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| Released (English) | 1 February 2019 |
| Released (Japanese) | 7 December 2018 |
| Cards (English) | 196 (181 + 15 secret rares) |
| Cards (Japanese) | 109 — Tag Bolt (SM9) |
| Series | Sun & Moon (Generation VII) |
| Region focus | Alola |
| Previous expansion | Lost Thunder |
| Following expansion | Detective Pikachu |
| Associated decks | Relentless Flame & Torrential Cannon |
| Japanese sets | Tag Bolt (SM9) |

Team Up is the set where the Sun & Moon TCG changed gears. Released in February 2019, SM9’s headline act was a brand-new mechanic that would run all the way to the end of the era: the TAG TEAM Pokémon-GX.
The idea was simple and enormous. Take two Pokémon, staple them onto one card, and hand it a huge HP pool and a format-warping GX attack. The catch: knock one out and your opponent takes three Prize cards instead of two. It was high-risk, high-reward deckbuilding distilled into a single card, and it defined competitive Pokémon for the next year.
The debut class was a strong one: Pikachu & Zekrom-GX (the “PikaRom” that instantly became a top-tier aggro deck), plus Celebi & Venusaur-GX, Gengar & Mimikyu-GX, Latias & Latios-GX, Eevee & Snorlax-GX, and the gloriously silly 270-HP Magikarp & Wailord-GX. Away from the Tag Teams, the quiet MVP was Jirachi (99/181) — a consistency engine so good it went into nearly everything.
Reception was big and lasting. Team Up is remembered as a genuine turning point — the set that gave the era its signature mechanic, handed collectors a run of gorgeous rainbow-rare Tag Teams, and produced one of the most-played support cards the game has ever seen.
Assemble an amazing deck from the many powerful cards in the Sun & Moon—Team Up expansion, including exciting new TAG TEAM Pokémon-GX and loads of strategic Trainer cards! The phenomenal power of every TAG TEAM Pokémon-GX makes them worthy of designing a whole deck around.
— Official Pokémon TCG: Sun & Moon—Team Up expansion description
Set Highlights: Tag Team GX Arrive
A brand-new kind of card. Team Up’s whole identity is one big idea: Tag Team Pokémon-GX. These cards put two Pokémon on a single sheet with enormous HP and a devastating GX attack — but the catch was steep, handing your opponent three Prize cards on a knockout instead of the usual two. Six led the launch, from Celebi & Venusaur-GX (1/181) to Eevee & Snorlax-GX (120/181) and Magikarp & Wailord-GX (160/181).
PikaRom runs the show. One Tag Team defined the era: Pikachu & Zekrom-GX (33/181). Its Full Blitz attack loaded three Lightning Energy straight from your deck in a single turn, setting up the huge Tag Bolt-GX — and “PikaRom” became one of the defining decks of 2019, a fixture right through to the World Championships. The set’s Tapu Koko ◆ (51/181) Prism Star gave those Lightning decks even more speed.
Risk versus reward. Tag Team GX kicked off a real debate about power creep. A 240-plus HP attacker that could swing a game in one turn was undeniably fun — but surrendering three Prizes if it fell meant a single bad trade could hand over half the game. That tension became the defining strategic question of the whole Tag Team era, and it started right here.
The chase. With 196 cards all told (181 plus 15 secret rares), the hunt was on for the rainbow and full-art Tag Teams — the Pikachu & Zekrom-GX rainbow (184/181) chief among them, a card that has stayed a fan favourite long after the format moved on.





Variations between the Japanese and English language releases
Team Up is the set that changed how Pokémon-GX worked. Japan got it first as Tag Bolt (SM9) on December 7th, 2018 — a 109-card expansion — and it reached the English market on February 1st, 2019, grown to 196 cards (181 numbered plus 15 secret rares). Both regions share the same landmark: this is where TAG TEAM Pokémon-GX debuted, pairing two Pokémon on a single card for enormous HP and powerful combined attacks.
Pikachu & Zekrom-GX — the deck better known as ‘PikaRom’ — headlines in every language, joined by Celebi & Venusaur-GX and Gardevoir & Sylveon-GX. The bigger English number is the usual story: extra secret rares and full-art TAG TEAM alternates layered on top of the leaner Japanese set.
Set List
All 196 cards in Team Up, with card text. Secret rares (#182–196) are listed at the end.
| Card Image | No. | Card name | Rarity | Card type |
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1/181 | Celebi & Venusaur-GX | Rare Holo GX | Grass |
| Card text
Pollen Hazard 50 — Your opponent’s Active Pokémon is now Burned, Confused, and Poisoned.
Solar Beam 150 Evergreen-GX 180 — Heal all damage from this Pokémon. If this Pokémon has at least 1 extra Grass Energy attached to it (in addition to this attack’s cost), shuffle all cards from your discard pile into your deck. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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2/181 | Weedle | Common | Grass |
| Card text
Tangle Drag — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Bug Bite 10 |
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3/181 | Weedle | Common | Grass |
| Card text
Reckless Charge 20 — This Pokémon does 10 damage to itself.
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4/181 | Kakuna | Uncommon | Grass |
| Card text
Ability — Grass Cushion: If this Pokémon has any Grass Energy attached to it, it takes 30 less damage from attacks (after applying Weakness and Resistance).
Bug Bite 20 |
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5/181 | Beedrill | Rare | Grass |
| Card text
Destiny Stinger — You can use this attack only if this Pokémon has any damage counters on it. Both Active Pokémon are Knocked Out.
Reckless Charge 90 — This Pokémon does 10 damage to itself. |
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6/181 | Paras | Common | Grass |
| Card text
Scratch 10
Slash 20 |
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7/181 | Parasect | Rare | Grass |
| Card text
Ability — Panic Spores: Put 2 damage counters on your opponent’s Confused Pokémon between turns.
Mysterious Powder 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Confused. |
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8/181 | Exeggcute | Common | Grass |
| Card text
Bullet Seed 10× — Flip 4 coins. This attack does 10 damage for each heads.
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9/181 | Pinsir | Rare | Grass |
| Card text
Grip and Squeeze 30 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Guillotine Hug — Flip 2 coins. If both of them are heads, your opponent’s Active Pokémon is Knocked Out. |
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10/181 | Shaymin ◇ | Rare Prism Star | Grass |
| Card text
Flower Storm 30× — This attack does 30 damage times the amount of basic Energy attached to all of your Pokémon.
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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11/181 | Charmander | Common | Fire |
| Card text
Scratch 10
Reprisal 20× — This attack does 20 damage for each damage counter on this Pokémon. |
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12/181 | Charmander | Common | Fire |
| Card text
Ember 30 — Discard an Energy from this Pokémon.
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13/181 | Charmeleon | Uncommon | Fire |
| Card text
Fire Fang 30 — Your opponent’s Active Pokémon is now Burned.
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14/181 | Charizard | Rare | Fire |
| Card text
Ability — Roaring Resolve: Once during your turn (before your attack), you may put 2 damage counters on this Pokémon. If you do, search your deck for up to 2 Fire Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Continuous Blaze Ball 30+ — Discard all Fire Energy from this Pokémon. This attack does 50 more damage for each card you discarded in this way. |
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15/181 | Vulpix | Common | Fire |
| Card text
Tail Whip — Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn.
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16/181 | Ninetales | Rare | Fire |
| Card text
Ability — Nine Temptations: Once during your turn (before your attack), you may discard 2 Fire Energy cards from your hand. If you do, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Flame Tail 90 |
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17/181 | Ponyta | Common | Fire |
| Card text
Live Coal 10
Stomp 10+ — Flip a coin. If heads, this attack does 30 more damage. |
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18/181 | Rapidash | Uncommon | Fire |
| Card text
Searing Flame 20 — Your opponent’s Active Pokémon is now Burned.
Agility 60 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. |
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19/181 | Moltres | Rare Holo | Fire |
| Card text
Top Burner — Discard all Fire Energy from this Pokémon. Then, discard a card from the top of your opponent’s deck for each Energy you discarded in this way.
Fire Spin 180 — Discard 3 Energy from this Pokémon. |
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20/181 | Litten | Common | Fire |
| Card text
Fasten Claws 10+ — Flip a coin. If heads, this attack does 10 more damage.
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21/181 | Torracat | Uncommon | Fire |
| Card text
Roar — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Claw Slash 60 |
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22/181 | Squirtle | Common | Water |
| Card text
Ability — Floating Shell: If you have a Stadium card in play, this Pokémon has no Retreat Cost.
Water Gun 30 |
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23/181 | Squirtle | Common | Water |
| Card text
Tackle 10
Rain Splash 20 |
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24/181 | Wartortle | Uncommon | Water |
| Card text
Tackle 30
Waterfall 70 |
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25/181 | Blastoise | Rare | Water |
| Card text
Ability — Powerful Squall: Once during your turn (before your attack), you may look at the top 6 cards of your deck and attach any number of Water Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.
Hydro Tackle 150 — This Pokémon does 30 damage to itself. |
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26/181 | Psyduck | Common | Water |
| Card text
Headache 10 — Flip a coin. If heads, your opponent can’t play any Trainer cards from their hand during their next turn.
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27/181 | Golduck | Uncommon | Water |
| Card text
Amnesia 20 — Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
Swim 90 — If any of your opponent’s Pokémon have any Water Energy attached to them, you may do 90 damage to 1 of your opponent’s Benched Pokémon instead of their Active Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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28/181 | Staryu | Common | Water |
| Card text
Numbing Water 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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29/181 | Magikarp | Common | Water |
| Card text
Enter the Dragon — Flip a coin. If heads, put a card that evolves from this Pokémon from your discard pile onto this Pokémon to evolve it.
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30/181 | Gyarados | Rare Holo | Water |
| Card text
Distilled Blast 30+ — Reveal the top 7 cards of your deck. This attack does 30 more damage times the amount of Water Energy you find there. Then, shuffle those Energy cards back into your deck and discard the other cards.
Hyper Beam 100 — Discard an Energy from your opponent’s Active Pokémon. |
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31/181 | Lapras | Rare | Water |
| Card text
Confuse Ray — Your opponent’s Active Pokémon is now Confused.
Hydro Pump 10+ — This attack does 30 more damage times the amount of Water Energy attached to this Pokémon. |
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32/181 | Articuno | Rare Holo | Water |
| Card text
Ability — Blizzard Veil: As long as this Pokémon is your Active Pokémon, whenever your opponent plays a Supporter card from their hand, prevent all effects of that card done to your Benched Water Pokémon.
Cold Cyclone 70 — Move 2 Water Energy from this Pokémon to 1 of your Benched Pokémon. |
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33/181 | Pikachu & Zekrom-GX | Rare Holo GX | Lightning |
| Card text
Full Blitz 150 — Search your deck for up to 3 Lightning Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.
Tag Bolt-GX 200 — If this Pokémon has at least 3 extra Lightning Energy attached to it (in addition to this attack’s cost), this attack does 170 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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34/181 | Alolan Geodude | Common | Lightning |
| Card text
Self-Destruct 60 — This Pokémon does 60 damage to itself.
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35/181 | Alolan Geodude | Common | Lightning |
| Card text
Charge — Search your deck for up to 2 Lightning Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Smash Bomb 50 — Flip a coin. If tails, this attack does nothing. |
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36/181 | Alolan Graveler | Uncommon | Lightning |
| Card text
Rollout 30
Electroslug 100 |
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37/181 | Alolan Golem | Rare | Lightning |
| Card text
Electromagnetic Bomb 20× — Move any number of Lightning Energy from your Benched Pokémon to this Pokémon. This attack does 20 damage for each Energy card you moved in this way.
Super Zap Cannon 190 — Discard 2 Energy from this Pokémon. |
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38/181 | Voltorb | Common | Lightning |
| Card text
Tackle 20
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39/181 | Electrode | Rare Holo | Lightning |
| Card text
Ability — Electro Shaker: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may move any number of Lightning Energy from your Pokémon to your other Pokémon in any way you like.
Speed Ball 50 |
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40/181 | Zapdos | Rare Holo | Lightning |
| Card text
Thunderous Assault 10+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 70 more damage. This attack’s damage isn’t affected by Weakness.
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41/181 | Mareep | Common | Lightning |
| Card text
Shock Bolt 30 — Discard all Lightning Energy from this Pokémon.
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42/181 | Flaaffy | Uncommon | Lightning |
| Card text
Electric Punch 30
Shock Bolt 60 — Discard all Lightning Energy from this Pokémon. |
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43/181 | Ampharos-GX | Rare Holo GX | Lightning |
| Card text
Power Recharge 30 — Put all Electropower cards from your discard pile into your hand.
Impact Bolt 150 — Discard all Lightning Energy from this Pokémon. Electrical-GX — Search your deck for up to 7 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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44/181 | Blitzle | Common | Lightning |
| Card text
Delivery Dash — Search your deck for up to 2 Electropower cards, reveal them, and put them into your hand. Then, shuffle your deck.
Zap Kick 20 |
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45/181 | Zebstrika | Rare | Lightning |
| Card text
Raid 30+ — If this Pokémon evolved from Blitzle during this turn, this attack does 90 more damage.
Mach Bolt 100 |
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46/181 | Emolga | Common | Lightning |
| Card text
Ability — Nuzzly Gathering: Once during your turn (before your attack), you may search your deck for a Pokémon that has the Nuzzle attack, reveal it, and put it into your hand. Then, shuffle your deck.
Nuzzle — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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47/181 | Joltik | Common | Lightning |
| Card text
Leech Life 10 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
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48/181 | Galvantula | Rare | Lightning |
| Card text
Ability — Unnerve: Whenever your opponent plays an Item or Supporter card from their hand, prevent all effects of that card done to this Pokémon.
Spider Thread 40 — Put a card from your discard pile into your hand. |
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49/181 | Helioptile | Common | Lightning |
| Card text
Pound 10
Static Shock 40 |
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50/181 | Heliolisk | Uncommon | Lightning |
| Card text
Random Spark — This attack does 30 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Volt Switch 90 — Switch this Pokémon with 1 of your Benched Lightning Pokémon. |
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51/181 | Tapu Koko ◇ | Rare Prism Star | Lightning |
| Card text
Ability — Dance of the Ancients: Once during your turn (before your attack), if this Pokémon is on your Bench, you may choose 2 of your Benched Pokémon and attach a Lightning Energy card from your discard pile to each of them. If you do, discard all cards from this Pokémon and put it in the Lost Zone.
Mach Bolt 120 ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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52/181 | Zeraora | Rare Holo | Lightning |
| Card text
Slash 20
Wild Charge 120 — This Pokémon does 20 damage to itself. |
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53/181 | Gengar & Mimikyu-GX | Rare Holo GX | Psychic |
| Card text
Poltergeist 50× — Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
Horror House-GX — Your opponent can’t play any cards from their hand during their next turn. If this Pokémon has at least 1 extra Psychic Energy attached to it (in addition to this attack’s cost), each player draws cards until they have 7 cards in their hand. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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54/181 | Nidoran ♀ | Common | Psychic |
| Card text
Call for Family — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Scratch 20 |
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55/181 | Nidorina | Uncommon | Psychic |
| Card text
Family Rescue — Shuffle 5 Psychic Pokémon from your discard pile into your deck.
Bite 30 |
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56/181 | Nidoqueen | Rare | Psychic |
| Card text
Ability — Queen’s Call: Once during your turn (before your attack), you may search your deck for a Pokémon that isn’t a Pokémon-GX or Pokémon-EX, reveal it, and put it into your hand. Then, shuffle your deck.
Power Lariat 10+ — This attack does 50 more damage for each Evolution Pokémon on your Bench. |
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57/181 | Nidoran ♂ | Common | Psychic |
| Card text
Peck 10
Horn Attack 20 |
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58/181 | Nidorino | Uncommon | Psychic |
| Card text
Peck 20
Horn Drill 60 |
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59/181 | Nidoking | Rare | Psychic |
| Card text
Drag Off — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. This attack does 50 damage to the new Active Pokémon.
King’s Drum 100+ — If Nidoqueen is on your Bench, this attack does 100 more damage. |
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60/181 | Tentacool | Common | Psychic |
| Card text
Wrap 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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61/181 | Tentacruel | Uncommon | Psychic |
| Card text
Void Tentacles — Your opponent’s Active Pokémon is now Confused and Poisoned.
Paranormal 70 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Ultra Beasts. |
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62/181 | Grimer | Common | Psychic |
| Card text
Pound 10
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63/181 | Muk | Rare | Psychic |
| Card text
Ability — Poison Sacs: The Special Condition Poisoned is not removed when your opponent’s Pokémon evolve or devolve.
Toxic Secretion 40 — Your opponent’s Active Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns. |
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64/181 | Alolan Marowak | Rare | Psychic |
| Card text
Limbo Limbo — Search your deck for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Alolan Club 20× — This attack does 20 damage for each of your Pokémon in play that has Alolan in its name. |
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65/181 | Starmie | Rare | Psychic |
| Card text
Strange Wave 40 — Search your deck for up to 3 in any combination of Water and Psychic Energy cards and attach them to 1 of your Benched Pokémon. Then, shuffle your deck.
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66/181 | Mr. Mime | Rare | Psychic |
| Card text
Ability — Scoop-Up Block: Your opponent’s Pokémon that have any damage counters on them, and any cards attached to those Pokémon, can’t be put into your opponent’s hand.
Psy Bolt 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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67/181 | Mr. Mime-GX | Rare Holo GX | Psychic |
| Card text
Ability — Magic Odds: Prevent all damage done to this Pokémon by your opponent’s attacks if that damage is exactly 10, 30, 50, 70, 90, 110, 130, 150, 170, 190, 210, 230, or 250.
Breakdown — For each card in your opponent’s hand, put 1 damage counter on their Active Pokémon. Life Trick-GX — Heal all damage from this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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68/181 | Jynx | Uncommon | Psychic |
| Card text
Dazzle Dance — Your opponent’s Active Pokémon is now Confused.
Mysterious Dance — For each of your opponent’s Benched Pokémon, put 1 damage counter on your opponent’s Pokémon in any way you like. |
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69/181 | Cosmog | Common | Psychic |
| Card text
Ability — Cosmic Guard: As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
Mumble 10 |
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70/181 | Cosmoem | Uncommon | Psychic |
| Card text
Nap — Heal 20 damage from this Pokémon.
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71/181 | Mankey | Common | Fighting |
| Card text
Scout — Your opponent reveals their hand.
Low Kick 30 |
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72/181 | Primeape | Rare | Fighting |
| Card text
Low Kick 30
Wreck 80+ — If there is any Stadium card in play, this attack does 80 more damage. Then, discard that Stadium card. |
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73/181 | Hitmonlee | Uncommon | Fighting |
| Card text
Special Combo — You can use this attack only if your Hitmonchan used Hit and Run during your last turn. This attack does 90 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Mega Kick 90 |
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74/181 | Hitmonchan | Uncommon | Fighting |
| Card text
Hit and Run 30 — You may switch this Pokémon with 1 of your Benched Pokémon.
Magnum Punch 70 |
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75/181 | Omanyte | Uncommon | Fighting |
| Card text
Tickle 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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76/181 | Omastar | Rare Holo | Fighting |
| Card text
Ability — Fossil Bind: As long as you have fewer Pokémon in play than your opponent, they can’t play any Item cards from their hand.
Bite 60 |
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77/181 | Kabuto | Uncommon | Fighting |
| Card text
Ramming Shell 40 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
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78/181 | Kabutops | Rare | Fighting |
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Ability — Fossilized Memories: As long as this Pokémon is your Active Pokémon, your opponent can’t play any Supporter cards from their hand.
Rock Slide 80 — This attack does 20 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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79/181 | Larvitar | Common | Fighting |
| Card text
Chip Away 30 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
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80/181 | Pupitar | Uncommon | Fighting |
| Card text
Payback 30+ — If your opponent has exactly 1 Prize card remaining, this attack does 90 more damage.
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81/181 | Pancham | Common | Fighting |
| Card text
Arm Thrust 40 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon. If tails, this attack does nothing.
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82/181 | Lycanroc-GX | Rare Holo GX | Fighting |
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Ability — Twilight Eyes: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard an Energy attached to your opponent’s Active Pokémon.
Accelerock 120 Splintered Shards-GX 30× — This attack does 30 damage for each Energy card in your opponent’s discard pile. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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83/181 | Alolan Grimer | Common | Darkness |
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Chemical Breath 20+ — This attack does 50 more damage for each Special Condition affecting your opponent’s Active Pokémon.
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84/181 | Alolan Muk | Rare | Darkness |
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Ability — Adventurous Appetite: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at the top 6 cards of your opponent’s deck and discard any number of Item cards you find there. Your opponent shuffles the other cards back into their deck.
Gunk Shot 80 — Your opponent’s Active Pokémon is now Poisoned. |
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85/181 | Tyranitar | Rare Holo | Darkness |
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Spinning Tail — This attack does 30 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Bite Off 130+ — If your opponent’s Active Pokémon is a Pokémon-GX or a Pokémon-EX, this attack does 100 more damage. |
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86/181 | Poochyena | Common | Darkness |
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Howl in the Dark — Search your deck for up to 2 Darkness Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Bite 10 |
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87/181 | Mightyena | Rare | Darkness |
| Card text
Bite 30
Dark Fang 50 — Discard a random card from your opponent’s hand. |
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88/181 | Absol | Rare Holo | Darkness |
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Ability — Dark Ambition: If your opponent’s Active Pokémon is a Basic Pokémon, its Retreat Cost is Colorless more.
Shadow Seeker 30+ — This attack does 30 more damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost. |
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89/181 | Spiritomb | Uncommon | Darkness |
| Card text
Spirit Compressor — Search your deck for up to 4 Pokémon and discard them. Then, shuffle your deck.
Spooky Shot 20 |
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90/181 | Zorua | Common | Darkness |
| Card text
Hide in Shadows — Switch this Pokémon with 1 of your Benched Pokémon.
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91/181 | Zoroark | Rare Holo | Darkness |
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Taunt — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Night Punishment 20× — This attack does 20 damage for each Pokémon in your discard pile. You can’t do more than 200 damage in this way. |
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92/181 | Vullaby | Common | Darkness |
| Card text
Collect — Draw a card.
Corkscrew Punch 10 |
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93/181 | Mandibuzz | Rare | Darkness |
| Card text
Trash Crash — Discard an Item card from your hand. If you do, this attack does 60 damage to 1 of your opponent’s Pokémon. This damage isn’t affected by Weakness or Resistance.
Brave Bird 120 — This Pokémon does 30 damage to itself. |
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94/181 | Pangoro | Rare | Darkness |
| Card text
Tighten Up 60 — Your opponent discards 2 cards from their hand.
Tantrum 170 — This Pokémon is now Confused. |
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95/181 | Yveltal | Rare Holo | Darkness |
| Card text
Derail 30 — Discard a Special Energy from your opponent’s Active Pokémon.
Clutch 60 — The Defending Pokémon can’t retreat during your opponent’s next turn. |
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96/181 | Hoopa-GX | Rare Holo GX | Darkness |
| Card text
Rogue Ring — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Dark Strike 160 — This Pokémon can’t use Dark Strike during your next turn. Devilish Hands-GX — Choose 1 of your opponent’s Pokémon-GX or Pokémon-EX 6 times. (You can choose the same Pokémon more than once.) For each time you chose a Pokémon, do 30 damage to it. This damage isn’t affected by Weakness or Resistance. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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97/181 | Incineroar-GX | Rare Holo GX | Darkness |
| Card text
Ability — Scar Charge: Once during your turn (before your attack), you may put 3 damage counters on this Pokémon. If you do, search your deck for up to 3 Darkness Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Crushing Punch 130 — Discard a Special Energy from your opponent’s Active Pokémon. Darkest Tornado-GX 10+ — This attack does 50 more damage for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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98/181 | Skarmory | Rare | Metal |
| Card text
Calm Strike 20+ — If you have used your GX attack, this attack does 70 more damage.
Steel Wing 90 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). |
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99/181 | Jirachi | Rare Holo | Metal |
| Card text
Ability — Stellar Wish: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may look at the top 5 cards of your deck, reveal a Trainer card you find there, and put it into your hand. Then, shuffle the other cards back into your deck, and this Pokémon is now Asleep.
Slap 30 |
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100/181 | Bronzor | Common | Metal |
| Card text
Ability — Evolutionary Advantage: If you go second, this Pokémon can evolve during your first turn.
Tackle 20 |
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101/181 | Bronzong | Rare | Metal |
| Card text
Ability — Heatproof: Prevent all damage done to this Pokémon by attacks from your opponent’s Fire Pokémon.
Shady Stamp 70 — Your opponent’s Active Pokémon is now Confused. |
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102/181 | Ferroseed | Common | Metal |
| Card text
Continuous Tumble 20× — Flip a coin until you get tails. This attack does 20 damage for each heads.
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103/181 | Ferrothorn | Rare | Metal |
| Card text
Guard Press 20 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Thorn Pod Throw 80 — This attack does 20 damage times the amount of Metal Energy attached to this Pokémon to 1 of your opponent’s Benched Pokémon. You can’t do more than 100 damage to a Benched Pokémon in this way. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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104/181 | Pawniard | Common | Metal |
| Card text
Rigidify — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Scratch 20 |
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105/181 | Bisharp | Rare | Metal |
| Card text
Single Lunge 30+ — If this Pokémon has no damage counters on it, this attack does 90 more damage.
Power Edge 90 |
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106/181 | Cobalion-GX | Rare Holo GX | Metal |
| Card text
Ability — Metal Symbol: Each of your Pokémon that has any Metal Energy attached to it can’t be affected by any Special Conditions. Remove any Special Conditions affecting those Pokémon.
Dueling Saber 50+ — If there is any Stadium card in play, this attack does 60 more damage. Iron Rule-GX — During your opponent’s next turn, their Pokémon can’t attack. (This includes Pokémon that come into play on that turn.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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107/181 | Honedge | Common | Metal |
| Card text
Cut Down — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
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108/181 | Doublade | Uncommon | Metal |
| Card text
Tool Drop 30× — This attack does 30 damage for each Pokémon Tool card attached to all Pokémon.
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109/181 | Aegislash | Rare Holo | Metal |
| Card text
Ability — Royal Guard: This Pokémon takes 40 less damage from attacks (after applying Weakness and Resistance).
Shield Bash 100 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. |
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110/181 | Klefki | Common | Metal |
| Card text
Ability — Key of Secrets: Each of your Metal Pokémon’s Resistance is now -40.
Ram 30 |
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111/181 | Alolan Ninetales | Rare Holo | Fairy |
| Card text
Ability — Luminous Barrier: Prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s Pokémon-GX or Pokémon-EX.
Aurora Beam 80 |
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112/181 | Mimikyu | Rare | Fairy |
| Card text
Filch — Draw 2 cards.
Copycat — If your opponent’s Pokémon used an attack that isn’t a GX attack during their last turn, use it as this attack. |
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113/181 | Latias & Latios-GX | Rare Holo GX | Dragon |
| Card text
Buster Purge 240 — Discard 3 Energy from this Pokémon.
Aero Unit-GX — Attach 5 basic Energy cards from your discard pile to your Pokémon in any way you like. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), prevent all effects of attacks, including damage, done to it during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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114/181 | Alolan Exeggutor | Rare | Dragon |
| Card text
Tropical Shake 20+ — This attack does 20 more damage for each type of basic Energy card in your discard pile. You can’t add more than 100 damage in this way.
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115/181 | Alolan Exeggutor | Rare | Dragon |
| Card text
Paradise Draw — You may discard any number of cards from your hand. Then, draw cards until you have 6 cards in your hand.
Egg Splat 60× — Discard any number of Exeggcute from your hand. This attack does 60 damage for each card you discarded in this way. |
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116/181 | Dratini | Common | Dragon |
| Card text
Dragon Rage 60 — Flip 2 coins. If either of them is tails, this attack does nothing.
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117/181 | Dratini | Common | Dragon |
| Card text
Ability — Defensive Scales: Prevent all effects of your opponent’s attacks, except damage, done to this Pokémon.
Rain Splash 10 |
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118/181 | Dragonair | Uncommon | Dragon |
| Card text
Twister 30 — Flip 2 coins. For each heads, discard an Energy from your opponent’s Active Pokémon. If both of them are tails, this attack does nothing.
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119/181 | Dragonite | Rare Holo | Dragon |
| Card text
Ability — Fast Call: Once during your turn (before your attack), you may search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Dragon Claw 120 |
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120/181 | Eevee & Snorlax-GX | Rare Holo GX | Colorless |
| Card text
Cheer Up — Attach an Energy card from your hand to 1 of your Pokémon.
Dump Truck Press 120+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 120 more damage. Megaton Friends-GX 210 — If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), draw cards until you have 10 cards in your hand. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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121/181 | Pidgey | Common | Colorless |
| Card text
Collect — Draw a card.
Gust 20 |
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122/181 | Pidgey | Common | Colorless |
| Card text
Quick Attack 10+ — Flip a coin. If heads, this attack does 10 more damage.
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123/181 | Pidgeotto | Common | Colorless |
| Card text
Ability — Air Mail: Once during your turn (before your attack), you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card on the bottom of your deck.
Gust 30 |
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124/181 | Pidgeot | Rare | Colorless |
| Card text
Whirlwind 60 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Spin Storm — Your opponent puts their Active Pokémon and all cards attached to it into their hand. |
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125/181 | Meowth | Common | Colorless |
| Card text
Scratch 10
Bite 20 |
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126/181 | Persian | Uncommon | Colorless |
| Card text
Make ‘Em Pay 20 — If your opponent has 4 or more cards in their hand, they reveal their hand. Discard cards you find there until your opponent has exactly 4 cards in their hand.
Sharp Claws 30+ — Flip a coin. If heads, this attack does 60 more damage. |
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127/181 | Farfetch’d | Uncommon | Colorless |
| Card text
Collect — Draw 2 cards.
Tool Buster 20+ — Before doing damage, discard all Pokémon Tool cards from your opponent’s Active Pokémon. If you discarded a Pokémon Tool card in this way, this attack does 70 more damage. |
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128/181 | Kangaskhan | Uncommon | Colorless |
| Card text
Fast Evolution — Search your deck for up to 2 Evolution Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Mega Punch 80 |
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129/181 | Tauros | Uncommon | Colorless |
| Card text
Raging Herd 10+ — This attack does 10 more damage for each damage counter on all of your Tauros and Tauros-GX.
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130/181 | Aerodactyl | Rare | Colorless |
| Card text
Supersonic — Your opponent’s Active Pokémon is now Confused.
Fossil Fangs 90+ — If you don’t have any Pokémon-GX or Pokémon-EX on your Bench, this attack does 90 more damage. |
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131/181 | Lugia | Rare Holo | Colorless |
| Card text
Power Charger 30 — Search your deck for a basic Energy card and attach it to this Pokémon. Then, shuffle your deck.
Blasting Wind 110 |
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132/181 | Zangoose | Rare Holo | Colorless |
| Card text
Head Hunt — Look at the top 6 cards of your deck, reveal any number of Pokémon you find there, and put them into your hand. Discard the other cards.
Slash 40 |
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133/181 | Bill’s Analysis | Rare Holo | Supporter |
| Card text
Look at the top 7 cards of your deck. You may reveal up to 2 Trainer cards you find there and put them into your hand. Shuffle the other cards back into your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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134/181 | Black Market ◇ | Rare Prism Star | Stadium Prism Star |
| Card text
When a Darkness Pokémon (yours or your opponent’s) that has any Darkness Energy attached to it is Knocked Out by damage from an opponent’s attack, that player takes 1 fewer Prize card.
Whenever any player plays an Item or Supporter card from their hand, prevent all effects of that card done to this Stadium card. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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135/181 | Brock’s Grit | Uncommon | Supporter |
| Card text
Shuffle 6 in any combination of Pokémon and basic Energy cards from your discard pile into your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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136/181 | Buff Padding | Uncommon | Pokémon Tool |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to has a Retreat Cost of exactly 4, it gets +50 HP. You may play as many Item cards as you like during your turn (before your attack). |
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137/181 | Dana | Uncommon | Supporter |
| Card text
You can play this card only if your opponent’s Active Pokémon is a Stage 2 Pokémon.
Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. You may play only 1 Supporter card during your turn (before your attack). |
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138/181 | Dangerous Drill | Uncommon | Item |
| Card text
You can play this card only if you discard a Darkness Pokémon from your hand.
Discard a Pokémon Tool or Special Energy card from 1 of your opponent’s Pokémon, or discard any Stadium card in play. You may play as many Item cards as you like during your turn (before your attack). |
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139/181 | Electrocharger | Uncommon | Item |
| Card text
Flip 2 coins. For each heads, shuffle an Electropower card from your discard pile into your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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140/181 | Erika’s Hospitality | Rare Holo | Supporter |
| Card text
You can play this card only if you have 4 or fewer other cards in your hand.
Draw a card for each of your opponent’s Pokémon in play. You may play only 1 Supporter card during your turn (before your attack). |
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141/181 | Evelyn | Uncommon | Supporter |
| Card text
You can play this card only if your opponent’s Active Pokémon is a Stage 1 Pokémon.
Draw 4 cards. You may play only 1 Supporter card during your turn (before your attack). |
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142/181 | Fairy Charm UB | Uncommon | Pokémon Tool |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
Prevent all damage done to the Fairy Pokémon this card is attached to by attacks from your opponent’s Ultra Beast Pokémon-GX and Ultra Beast Pokémon-EX. You may play as many Item cards as you like during your turn (before your attack). |
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143/181 | Grass Memory | Uncommon | Pokémon Tool |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Silvally-GX this card is attached to is a Grass Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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144/181 | Ingo & Emmet | Uncommon | Supporter |
| Card text
Look at the top card of your deck, and then choose 1:
• Discard your hand and draw 5 cards. • Discard your hand and draw 5 cards from the bottom of your deck. You may play only 1 Supporter card during your turn (before your attack). |
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145/181 | Jasmine | Uncommon | Supporter |
| Card text
Search your deck for a Metal Pokémon, reveal it, and put it into your hand. If you go second and it’s your first turn, search for 5 Metal Pokémon instead of 1. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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146/181 | Judge Whistle | Uncommon | Item |
| Card text
Choose 1:
• Draw a card • Put a Judge card from your discard pile into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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147/181 | Lavender Town | Uncommon | Stadium |
| Card text
Once during each player’s turn, that player may have their opponent reveal their hand.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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148/181 | Metal Goggles | Uncommon | Pokémon Tool |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Metal Pokémon this card is attached to takes 30 less damage from your opponent’s attacks (after applying Weakness and Resistance), and your opponent’s attacks and Abilities can’t put damage counters on it. You may play as many Item cards as you like during your turn (before your attack). |
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149/181 | Morgan | Uncommon | Supporter |
| Card text
You can play this card only if you discard Dana, Evelyn, and Nita from your hand.
Look at the top 12 cards of your deck and attach any number of Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck. You may play only 1 Supporter card during your turn (before your attack). |
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150/181 | Nanu | Uncommon | Supporter |
| Card text
Choose a Basic Darkness Pokémon in your discard pile. Switch it with 1 of your Pokémon in play. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.
You may play only 1 Supporter card during your turn (before your attack). |
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151/181 | Nita | Uncommon | Supporter |
| Card text
You can play this card only if your opponent’s Active Pokémon is a Basic Pokémon.
Put an Energy from your opponent’s Active Pokémon on top of their deck. You may play only 1 Supporter card during your turn (before your attack). |
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152/181 | Pokémon Communication | Uncommon | Item |
| Card text
Reveal a Pokémon from your hand and put it into your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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153/181 | Return Label | Uncommon | Item |
| Card text
Put a card from your opponent’s discard pile on the bottom of their deck.
You may play as many Item cards as you like during your turn (before your attack). |
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154/181 | Sabrina’s Suggestion | Uncommon | Supporter |
| Card text
Your opponent reveals their hand. You may choose a Supporter card you find there and use the effect of that card as the effect of this card.
You may play only 1 Supporter card during your turn (before your attack). |
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155/181 | Unidentified Fossil | Uncommon | Item |
| Card text
Play this card as if it were a 60-HP Colorless Basic Pokémon. At any time during your turn (before your attack), you may discard this card from play.
This card can’t retreat. You may play as many Item cards as you like during your turn (before your attack). |
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156/181 | Viridian Forest | Uncommon | Stadium |
| Card text
Once during each player’s turn, that player may discard a card from their hand. If they do, that player searches their deck for a basic Energy card, reveals it, and puts it into their hand. Then, that player shuffles their deck.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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157/181 | Water Memory | Uncommon | Pokémon Tool |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Silvally-GX this card is attached to is a Water Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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158/181 | Wondrous Labyrinth ◇ | Rare Prism Star | Stadium Prism Star |
| Card text
The attacks of non-Fairy Pokémon (both yours and your opponent’s) cost Colorless more.
Whenever any player plays an Item or Supporter card from their hand, prevent all effects of that card done to this Stadium card. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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159/181 | Celebi & Venusaur-GX | Rare Ultra | Grass |
| Card text
Pollen Hazard 50 — Your opponent’s Active Pokémon is now Burned, Confused, and Poisoned.
Solar Beam 150 Evergreen-GX 180 — Heal all damage from this Pokémon. If this Pokémon has at least 1 extra Grass Energy attached to it (in addition to this attack’s cost), shuffle all cards from your discard pile into your deck. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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160/181 | Magikarp & Wailord-GX | Rare Ultra | Water |
| Card text
Super Splash 180
Towering Splash-GX 10 — If this Pokémon has at least 7 extra Water Energy attached to it (in addition to this attack’s cost), this attack does 100 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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161/181 | Magikarp & Wailord-GX | Rare Ultra | Water |
| Card text
Super Splash 180
Towering Splash-GX 10 — If this Pokémon has at least 7 extra Water Energy attached to it (in addition to this attack’s cost), this attack does 100 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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162/181 | Pikachu & Zekrom-GX | Rare Ultra | Lightning |
| Card text
Full Blitz 150 — Search your deck for up to 3 Lightning Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.
Tag Bolt-GX 200 — If this Pokémon has at least 3 extra Lightning Energy attached to it (in addition to this attack’s cost), this attack does 170 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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163/181 | Ampharos-GX | Rare Ultra | Lightning |
| Card text
Power Recharge 30 — Put all Electropower cards from your discard pile into your hand.
Impact Bolt 150 — Discard all Lightning Energy from this Pokémon. Electrical-GX — Search your deck for up to 7 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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164/181 | Gengar & Mimikyu-GX | Rare Ultra | Psychic |
| Card text
Poltergeist 50× — Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
Horror House-GX — Your opponent can’t play any cards from their hand during their next turn. If this Pokémon has at least 1 extra Psychic Energy attached to it (in addition to this attack’s cost), each player draws cards until they have 7 cards in their hand. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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165/181 | Gengar & Mimikyu-GX | Rare Ultra | Psychic |
| Card text
Poltergeist 50× — Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
Horror House-GX — Your opponent can’t play any cards from their hand during their next turn. If this Pokémon has at least 1 extra Psychic Energy attached to it (in addition to this attack’s cost), each player draws cards until they have 7 cards in their hand. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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166/181 | Hoopa-GX | Rare Ultra | Darkness |
| Card text
Rogue Ring — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Dark Strike 160 — This Pokémon can’t use Dark Strike during your next turn. Devilish Hands-GX — Choose 1 of your opponent’s Pokémon-GX or Pokémon-EX 6 times. (You can choose the same Pokémon more than once.) For each time you chose a Pokémon, do 30 damage to it. This damage isn’t affected by Weakness or Resistance. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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167/181 | Incineroar-GX | Rare Ultra | Darkness |
| Card text
Ability — Scar Charge: Once during your turn (before your attack), you may put 3 damage counters on this Pokémon. If you do, search your deck for up to 3 Darkness Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Crushing Punch 130 — Discard a Special Energy from your opponent’s Active Pokémon. Darkest Tornado-GX 10+ — This attack does 50 more damage for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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168/181 | Cobalion-GX | Rare Ultra | Metal |
| Card text
Ability — Metal Symbol: Each of your Pokémon that has any Metal Energy attached to it can’t be affected by any Special Conditions. Remove any Special Conditions affecting those Pokémon.
Dueling Saber 50+ — If there is any Stadium card in play, this attack does 60 more damage. Iron Rule-GX — During your opponent’s next turn, their Pokémon can’t attack. (This includes Pokémon that come into play on that turn.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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169/181 | Latias & Latios-GX | Rare Ultra | Dragon |
| Card text
Buster Purge 240 — Discard 3 Energy from this Pokémon.
Aero Unit-GX — Attach 5 basic Energy cards from your discard pile to your Pokémon in any way you like. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), prevent all effects of attacks, including damage, done to it during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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170/181 | Latias & Latios-GX | Rare Ultra | Dragon |
| Card text
Buster Purge 240 — Discard 3 Energy from this Pokémon.
Aero Unit-GX — Attach 5 basic Energy cards from your discard pile to your Pokémon in any way you like. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), prevent all effects of attacks, including damage, done to it during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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171/181 | Eevee & Snorlax-GX | Rare Ultra | Colorless |
| Card text
Cheer Up — Attach an Energy card from your hand to 1 of your Pokémon.
Dump Truck Press 120+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 120 more damage. Megaton Friends-GX 210 — If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), draw cards until you have 10 cards in your hand. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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172/181 | Brock’s Grit | Rare Ultra | Supporter |
| Card text
Shuffle 6 in any combination of Pokémon and basic Energy cards from your discard pile into your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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173/181 | Dana | Rare Ultra | Supporter |
| Card text
You can play this card only if your opponent’s Active Pokémon is a Stage 2 Pokémon.
Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. You may play only 1 Supporter card during your turn (before your attack). |
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174/181 | Erika’s Hospitality | Rare Ultra | Supporter |
| Card text
You can play this card only if you have 4 or fewer other cards in your hand.
Draw a card for each of your opponent’s Pokémon in play. You may play only 1 Supporter card during your turn (before your attack). |
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175/181 | Evelyn | Rare Ultra | Supporter |
| Card text
You can play this card only if your opponent’s Active Pokémon is a Stage 1 Pokémon.
Draw 4 cards. You may play only 1 Supporter card during your turn (before your attack). |
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176/181 | Ingo & Emmet | Rare Ultra | Supporter |
| Card text
Look at the top card of your deck, and then choose 1:
• Discard your hand and draw 5 cards. • Discard your hand and draw 5 cards from the bottom of your deck. You may play only 1 Supporter card during your turn (before your attack). |
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177/181 | Jasmine | Rare Ultra | Supporter |
| Card text
Search your deck for a Metal Pokémon, reveal it, and put it into your hand. If you go second and it’s your first turn, search for 5 Metal Pokémon instead of 1. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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178/181 | Morgan | Rare Ultra | Supporter |
| Card text
You can play this card only if you discard Dana, Evelyn, and Nita from your hand.
Look at the top 12 cards of your deck and attach any number of Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck. You may play only 1 Supporter card during your turn (before your attack). |
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179/181 | Nanu | Rare Ultra | Supporter |
| Card text
Choose a Basic Darkness Pokémon in your discard pile. Switch it with 1 of your Pokémon in play. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.
You may play only 1 Supporter card during your turn (before your attack). |
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180/181 | Nita | Rare Ultra | Supporter |
| Card text
You can play this card only if your opponent’s Active Pokémon is a Basic Pokémon.
Put an Energy from your opponent’s Active Pokémon on top of their deck. You may play only 1 Supporter card during your turn (before your attack). |
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181/181 | Sabrina’s Suggestion | Rare Ultra | Supporter |
| Card text
Your opponent reveals their hand. You may choose a Supporter card you find there and use the effect of that card as the effect of this card.
You may play only 1 Supporter card during your turn (before your attack). |
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182/181 | Celebi & Venusaur-GX | Rare Rainbow | Grass |
| Card text
Pollen Hazard 50 — Your opponent’s Active Pokémon is now Burned, Confused, and Poisoned.
Solar Beam 150 Evergreen-GX 180 — Heal all damage from this Pokémon. If this Pokémon has at least 1 extra Grass Energy attached to it (in addition to this attack’s cost), shuffle all cards from your discard pile into your deck. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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183/181 | Magikarp & Wailord-GX | Rare Rainbow | Water |
| Card text
Super Splash 180
Towering Splash-GX 10 — If this Pokémon has at least 7 extra Water Energy attached to it (in addition to this attack’s cost), this attack does 100 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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184/181 | Pikachu & Zekrom-GX | Rare Rainbow | Lightning |
| Card text
Full Blitz 150 — Search your deck for up to 3 Lightning Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck.
Tag Bolt-GX 200 — If this Pokémon has at least 3 extra Lightning Energy attached to it (in addition to this attack’s cost), this attack does 170 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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185/181 | Ampharos-GX | Rare Rainbow | Lightning |
| Card text
Power Recharge 30 — Put all Electropower cards from your discard pile into your hand.
Impact Bolt 150 — Discard all Lightning Energy from this Pokémon. Electrical-GX — Search your deck for up to 7 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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186/181 | Gengar & Mimikyu-GX | Rare Rainbow | Psychic |
| Card text
Poltergeist 50× — Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
Horror House-GX — Your opponent can’t play any cards from their hand during their next turn. If this Pokémon has at least 1 extra Psychic Energy attached to it (in addition to this attack’s cost), each player draws cards until they have 7 cards in their hand. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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187/181 | Hoopa-GX | Rare Rainbow | Darkness |
| Card text
Rogue Ring — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Dark Strike 160 — This Pokémon can’t use Dark Strike during your next turn. Devilish Hands-GX — Choose 1 of your opponent’s Pokémon-GX or Pokémon-EX 6 times. (You can choose the same Pokémon more than once.) For each time you chose a Pokémon, do 30 damage to it. This damage isn’t affected by Weakness or Resistance. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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188/181 | Incineroar-GX | Rare Rainbow | Darkness |
| Card text
Ability — Scar Charge: Once during your turn (before your attack), you may put 3 damage counters on this Pokémon. If you do, search your deck for up to 3 Darkness Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Crushing Punch 130 — Discard a Special Energy from your opponent’s Active Pokémon. Darkest Tornado-GX 10+ — This attack does 50 more damage for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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189/181 | Cobalion-GX | Rare Rainbow | Metal |
| Card text
Ability — Metal Symbol: Each of your Pokémon that has any Metal Energy attached to it can’t be affected by any Special Conditions. Remove any Special Conditions affecting those Pokémon.
Dueling Saber 50+ — If there is any Stadium card in play, this attack does 60 more damage. Iron Rule-GX — During your opponent’s next turn, their Pokémon can’t attack. (This includes Pokémon that come into play on that turn.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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190/181 | Latias & Latios-GX | Rare Rainbow | Dragon |
| Card text
Buster Purge 240 — Discard 3 Energy from this Pokémon.
Aero Unit-GX — Attach 5 basic Energy cards from your discard pile to your Pokémon in any way you like. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), prevent all effects of attacks, including damage, done to it during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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191/181 | Eevee & Snorlax-GX | Rare Rainbow | Colorless |
| Card text
Cheer Up — Attach an Energy card from your hand to 1 of your Pokémon.
Dump Truck Press 120+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 120 more damage. Megaton Friends-GX 210 — If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), draw cards until you have 10 cards in your hand. (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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192/181 | Dangerous Drill | Rare Secret | Item |
| Card text
You can play this card only if you discard a Darkness Pokémon from your hand.
Discard a Pokémon Tool or Special Energy card from 1 of your opponent’s Pokémon, or discard any Stadium card in play. You may play as many Item cards as you like during your turn (before your attack). |
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193/181 | Electrocharger | Rare Secret | Item |
| Card text
Flip 2 coins. For each heads, shuffle an Electropower card from your discard pile into your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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194/181 | Judge Whistle | Rare Secret | Item |
| Card text
Choose 1:
• Draw a card • Put a Judge card from your discard pile into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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195/181 | Metal Goggles | Rare Secret | Pokémon Tool |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Metal Pokémon this card is attached to takes 30 less damage from your opponent’s attacks (after applying Weakness and Resistance), and your opponent’s attacks and Abilities can’t put damage counters on it. You may play as many Item cards as you like during your turn (before your attack). |
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196/181 | Pokémon Communication | Rare Secret | Item |
| Card text
Reveal a Pokémon from your hand and put it into your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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For Collectors: Most Valuable Cards
Pikachu & Zekrom-GX — #33/181
The marquee chase and the face of the set’s new mechanic. Between the Full Art (162) and Rainbow Rare (184), “PikaRom” is the card everyone wanted — a knockout on looks and on the battlefield.
Magikarp & Wailord-GX — #160/181
The beloved “joke” Tag Team — 270 HP of pure comedy. Rarely competitive, endlessly collectible, and a fan favourite whose Rainbow Rare (183) is a binder must-have.
Gengar & Mimikyu-GX — #53/181
A spooky control-deck engine with a beautiful Rainbow Rare (186) — equally prized by players and collectors.
Celebi & Venusaur-GX — #1/181
Card #1 of the set and a legitimate Grass toolbox attacker, with a Full Art (159) and Rainbow Rare (182) collectors chased hard.
Most Powerful Cards (Competitive Play)
Jirachi — #99/181
Maybe the most-played consistency card of the entire era. Its Stellar Wish ability digs your deck for Trainers, and it slotted into nearly every competitive list for years.
Pikachu & Zekrom-GX — #33/181
The core of “PikaRom,” a dominant early-2019 aggressive Lightning deck that ramped Energy fast and swung for huge one-shots with Full Blitz into Tag Bolt-GX.
Gengar & Mimikyu-GX — #53/181
Enabled control and mill strategies — its Horror House-GX locks the opponent out of drawing for a turn while spreading damage across their board.
Trivia & Pop Culture
- The Tag Team debut. Team Up introduced TAG TEAM Pokémon-GX — the mechanic that would run right through to Cosmic Eclipse at the end of the era.
- 270 HP of fish. Magikarp & Wailord-GX carried one of the highest HP totals in the game at the time, purely as a comedic “for fun” card.
- Three-Prize gamble. Every Tag Team gives up three Prize cards when knocked out — the deliberate downside that balanced their enormous power.
- Small in Japan, huge in the West. The Japanese base set (Tag Bolt) was only 95 cards; the English Team Up ballooned to 181 by folding in cards from other Japanese releases.
Images & Videos
A collection of media from Team Up, the Sun & Moon expansion that introduced TAG TEAM Pokémon-GX. Browse the full card gallery below, plus opening and gameplay videos.
Booster-pack artworks and the booster box:
Two takes on the set — a booster box break and a full set review:
Team Up booster box opening with Ptcgradio.
OmniPoke’s complete Team Up set review.





































































































































































































