoom |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking, Lucario |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein and 5 more |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Vigoroth, Scraggy, Scrafty |
| Foresight | Normal | Status | — | — | 40 | Sentret, Furret, Skitty, Buneary, Lopunny, Lucario |
| Meditate | Psychic | Status | — | — | 40 | Mienfoo, Mienshao |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Weavile, Oshawott, Dewott, Samurott, Bouffalant |
| Reversal | Fighting | Physical | — | 100 | 15 | Growlithe, Vigoroth, Lillipup, Herdier, Stoutland, Mienfoo, Mienshao, Bouffalant |
| Sleep Talk | Normal | Status | — | — | 10 | Whismur, Loudred, Exploud |
| SmellingSalt | Normal | Physical | 60 | 100 | 10 | Spinda, Mienfoo (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 60 | 100 | 40 | B2W2 |
| Dual Chop | Dragon | Physical | 40 | 90 | 15 | B2W2 |
| Endeavor | Normal | Physical | — | 100 | 5 | B2W2 |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | B2W2 |
| Gunk Shot | Poison | Physical | 120 | 70 | 5 | B2W2 |
| Helping Hand | Normal | Status | — | — | 20 | B2W2 |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | B2W2 |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | B2W2 |
| Low Kick | Fighting | Physical | — | 100 | 20 | B2W2 |
| Outrage | Dragon | Physical | 120 | 100 | 10 | B2W2 |
| Role Play | Psychic | Status | — | — | 10 | B2W2 |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | B2W2 |
| Sleep Talk | Normal | Status | — | — | 10 | B2W2 |
| Spite | Ghost | Status | — | 100 | 10 | B2W2 |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | B2W2 |
| Uproar | Normal | Special | 90 | 100 | 10 | B2W2 |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 60 | 100 | 40 | Mankey · level-up · BW |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | Mankey · Dream World · BW |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Defense Curl | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| DynamicPunch | Gen III (tutor) |
| Endure | Gen III (tutor), Gen IV (TM) |
| Headbutt | Gen IV (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Mud-Slap | Gen III (tutor), Gen IV (tutor) |
| Natural Gift | Gen IV (TM) |
| Psych Up | Gen III (tutor) |
| Secret Power | Gen III (TM), Gen IV (TM) |
| Snore | Gen III (tutor) |
| Swift | Gen III (tutor), Gen IV (tutor) |
| Vacuum Wave | Gen IV (tutor) |
Generation VI · X, Y, Omega Ruby & Alpha Sapphire18 level-up · 47 TM/HM · 12 egg · 17 tutor
In X, Y, Omega Ruby and Alpha Sapphire, Primeape is obtained by evolving Mankey. One level-up list covers all four games, and Final Gambit is now a starting move as well as the level-63 finale. Night Slash joins the Egg Moves, and Power-Up Punch arrives as TM98. TM94 is Rock Smash in X and Y but Secret Power in Omega Ruby and Alpha Sapphire, where Rock Smash becomes HM06. Move tutors exist only in Omega Ruby and Alpha Sapphire, and Smelling Salts needs chain breeding.
By level-up
| XY/ORAS | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Final Gambit | Fighting | Special | — | 100 | 5 |
| 1 | Fling | Dark | Physical | — | 100 | 10 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 9 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 13 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 17 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 21 | Screech | Normal | Status | — | 85 | 40 |
| 25 | Assurance | Dark | Physical | 60 | 100 | 10 |
| 28 | Rage | Normal | Physical | 20 | 100 | 20 |
| 35 | Swagger | Normal | Status | — | 90 | 15 |
| 41 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 47 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 53 | Punishment | Dark | Physical | — | 100 | 5 |
| 59 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| 63 | Final Gambit | Fighting | Special | — | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | Dark | Status | — | — | 15 | |
| TM06 | Toxic | Poison | Status | — | 90 | 10 | |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 | |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | |
| TM17 | Protect | Normal | Status | — | — | 10 | |
| TM18 | Rain Dance | Water | Status | — | — | 5 | |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 | |
| TM23 | Smack Down | Rock | Physical | 50 | 100 | 15 | |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 | |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 | |
| TM27 | Return | Normal | Physical | — | 100 | 20 | |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | |
| TM32 | Double Team | Normal | Status | — | — | 15 | |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | ||
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | |
| TM44 | Rest | Psychic | Status | — | — | 10 | |
| TM45 | Attract | Normal | Status | — | 100 | 15 | |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | |
| TM47 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | |
| TM48 | Round | Normal | Special | 60 | 100 | 15 | |
| TM50 | Overheat | Fire | Special | 130 | 90 | 5 | |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | |
| TM56 | Fling | Dark | Physical | — | 100 | 10 | |
| TM62 | Acrobatics | Physical | 55 | 100 | 15 | ||
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | |
| TM67 | Retaliate | Normal | Physical | 70 | 100 | 5 | |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | |
| TM71 | Stone Edge | Rock | Physical | 100 | 80 | 5 | |
| TM78 | Bulldoze | Ground | Physical | 60 | 100 | 20 | |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 | |
| TM87 | Swagger | Normal | Status | — | 90 | 15 | |
| TM88 | Sleep Talk | Normal | Status | — | — | 10 | |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 | |
| TM90 | Substitute | Normal | Status | — | — | 10 | |
| TM94 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | XY only |
| TM94 | Secret Power | Normal | Physical | 70 | 100 | 20 | ORAS only |
| TM98 | Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | |
| TM100 | Confide | Normal | Status | — | — | 20 | |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 | |
| HM06 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | ORAS only |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | — | 100 | 10 | Sneasel, Houndour, Houndoom |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking, Lucario |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein and 5 more |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Vigoroth, Scraggy, Scrafty |
| Foresight | Normal | Status | — | — | 40 | Sentret, Furret, Skitty, Buneary, Lopunny, Lucario |
| Meditate | Psychic | Status | — | — | 40 | Mienfoo, Mienshao |
| Night Slash | Dark | Physical | 70 | 100 | 15 | Dugtrio, Meowth, Persian, Farfetch'd, Seviper, Absol, Stunky, Skuntank and 4 more |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Zangoose, Weavile, Oshawott, Dewott, Samurott, Bouffalant |
| Reversal | Fighting | Physical | — | 100 | 15 | Growlithe, Vigoroth, Lillipup, Herdier, Stoutland, Mienfoo, Mienshao, Bouffalant |
| Sleep Talk | Normal | Status | — | — | 10 | Whismur, Loudred, Exploud |
| Smelling Salts | Normal | Physical | 70 | 100 | 10 | Spinda, Mienfoo (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 60 | 100 | 25 | ORAS |
| Dual Chop | Dragon | Physical | 40 | 90 | 15 | ORAS |
| Endeavor | Normal | Physical | — | 100 | 5 | ORAS |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | ORAS |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | ORAS |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | ORAS |
| Helping Hand | Normal | Status | — | — | 20 | ORAS |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | ORAS |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | ORAS |
| Low Kick | Fighting | Physical | — | 100 | 20 | ORAS |
| Outrage | Dragon | Physical | 120 | 100 | 10 | ORAS |
| Role Play | Psychic | Status | — | — | 10 | ORAS |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | ORAS |
| Snore | Normal | Special | 50 | 100 | 15 | ORAS |
| Spite | Ghost | Status | — | 100 | 10 | ORAS |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | ORAS |
| Uproar | Normal | Special | 90 | 100 | 10 | ORAS |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 60 | 100 | 25 | Mankey · level-up |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Defense Curl | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| Dynamic Punch | Gen III (tutor) |
| Endure | Gen III (tutor), Gen IV (TM) |
| Headbutt | Gen IV (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Mud-Slap | Gen III (tutor), Gen IV (tutor) |
| Natural Gift | Gen IV (TM) |
| Psych Up | Gen III (tutor) |
| Swift | Gen III (tutor), Gen IV (tutor) |
| Vacuum Wave | Gen IV (tutor) |
| Work Up | Gen V (TM) |
Generation VII · Sun, Moon, Ultra Sun & Ultra Moon22 level-up · 40 TM/HM · 13 egg · 19 tutor
Primeape lives on Poni Plains in Sun, Moon, Ultra Sun and Ultra Moon, and one level-up list covers all four games. It now flies into a Rage the moment it evolves, and everything arrives sooner: Karate Chop at 8 and Cross Chop at 22, with Pursuit, Stomping Tantrum and Outrage joining and Final Gambit closing the list at 57. Power Trip becomes an Egg Move, passed down by Krookodile. Covet can only come from Mankey in Sun and Moon. The move tutors are in Ultra Sun and Ultra Moon only, and Smelling Salts needs chain breeding. Parents marked 'Alolan' or 'Midnight Form' are those forms.
By level-up
| SM/USUM | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Rage | Normal | Physical | 20 | 100 | 20 |
| 1 | Final Gambit | Fighting | Special | — | 100 | 5 |
| 1 | Fling | Dark | Physical | — | 100 | 10 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| Evo. | Rage | Normal | Physical | 20 | 100 | 20 |
| 5 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 8 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 12 | Pursuit | Dark | Physical | 40 | 100 | 20 |
| 15 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 19 | Swagger | Normal | Status | — | 85 | 15 |
| 22 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 26 | Assurance | Dark | Physical | 60 | 100 | 10 |
| 30 | Punishment | Dark | Physical | — | 100 | 5 |
| 35 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 39 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| 44 | Screech | Normal | Status | — | 85 | 40 |
| 48 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 |
| 53 | Outrage | Dragon | Physical | 120 | 100 | 10 |
| 57 | Final Gambit | Fighting | Special | — | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Work Up | Normal | Status | — | — | 30 |
| TM06 | Toxic | Poison | Status | — | 90 | 10 |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Smack Down | Rock | Physical | 50 | 100 | 15 |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 |
| TM47 | Low Sweep | Fighting | Physical | 65 | 100 | 20 |
| TM48 | Round | Normal | Special | 60 | 100 | 15 |
| TM50 | Overheat | Fire | Special | 130 | 90 | 5 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM62 | Acrobatics | Physical | 55 | 100 | 15 | |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| TM71 | Stone Edge | Rock | Physical | 100 | 80 | 5 |
| TM78 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 85 | 15 |
| TM88 | Sleep Talk | Normal | Status | — | — | 10 |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM100 | Confide | Normal | Status | — | — | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | — | 100 | 10 | Sneasel, Houndour, Houndoom, Passimian |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario, Passimian |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking, Lucario, Lycanroc (Midnight Form), Mudbray, Mudsdale |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein and 8 more |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Vigoroth, Scraggy, Scrafty |
| Foresight | Normal | Status | — | — | 40 | Sentret, Furret, Skitty, Buneary, Lopunny, Lucario |
| Meditate | Psychic | Status | — | — | 40 | Mienfoo, Mienshao |
| Night Slash | Dark | Physical | 70 | 100 | 15 | Dugtrio, Dugtrio (Alolan), Meowth, Meowth (Alolan), Persian, Persian (Alolan), Farfetch'd, Seviper and 7 more |
| Power Trip | Dark | Physical | 20 | 100 | 10 | Krookodile |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Zangoose, Weavile, Oshawott, Dewott, Samurott, Bouffalant |
| Reversal | Fighting | Physical | — | 100 | 15 | Growlithe, Vigoroth, Lillipup, Herdier, Stoutland, Mienfoo, Mienshao, Bouffalant and 2 more |
| Sleep Talk | Normal | Status | — | — | 10 | Whismur, Loudred, Exploud |
| Smelling Salts | Normal | Physical | 70 | 100 | 10 | Snubbull, Torchic, Whismur, Spinda, Mienfoo (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 60 | 100 | 25 | USUM |
| Dual Chop | Dragon | Physical | 40 | 90 | 15 | USUM |
| Endeavor | Normal | Physical | — | 100 | 5 | USUM |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | USUM |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | USUM |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | USUM |
| Helping Hand | Normal | Status | — | — | 20 | USUM |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | USUM |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | USUM |
| Low Kick | Fighting | Physical | — | 100 | 20 | USUM |
| Outrage | Dragon | Physical | 120 | 100 | 10 | USUM |
| Role Play | Psychic | Status | — | — | 10 | USUM |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | USUM |
| Snore | Normal | Special | 50 | 100 | 15 | USUM |
| Spite | Ghost | Status | — | 100 | 10 | USUM |
| Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | USUM |
| Throat Chop | Dark | Physical | 80 | 100 | 15 | USUM |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | USUM |
| Uproar | Normal | Special | 90 | 100 | 10 | USUM |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 60 | 100 | 25 | Mankey · level-up · SM |
By transfer
| Move | From |
|---|---|
| Bide | Gen I (TM) |
| Body Slam | Gen I (TM), Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Curse | Gen II (TM) |
| Defense Curl | Gen II (TM), Gen III (tutor) |
| Detect | Gen II (TM) |
| Dig | Gen I–VI (TM) |
| Double-Edge | Gen I (TM), Gen III (tutor) |
| Dynamic Punch | Gen II (TM), Gen III (tutor) |
| Endure | Gen II (TM), Gen III (tutor), Gen IV (TM) |
| Headbutt | Gen II (TM), Gen IV (tutor) |
| Hone Claws | Gen V (TM), Gen VI (TM) |
| Mega Kick | Gen I (TM), Gen III (tutor) |
| Mega Punch | Gen I (TM), Gen III (tutor) |
| Metronome | Gen I (TM), Gen III (tutor) |
| Mimic | Gen I (TM), Gen III (tutor) |
| Mud-Slap | Gen II (TM), Gen III (tutor), Gen IV (tutor) |
| Natural Gift | Gen IV (TM) |
| Pay Day | Gen I (TM) |
| Power-Up Punch | Gen VI (TM) |
| Psych Up | Gen II (TM), Gen III (tutor) |
| Retaliate | Gen V (TM), Gen VI (TM) |
| Rock Smash | Gen II (TM), Gen V (TM), Gen VI (TM) |
| Secret Power | Gen III (TM), Gen IV (TM), Gen VI (TM) |
| Skull Bash | Gen I (TM) |
| Strength | Gen I (TM), Gen II (TM), Gen V (TM), Gen VI (TM) |
| Submission | Gen I (TM) |
| Swift | Gen I (TM), Gen II (TM), Gen III (tutor), Gen IV (tutor) |
| Take Down | Gen I (TM) |
| Vacuum Wave | Gen IV (tutor) |
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!18 level-up · 25 TM/HM
In Let's Go, Pikachu! Primeape is obtained by evolving Mankey; Let's Go, Eevee! has none, so Eevee players need a trade. Its trimmed-down list opens with Rage, Encore, Counter, Leer, Scratch, Focus Energy and Taunt, throws in another Rage on evolving, adds U-turn at 33 and ends with Outrage at 56, while its 25 TMs run from Headbutt to Pay Day. There is no breeding and there are no move tutors in these games.
By level-up
| LGPE | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Rage | Normal | Physical | 20 | 100 | 20 |
| 1 | Encore | Normal | Status | — | 100 | 5 |
| 1 | Counter | Fighting | Physical | — | 100 | 20 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 1 | Taunt | Dark | Status | — | 100 | 20 |
| Evo. | Rage | Normal | Physical | 20 | 100 | 20 |
| 5 | Focus Energy | Normal | Status | — | — | 30 |
| 8 | Taunt | Dark | Status | — | 100 | 20 |
| 13 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 16 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 21 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 24 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 33 | U-turn | Bug | Physical | 70 | 100 | 20 |
| 40 | Screech | Normal | Status | — | 85 | 40 |
| 49 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 56 | Outrage | Dragon | Physical | 120 | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Headbutt | Normal | Physical | 70 | 100 | 15 |
| TM02 | Taunt | Dark | Status | — | 100 | 20 |
| TM03 | Helping Hand | Normal | Status | — | — | 20 |
| TM05 | Rest | Psychic | Status | — | — | 10 |
| TM07 | Protect | Normal | Status | — | — | 10 |
| TM08 | Substitute | Normal | Status | — | — | 10 |
| TM10 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM12 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM13 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM15 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| TM18 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM19 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM22 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM23 | Thunder Punch | Electric | Physical | 75 | 100 | 15 |
| TM26 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM27 | Toxic | Poison | Status | — | 90 | 10 |
| TM30 | Bulk Up | Fighting | Status | — | — | 20 |
| TM31 | Fire Punch | Fire | Physical | 75 | 100 | 15 |
| TM35 | Ice Punch | Ice | Physical | 75 | 100 | 15 |
| TM36 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
| TM38 | Thunder | Electric | Special | 110 | 70 | 10 |
| TM39 | Outrage | Dragon | Physical | 120 | 100 | 10 |
| TM41 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM48 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM57 | Pay Day | Normal | Physical | 40 | 100 | 20 |
Generation VIII · Brilliant Diamond & Shining Pearl (Primeape is not in Sword & Shield)21 level-up · 39 TM/HM · 7 egg
Primeape cannot be obtained in Sword and Shield at all, so this block covers Brilliant Diamond and Shining Pearl only. There it lives on Routes 225 and 226 (with the Poké Radar) and, after the National Pokédex, in the Grand Underground's Spacious Cave, Grassland Cave and Sunlit Cavern. Covet becomes a starting move, Rage, Karate Chop, Pursuit and Punishment have dropped off the level-up list, and Mud-Slap (8), Retaliate (15) and Skull Bash (30) are new. There are no move tutors for Primeape in these games. It cannot be obtained in Legends: Arceus either, so there is no Legends: Arceus block.
By level-up
| BDSP | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Final Gambit | Fighting | Special | — | 100 | 5 |
| 1 | Fling | Dark | Physical | — | 100 | 10 |
| 1 | Covet | Normal | Physical | 60 | 100 | 25 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 5 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 8 | Mud-Slap | Ground | Special | 20 | 100 | 10 |
| 12 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 15 | Retaliate | Normal | Physical | 70 | 100 | 5 |
| 19 | Swagger | Normal | Status | — | 85 | 15 |
| 22 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 26 | Assurance | Dark | Physical | 60 | 100 | 10 |
| 30 | Skull Bash | Normal | Physical | 130 | 100 | 10 |
| 35 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 39 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| 44 | Screech | Normal | Status | — | 85 | 40 |
| 48 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 |
| 53 | Outrage | Dragon | Physical | 120 | 100 | 10 |
| 57 | Final Gambit | Fighting | Special | — | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 |
| TM10 | Work Up | Normal | Status | — | — | 30 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM27 | Low Sweep | Fighting | Physical | 65 | 100 | 20 |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 |
| TM50 | Overheat | Fire | Special | 130 | 90 | 5 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM58 | Endure | Normal | Status | — | — | 10 |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| TM71 | Stone Edge | Rock | Physical | 100 | 80 | 5 |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 |
| TM83 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 85 | 15 |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM96 | Strength | Normal | Physical | 80 | 100 | 15 |
| TM98 | Rock Smash | Fighting | Physical | 40 | 100 | 15 |
| TM100 | Rock Climb | Normal | Physical | 90 | 85 | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | — | 100 | 10 | Sneasel, Weavile, Houndour, Houndoom |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Mankey, Primeape, Blaziken, Zangoose, Monferno, Infernape, Lucario |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking, Lucario |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein |
| Night Slash | Dark | Physical | 70 | 100 | 15 | Dugtrio, Seviper, Absol, Stunky, Skuntank, Weavile |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Zangoose, Weavile |
| Reversal | Fighting | Physical | — | 100 | 15 | Growlithe, Arcanine, Sentret, Furret, Torchic, Combusken, Blaziken, Vigoroth and 2 more |
Generation IX · Scarlet & Violet (incl. The Hidden Treasure of Area Zero)17 level-up · 60 TM/HM · 6 egg · 3 event
Scarlet and Violet have wild Primeape in the South Province (Area Four), the West Province (Areas One and Three) and the North Province (Area One), a Poison Tera Type Primeape on Glaseado Mountain and 4★ Tera Raid Battles, and The Hidden Treasure of Area Zero adds it to the wilds of Kitakami and the Timeless Woods. The big news is Rage Fist at level 35: use it 20 times and Primeape evolves into Annihilape, and because that evolution is part Ghost, Rage Fist and the Shadow Claw TM only get the same-type bonus once it has evolved. Brilliant Diamond and Shining Pearl's Mud-Slap, Retaliate and Skull Bash are gone again and Covet once more has to be learned as a Mankey, while Low Kick moves from the starting moves to level 8 and Final Gambit closes the list at 57. The Terastallized Primeape on Glaseado Mountain knows Brick Break, Encore and Poison Jab. The TM list grows to 60 moves, and there are no move tutors. Parents marked 'Alolan', 'Hisuian' or with a form name are those forms.
By level-up
| SV | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Fling | Dark | Physical | — | 100 | 10 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 5 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 8 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 15 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 17 | Swagger | Normal | Status | — | 85 | 15 |
| 22 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 26 | Assurance | Dark | Physical | 60 | 100 | 10 |
| 30 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 35 | Rage Fist | Ghost | Physical | 50 | 100 | 10 |
| 39 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| 44 | Screech | Normal | Status | — | 85 | 40 |
| 48 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 |
| 53 | Outrage | Dragon | Physical | 120 | 100 | 10 |
| 57 | Final Gambit | Fighting | Special | — | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM001 | Take Down | Normal | Physical | 90 | 85 | 20 |
| TM006 | Scary Face | Normal | Status | — | 100 | 10 |
| TM007 | Protect | Normal | Status | — | — | 10 |
| TM012 | Low Kick | Fighting | Physical | — | 100 | 20 |
| TM014 | Acrobatics | Physical | 55 | 100 | 15 | |
| TM018 | Thief | Dark | Physical | 60 | 100 | 25 |
| TM025 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM028 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
| TM032 | Swift | Normal | Special | 60 | — | 20 |
| TM036 | Rock Tomb | Rock | Physical | 60 | 95 | 15 |
| TM039 | Low Sweep | Fighting | Physical | 65 | 100 | 20 |
| TM043 | Fling | Dark | Physical | — | 100 | 10 |
| TM047 | Endure | Normal | Status | — | — | 10 |
| TM049 | Sunny Day | Fire | Status | — | — | 5 |
| TM050 | Rain Dance | Water | Status | — | — | 5 |
| TM055 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM058 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM060 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM061 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 |
| TM064 | Bulk Up | Fighting | Status | — | — | 20 |
| TM066 | Body Slam | Normal | Physical | 85 | 100 | 15 |
| TM067 | Fire Punch | Fire | Physical | 75 | 100 | 15 |
| TM068 | Thunder Punch | Electric | Physical | 75 | 100 | 15 |
| TM069 | Ice Punch | Ice | Physical | 75 | 100 | 15 |
| TM070 | Sleep Talk | Normal | Status | — | — | 10 |
| TM071 | Seed Bomb | Grass | Physical | 80 | 100 | 15 |
| TM073 | Drain Punch | Fighting | Physical | 75 | 100 | 10 |
| TM080 | Metronome | Normal | Status | — | — | 10 |
| TM083 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM084 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 |
| TM085 | Rest | Psychic | Status | — | — | 5 |
| TM086 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM087 | Taunt | Dark | Status | — | 100 | 20 |
| TM102 | Gunk Shot | Poison | Physical | 120 | 80 | 5 |
| TM103 | Substitute | Normal | Status | — | — | 10 |
| TM116 | Stealth Rock | Rock | Status | — | — | 20 |
| TM122 | Encore | Normal | Status | — | 100 | 5 |
| TM126 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
| TM130 | Helping Hand | Normal | Status | — | — | 20 |
| TM134 | Reversal | Fighting | Physical | — | 100 | 15 |
| TM149 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM150 | Stone Edge | Rock | Physical | 100 | 80 | 5 |
| TM152 | Giga Impact | Normal | Physical | 150 | 90 | 5 |
| TM156 | Outrage | Dragon | Physical | 120 | 100 | 10 |
| TM157 | Overheat | Fire | Special | 130 | 90 | 5 |
| TM158 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM163 | Hyper Beam | Normal | Special | 150 | 90 | 5 |
| TM166 | Thunder | Electric | Special | 110 | 70 | 10 |
| TM167 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| TM171 | Tera Blast | Normal | Special | 80 | 100 | 10 |
| TM177 | Spite | Ghost | Status | — | 100 | 10 |
| TM179 | Smack Down | Rock | Physical | 50 | 100 | 15 |
| TM184 | Vacuum Wave | Fighting | Special | 40 | 100 | 30 |
| TM191 | Uproar | Normal | Special | 90 | 100 | 10 |
| TM192 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM199 | Lash Out | Dark | Physical | 75 | 100 | 5 |
| TM204 | Double-Edge | Normal | Physical | 120 | 100 | 15 |
| TM205 | Endeavor | Normal | Physical | — | 100 | 5 |
| TM221 | Throat Chop | Dark | Physical | 80 | 100 | 15 |
| TM224 | Curse | Ghost | Status | — | — | 10 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | — | 100 | 10 | Sneasel, Weavile, Houndour, Houndoom, Shiftry, Scraggy, Scrafty, Passimian |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking, Zangoose, Lucario, Lycanroc (Midnight Form), Lycanroc (Dusk Form), Mudbray and 7 more |
| Curse | Ghost | Status | — | — | 10 | Numel, Camerupt, Torkoal, Zangoose, Zorua (Hisuian), Zoroark (Hisuian) |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Oshawott, Dewott, Samurott and 8 more |
| Night Slash | Dark | Physical | 70 | 100 | 15 | Dugtrio, Dugtrio (Alolan), Meowth (Alolan), Persian (Alolan), Zangoose, Stunky, Skuntank, Weavile and 2 more |
| Spite | Ghost | Status | — | 100 | 10 | Vulpix, Vulpix (Alolan), Ninetales, Ninetales (Alolan), Zorua (Hisuian), Zoroark (Hisuian) (Hisuian Zorua learned Spite by level-up before Version 2.0.1; it can still learn it from TM177) |
Event moves
| Move | Event |
|---|---|
| Brick Break | Wild Terastallized Primeape on Glaseado Mountain |
| Encore | Wild Terastallized Primeape on Glaseado Mountain |
| Poison Jab | Wild Terastallized Primeape on Glaseado Mountain |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 60 | 100 | 25 | Mankey · level-up |
Pokémon Legends: Z-A (Version 2.0.0+ / Mega Dimension)16 level-up · 52 TM/HM
Primeape can be traded into Legends: Z-A from Version 2.0.0 and is caught in the Mega Dimension expansion's Hyperspace Lumiose, in 3★ Fighting-type wild zones. Z-A move tables work differently: each move has the level at which it is learned and a higher level at which it becomes a Plus Move, plus a category, power and cooldown instead of accuracy and PP. Primeape's list is all new, opening with Tackle, Leer and Focus Energy and running through Rock Throw, Knock Off and Brick Break to Rage Fist at 35 and a level-54 Dynamic Punch finale. Some moves are reworked in this game, so powers are as listed for Z-A (Comet Punch 30, Seed Bomb 35, Dual Chop 45, Storm Throw 65). There is no breeding and there are no tutors.
By level-up
| Learn | Plus | Move | Type | Cat. | Pwr. | Cooldown |
|---|---|---|---|---|---|---|
| 1 | 10 | Tackle | Normal | Physical | 40 | 4 |
| 1 | 10 | Leer | Normal | Status | — | 6 |
| 1 | 10 | Focus Energy | Normal | Status | — | 10 |
| 8 | 11 | Rock Throw | Rock | Physical | 50 | 6 |
| 10 | 13 | Rock Smash | Fighting | Physical | 40 | 6 |
| 13 | 16 | Take Down | Normal | Physical | 90 | 8 |
| 16 | 19 | Low Sweep | Fighting | Physical | 65 | 6 |
| 18 | 21 | Knock Off | Dark | Physical | 65 | 10 |
| 22 | 25 | Bulldoze | Ground | Physical | 60 | 6 |
| 25 | 28 | Brick Break | Fighting | Physical | 75 | 7 |
| 28 | 31 | Facade | Normal | Physical | 70 | 7 |
| 35 | 38 | Rage Fist | Ghost | Physical | 50 | 8 |
| 40 | 43 | Screech | Normal | Status | — | 10 |
| 44 | 47 | Close Combat | Fighting | Physical | 120 | 12 |
| 50 | 53 | Outrage | Dragon | Physical | 120 | 15 |
| 54 | 57 | Dynamic Punch | Fighting | Physical | 100 | 12 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Cooldown |
|---|---|---|---|---|---|
| TM001 | Headbutt | Normal | Physical | 70 | 7 |
| TM004 | Rock Smash | Fighting | Physical | 40 | 6 |
| TM005 | Roar | Normal | Status | — | 6 |
| TM010 | Brick Break | Fighting | Physical | 75 | 7 |
| TM011 | Bulk Up | Fighting | Status | — | 18 |
| TM012 | Rock Slide | Rock | Physical | 75 | 7 |
| TM017 | Protect | Normal | Status | — | 15 |
| TM018 | Power-Up Punch | Fighting | Physical | 40 | 10 |
| TM023 | Thunder Punch | Electric | Physical | 75 | 7 |
| TM024 | Ice Punch | Ice | Physical | 75 | 7 |
| TM027 | Swift | Normal | Special | 60 | 5 |
| TM028 | Dig | Ground | Physical | 80 | 12 |
| TM029 | Fire Punch | Fire | Physical | 75 | 7 |
| TM033 | Body Slam | Normal | Physical | 85 | 8 |
| TM034 | Night Slash | Dark | Physical | 70 | 7 |
| TM035 | Endure | Normal | Status | — | 12 |
| TM036 | Rock Tomb | Rock | Physical | 60 | 10 |
| TM037 | Stealth Rock | Rock | Status | — | 10 |
| TM044 | Hyper Beam | Normal | Special | 150 | 20 |
| TM045 | Knock Off | Dark | Physical | 65 | 10 |
| TM050 | Overheat | Fire | Special | 130 | 10 |
| TM055 | Giga Impact | Normal | Physical | 150 | 20 |
| TM056 | Double-Edge | Normal | Physical | 120 | 10 |
| TM061 | Shadow Claw | Ghost | Physical | 70 | 7 |
| TM065 | Stone Edge | Rock | Physical | 100 | 10 |
| TM067 | Thunderbolt | Electric | Special | 90 | 8 |
| TM069 | Earthquake | Ground | Physical | 100 | 10 |
| TM077 | Poison Jab | Poison | Physical | 80 | 8 |
| TM078 | Bulldoze | Ground | Physical | 60 | 6 |
| TM082 | U-turn | Bug | Physical | 70 | 12 |
| TM085 | Substitute | Normal | Status | — | 10 |
| TM091 | Curse | Ghost | Status | — | 15 |
| TM093 | Outrage | Dragon | Physical | 120 | 15 |
| TM095 | Taunt | Dark | Status | — | 12 |
| TM099 | Metronome | Normal | Status | — | 4 |
| TM100 | Gunk Shot | Poison | Physical | 120 | 10 |
| TM102 | Focus Blast | Fighting | Special | 120 | 12 |
| TM103 | Work Up | Normal | Status | — | 15 |
| TM106 | Thunder | Electric | Special | 110 | 10 |
| TM107 | Close Combat | Fighting | Physical | 120 | 12 |
| TM108 | Comet Punch | Normal | Physical | 30 | 6 |
| TM109 | Facade | Normal | Physical | 70 | 7 |
| TM113 | Low Sweep | Fighting | Physical | 65 | 6 |
| TM116 | Pay Day | Normal | Physical | 40 | 6 |
| TM121 | Torment | Dark | Status | — | 12 |
| TM128 | Seed Bomb | Grass | Physical | 35 | 7 |
| TM129 | Circle Throw | Fighting | Physical | 60 | 6 |
| TM131 | Drain Punch | Fighting | Physical | 75 | 7 |
| TM135 | Dual Chop | Dragon | Physical | 45 | 6 |
| TM137 | Storm Throw | Fighting | Physical | 65 | 7 |
| TM139 | Swagger | Normal | Status | — | 10 |
| TM150 | Vacuum Wave | Fighting | Special | 40 | 3 |
04Ash's Primeape & friends
Primeape in the anime
Debut EP025Primeape Goes Bananas · Ash’s loyal Primeape, its battle record, and 2 other trainers who raised one.
Primeape burst into the anime the way it does everything: furiously. In Primeape Goes Bananas (EP025), a cheeky Mankey pinched Ash's prized cap, took a kick from James and evolved on the spot, and Ash only managed to catch the raging Pig Monkey once Charmander had learned Rage. A few episodes later it won the P1 Grand Prix (EP029) and stayed behind to train with Anthony, and apart from flashbacks and visions it has never come back.
Away from Ash, Primeape is a byword for trouble. Butch of Team Rocket kept one at his side for a fake Day Care scheme (EP157), crashers sent one to wreck the Wobbuffet Festival (EP173), and a warehouse gang leader handed its crown to Ash's Chikorita after losing to her Vine Whip (EP136). A pack forced Ash's Metapod to evolve in I Choose You! (M20), and in Pokémon Horizons a rage-fuelled brawl turned two Primeape into Annihilape (HZ053).
Ash's Primeape
Trainer profile
Ash Ketchum
- Caught in
- EP025Primeape Goes Bananas
- First aired
- 16 September 1997 (Japan) · 9 October 1998 (US)
- Where
- Route 7, on the way to Celadon City
- Status
- Training with Anthony for the P1 Grand Prix, where Ash left it in The Punchy Pokémon (EP029); it has not been seen in person since
- Japanese name
- サトシのオコリザル
- Moves used
- ThrashScratchMega KickSeismic Toss
- How it joined
- Evolved from the Mankey that stole Ash's cap, then caught once Charmander's Rage-fuelled Flamethrower had worn it down
Personality
Ash's Primeape is temper on legs. Mischievous and irritable, it has a famously short fuse, and when it blows, nobody is safe: Team Rocket, Brock, Pikachu and Ash himself all took a beating on the day they met. It has astonishing stamina, too, chasing Ash relentlessly and pounding Team Rocket twice in one afternoon. Underneath the fury, though, is a softer heart. When Ash threw himself after it at the P1 Grand Prix, a tearful Primeape finally started listening to him, and it waved its Trainer a fond goodbye when it stayed behind to train.
Ash's Primeape began its career as a thief. On Route 7, still smarting from Professor Oak's news that Gary already had five Badges, Ash was itching to catch something new, so when a wild Mankey bounded over Brock and snatched one of his rice balls (jelly doughnuts in the dub), Ash threw a Poké Ball. Mankey simply tossed the rice ball back, the ball caught lunch instead, and the Pig Monkey lost its temper completely (EP025).
It pummelled Ash, made off with his precious cap, the one he had won in a Pokémon League Expo competition after sending in a mountain of postcards, and sat up a tree mocking his trademark cap twist. Then Team Rocket got involved. James kicked the curious Mankey away, and it came storming back so angry that it evolved into Primeape on the spot.
The newly evolved Primeape sent Jessie face-first into a rock, waded into a brawl with the whole trio, shrugged off Pikachu's Thunder Shock, which only made it angrier, and sent a well-meaning Brock flying. True to its Pokédex entry, which warns that anyone who makes eye contact with it will be chased for ever, it hounded Ash down the road until he and Pikachu tumbled into a pit Team Rocket had dug, with Primeape leaping in after them.
Instead of running, Ash decided to catch it. Squirtle's Water Gun only stoked its fury and its fists shredded Bulbasaur's Razor Leaf, but Charmander grew stronger with every punch it took, because it had learned Rage. A blazing Flamethrower left Primeape slumped, Pikachu rescued the cap, and after a nerve-racking wobble the Poké Ball finally went still. Ash let his new Pokémon loose on Team Rocket, who were pounded away and landed in a canyon full of angry wild Primeape.
A Pokémon this wild was not an easy choice for a Gym battle. When Ash faced Erika in Celadon City, he thought about sending Primeape out but decided it was too wild to risk (EP026).
Primeape's big moment came near Fuchsia City, where Ash met Anthony, a Fighting-type devotee so obsessed with winning the P1 Grand Prix that his daughter Rebecca was begging him to come home. Ash and Brock entered the tournament to take him on, and Ash's pick was obvious (EP029). Its first-round bout with a Machop nearly ended in disaster when Seismic Toss hurled it out of the ring, but Ash threw himself after it, and his concern and encouragement brought a tearful Primeape back into the fight. For the first time it obeyed him, and Scratch and Mega Kick won the round. Misty could hardly believe it: this was a Pokémon that didn't usually listen to anyone.
The final pitted Primeape against a Hitmonlee that Team Rocket had stolen to enter the tournament in disguise. Primeape blocked a barrage of kicks, Pikachu scampered under the stage and Meowth's electric trap never went off, and Primeape caught its airborne opponent and finished it with Seismic Toss. That made Ash's Primeape the P1 Grand Prix champion, complete with a championship belt.
Impressed by its raw talent, Anthony offered to train Primeape into a true P1 champion, and Ash agreed to leave it with him. Primeape waved goodbye, and it has not been seen in person since.
It lives on in Ash's memories instead. Its battle with Charmander was redrawn in the Black & White style for a flashback in The Fires of a Red-Hot Reunion! (BW116), and in Partners in Time! (JN132) it was among the Kanto and Orange Islands Pokémon cheering Pikachu on in a vision during the final showdown with Leon's Charizard. It turned up once more in a fantasy sequence in Heroes Unite! (JN135). A real reunion has never happened, and Primeape has never evolved into Annihilape on screen.
Battle record
| Episode | Opponent | Context | Result |
|---|---|---|---|
| EP025Primeape Goes Bananas | Ashvs Squirtle, Bulbasaur and Charmander | Capture battle (still wild)Shrugs off Water Gun and punches Razor Leaf apart, but Charmander's Rage and Flamethrower wear it down and Ash catches it. | Lost |
| EP025Primeape Goes Bananas | Team Rocketvs Jessie, James and Meowth | Team RocketReleased straight after its capture, it pounds the trio away. | Won |
| EP029The Punchy Pokémon | Unnamed Trainervs Machop | P1 Grand Prix – first roundThrown out of the ring by Seismic Toss, it climbs back in, obeys Ash for the first time and wins with Scratch and Mega Kick. | Won |
| EP029The Punchy Pokémon | Team Rocket (in disguise)vs Hitmonlee (stolen) | P1 Grand Prix – finalMeowth's shock trap fails and Primeape's Seismic Toss wins Ash the P1 Grand Prix. | Won |
Why didn’t it evolve?
The cap-stealing Mankey turned into Primeape in a fit of fury after James kicked it (EP025). For decades that was the end of the line, until Pokémon Scarlet and Violet gave Primeape a new evolution, Annihilape, which it reaches after using Rage Fist 20 times. Ash's Primeape has not been seen in person since it stayed with Anthony in 1997 (EP029), so it has never had the chance to evolve on screen.
Key episodes
Ash’s Primeape trivia
- Primeape was Ash's first Fighting-type Pokémon.
- The narrator of The Punchy Pokémon hints at a future reunion in both versions, and the dub adds a few more hints of its own: a promise still waiting to be kept.
- In its debut the dub kept Primeape's Japanese voice, Hiroshi Ōtake; Michael Haigney voiced it in The Punchy Pokémon and Marc Thompson in the BW116 flashback.
- On Pokémon Sunday (27 June 2010), presenter Shokotan picked Primeape for her ideal team of Ash's Pokémon.
- It has popped up in the animation for the Japanese theme songs Spurt!, GLORY DAY ~That Shining Day~, Be an Arrow! and It's Always You and Me.
Other trainers’ Primeape

First seen: EP157The Fortune Hunters
Butch of Team Rocket had a Primeape at his side while he and Cassidy ran a fake Day Care near Goldenrod City, caging the Pokémon left in their care. It took the combined efforts of Misty's Poliwhirl, Ash's Totodile and Pikachu to bring the scheme down (EP157).
- EP157The Fortune Hunters · vs Poliwhirl, Totodile and Pikachu Lost

First seen: EP233A Tyrogue Full of Trouble
Kiyo's Primeape started out as one of a gang of three. Outside Mt. Mortar it ran riot with a wild Mankey and an abandoned Tyrogue, helping to make off with Brock's food and setting off a Tauros stampede, though it also had a kinder side, kicking a tree so that Tyrogue could share the fruit with other Pokémon. Tyrogue told its friends to stay out of its showdowns with Kiyo, and once Kiyo had beaten Tyrogue and tied his red armband round its neck, he offered Primeape and Mankey the chance to join him too. Both accepted (EP233).
Featured episodes
- EP136Chikorita's Big UpsetAfter storming off in a huff, Ash's Chikorita beds down in a warehouse run by a gang of Fighting types: Primeape, Machoke, Hitmonlee and Hitmonchan. Primeape picks a fight and is beaten by Vine Whip, and the gang promptly treat Chikorita as their new boss; Primeape even knocks back James's net when Team Rocket attack.
- EP173Wobbu-Palooza!A year after Lulu's Wobbuffet sent them packing, festival crasher Hisashi and his friends return to the Wobbuffet village, and his Primeape helps wreck the festival's giant Wobbuffet sculpture. It blocks Victreebel's Razor Leaf, but when the crashers launch a combined attack, Jessie's Wobbuffet Counters all three Pokémon and sends them flying Team Rocket-style.
- HZ053Hatenna and the OtherworldlyA troop of Mankey pelts Liko, Roy and Dot with rocks, and a gang of Primeape charges in, over a snapped vine that was the troop's only way across a river to its Berry store. The friends build a new bridge, but a falling boulder smashes every Berry, and the brawl that follows is so furious that two Primeape evolve into Annihilape, until Hatenna evolves into Hattrem and silences all three Annihilape with Brutal Swing.
More appearances
- EP025Primeape Goes Bananas A canyon full of angry wild Primeape gives Team Rocket a pummelling at the end of the episode.
- EP058Riddle Me This Team Rocket target a Primeape at the Pokémon Lab on Cinnabar Island.
- EP086Pikachu Re-Volts A Primeape is one of the Pokémon Butch and Cassidy bring under their control on Mandarin Island North.
- EP088In the Pink Pink Primeape live on Pinkan Island.
- EP169Beauty and the Breeder A Pokémon Breeder's Primeape takes part in the Pokémon Beauty Contest.
- AG074Hokey Poké Balls! Team Rocket steal a Primeape in its Poké Ball.
- SM012The Sun, the Scare, the Secret Lair! Lillie spots a Mankey attacking a Primeape.
- SM015Rocking Clawmark Hill! Two Primeape train on Clawmark Hill.
- SM090Securing the Future! Six Trainers' Primeape join the rest of Alola in showering Necrozma with light so that it can return to its true form.
- SM129Battle Royal 151! Two Trainers' Primeape enter the Battle Royal at the Manalo Conference and both are eliminated, one by Gladion's Silvally and its Crush Claw.
Beyond the main series
Anime gallery
Anime trivia
- The dub title of Primeape's debut, Primeape Goes Bananas, is a play on the 1980 film Herbie Goes Bananas.
- Ash's cap thief evolved after James kicked it, the same treatment that turned James's Magikarp into Gyarados in Pokémon Shipwreck (EP016).
- In the dub's Who's That Pokémon? for Primeape Goes Bananas, the Primeape artwork is missing its nostrils.
- Pokémon the Movie: I Choose You! (M20) moves the evolution of Ash's Metapod into Butterfree from a Beedrill attack to a fight with a pack of Primeape.
- Kiyo recruits his Tyrogue for the P1 Grand Prix, the very tournament Ash's Primeape won, and offers Tyrogue's Mankey and Primeape friends the same chance (EP233).
- Professor Friede's Pokémon Seminar in Hatenna and the Otherworldly (HZ053) asks what Annihilape needs in order to evolve: kindness, rage or sadness. The answer, naturally, is rage.
- In the POKÉTOON short Diary of an Angry Primeape, Primeape's Rage Fist flattens Normal types such as Slakoth and Bidoof, even though they should be immune to the Ghost-type move.
“Primeape. If you make eye contact with this evolved form of Mankey, it will chase you forever.”
Ash's Pokédex (Dexter) · EP025
05On the big screen
Primeape in the movies
1 film featuring Primeape.
For nearly two decades, Primeape's film career was mostly crowd work. One turns up at the Pokémon Theme Park in Pikachu's Vacation, and in Pokémon 4Ever it gets a mention without appearing at all, when Brock remarks that Ash seems to have evolved into one. Its big-screen moment came in 2017's I Choose You!, where an angry troop corners Ash and his friends and pushes Metapod into evolving into Butterfree.

Pokémon the Movie: I Choose You!
M20 · 2017
A troop of wild Primeape
In this retelling of Ash's first journey, a troop of furious wild Primeape surrounds Ash and his friends, and Ash's Metapod gets pulled into the fight. In the middle of the scrap it finally evolves into Butterfree, which ties the Primeape up with String Shot and then sends them to sleep with Sleep Powder so the group can get away. In the TV series it was a Beedrill swarm that brought on Butterfree's evolution; here the Primeape take over that job.
06Trading Card Game · every card
Primeape in the Pokémon TCG
30 cards since 1999, oldest first. Tap any card to see it full size.
Primeape has been losing its temper on cardboard since March 1997, when Kagemaru Himeno's snarling Pig Monkey arrived in Japan's Jungle expansion; English players met it in June 1999. Almost every Primeape since has played the same joke. It hurts itself, gets itself Confused or hits harder the more battered it is, from Tantrum and Rampage through Dark Primeape's Frenzy and the Anger Point Poké-Body to 151's Raging Smash, which only works once Primeape has worked itself into a muddle. It also has a habit of smashing up the scenery: Brock's Primeape, Primeape δ, Team Up and Battle Styles all carry attacks that wreck the Stadium in play.
There has never been a Primeape ex, V or any other rule-box card, so its star turns come from elsewhere: the Fire-type Primeape δ, Gym Leader cards for Brock and, in Japan only, Chuck, and Scav's Shiny Rare in Paldean Fates. The early years belong to Himeno, Mitsuhiro Arita and Ken Sugimori. Later artists began dropping Primeape into real corners of its world, with Johto's Bell Tower and Whirl Islands on Sachiko Adachi's Unleashed card and Paldea's Icerend Shrine behind Shin Nagasawa's. The run continues with GOSSAN's card for 2026's Pitch Black. Pokémon TCG Pocket closed the circle by bringing Himeno's 1997 artwork back for Genetic Apex, tucking Primeape into a four-card combined picture in Mythical Island and adding MAHOU's Shiny version.
Cards to know
- Jungle 43/64 — Where it all began: Kagemaru Himeno's furious Pig Monkey, swiping and throwing tantrums. The same art came back in TCG Pocket's Genetic Apex.
- Team Rocket 43/82 — Dark Primeape Confuses itself on purpose, because its Frenzy power hits 30 harder while it is dizzy, even when it ends up punching itself.
- Gym Challenge 35/132 — Ken Sugimori's Brock's Primeape thrashes the Stadium to pieces, and its Scram power makes it bolt back into the deck if it is left on exactly 10 HP.
- EX Holon Phantoms 50/110 — Primeape δ, a Fire-type Primeape fuelled by Flames of Rage and itching to Wreck any Stadium it finds.
- 151 057/165 — Rant and Rave plus Raging Smash: it has to lose its temper first, then it hits for 150.
- Paldean Fates 170/091 — Scav's Shiny Rare puts a Shiny Primeape on the card.
Every English-language card
Japan-exclusive cards
Pokémon TCG Pocket
Digital card games
- Pokémon Trading Card Game (Game Boy Color): Primeape (Jungle 43 art, Kagemaru Himeno), card C29, from the Mystery booster pack. Fighting Club master Mitch plays one in his First-Strike Deck, and it is also in Michael's Heated Battle Deck (two copies), Jessica's Love to Battle Deck, Chris's Muscles for Brains Deck and the All Fighting Pokémon Deck from the Auto Deck Machine.
- Pokémon Card GB2 (Japan only): Primeape (Jungle 43 card), card C35, in the Island of Fossil pack. Two copies each are in Jessica's Love to Battle Deck, Michael's New Machoke Deck and the Venusaur Lv64 Deck.
- Pokémon Card GB2 (Japan only): Dark Primeape (Team Rocket 43 art, Mitsuhiro Arita), card G28, in the We Are Team Rocket pack. Kamiya, who runs Team Great Rocket's Fighting Fort, packs three in his Running Wild Deck.
The artists behind the cards
- Kagemaru Himeno — 2 artworks (Jungle, Great Encounters), plus the Jungle art reused in TCG Pocket's Genetic Apex
- Mitsuhiro Arita — 2 (Dark Primeape in Team Rocket, Plasma Freeze)
- Shin Nagasawa — 1 (Paldea Evolved), reused in TCG Pocket's Paldean Wonders
- Ken Sugimori — 1 (Brock's Primeape in Gym Challenge)
- One artwork each: Naoyo Kimura, Tomokazu Komiya, Miki Tanaka, Hajime Kusajima, Midori Harada, Sachiko Adachi, Masakazu Fukuda, Yuka Morii, Anesaki Dynamic, Kouki Saitou, Yuya Oka, Ryuta Fuse, Mina Nakai, Scav, Felicia Chen, GOTO minori, GOSSAN; Masako Yamashita for Japan's Chuck's Primeape; TCG Pocket originals by Taiga Kayama and MAHOU
07On the page & beyond
Primeape in manga, books & other media
From the earliest manga to story books and songs.
Primeape's temper makes it a natural for comics. In Kosaku Anakubo's Pokémon Pocket Monsters, Red has a Primeape that punches Cubone during a football match. In Pokémon Adventures one leads a rampaging Mankey troop until Yellow's kindness calms it down, and another spars with Gold at the Day-Care. Magical Pokémon Journey turns it into a lovestruck suitor planning its wedding to Eevee, and in Pokémon: Yeah! I Got Pokémon! the hot-headed Shinji has a Primeape to match. Away from the comics, it's named in the English Pokérap and Japan's Pokémon Ieru Kana?, and it stands for 'o' in Pokémon Katakana!
Manga
Books
Other media
More from the page
08Did you know?
Primeape trivia
Name origins, design secrets and the facts that make Primeape such a fan favourite.
What’s in a name?
Primeape's English name squeezes 'prime' and 'primate' together with 'ape' – a monkey in its prime, and, given that temper, one permanently primed to go off. Its Japanese name, Okorizaru, is blunter still: it comes from 怒り猿, 'angry monkey', which is about as honest a description as any Pokédex could offer. Plenty of other languages run with the same idea – Germany's Rasaff is a 'raging monkey', Korea's Seongwonsung blends the words for 'to rage' and 'monkey', and the Chinese Huǒbàohóu is a 'fiery monkey'.
Design origins
Primeape is a mash-up of real primates. Its 'Pig Monkey' category and pig-like snout point to the southern pig-tailed macaque, which also shares its colouring and shaggy coat, while its mountain home and hair-trigger temper have plenty in common with baboons and snub-nosed monkeys. Even its most famous flaw is true to life: many primates treat direct eye contact as a threat – hence all those Pokédex warnings about meeting its glare. The rest is pure prize-fighter: mitten-like fists that look like boxing gloves, and metal weights cuffed to its wrists and ankles. Its pre-evolution, Mankey, was drawn by Game Freak's Shigeki Morimoto. Generation IX then added a ghostly final chapter, Annihilape, in which Primeape's fury finally outlasts its body – a twist that echoes its Sun Pokédex entry from six years earlier, which warned that Primeape can die of rage.
Names around the world
| Language | Name | Origin |
|---|---|---|
| Japanese | オコリザル Okorizaru | From 怒り猿 (okorizaru), 'angry monkey' |
| French | Colossinge | From colosse (colossus) and singe (monkey) |
| German | Rasaff | From rasend (raging) and Affe (monkey) |
| Spanish | Primeape | Same as the English name |
| Italian | Primeape | Same as the English name |
| Brazilian Portuguese | Primeape | Same as the English name |
| Korean | 성원숭 Seongwonsung | From 성나다 (seongnada, to rage) and 원숭이 (wonsung-i, monkey) |
| Chinese (Mandarin) | 火爆猴 / 火暴猴 Huǒbàohóu | From 火爆 / 火暴 (fiery, hot-tempered) – literally 火 (fire) and 爆 (burst) – and 猴 (monkey) |
| Chinese (Cantonese) | 火爆猴 Fóbaauhàuh | From 火爆 (fiery, hot-tempered) – literally 火 (fire) and 爆 (burst) – and 猴 (monkey) |
| Hebrew | פריימיפ Praymip | Transcription of the English name |
| Hindi | प्राइमेप Primeape | Transcription of the English name |
| Lithuanian | Puikioji Beždžionė | From puikus (excellent) and beždžionė (monkey) |
| Russian | Праймейп Praymeyp | Transcription of the English name |
| Thai | โอโคริซารุ Okhorisaru | Transcription of the Japanese name |
Did you know?
- Primeape and its evolution sit 922 numbers apart in the National Pokédex: #0057 and Annihilape's #0979.
- Primeape and Annihilape are the only Pokémon that can learn Rage Fist – the move Primeape must use 20 times before it can evolve.
- Long before Annihilape existed, Pokémon Sun warned that Primeape can become so angry it dies – with a peaceful look on its face.
- In Red and Green – and in the English Red and Blue – Mankey and Primeape were Red Version exclusives, and even in Red, Primeape had to be evolved from Mankey. Yellow was the first game with wild Primeape.
- Trade a Primeape from Red, Blue or Yellow into Gold, Silver or Crystal and it arrives holding a Gold Leaf.
- Cianwood Gym Leader Chuck has trusted a Primeape since Gold and Silver – it's his battle Pokémon in Pokémon Puzzle Challenge too.
- In Pokémon Sleep, catching a Primeape sleeping without an angry face is very rare – perhaps it only happens when it has worn itself out.
- Its Lithuanian name, Puikioji Beždžionė, combines the words for 'excellent' and 'monkey' – a very literal take on 'prime ape'.
09Quizzes, archive & further reading
More Primeape
Test yourself


Professor Oak's Kanto Quiz: BeginnerProfessor Oak has a few questions before you set foot in the tall grass. How well do you know the region where it all began?Take the quiz →
Who's That Pokémon? Kanto: BeginnerIt's the classic challenge! Can you name these original 151 Pokémon from their silhouettes alone?Take the quiz →
Indigo League Anime: IntermediateGrab your cap and set off on Ash's very first adventure. How much do you remember from the Indigo League days?Take the quiz →
Ash & Pikachu Anime: BeginnerFrom his first step out of Pallet Town to the top of the world, how well do you know Ash and Pikachu's legendary journey?Take the quiz →

Pokémon Horizons Anime: BeginnerAll aboard for a brand-new adventure! See how well you know Liko, Roy and the crew of Pokémon Horizons: The Series.Take the quiz →
Pokémon Movies: IntermediateFrom a mysterious island showdown to a city where people and Pokémon live side by side, how well do you know Pokémon on the big screen?Take the quiz →From the archive: Gengar’s Online Pokédex
Before this page, Pokémon Dungeon was home to Gengar’s Online Pokédex, the classic fan Pokédex for Red, Blue, Yellow, Gold, Silver & Crystal by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter). Its Primeape entry is preserved in full, with its original art, moves and locations.
Further reading
Pokémon and all related names, artwork, sprites, screenshots and card images are © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company, used here for fan commentary. Images via the Bulbagarden Archives. Page updated 29 October 2026.







































































