Mankey (#0056) – Pokédex

Mankey official artwork

No. 0056 · Generation I · Pig Monkey Pokémon

Mankey

マンキーMankī · From 'man' and 'monkey' – the very same name it uses in English.

The Pig Monkey Pokémon · Fighting type · first seen in Pokémon Red & Green (1996)

TypeFighting
WeaknessesFlyingPsychicFairy
Height0.5 m (1′08″)
Weight28 kg (61.7 lb)
Gender♂ 50% · ♀ 50%
AbilitiesVital Spirit, Anger Point, DefiantHidden

01Overview

Meet Mankey

Everything you need to know about the Pig Monkey Pokémon — the creature behind the number.

Mankey is a ball of fury on two legs. The Pig Monkey Pokémon is a small, round primate wrapped in shaggy, whitish fur, with a snout like a pig's, narrow red eyes, triangular ears and brown hands, feet and tail-tip. It could pass for a plush toy – but every one of its Pokédex entries, across three decades of games, comes back to the same subject: its temper.

That temper arrives at speed. When Mankey starts to tremble and its breathing through its nose turns rough, trouble is already on the way, and its rage peaks so quickly that nobody gets the chance to run. It can be perfectly docile one moment and thrashing about the next, often for no reason at all, and once it is worked up it can't tell friend from foe. It keeps rampaging until it tires itself out and falls asleep – and then the anger echoing through its dreams wakes it up, furious all over again.

“Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.”

Pokédex · Pokémon Red (Japan), Green (Japan) & FireRed · 1996

Mankey are nimble tree-dwellers that live in colonies high in the treetops of the mountains, and their moods are catching: when one loses its cool, the whole troop goes off with it, so silence is a rare visitor. Oddly, it hates being alone just as much. If a Mankey loses sight of its group, or is left by itself mid-tantrum, the loneliness only makes it angrier. There is a silver lining, though – because it never bottles anything up, all that letting off steam is said to give it a long life.

One of the original 151, Mankey was drawn by Game Freak's Shigeki Morimoto, the artist behind Diglett, Tauros and Mew. In Red, Gold, HeartGold and Let's Go, Pikachu! it is a version exclusive, with Meowth filling its slot in the partner games – a neat mirror, as both M-named Pokémon evolve at level 28 into P-named ones. Mankey becomes Primeape, and after a 26-year wait the family finally grew in Scarlet and Violet: a Primeape that has used Rage Fist 20 times turns into the Fighting- and Ghost-type Annihilape.

Off the cartridge, Mankey has always been trouble with a capital T. In the anime it snatched Ash's cap in 'Primeape Goes Bananas' and evolved in the middle of the chase, and it has been stealing hats, bones and scenes ever since. It's a comic hothead with a permanent scowl – and that is exactly why it's so easy to love.

How big is Mankey?

Mankey silhouette
Mankey0.5 m (1′08″)
Trainer1.60 m (5′03″)

Mankey stands just 0.5 m (1′08″) tall – roughly knee-high on an adult – yet weighs 28.0 kg (61.7 lb), about as much as a Labrador, so there's a surprising amount of monkey packed into that shaggy little ball of rage.

Evolution

Mankey
Mankey
#0056
Level 28
Primeape
#0057
Level up after using Rage Fist 20 times (introduced in Scarlet & Violet)
Annihilape
Annihilape
#0979

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02In the Pokédex's words

Mankey's Pokédex entries

18 different entries across 42 games, from 1996 to 2025. Here is how the Pokédex has described Mankey over the years, in the order the games came out.

Generation I

Kanto Pokédex
Red (Japan)Green (Japan)FireRed1996

Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.

Kanto Pokédex

Kanto Pokédex
Blue (Japan)RedBlue1996

Extremely quick to anger. It could be docile one moment then thrashing away the next instant.

Kanto Pokédex

Kanto Pokédex
YellowLet's Go, Pikachu!Let's Go, Eevee!1998

An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.

Kanto Pokédex

Kanto Pokédex
Stadium1999

Quick to anger, it will begin brawling on the slightest provocation. It is unsafe to approach as it is very nimble.

Kanto Pokédex

Generation II

Johto Pokédex
GoldHeartGoldStadium 21999

It is extremely ill-tempered. Groups of them will attack any handy target for no reason.

Johto Pokédex

Johto Pokédex
SilverSoulSilverXStadium 21999

It's unsafe to approach if it gets violently enraged for no reason and can't distinguish friends from foes.

Johto Pokédex

Johto Pokédex
CrystalScarlet2000

It lives in groups in the treetops. If it loses sight of its group, it becomes infuriated by its loneliness.

Johto Pokédex

Generation III

Hoenn Pokédex
RubySapphireOmega RubyAlpha SapphirePokémon GO2002

When Mankey starts shaking and its nasal breathing turns rough, it's a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.

Hoenn Pokédex

FireRed & LeafGreen Pokédex
LeafGreen2004

Extremely quick to anger. It could be docile one moment, then thrashing away the next instant.

FireRed & LeafGreen Pokédex

Hoenn Pokédex
Emerald2004

When it starts shaking and its nasal breathing turns rough, it's a sure sign of anger. However, since this happens instantly, there is no time to flee.

Hoenn Pokédex

Generation IV

Sinnoh Pokédex
DiamondPearlPlatinumBlackWhiteBlack 2White 2Y2006

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.

Sinnoh Pokédex

Generation VII

Rotom Pokédex
Sun2016

It can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still.

Rotom Pokédex

Rotom Pokédex
Moon2016

Its raging tires it out and causes it to fall asleep, but the anger resonating in its dreams causes it to wake up—which infuriates it all over again.

Rotom Pokédex

Rotom Pokédex
Ultra Sun2017

The smallest of things could cause it to lose its temper. Because it doesn't hold in its stress, this Pokémon can live a long time.

Rotom Pokédex

Rotom Pokédex
Ultra Moon2017

If one gets angry, all the others around it will get angry, so silence is a rare visitor in a troop of Mankey.

Rotom Pokédex

Generation VIII

Sinnoh Pokédex
Brilliant DiamondShining Pearl2021

It lives in treetop colonies. If one member of the group becomes enraged, the whole colony rampages for no reason.

Sinnoh Pokédex

Generation IX

Rotom Phone (Scarlet & Violet)
Violet2022

It is extremely quick to anger. It could be docile one moment, then thrashing away the next instant.

Rotom Phone (Scarlet & Violet)

Rotom Phone (Legends: Z-A)
Legends: Z-A2025

Mankey are perpetually angry. If they spot suitable prey, they will attack as a group.

Rotom Phone (Legends: Z-A)

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03Stats, moves & where to find it

Mankey in the video games

Base stat total 305 · 24 core-series games · 27 spin-offs · every move it learns, generation by generation.

Base stats

HP40
Attack80
Defence35
Sp. Atk35
Sp. Def45
Speed70
Total305

Mankey's base stats have never changed: 40 HP, 80 Attack, 35 Defense, 35 Sp. Atk, 45 Sp. Def and 70 Speed, a total of 305 built around hitting hard and fast. In Red, Green, Blue and Yellow it had a single Special stat of 35; when Gold and Silver split Special in two, Sp. Atk kept the 35 and Sp. Def rose to 45. Its base experience yield was 74 up to Generation IV and has been 61 since, and its base friendship dropped from 70 (Generations II–VII) to 50. In HeartGold and SoulSilver's Pokéathlon its strong suit is Technique (4 stars, up to 5), while Stamina is its weakest (1 star, up to 2).

Abilities

  • Vital Spiritsince Gen III
    Keeps Mankey wide awake – it can't be put to sleep.
  • Anger Pointsince Gen IV
    If Mankey takes a critical hit, the fury maxes out its Attack stat.
  • DefiantHidden abilitysince Gen V
    Whenever an opponent lowers one of its stats, Mankey's Attack sharply rises in retaliation.

Type matchups

How hard each attacking type hits a Fighting Pokémon.

×2WeakFlyingPsychicFairy
×1NeutralNormalFireWaterElectricGrassIceFightingPoisonGroundGhostDragonSteel
×½ResistsBugRockDark

In Generation I Mankey was weak only to Flying and Psychic and resisted only Bug and Rock. Gold and Silver added a resistance to the new Dark type, and X & Y made it weak to Fairy (2013).

Training & breeding

Catch rate
190
Base friendship
50
Base experience
61
Growth rate
Medium Fast
EV yield
1 Attack
Egg groups
Field
Egg cycles
20
Colour
Brown
Gender ratio
50% male
Body shape
bipedal, tailed
Kanto (RBY/FRLG/LGPE)#056Johto (GSC)#134Johto (HGSS)#136Alola (Sun & Moon)#079Alola (Ultra Sun & Ultra Moon)#093Paldea (Scarlet & Violet)#158Kitakami (Scarlet & Violet: The Teal Mask)#099Hyperspace Lumiose (Legends: Z-A – Mega Dimension)#001

Where to find Mankey

Game Year How to get it
Red & Green 1996 Red: wild on Routes 5, 6, 7 and 8. Green: trade only
Blue (Japan) 1996 Trade only
Red & Blue 1998 Red: wild on Routes 5, 6, 7 and 8, the roads around Saffron City. Blue: trade onlyMankey and Primeape are Red Version exclusives; Meowth and Persian are Blue's side of the deal.
Yellow 1998 Wild on Routes 3, 4, 22 and 23This time Mankey turns up early in the adventure: on Route 22 just west of Viridian City and on the roads either side of Mt. Moon.
Gold & Silver 1999 Gold: wild on Route 42 in Johto and Route 9 in Kanto. Silver: trade only
Crystal 2000 Trade only
Ruby & Sapphire 2002 Trade only
FireRed & LeafGreen 2004 Wild on Routes 3, 4, 22 and 23 and in Rock Tunnel, in both versions
Emerald 2004 Trade only
Diamond & Pearl 2006 Routes 225 and 226 in the Battle Zone, using the Poké RadarIt can also be brought over from a Game Boy Advance game through Pal Park, where it turns up in the Mountain area.
Platinum 2008 Routes 225 and 226, using the Poké Radar
HeartGold & SoulSilver 2009 HeartGold: wild on Route 42 and Kanto's Route 9. SoulSilver: trade only
Black & White 2010 Route 15, during a swarmPokémon Dream World's Rugged Mountain also offered it.
Black 2 & White 2 2012 In-game trade with Curtis in Nimbasa City (female player only)Male players deal with Yancy instead, whose trades include a Meowth.
X & Y 2013 Fighting-type Friend Safari
Omega Ruby & Alpha Sapphire 2014 Hidden Pokémon on Jagged Pass, found with the DexNav after catching or defeating Groudon (Omega Ruby) or Kyogre (Alpha Sapphire)
Sun & Moon 2016 Wild on Route 3Kahuna Hala brings a Lv. 14 Mankey to his grand trial; his Elite Four team includes a Primeape.
Ultra Sun & Ultra Moon 2017 Wild on Route 3Hala's grand trial team swaps Mankey for a Machop.
Let's Go, Pikachu! & Let's Go, Eevee! 2018 Let's Go, Pikachu!: wild on Routes 3 and 4. Let's Go, Eevee!: trade only
Sword & Shield 2019 Not available
Brilliant Diamond & Shining Pearl 2021 Routes 225 and 226 with the Pokémon Radar, and in the Grand Underground's Spacious Cave, Grassland Cave and Sunlit Cavern once you have the National Pokédex
Legends: Arceus 2022 Not available
Scarlet & Violet 2022 Wild in South Province (Areas One and Five) and West Province (Area One), plus 2★ Tera Raid BattlesThe Teal Mask (2023) spreads it right across Kitakami: Kitakami Road, Apple Hills, Oni Mountain, Wistful Fields, Paradise Barrens, Kitakami Wilds and Timeless Woods. These are the first games in which Primeape can evolve into Annihilape.
Legends: Z-A 2025 Trade only (from version 2.0.0). Mega Dimension: wild in Hyperspace Lumiose's 1★ and 3★ Fighting-type wild zonesIt is the very first entry, #001, in the Hyperspace Pokédex.

Sprites through the ages

Mankey sprite from Pokémon Red & Green
Gen IRed & Green
Mankey sprite from Pokémon Red & Blue (alt)
Gen IRed & Blue (alt)
Mankey sprite from Pokémon Yellow (alt)
Gen IYellow (alt)
Mankey sprite from Pokémon Gold
Gen IIGold
Mankey sprite from Pokémon Silver (alt)
Gen IISilver (alt)
Mankey sprite from Pokémon Crystal (alt)
Gen IICrystal (alt)
Mankey sprite from Pokémon Ruby & Sapphire
Gen IIIRuby & Sapphire
Mankey sprite from Pokémon FireRed & LeafGreen (alt)
Gen IIIFireRed & LeafGreen (alt)
Mankey sprite from Pokémon Diamond & Pearl
Gen IVDiamond & Pearl
Mankey sprite from Pokémon Platinum (alt)
Gen IVPlatinum (alt)
Mankey sprite from Pokémon HeartGold & SoulSilver (alt)
Gen IVHeartGold & SoulSilver (alt)
Mankey sprite from Pokémon Black & White
Gen VBlack & White
Mankey sprite from Pokémon X & Y
Gen VIX & Y
Mankey sprite from Pokémon Omega Ruby & Alpha Sapphire (alt)
Gen VIOmega Ruby & Alpha Sapphire (alt)
Mankey sprite from Pokémon Sun & Moon
Gen VIISun & Moon
Mankey sprite from Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (alt)
Gen VIILet's Go, Pikachu! & Let's Go, Eevee! (alt)
Mankey sprite from Pokémon Pokémon HOME
Gen IXPokémon HOME

Spin-offs & cameos

Pokémon GO

Mankey has been throwing punches in Pokémon GO since launch day, 6 July 2016. It evolves into Primeape for 50 Candy, earns a Candy every 3 km as your buddy, and fights with Karate Chop or Scratch backed up by Cross Chop, Low Sweep or Brick Break. Shiny Mankey arrived on 5 March 2019 during Battle Showdown 2019, and that November (4–26 November 2019) it became a one-star raid boss for the first time. It starred in a Spotlight Hour on 13 April 2021 and in GO Battle Day: Mankey on 18 June 2022, when Primeape evolved during the event could learn Cross Chop. Its big day came on 10 November 2024: at Mankey Community Day, evolving Mankey or Primeape during the event or up to five hours afterwards gave Primeape or Annihilape the exclusive move Rage Fist, with ticketed Special Research called 'Mankey Business' alongside – and it returned for the December 2024 Community Day. In GO, Primeape becomes Annihilape for 100 Candy once it has defeated 30 Ghost- or Psychic-type Pokémon as your buddy. Shadow Mankey began appearing with Team GO Rocket Grunts on 8 October 2024, could be Shiny from 3 March 2026, and rampaged through one-star Shadow Raids from 1 July to 4 August 2026.

Card

Its Jungle card, Poké-Power Peek and all, is one of the cards you can collect and duel with in the Game Boy adaptation.

Photo subject

Four Mankey are dotted along the Valley course, a couple of them yelling at you as you pass. Knock the last one off its mound – with a Pester Ball or a well-aimed skidding Squirtle – and it lands on a switch that opens the floodgate to a hidden pond. A Magikarp that flops towards one gets punched straight back.

Catchable

Catch it in Cerulean City, Vermilion City Seaside or Lavender Town on the Red Field, or in Celadon City and Saffron City on the Blue Field.

Playable / Pokédex entry

Mankey brawls in full 3D among the original 151, and the game's Pokédex warns that it is unsafe to approach because it is so nimble.

Playable / Pokédex entry

Back for more battles – and its Pokédex entry changes depending on which Game Boy game is plugged in.

Card

The Japan-only sequel has two Mankey cards to collect: the Jungle card and the mischievous one from the Team Rocket expansion.

Puzzle piece

A rare find in Secret Storage 16 and Mr. Who's Den.

Boss / recruitable

Wynaut and Wobbuffet's 'Punish Bad Mankey' job opens up Uproar Forest, where three Mankey wait as the bosses. Beat them and they help remodel your rescue team base – then go on strike halfway through until they're given two chestnuts.

Capturable / field move

Found in Olive Jungle, Mankey can Crush small rocks for you – and, warns the Browser, it will give chase if it spots you.

Recruitable / NPC

Recruit one on Mt. Travail (floors 1–19), and look out for a Mankey with a Primeape at the Hot Spring.

Capturable

Found on Peril Cliffs. The Browser notes that it angers easily and thrashes about – and that it's easier to capture after it thrashes.

Recruitable

Mt. Travail is still the place to recruit one, anywhere from the 1st to the 19th floor.

Mankey – Toy Mankey in Pokémon Rumble Rush
Toy Pokémon

A toy Mankey scraps its way through the Fiery Furnace.

Friend

Mankey hangs out in the Meadow Zone. It just likes to jump around, and its favourite attraction is Venusaur's Vine Swing.

Capturable / field move

Mankey turns up at Daybreak Ruins, Dangerous Cliff, the Ice Temple and the Odd Temple. Its Browser entry needs just four words: 'It attacks with punches.'

Toy Pokémon

Look for it on Sunny Seashore, in the Factory.

Friend

Hot-tempered and rowdy Mankey live in the Arbor Area, where Bisharp is forever scolding them for scattering flowers and crashing into other Pokémon.

Toy Pokémon

Appears in the Magical Lake's Dual Launchers stage.

Puzzle piece

Found in Stage 3 of the Infinite Ruins.

Mankey – Mankey's Pokémon Shuffle icon
Puzzle piece

Catch it on Desert Umbra's Stage 319. Its skill, Crowd Control, deals more damage the more Mankey there are in the puzzle – mob rule, Mankey-style.

Toy Pokémon

Lurks in the Secluded Volcanic Chasm of the Origin Hideaway.

Recruitable

Complete Mankey's Connection Orb mission and it joins up. It calls itself 'Mighty Mankey' – and freely admits to a short temper.

Mankey – Mankey's Pokémon GO model
Catchable / Community Day star

Around since launch day, Mankey had its own Community Day in November 2024, when evolving it taught the exclusive move Rage Fist.

Toy Pokémon

Turns up on several seas, including the Gengar, Entei, Aegislash, Lugia, Bulbasaur and Arceus Seas.

Egg Pokémon

Mankey can hatch from an Egg to team up with the player and evolve into Primeape. It first appeared in an Ice- and Fighting-Type Egg Event and joined the regular Egg pool on 24 February 2022.

Recruitable

Uproar Forest and its three-Mankey boss battle return in the Switch remake – and this time the striking Mankey hold out for three chestnuts instead of two.

Mankey – Mankey in Pokémon Sleep
Sleep style subject / helper

A Berries specialist that gathers Cheri Berries. Mankey may rage even in its dreams – it's often seen sleeping with an infuriated look, and one of its sleep styles is called Angry Sleep.

Moves

Mankey started out in Red and Blue with a short, scrappy list: Scratch and Leer, then Karate Chop (still Normal-type back then), Fury Swipes, Focus Energy, Seismic Toss and a level-39 Thrash, with Yellow sneaking in Low Kick and Screech. Gold and Silver made Karate Chop a proper Fighting move and added Cross Chop, and Diamond and Pearl turned up the heat with Covet, Assurance, Punishment and a thumping Close Combat.

Black and White handed it Final Gambit, the ultimate all-or-nothing outburst, and Sun and Moon sped everything up while slotting in Stomping Tantrum and Outrage, which is very on-brand for the crossest monkey around. Brilliant Diamond, Shining Pearl, Scarlet and Violet said goodbye to Karate Chop, but the TM list has grown from 24 entries in Red and Blue to 54, and Shadow Claw now hints at the ghostly Annihilape waiting at the end of the line. Legends: Z-A shakes things up once more, with Rock Throw, Knock Off and a level-54 Dynamic Punch.

Signature moves

NormalKarate Chop

The original chop, learned at level 15 in Red and Blue, where it was oddly a Normal-type move until Gold and Silver made it Fighting. It stayed on the level-up list right through Sun, Moon and Let's Go, but Brilliant Diamond, Shining Pearl, Scarlet and Violet leave it out.

FightingLow Kick

Yellow's surprise gift at level 9, since Red and Blue never taught it. From Ruby and Sapphire it hits harder the heavier the target, it is a starting move from Diamond and Pearl to Brilliant Diamond and Shining Pearl (Let's Go makes Mankey wait until 21), and Scarlet and Violet teach it at level 8 or from TM012.

NormalFury Swipes

A frantic flurry of scratches that has been on every level-up list from Red and Blue (level 21) to Scarlet and Violet (level 5). Legends: Z-A is the only game that leaves it out.

NormalThrash

The perfect move for a Pokémon that is always angry: it rampages for a few turns and ends up confused. It is on every level-up list from Red and Blue (level 39) to Scarlet and Violet (level 29), was the grand finale at level 51 in Gold and Silver, and has hit for 120 since Black and White.

FightingCross Chop

Gold and Silver's big upgrade at level 39: 100 power and a high critical-hit ratio. These days it lands at level 22, well before Mankey evolves at 28.

FightingClose Combat

Diamond and Pearl's level-49 haymaker, which was also an Egg Move from that generation to Brilliant Diamond and Shining Pearl. It now arrives at 33 in Scarlet and Violet (or from TM167) and at 44 in Legends: Z-A.

FightingFinal Gambit

The ultimate all-or-nothing tantrum, introduced as the level-53 finale in Black and White: Mankey faints and deals damage equal to the HP it had left. It is still the last move Mankey learns in Scarlet and Violet, at level 48.

Complete learnsets

Generation I · Red, Green, Blue & Yellow9 level-up · 24 TM/HM

In Red, Mankey lives on Routes 5 to 8, but Blue has no Mankey at all, so Blue players have to trade for one; Yellow moves it to Routes 3, 4, 22 and 23. Red, Green and Blue share one level column and Yellow gets its own, adding Low Kick at level 9 and Screech at 45. Karate Chop is still a Normal-type move in these games, and in Generations I to III a move's type decides whether it is physical or special. The transfer moves are ones learned in Gold, Silver or Crystal that can travel back through the Time Capsule.

By level-up

RGB Y Move Type Cat. Pwr. Acc. PP
1 1 Scratch Normal Physical 40 100 35
1 1 Leer Normal Status — 100 30
N/A 9 Low Kick Fighting Physical 50 90 20
15 15 Karate Chop Normal Physical 50 100 25
21 21 Fury Swipes Normal Physical 18 80 15
27 27 Focus Energy Normal Status — — 30
33 33 Seismic Toss Fighting Physical — 100 20
39 39 Thrash Normal Physical 90 100 20
N/A 45 Screech Normal Status — 85 40

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Mega Punch Normal Physical 80 85 20
TM05 Mega Kick Normal Physical 120 75 5
TM06 Toxic Poison Status — 85 10
TM08 Body Slam Normal Physical 85 100 15
TM09 Take Down Normal Physical 90 85 20
TM10 Double-Edge Normal Physical 100 100 15
TM16 Pay Day Normal Physical 40 100 20
TM17 Submission Fighting Physical 80 80 25
TM18 Counter Fighting Physical — 100 20
TM19 Seismic Toss Fighting Physical — 100 20
TM20 Rage Normal Physical 20 100 20
TM24 Thunderbolt Electric Special 95 100 15
TM25 Thunder Electric Special 120 70 10
TM28 Dig Ground Physical 100 100 10
TM31 Mimic Normal Status — 100 10
TM32 Double Team Normal Status — — 15
TM34 Bide Normal Physical — — 10
TM35 Metronome Normal Status — — 10
TM39 Swift Normal Physical 60 — 20
TM40 Skull Bash Normal Physical 100 100 15
TM44 Rest Psychic Status — — 10
TM48 Rock Slide Rock Physical 75 90 10
TM50 Substitute Normal Status — — 10
HM04 Strength Normal Physical 80 100 15

By transfer

Move From
Defense Curl Gen II (TM)
Fire Punch Gen II (TM)
Headbutt Gen II (TM)
Ice Punch Gen II (TM)
Meditate Gen II (breeding)
ThunderPunch Gen II (TM)
Generation II · Gold, Silver & Crystal10 level-up · 30 TM/HM · 6 egg · 1 tutor

In Gold, Mankey is found on Route 9 in Kanto and Route 42 in Johto; Silver and Crystal have no wild Mankey. Karate Chop becomes a Fighting-type move, Cross Chop arrives at level 39 and Thrash slides back to 51. Breeding brings six Egg Moves, from Beat Up (passed down by Sneasel) to Meditate and Reversal (from Smeargle); Counter, Foresight and Rock Slide need chain breeding. Crystal's move tutor teaches Thunderbolt. Categories still follow the move's type, and Curse is a ???-type move here.

By level-up

GSC Move Type Cat. Pwr. Acc. PP
1 Scratch Normal Physical 40 100 35
1 Leer Normal Status — 100 30
9 Low Kick Fighting Physical 50 90 20
15 Karate Chop Fighting Physical 50 100 25
21 Fury Swipes Normal Physical 18 80 15
27 Focus Energy Normal Status — — 30
33 Seismic Toss Fighting Physical — 100 20
39 Cross Chop Fighting Physical 100 80 5
45 Screech Normal Status — 85 40
51 Thrash Normal Physical 90 100 20

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 DynamicPunch Fighting Physical 100 50 5
TM02 Headbutt Normal Physical 70 100 15
TM03 Curse ??? Status — — 10
TM06 Toxic Poison Status — 85 10
TM08 Rock Smash Fighting Physical 20 100 15
TM09 Psych Up Normal Status — — 10
TM10 Hidden Power Normal Varies — 100 15
TM11 Sunny Day Fire Status — — 5
TM13 Snore Normal Physical 40 100 15
TM17 Protect Normal Status — — 10
TM20 Endure Normal Status — — 10
TM21 Frustration Normal Physical — 100 20
TM23 Iron Tail Steel Physical 100 75 15
TM25 Thunder Electric Special 120 70 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 60 100 10
TM31 Mud-Slap Ground Physical 20 100 10
TM32 Double Team Normal Status — — 15
TM33 Ice Punch Ice Special 75 100 15
TM34 Swagger Normal Status — 90 15
TM35 Sleep Talk Normal Status — — 10
TM39 Swift Normal Physical 60 — 20
TM40 Defense Curl Normal Status — — 40
TM41 ThunderPunch Electric Special 75 100 15
TM43 Detect Fighting Status — — 5
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Special 40 100 10
TM48 Fire Punch Fire Special 75 100 15
HM04 Strength Normal Physical 80 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Beat Up Dark Special 10 100 10 Sneasel
Counter Fighting Physical — 100 20 Nidoran♂, Nidorino, Nidoking, Rhyhorn, Rhydon (chain breeding needed: the father must itself have inherited the move)
Foresight Normal Status — 100 40 Farfetch'd (chain breeding needed: the father must itself have inherited the move)
Meditate Psychic Status — — 40 Smeargle
Reversal Fighting Physical — 100 15 Smeargle
Rock Slide Rock Physical 75 90 10 Rhyhorn, Rhydon (chain breeding needed: the father must itself have inherited the move)

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Thunderbolt Electric Special 95 100 15 Crystal

By transfer

Move From
Bide Gen I (TM)
Body Slam Gen I (TM)
Double-Edge Gen I (TM)
Mega Kick Gen I (TM)
Mega Punch Gen I (TM)
Metronome Gen I (TM)
Mimic Gen I (TM)
Pay Day Gen I (TM)
Rage Gen I (TM)
Skull Bash Gen I (TM)
Submission Gen I (TM)
Substitute Gen I (TM)
Take Down Gen I (TM)
Generation III · Ruby, Sapphire, Emerald, FireRed & LeafGreen (plus the Pokémon XD move tutors)11 level-up · 27 TM/HM · 8 egg · 22 tutor

FireRed and LeafGreen put Mankey on Routes 3, 4, 22 and 23 and in Rock Tunnel; Ruby, Sapphire and Emerald have no wild Mankey, so it has to be traded in. There are two level columns: Ruby, Sapphire and Emerald keep the old six-level rhythm (9, 15, 21 and so on), while FireRed and LeafGreen teach everything earlier in steps of five and slip Swagger in at 36. Low Kick now hits harder the heavier the target is, so it has no fixed power. The tutor games are FireRed and LeafGreen, Emerald and Pokémon XD (Mankey has no location in Colosseum or XD, so it has to be traded in to use XD's tutors). Foresight and SmellingSalt need chain breeding. Categories still follow the move's type.

By level-up

RSE FRLG Move Type Cat. Pwr. Acc. PP
1 1 Scratch Normal Physical 40 100 35
1 1 Leer Normal Status — 100 30
9 6 Low Kick Fighting Physical — 100 20
15 11 Karate Chop Fighting Physical 50 100 25
21 16 Fury Swipes Normal Physical 18 80 15
27 21 Focus Energy Normal Status — — 30
33 26 Seismic Toss Fighting Physical — 100 20
39 31 Cross Chop Fighting Physical 100 80 5
N/A 36 Swagger Normal Status — 90 15
45 41 Screech Normal Status — 85 40
51 46 Thrash Normal Physical 90 100 20

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Focus Punch Fighting Physical 150 100 20
TM06 Toxic Poison Status — 85 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Varies — 100 15
TM11 Sunny Day Fire Status — — 5
TM12 Taunt Dark Status — 100 20
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Iron Tail Steel Physical 100 75 15
TM24 Thunderbolt Electric Special 95 100 15
TM25 Thunder Electric Special 120 70 10
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 60 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM39 Rock Tomb Rock Physical 50 80 10
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM43 Secret Power Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Special 40 100 10
TM50 Overheat Fire Special 140 90 5
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 20 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Beat Up Dark Special 10 100 10 Sneasel
Counter Fighting Physical — 100 20 Slakoth, Vigoroth, Slaking
Foresight Normal Status — 100 40 Psyduck, Golduck, Farfetch'd (chain breeding needed: the father must itself have inherited the move)
Meditate Psychic Status — — 40 Smeargle
Revenge Fighting Physical 60 100 10 Smeargle
Reversal Fighting Physical — 100 15 Vigoroth
Rock Slide Rock Physical 75 90 10 Camerupt
SmellingSalt Normal Physical 60 100 10 Spinda (chain breeding needed: the father must itself have inherited the move)

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Body Slam Normal Physical 85 100 15 FRLG, Emerald, XD
Counter Fighting Physical — 100 20 FRLG, Emerald
Defense Curl Normal Status — — 40 Emerald
Double-Edge Normal Physical 120 100 15 FRLG, Emerald, XD
DynamicPunch Fighting Physical 100 50 5 Emerald
Endure Normal Status — — 10 Emerald
Fire Punch Fire Special 75 100 15 Emerald
Ice Punch Ice Special 75 100 15 Emerald
Mega Kick Normal Physical 120 75 5 FRLG, Emerald
Mega Punch Normal Physical 80 85 20 FRLG, Emerald
Metronome Normal Status — — 10 FRLG, Emerald
Mimic Normal Status — — 10 FRLG, Emerald, XD
Mud-Slap Ground Physical 20 100 10 Emerald
Psych Up Normal Status — — 10 Emerald
Rock Slide Rock Physical 75 90 10 FRLG, Emerald
Seismic Toss Fighting Physical — 100 20 FRLG, Emerald, XD
Sleep Talk Normal Status — — 10 Emerald
Snore Normal Physical 40 100 15 Emerald
Substitute Normal Status — — 10 FRLG, Emerald, XD
Swagger Normal Status — 90 15 Emerald, XD
Swift Normal Physical 60 — 20 Emerald
ThunderPunch Electric Special 75 100 15 Emerald
Generation IV · Diamond, Pearl, Platinum, HeartGold & SoulSilver15 level-up · 40 TM/HM · 10 egg · 16 tutor

Diamond, Pearl and Platinum hide Mankey on Routes 225 and 226, where the Poké Radar is needed. In HeartGold it is back on Routes 9 and 42, SoulSilver has none, and Pal Park's Mountain area brings it over from the Game Boy Advance games. This is the first generation where every move has its own physical, special or status category. Covet and Low Kick become starting moves, and Assurance, Punishment and a level-49 Close Combat join the list. Encore is an Egg Move only in HeartGold and SoulSilver, and SmellingSalt needs chain breeding. Move tutors are in Platinum and HeartGold/SoulSilver; Headbutt, Low Kick and Role Play are taught in HeartGold and SoulSilver only. Covet (40 power) and Uproar (50 power) still have their older values here.

By level-up

DPPt/HGSS Move Type Cat. Pwr. Acc. PP
1 Covet Normal Physical 40 100 40
1 Scratch Normal Physical 40 100 35
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
9 Fury Swipes Normal Physical 18 80 15
13 Karate Chop Fighting Physical 50 100 25
17 Seismic Toss Fighting Physical — 100 20
21 Screech Normal Status — 85 40
25 Assurance Dark Physical 50 100 10
33 Swagger Normal Status — 90 15
37 Cross Chop Fighting Physical 100 80 5
41 Thrash Normal Physical 90 100 20
45 Punishment Dark Physical — 100 5
49 Close Combat Fighting Physical 120 100 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Focus Punch Fighting Physical 150 100 20
TM06 Toxic Poison Status — 85 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special — 100 15
TM11 Sunny Day Fire Status — — 5
TM12 Taunt Dark Status — 100 20
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Iron Tail Steel Physical 100 75 15
TM24 Thunderbolt Electric Special 95 100 15
TM25 Thunder Electric Special 120 70 10
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM39 Rock Tomb Rock Physical 50 80 10
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM43 Secret Power Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 40 100 10
TM50 Overheat Fire Special 140 90 5
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM58 Endure Normal Status — — 10
TM66 Payback Dark Physical 50 100 10
TM78 Captivate Normal Status — 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM82 Sleep Talk Normal Status — — 10
TM83 Natural Gift Normal Physical — 100 15
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM89 U-turn Bug Physical 70 100 20
TM90 Substitute Normal Status — — 10
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 40 100 15
HM08 Rock Climb Normal Physical 90 85 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Beat Up Dark Physical 10 100 10 Sneasel, Weavile, Houndour, Houndoom
Close Combat Fighting Physical 120 100 5 Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario
Counter Fighting Physical — 100 20 Slakoth, Vigoroth, Slaking
Encore Normal Status — 100 5 Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein
Foresight Normal Status — — 40 Sentret, Furret, Skitty, Buneary, Lopunny, Lucario
Meditate Psychic Status — — 40 Smeargle
Reversal Fighting Physical — 100 15 Growlithe, Arcanine, Vigoroth, Slaking
Revenge Fighting Physical 60 100 10 Weavile
Rock Slide Rock Physical 75 90 10 Camerupt
SmellingSalt Normal Physical 60 100 10 Spinda (chain breeding needed: the father must itself have inherited the move)

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Endeavor Normal Physical — 100 5 Pt, HGSS
Fire Punch Fire Physical 75 100 15 Pt, HGSS
Gunk Shot Poison Physical 120 70 5 Pt, HGSS
Headbutt Normal Physical 70 100 15 HGSS
Helping Hand Normal Status — — 20 Pt, HGSS
Ice Punch Ice Physical 75 100 15 Pt, HGSS
Low Kick Fighting Physical — 100 20 HGSS
Mud-Slap Ground Special 20 100 10 Pt, HGSS
Outrage Dragon Physical 120 100 15 Pt, HGSS
Role Play Psychic Status — — 10 HGSS
Seed Bomb Grass Physical 80 100 15 Pt, HGSS
Spite Ghost Status — 100 10 Pt, HGSS
Swift Normal Special 60 — 20 Pt, HGSS
ThunderPunch Electric Physical 75 100 15 Pt, HGSS
Uproar Normal Special 50 100 10 Pt, HGSS
Vacuum Wave Fighting Special 40 100 30 Pt, HGSS

By transfer

Move From
Body Slam Gen III (tutor)
Defense Curl Gen III (tutor)
Double-Edge Gen III (tutor)
DynamicPunch Gen III (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Psych Up Gen III (tutor)
Snore Gen III (tutor)
Generation V · Black, White, Black 2 & White 216 level-up · 40 TM/HM · 11 egg · 16 tutor · 2 event

Mankey turns up in Route 15 swarms in Black and White; in Black 2 and White 2 it comes from an in-game trade with Curtis in Nimbasa City (female player character only). The Dream World's Rugged Mountain offered Mankey knowing Reversal or ThunderPunch. Final Gambit, which knocks out the user to deal damage equal to its remaining HP, becomes the level-53 finale, and Thrash now hits for 120. Move tutors exist only in Black 2 and White 2, and SmellingSalt needs chain breeding.

By level-up

BW/B2W2 Move Type Cat. Pwr. Acc. PP
1 Covet Normal Physical 60 100 40
1 Scratch Normal Physical 40 100 35
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
9 Fury Swipes Normal Physical 18 80 15
13 Karate Chop Fighting Physical 50 100 25
17 Seismic Toss Fighting Physical — 100 20
21 Screech Normal Status — 85 40
25 Assurance Dark Physical 50 100 10
33 Swagger Normal Status — 90 15
37 Cross Chop Fighting Physical 100 80 5
41 Thrash Normal Physical 120 100 10
45 Punishment Dark Physical — 100 5
49 Close Combat Fighting Physical 120 100 5
53 Final Gambit Fighting Special — 100 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Hone Claws Dark Status — — 15
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special — 100 15
TM11 Sunny Day Fire Status — — 5
TM12 Taunt Dark Status — 100 20
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM24 Thunderbolt Electric Special 95 100 15
TM25 Thunder Electric Special 120 70 10
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM39 Rock Tomb Rock Physical 50 80 10
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 40 100 10
TM47 Low Sweep Fighting Physical 60 100 20
TM48 Round Normal Special 60 100 15
TM50 Overheat Fire Special 140 90 5
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM62 Acrobatics Flying Physical 55 100 15
TM66 Payback Dark Physical 50 100 10
TM67 Retaliate Normal Physical 70 100 5
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM83 Work Up Normal Status — — 30
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM89 U-turn Bug Physical 70 100 20
TM90 Substitute Normal Status — — 10
TM94 Rock Smash Fighting Physical 40 100 15
HM04 Strength Normal Physical 80 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Beat Up Dark Physical — 100 10 Sneasel, Houndour, Houndoom
Close Combat Fighting Physical 120 100 5 Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario
Counter Fighting Physical — 100 20 Slakoth, Vigoroth, Slaking, Lucario
Encore Normal Status — 100 5 Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein and 5 more
Focus Punch Fighting Physical 150 100 20 Vigoroth, Scraggy, Scrafty
Foresight Normal Status — — 40 Sentret, Furret, Skitty, Buneary, Lopunny, Lucario
Meditate Psychic Status — — 40 Mienfoo, Mienshao
Revenge Fighting Physical 60 100 10 Weavile, Oshawott, Dewott, Samurott, Bouffalant
Reversal Fighting Physical — 100 15 Growlithe, Vigoroth, Lillipup, Herdier, Stoutland, Mienfoo, Mienshao, Bouffalant
Sleep Talk Normal Status — — 10 Whismur, Loudred, Exploud
SmellingSalt Normal Physical 60 100 10 Spinda, Mienfoo (chain breeding needed: the father must itself have inherited the move)

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Covet Normal Physical 60 100 40 B2W2
Dual Chop Dragon Physical 40 90 15 B2W2
Endeavor Normal Physical — 100 5 B2W2
Fire Punch Fire Physical 75 100 15 B2W2
Gunk Shot Poison Physical 120 70 5 B2W2
Helping Hand Normal Status — — 20 B2W2
Ice Punch Ice Physical 75 100 15 B2W2
Iron Tail Steel Physical 100 75 15 B2W2
Low Kick Fighting Physical — 100 20 B2W2
Outrage Dragon Physical 120 100 10 B2W2
Role Play Psychic Status — — 10 B2W2
Seed Bomb Grass Physical 80 100 15 B2W2
Sleep Talk Normal Status — — 10 B2W2
Spite Ghost Status — 100 10 B2W2
ThunderPunch Electric Physical 75 100 15 B2W2
Uproar Normal Special 90 100 10 B2W2

Event moves

Move Event
Reversal Dream World: Rugged Mountain
ThunderPunch Dream World: Rugged Mountain

By transfer

Move From
Body Slam Gen III (tutor)
Captivate Gen IV (TM)
Defense Curl Gen III (tutor)
Double-Edge Gen III (tutor)
DynamicPunch Gen III (tutor)
Endure Gen III (tutor), Gen IV (TM)
Headbutt Gen IV (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Mud-Slap Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Psych Up Gen III (tutor)
Secret Power Gen III–IV (TM)
Snore Gen III (tutor)
Swift Gen III–IV (tutor)
Vacuum Wave Gen IV (tutor)
Generation VI · X, Y, Omega Ruby & Alpha Sapphire16 level-up · 44 TM/HM · 12 egg · 17 tutor

X and Y offer Mankey in Fighting-type Friend Safaris; in Omega Ruby and Alpha Sapphire it is a hidden Pokémon on Jagged Pass once Groudon or Kyogre has been caught or defeated. One level-up list covers all four games, and Night Slash joins the Egg Moves. TM94 is Rock Smash in X and Y but Secret Power in Omega Ruby and Alpha Sapphire, where Rock Smash becomes HM06. Move tutors exist only in Omega Ruby and Alpha Sapphire, and Smelling Salts needs chain breeding.

By level-up

XY/ORAS Move Type Cat. Pwr. Acc. PP
1 Covet Normal Physical 60 100 25
1 Scratch Normal Physical 40 100 35
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
9 Fury Swipes Normal Physical 18 80 15
13 Karate Chop Fighting Physical 50 100 25
17 Seismic Toss Fighting Physical — 100 20
21 Screech Normal Status — 85 40
25 Assurance Dark Physical 60 100 10
33 Swagger Normal Status — 90 15
37 Cross Chop Fighting Physical 100 80 5
41 Thrash Normal Physical 120 100 10
45 Punishment Dark Physical — 100 5
49 Close Combat Fighting Physical 120 100 5
53 Final Gambit Fighting Special — 100 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP Games
TM01 Hone Claws Dark Status — — 15
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special 60 100 15
TM11 Sunny Day Fire Status — — 5
TM12 Taunt Dark Status — 100 20
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM24 Thunderbolt Electric Special 90 100 15
TM25 Thunder Electric Special 110 70 10
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM39 Rock Tomb Rock Physical 60 95 15
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 60 100 25
TM47 Low Sweep Fighting Physical 65 100 20
TM48 Round Normal Special 60 100 15
TM50 Overheat Fire Special 130 90 5
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM62 Acrobatics Flying Physical 55 100 15
TM66 Payback Dark Physical 50 100 10
TM67 Retaliate Normal Physical 70 100 5
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 90 15
TM88 Sleep Talk Normal Status — — 10
TM89 U-turn Bug Physical 70 100 20
TM90 Substitute Normal Status — — 10
TM94 Rock Smash Fighting Physical 40 100 15 XY only
TM94 Secret Power Normal Physical 70 100 20 ORAS only
TM98 Power-Up Punch Fighting Physical 40 100 20
TM100 Confide Normal Status — — 20
HM04 Strength Normal Physical 80 100 15
HM06 Rock Smash Fighting Physical 40 100 15 ORAS only

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Beat Up Dark Physical — 100 10 Sneasel, Houndour, Houndoom
Close Combat Fighting Physical 120 100 5 Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario
Counter Fighting Physical — 100 20 Slakoth, Vigoroth, Slaking, Lucario
Encore Normal Status — 100 5 Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein and 5 more
Focus Punch Fighting Physical 150 100 20 Vigoroth, Scraggy, Scrafty
Foresight Normal Status — — 40 Sentret, Furret, Skitty, Buneary, Lopunny, Lucario
Meditate Psychic Status — — 40 Mienfoo, Mienshao
Night Slash Dark Physical 70 100 15 Dugtrio, Meowth, Persian, Farfetch'd, Seviper, Absol, Stunky, Skuntank and 4 more
Revenge Fighting Physical 60 100 10 Zangoose, Weavile, Oshawott, Dewott, Samurott, Bouffalant
Reversal Fighting Physical — 100 15 Growlithe, Vigoroth, Lillipup, Herdier, Stoutland, Mienfoo, Mienshao, Bouffalant
Sleep Talk Normal Status — — 10 Whismur, Loudred, Exploud
Smelling Salts Normal Physical 70 100 10 Spinda, Mienfoo (chain breeding needed: the father must itself have inherited the move)

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Covet Normal Physical 60 100 25 ORAS
Dual Chop Dragon Physical 40 90 15 ORAS
Endeavor Normal Physical — 100 5 ORAS
Fire Punch Fire Physical 75 100 15 ORAS
Focus Punch Fighting Physical 150 100 20 ORAS
Gunk Shot Poison Physical 120 80 5 ORAS
Helping Hand Normal Status — — 20 ORAS
Ice Punch Ice Physical 75 100 15 ORAS
Iron Tail Steel Physical 100 75 15 ORAS
Low Kick Fighting Physical — 100 20 ORAS
Outrage Dragon Physical 120 100 10 ORAS
Role Play Psychic Status — — 10 ORAS
Seed Bomb Grass Physical 80 100 15 ORAS
Snore Normal Special 50 100 15 ORAS
Spite Ghost Status — 100 10 ORAS
Thunder Punch Electric Physical 75 100 15 ORAS
Uproar Normal Special 90 100 10 ORAS

By transfer

Move From
Body Slam Gen III (tutor)
Captivate Gen IV (TM)
Defense Curl Gen III (tutor)
Double-Edge Gen III (tutor)
Dynamic Punch Gen III (tutor)
Endure Gen III (tutor), Gen IV (TM)
Headbutt Gen IV (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Metronome Gen III (tutor)
Mimic Gen III (tutor)
Mud-Slap Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Psych Up Gen III (tutor)
Swift Gen III–IV (tutor)
Vacuum Wave Gen IV (tutor)
Work Up Gen V (TM)
Generation VII · Sun, Moon, Ultra Sun & Ultra Moon19 level-up · 37 TM/HM · 13 egg · 18 tutor

Mankey lives on Route 3 in Sun, Moon, Ultra Sun and Ultra Moon, and one level-up list covers all four games. Everything arrives sooner: Karate Chop at 8 and Cross Chop at 22, with Pursuit, Stomping Tantrum and Outrage joining and Final Gambit closing the list at 50. Power Trip becomes an Egg Move, passed down by Krookodile. The move tutors are in Ultra Sun and Ultra Moon only, and Smelling Salts needs chain breeding. Parents marked 'Alolan' or 'Midnight Form' are those forms.

By level-up

SM/USUM Move Type Cat. Pwr. Acc. PP
1 Covet Normal Physical 60 100 25
1 Scratch Normal Physical 40 100 35
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
5 Fury Swipes Normal Physical 18 80 15
8 Karate Chop Fighting Physical 50 100 25
12 Pursuit Dark Physical 40 100 20
15 Seismic Toss Fighting Physical — 100 20
19 Swagger Normal Status — 85 15
22 Cross Chop Fighting Physical 100 80 5
26 Assurance Dark Physical 60 100 10
29 Punishment Dark Physical — 100 5
33 Thrash Normal Physical 120 100 10
36 Close Combat Fighting Physical 120 100 5
40 Screech Normal Status — 85 40
43 Stomping Tantrum Ground Physical 75 100 10
47 Outrage Dragon Physical 120 100 10
50 Final Gambit Fighting Special — 100 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Work Up Normal Status — — 30
TM06 Toxic Poison Status — 90 10
TM08 Bulk Up Fighting Status — — 20
TM10 Hidden Power Normal Special 60 100 15
TM11 Sunny Day Fire Status — — 5
TM12 Taunt Dark Status — 100 20
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Smack Down Rock Physical 50 100 15
TM24 Thunderbolt Electric Special 90 100 15
TM25 Thunder Electric Special 110 70 10
TM26 Earthquake Ground Physical 100 100 10
TM27 Return Normal Physical — 100 20
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM39 Rock Tomb Rock Physical 60 95 15
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 60 100 25
TM47 Low Sweep Fighting Physical 65 100 20
TM48 Round Normal Special 60 100 15
TM50 Overheat Fire Special 130 90 5
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM62 Acrobatics Flying Physical 55 100 15
TM66 Payback Dark Physical 50 100 10
TM78 Bulldoze Ground Physical 60 100 20
TM80 Rock Slide Rock Physical 75 90 10
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 85 15
TM88 Sleep Talk Normal Status — — 10
TM89 U-turn Bug Physical 70 100 20
TM90 Substitute Normal Status — — 10
TM100 Confide Normal Status — — 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Beat Up Dark Physical — 100 10 Sneasel, Houndour, Houndoom, Passimian
Close Combat Fighting Physical 120 100 5 Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario, Passimian
Counter Fighting Physical — 100 20 Slakoth, Vigoroth, Slaking, Lucario, Lycanroc (Midnight Form), Mudbray, Mudsdale
Encore Normal Status — 100 5 Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein and 8 more
Focus Punch Fighting Physical 150 100 20 Vigoroth, Scraggy, Scrafty
Foresight Normal Status — — 40 Sentret, Furret, Skitty, Buneary, Lopunny, Lucario
Meditate Psychic Status — — 40 Mienfoo, Mienshao
Night Slash Dark Physical 70 100 15 Dugtrio, Dugtrio (Alolan), Meowth, Meowth (Alolan), Persian, Persian (Alolan), Farfetch'd, Seviper and 7 more
Power Trip Dark Physical 20 100 10 Krookodile
Revenge Fighting Physical 60 100 10 Zangoose, Weavile, Oshawott, Dewott, Samurott, Bouffalant
Reversal Fighting Physical — 100 15 Growlithe, Vigoroth, Lillipup, Herdier, Stoutland, Mienfoo, Mienshao, Bouffalant and 2 more
Sleep Talk Normal Status — — 10 Whismur, Loudred, Exploud
Smelling Salts Normal Physical 70 100 10 Snubbull, Torchic, Whismur, Spinda, Mienfoo (chain breeding needed: the father must itself have inherited the move)

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Covet Normal Physical 60 100 25 USUM
Dual Chop Dragon Physical 40 90 15 USUM
Endeavor Normal Physical — 100 5 USUM
Fire Punch Fire Physical 75 100 15 USUM
Focus Punch Fighting Physical 150 100 20 USUM
Gunk Shot Poison Physical 120 80 5 USUM
Helping Hand Normal Status — — 20 USUM
Ice Punch Ice Physical 75 100 15 USUM
Iron Tail Steel Physical 100 75 15 USUM
Low Kick Fighting Physical — 100 20 USUM
Outrage Dragon Physical 120 100 10 USUM
Role Play Psychic Status — — 10 USUM
Seed Bomb Grass Physical 80 100 15 USUM
Snore Normal Special 50 100 15 USUM
Spite Ghost Status — 100 10 USUM
Stomping Tantrum Ground Physical 75 100 10 USUM
Thunder Punch Electric Physical 75 100 15 USUM
Uproar Normal Special 90 100 10 USUM

By transfer

Move From
Bide Gen I (TM)
Body Slam Gen I (TM), Gen III (tutor)
Captivate Gen IV (TM)
Curse Gen II (TM)
Defense Curl Gen II (TM), Gen III (tutor)
Detect Gen II (TM)
Dig Gen I–VI (TM)
Double-Edge Gen I (TM), Gen III (tutor)
Dynamic Punch Gen II (TM), Gen III (tutor)
Endure Gen II (TM), Gen III (tutor), Gen IV (TM)
Headbutt Gen II (TM), Gen IV (tutor)
Hone Claws Gen V–VI (TM)
Mega Kick Gen I (TM), Gen III (tutor)
Mega Punch Gen I (TM), Gen III (tutor)
Metronome Gen I (TM), Gen III (tutor)
Mimic Gen I (TM), Gen III (tutor)
Mud-Slap Gen II (TM), Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Pay Day Gen I (TM)
Power-Up Punch Gen VI (TM)
Psych Up Gen II (TM), Gen III (tutor)
Rage Gen I (TM)
Retaliate Gen V–VI (TM)
Rock Smash Gen II (TM), Gen V (TM), Gen VI (TM/HM)
Secret Power Gen III–IV (TM), Gen VI (TM)
Skull Bash Gen I (TM)
Strength Gen I–II (HM), Gen V–VI (HM)
Submission Gen I (TM)
Swift Gen I–II (TM), Gen III–IV (tutor)
Take Down Gen I (TM)
Vacuum Wave Gen IV (tutor)
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!12 level-up · 24 TM/HM

Mankey is a Let's Go, Pikachu! exclusive, found on Routes 3 and 4; Let's Go, Eevee! players need a trade. Its slimmed-down list starts with Leer and Scratch, adds Taunt at 8 and U-turn at 29, and ends with Outrage at 40, while its 24 TMs run from Headbutt to Pay Day. There is no breeding and there are no move tutors in these games.

By level-up

LGPE Move Type Cat. Pwr. Acc. PP
1 Leer Normal Status — 100 30
1 Scratch Normal Physical 40 100 35
5 Focus Energy Normal Status — — 30
8 Taunt Dark Status — 100 20
13 Karate Chop Fighting Physical 50 100 25
16 Fury Swipes Normal Physical 18 80 15
21 Low Kick Fighting Physical — 100 20
24 Seismic Toss Fighting Physical — 100 20
29 U-turn Bug Physical 70 100 20
32 Screech Normal Status — 85 40
37 Thrash Normal Physical 120 100 10
40 Outrage Dragon Physical 120 100 10

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Headbutt Normal Physical 70 100 15
TM02 Taunt Dark Status — 100 20
TM03 Helping Hand Normal Status — — 20
TM05 Rest Psychic Status — — 10
TM07 Protect Normal Status — — 10
TM08 Substitute Normal Status — — 10
TM10 Dig Ground Physical 80 100 10
TM12 Facade Normal Physical 70 100 20
TM13 Brick Break Fighting Physical 75 100 15
TM15 Seismic Toss Fighting Physical — 100 20
TM18 U-turn Bug Physical 70 100 20
TM19 Iron Tail Steel Physical 100 75 15
TM22 Rock Slide Rock Physical 75 90 10
TM23 Thunder Punch Electric Physical 75 100 15
TM26 Poison Jab Poison Physical 80 100 20
TM27 Toxic Poison Status — 90 10
TM30 Bulk Up Fighting Status — — 20
TM31 Fire Punch Fire Physical 75 100 15
TM35 Ice Punch Ice Physical 75 100 15
TM36 Thunderbolt Electric Special 90 100 15
TM38 Thunder Electric Special 110 70 10
TM39 Outrage Dragon Physical 120 100 10
TM41 Earthquake Ground Physical 100 100 10
TM57 Pay Day Normal Physical 40 100 20
Generation VIII · Brilliant Diamond & Shining Pearl (Mankey is not in Sword & Shield)19 level-up · 36 TM/HM · 7 egg

Mankey cannot be obtained in Sword and Shield at all, so this block covers Brilliant Diamond and Shining Pearl only. There it lives on Routes 225 and 226 (with the Poké Radar) and, after the National Pokédex, in the Grand Underground's Spacious Cave, Grassland Cave and Sunlit Cavern. Karate Chop, Pursuit and Punishment have dropped off the level-up list, while Mud-Slap (8), Retaliate (15) and Skull Bash (29) are new. There are no move tutors for Mankey in these games. It cannot be obtained in Legends: Arceus either, so there is no Legends: Arceus block.

By level-up

BDSP Move Type Cat. Pwr. Acc. PP
1 Covet Normal Physical 60 100 25
1 Scratch Normal Physical 40 100 35
1 Low Kick Fighting Physical — 100 20
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
5 Fury Swipes Normal Physical 18 80 15
8 Mud-Slap Ground Special 20 100 10
12 Seismic Toss Fighting Physical — 100 20
15 Retaliate Normal Physical 70 100 5
19 Swagger Normal Status — 85 15
22 Cross Chop Fighting Physical 100 80 5
26 Assurance Dark Physical 60 100 10
29 Skull Bash Normal Physical 130 100 10
33 Thrash Normal Physical 120 100 10
36 Close Combat Fighting Physical 120 100 5
40 Screech Normal Status — 85 40
43 Stomping Tantrum Ground Physical 75 100 10
47 Outrage Dragon Physical 120 100 10
50 Final Gambit Fighting Special — 100 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Focus Punch Fighting Physical 150 100 20
TM08 Bulk Up Fighting Status — — 20
TM10 Work Up Normal Status — — 30
TM11 Sunny Day Fire Status — — 5
TM12 Taunt Dark Status — 100 20
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM23 Iron Tail Steel Physical 100 75 15
TM24 Thunderbolt Electric Special 90 100 15
TM25 Thunder Electric Special 110 70 10
TM26 Earthquake Ground Physical 100 100 10
TM27 Low Sweep Fighting Physical 65 100 20
TM28 Dig Ground Physical 80 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM39 Rock Tomb Rock Physical 60 95 15
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM46 Thief Dark Physical 60 100 25
TM50 Overheat Fire Special 130 90 5
TM52 Focus Blast Fighting Special 120 70 5
TM56 Fling Dark Physical — 100 10
TM58 Endure Normal Status — — 10
TM66 Payback Dark Physical 50 100 10
TM80 Rock Slide Rock Physical 75 90 10
TM82 Sleep Talk Normal Status — — 10
TM83 Bulldoze Ground Physical 60 100 20
TM84 Poison Jab Poison Physical 80 100 20
TM87 Swagger Normal Status — 85 15
TM89 U-turn Bug Physical 70 100 20
TM90 Substitute Normal Status — — 10
TM96 Strength Normal Physical 80 100 15
TM98 Rock Smash Fighting Physical 40 100 15
TM100 Rock Climb Normal Physical 90 85 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Beat Up Dark Physical — 100 10 Sneasel, Weavile, Houndour, Houndoom
Close Combat Fighting Physical 120 100 5 Mankey, Primeape, Blaziken, Zangoose, Monferno, Infernape, Lucario
Counter Fighting Physical — 100 20 Slakoth, Vigoroth, Slaking, Lucario
Encore Normal Status — 100 5 Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein
Night Slash Dark Physical 70 100 15 Dugtrio, Seviper, Absol, Stunky, Skuntank, Weavile
Revenge Fighting Physical 60 100 10 Zangoose, Weavile
Reversal Fighting Physical — 100 15 Growlithe, Arcanine, Sentret, Furret, Torchic, Combusken, Blaziken, Vigoroth and 2 more
Generation IX · Scarlet & Violet (incl. The Hidden Treasure of Area Zero)16 level-up · 54 TM/HM · 6 egg

Mankey is found in Paldea's South Province (Areas One and Five) and West Province (Area One) and in 2★ Tera Raid Battles, and The Teal Mask, part of The Hidden Treasure of Area Zero, adds it all over Kitakami, from Kitakami Road and Apple Hills to Oni Mountain and Timeless Woods. Low Kick moves to level 8 and Final Gambit closes the list at 48. The TM list grows to 54 moves, including Drain Punch, Throat Chop and Shadow Claw, a Ghost-type move that gets the same-type bonus once Primeape evolves into the Fighting/Ghost Annihilape. Parents marked 'Alolan', 'Hisuian' or with a form name are those forms.

By level-up

SV Move Type Cat. Pwr. Acc. PP
1 Covet Normal Physical 60 100 25
1 Scratch Normal Physical 40 100 35
1 Leer Normal Status — 100 30
1 Focus Energy Normal Status — — 30
5 Fury Swipes Normal Physical 18 80 15
8 Low Kick Fighting Physical — 100 20
12 Seismic Toss Fighting Physical — 100 20
17 Swagger Normal Status — 85 15
22 Cross Chop Fighting Physical 100 80 5
26 Assurance Dark Physical 60 100 10
29 Thrash Normal Physical 120 100 10
33 Close Combat Fighting Physical 120 100 5
36 Screech Normal Status — 85 40
40 Stomping Tantrum Ground Physical 75 100 10
44 Outrage Dragon Physical 120 100 10
48 Final Gambit Fighting Special — 100 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM001 Take Down Normal Physical 90 85 20
TM006 Scary Face Normal Status — 100 10
TM007 Protect Normal Status — — 10
TM012 Low Kick Fighting Physical — 100 20
TM014 Acrobatics Flying Physical 55 100 15
TM018 Thief Dark Physical 60 100 25
TM025 Facade Normal Physical 70 100 20
TM028 Bulldoze Ground Physical 60 100 20
TM032 Swift Normal Special 60 — 20
TM036 Rock Tomb Rock Physical 60 95 15
TM039 Low Sweep Fighting Physical 65 100 20
TM043 Fling Dark Physical — 100 10
TM047 Endure Normal Status — — 10
TM049 Sunny Day Fire Status — — 5
TM050 Rain Dance Water Status — — 5
TM055 Dig Ground Physical 80 100 10
TM058 Brick Break Fighting Physical 75 100 15
TM060 U-turn Bug Physical 70 100 20
TM061 Shadow Claw Ghost Physical 70 100 15
TM064 Bulk Up Fighting Status — — 20
TM066 Body Slam Normal Physical 85 100 15
TM067 Fire Punch Fire Physical 75 100 15
TM068 Thunder Punch Electric Physical 75 100 15
TM069 Ice Punch Ice Physical 75 100 15
TM070 Sleep Talk Normal Status — — 10
TM071 Seed Bomb Grass Physical 80 100 15
TM073 Drain Punch Fighting Physical 75 100 10
TM080 Metronome Normal Status — — 10
TM083 Poison Jab Poison Physical 80 100 20
TM084 Stomping Tantrum Ground Physical 75 100 10
TM085 Rest Psychic Status — — 5
TM086 Rock Slide Rock Physical 75 90 10
TM087 Taunt Dark Status — 100 20
TM102 Gunk Shot Poison Physical 120 80 5
TM103 Substitute Normal Status — — 10
TM122 Encore Normal Status — 100 5
TM126 Thunderbolt Electric Special 90 100 15
TM130 Helping Hand Normal Status — — 20
TM134 Reversal Fighting Physical — 100 15
TM149 Earthquake Ground Physical 100 100 10
TM150 Stone Edge Rock Physical 100 80 5
TM156 Outrage Dragon Physical 120 100 10
TM157 Overheat Fire Special 130 90 5
TM158 Focus Blast Fighting Special 120 70 5
TM167 Close Combat Fighting Physical 120 100 5
TM171 Tera Blast Normal Special 80 100 10
TM177 Spite Ghost Status — 100 10
TM191 Uproar Normal Special 90 100 10
TM192 Focus Punch Fighting Physical 150 100 20
TM199 Lash Out Dark Physical 75 100 5
TM204 Double-Edge Normal Physical 120 100 15
TM205 Endeavor Normal Physical — 100 5
TM221 Throat Chop Dark Physical 80 100 15
TM224 Curse Ghost Status — — 10

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Beat Up Dark Physical — 100 10 Sneasel, Weavile, Houndour, Houndoom, Shiftry, Scraggy, Scrafty, Passimian
Counter Fighting Physical — 100 20 Slakoth, Vigoroth, Slaking, Zangoose, Lucario, Lycanroc (Midnight Form), Lycanroc (Dusk Form), Mudbray and 7 more
Curse Ghost Status — — 10 Numel, Camerupt, Torkoal, Zangoose, Zorua (Hisuian), Zoroark (Hisuian)
Encore Normal Status — 100 5 Seel, Dewgong, Slakoth, Vigoroth, Slaking, Oshawott, Dewott, Samurott and 8 more
Night Slash Dark Physical 70 100 15 Dugtrio, Dugtrio (Alolan), Meowth (Alolan), Persian (Alolan), Zangoose, Stunky, Skuntank, Weavile and 2 more
Spite Ghost Status — 100 10 Vulpix, Vulpix (Alolan), Ninetales, Ninetales (Alolan), Zorua (Hisuian), Zoroark (Hisuian) (Hisuian Zorua learned Spite by levelling up before Version 2.0.1 and can still learn it from TM177)
Pokémon Legends: Z-A (Version 2.0.0+ / Mega Dimension)15 level-up · 47 TM/HM

Mankey can be traded into Legends: Z-A from Version 2.0.0 and is caught in the Mega Dimension expansion's Hyperspace Lumiose, in 1★ and 3★ Fighting-type wild zones. Z-A move tables work differently: each move has the level at which it is learned and a higher level at which it becomes a Plus Move, plus a category, power and cooldown instead of accuracy and PP. Mankey's list is all new, with Tackle and Rock Throw early on, Knock Off at 18, Brick Break at 25 and Dynamic Punch as the level-54 finale. Some moves are reworked in this game, so powers are as listed for Z-A (Comet Punch 30, Seed Bomb 35, Dual Chop 45, Storm Throw 65). There is no breeding and there are no tutors.

By level-up

Learn Plus Move Type Cat. Pwr. Cooldown
1 10 Tackle Normal Physical 40 4
1 10 Leer Normal Status — 6
1 10 Focus Energy Normal Status — 10
8 11 Rock Throw Rock Physical 50 6
10 13 Rock Smash Fighting Physical 40 6
13 16 Take Down Normal Physical 90 8
16 19 Low Sweep Fighting Physical 65 6
18 21 Knock Off Dark Physical 65 10
22 25 Bulldoze Ground Physical 60 6
25 28 Brick Break Fighting Physical 75 7
28 31 Facade Normal Physical 70 7
40 43 Screech Normal Status — 10
44 47 Close Combat Fighting Physical 120 12
50 53 Outrage Dragon Physical 120 15
54 57 Dynamic Punch Fighting Physical 100 12

By TM / HM / TR

No. Move Type Cat. Pwr. Cooldown
TM001 Headbutt Normal Physical 70 7
TM004 Rock Smash Fighting Physical 40 6
TM005 Roar Normal Status — 6
TM010 Brick Break Fighting Physical 75 7
TM011 Bulk Up Fighting Status — 18
TM012 Rock Slide Rock Physical 75 7
TM017 Protect Normal Status — 15
TM018 Power-Up Punch Fighting Physical 40 10
TM023 Thunder Punch Electric Physical 75 7
TM024 Ice Punch Ice Physical 75 7
TM027 Swift Normal Special 60 5
TM028 Dig Ground Physical 80 12
TM029 Fire Punch Fire Physical 75 7
TM033 Body Slam Normal Physical 85 8
TM034 Night Slash Dark Physical 70 7
TM035 Endure Normal Status — 12
TM036 Rock Tomb Rock Physical 60 10
TM045 Knock Off Dark Physical 65 10
TM050 Overheat Fire Special 130 10
TM056 Double-Edge Normal Physical 120 10
TM061 Shadow Claw Ghost Physical 70 7
TM065 Stone Edge Rock Physical 100 10
TM067 Thunderbolt Electric Special 90 8
TM069 Earthquake Ground Physical 100 10
TM077 Poison Jab Poison Physical 80 8
TM078 Bulldoze Ground Physical 60 6
TM082 U-turn Bug Physical 70 12
TM085 Substitute Normal Status — 10
TM091 Curse Ghost Status — 15
TM093 Outrage Dragon Physical 120 15
TM095 Taunt Dark Status — 12
TM099 Metronome Normal Status — 4
TM100 Gunk Shot Poison Physical 120 10
TM102 Focus Blast Fighting Special 120 12
TM103 Work Up Normal Status — 15
TM107 Close Combat Fighting Physical 120 12
TM108 Comet Punch Normal Physical 30 6
TM109 Facade Normal Physical 70 7
TM113 Low Sweep Fighting Physical 65 6
TM116 Pay Day Normal Physical 40 6
TM121 Torment Dark Status — 12
TM128 Seed Bomb Grass Physical 35 7
TM129 Circle Throw Fighting Physical 60 6
TM131 Drain Punch Fighting Physical 75 7
TM135 Dual Chop Dragon Physical 45 6
TM137 Storm Throw Fighting Physical 65 7
TM139 Swagger Normal Status — 10

Back to top ↑

04On screen

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Mankey in the anime

Debut EP001Pokémon – I Choose You! · First major role EP025Primeape Goes Bananas · Its appearances on screen, and 3 other trainers who raised one.

Mankey has been swinging through the anime since day one, watching from the sidelines as the Spearow flock chased Ash and Pikachu in the very first episode (EP001). Its big moment came soon after: in Primeape Goes Bananas (EP025) a wild Mankey stole Ash's cap and worked itself into such a fury that it evolved into Primeape, the Pokémon Ash finally caught. Since then the Pig Monkey has stayed true to its short fuse: Kiyo the Karate King took one in alongside a troublemaking Tyrogue (EP233), Lisa sent one against Ash's Cyndaquil in Spell of the Unown (M03), and even a young Jessie's Team Rocket Academy heist involved a Mankey on the rope (HS12).

The Journeys years brought Mankey back to centre stage. A trio styled on the three wise monkeys made off with Cubone's bone (JN015), Goh caught a hot-headed one on Cero Island (JN046), and a cap-loving pack gave the Ash of the I Choose You! films a chance to relive his oldest hat drama (JNS05). In Pokémon Horizons, a troop's temper boiled over so badly that two Primeape evolved into Annihilape, and Hatenna evolved into Hattrem to stop the brawl (HZ053). Ash himself has never owned one.

Other trainers’ Mankey

Goh's Mankey
Goh
companion (Pokémon Journeys) and research fellow at Cerise Laboratory
Mankey

First seen: JN046Getting More Than You Battled For!

Goh's Mankey was a catch made on the run. When Professor Cerise picked up psychic energy on Cero Island that might have been Mew's, Ash and Goh headed straight there, leapt down the cliffs into the jungle and stopped at a huge tree teeming with Pokémon, where Goh caught an aggressive Mankey. Its troop did not take it well: the other Mankey chased the pair through the jungle and into a bog, and Goh needed Heracross to save Ash and Pikachu from sinking and Caterpie's String Shot to rig a zip line across. By the end of the trip the boys had come face to face with Mewtwo (JN046). Mankey then joined Goh's ever-growing collection and turns up among his Pokémon in later episodes.

Jessie and Jubei
Team Rocket (Jessie's days at the Team Rocket Academy)
Mankey

First seen: HS12Training Daze

Long before she teamed up with James and Meowth, Jessie got through partners at the Team Rocket Academy at an alarming rate, and one of them, Jubei, worked with a Mankey. In a heist exercise, Jubei and Mankey held the rope while Jessie was lowered into a vault to snatch a giant Articuno statue. The rope slipped, the statue fell and shattered, the security system went off, and Jessie dashed out of the door, ignoring Jubei's calls and leaving him and Mankey behind as the room collapsed on top of them. When Viper, who was marking the test, asked why she had lost her tenth partner in two months, Jessie simply said Jubei was not good enough (HS12).

Kiyo's Mankey
Kiyo
the Karate King, a Fighting-type specialist who trains at Mt. Mortar
Mankey

First seen: EP233A Tyrogue Full of Trouble

Kiyo's Mankey started out as one third of a mischievous gang. Outside Mt. Mortar, a wild Tyrogue ran with a Mankey and a Primeape: when Tyrogue made off with three containers of Brock's food, chestnuts rained down, the two monkeys dropped out of a tree and Tyrogue tossed them the food. They had a kinder side too, kicking a tree trunk to shake down fruit that Tyrogue handed out to a Hoppip, a Skiploom and a Sandshrew. Tyrogue told its friends to stay out of its fights with Kiyo's Hitmonchan and Hitmonlee, both of which it won, and after Kiyo beat Tyrogue in a duel and tied his red armband round its neck, he offered Mankey and Primeape the same deal, and they joined him too (EP233).

Ash & Mankey

Ash has never had a Mankey on his team, but one gave him the worst hat day of his life. On the road to Celadon City a wild Mankey pinched one of Brock's rice balls, flew into a fury when Ash's Poké Ball caught the rice ball instead, and made off with his cap; a kick from James then sent it into such a rage that it evolved into Primeape, cap and all, and Ash only caught the future P1 Grand Prix champion, as a Primeape, once Squirtle and Bulbasaur had failed and Charmander's newly learned Rage and a Flamethrower had worn it down (EP025, EP029). Since then his Cyndaquil has knocked out Lisa's Mankey in Spell of the Unown (M03), and he was at Goh's side when Goh caught one on Cero Island (JN046).

Featured episodes

  • EP025Primeape Goes BananasOn the road to Celadon City, a wild Mankey hops over Brock to grab a rice ball, then flings it back just as Ash throws a Poké Ball, so the ball catches lunch instead. Furious, Mankey pummels Ash, steals his cap and climbs a tree to mock him by copying his trademark cap twist. When James kicks it away, it comes back in a rage and evolves into Primeape, cap and all. Pikachu's Thunder Shock only makes it angrier and Brock's friendly approach gets him knocked flying, until Ash's Charmander learns Rage and wears it down, and Ash catches it – as a Primeape.
  • JN015A Snow Day for Searching!Three Mankey tease Goh's Cubone in a park, and although Scorbunny kicks two of them away, the third knocks Cubone's bone club out of its grip and the trio run off with it. Ash lures them out with a Nanab Berry and Pikachu, Scorbunny and Butterfree round them up, only for the Mankey to admit they have lost the bone. A Fearow later reveals that it fell into a lake while the Mankey were playing with it, and Goh's Dewgong dives to the lakebed to bring it back.
  • JNS05Distant Blue Sky!In this special set in the world of the I Choose You! films, a boy named Sunny asks Ash to win back his favourite cap from a pack of Mankey. Remembering the day his own hat was stolen, Ash agrees, and leaves Pikachu out of it so that no Electric attack can damage the cap. He chases the culprit until it blunders on to an Onix, saves it from falling and recovers the cap, then gives the crestfallen Mankey his own hat to make up for it.
  • HZ053Hatenna and the OtherworldlyIn a fog-bound forest, a troop of Mankey blames Liko, Roy and Dot for a snapped vine and pelts them with rocks, until Hatenna works out that the vine was the Mankey's only way across a river to their Berry store. Hatenna and Roy, riding Kilowattrel, rig up a new bridge, but the Mankey's celebrations bring down a boulder that smashes every Berry. The brawl that follows is so furious that two Primeape evolve into Annihilape, and Hatenna evolves into Hattrem to stop the fight.

More appearances

Anime gallery

The cap-stealing Mankey of Primeape Goes Bananas, before it evolved into Ash's Primeape
The cap-stealing Mankey of Primeape Goes Bananas, before it evolved into Ash's Primeape EP025
Primeape Goes Bananas, the episode where Ash's cap thief evolved into Primeape
Primeape Goes Bananas, the episode where Ash's cap thief evolved into Primeape EP025
Lisa's Mankey takes on Ash's Cyndaquil in Spell of the Unown
Lisa's Mankey takes on Ash's Cyndaquil in Spell of the Unown M03
The three Mankey of A Snow Day for Searching!, a nod to the three wise monkeys
The three Mankey of A Snow Day for Searching!, a nod to the three wise monkeys JN015

Anime trivia

  • The cap thief of Primeape Goes Bananas evolved after James kicked it, the same treatment that turned James's Magikarp into a Gyarados in Pokémon Shipwreck (EP016).
  • The dub title Primeape Goes Bananas is a nod to the 1980 film Herbie Goes Bananas.
  • Ash's Charmander learned Rage while fighting the freshly evolved cap thief (EP025).
  • The three Mankey that run off with Cubone's bone in A Snow Day for Searching! are a nod to the three wise monkeys: one covers its ears, one its mouth and one its eyes (JN015).
  • Long after Primeape Goes Bananas, Distant Blue Sky! (JNS05) gives the hat-stealing gag a gentle twist: this time Ash wins back a stolen cap from a Mankey and then hands over his own.
  • In Hatenna and the Otherworldly (HZ053), a Mankey troop's tantrum is fierce enough to evolve two Primeape into Annihilape, and the episode's Pokémon Seminar quiz asked what it takes to become an Annihilape. The answer: rage.

“Mankey, a Pig Monkey Pokémon of the Fighting type. Known for its superior footwork, it packs a powerful punch.”

Ash's Pokédex (Dexter) · EP025

Back to top ↑

05On the big screen

Mankey in the movies

1 film featuring Mankey.

Mankey has never had a starring film role, but it does get one proper scrap. In Spell of the Unown, the travelling Trainer Lisa sends one out against Ash's Cyndaquil in a six-on-six Full Battle, and it gets in one quick blow before a Flamethrower ends its afternoon. Elsewhere in the films, Mankey are strictly background extras.

Pokémon 3: The Movie – Spell of the Unown poster

Pokémon 3: The Movie – Spell of the Unown

M03 · 2000

Lisa's Mankey (Lisa is Rin in Japanese)

Out on the road, Ash and friends meet Lisa, a travelling Trainer who challenges Ash to a six-on-six Full Battle. Her Mankey is quick and agile, but it lands only a single blow on Cyndaquil before a Flamethrower knocks it out. Ash edges the battle, and afterwards Lisa points the group towards Greenfield, where a crystal wasteland is spreading.

Back to top ↑

06Trading Card Game · every card

Mankey in the Pokémon TCG

34 cards since 1999, oldest first. Tap any card to see it full size.

Mankey has been throwing tantrums on cardboard since March 1997, when it debuted in Japan's Jungle expansion; English players met it in June 1999. That first card was a 30 HP featherweight with a sneaky trick, the Peek Pokémon Power, which let you spy on a Prize card, the top of a deck or a card in your opponent's hand. The cheeky streak never left: attacks such as Mischief, Pranks, Taunt and Scout sit alongside a hot-headed list that includes Rage, Thrash, Karate Chop and the self-bruising Monkey Beatdown. Mankey has never had an ex, V or any other rule-box card, but it has turned up in almost every era, as Brock's and Blaine's Gym-series monkeys, a Fire-type Mankey δ and a steady line of commons that runs to 2026's Pitch Black, its HP climbing from 30 to 70 along the way.

The art has grown up with it. The early years belong to Kagemaru Himeno, Sumiyoshi Kizuki, Atsuko Nishida and Ken Sugimori, and Japan got two extra treats: Sugimori's CoroCoro Comic version of Brock's Mankey and Himeno's glossy card given away with a manga in 1999. Later artists gave Mankey a world to rage in: nagimiso set the Scarlet & Violet card against Los Platos and then drew a Shiny Mankey for Paldean Fates, and Ayako Ozaki's Destined Rivals card is one piece of a six-card picture. Pokémon TCG Pocket keeps the story going, recycling art by Kanako Eo, Akira Komayama and nagimiso, while MAHOU drew a brand-new Shiny Mankey for Wisdom of Sea and Sky.

26English cards1Promos2Japan only5TCG Pocket

Cards to know

  • Jungle 55/64 — Where it all began: a 30 HP scrapper whose Peek power lets you snoop on a Prize card or a card in your opponent's hand.
  • Gym Heroes 67/132 & 68/132 (Brock's Mankey) — Monkey business at the Pewter City Gym: Atsuko Nishida and Ken Sugimori each drew a Mankey for Brock.
  • EX Holon Phantoms 70/110 (Mankey δ) — The odd one out: a Fire-type Delta Species Mankey instead of the usual Fighting type.
  • Paldean Fates 169/091 — A Shiny Rare starring a Shiny Mankey, drawn by nagimiso, who also drew its Scarlet & Violet card.
  • Destined Rivals 090/182 — One of six Ayako Ozaki cards that join up into a single picture, printed in full on Japanese card sleeves.
  • How I Became a Pokémon Card promo (Japan) — Kagemaru Himeno redrew Mankey for this 1999 manga freebie: a glossy card with an open book where the set symbol should be.

Every English-language card

Mankey — Jungle · 55/64 · 1999 (Level 7. Once a turn, Peek lets you look at the top card of either deck, a random card from your opponent's hand or one of either player's Prizes. Printed as 1st Edition and Unlimited.)
Jungle · 55/64 · 1999Common · Illus. Kagemaru Himeno
Mankey — Team Rocket · 61/82 · 2000 (Level 14. Mischief shuffles your opponent's deck. Printed as 1st Edition and Unlimited, and reprinted unchanged in Legendary Collection.)
Team Rocket · 61/82 · 2000Common · Illus. Sumiyoshi Kizuki
Brock's Mankey — Gym Heroes · 67/132 · 2000 (Level 10. Taunt drags one of your opponent's Benched Pokémon into the Active Spot. In Japan it was a deck card from the Nivi City Gym deck, built around Brock's Pewter City Gym. Printed as 1st Edition and Unlimited.)
Brock's Mankey · Gym Heroes · 67/132 · 2000Common · Illus. Atsuko Nishida
Brock's Mankey — Gym Heroes · 68/132 · 2000 (Level 12. Karate Chop hits for 40 but weakens with every damage counter on Mankey. A Japanese CoroCoro Comic promo of this card has a different Ken Sugimori drawing. Printed as 1st Edition and Unlimited.)
Brock's Mankey · Gym Heroes · 68/132 · 2000Common · Illus. Ken Sugimori
Blaine's Mankey — Gym Challenge · 63/132 · 2000 (Level 14. Pranks can pull a card out of your opponent's discard pile and put it back on top of their deck. Printed as 1st Edition and Unlimited.)
Blaine's Mankey · Gym Challenge · 63/132 · 2000Common · Illus. Atsuko Nishida
Mankey — Legendary Collection · 81/110 · 2002 (Identical reprint of the Team Rocket card; Legendary Collection also printed it as a reverse holo with the set's fireworks pattern.)
Legendary Collection · 81/110 · 2002Common · Illus. Sumiyoshi Kizuki · Reprint of Team Rocket 61/82
Mankey — Aquapolis · 92/147 · 2003 (e-Reader card: its dot-code strip carries map data for the Construction: Action application. Mug knocks every Trainer card off the Defending Pokémon before doing damage.)
Aquapolis · 92/147 · 2003Common · Illus. Tomokazu Komiya
Mankey — EX FireRed & LeafGreen · 38/112 · 2004 (Brings back Mischief, the deck-shuffling prank from the Team Rocket card.)
EX FireRed & LeafGreen · 38/112 · 2004Uncommon · Illus. Miki Tanaka
Mankey δ — EX Holon Phantoms · 70/110 · 2006 (A Delta Species card: this Mankey is Fire type instead of Fighting.)
Mankey δ · EX Holon Phantoms · 70/110 · 2006Common · Illus. Atsuko Nishida
Mankey — Great Encounters · 79/106 · 2008 (Level 14. Rage grows stronger with every damage counter on Mankey.)
Great Encounters · 79/106 · 2008Common · Illus. Ken Sugimori
Mankey — Supreme Victors · 112/147 · 2009 (Level 19. Extra Punch does 50 more damage to a Pokémon LV.X. The art returned in Pokémon TCG Pocket's Genetic Apex.)
Supreme Victors · 112/147 · 2009Common · Illus. Kanako Eo
Mankey — Unleashed · 53/95 · 2010
Unleashed · 53/95 · 2010Common · Illus. Sachiko Adachi
Mankey — Plasma Freeze · 59/116 · 2013 (Kagemaru Himeno's second Mankey in an English set, 14 years after Jungle.)
Plasma Freeze · 59/116 · 2013Common · Illus. Kagemaru Himeno
Mankey — Steam Siege · 52/114 · 2016 (Focus Energy powers up its Flop attack to 50 damage on the following turn.)
Steam Siege · 52/114 · 2016Common · Illus. Hitoshi Ariga
Mankey — Crimson Invasion · 50/111 · 2017 (Its illustration references Machop's card from the e-Card era Skyridge set. Reprinted as a Confetti Holo in McDonald's Collection 2019.)
Crimson Invasion · 50/111 · 2017Common · Illus. Miki Tanaka
Mankey — Team Up · 71/181 · 2019 (Scout makes your opponent reveal their hand. The art was reused in Pokémon TCG Pocket's Mythical Island.)
Team Up · 71/181 · 2019Common · Illus. Akira Komayama
Mankey — Battle Styles · 066/163 · 2021 (A Single Strike Pokémon. Focus Fist hits for 50, but does nothing on tails.)
Battle Styles · 066/163 · 2021Common · Illus. Ryuta Fuse
Mankey — Fusion Strike · 133/264 · 2021 (In Japan it first came in the Tyranitar V deck of the Family Pokémon Card Game, then as a Mirror Holo in Start Deck 100 (208/414, 17 December 2021).)
Fusion Strike · 133/264 · 2021Common · Illus. sowsow
Mankey — Scarlet & Violet · 107/198 · 2023 (Los Platos appears in the illustration. Monkey Beatdown also does 10 damage to Mankey itself. Three copies came in the Lucario ex Battle Deck (5 May 2023), and in Japan it was reprinted in the 2023 World Championships Yokohama Deck: Pikachu (010/030, 28 July 2023). The art returned in Pokémon TCG Pocket's Paldean Wonders.)
Scarlet & Violet · 107/198 · 2023Common · Illus. nagimiso
Mankey — Paldea Evolved · 106/193 · 2023 (A Cosmos Holo version came in the Scarlet & Violet Series Annihilape ex Box (14 July 2023).)
Paldea Evolved · 106/193 · 2023Common · Illus. kurumitsu
Mankey — 151 · 056/165 · 2023 (Thrash adds 20 damage on heads, but on tails Mankey hurts itself for 20.)
151 · 056/165 · 2023Common · Illus. Mina Nakai
Mankey — Paldean Fates · 045/091 · 2024 (Identical reprint of the Scarlet & Violet card.)
Paldean Fates · 045/091 · 2024Common · Illus. nagimiso · Reprint of Scarlet & Violet 107/198
Mankey — Paldean Fates · 169/091 · 2024 (Secret Shiny Rare with new art of a Shiny Mankey by the artist of the Scarlet & Violet card, and the same card text.)
Paldean Fates · 169/091 · 2024Shiny Rare · Illus. nagimiso
Mankey — Surging Sparks · 098/191 · 2024
Surging Sparks · 098/191 · 2024Common · Illus. Apios
Mankey — Destined Rivals · 090/182 · 2025 (At 70 HP, the toughest Mankey card so far. One of six Ayako Ozaki cards (with Taillow, Buizel, Lotad, Paras and Ponyta) whose art joins into one scene; the full picture is printed on the Japanese 'Connected World – Secret Stairway' card sleeves.)
Destined Rivals · 090/182 · 2025Common · Illus. Ayako Ozaki
Mankey — Pitch Black · 042/084 · 2026
Pitch Black · 042/084 · 2026Common · Illus. Yuka Morii

Promo cards

Mankey — McDonald's Collection 2019 · 8/12 · 2019 (Happy Meal card, printed as a Confetti Holo in English; the French McDonald's Collection 2019 had both non-holo and Confetti Holo versions.)
McDonald's Collection 2019 · 8/12 · 2019Promo · Illus. Miki Tanaka · Reprint of Crimson Invasion 50/111

Japan-exclusive cards

Brock's Mankey — Unnumbered Promotional cards · 1998 (Level 12. Same card text as Gym Heroes 68, with a different Ken Sugimori drawing. It came on a four-card insert in the December 1998 issue of CoroCoro Comic, with Erika's Bulbasaur, Misty's Tentacool and Lt. Surge's Jolteon, and carries the Gym series symbol.)
Brock's Mankey · Unnumbered Promotional cards · 1998Illus. Ken Sugimori
Mankey — Unnumbered Promotional cards · 1999 (Level 7. Same card text as Jungle 55, with new art by the same artist. Given away with the first volume of the How I Became a Pokémon Card manga; it is the only glossy card in that giveaway series and has an open book with a card in place of a set symbol. Fans call it 'Natta Wake Mankey'.)
Unnumbered Promotional cards · 1999Illus. Kagemaru Himeno

Pokémon TCG Pocket

Mankey — Genetic Apex · 141/226 · 2024 (Charizard pack. The art first appeared on Supreme Victors 112.)
Genetic Apex · 141/226 · 2024◊ (1 diamond) · Illus. Kanako Eo
Mankey — Promo-A · 017 · 2024 (One of five cards in Promo-A Vol. 1 packs during the Lapras ex Drop Event (5–18 November 2024). Reckless Charge also does 10 damage to Mankey.)
Promo-A · 017 · 2024Promo · Illus. Souichirou Gunjima
Mankey — Mythical Island · 041/068 · 2024 (The art first appeared on Team Up 71.)
Mythical Island · 041/068 · 2024◊ (1 diamond) · Illus. Akira Komayama
Mankey — Wisdom of Sea and Sky · 221/161 · 2025 (New art of a Shiny Mankey with the same card text as Mythical Island 041; Ho-Oh pack.)
Wisdom of Sea and Sky · 221/161 · 2025Shiny (1) · Illus. MAHOU
Mankey — Paldean Wonders · 055/093 · 2026 (The art first appeared on Scarlet & Violet 107.)
Paldean Wonders · 055/093 · 2026◊ (1 diamond) · Illus. nagimiso

Digital card games

  • Pokémon Trading Card Game (Game Boy Color): Mankey (Jungle 55 art, Kagemaru Himeno), card C28, from the Mystery booster pack.
  • Pokémon Card GB2 (Japan only): Mankey (Jungle 55 card), card C34, in the Island of Fossil pack.
  • Pokémon Card GB2 (Japan only): Mankey (Jungle 55 card text), card P21, a Promotion Card.
  • Pokémon Card GB2 (Japan only): Mankey (Team Rocket 61 art, Sumiyoshi Kizuki), card G27, in the We Are Team Rocket pack.

The artists behind the cards

  • Atsuko Nishida — 3 artworks (Brock's Mankey in Gym Heroes 67, Blaine's Mankey in Gym Challenge, Mankey δ in EX Holon Phantoms)
  • Ken Sugimori — 3 (Brock's Mankey in Gym Heroes 68 and its CoroCoro promo, Great Encounters)
  • Kagemaru Himeno — 3 (Jungle, the How I Became a Pokémon Card promo, Plasma Freeze)
  • nagimiso — 2 (Scarlet & Violet, Paldean Fates Shiny Rare), plus the Scarlet & Violet art reused in TCG Pocket's Paldean Wonders
  • Miki Tanaka — 2 (EX FireRed & LeafGreen, Crimson Invasion)
  • Kanako Eo — 1 (Supreme Victors), reused in TCG Pocket's Genetic Apex
  • Akira Komayama — 1 (Team Up), reused in TCG Pocket's Mythical Island
  • One artwork each: Sumiyoshi Kizuki, Tomokazu Komiya, Sachiko Adachi, Hitoshi Ariga, Ryuta Fuse, sowsow, kurumitsu, Mina Nakai, Apios, Ayako Ozaki, Yuka Morii; TCG Pocket originals by Souichirou Gunjima and MAHOU

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07On the page & beyond

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Mankey in manga, books & other media

From the earliest manga to story books and songs.

In print, Mankey's best moments come in short, chaotic bursts. In The Electric Tale of Pikachu, Ash chases a whole troop through a forest, gets caught up in a Beedrill swarm and then swaps his new Mankey for a rough map to a Clefairy nest. Pokémon Adventures brings in a hungry mob, led by a Primeape, that ambushes Blue and Yellow; card artist Kagemaru Himeno named a chapter of her manga after it; and Ranger Lunick recruits one to fight Deoxys. On the bookshelf, Mankey help get Bulbasaur out of a pit in Bulbasaur's Bad Day, and one takes a tumble in the Pokémon Snap storybook. It's in the English Pokérap too.

Manga

The Electric Tale of PikachuAsh (traded away) · ET03 'Clefairy Tale' / volume 1 · 1997Toshihiro Ono's Ash chases a whole troop of Mankey through a forest, using his headset to send Fearow in to cut them off. When Pikachu's Thunder Shock panics one into crashing into a Beedrill nest, the swarm turns on everybody, Mankey included. Ash still comes away with a Mankey, which the Pokémon Center rates as a common 'Rank D' catch, and he soon haggles it away to a downtown merchant for a rough map marked 'HERE THERE BE CLEFAIRY'. It takes three weeks of searching, but the Clefairy turn out to be real.
Pokémon AdventuresWild (a troop led by a Primeape) · PS055 'The Primeape Directive' / volume 5 · 1999Mankey's proper debut in the series is an ambush: a huge mob of them surrounds Blue and Yellow in a dried-out wasteland, and Blue reckons they're driven by hunger rather than temper. While Blue's Pokémon see off the Mankey, Yellow's Doduo lures their Primeape leader away, until Blue sends his Porygon through the Pokédex link into Yellow's and a Tri Attack knocks it out. The Mankey scatter, and Yellow's gentle care sends the Primeape happily back to its troop.
How I Became a Pokémon CardNone (a story chapter) · PW07 'Mankey and Mankey and Primeape' / volume 1 · 1999Card artist Kagemaru Himeno's manga spins a short story out of the picture on each card she illustrated, and chapter 7, 'Mankey and Mankey and Primeape', is built around her Jungle Mankey card (No. 55).
Pokémon Ranger the Comic: Double MissionLunick (via Capture Styler) · PR2 'Episode Two'In Hidenori Kusaka and Satoshi Yamamoto's web manga of Pokémon Ranger, Lunick captures a Mankey and several other Pokémon with his Capture Styler to take on the Go-Rock Quads and their Deoxys. It is back in Episode Three, and it is released again in the final chapter, Episode Five.

Books

Pokémon Snap (Pathways to Adventure, book 2)storybookSybex · 1999This retelling of the Pokémon Snap game, with playing hints worked into the story, follows photographer Todd around the island. In chapter 7 his Pester Balls set off a chain reaction: a Squirtle slides up a hill and knocks a Mankey off the top, and one more Pester Ball sends the Mankey tumbling on to a switch.
Bulbasaur's Bad Day (Pokémon Junior, #4)chapter bookScholastic · 2000When Bulbasaur ends up stuck in a pit, help comes from a group of Mankey who were up the tree that has just come crashing down. They help get Bulbasaur out and back to safety, and once Pikachu and friends have thanked them, they head home into the forest.

Other media

Pokérap (English dub)music1998Mankey is one of the Pokémon named in the English dub's Pokérap, the name-them-all rap that closed the early Indigo League episodes.
Pokémon Ieru Kana? (Can You Name All the Pokémon?)musicJapan's own name-them-all song includes Mankey too – its Japanese name, マンキー, is Mankey as well.

More from the page

Ash's short-lived Mankey in The Electric Tale of Pikachu
Ash's short-lived Mankey in The Electric Tale of Pikachu

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08Did you know?

Mankey trivia

Name origins, design secrets and the facts that make Mankey such a fan favourite.

What’s in a name?

Mankey is a cheeky mash-up of 'monkey' with 'man' – or perhaps 'mad', which certainly fits – and there may be a dash of 'cranky' in the mix too. The Japanese name, マンキー (Mankī), is the same word, built from 'man' and 'monkey'. Its official category, the Pig Monkey Pokémon, is a nod to that snout. Elsewhere it gets a fiercer billing: in French it's Férosinge, from féroce (ferocious) and singe (monkey), while in Chinese it is 猴怪 (Hóuguài), literally 'monkey monster'. German fans know it as Menki, a respelling of the English and Japanese name.

Design origins

Mankey was designed by Game Freak's Shigeki Morimoto, the artist also behind Diglett, Tauros and Mew. In Sun and Moon he turns up in the Game Freak office in Heahea City, and if you visit with a Mankey that came from one of the Game Boy games on Virtual Console, he gets nostalgic: 'You know Mankey, right? I'm actually the one who came up with it! The boss told me to make a Pokémon with a bit of this and a bit of that, and that's what I drew! I'm pretty fond of it myself!' As for real-world roots, its pig-like nose may come from the southern pig-tailed macaque, which also shares its colour scheme and shaggy coat, while its long tail, mountain home and short fuse invite comparisons with baboons and snub-nosed monkeys.

Names around the world

Language Name Origin
Japanese マンキー Mankī From man and monkey
French Férosinge From féroce (ferocious) and singe (monkey)
Spanish Mankey Same as the English name
German Menki From its English and Japanese name
Italian Mankey Same as the English name
Korean 망키 Mankey Transcription of the Japanese name
Chinese (Mandarin) 猴怪 Hóuguài From 猴 hóu (monkey) and 怪 guài (monster)
Chinese (Cantonese) 猴怪 Hàuhgwaai From 猴 hàuh (monkey) and 怪 gwaai (monster)
Brazilian Portuguese Mankey Same as the English name
Hindi मैंकी Mankey Transcription of the English name
Russian Манки Manki Transcription of the English name
Thai แมนคี Maenkhi Transcription of the Japanese name

Did you know?

  1. Mankey and Meowth make a neat pair: both are Generation I Pokémon whose names start with 'M', both evolve at level 28 into Pokémon whose names start with 'P', and they even share a similar colour scheme.
  2. They also swap places as version exclusives – Mankey in Red, Gold, HeartGold and Let's Go, Pikachu!; Meowth in Blue, Silver, SoulSilver and Let's Go, Eevee!
  3. The double act carries on in Black 2 and White 2: in Nimbasa City, Curtis trades a Mankey to female players, while Yancy offers male players a Meowth.
  4. Even sleep is no escape: Pokémon Moon says Mankey rages until it drops off, only for the anger echoing in its dreams to wake it up and set it off again.
  5. Pokémon Ultra Sun finds a bright side – because Mankey never holds in its stress, it can live a long time.
  6. 'Silence is a rare visitor in a troop of Mankey,' says Pokémon Ultra Moon: when one gets angry, all the others around it do too.
  7. Fittingly for a Pokémon that keeps waking up furious, its Vital Spirit Ability means it can't be put to sleep in battle at all.
  8. Its designer, Shigeki Morimoto, reveals in Sun and Moon that his boss asked for a Pokémon with 'a bit of this and a bit of that' – and Mankey is what he drew.
  9. In Pokémon Mystery Dungeon: Red and Blue Rescue Team, Mankey's favourite food is chestnuts – but it's too clumsy to peel them, and wrestling with the spiky shell only makes it angrier.
  10. Pokémon Sleep backs up the dream rage: spotting a Mankey asleep without an angry look on its face is a rare treat.
  11. Primeape gained an evolution in Scarlet and Violet in 2022: Annihilape, unlocked by levelling up a Primeape that has used Rage Fist 20 times.
  12. Mankey is the very first entry, #001, in the Hyperspace Lumiose Pokédex that came with Legends: Z-A's Mega Dimension.
  13. Ash's Pokédex in 'Primeape Goes Bananas' insists that Mankey is usually calm – before admitting it has a bad temper and that once it begins to Thrash, stopping it is impossible.
  14. Mankey have a soft spot for bananas, as the anime shows in 'Showdown at the Po-ké Corral', when several of them are living at Professor Oak's laboratory.

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09Quizzes, archive & further reading

More Mankey

Test yourself

From the archive: Gengar’s Online Pokédex

Before this page, Pokémon Dungeon was home to Gengar’s Online Pokédex, the classic fan Pokédex for Red, Blue, Yellow, Gold, Silver & Crystal by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter). Its Mankey entry is preserved in full, with its original art, moves and locations.

Read the classic Mankey entry →

Further reading

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Pokémon and all related names, artwork, sprites, screenshots and card images are © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company, used here for fan commentary. Images via the Bulbagarden Archives. Page updated 29 October 2026.