No. 0056 · Generation I · Pig Monkey Pokémon
マンキーMankī · From 'man' and 'monkey' – the very same name it uses in English.
The Pig Monkey Pokémon · Fighting type · first seen in Pokémon Red & Green (1996)
01Overview
Meet Mankey
Everything you need to know about the Pig Monkey Pokémon — the creature behind the number.
Mankey is a ball of fury on two legs. The Pig Monkey Pokémon is a small, round primate wrapped in shaggy, whitish fur, with a snout like a pig's, narrow red eyes, triangular ears and brown hands, feet and tail-tip. It could pass for a plush toy – but every one of its Pokédex entries, across three decades of games, comes back to the same subject: its temper.
That temper arrives at speed. When Mankey starts to tremble and its breathing through its nose turns rough, trouble is already on the way, and its rage peaks so quickly that nobody gets the chance to run. It can be perfectly docile one moment and thrashing about the next, often for no reason at all, and once it is worked up it can't tell friend from foe. It keeps rampaging until it tires itself out and falls asleep – and then the anger echoing through its dreams wakes it up, furious all over again.
“Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.”
Pokédex · Pokémon Red (Japan), Green (Japan) & FireRed · 1996
Mankey are nimble tree-dwellers that live in colonies high in the treetops of the mountains, and their moods are catching: when one loses its cool, the whole troop goes off with it, so silence is a rare visitor. Oddly, it hates being alone just as much. If a Mankey loses sight of its group, or is left by itself mid-tantrum, the loneliness only makes it angrier. There is a silver lining, though – because it never bottles anything up, all that letting off steam is said to give it a long life.
One of the original 151, Mankey was drawn by Game Freak's Shigeki Morimoto, the artist behind Diglett, Tauros and Mew. In Red, Gold, HeartGold and Let's Go, Pikachu! it is a version exclusive, with Meowth filling its slot in the partner games – a neat mirror, as both M-named Pokémon evolve at level 28 into P-named ones. Mankey becomes Primeape, and after a 26-year wait the family finally grew in Scarlet and Violet: a Primeape that has used Rage Fist 20 times turns into the Fighting- and Ghost-type Annihilape.
Off the cartridge, Mankey has always been trouble with a capital T. In the anime it snatched Ash's cap in 'Primeape Goes Bananas' and evolved in the middle of the chase, and it has been stealing hats, bones and scenes ever since. It's a comic hothead with a permanent scowl – and that is exactly why it's so easy to love.
How big is Mankey?

Mankey stands just 0.5 m (1′08″) tall – roughly knee-high on an adult – yet weighs 28.0 kg (61.7 lb), about as much as a Labrador, so there's a surprising amount of monkey packed into that shaggy little ball of rage.
Evolution


02In the Pokédex's words
Mankey's Pokédex entries
18 different entries across 42 games, from 1996 to 2025. Here is how the Pokédex has described Mankey over the years, in the order the games came out.
Generation I

Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.
Kanto Pokédex

Extremely quick to anger. It could be docile one moment then thrashing away the next instant.
Kanto Pokédex

An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.
Kanto Pokédex

Quick to anger, it will begin brawling on the slightest provocation. It is unsafe to approach as it is very nimble.
Kanto Pokédex
Generation II

It is extremely ill-tempered. Groups of them will attack any handy target for no reason.
Johto Pokédex

It's unsafe to approach if it gets violently enraged for no reason and can't distinguish friends from foes.
Johto Pokédex

It lives in groups in the treetops. If it loses sight of its group, it becomes infuriated by its loneliness.
Johto Pokédex
Generation III

When Mankey starts shaking and its nasal breathing turns rough, it's a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.
Hoenn Pokédex

Extremely quick to anger. It could be docile one moment, then thrashing away the next instant.
FireRed & LeafGreen Pokédex

When it starts shaking and its nasal breathing turns rough, it's a sure sign of anger. However, since this happens instantly, there is no time to flee.
Hoenn Pokédex
Generation IV

It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.
Sinnoh Pokédex
Generation VII

It can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still.
Rotom Pokédex

Its raging tires it out and causes it to fall asleep, but the anger resonating in its dreams causes it to wake up—which infuriates it all over again.
Rotom Pokédex

The smallest of things could cause it to lose its temper. Because it doesn't hold in its stress, this Pokémon can live a long time.
Rotom Pokédex

If one gets angry, all the others around it will get angry, so silence is a rare visitor in a troop of Mankey.
Rotom Pokédex
Generation VIII

It lives in treetop colonies. If one member of the group becomes enraged, the whole colony rampages for no reason.
Sinnoh Pokédex
Generation IX

It is extremely quick to anger. It could be docile one moment, then thrashing away the next instant.
Rotom Phone (Scarlet & Violet)

Mankey are perpetually angry. If they spot suitable prey, they will attack as a group.
Rotom Phone (Legends: Z-A)
03Stats, moves & where to find it
Mankey in the video games
Base stat total 305 · 24 core-series games · 27 spin-offs · every move it learns, generation by generation.
Base stats
Mankey's base stats have never changed: 40 HP, 80 Attack, 35 Defense, 35 Sp. Atk, 45 Sp. Def and 70 Speed, a total of 305 built around hitting hard and fast. In Red, Green, Blue and Yellow it had a single Special stat of 35; when Gold and Silver split Special in two, Sp. Atk kept the 35 and Sp. Def rose to 45. Its base experience yield was 74 up to Generation IV and has been 61 since, and its base friendship dropped from 70 (Generations II–VII) to 50. In HeartGold and SoulSilver's Pokéathlon its strong suit is Technique (4 stars, up to 5), while Stamina is its weakest (1 star, up to 2).
Abilities
- Vital Spiritsince Gen III
Keeps Mankey wide awake – it can't be put to sleep. - Anger Pointsince Gen IV
If Mankey takes a critical hit, the fury maxes out its Attack stat. - DefiantHidden abilitysince Gen V
Whenever an opponent lowers one of its stats, Mankey's Attack sharply rises in retaliation.
Type matchups
How hard each attacking type hits a Fighting Pokémon.
In Generation I Mankey was weak only to Flying and Psychic and resisted only Bug and Rock. Gold and Silver added a resistance to the new Dark type, and X & Y made it weak to Fairy (2013).
Training & breeding
- Catch rate
- 190
- Base friendship
- 50
- Base experience
- 61
- Growth rate
- Medium Fast
- EV yield
- 1 Attack
- Egg groups
- Field
- Egg cycles
- 20
- Colour
- Brown
- Gender ratio
- 50% male
- Body shape
- bipedal, tailed
Where to find Mankey
| Game | Year | How to get it |
|---|---|---|
| Red & Green | 1996 | Red: wild on Routes 5, 6, 7 and 8. Green: trade only |
| Blue (Japan) | 1996 | Trade only |
| Red & Blue | 1998 | Red: wild on Routes 5, 6, 7 and 8, the roads around Saffron City. Blue: trade onlyMankey and Primeape are Red Version exclusives; Meowth and Persian are Blue's side of the deal. |
| Yellow | 1998 | Wild on Routes 3, 4, 22 and 23This time Mankey turns up early in the adventure: on Route 22 just west of Viridian City and on the roads either side of Mt. Moon. |
| Gold & Silver | 1999 | Gold: wild on Route 42 in Johto and Route 9 in Kanto. Silver: trade only |
| Crystal | 2000 | Trade only |
| Ruby & Sapphire | 2002 | Trade only |
| FireRed & LeafGreen | 2004 | Wild on Routes 3, 4, 22 and 23 and in Rock Tunnel, in both versions |
| Emerald | 2004 | Trade only |
| Diamond & Pearl | 2006 | Routes 225 and 226 in the Battle Zone, using the Poké RadarIt can also be brought over from a Game Boy Advance game through Pal Park, where it turns up in the Mountain area. |
| Platinum | 2008 | Routes 225 and 226, using the Poké Radar |
| HeartGold & SoulSilver | 2009 | HeartGold: wild on Route 42 and Kanto's Route 9. SoulSilver: trade only |
| Black & White | 2010 | Route 15, during a swarmPokémon Dream World's Rugged Mountain also offered it. |
| Black 2 & White 2 | 2012 | In-game trade with Curtis in Nimbasa City (female player only)Male players deal with Yancy instead, whose trades include a Meowth. |
| X & Y | 2013 | Fighting-type Friend Safari |
| Omega Ruby & Alpha Sapphire | 2014 | Hidden Pokémon on Jagged Pass, found with the DexNav after catching or defeating Groudon (Omega Ruby) or Kyogre (Alpha Sapphire) |
| Sun & Moon | 2016 | Wild on Route 3Kahuna Hala brings a Lv. 14 Mankey to his grand trial; his Elite Four team includes a Primeape. |
| Ultra Sun & Ultra Moon | 2017 | Wild on Route 3Hala's grand trial team swaps Mankey for a Machop. |
| Let's Go, Pikachu! & Let's Go, Eevee! | 2018 | Let's Go, Pikachu!: wild on Routes 3 and 4. Let's Go, Eevee!: trade only |
| Sword & Shield | 2019 | Not available |
| Brilliant Diamond & Shining Pearl | 2021 | Routes 225 and 226 with the Pokémon Radar, and in the Grand Underground's Spacious Cave, Grassland Cave and Sunlit Cavern once you have the National Pokédex |
| Legends: Arceus | 2022 | Not available |
| Scarlet & Violet | 2022 | Wild in South Province (Areas One and Five) and West Province (Area One), plus 2★ Tera Raid BattlesThe Teal Mask (2023) spreads it right across Kitakami: Kitakami Road, Apple Hills, Oni Mountain, Wistful Fields, Paradise Barrens, Kitakami Wilds and Timeless Woods. These are the first games in which Primeape can evolve into Annihilape. |
| Legends: Z-A | 2025 | Trade only (from version 2.0.0). Mega Dimension: wild in Hyperspace Lumiose's 1★ and 3★ Fighting-type wild zonesIt is the very first entry, #001, in the Hyperspace Pokédex. |
Sprites through the ages
Spin-offs & cameos
Pokémon GO
Mankey has been throwing punches in Pokémon GO since launch day, 6 July 2016. It evolves into Primeape for 50 Candy, earns a Candy every 3 km as your buddy, and fights with Karate Chop or Scratch backed up by Cross Chop, Low Sweep or Brick Break. Shiny Mankey arrived on 5 March 2019 during Battle Showdown 2019, and that November (4–26 November 2019) it became a one-star raid boss for the first time. It starred in a Spotlight Hour on 13 April 2021 and in GO Battle Day: Mankey on 18 June 2022, when Primeape evolved during the event could learn Cross Chop. Its big day came on 10 November 2024: at Mankey Community Day, evolving Mankey or Primeape during the event or up to five hours afterwards gave Primeape or Annihilape the exclusive move Rage Fist, with ticketed Special Research called 'Mankey Business' alongside – and it returned for the December 2024 Community Day. In GO, Primeape becomes Annihilape for 100 Candy once it has defeated 30 Ghost- or Psychic-type Pokémon as your buddy. Shadow Mankey began appearing with Team GO Rocket Grunts on 8 October 2024, could be Shiny from 3 March 2026, and rampaged through one-star Shadow Raids from 1 July to 4 August 2026.
Its Jungle card, Poké-Power Peek and all, is one of the cards you can collect and duel with in the Game Boy adaptation.
Four Mankey are dotted along the Valley course, a couple of them yelling at you as you pass. Knock the last one off its mound – with a Pester Ball or a well-aimed skidding Squirtle – and it lands on a switch that opens the floodgate to a hidden pond. A Magikarp that flops towards one gets punched straight back.
Catch it in Cerulean City, Vermilion City Seaside or Lavender Town on the Red Field, or in Celadon City and Saffron City on the Blue Field.
Mankey brawls in full 3D among the original 151, and the game's Pokédex warns that it is unsafe to approach because it is so nimble.
Back for more battles – and its Pokédex entry changes depending on which Game Boy game is plugged in.
The Japan-only sequel has two Mankey cards to collect: the Jungle card and the mischievous one from the Team Rocket expansion.
Wynaut and Wobbuffet's 'Punish Bad Mankey' job opens up Uproar Forest, where three Mankey wait as the bosses. Beat them and they help remodel your rescue team base – then go on strike halfway through until they're given two chestnuts.
Found in Olive Jungle, Mankey can Crush small rocks for you – and, warns the Browser, it will give chase if it spots you.
Recruit one on Mt. Travail (floors 1–19), and look out for a Mankey with a Primeape at the Hot Spring.
Found on Peril Cliffs. The Browser notes that it angers easily and thrashes about – and that it's easier to capture after it thrashes.
Mt. Travail is still the place to recruit one, anywhere from the 1st to the 19th floor.
Mankey hangs out in the Meadow Zone. It just likes to jump around, and its favourite attraction is Venusaur's Vine Swing.
Mankey turns up at Daybreak Ruins, Dangerous Cliff, the Ice Temple and the Odd Temple. Its Browser entry needs just four words: 'It attacks with punches.'
Hot-tempered and rowdy Mankey live in the Arbor Area, where Bisharp is forever scolding them for scattering flowers and crashing into other Pokémon.
Catch it on Desert Umbra's Stage 319. Its skill, Crowd Control, deals more damage the more Mankey there are in the puzzle – mob rule, Mankey-style.
Complete Mankey's Connection Orb mission and it joins up. It calls itself 'Mighty Mankey' – and freely admits to a short temper.
Around since launch day, Mankey had its own Community Day in November 2024, when evolving it taught the exclusive move Rage Fist.
Turns up on several seas, including the Gengar, Entei, Aegislash, Lugia, Bulbasaur and Arceus Seas.
Mankey can hatch from an Egg to team up with the player and evolve into Primeape. It first appeared in an Ice- and Fighting-Type Egg Event and joined the regular Egg pool on 24 February 2022.
Uproar Forest and its three-Mankey boss battle return in the Switch remake – and this time the striking Mankey hold out for three chestnuts instead of two.
A Berries specialist that gathers Cheri Berries. Mankey may rage even in its dreams – it's often seen sleeping with an infuriated look, and one of its sleep styles is called Angry Sleep.
Moves
Mankey started out in Red and Blue with a short, scrappy list: Scratch and Leer, then Karate Chop (still Normal-type back then), Fury Swipes, Focus Energy, Seismic Toss and a level-39 Thrash, with Yellow sneaking in Low Kick and Screech. Gold and Silver made Karate Chop a proper Fighting move and added Cross Chop, and Diamond and Pearl turned up the heat with Covet, Assurance, Punishment and a thumping Close Combat.
Black and White handed it Final Gambit, the ultimate all-or-nothing outburst, and Sun and Moon sped everything up while slotting in Stomping Tantrum and Outrage, which is very on-brand for the crossest monkey around. Brilliant Diamond, Shining Pearl, Scarlet and Violet said goodbye to Karate Chop, but the TM list has grown from 24 entries in Red and Blue to 54, and Shadow Claw now hints at the ghostly Annihilape waiting at the end of the line. Legends: Z-A shakes things up once more, with Rock Throw, Knock Off and a level-54 Dynamic Punch.
Signature moves
The original chop, learned at level 15 in Red and Blue, where it was oddly a Normal-type move until Gold and Silver made it Fighting. It stayed on the level-up list right through Sun, Moon and Let's Go, but Brilliant Diamond, Shining Pearl, Scarlet and Violet leave it out.
Yellow's surprise gift at level 9, since Red and Blue never taught it. From Ruby and Sapphire it hits harder the heavier the target, it is a starting move from Diamond and Pearl to Brilliant Diamond and Shining Pearl (Let's Go makes Mankey wait until 21), and Scarlet and Violet teach it at level 8 or from TM012.
A frantic flurry of scratches that has been on every level-up list from Red and Blue (level 21) to Scarlet and Violet (level 5). Legends: Z-A is the only game that leaves it out.
The perfect move for a Pokémon that is always angry: it rampages for a few turns and ends up confused. It is on every level-up list from Red and Blue (level 39) to Scarlet and Violet (level 29), was the grand finale at level 51 in Gold and Silver, and has hit for 120 since Black and White.
Gold and Silver's big upgrade at level 39: 100 power and a high critical-hit ratio. These days it lands at level 22, well before Mankey evolves at 28.
Diamond and Pearl's level-49 haymaker, which was also an Egg Move from that generation to Brilliant Diamond and Shining Pearl. It now arrives at 33 in Scarlet and Violet (or from TM167) and at 44 in Legends: Z-A.
The ultimate all-or-nothing tantrum, introduced as the level-53 finale in Black and White: Mankey faints and deals damage equal to the HP it had left. It is still the last move Mankey learns in Scarlet and Violet, at level 48.
Complete learnsets
Generation I · Red, Green, Blue & Yellow9 level-up · 24 TM/HM
In Red, Mankey lives on Routes 5 to 8, but Blue has no Mankey at all, so Blue players have to trade for one; Yellow moves it to Routes 3, 4, 22 and 23. Red, Green and Blue share one level column and Yellow gets its own, adding Low Kick at level 9 and Screech at 45. Karate Chop is still a Normal-type move in these games, and in Generations I to III a move's type decides whether it is physical or special. The transfer moves are ones learned in Gold, Silver or Crystal that can travel back through the Time Capsule.
By level-up
| RGB | Y | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | 1 | Leer | Normal | Status | — | 100 | 30 |
| N/A | 9 | Low Kick | Fighting | Physical | 50 | 90 | 20 |
| 15 | 15 | Karate Chop | Normal | Physical | 50 | 100 | 25 |
| 21 | 21 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 27 | 27 | Focus Energy | Normal | Status | — | — | 30 |
| 33 | 33 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 39 | 39 | Thrash | Normal | Physical | 90 | 100 | 20 |
| N/A | 45 | Screech | Normal | Status | — | 85 | 40 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Mega Punch | Normal | Physical | 80 | 85 | 20 |
| TM05 | Mega Kick | Normal | Physical | 120 | 75 | 5 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM08 | Body Slam | Normal | Physical | 85 | 100 | 15 |
| TM09 | Take Down | Normal | Physical | 90 | 85 | 20 |
| TM10 | Double-Edge | Normal | Physical | 100 | 100 | 15 |
| TM16 | Pay Day | Normal | Physical | 40 | 100 | 20 |
| TM17 | Submission | Fighting | Physical | 80 | 80 | 25 |
| TM18 | Counter | Fighting | Physical | — | 100 | 20 |
| TM19 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| TM20 | Rage | Normal | Physical | 20 | 100 | 20 |
| TM24 | Thunderbolt | Electric | Special | 95 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 120 | 70 | 10 |
| TM28 | Dig | Ground | Physical | 100 | 100 | 10 |
| TM31 | Mimic | Normal | Status | — | 100 | 10 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM34 | Bide | Normal | Physical | — | — | 10 |
| TM35 | Metronome | Normal | Status | — | — | 10 |
| TM39 | Swift | Normal | Physical | 60 | — | 20 |
| TM40 | Skull Bash | Normal | Physical | 100 | 100 | 15 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM48 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM50 | Substitute | Normal | Status | — | — | 10 |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 |
By transfer
| Move | From |
|---|---|
| Defense Curl | Gen II (TM) |
| Fire Punch | Gen II (TM) |
| Headbutt | Gen II (TM) |
| Ice Punch | Gen II (TM) |
| Meditate | Gen II (breeding) |
| ThunderPunch | Gen II (TM) |
Generation II · Gold, Silver & Crystal10 level-up · 30 TM/HM · 6 egg · 1 tutor
In Gold, Mankey is found on Route 9 in Kanto and Route 42 in Johto; Silver and Crystal have no wild Mankey. Karate Chop becomes a Fighting-type move, Cross Chop arrives at level 39 and Thrash slides back to 51. Breeding brings six Egg Moves, from Beat Up (passed down by Sneasel) to Meditate and Reversal (from Smeargle); Counter, Foresight and Rock Slide need chain breeding. Crystal's move tutor teaches Thunderbolt. Categories still follow the move's type, and Curse is a ???-type move here.
By level-up
| GSC | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 9 | Low Kick | Fighting | Physical | 50 | 90 | 20 |
| 15 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 21 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 27 | Focus Energy | Normal | Status | — | — | 30 |
| 33 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 39 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 45 | Screech | Normal | Status | — | 85 | 40 |
| 51 | Thrash | Normal | Physical | 90 | 100 | 20 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | DynamicPunch | Fighting | Physical | 100 | 50 | 5 |
| TM02 | Headbutt | Normal | Physical | 70 | 100 | 15 |
| TM03 | Curse | ??? | Status | — | — | 10 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM08 | Rock Smash | Fighting | Physical | 20 | 100 | 15 |
| TM09 | Psych Up | Normal | Status | — | — | 10 |
| TM10 | Hidden Power | Normal | Varies | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM13 | Snore | Normal | Physical | 40 | 100 | 15 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM20 | Endure | Normal | Status | — | — | 10 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM25 | Thunder | Electric | Special | 120 | 70 | 10 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM28 | Dig | Ground | Physical | 60 | 100 | 10 |
| TM31 | Mud-Slap | Ground | Physical | 20 | 100 | 10 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Ice Punch | Ice | Special | 75 | 100 | 15 |
| TM34 | Swagger | Normal | Status | — | 90 | 15 |
| TM35 | Sleep Talk | Normal | Status | — | — | 10 |
| TM39 | Swift | Normal | Physical | 60 | — | 20 |
| TM40 | Defense Curl | Normal | Status | — | — | 40 |
| TM41 | ThunderPunch | Electric | Special | 75 | 100 | 15 |
| TM43 | Detect | Fighting | Status | — | — | 5 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Special | 40 | 100 | 10 |
| TM48 | Fire Punch | Fire | Special | 75 | 100 | 15 |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Special | 10 | 100 | 10 | Sneasel |
| Counter | Fighting | Physical | — | 100 | 20 | Nidoran♂, Nidorino, Nidoking, Rhyhorn, Rhydon (chain breeding needed: the father must itself have inherited the move) |
| Foresight | Normal | Status | — | 100 | 40 | Farfetch'd (chain breeding needed: the father must itself have inherited the move) |
| Meditate | Psychic | Status | — | — | 40 | Smeargle |
| Reversal | Fighting | Physical | — | 100 | 15 | Smeargle |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Rhyhorn, Rhydon (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Thunderbolt | Electric | Special | 95 | 100 | 15 | Crystal |
By transfer
| Move | From |
|---|---|
| Bide | Gen I (TM) |
| Body Slam | Gen I (TM) |
| Double-Edge | Gen I (TM) |
| Mega Kick | Gen I (TM) |
| Mega Punch | Gen I (TM) |
| Metronome | Gen I (TM) |
| Mimic | Gen I (TM) |
| Pay Day | Gen I (TM) |
| Rage | Gen I (TM) |
| Skull Bash | Gen I (TM) |
| Submission | Gen I (TM) |
| Substitute | Gen I (TM) |
| Take Down | Gen I (TM) |
Generation III · Ruby, Sapphire, Emerald, FireRed & LeafGreen (plus the Pokémon XD move tutors)11 level-up · 27 TM/HM · 8 egg · 22 tutor
FireRed and LeafGreen put Mankey on Routes 3, 4, 22 and 23 and in Rock Tunnel; Ruby, Sapphire and Emerald have no wild Mankey, so it has to be traded in. There are two level columns: Ruby, Sapphire and Emerald keep the old six-level rhythm (9, 15, 21 and so on), while FireRed and LeafGreen teach everything earlier in steps of five and slip Swagger in at 36. Low Kick now hits harder the heavier the target is, so it has no fixed power. The tutor games are FireRed and LeafGreen, Emerald and Pokémon XD (Mankey has no location in Colosseum or XD, so it has to be traded in to use XD's tutors). Foresight and SmellingSalt need chain breeding. Categories still follow the move's type.
By level-up
| RSE | FRLG | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | 1 | Leer | Normal | Status | — | 100 | 30 |
| 9 | 6 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 15 | 11 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 21 | 16 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 27 | 21 | Focus Energy | Normal | Status | — | — | 30 |
| 33 | 26 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 39 | 31 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| N/A | 36 | Swagger | Normal | Status | — | 90 | 15 |
| 45 | 41 | Screech | Normal | Status | — | 85 | 40 |
| 51 | 46 | Thrash | Normal | Physical | 90 | 100 | 20 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 |
| TM10 | Hidden Power | Normal | Varies | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM24 | Thunderbolt | Electric | Special | 95 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 120 | 70 | 10 |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM28 | Dig | Ground | Physical | 60 | 100 | 10 |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM39 | Rock Tomb | Rock | Physical | 50 | 80 | 10 |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM43 | Secret Power | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Special | 40 | 100 | 10 |
| TM50 | Overheat | Fire | Special | 140 | 90 | 5 |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 |
| HM06 | Rock Smash | Fighting | Physical | 20 | 100 | 15 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Special | 10 | 100 | 10 | Sneasel |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking |
| Foresight | Normal | Status | — | 100 | 40 | Psyduck, Golduck, Farfetch'd (chain breeding needed: the father must itself have inherited the move) |
| Meditate | Psychic | Status | — | — | 40 | Smeargle |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Smeargle |
| Reversal | Fighting | Physical | — | 100 | 15 | Vigoroth |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Camerupt |
| SmellingSalt | Normal | Physical | 60 | 100 | 10 | Spinda (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | FRLG, Emerald, XD |
| Counter | Fighting | Physical | — | 100 | 20 | FRLG, Emerald |
| Defense Curl | Normal | Status | — | — | 40 | Emerald |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | FRLG, Emerald, XD |
| DynamicPunch | Fighting | Physical | 100 | 50 | 5 | Emerald |
| Endure | Normal | Status | — | — | 10 | Emerald |
| Fire Punch | Fire | Special | 75 | 100 | 15 | Emerald |
| Ice Punch | Ice | Special | 75 | 100 | 15 | Emerald |
| Mega Kick | Normal | Physical | 120 | 75 | 5 | FRLG, Emerald |
| Mega Punch | Normal | Physical | 80 | 85 | 20 | FRLG, Emerald |
| Metronome | Normal | Status | — | — | 10 | FRLG, Emerald |
| Mimic | Normal | Status | — | — | 10 | FRLG, Emerald, XD |
| Mud-Slap | Ground | Physical | 20 | 100 | 10 | Emerald |
| Psych Up | Normal | Status | — | — | 10 | Emerald |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | FRLG, Emerald |
| Seismic Toss | Fighting | Physical | — | 100 | 20 | FRLG, Emerald, XD |
| Sleep Talk | Normal | Status | — | — | 10 | Emerald |
| Snore | Normal | Physical | 40 | 100 | 15 | Emerald |
| Substitute | Normal | Status | — | — | 10 | FRLG, Emerald, XD |
| Swagger | Normal | Status | — | 90 | 15 | Emerald, XD |
| Swift | Normal | Physical | 60 | — | 20 | Emerald |
| ThunderPunch | Electric | Special | 75 | 100 | 15 | Emerald |
Generation IV · Diamond, Pearl, Platinum, HeartGold & SoulSilver15 level-up · 40 TM/HM · 10 egg · 16 tutor
Diamond, Pearl and Platinum hide Mankey on Routes 225 and 226, where the Poké Radar is needed. In HeartGold it is back on Routes 9 and 42, SoulSilver has none, and Pal Park's Mountain area brings it over from the Game Boy Advance games. This is the first generation where every move has its own physical, special or status category. Covet and Low Kick become starting moves, and Assurance, Punishment and a level-49 Close Combat join the list. Encore is an Egg Move only in HeartGold and SoulSilver, and SmellingSalt needs chain breeding. Move tutors are in Platinum and HeartGold/SoulSilver; Headbutt, Low Kick and Role Play are taught in HeartGold and SoulSilver only. Covet (40 power) and Uproar (50 power) still have their older values here.
By level-up
| DPPt/HGSS | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Covet | Normal | Physical | 40 | 100 | 40 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 9 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 13 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 17 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 21 | Screech | Normal | Status | — | 85 | 40 |
| 25 | Assurance | Dark | Physical | 50 | 100 | 10 |
| 33 | Swagger | Normal | Status | — | 90 | 15 |
| 37 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 41 | Thrash | Normal | Physical | 90 | 100 | 20 |
| 45 | Punishment | Dark | Physical | — | 100 | 5 |
| 49 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 |
| TM10 | Hidden Power | Normal | Special | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM24 | Thunderbolt | Electric | Special | 95 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 120 | 70 | 10 |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM39 | Rock Tomb | Rock | Physical | 50 | 80 | 10 |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM43 | Secret Power | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 40 | 100 | 10 |
| TM50 | Overheat | Fire | Special | 140 | 90 | 5 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM58 | Endure | Normal | Status | — | — | 10 |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 |
| TM78 | Captivate | Normal | Status | — | 100 | 20 |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 |
| TM83 | Natural Gift | Normal | Physical | — | 100 | 15 |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 90 | 15 |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 |
| HM06 | Rock Smash | Fighting | Physical | 40 | 100 | 15 |
| HM08 | Rock Climb | Normal | Physical | 90 | 85 | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | 10 | 100 | 10 | Sneasel, Weavile, Houndour, Houndoom |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein |
| Foresight | Normal | Status | — | — | 40 | Sentret, Furret, Skitty, Buneary, Lopunny, Lucario |
| Meditate | Psychic | Status | — | — | 40 | Smeargle |
| Reversal | Fighting | Physical | — | 100 | 15 | Growlithe, Arcanine, Vigoroth, Slaking |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Weavile |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Camerupt |
| SmellingSalt | Normal | Physical | 60 | 100 | 10 | Spinda (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Endeavor | Normal | Physical | — | 100 | 5 | Pt, HGSS |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Pt, HGSS |
| Gunk Shot | Poison | Physical | 120 | 70 | 5 | Pt, HGSS |
| Headbutt | Normal | Physical | 70 | 100 | 15 | HGSS |
| Helping Hand | Normal | Status | — | — | 20 | Pt, HGSS |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Pt, HGSS |
| Low Kick | Fighting | Physical | — | 100 | 20 | HGSS |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | Pt, HGSS |
| Outrage | Dragon | Physical | 120 | 100 | 15 | Pt, HGSS |
| Role Play | Psychic | Status | — | — | 10 | HGSS |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | Pt, HGSS |
| Spite | Ghost | Status | — | 100 | 10 | Pt, HGSS |
| Swift | Normal | Special | 60 | — | 20 | Pt, HGSS |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | Pt, HGSS |
| Uproar | Normal | Special | 50 | 100 | 10 | Pt, HGSS |
| Vacuum Wave | Fighting | Special | 40 | 100 | 30 | Pt, HGSS |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Defense Curl | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| DynamicPunch | Gen III (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Psych Up | Gen III (tutor) |
| Snore | Gen III (tutor) |
Generation V · Black, White, Black 2 & White 216 level-up · 40 TM/HM · 11 egg · 16 tutor · 2 event
Mankey turns up in Route 15 swarms in Black and White; in Black 2 and White 2 it comes from an in-game trade with Curtis in Nimbasa City (female player character only). The Dream World's Rugged Mountain offered Mankey knowing Reversal or ThunderPunch. Final Gambit, which knocks out the user to deal damage equal to its remaining HP, becomes the level-53 finale, and Thrash now hits for 120. Move tutors exist only in Black 2 and White 2, and SmellingSalt needs chain breeding.
By level-up
| BW/B2W2 | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Covet | Normal | Physical | 60 | 100 | 40 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 9 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 13 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 17 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 21 | Screech | Normal | Status | — | 85 | 40 |
| 25 | Assurance | Dark | Physical | 50 | 100 | 10 |
| 33 | Swagger | Normal | Status | — | 90 | 15 |
| 37 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 41 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 45 | Punishment | Dark | Physical | — | 100 | 5 |
| 49 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| 53 | Final Gambit | Fighting | Special | — | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Hone Claws | Dark | Status | — | — | 15 |
| TM06 | Toxic | Poison | Status | — | 90 | 10 |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 |
| TM10 | Hidden Power | Normal | Special | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Smack Down | Rock | Physical | 50 | 100 | 15 |
| TM24 | Thunderbolt | Electric | Special | 95 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 120 | 70 | 10 |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM39 | Rock Tomb | Rock | Physical | 50 | 80 | 10 |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 40 | 100 | 10 |
| TM47 | Low Sweep | Fighting | Physical | 60 | 100 | 20 |
| TM48 | Round | Normal | Special | 60 | 100 | 15 |
| TM50 | Overheat | Fire | Special | 140 | 90 | 5 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM62 | Acrobatics | Physical | 55 | 100 | 15 | |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 |
| TM67 | Retaliate | Normal | Physical | 70 | 100 | 5 |
| TM78 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM83 | Work Up | Normal | Status | — | — | 30 |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 90 | 15 |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM94 | Rock Smash | Fighting | Physical | 40 | 100 | 15 |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | — | 100 | 10 | Sneasel, Houndour, Houndoom |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking, Lucario |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein and 5 more |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Vigoroth, Scraggy, Scrafty |
| Foresight | Normal | Status | — | — | 40 | Sentret, Furret, Skitty, Buneary, Lopunny, Lucario |
| Meditate | Psychic | Status | — | — | 40 | Mienfoo, Mienshao |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Weavile, Oshawott, Dewott, Samurott, Bouffalant |
| Reversal | Fighting | Physical | — | 100 | 15 | Growlithe, Vigoroth, Lillipup, Herdier, Stoutland, Mienfoo, Mienshao, Bouffalant |
| Sleep Talk | Normal | Status | — | — | 10 | Whismur, Loudred, Exploud |
| SmellingSalt | Normal | Physical | 60 | 100 | 10 | Spinda, Mienfoo (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 60 | 100 | 40 | B2W2 |
| Dual Chop | Dragon | Physical | 40 | 90 | 15 | B2W2 |
| Endeavor | Normal | Physical | — | 100 | 5 | B2W2 |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | B2W2 |
| Gunk Shot | Poison | Physical | 120 | 70 | 5 | B2W2 |
| Helping Hand | Normal | Status | — | — | 20 | B2W2 |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | B2W2 |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | B2W2 |
| Low Kick | Fighting | Physical | — | 100 | 20 | B2W2 |
| Outrage | Dragon | Physical | 120 | 100 | 10 | B2W2 |
| Role Play | Psychic | Status | — | — | 10 | B2W2 |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | B2W2 |
| Sleep Talk | Normal | Status | — | — | 10 | B2W2 |
| Spite | Ghost | Status | — | 100 | 10 | B2W2 |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | B2W2 |
| Uproar | Normal | Special | 90 | 100 | 10 | B2W2 |
Event moves
| Move | Event |
|---|---|
| Reversal | Dream World: Rugged Mountain |
| ThunderPunch | Dream World: Rugged Mountain |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Defense Curl | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| DynamicPunch | Gen III (tutor) |
| Endure | Gen III (tutor), Gen IV (TM) |
| Headbutt | Gen IV (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Mud-Slap | Gen III–IV (tutor) |
| Natural Gift | Gen IV (TM) |
| Psych Up | Gen III (tutor) |
| Secret Power | Gen III–IV (TM) |
| Snore | Gen III (tutor) |
| Swift | Gen III–IV (tutor) |
| Vacuum Wave | Gen IV (tutor) |
Generation VI · X, Y, Omega Ruby & Alpha Sapphire16 level-up · 44 TM/HM · 12 egg · 17 tutor
X and Y offer Mankey in Fighting-type Friend Safaris; in Omega Ruby and Alpha Sapphire it is a hidden Pokémon on Jagged Pass once Groudon or Kyogre has been caught or defeated. One level-up list covers all four games, and Night Slash joins the Egg Moves. TM94 is Rock Smash in X and Y but Secret Power in Omega Ruby and Alpha Sapphire, where Rock Smash becomes HM06. Move tutors exist only in Omega Ruby and Alpha Sapphire, and Smelling Salts needs chain breeding.
By level-up
| XY/ORAS | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Covet | Normal | Physical | 60 | 100 | 25 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 9 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 13 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 17 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 21 | Screech | Normal | Status | — | 85 | 40 |
| 25 | Assurance | Dark | Physical | 60 | 100 | 10 |
| 33 | Swagger | Normal | Status | — | 90 | 15 |
| 37 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 41 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 45 | Punishment | Dark | Physical | — | 100 | 5 |
| 49 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| 53 | Final Gambit | Fighting | Special | — | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | Dark | Status | — | — | 15 | |
| TM06 | Toxic | Poison | Status | — | 90 | 10 | |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 | |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | |
| TM17 | Protect | Normal | Status | — | — | 10 | |
| TM18 | Rain Dance | Water | Status | — | — | 5 | |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 | |
| TM23 | Smack Down | Rock | Physical | 50 | 100 | 15 | |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 | |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 | |
| TM27 | Return | Normal | Physical | — | 100 | 20 | |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | |
| TM32 | Double Team | Normal | Status | — | — | 15 | |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | ||
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | |
| TM44 | Rest | Psychic | Status | — | — | 10 | |
| TM45 | Attract | Normal | Status | — | 100 | 15 | |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | |
| TM47 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | |
| TM48 | Round | Normal | Special | 60 | 100 | 15 | |
| TM50 | Overheat | Fire | Special | 130 | 90 | 5 | |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | |
| TM56 | Fling | Dark | Physical | — | 100 | 10 | |
| TM62 | Acrobatics | Physical | 55 | 100 | 15 | ||
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | |
| TM67 | Retaliate | Normal | Physical | 70 | 100 | 5 | |
| TM78 | Bulldoze | Ground | Physical | 60 | 100 | 20 | |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 | |
| TM87 | Swagger | Normal | Status | — | 90 | 15 | |
| TM88 | Sleep Talk | Normal | Status | — | — | 10 | |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 | |
| TM90 | Substitute | Normal | Status | — | — | 10 | |
| TM94 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | XY only |
| TM94 | Secret Power | Normal | Physical | 70 | 100 | 20 | ORAS only |
| TM98 | Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | |
| TM100 | Confide | Normal | Status | — | — | 20 | |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 | |
| HM06 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | ORAS only |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | — | 100 | 10 | Sneasel, Houndour, Houndoom |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking, Lucario |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein and 5 more |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Vigoroth, Scraggy, Scrafty |
| Foresight | Normal | Status | — | — | 40 | Sentret, Furret, Skitty, Buneary, Lopunny, Lucario |
| Meditate | Psychic | Status | — | — | 40 | Mienfoo, Mienshao |
| Night Slash | Dark | Physical | 70 | 100 | 15 | Dugtrio, Meowth, Persian, Farfetch'd, Seviper, Absol, Stunky, Skuntank and 4 more |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Zangoose, Weavile, Oshawott, Dewott, Samurott, Bouffalant |
| Reversal | Fighting | Physical | — | 100 | 15 | Growlithe, Vigoroth, Lillipup, Herdier, Stoutland, Mienfoo, Mienshao, Bouffalant |
| Sleep Talk | Normal | Status | — | — | 10 | Whismur, Loudred, Exploud |
| Smelling Salts | Normal | Physical | 70 | 100 | 10 | Spinda, Mienfoo (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 60 | 100 | 25 | ORAS |
| Dual Chop | Dragon | Physical | 40 | 90 | 15 | ORAS |
| Endeavor | Normal | Physical | — | 100 | 5 | ORAS |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | ORAS |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | ORAS |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | ORAS |
| Helping Hand | Normal | Status | — | — | 20 | ORAS |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | ORAS |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | ORAS |
| Low Kick | Fighting | Physical | — | 100 | 20 | ORAS |
| Outrage | Dragon | Physical | 120 | 100 | 10 | ORAS |
| Role Play | Psychic | Status | — | — | 10 | ORAS |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | ORAS |
| Snore | Normal | Special | 50 | 100 | 15 | ORAS |
| Spite | Ghost | Status | — | 100 | 10 | ORAS |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | ORAS |
| Uproar | Normal | Special | 90 | 100 | 10 | ORAS |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Defense Curl | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| Dynamic Punch | Gen III (tutor) |
| Endure | Gen III (tutor), Gen IV (TM) |
| Headbutt | Gen IV (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Mud-Slap | Gen III–IV (tutor) |
| Natural Gift | Gen IV (TM) |
| Psych Up | Gen III (tutor) |
| Swift | Gen III–IV (tutor) |
| Vacuum Wave | Gen IV (tutor) |
| Work Up | Gen V (TM) |
Generation VII · Sun, Moon, Ultra Sun & Ultra Moon19 level-up · 37 TM/HM · 13 egg · 18 tutor
Mankey lives on Route 3 in Sun, Moon, Ultra Sun and Ultra Moon, and one level-up list covers all four games. Everything arrives sooner: Karate Chop at 8 and Cross Chop at 22, with Pursuit, Stomping Tantrum and Outrage joining and Final Gambit closing the list at 50. Power Trip becomes an Egg Move, passed down by Krookodile. The move tutors are in Ultra Sun and Ultra Moon only, and Smelling Salts needs chain breeding. Parents marked 'Alolan' or 'Midnight Form' are those forms.
By level-up
| SM/USUM | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Covet | Normal | Physical | 60 | 100 | 25 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 5 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 8 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 12 | Pursuit | Dark | Physical | 40 | 100 | 20 |
| 15 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 19 | Swagger | Normal | Status | — | 85 | 15 |
| 22 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 26 | Assurance | Dark | Physical | 60 | 100 | 10 |
| 29 | Punishment | Dark | Physical | — | 100 | 5 |
| 33 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 36 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| 40 | Screech | Normal | Status | — | 85 | 40 |
| 43 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 |
| 47 | Outrage | Dragon | Physical | 120 | 100 | 10 |
| 50 | Final Gambit | Fighting | Special | — | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Work Up | Normal | Status | — | — | 30 |
| TM06 | Toxic | Poison | Status | — | 90 | 10 |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Smack Down | Rock | Physical | 50 | 100 | 15 |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 |
| TM47 | Low Sweep | Fighting | Physical | 65 | 100 | 20 |
| TM48 | Round | Normal | Special | 60 | 100 | 15 |
| TM50 | Overheat | Fire | Special | 130 | 90 | 5 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM62 | Acrobatics | Physical | 55 | 100 | 15 | |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 |
| TM78 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 85 | 15 |
| TM88 | Sleep Talk | Normal | Status | — | — | 10 |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM100 | Confide | Normal | Status | — | — | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | — | 100 | 10 | Sneasel, Houndour, Houndoom, Passimian |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Mankey, Primeape, Zangoose, Monferno, Infernape, Lucario, Passimian |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking, Lucario, Lycanroc (Midnight Form), Mudbray, Mudsdale |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein and 8 more |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Vigoroth, Scraggy, Scrafty |
| Foresight | Normal | Status | — | — | 40 | Sentret, Furret, Skitty, Buneary, Lopunny, Lucario |
| Meditate | Psychic | Status | — | — | 40 | Mienfoo, Mienshao |
| Night Slash | Dark | Physical | 70 | 100 | 15 | Dugtrio, Dugtrio (Alolan), Meowth, Meowth (Alolan), Persian, Persian (Alolan), Farfetch'd, Seviper and 7 more |
| Power Trip | Dark | Physical | 20 | 100 | 10 | Krookodile |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Zangoose, Weavile, Oshawott, Dewott, Samurott, Bouffalant |
| Reversal | Fighting | Physical | — | 100 | 15 | Growlithe, Vigoroth, Lillipup, Herdier, Stoutland, Mienfoo, Mienshao, Bouffalant and 2 more |
| Sleep Talk | Normal | Status | — | — | 10 | Whismur, Loudred, Exploud |
| Smelling Salts | Normal | Physical | 70 | 100 | 10 | Snubbull, Torchic, Whismur, Spinda, Mienfoo (chain breeding needed: the father must itself have inherited the move) |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Covet | Normal | Physical | 60 | 100 | 25 | USUM |
| Dual Chop | Dragon | Physical | 40 | 90 | 15 | USUM |
| Endeavor | Normal | Physical | — | 100 | 5 | USUM |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | USUM |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | USUM |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | USUM |
| Helping Hand | Normal | Status | — | — | 20 | USUM |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | USUM |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | USUM |
| Low Kick | Fighting | Physical | — | 100 | 20 | USUM |
| Outrage | Dragon | Physical | 120 | 100 | 10 | USUM |
| Role Play | Psychic | Status | — | — | 10 | USUM |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | USUM |
| Snore | Normal | Special | 50 | 100 | 15 | USUM |
| Spite | Ghost | Status | — | 100 | 10 | USUM |
| Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | USUM |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | USUM |
| Uproar | Normal | Special | 90 | 100 | 10 | USUM |
By transfer
| Move | From |
|---|---|
| Bide | Gen I (TM) |
| Body Slam | Gen I (TM), Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Curse | Gen II (TM) |
| Defense Curl | Gen II (TM), Gen III (tutor) |
| Detect | Gen II (TM) |
| Dig | Gen I–VI (TM) |
| Double-Edge | Gen I (TM), Gen III (tutor) |
| Dynamic Punch | Gen II (TM), Gen III (tutor) |
| Endure | Gen II (TM), Gen III (tutor), Gen IV (TM) |
| Headbutt | Gen II (TM), Gen IV (tutor) |
| Hone Claws | Gen V–VI (TM) |
| Mega Kick | Gen I (TM), Gen III (tutor) |
| Mega Punch | Gen I (TM), Gen III (tutor) |
| Metronome | Gen I (TM), Gen III (tutor) |
| Mimic | Gen I (TM), Gen III (tutor) |
| Mud-Slap | Gen II (TM), Gen III–IV (tutor) |
| Natural Gift | Gen IV (TM) |
| Pay Day | Gen I (TM) |
| Power-Up Punch | Gen VI (TM) |
| Psych Up | Gen II (TM), Gen III (tutor) |
| Rage | Gen I (TM) |
| Retaliate | Gen V–VI (TM) |
| Rock Smash | Gen II (TM), Gen V (TM), Gen VI (TM/HM) |
| Secret Power | Gen III–IV (TM), Gen VI (TM) |
| Skull Bash | Gen I (TM) |
| Strength | Gen I–II (HM), Gen V–VI (HM) |
| Submission | Gen I (TM) |
| Swift | Gen I–II (TM), Gen III–IV (tutor) |
| Take Down | Gen I (TM) |
| Vacuum Wave | Gen IV (tutor) |
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!12 level-up · 24 TM/HM
Mankey is a Let's Go, Pikachu! exclusive, found on Routes 3 and 4; Let's Go, Eevee! players need a trade. Its slimmed-down list starts with Leer and Scratch, adds Taunt at 8 and U-turn at 29, and ends with Outrage at 40, while its 24 TMs run from Headbutt to Pay Day. There is no breeding and there are no move tutors in these games.
By level-up
| LGPE | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 5 | Focus Energy | Normal | Status | — | — | 30 |
| 8 | Taunt | Dark | Status | — | 100 | 20 |
| 13 | Karate Chop | Fighting | Physical | 50 | 100 | 25 |
| 16 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 21 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 24 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 29 | U-turn | Bug | Physical | 70 | 100 | 20 |
| 32 | Screech | Normal | Status | — | 85 | 40 |
| 37 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 40 | Outrage | Dragon | Physical | 120 | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Headbutt | Normal | Physical | 70 | 100 | 15 |
| TM02 | Taunt | Dark | Status | — | 100 | 20 |
| TM03 | Helping Hand | Normal | Status | — | — | 20 |
| TM05 | Rest | Psychic | Status | — | — | 10 |
| TM07 | Protect | Normal | Status | — | — | 10 |
| TM08 | Substitute | Normal | Status | — | — | 10 |
| TM10 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM12 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM13 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM15 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| TM18 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM19 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM22 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM23 | Thunder Punch | Electric | Physical | 75 | 100 | 15 |
| TM26 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM27 | Toxic | Poison | Status | — | 90 | 10 |
| TM30 | Bulk Up | Fighting | Status | — | — | 20 |
| TM31 | Fire Punch | Fire | Physical | 75 | 100 | 15 |
| TM35 | Ice Punch | Ice | Physical | 75 | 100 | 15 |
| TM36 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
| TM38 | Thunder | Electric | Special | 110 | 70 | 10 |
| TM39 | Outrage | Dragon | Physical | 120 | 100 | 10 |
| TM41 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM57 | Pay Day | Normal | Physical | 40 | 100 | 20 |
Generation VIII · Brilliant Diamond & Shining Pearl (Mankey is not in Sword & Shield)19 level-up · 36 TM/HM · 7 egg
Mankey cannot be obtained in Sword and Shield at all, so this block covers Brilliant Diamond and Shining Pearl only. There it lives on Routes 225 and 226 (with the Poké Radar) and, after the National Pokédex, in the Grand Underground's Spacious Cave, Grassland Cave and Sunlit Cavern. Karate Chop, Pursuit and Punishment have dropped off the level-up list, while Mud-Slap (8), Retaliate (15) and Skull Bash (29) are new. There are no move tutors for Mankey in these games. It cannot be obtained in Legends: Arceus either, so there is no Legends: Arceus block.
By level-up
| BDSP | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Covet | Normal | Physical | 60 | 100 | 25 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 5 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 8 | Mud-Slap | Ground | Special | 20 | 100 | 10 |
| 12 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 15 | Retaliate | Normal | Physical | 70 | 100 | 5 |
| 19 | Swagger | Normal | Status | — | 85 | 15 |
| 22 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 26 | Assurance | Dark | Physical | 60 | 100 | 10 |
| 29 | Skull Bash | Normal | Physical | 130 | 100 | 10 |
| 33 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 36 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| 40 | Screech | Normal | Status | — | 85 | 40 |
| 43 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 |
| 47 | Outrage | Dragon | Physical | 120 | 100 | 10 |
| 50 | Final Gambit | Fighting | Special | — | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 |
| TM10 | Work Up | Normal | Status | — | — | 30 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM27 | Low Sweep | Fighting | Physical | 65 | 100 | 20 |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 |
| TM50 | Overheat | Fire | Special | 130 | 90 | 5 |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM58 | Endure | Normal | Status | — | — | 10 |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 |
| TM83 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 85 | 15 |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM96 | Strength | Normal | Physical | 80 | 100 | 15 |
| TM98 | Rock Smash | Fighting | Physical | 40 | 100 | 15 |
| TM100 | Rock Climb | Normal | Physical | 90 | 85 | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | — | 100 | 10 | Sneasel, Weavile, Houndour, Houndoom |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Mankey, Primeape, Blaziken, Zangoose, Monferno, Infernape, Lucario |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking, Lucario |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein |
| Night Slash | Dark | Physical | 70 | 100 | 15 | Dugtrio, Seviper, Absol, Stunky, Skuntank, Weavile |
| Revenge | Fighting | Physical | 60 | 100 | 10 | Zangoose, Weavile |
| Reversal | Fighting | Physical | — | 100 | 15 | Growlithe, Arcanine, Sentret, Furret, Torchic, Combusken, Blaziken, Vigoroth and 2 more |
Generation IX · Scarlet & Violet (incl. The Hidden Treasure of Area Zero)16 level-up · 54 TM/HM · 6 egg
Mankey is found in Paldea's South Province (Areas One and Five) and West Province (Area One) and in 2★ Tera Raid Battles, and The Teal Mask, part of The Hidden Treasure of Area Zero, adds it all over Kitakami, from Kitakami Road and Apple Hills to Oni Mountain and Timeless Woods. Low Kick moves to level 8 and Final Gambit closes the list at 48. The TM list grows to 54 moves, including Drain Punch, Throat Chop and Shadow Claw, a Ghost-type move that gets the same-type bonus once Primeape evolves into the Fighting/Ghost Annihilape. Parents marked 'Alolan', 'Hisuian' or with a form name are those forms.
By level-up
| SV | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Covet | Normal | Physical | 60 | 100 | 25 |
| 1 | Scratch | Normal | Physical | 40 | 100 | 35 |
| 1 | Leer | Normal | Status | — | 100 | 30 |
| 1 | Focus Energy | Normal | Status | — | — | 30 |
| 5 | Fury Swipes | Normal | Physical | 18 | 80 | 15 |
| 8 | Low Kick | Fighting | Physical | — | 100 | 20 |
| 12 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| 17 | Swagger | Normal | Status | — | 85 | 15 |
| 22 | Cross Chop | Fighting | Physical | 100 | 80 | 5 |
| 26 | Assurance | Dark | Physical | 60 | 100 | 10 |
| 29 | Thrash | Normal | Physical | 120 | 100 | 10 |
| 33 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| 36 | Screech | Normal | Status | — | 85 | 40 |
| 40 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 |
| 44 | Outrage | Dragon | Physical | 120 | 100 | 10 |
| 48 | Final Gambit | Fighting | Special | — | 100 | 5 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM001 | Take Down | Normal | Physical | 90 | 85 | 20 |
| TM006 | Scary Face | Normal | Status | — | 100 | 10 |
| TM007 | Protect | Normal | Status | — | — | 10 |
| TM012 | Low Kick | Fighting | Physical | — | 100 | 20 |
| TM014 | Acrobatics | Physical | 55 | 100 | 15 | |
| TM018 | Thief | Dark | Physical | 60 | 100 | 25 |
| TM025 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM028 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
| TM032 | Swift | Normal | Special | 60 | — | 20 |
| TM036 | Rock Tomb | Rock | Physical | 60 | 95 | 15 |
| TM039 | Low Sweep | Fighting | Physical | 65 | 100 | 20 |
| TM043 | Fling | Dark | Physical | — | 100 | 10 |
| TM047 | Endure | Normal | Status | — | — | 10 |
| TM049 | Sunny Day | Fire | Status | — | — | 5 |
| TM050 | Rain Dance | Water | Status | — | — | 5 |
| TM055 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM058 | Brick Break | Fighting | Physical | 75 | 100 | 15 |
| TM060 | U-turn | Bug | Physical | 70 | 100 | 20 |
| TM061 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 |
| TM064 | Bulk Up | Fighting | Status | — | — | 20 |
| TM066 | Body Slam | Normal | Physical | 85 | 100 | 15 |
| TM067 | Fire Punch | Fire | Physical | 75 | 100 | 15 |
| TM068 | Thunder Punch | Electric | Physical | 75 | 100 | 15 |
| TM069 | Ice Punch | Ice | Physical | 75 | 100 | 15 |
| TM070 | Sleep Talk | Normal | Status | — | — | 10 |
| TM071 | Seed Bomb | Grass | Physical | 80 | 100 | 15 |
| TM073 | Drain Punch | Fighting | Physical | 75 | 100 | 10 |
| TM080 | Metronome | Normal | Status | — | — | 10 |
| TM083 | Poison Jab | Poison | Physical | 80 | 100 | 20 |
| TM084 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 |
| TM085 | Rest | Psychic | Status | — | — | 5 |
| TM086 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM087 | Taunt | Dark | Status | — | 100 | 20 |
| TM102 | Gunk Shot | Poison | Physical | 120 | 80 | 5 |
| TM103 | Substitute | Normal | Status | — | — | 10 |
| TM122 | Encore | Normal | Status | — | 100 | 5 |
| TM126 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
| TM130 | Helping Hand | Normal | Status | — | — | 20 |
| TM134 | Reversal | Fighting | Physical | — | 100 | 15 |
| TM149 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM150 | Stone Edge | Rock | Physical | 100 | 80 | 5 |
| TM156 | Outrage | Dragon | Physical | 120 | 100 | 10 |
| TM157 | Overheat | Fire | Special | 130 | 90 | 5 |
| TM158 | Focus Blast | Fighting | Special | 120 | 70 | 5 |
| TM167 | Close Combat | Fighting | Physical | 120 | 100 | 5 |
| TM171 | Tera Blast | Normal | Special | 80 | 100 | 10 |
| TM177 | Spite | Ghost | Status | — | 100 | 10 |
| TM191 | Uproar | Normal | Special | 90 | 100 | 10 |
| TM192 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM199 | Lash Out | Dark | Physical | 75 | 100 | 5 |
| TM204 | Double-Edge | Normal | Physical | 120 | 100 | 15 |
| TM205 | Endeavor | Normal | Physical | — | 100 | 5 |
| TM221 | Throat Chop | Dark | Physical | 80 | 100 | 15 |
| TM224 | Curse | Ghost | Status | — | — | 10 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Beat Up | Dark | Physical | — | 100 | 10 | Sneasel, Weavile, Houndour, Houndoom, Shiftry, Scraggy, Scrafty, Passimian |
| Counter | Fighting | Physical | — | 100 | 20 | Slakoth, Vigoroth, Slaking, Zangoose, Lucario, Lycanroc (Midnight Form), Lycanroc (Dusk Form), Mudbray and 7 more |
| Curse | Ghost | Status | — | — | 10 | Numel, Camerupt, Torkoal, Zangoose, Zorua (Hisuian), Zoroark (Hisuian) |
| Encore | Normal | Status | — | 100 | 5 | Seel, Dewgong, Slakoth, Vigoroth, Slaking, Oshawott, Dewott, Samurott and 8 more |
| Night Slash | Dark | Physical | 70 | 100 | 15 | Dugtrio, Dugtrio (Alolan), Meowth (Alolan), Persian (Alolan), Zangoose, Stunky, Skuntank, Weavile and 2 more |
| Spite | Ghost | Status | — | 100 | 10 | Vulpix, Vulpix (Alolan), Ninetales, Ninetales (Alolan), Zorua (Hisuian), Zoroark (Hisuian) (Hisuian Zorua learned Spite by levelling up before Version 2.0.1 and can still learn it from TM177) |
Pokémon Legends: Z-A (Version 2.0.0+ / Mega Dimension)15 level-up · 47 TM/HM
Mankey can be traded into Legends: Z-A from Version 2.0.0 and is caught in the Mega Dimension expansion's Hyperspace Lumiose, in 1★ and 3★ Fighting-type wild zones. Z-A move tables work differently: each move has the level at which it is learned and a higher level at which it becomes a Plus Move, plus a category, power and cooldown instead of accuracy and PP. Mankey's list is all new, with Tackle and Rock Throw early on, Knock Off at 18, Brick Break at 25 and Dynamic Punch as the level-54 finale. Some moves are reworked in this game, so powers are as listed for Z-A (Comet Punch 30, Seed Bomb 35, Dual Chop 45, Storm Throw 65). There is no breeding and there are no tutors.
By level-up
| Learn | Plus | Move | Type | Cat. | Pwr. | Cooldown |
|---|---|---|---|---|---|---|
| 1 | 10 | Tackle | Normal | Physical | 40 | 4 |
| 1 | 10 | Leer | Normal | Status | — | 6 |
| 1 | 10 | Focus Energy | Normal | Status | — | 10 |
| 8 | 11 | Rock Throw | Rock | Physical | 50 | 6 |
| 10 | 13 | Rock Smash | Fighting | Physical | 40 | 6 |
| 13 | 16 | Take Down | Normal | Physical | 90 | 8 |
| 16 | 19 | Low Sweep | Fighting | Physical | 65 | 6 |
| 18 | 21 | Knock Off | Dark | Physical | 65 | 10 |
| 22 | 25 | Bulldoze | Ground | Physical | 60 | 6 |
| 25 | 28 | Brick Break | Fighting | Physical | 75 | 7 |
| 28 | 31 | Facade | Normal | Physical | 70 | 7 |
| 40 | 43 | Screech | Normal | Status | — | 10 |
| 44 | 47 | Close Combat | Fighting | Physical | 120 | 12 |
| 50 | 53 | Outrage | Dragon | Physical | 120 | 15 |
| 54 | 57 | Dynamic Punch | Fighting | Physical | 100 | 12 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Cooldown |
|---|---|---|---|---|---|
| TM001 | Headbutt | Normal | Physical | 70 | 7 |
| TM004 | Rock Smash | Fighting | Physical | 40 | 6 |
| TM005 | Roar | Normal | Status | — | 6 |
| TM010 | Brick Break | Fighting | Physical | 75 | 7 |
| TM011 | Bulk Up | Fighting | Status | — | 18 |
| TM012 | Rock Slide | Rock | Physical | 75 | 7 |
| TM017 | Protect | Normal | Status | — | 15 |
| TM018 | Power-Up Punch | Fighting | Physical | 40 | 10 |
| TM023 | Thunder Punch | Electric | Physical | 75 | 7 |
| TM024 | Ice Punch | Ice | Physical | 75 | 7 |
| TM027 | Swift | Normal | Special | 60 | 5 |
| TM028 | Dig | Ground | Physical | 80 | 12 |
| TM029 | Fire Punch | Fire | Physical | 75 | 7 |
| TM033 | Body Slam | Normal | Physical | 85 | 8 |
| TM034 | Night Slash | Dark | Physical | 70 | 7 |
| TM035 | Endure | Normal | Status | — | 12 |
| TM036 | Rock Tomb | Rock | Physical | 60 | 10 |
| TM045 | Knock Off | Dark | Physical | 65 | 10 |
| TM050 | Overheat | Fire | Special | 130 | 10 |
| TM056 | Double-Edge | Normal | Physical | 120 | 10 |
| TM061 | Shadow Claw | Ghost | Physical | 70 | 7 |
| TM065 | Stone Edge | Rock | Physical | 100 | 10 |
| TM067 | Thunderbolt | Electric | Special | 90 | 8 |
| TM069 | Earthquake | Ground | Physical | 100 | 10 |
| TM077 | Poison Jab | Poison | Physical | 80 | 8 |
| TM078 | Bulldoze | Ground | Physical | 60 | 6 |
| TM082 | U-turn | Bug | Physical | 70 | 12 |
| TM085 | Substitute | Normal | Status | — | 10 |
| TM091 | Curse | Ghost | Status | — | 15 |
| TM093 | Outrage | Dragon | Physical | 120 | 15 |
| TM095 | Taunt | Dark | Status | — | 12 |
| TM099 | Metronome | Normal | Status | — | 4 |
| TM100 | Gunk Shot | Poison | Physical | 120 | 10 |
| TM102 | Focus Blast | Fighting | Special | 120 | 12 |
| TM103 | Work Up | Normal | Status | — | 15 |
| TM107 | Close Combat | Fighting | Physical | 120 | 12 |
| TM108 | Comet Punch | Normal | Physical | 30 | 6 |
| TM109 | Facade | Normal | Physical | 70 | 7 |
| TM113 | Low Sweep | Fighting | Physical | 65 | 6 |
| TM116 | Pay Day | Normal | Physical | 40 | 6 |
| TM121 | Torment | Dark | Status | — | 12 |
| TM128 | Seed Bomb | Grass | Physical | 35 | 7 |
| TM129 | Circle Throw | Fighting | Physical | 60 | 6 |
| TM131 | Drain Punch | Fighting | Physical | 75 | 7 |
| TM135 | Dual Chop | Dragon | Physical | 45 | 6 |
| TM137 | Storm Throw | Fighting | Physical | 65 | 7 |
| TM139 | Swagger | Normal | Status | — | 10 |
04On screen
Mankey in the anime
Debut EP001Pokémon – I Choose You! · First major role EP025Primeape Goes Bananas · Its appearances on screen, and 3 other trainers who raised one.
Mankey has been swinging through the anime since day one, watching from the sidelines as the Spearow flock chased Ash and Pikachu in the very first episode (EP001). Its big moment came soon after: in Primeape Goes Bananas (EP025) a wild Mankey stole Ash's cap and worked itself into such a fury that it evolved into Primeape, the Pokémon Ash finally caught. Since then the Pig Monkey has stayed true to its short fuse: Kiyo the Karate King took one in alongside a troublemaking Tyrogue (EP233), Lisa sent one against Ash's Cyndaquil in Spell of the Unown (M03), and even a young Jessie's Team Rocket Academy heist involved a Mankey on the rope (HS12).
The Journeys years brought Mankey back to centre stage. A trio styled on the three wise monkeys made off with Cubone's bone (JN015), Goh caught a hot-headed one on Cero Island (JN046), and a cap-loving pack gave the Ash of the I Choose You! films a chance to relive his oldest hat drama (JNS05). In Pokémon Horizons, a troop's temper boiled over so badly that two Primeape evolved into Annihilape, and Hatenna evolved into Hattrem to stop the brawl (HZ053). Ash himself has never owned one.
Other trainers’ Mankey

First seen: JN046Getting More Than You Battled For!
Goh's Mankey was a catch made on the run. When Professor Cerise picked up psychic energy on Cero Island that might have been Mew's, Ash and Goh headed straight there, leapt down the cliffs into the jungle and stopped at a huge tree teeming with Pokémon, where Goh caught an aggressive Mankey. Its troop did not take it well: the other Mankey chased the pair through the jungle and into a bog, and Goh needed Heracross to save Ash and Pikachu from sinking and Caterpie's String Shot to rig a zip line across. By the end of the trip the boys had come face to face with Mewtwo (JN046). Mankey then joined Goh's ever-growing collection and turns up among his Pokémon in later episodes.

First seen: HS12Training Daze
Long before she teamed up with James and Meowth, Jessie got through partners at the Team Rocket Academy at an alarming rate, and one of them, Jubei, worked with a Mankey. In a heist exercise, Jubei and Mankey held the rope while Jessie was lowered into a vault to snatch a giant Articuno statue. The rope slipped, the statue fell and shattered, the security system went off, and Jessie dashed out of the door, ignoring Jubei's calls and leaving him and Mankey behind as the room collapsed on top of them. When Viper, who was marking the test, asked why she had lost her tenth partner in two months, Jessie simply said Jubei was not good enough (HS12).

First seen: EP233A Tyrogue Full of Trouble
Kiyo's Mankey started out as one third of a mischievous gang. Outside Mt. Mortar, a wild Tyrogue ran with a Mankey and a Primeape: when Tyrogue made off with three containers of Brock's food, chestnuts rained down, the two monkeys dropped out of a tree and Tyrogue tossed them the food. They had a kinder side too, kicking a tree trunk to shake down fruit that Tyrogue handed out to a Hoppip, a Skiploom and a Sandshrew. Tyrogue told its friends to stay out of its fights with Kiyo's Hitmonchan and Hitmonlee, both of which it won, and after Kiyo beat Tyrogue in a duel and tied his red armband round its neck, he offered Mankey and Primeape the same deal, and they joined him too (EP233).
Ash & Mankey
Ash has never had a Mankey on his team, but one gave him the worst hat day of his life. On the road to Celadon City a wild Mankey pinched one of Brock's rice balls, flew into a fury when Ash's Poké Ball caught the rice ball instead, and made off with his cap; a kick from James then sent it into such a rage that it evolved into Primeape, cap and all, and Ash only caught the future P1 Grand Prix champion, as a Primeape, once Squirtle and Bulbasaur had failed and Charmander's newly learned Rage and a Flamethrower had worn it down (EP025, EP029). Since then his Cyndaquil has knocked out Lisa's Mankey in Spell of the Unown (M03), and he was at Goh's side when Goh caught one on Cero Island (JN046).
Featured episodes
- EP025Primeape Goes BananasOn the road to Celadon City, a wild Mankey hops over Brock to grab a rice ball, then flings it back just as Ash throws a Poké Ball, so the ball catches lunch instead. Furious, Mankey pummels Ash, steals his cap and climbs a tree to mock him by copying his trademark cap twist. When James kicks it away, it comes back in a rage and evolves into Primeape, cap and all. Pikachu's Thunder Shock only makes it angrier and Brock's friendly approach gets him knocked flying, until Ash's Charmander learns Rage and wears it down, and Ash catches it – as a Primeape.
- JN015A Snow Day for Searching!Three Mankey tease Goh's Cubone in a park, and although Scorbunny kicks two of them away, the third knocks Cubone's bone club out of its grip and the trio run off with it. Ash lures them out with a Nanab Berry and Pikachu, Scorbunny and Butterfree round them up, only for the Mankey to admit they have lost the bone. A Fearow later reveals that it fell into a lake while the Mankey were playing with it, and Goh's Dewgong dives to the lakebed to bring it back.
- JNS05Distant Blue Sky!In this special set in the world of the I Choose You! films, a boy named Sunny asks Ash to win back his favourite cap from a pack of Mankey. Remembering the day his own hat was stolen, Ash agrees, and leaves Pikachu out of it so that no Electric attack can damage the cap. He chases the culprit until it blunders on to an Onix, saves it from falling and recovers the cap, then gives the crestfallen Mankey his own hat to make up for it.
- HZ053Hatenna and the OtherworldlyIn a fog-bound forest, a troop of Mankey blames Liko, Roy and Dot for a snapped vine and pelts them with rocks, until Hatenna works out that the vine was the Mankey's only way across a river to their Berry store. Hatenna and Roy, riding Kilowattrel, rig up a new bridge, but the Mankey's celebrations bring down a boulder that smashes every Berry. The brawl that follows is so furious that two Primeape evolve into Annihilape, and Hatenna evolves into Hattrem to stop the fight.
More appearances
- EP065Showdown at the Po-ké Corral Several Mankey live at Professor Oak's Laboratory.
- EP088In the Pink Pink Mankey live on Pinkan Island.
- EP092The Joy of Pokémon Nurse Joy treats a Trainer's Mankey.
- AG143The Saffron Con A Coordinator's Mankey competes in the Saffron City Pokémon Contest across this episode and A Hurdle for Squirtle (AG144).
- DP160A Marathon Rivalry! A Mankey belongs to one of the competitors in the Pokéathlon in Camellia Town.
- SM012The Sun, the Scare, the Secret Lair! Lillie spots a Mankey attacking a Primeape.
- SM066Smashing with Sketch! A Trainer's Mankey competes in the Pokémon Ping-Pong tournament.
- SM090Securing the Future! A Trainer's Mankey and a wild one join the rest of Alola in showering Necrozma with light so that it can return to its true form.
- JN002Legend? Go! Friends? Go! A Trainer's Mankey attacks Lugia.
Anime gallery
Anime trivia
- The cap thief of Primeape Goes Bananas evolved after James kicked it, the same treatment that turned James's Magikarp into a Gyarados in Pokémon Shipwreck (EP016).
- The dub title Primeape Goes Bananas is a nod to the 1980 film Herbie Goes Bananas.
- Ash's Charmander learned Rage while fighting the freshly evolved cap thief (EP025).
- The three Mankey that run off with Cubone's bone in A Snow Day for Searching! are a nod to the three wise monkeys: one covers its ears, one its mouth and one its eyes (JN015).
- Long after Primeape Goes Bananas, Distant Blue Sky! (JNS05) gives the hat-stealing gag a gentle twist: this time Ash wins back a stolen cap from a Mankey and then hands over his own.
- In Hatenna and the Otherworldly (HZ053), a Mankey troop's tantrum is fierce enough to evolve two Primeape into Annihilape, and the episode's Pokémon Seminar quiz asked what it takes to become an Annihilape. The answer: rage.
“Mankey, a Pig Monkey Pokémon of the Fighting type. Known for its superior footwork, it packs a powerful punch.”
Ash's Pokédex (Dexter) · EP025
05On the big screen
Mankey in the movies
1 film featuring Mankey.
Mankey has never had a starring film role, but it does get one proper scrap. In Spell of the Unown, the travelling Trainer Lisa sends one out against Ash's Cyndaquil in a six-on-six Full Battle, and it gets in one quick blow before a Flamethrower ends its afternoon. Elsewhere in the films, Mankey are strictly background extras.

Pokémon 3: The Movie – Spell of the Unown
M03 · 2000
Lisa's Mankey (Lisa is Rin in Japanese)
Out on the road, Ash and friends meet Lisa, a travelling Trainer who challenges Ash to a six-on-six Full Battle. Her Mankey is quick and agile, but it lands only a single blow on Cyndaquil before a Flamethrower knocks it out. Ash edges the battle, and afterwards Lisa points the group towards Greenfield, where a crystal wasteland is spreading.
06Trading Card Game · every card
Mankey in the Pokémon TCG
34 cards since 1999, oldest first. Tap any card to see it full size.
Mankey has been throwing tantrums on cardboard since March 1997, when it debuted in Japan's Jungle expansion; English players met it in June 1999. That first card was a 30 HP featherweight with a sneaky trick, the Peek Pokémon Power, which let you spy on a Prize card, the top of a deck or a card in your opponent's hand. The cheeky streak never left: attacks such as Mischief, Pranks, Taunt and Scout sit alongside a hot-headed list that includes Rage, Thrash, Karate Chop and the self-bruising Monkey Beatdown. Mankey has never had an ex, V or any other rule-box card, but it has turned up in almost every era, as Brock's and Blaine's Gym-series monkeys, a Fire-type Mankey δ and a steady line of commons that runs to 2026's Pitch Black, its HP climbing from 30 to 70 along the way.
The art has grown up with it. The early years belong to Kagemaru Himeno, Sumiyoshi Kizuki, Atsuko Nishida and Ken Sugimori, and Japan got two extra treats: Sugimori's CoroCoro Comic version of Brock's Mankey and Himeno's glossy card given away with a manga in 1999. Later artists gave Mankey a world to rage in: nagimiso set the Scarlet & Violet card against Los Platos and then drew a Shiny Mankey for Paldean Fates, and Ayako Ozaki's Destined Rivals card is one piece of a six-card picture. Pokémon TCG Pocket keeps the story going, recycling art by Kanako Eo, Akira Komayama and nagimiso, while MAHOU drew a brand-new Shiny Mankey for Wisdom of Sea and Sky.
Cards to know
- Jungle 55/64 — Where it all began: a 30 HP scrapper whose Peek power lets you snoop on a Prize card or a card in your opponent's hand.
- Gym Heroes 67/132 & 68/132 (Brock's Mankey) — Monkey business at the Pewter City Gym: Atsuko Nishida and Ken Sugimori each drew a Mankey for Brock.
- EX Holon Phantoms 70/110 (Mankey δ) — The odd one out: a Fire-type Delta Species Mankey instead of the usual Fighting type.
- Paldean Fates 169/091 — A Shiny Rare starring a Shiny Mankey, drawn by nagimiso, who also drew its Scarlet & Violet card.
- Destined Rivals 090/182 — One of six Ayako Ozaki cards that join up into a single picture, printed in full on Japanese card sleeves.
- How I Became a Pokémon Card promo (Japan) — Kagemaru Himeno redrew Mankey for this 1999 manga freebie: a glossy card with an open book where the set symbol should be.
Every English-language card
Promo cards
Japan-exclusive cards
Pokémon TCG Pocket
Digital card games
- Pokémon Trading Card Game (Game Boy Color): Mankey (Jungle 55 art, Kagemaru Himeno), card C28, from the Mystery booster pack.
- Pokémon Card GB2 (Japan only): Mankey (Jungle 55 card), card C34, in the Island of Fossil pack.
- Pokémon Card GB2 (Japan only): Mankey (Jungle 55 card text), card P21, a Promotion Card.
- Pokémon Card GB2 (Japan only): Mankey (Team Rocket 61 art, Sumiyoshi Kizuki), card G27, in the We Are Team Rocket pack.
The artists behind the cards
- Atsuko Nishida — 3 artworks (Brock's Mankey in Gym Heroes 67, Blaine's Mankey in Gym Challenge, Mankey δ in EX Holon Phantoms)
- Ken Sugimori — 3 (Brock's Mankey in Gym Heroes 68 and its CoroCoro promo, Great Encounters)
- Kagemaru Himeno — 3 (Jungle, the How I Became a Pokémon Card promo, Plasma Freeze)
- nagimiso — 2 (Scarlet & Violet, Paldean Fates Shiny Rare), plus the Scarlet & Violet art reused in TCG Pocket's Paldean Wonders
- Miki Tanaka — 2 (EX FireRed & LeafGreen, Crimson Invasion)
- Kanako Eo — 1 (Supreme Victors), reused in TCG Pocket's Genetic Apex
- Akira Komayama — 1 (Team Up), reused in TCG Pocket's Mythical Island
- One artwork each: Sumiyoshi Kizuki, Tomokazu Komiya, Sachiko Adachi, Hitoshi Ariga, Ryuta Fuse, sowsow, kurumitsu, Mina Nakai, Apios, Ayako Ozaki, Yuka Morii; TCG Pocket originals by Souichirou Gunjima and MAHOU
07On the page & beyond
Mankey in manga, books & other media
From the earliest manga to story books and songs.
In print, Mankey's best moments come in short, chaotic bursts. In The Electric Tale of Pikachu, Ash chases a whole troop through a forest, gets caught up in a Beedrill swarm and then swaps his new Mankey for a rough map to a Clefairy nest. Pokémon Adventures brings in a hungry mob, led by a Primeape, that ambushes Blue and Yellow; card artist Kagemaru Himeno named a chapter of her manga after it; and Ranger Lunick recruits one to fight Deoxys. On the bookshelf, Mankey help get Bulbasaur out of a pit in Bulbasaur's Bad Day, and one takes a tumble in the Pokémon Snap storybook. It's in the English Pokérap too.
Manga
Books
Other media
More from the page
08Did you know?
Mankey trivia
Name origins, design secrets and the facts that make Mankey such a fan favourite.
What’s in a name?
Mankey is a cheeky mash-up of 'monkey' with 'man' – or perhaps 'mad', which certainly fits – and there may be a dash of 'cranky' in the mix too. The Japanese name, マンキー (Mankī), is the same word, built from 'man' and 'monkey'. Its official category, the Pig Monkey Pokémon, is a nod to that snout. Elsewhere it gets a fiercer billing: in French it's Férosinge, from féroce (ferocious) and singe (monkey), while in Chinese it is 猴怪 (Hóuguài), literally 'monkey monster'. German fans know it as Menki, a respelling of the English and Japanese name.
Design origins
Mankey was designed by Game Freak's Shigeki Morimoto, the artist also behind Diglett, Tauros and Mew. In Sun and Moon he turns up in the Game Freak office in Heahea City, and if you visit with a Mankey that came from one of the Game Boy games on Virtual Console, he gets nostalgic: 'You know Mankey, right? I'm actually the one who came up with it! The boss told me to make a Pokémon with a bit of this and a bit of that, and that's what I drew! I'm pretty fond of it myself!' As for real-world roots, its pig-like nose may come from the southern pig-tailed macaque, which also shares its colour scheme and shaggy coat, while its long tail, mountain home and short fuse invite comparisons with baboons and snub-nosed monkeys.
Names around the world
| Language | Name | Origin |
|---|---|---|
| Japanese | マンキー Mankī | From man and monkey |
| French | Férosinge | From féroce (ferocious) and singe (monkey) |
| Spanish | Mankey | Same as the English name |
| German | Menki | From its English and Japanese name |
| Italian | Mankey | Same as the English name |
| Korean | 망키 Mankey | Transcription of the Japanese name |
| Chinese (Mandarin) | 猴怪 Hóuguài | From 猴 hóu (monkey) and 怪 guài (monster) |
| Chinese (Cantonese) | 猴怪 Hàuhgwaai | From 猴 hàuh (monkey) and 怪 gwaai (monster) |
| Brazilian Portuguese | Mankey | Same as the English name |
| Hindi | मैंकी Mankey | Transcription of the English name |
| Russian | Манки Manki | Transcription of the English name |
| Thai | แมนคี Maenkhi | Transcription of the Japanese name |
Did you know?
- Mankey and Meowth make a neat pair: both are Generation I Pokémon whose names start with 'M', both evolve at level 28 into Pokémon whose names start with 'P', and they even share a similar colour scheme.
- They also swap places as version exclusives – Mankey in Red, Gold, HeartGold and Let's Go, Pikachu!; Meowth in Blue, Silver, SoulSilver and Let's Go, Eevee!
- The double act carries on in Black 2 and White 2: in Nimbasa City, Curtis trades a Mankey to female players, while Yancy offers male players a Meowth.
- Even sleep is no escape: Pokémon Moon says Mankey rages until it drops off, only for the anger echoing in its dreams to wake it up and set it off again.
- Pokémon Ultra Sun finds a bright side – because Mankey never holds in its stress, it can live a long time.
- 'Silence is a rare visitor in a troop of Mankey,' says Pokémon Ultra Moon: when one gets angry, all the others around it do too.
- Fittingly for a Pokémon that keeps waking up furious, its Vital Spirit Ability means it can't be put to sleep in battle at all.
- Its designer, Shigeki Morimoto, reveals in Sun and Moon that his boss asked for a Pokémon with 'a bit of this and a bit of that' – and Mankey is what he drew.
- In Pokémon Mystery Dungeon: Red and Blue Rescue Team, Mankey's favourite food is chestnuts – but it's too clumsy to peel them, and wrestling with the spiky shell only makes it angrier.
- Pokémon Sleep backs up the dream rage: spotting a Mankey asleep without an angry look on its face is a rare treat.
- Primeape gained an evolution in Scarlet and Violet in 2022: Annihilape, unlocked by levelling up a Primeape that has used Rage Fist 20 times.
- Mankey is the very first entry, #001, in the Hyperspace Lumiose Pokédex that came with Legends: Z-A's Mega Dimension.
- Ash's Pokédex in 'Primeape Goes Bananas' insists that Mankey is usually calm – before admitting it has a bad temper and that once it begins to Thrash, stopping it is impossible.
- Mankey have a soft spot for bananas, as the anime shows in 'Showdown at the Po-ké Corral', when several of them are living at Professor Oak's laboratory.
09Quizzes, archive & further reading
More Mankey
Test yourself


Professor Oak's Kanto Quiz: BeginnerProfessor Oak has a few questions before you set foot in the tall grass. How well do you know the region where it all began?Take the quiz →
Who's That Pokémon? Kanto: BeginnerIt's the classic challenge! Can you name these original 151 Pokémon from their silhouettes alone?Take the quiz →
Indigo League Anime: IntermediateGrab your cap and set off on Ash's very first adventure. How much do you remember from the Indigo League days?Take the quiz →

Pokémon Horizons Anime: BeginnerAll aboard for a brand-new adventure! See how well you know Liko, Roy and the crew of Pokémon Horizons: The Series.Take the quiz →
Pokémon Movies: IntermediateFrom a mysterious island showdown to a city where people and Pokémon live side by side, how well do you know Pokémon on the big screen?Take the quiz →

Professor Oak's Kanto Quiz: IntermediateYou've got your badges, but does Professor Oak think you're ready for the Indigo Plateau? Dig deeper into Red, Blue, FireRed, LeafGreen and Let's Go.Take the quiz →From the archive: Gengar’s Online Pokédex
Before this page, Pokémon Dungeon was home to Gengar’s Online Pokédex, the classic fan Pokédex for Red, Blue, Yellow, Gold, Silver & Crystal by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter). Its Mankey entry is preserved in full, with its original art, moves and locations.
Further reading
Pokémon and all related names, artwork, sprites, screenshots and card images are © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company, used here for fan commentary. Images via the Bulbagarden Archives. Page updated 29 October 2026.

























































