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1/264 |
Caterpie |
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Flock — Search your deck for a Caterpie and put it onto your Bench. Then, shuffle your deck. Bug Bite 10
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2/264 |
Metapod |
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Ability — Exoskeleton: This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance). Ram 10
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3/264 |
Butterfree |
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Ability — Tricolored Scales: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may make your opponent’s Active Pokémon Burned, Confused, and Poisoned. Gust 90
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4/264 |
Shroomish |
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Tackle 10 Seed Bomb 20
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5/264 |
Breloom |
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Headbutt 30 Impact Blow 150 — During your next turn, this Pokémon can’t use Impact Blow.
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6/264 |
Breloom V |
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Counter 20+ — If this Pokémon was damaged by an attack during your opponent’s last turn, this attack does that much more damage. Mach Cross 140
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7/264 |
Pansage |
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Scratch 20
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8/264 |
Simisage |
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Return 30 — You may draw cards until you have 6 cards in your hand. Whip Smash 70
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9/264 |
Sewaddle |
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Grass Munch 10 — Discard a {G} Energy from your opponent’s Active Pokémon.
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10/264 |
Swadloon |
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Trip Over 10+ — Flip a coin. If heads, this attack does 20 more damage. Seed Bomb 60
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11/264 |
Leavanny |
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Healing Circle — Heal all damage from each of your Benched Pokémon. If you healed any damage in this way, shuffle this Pokémon and all attached cards into your deck. Razor Leaf 120
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12/264 |
Maractus |
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Peck 20 Ditch and Shake 50× — Discard any number of Pokémon Tool cards from your hand. This attack does 50 damage for each card you discarded in this way.
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13/264 |
Shelmet |
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Spit Beam 20
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14/264 |
Accelgor |
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Ninja Tornado 120 — If this Pokémon moved from your Bench to the Active Spot this turn, this attack can be used for {G}.
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15/264 |
Virizion |
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Bail Out — Put up to 2 Pokémon from your discard pile into your hand. Solar Beam 90
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16/264 |
Phantump |
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Tackle 10 Seed Bomb 20
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17/264 |
Trevenant |
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Gentle Slap 40 Wood Hammer 90
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18/264 |
Grubbin |
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Energize — Attach a {L} Energy card from your discard pile to this Pokémon. Surprise Attack 50 — Flip a coin. If tails, this attack does nothing.
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19/264 |
Dewpider |
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Bug Bite 20
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20/264 |
Araquanid |
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Bug Bite 30 Bubble Launch 110 — Move an Energy from this Pokémon to 1 of your Benched Pokémon.
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21/264 |
Tsareena V |
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Queen’s Orders 20+ — You may discard any number of your Benched Pokémon. This attack does 40 more damage for each Benched Pokémon you discarded in this way.
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22/264 |
Rillaboom V |
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Drain Punch 60 — Heal 30 damage from this Pokémon. Drum Rush 160
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23/264 |
Rillaboom VMAX |
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G-Max Drum Solo 180 — This attack also does 40 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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24/264 |
Gossifleur |
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Leafage 10
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25/264 |
Eldegoss |
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Sunny Wind 50 — Heal 20 damage from this Pokémon.
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26/264 |
Appletun V |
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Headbutt 30 Sweet Impact 100 — Heal 30 damage from this Pokémon.
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27/264 |
Zarude |
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Scratch 20 Wild Whip 40+ — Flip a coin. If heads, this attack does 30 more damage.
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28/264 |
Vulpix |
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Live Coal 30
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29/264 |
Vulpix |
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Smash Kick 10
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30/264 |
Ninetales |
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Supernatural Flames 70
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31/264 |
Ninetales |
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Ability — Byway of the Nine-Tailed Fox: The Retreat Cost of each of your Pokémon that has any {R} Energy attached is {C}{C} less. Flame Tail 60
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32/264 |
Growlithe |
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Warm Up — Search your deck for a {R} Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck. Combustion 30
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33/264 |
Arcanine |
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Fire Claws 40 Heat Tackle 160 — This Pokémon also does 30 damage to itself.
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34/264 |
Slugma |
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Live Coal 10 Flare 20
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35/264 |
Magcargo |
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Rock Throw 40 Body Splash 150 — Flip 3 coins. For each tails, discard an Energy from this Pokémon.
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36/264 |
Victini |
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Fiery Cheering — Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon. Flare 20
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37/264 |
Pansear |
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Surprise Attack 30 — Flip a coin. If tails, this attack does nothing.
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38/264 |
Simisear |
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Light Punch 20 Fling Fire 60× — Discard up to 2 basic Energy cards from your hand. This attack does 60 damage for each card you discarded in this way.
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39/264 |
Chandelure V |
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Confuse Ray — Your opponent’s Active Pokémon is now Confused. Poltergeist 40× — Your opponent reveals their hand. This attack does 40 damage for each Trainer card you find there.
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40/264 |
Chandelure VMAX |
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Ability — Cursed Shimmer: As long as this Pokémon is in the Active Spot, your opponent can’t play any Pokémon Tool cards from their hand. Max Poltergeist 70× — Your opponent reveals their hand. This attack does 70 damage for each Trainer card you find there.
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41/264 |
Heatmor |
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Flame Cloak 20 — Attach a {R} Energy card from your discard pile to this Pokémon. Exciting Flame 90 — If this Pokémon has at least 3 extra Energy attached (in addition to this attack’s cost), this attack also does 180 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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42/264 |
Oricorio |
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Ability — Lesson in Zeal: All of your Fusion Strike Pokémon take 20 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance). You can’t apply more than 1 Lesson in Zeal Ability at a time. Glistening Droplets — Put 5 damage counters on your opponent’s Pokémon in any way you like.
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43/264 |
Cinderace V |
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Blaze Kick 210 — Discard 2 {R} Energy from this Pokémon.
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44/264 |
Cinderace V |
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Flare 50 All-Out Shot 210 — During your next turn, this Pokémon can’t attack.
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45/264 |
Cinderace VMAX |
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G-Max Fireball 230 — Your opponent’s Active Pokémon is now Burned. During your next turn, this Pokémon can’t attack.
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46/264 |
Sizzlipede |
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Gnaw 10 Ember 20
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47/264 |
Sizzlipede |
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Singe — Your opponent’s Active Pokémon is now Burned.
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48/264 |
Centiskorch |
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Coil 30 — During your next turn, this Pokémon’s attacks do 90 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Burning Train 120
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49/264 |
Centiskorch |
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Steady Firebreathing 30 Heat Blast 100
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50/264 |
Shellder |
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Tongue Slap 10 Wave Splash 20
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51/264 |
Cloyster |
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Ability — Shell Armor: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Aqua Split 60 — This attack also does 30 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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52/264 |
Staryu |
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Soak in Water — Attach a {W} Energy card from your hand to this Pokémon. Spinning Attack 10
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53/264 |
Starmie |
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Multishot Star — Discard any amount of {W} Energy from this Pokémon. Then, for each Energy card you discarded in this way, choose 1 of your opponent’s Pokémon and do 30 damage to it. (You can choose the same Pokémon more than once.) This damage isn’t affected by Weakness or Resistance.
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54/264 |
Lapras |
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Icy Wind — Your opponent’s Active Pokémon is now Asleep. Splash Arch — Put all Energy attached to this Pokémon into your hand. This attack does 100 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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55/264 |
Totodile |
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Rain Splash 20
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56/264 |
Croconaw |
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Wave Splash 30 Surf 60
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57/264 |
Feraligatr |
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Ability — Rowdy: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you must flip a coin. If heads, discard the top 5 cards of your opponent’s deck. If tails, discard the top 5 cards of your deck. Crunch 140 — Discard an Energy from your opponent’s Active Pokémon.
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58/264 |
Marill |
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Aqua Liner — This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Let’s All Rollout 20× — This attack does 20 damage for each of your Benched Pokémon that has the Let’s All Rollout attack.
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59/264 |
Azumarill |
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| Card text
Dive and Rescue — Put up to 3 in any combination of Pokémon and Supporter cards from your discard pile into your hand. Surf 90
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60/264 |
Qwilfish |
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| Card text
Collect — Draw a card. Spike Sting 30
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61/264 |
Mantine |
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Bounce 20 — You may switch this Pokémon with 1 of your Benched Pokémon. Wave Splash 80
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62/264 |
Mudkip |
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| Card text
Mud-Slap 20 Playful Kick 30
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63/264 |
Marshtomp |
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| Card text
Mud-Slap 30 Energy Loop 80 — Put an Energy attached to this Pokémon into your hand.
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64/264 |
Swampert |
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| Card text
Ability — Muddy Maker: Once during your turn, you may attach a {W} Energy card or a {F} Energy card from your hand to 1 of your Pokémon. Earthquake 180 — This attack also does 20 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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65/264 |
Clamperl |
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| Card text
Bursting Bubble 10
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66/264 |
Huntail |
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| Card text
Ability — Single Strike Jammer: Your opponent’s Single Strike Pokémon’s attacks cost {C} more. Cavernous Chomp 80
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67/264 |
Gorebyss |
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Ability — Rapid Strike Canceler: Your opponent’s Rapid Strike Pokémon in play have no Abilities. Draining Kiss 50 — Heal 30 damage from this Pokémon.
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68/264 |
Panpour |
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Pry 10 — Your opponent reveals their hand.
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69/264 |
Simipour |
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| Card text
Water Pulse 20 — Your opponent’s Active Pokémon is now Asleep. Circus Soaking 60× — Your opponent reveals their hand. This attack does 60 damage for each Supporter card you find there.
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70/264 |
Basculin |
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| Card text
Swarm the Wound 30+ — This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon.
|
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71/264 |
Galarian Darumaka |
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| Card text
Reckless Charge 20 — Flip a coin. If tails, this Pokémon also does 10 damage to itself.
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72/264 |
Galarian Darmanitan |
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| Card text
Powder Snow 30 — Your opponent’s Active Pokémon is now Asleep. Daruma Headbutt 130 — If this Pokémon has any damage counters on it, this attack can be used for {W}.
|
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73/264 |
Greninja V |
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| Card text
Water Drip 40 Dancing Shuriken 80× — Flip 3 coins. This attack does 80 damage for each heads.
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74/264 |
Clauncher |
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| Card text
Water Gun 10 Vise Grip 20
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75/264 |
Clawitzer |
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| Card text
Snipe Shot — This attack does 50 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Crabhammer 110
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76/264 |
Crabominable V |
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| Card text
Trigger Avalanche — Discard the top 2 cards of your opponent’s deck. Destroyer Punch 90+ — This attack does 60 more damage for each damage counter on your opponent’s Active Pokémon.
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77/264 |
Pyukumuku |
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| Card text
Ability — Pitch a Pyukumuku: Once during your turn, if this Pokémon is in your hand, you may reveal it and put it on the bottom of your deck. If you do, draw a card. You can’t use more than 1 Pitch a Pyukumuku Ability each turn. Knuckle Punch 50
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78/264 |
Inteleon V |
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| Card text
Surf 40 Aqua Bullet 120 — This attack also does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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79/264 |
Inteleon VMAX |
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| Card text
Ability — Double Gunner: You must discard a {W} Energy card from your hand in order to use this Ability. Once during your turn, you may choose 2 of your opponent’s Benched Pokémon and put 2 damage counters on each of them. G-Max Spiral 70+ — You may put an Energy attached to this Pokémon into your hand. If you do, this attack does 70 more damage.
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80/264 |
Chewtle |
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| Card text
Bite 30
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81/264 |
Drednaw |
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| Card text
Hard Bite 80+ — Flip a coin. If heads, this attack does 50 more damage.
|
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82/264 |
Arrokuda |
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| Card text
Peck 10
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83/264 |
Barraskewda |
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| Card text
Pierce 50
|
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84/264 |
Snom |
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| Card text
Find Ice — Search your deck for up to 2 {W} Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
|
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85/264 |
Frosmoth |
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| Card text
Icy Wind — Your opponent’s Active Pokémon is now Asleep. Blizzard Loop 160 — Put all Energy attached to this Pokémon into your hand.
|
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86/264 |
Pikachu V |
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| Card text
Tail Whap 20 Thunderbolt 100
|
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87/264 |
Voltorb |
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| Card text
Single Shot Blast 30 — Flip a coin. If tails, this attack does nothing.
|
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88/264 |
Electrode |
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| Card text
Sonic Boom 40 — This attack’s damage isn’t affected by Weakness or Resistance. Explosion 120 — This Pokémon also does 90 damage to itself.
|
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89/264 |
Plusle |
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| Card text
Spark Duo 20+ — If 1 of your Minun used an attack during your last turn, this attack does 100 more damage.
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90/264 |
Minun |
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| Card text
Call for Family — Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck. Static Shock 20
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91/264 |
Shinx |
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| Card text
Gnaw 10 Electric Claws 20
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92/264 |
Luxio |
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| Card text
Electric Claws 50
|
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93/264 |
Luxray |
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| Card text
Thunder Claws 90
|
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94/264 |
Rotom |
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| Card text
Surprise Short — Discard all Pokémon Tools from all of your opponent’s Pokémon. Static Shock 30
|
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95/264 |
Tynamo |
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| Card text
Thunder Wave — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. Tackle 20
|
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96/264 |
Eelektrik |
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| Card text
Lightning Ball 20 Thunder 80 — This Pokémon also does 20 damage to itself.
|
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97/264 |
Eelektross |
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| Card text
Upper Shock 40 — If this Pokémon evolved from Eelektrik during this turn, your opponent’s Active Pokémon is now Paralyzed. Wild Charge 160 — This Pokémon also does 30 damage to itself.
|
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98/264 |
Helioptile |
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| Card text
Gnaw 10 Electro Ball 20
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99/264 |
Heliolisk |
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| Card text
Gnaw 20 Electrobullet 60 — This attack also does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
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100/264 |
Charjabug |
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| Card text
Vise Grip 30 Head Bolt 60
|
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101/264 |
Vikavolt |
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| Card text
Bite 70 Electro Blaster — Discard 2 {L} Energy from this Pokémon. This attack does 200 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
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102/264 |
Zeraora |
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| Card text
Wild Charge 70 — This Pokémon also does 20 damage to itself.
|
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103/264 |
Boltund V |
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| Card text
Smash Turn 30 — You may switch this Pokémon with 1 of your Benched Pokémon. Electrobullet 120 — This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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104/264 |
Boltund VMAX |
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| Card text
Bolt Storm 30+ — This attack does 30 more damage for each {L} Energy attached to all of your Pokémon. Max Bolt 230 — During your next turn, this Pokémon can’t use Max Bolt.
|
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105/264 |
Toxel |
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| Card text
Ram 20
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106/264 |
Toxel |
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| Card text
Growl — During your opponent’s next turn, the Defending Pokémon’s attacks do 30 less damage (before applying Weakness and Resistance). Tiny Bolt 10
|
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107/264 |
Toxtricity |
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| Card text
Punk Shock 70 — You may choose to make your opponent’s Active Pokémon Paralyzed. If you do, this Pokémon also does 70 damage to itself.
|
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108/264 |
Toxtricity |
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| Card text
Ability — Maximum Downer: If all your Pokémon in play are Fusion Strike Pokémon, your opponent’s Pokémon VMAX in play get -30 HP. Head Bolt 90
|
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109/264 |
Morpeko |
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| Card text
Targeted Spark — This attack does 30 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
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110/264 |
Jigglypuff |
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| Card text
Pound 20 Let’s All Rollout 20× — This attack does 20 damage for each of your Benched Pokémon that has the Let’s All Rollout attack.
|
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111/264 |
Wigglytuff |
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| Card text
Find Treasure — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. Hyper Voice 90
|
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112/264 |
Jynx |
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| Card text
Double Draw — Draw 2 cards. Dazzle Dance 30 — Your opponent’s Active Pokémon is now Confused.
|
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113/264 |
Mew V |
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| Card text
Energy Mix — Search your deck for an Energy card and attach it to 1 of your Fusion Strike Pokémon. Then, shuffle your deck. Psychic Leap 70 — You may shuffle this Pokémon and all attached cards into your deck.
|
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114/264 |
Mew VMAX |
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| Card text
Cross Fusion Strike — Choose 1 of your Benched Fusion Strike Pokémon’s attacks and use it as this attack. Max Miracle 130 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
|
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115/264 |
Snubbull |
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| Card text
Headbutt 10 Bite 30
|
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116/264 |
Granbull |
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| Card text
Ability — Dig Up: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put up to 2 Pokémon Tool cards from your discard pile into your hand. Bite 90
|
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117/264 |
Galarian Corsola |
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| Card text
Tackle 30
|
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118/264 |
Galarian Cursola |
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| Card text
Force Regeneration — Put a Basic Pokémon V from your opponent’s discard pile onto their Bench. If you do, put damage counters on that Pokémon until its remaining HP is 30. Spooky Shot 80
|
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119/264 |
Mawile |
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| Card text
Chomp Chomp Hold 30 — During your opponent’s next turn, the Defending Pokémon’s attacks cost {C} more, and its Retreat Cost is {C} more.
|
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120/264 |
Deoxys |
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| Card text
Photon Boost 80+ — If this Pokémon has any Fusion Strike Energy attached, this attack does 80 more damage.
|
 |
121/264 |
Munna |
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| Card text
Ram 10
|
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122/264 |
Musharna |
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| Card text
Sleep Inducer — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Asleep. Psychic 30+ — This attack does 30 more damage for each Energy attached to your opponent’s Active Pokémon.
|
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123/264 |
Sigilyph |
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| Card text
Joust 20 — Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon. Reflect Energy 60 — Move an Energy from this Pokémon to 1 of your Benched Pokémon.
|
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124/264 |
Meloetta |
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| Card text
Melodious Echo 70× — This attack does 70 damage for each Fusion Strike Energy attached to all of your Pokémon.
|
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125/264 |
Sandygast |
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| Card text
Vibration 10 Spooky Shot 30
|
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126/264 |
Palossand |
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| Card text
Spooky Sand 120 Oppressing Sandstorm — If your opponent’s Active Pokémon is a Basic Pokémon, it is Knocked Out.
|
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127/264 |
Indeedee |
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| Card text
Call for Family — Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck. Heart Sign 80
|
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128/264 |
Dreepy |
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| Card text
Infestation 10 — During your opponent’s next turn, the Defending Pokémon can’t retreat.
|
 |
129/264 |
Drakloak |
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| Card text
Spooky Shot 20 U-turn 30 — Switch this Pokémon with 1 of your Benched Pokémon.
|
 |
130/264 |
Dragapult |
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| Card text
Fusion Strike Assault 30× — This attack does 30 damage for each of your Fusion Strike Pokémon in play. Speed Attack 120
|
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131/264 |
Sandshrew |
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| Card text
Dig It Up — Look at the top card of your deck. You may discard that card. Let’s All Rollout 20× — This attack does 20 damage for each of your Benched Pokémon that has the Let’s All Rollout attack.
|
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132/264 |
Sandslash |
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| Card text
Dig Uppercut 60 — Put a card from your discard pile into your hand.
|
 |
133/264 |
Mankey |
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| Card text
Scratch 10
|
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134/264 |
Primeape |
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| Card text
Gut Punch 30+ — If your opponent’s Active Pokémon is a Pokémon V, this attack does 60 more damage.
|
 |
135/264 |
Geodude |
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| Card text
Rollout 10 Light Punch 20
|
 |
136/264 |
Graveler |
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| Card text
Tackle 30 Boulder Crush 70
|
 |
137/264 |
Golem |
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| Card text
Ability — Desperate Blast: If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent’s Pokémon, put 10 damage counters on the Attacking Pokémon. Double-Edge 160 — This Pokémon also does 30 damage to itself.
|
 |
138/264 |
Onix |
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| Card text
Guard Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Rock Throw 90
|
 |
139/264 |
Steelix |
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| Card text
Powerful Rage 20× — This attack does 20 damage for each damage counter on this Pokémon. Earthquake 180 — This attack also does 30 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
 |
140/264 |
Gligar |
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Poison Sting — Your opponent’s Active Pokémon is now Poisoned. Pierce 30
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141/264 |
Gliscor |
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Cut Down 30 — Discard an Energy from your opponent’s Active Pokémon. Venomous Hit 100 — Your opponent’s Active Pokémon is now Poisoned.
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142/264 |
Makuhita |
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Lunge Out 10 Hammer In 60
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143/264 |
Hariyama |
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Ability — Guts: If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10. Hammer In 100
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144/264 |
Baltoy |
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Smack 20
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145/264 |
Claydol |
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Rapid Spin 30 — Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon. Ancient Imprint — Put damage counters on your opponent’s Active Pokémon until its remaining HP is 60.
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146/264 |
Lucario V |
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Aura Sphere 120
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147/264 |
Drilbur |
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Scratch 20
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148/264 |
Landorus |
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Strafe 20 — You may switch this Pokémon with 1 of your Benched Pokémon. Earthen Boom 120 — Move all Energy from this Pokémon to your Benched Pokémon in any way you like.
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149/264 |
Pancham |
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Raised Bad — Search your deck for up to 2 {D} Energy cards and attach them to this Pokémon. Then, shuffle your deck. Smash Kick 30
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150/264 |
Stufful |
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Beat 10 Rollout 30
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151/264 |
Bewear |
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Split Spiral Punch 40 — Your opponent’s Active Pokémon is now Confused. Strength 130
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152/264 |
Clobbopus |
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Beat 10 Knuckle Punch 20
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153/264 |
Grapploct |
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| Card text
Lunge Out 40 Magnum Punch 90
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154/264 |
Falinks |
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Headbutt 30 Cliff Edge Formation 60+ — If your opponent has exactly 1 Prize card remaining, this attack does 160 more damage.
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155/264 |
Falinks |
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Invade 30
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156/264 |
Gengar V |
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Dark Slumber 40 — Your opponent’s Active Pokémon is now Asleep. Pain Explosion 190 — Put 3 damage counters on this Pokémon.
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157/264 |
Gengar VMAX |
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Fear and Panic 60× — This attack does 60 damage for each of your opponent’s Pokémon V and Pokémon-GX in play. G-Max Swallow Up 250 — During your next turn, this Pokémon can’t attack.
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158/264 |
Tyranitar V |
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Hammer In 80 Land Crush 150
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159/264 |
Galarian Zigzagoon |
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Lick 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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160/264 |
Galarian Linoone |
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| Card text
Rear Kick 30
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161/264 |
Galarian Obstagoon |
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| Card text
Silence 30 — Choose 1 of your opponent’s Active Pokémon’s attacks. During your opponent’s next turn, that Pokémon can’t use that attack. Merciless Strike 60+ — If your opponent’s Active Pokémon already has any damage counters on it, this attack does 90 more damage.
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162/264 |
Carvanha |
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Bite 10
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163/264 |
Sharpedo |
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Sharp Fang 70
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164/264 |
Absol |
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Drag Off — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. This attack does 30 damage to the new Active Pokémon. Slash 80
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165/264 |
Croagunk |
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Corkscrew Punch 20
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166/264 |
Toxicroak |
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| Card text
Severe Poison — Your opponent’s Active Pokémon is now Poisoned. During Pokémon Checkup, put 4 damage counters on that Pokémon instead of 1. Magnum Punch 90
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167/264 |
Darkrai |
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Dark Cutter 90
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168/264 |
Trubbish |
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Call for Family — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck. Super Poison Breath 20 — Your opponent’s Active Pokémon is now Poisoned.
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169/264 |
Garbodor |
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Poison Gas 30 — Your opponent’s Active Pokémon is now Poisoned. Sludge Whirlpool 130
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170/264 |
Zorua |
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Ram 10 Rear Kick 20
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171/264 |
Zoroark |
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Double Claw 40× — Flip 2 coins. This attack does 40 damage for each heads. Night Daze 100
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172/264 |
Vullaby |
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Razor Wing 10 Air Slash 30 — Discard an Energy from this Pokémon.
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173/264 |
Mandibuzz |
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Bone Block 20 — During your opponent’s next turn, Pokémon can’t be played from your opponent’s hand to evolve the Defending Pokémon. Dark Cutter 70
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174/264 |
Pangoro |
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Knocking Hammer 90 — Discard the top card of your opponent’s deck. Shakedown 150 — Discard a random card from your opponent’s hand.
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175/264 |
Yveltal |
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Dark Cutter 50 Single Strike Wings 110
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176/264 |
Impidimp |
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Play Rough 10+ — Flip a coin. If heads, this attack does 30 more damage.
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177/264 |
Morgrem |
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Bite 20 Crushing Blow 40 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
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178/264 |
Grimmsnarl |
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Bite 60 Rear Attack 100+ — If you have 2 or fewer Benched Pokémon, this attack does 140 more damage.
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179/264 |
Morpeko |
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Explosive Discontent 30× — This attack does 30 damage for each damage counter on this Pokémon.
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180/264 |
Galarian Meowth |
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Growl — During your opponent’s next turn, the Defending Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance). Slash 20
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181/264 |
Galarian Perrserker |
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Call to Muster — Search your deck for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck. Headbang 80
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182/264 |
Skarmory |
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Steel Wing 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Slicing Blade 110
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183/264 |
Excadrill |
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Metal Claw 50 Rock Tomb 120 — During your opponent’s next turn, the Defending Pokémon can’t retreat.
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184/264 |
Durant |
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Adversity Jaws 70 — If your opponent’s Active Pokémon is a {R} Pokémon, it is now Paralyzed.
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185/264 |
Genesect V |
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Ability — Fusion Strike System: Once during your turn, you may draw cards until you have as many cards in your hand as you have Fusion Strike Pokémon in play. Techno Blast 210 — During your next turn, this Pokémon can’t attack.
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186/264 |
Klefki |
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Unlock 10 — Draw 2 cards.
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187/264 |
Togedemaru |
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Let’s All Rollout 20× — This attack does 20 damage for each of your Benched Pokémon that has the Let’s All Rollout attack. Rolling Attack 50
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188/264 |
Meltan |
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Iron Intake — Heal 30 damage from this Pokémon. Headbutt 20
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189/264 |
Melmetal |
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Ingot Swing 80 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Pokémon that have an Ability. Blasting Hammer 150 — Discard an Energy from this Pokémon.
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190/264 |
Corviknight |
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Steel Wing 50 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Power Cyclone 160 — Move an Energy from this Pokémon to 1 of your Benched Pokémon.
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191/264 |
Cufant |
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Rollout 10 High Horsepower 80 — This Pokémon also does 20 damage to itself.
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192/264 |
Copperajah |
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Strength 90 High Horsepower 160 — This Pokémon also does 30 damage to itself.
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193/264 |
Latias |
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Ability — Red Assist: Once during your turn, you may attach a {P} Energy card from your hand to 1 of your Latios. Dyna Barrier 70 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Pokémon VMAX.
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194/264 |
Latios |
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Ability — Blue Assist: Once during your turn, you may attach a {P} Energy card from your hand to 1 of your Latias. Luster Purge 210 — Discard 2 Energy from this Pokémon.
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195/264 |
Goomy |
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Tackle 10 Melt 20
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196/264 |
Sliggoo |
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Melt 20 Body Slam 50 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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197/264 |
Goodra |
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Ability — Slimy Room: As long as this Pokémon is in the Active Spot, whenever your opponent tries to attach an Energy card from their hand to a Pokémon, they must flip a coin. If tails, your opponent discards that Energy card instead of attaching it, and this doesn’t use up their Energy attachment for the turn. Buster Tail 120
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198/264 |
Turtonator |
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Shell Trap 30 — During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 8 damage counters on the Attacking Pokémon. Heat Crash 80
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199/264 |
Meowth |
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Pay Day 10 — Draw a card.
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200/264 |
Persian |
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| Card text
Pay Day 30 — Draw a card. Bite 70
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201/264 |
Dodrio V |
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No Reprieve 20 — During your next turn, this Pokémon’s attacks do 80 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Rampage Drill 160 — This Pokémon also does 30 damage to itself.
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202/264 |
Chansey |
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Drain Slap 30 — Heal 30 damage from this Pokémon. Gentle Slap 70
|
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203/264 |
Blissey |
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Ability — Expert in Roundness: Prevent all damage done to each of your Pokémon that has the Let’s All Rollout attack by attacks from your opponent’s Pokémon VMAX. Let’s All Rollout 20× — This attack does 20 damage for each of your Benched Pokémon that has the Let’s All Rollout attack.
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204/264 |
Kangaskhan |
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Pound 30 Coordinated One-Two Punch 60+ — Flip a coin. If heads, this attack does 100 more damage.
|
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205/264 |
Eevee |
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Continuous Steps 30× — Flip a coin until you get tails. This attack does 30 damage for each heads.
|
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206/264 |
Snorlax |
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| Card text
Heavy Impact 80
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207/264 |
Dunsparce |
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Ability — Mysterious Nest: {C} Pokémon in play (both yours and your opponent’s) have no Weakness. Rollout 30
|
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208/264 |
Stantler |
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Rear Kick 20 Wild Dive 30× — This attack does 30 damage for each Energy attached to your opponent’s Active Pokémon.
|
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209/264 |
Smeargle |
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Sketching Trash — Put up to 2 Fusion Strike Trainer cards from your discard pile into your hand. Tail Whap 80
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210/264 |
Skitty |
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Whimsy Tackle 30 — Flip a coin. If tails, this attack does nothing.
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211/264 |
Delcatty |
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Willful Busybody — Your opponent reveals their hand. Choose a card you find there and put it on the bottom of their deck. Double Slap 50× — Flip 2 coins. This attack does 50 damage for each heads.
|
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212/264 |
Buneary |
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Double Kick 20× — Flip 2 coins. This attack does 20 damage for each heads.
|
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213/264 |
Lopunny |
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| Card text
Hopping Shot 70
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214/264 |
Bunnelby |
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Find a Friend — Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. Take Down 30 — This Pokémon also does 10 damage to itself.
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215/264 |
Diggersby |
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Hammer In 80 Take Down 150 — This Pokémon also does 30 damage to itself.
|
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216/264 |
Hawlucha |
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| Card text
Flying Stomp 20 — Discard a Special Energy from your opponent’s Active Pokémon.
|
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217/264 |
Greedent V |
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| Card text
Body Slam 40 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. Nom-Nom-Nom Incisors 120 — Draw 3 cards.
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218/264 |
Greedent VMAX |
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Turn a Profit 30 — If your opponent’s Basic Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards. Max Gimme Gimme 160 — Draw 3 cards.
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219/264 |
Rookidee |
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| Card text
Fury Attack 10× — Flip 3 coins. This attack does 10 damage for each heads.
|
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220/264 |
Corvisquire |
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| Card text
Fury Attack 30× — Flip 3 coins. This attack does 30 damage for each heads.
|
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221/264 |
Wooloo |
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| Card text
Derail 10 — Discard a Special Energy from your opponent’s Active Pokémon. Let’s All Rollout 20× — This attack does 20 damage for each of your Benched Pokémon that has the Let’s All Rollout attack.
|
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222/264 |
Wooloo |
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| Card text
Knock Away 20+ — Flip a coin. If heads, this attack does 40 more damage.
|
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223/264 |
Dubwool |
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| Card text
Bounce 30 — You may switch this Pokémon with 1 of your Benched Pokémon. Rolling Tackle 70
|
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224/264 |
Adventurer’s Discovery |
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T |
| Card text
Search your deck for up to 3 Pokémon V, reveal them, and put them into your hand. Then, shuffle your deck.
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225/264 |
Battle VIP Pass |
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T |
| Card text
You can use this card only during your first turn. Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
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226/264 |
Bug Catcher |
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T |
| Card text
Draw 2 cards. Flip a coin. If heads, draw 2 more cards.
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227/264 |
Chili & Cilan & Cress |
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T |
| Card text
Search your deck for up to 3 Fusion Strike Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
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228/264 |
Cook |
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T |
| Card text
Heal 70 damage from your Active Pokémon.
|
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229/264 |
Cram-o-matic |
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T |
| Card text
You can use this card only if you discard another Item card from your hand. Flip a coin. If heads, search your deck for a card and put it into your hand. Then, shuffle your deck.
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230/264 |
Cross Switcher |
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T |
| Card text
You must play 2 Cross Switcher cards at once. (This effect works one time for 2 cards.) Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
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231/264 |
Crossceiver |
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T |
| Card text
You must play 2 Crossceiver cards at once. (This effect works one time for 2 cards.) Put a Pokémon or a Supporter card from your discard pile into your hand.
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232/264 |
Dancer |
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T |
| Card text
Draw 2 cards. If you go second and it’s your first turn, draw 3 more cards.
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233/264 |
Elesa’s Sparkle |
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T |
| Card text
Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search your deck for a Fusion Strike Energy card and attach it to that Pokémon. Then, shuffle your deck.
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234/264 |
Farewell Bell |
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T |
| Card text
If the Pokémon VMAX this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, search your deck for a card and put it into your hand. Then, shuffle your deck.
|
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235/264 |
Judge |
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T |
| Card text
Each player shuffles their hand into their deck and draws 4 cards.
|
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236/264 |
Power Tablet |
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T |
| Card text
During this turn, your Fusion Strike Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
|
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237/264 |
Quick Ball |
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T |
| Card text
You can play this card only if you discard another card from your hand. Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
|
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238/264 |
Schoolboy |
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T |
| Card text
Draw 2 cards. If your opponent has exactly 1, 3, or 5 Prize cards remaining, draw 2 more cards.
|
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239/264 |
Schoolgirl |
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T |
| Card text
Draw 2 cards. If your opponent has exactly 2, 4, or 6 Prize cards remaining, draw 2 more cards.
|
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240/264 |
Shauna |
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T |
| Card text
Shuffle your hand into your deck. Then, draw 5 cards.
|
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241/264 |
Sidney |
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T |
| Card text
Your opponent reveals their hand. Discard up to 2 in any combination of Pokémon Tool cards, Special Energy cards, and Stadium cards from it.
|
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242/264 |
Skaters’ Park |
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T |
| Card text
Whenever either player’s Active Pokémon retreats, put any basic Energy that would be discarded into their hand instead of the discard pile.
|
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243/264 |
Spongy Gloves |
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T |
| Card text
The attacks of the Pokémon this card is attached to do 30 more damage to your opponent’s Active {W} Pokémon (before applying Weakness and Resistance).
|
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244/264 |
Fusion Strike Energy |
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E |
| Card text
This card can only be attached to a Fusion Strike Pokémon. If this card is attached to anything other than a Fusion Strike Pokémon, discard this card. As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time. Prevent all effects of your opponent’s Pokémon’s Abilities done to the Pokémon this card is attached to.
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245/264 |
Celebi V |
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| Card text
Leaflet Dance — Attach any number of {G} Energy cards from your hand to your Pokémon in any way you like. Slash Back 60 — Switch this Pokémon with 1 of your Benched Pokémon.
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246/264 |
Tsareena V |
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| Card text
Queen’s Orders 20+ — You may discard any number of your Benched Pokémon. This attack does 40 more damage for each Benched Pokémon you discarded in this way.
|
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247/264 |
Chandelure V |
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| Card text
Confuse Ray — Your opponent’s Active Pokémon is now Confused. Poltergeist 40× — Your opponent reveals their hand. This attack does 40 damage for each Trainer card you find there.
|
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248/264 |
Crabominable V |
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| Card text
Trigger Avalanche — Discard the top 2 cards of your opponent’s deck. Destroyer Punch 90+ — This attack does 60 more damage for each damage counter on your opponent’s Active Pokémon.
|
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249/264 |
Boltund V |
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| Card text
Smash Turn 30 — You may switch this Pokémon with 1 of your Benched Pokémon. Electrobullet 120 — This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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250/264 |
Mew V |
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| Card text
Energy Mix — Search your deck for an Energy card and attach it to 1 of your Fusion Strike Pokémon. Then, shuffle your deck. Psychic Leap 70 — You may shuffle this Pokémon and all attached cards into your deck.
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251/264 |
Mew V |
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| Card text
Energy Mix — Search your deck for an Energy card and attach it to 1 of your Fusion Strike Pokémon. Then, shuffle your deck. Psychic Leap 70 — You may shuffle this Pokémon and all attached cards into your deck.
|
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252/264 |
Sandaconda V |
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| Card text
Ability — Wall of Sand: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Land Crush 140
|
 |
253/264 |
Hoopa V |
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| Card text
Ability — Two-Faced: As long as this Pokémon is in play, it is {P} and {D} type. Shadow Impact 170 — Put 3 damage counters on 1 of your Pokémon.
|
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254/264 |
Genesect V |
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| Card text
Ability — Fusion Strike System: Once during your turn, you may draw cards until you have as many cards in your hand as you have Fusion Strike Pokémon in play. Techno Blast 210 — During your next turn, this Pokémon can’t attack.
|
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255/264 |
Genesect V |
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| Card text
Ability — Fusion Strike System: Once during your turn, you may draw cards until you have as many cards in your hand as you have Fusion Strike Pokémon in play. Techno Blast 210 — During your next turn, this Pokémon can’t attack.
|
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256/264 |
Greedent V |
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| Card text
Body Slam 40 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. Nom-Nom-Nom Incisors 120 — Draw 3 cards.
|
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257/264 |
Greedent V |
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| Card text
Body Slam 40 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. Nom-Nom-Nom Incisors 120 — Draw 3 cards.
|
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258/264 |
Chili & Cilan & Cress |
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T |
| Card text
Search your deck for up to 3 Fusion Strike Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
|
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259/264 |
Dancer |
 |
T |
| Card text
Draw 2 cards. If you go second and it’s your first turn, draw 3 more cards.
|
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260/264 |
Elesa’s Sparkle |
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T |
| Card text
Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search your deck for a Fusion Strike Energy card and attach it to that Pokémon. Then, shuffle your deck.
|
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261/264 |
Schoolboy |
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T |
| Card text
Draw 2 cards. If your opponent has exactly 1, 3, or 5 Prize cards remaining, draw 2 more cards.
|
 |
262/264 |
Schoolgirl |
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T |
| Card text
Draw 2 cards. If your opponent has exactly 2, 4, or 6 Prize cards remaining, draw 2 more cards.
|
 |
263/264 |
Shauna |
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T |
| Card text
Shuffle your hand into your deck. Then, draw 5 cards.
|
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264/264 |
Sidney |
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T |
| Card text
Your opponent reveals their hand. Discard up to 2 in any combination of Pokémon Tool cards, Special Energy cards, and Stadium cards from it.
|
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265/264 |
Chandelure VMAX |
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| Card text
Ability — Cursed Shimmer: As long as this Pokémon is in the Active Spot, your opponent can’t play any Pokémon Tool cards from their hand. Max Poltergeist 70× — Your opponent reveals their hand. This attack does 70 damage for each Trainer card you find there.
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266/264 |
Inteleon VMAX |
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| Card text
Ability — Double Gunner: You must discard a {W} Energy card from your hand in order to use this Ability. Once during your turn, you may choose 2 of your opponent’s Benched Pokémon and put 2 damage counters on each of them. G-Max Spiral 70+ — You may put an Energy attached to this Pokémon into your hand. If you do, this attack does 70 more damage.
|
 |
267/264 |
Boltund VMAX |
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| Card text
Bolt Storm 30+ — This attack does 30 more damage for each {L} Energy attached to all of your Pokémon. Max Bolt 230 — During your next turn, this Pokémon can’t use Max Bolt.
|
 |
268/264 |
Mew VMAX |
 |
 |
| Card text
Cross Fusion Strike — Choose 1 of your Benched Fusion Strike Pokémon’s attacks and use it as this attack. Max Miracle 130 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
|
 |
269/264 |
Mew VMAX |
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| Card text
Cross Fusion Strike — Choose 1 of your Benched Fusion Strike Pokémon’s attacks and use it as this attack. Max Miracle 130 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
|
 |
270/264 |
Espeon VMAX |
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| Card text
Ability — Solar Revelation: Prevent all effects of attacks from your opponent’s Pokémon done to all of your Pokémon that have Energy attached.(Existing effects are not removed. Damage is not an effect.) Max Mindstorm 60× — This attack does 60 damage for each Energy attached to all of your opponent’s Pokémon.
|
 |
271/264 |
Gengar VMAX |
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| Card text
Fear and Panic 60× — This attack does 60 damage for each of your opponent’s Pokémon V and Pokémon-GX in play. G-Max Swallow Up 250 — During your next turn, this Pokémon can’t attack.
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272/264 |
Greedent VMAX |
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 |
| Card text
Turn a Profit 30 — If your opponent’s Basic Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards. Max Gimme Gimme 160 — Draw 3 cards.
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273/264 |
Chili & Cilan & Cress |
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T |
| Card text
Search your deck for up to 3 Fusion Strike Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
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274/264 |
Dancer |
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T |
| Card text
Draw 2 cards. If you go second and it’s your first turn, draw 3 more cards.
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275/264 |
Elesa’s Sparkle |
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T |
| Card text
Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search your deck for a Fusion Strike Energy card and attach it to that Pokémon. Then, shuffle your deck.
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276/264 |
Schoolboy |
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T |
| Card text
Draw 2 cards. If your opponent has exactly 1, 3, or 5 Prize cards remaining, draw 2 more cards.
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277/264 |
Schoolgirl |
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T |
| Card text
Draw 2 cards. If your opponent has exactly 2, 4, or 6 Prize cards remaining, draw 2 more cards.
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278/264 |
Shauna |
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T |
| Card text
Shuffle your hand into your deck. Then, draw 5 cards.
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279/264 |
Sidney |
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T |
| Card text
Your opponent reveals their hand. Discard up to 2 in any combination of Pokémon Tool cards, Special Energy cards, and Stadium cards from it.
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280/264 |
Flaaffy |
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| Card text
Ability — Dynamotor: Once during your turn (before your attack), you may attach a {L} Energy card from your discard pile to 1 of your Benched Pokémon. Electro Ball 50
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281/264 |
Power Tablet |
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T |
| Card text
During this turn, your Fusion Strike Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
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282/264 |
Training Court |
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T |
| Card text
Once during each player’s turn, that player may put a basic Energy card from their discard pile into their hand.
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283/264 |
Grass Energy |
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E |
| Card text
—
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284/264 |
Fire Energy |
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E |
| Card text
—
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