Golduck (#0055) – Pokédex

Golduck official artwork

No. 0055 · Generation I · Duck Pokémon

Golduck

ゴルダックGorudakku · Golduck: from 'gold' and 'duck' – the Japanese and English names are the same

The Duck Pokémon · Water type · first seen in Pokémon Red & Green (1996)

TypeWater
WeaknessesElectricGrass
Height1.7 m (5′07″)
Weight76.6 kg (168.9 lb)
Gender♂ 50% · ♀ 50%
AbilitiesDamp, Cloud Nine, Swift SwimHidden

01Overview

Meet Golduck

Everything you need to know about the Duck Pokémon — the creature behind the number.

Meet Golduck, the Duck Pokémon – the moment Psyduck grows up. At level 33 the dozy yellow duckling becomes a sleek blue swimmer standing 1.7 metres tall, with red eyes, a cream bill, four little horns sweeping back from its head and long limbs that end in clawed, webbed hands and feet. Right in the middle of its forehead sits a round red gem, and it is the first thing anybody notices.

That gem is the key to Golduck's mind. Psyduck's powers only burst out when its headache becomes unbearable; Golduck's are tied to the jewel instead. When it shines with a mysterious light, Golduck can use telekinesis and unleash the full extent of its strength. Sadly, the gem has also drawn the wrong kind of attention: people once believed it granted supernatural powers to whoever owned one, and Golduck was over-hunted as a result.

“The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.”

Pokédex · Pokémon Red (Japan), Green (Japan), FireRed & Y · 1996

Above all, Golduck is built for water. A streamlined body, broad flippers and a long tail that works like a rudder make it the fastest swimmer of all Pokémon – quicker than any human champion, untroubled by rough, stormy seas and able to keep going for two days straight. It sometimes rescues people from wrecked ships, trains alongside competitive swimmers, and when it really opens up the throttle, its forehead somehow begins to glow.

Its favourite haunts are quiet, slow-moving rivers and lakes, and it often appears by the water at dusk, gliding elegantly along the shore. Don't be fooled by the grace, though: Golduck is a formidable hunter that can bring even fast-swimming fish Pokémon to a standstill, seize them and carry them to the bank to eat in peace. Even asleep it can't stop swimming – it paddles its webbed limbs as it dozes, perhaps dreaming of the open water.

With its beak, humanlike build and webbed hands, Golduck has long been compared to the kappa, the river creature of Japanese folklore – its English Red and Blue Pokédex entry even says it is often mistaken for one. Old tales go further, telling of Golduck dragging away anyone who defiled its river. It has been part of the Pokémon world since 1996, from the depths of the Seafoam Islands to Misty's Gym in Gold and Silver: the graceful, capable answer to everybody's favourite confused duck.

How big is Golduck?

Golduck silhouette
Golduck1.7 m (5′07″)
Trainer1.60 m (5′03″)

Stand Golduck next to a grown-up and you'd have a near-perfect match: at 1.7 m (5′07″) and 76.6 kg (168.9 lb) it is roughly the height and weight of an average adult man – just a great deal quicker in the water.

Evolution

Psyduck
#0054
Level 33
Golduck
Golduck
#0055

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02In the Pokédex's words

Golduck's Pokédex entries

25 different entries across 46 games, from 1996 to 2023. Here is how the Pokédex has described Golduck over the years, in the order the games came out.

Generation I

Kanto Pokédex
Red (Japan)Green (Japan)FireRedY1996

The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.

Kanto Pokédex

Kanto Pokédex
Blue (Japan)RedBlue1996

Often seen swimming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.

Kanto Pokédex

Kanto Pokédex
Yellow1998

Its slim and long limbs end in broad flippers. They are used for swimming gracefully in lakes.

Kanto Pokédex

Kanto Pokédex
Stadium1999

Its webbed hands and feet make it a proficient swimmer. May be seen swimming elegantly at dusk in places like lakes.

Kanto Pokédex

Generation II

Johto Pokédex
GoldStadium 2HeartGoldScarlet1999

When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.

Johto Pokédex

Johto Pokédex
SilverStadium 2SoulSilverX1999

It appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.

Johto Pokédex

Johto Pokédex
CrystalVioletPokopia2000

It swims gracefully along on the quiet, slow-moving rivers and lakes of which it is so fond.

Johto Pokédex

Generation III

Hoenn Pokédex
RubyOmega RubyPokémon GO2002

The webbed flippers on its forelegs and hind legs and the streamlined body of Golduck give it frightening speed. This Pokémon is definitely much faster than even the most athletic swimmer.

Hoenn Pokédex

Hoenn Pokédex
SapphireAlpha Sapphire2002

Golduck is the fastest swimmer among all Pokémon. It swims effortlessly, even in a rough, stormy sea. It sometimes rescues people from wrecked ships floundering in high seas.

Hoenn Pokédex

FireRed & LeafGreen Pokédex
LeafGreen2004

Often seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa.

FireRed & LeafGreen Pokédex

Hoenn Pokédex
Emerald2004

A Golduck is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light.

Hoenn Pokédex

Generation IV

Sinnoh Pokédex
Diamond2006

A Pokémon that lives in lakes. It swims faster than any human swimming champion.

Sinnoh Pokédex

Sinnoh Pokédex
PearlShining Pearl2006

The flippers of its well-developed limbs give it shocking speed. It is the best swimmer among Pokémon.

Sinnoh Pokédex

Sinnoh Pokédex
PlatinumBlackWhite2008

It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.

Sinnoh Pokédex

Generation V

Unova Pokédex
Black 2White 22012

When its forehead shines mysteriously, Golduck can use the full extent of its power.

Unova Pokédex

Generation VII

Rotom Pokédex
Sun2016

It is said that the red part of its forehead grants supernatural powers to those who possess one, so it was over-hunted in the past.

Rotom Pokédex

Rotom Pokédex
Moon2016

It swims along the banks of lakes and catches fish Pokémon. It takes them to the shore and quietly eats them up.

Rotom Pokédex

Rotom Pokédex
Ultra Sun2017

Even fast-swimming fish Pokémon can be disabled by Golduck. It brings them to a standstill and seizes them.

Rotom Pokédex

Rotom Pokédex
Ultra Moon2017

A professional swimmer, it can continue swimming for two days straight by waving its long tail skillfully.

Rotom Pokédex

Let's Go Pokédex
Let's Go, Pikachu!Let's Go, Eevee!2018

Its long, slim limbs end in broad flippers. They are used for swimming gracefully in lakes.

Let's Go Pokédex

Generation VIII

Rotom Phone (Sword & Shield)
Sword2020

This Pokémon lives in gently flowing rivers. It paddles through the water with its long limbs, putting its graceful swimming skills on display.

Rotom Phone (Sword & Shield)

Rotom Phone (Sword & Shield)
Shield2020

Old tales tell of Golduck punishing those that defiled its river. The guilty were dragged into the water and taken away.

Rotom Phone (Sword & Shield)

Sinnoh Pokédex
Brilliant Diamond2021

This Pokémon lives in lakes. It swims faster than any world-class swimmer.

Sinnoh Pokédex

Hisui Pokédex
Legends: Arceus2022

Its body is strong, and it has webbing on its hands and feet. Golduck can swim easily through rough seas, clawing its way through the high waves.

Hisui Pokédex

Generation IX

Pokémon Sleep2023

The best swimmer among Pokémon, Golduck has been seen languidly paddling its webbed limbs as it sleeps. Perhaps it's swimming in its dreams.

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03Stats, moves & where to find it

Golduck in the video games

Base stat total 500 · 24 core-series games · 24 spin-offs · every move it learns, generation by generation.

Base stats

HP80
Attack82
Defence78
Sp. Atk95
Sp. Def80
Speed85
Total500

Base stats of 80/82/78/95/80/85 add up to 500 – 180 more than Psyduck, with Special Attack and Speed its best assets. In Generation I Golduck had a single Special stat of 80; when Gold and Silver split Special in two, its Sp. Atk rose to 95 while its Sp. Def stayed at 80. Base friendship was 70 in Generations II–VII and has been 50 since Generation VIII; its base experience yield was 174 in Generations I–IV and is 175 today. It grows at the Medium Fast rate, reaching level 100 at 1,000,000 Exp.

Abilities

  • Dampsince Gen III
    Stops every Pokémon on the field from using self-destructing moves such as Self-Destruct and Explosion.
  • Cloud Ninesince Gen III
    Cancels out the effects of the weather while Golduck is on the field.
  • Swift SwimHidden abilitysince Gen V
    Doubles Golduck's Speed while it is raining.

Type matchups

How hard each attacking type hits a Water Pokémon.

×2WeakElectricGrass
×1NeutralNormalFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkFairy
×½ResistsFireWaterIceSteel

Its Steel resistance applies from Generation II, when the Steel type was introduced; in Generation I it resisted only Fire, Water and Ice. None of its Abilities changes these matchups.

Training & breeding

Catch rate
75
Base friendship
50
Base experience
175
Growth rate
Medium Fast
EV yield
2 Sp. Atk
Egg groups
Water 1, Field
Egg cycles
20
Colour
Blue
Gender ratio
50% male
Body shape
bipedal, tailed
Kanto (RBY/FRLG/LGPE)#055Johto (GSC)#139Johto (HGSS)#141Hoenn (RSE)#159Hoenn (ORAS)#166Sinnoh (DP/Pt/BDSP)#044Unova (Black 2 & White 2)#029Central Kalos (XY)#060Alola (Sun & Moon)#090Alola (Ultra Sun & Ultra Moon)#108Isle of Armor (Sword & Shield)#147Hisui (Legends: Arceus)#069Paldea (Scarlet & Violet)#056Pokopia#087

Where to find Golduck

Game Year How to get it
Red & Green 1996 Wild in the Seafoam Islands
Blue (Japan) 1996 Not in the wild – evolve a Psyduck
Red & Blue 1998 Wild in the Seafoam Islands
Yellow 1998 Surfing on Route 6
Gold & Silver 1999 Surfing on Routes 6 and 35 and in Ilex Forest; also deep inside Mt. Silver (2F, its side chambers and the summit)Gym Leader Misty leads her Cerulean Gym team with a Lv. 42 Golduck that knows Surf, Disable, Psych Up and Psychic.
Crystal 2000 Surfing on Routes 6 and 35, in Ilex Forest and inside Mt. Silver (2F); also on foot inside Mt. Silver (1F, 2F and the summit)Misty's Lv. 42 Golduck is back at the head of her team.
Ruby & Sapphire 2002 Surfing in the Hoenn Safari Zone
FireRed & LeafGreen 2004 FireRed: Cerulean Cave, the Seafoam Islands, Berry Forest and Cape Brink; LeafGreen: trade only
Emerald 2004 Surfing in the Hoenn Safari Zone
Diamond & Pearl 2006 Surfing on Routes 203, 204, 205, 208, 209, 210, 212, 214 and 225, at Twinleaf Town, Eterna City and Celestic Town, in Ravaged Path and Oreburgh Gate, on Lakes Verity, Acuity and Valor, at Sendoff Spring and in the Resort Area; also on foot or Surfing on Routes 226 and 230, in the Great Marsh and at Sendoff Spring
Platinum 2008 The same Sinnoh waters as Diamond & Pearl, and on land as well as water at Lakes Acuity and Valor
HeartGold & SoulSilver 2009 Surfing on Routes 6 and 35, in Ilex Forest and Cerulean Cave; also at Mt. Silver, the Seafoam Islands and the waterside spots of the Johto Safari Zone's Wasteland, Wetland and Peak areasMisty's Gym team opens with a Lv. 49 Golduck this time, now armed with Water Pulse.
Black & White 2010 Routes 11 and 14 and Village Bridge
Black 2 & White 2 2012 Routes 11, 14, 22 and 23, Village Bridge, Seaside Cave, Abundant Shrine and the Nature Preserve, plus a Hidden GrottoIn the Pokémon World Tournament's Kanto Leaders Tournament, Misty's Golduck holds a Water Gem and knows Blizzard, Focus Blast, Aqua Jet and Hone Claws.
X & Y 2013 Evolve a Psyduck
Omega Ruby & Alpha Sapphire 2014 Evolve a Psyduck
Sun & Moon 2016 Poni Gauntlet and Vast Poni CanyonOn 9–10 June 2018 Japanese players could receive 'Ryota Otsubo's Golduck', a Lv. 50 distribution for Sun, Moon, Ultra Sun and Ultra Moon.
Ultra Sun & Ultra Moon 2017 Poni Gauntlet and Vast Poni Canyon
Let's Go, Pikachu! & Let's Go, Eevee! 2018 Wild in Cerulean CaveMisty uses Psyduck in her Gym battle, but brings a Lv. 56 Golduck with Scald, Psychic, Ice Beam and Light Screen to her rematch.
Sword & Shield 2019 Trade it in (Version 1.2.0 onwards) or evolve a Psyduck. The Isle of Armor: wandering the Forest of Focus, Training Lowlands and Brawlers' Cave, and in Max Raid Battles in the Soothing Wetlands, Forest of Focus, Challenge Beach and Courageous CavernThe Crown Tundra's Max Lair can also send one your way in Dynamax Adventures.
Brilliant Diamond & Shining Pearl 2021 The same Sinnoh waters as Diamond & Pearl, plus Routes 226 and 230, the Great Marsh and Sendoff Spring
Legends: Arceus 2022 Obsidian Fieldlands (the Heartwood), Crimson Mirelands (Golden Lowlands, Holm of Trials), Cobalt Coastlands (Bathers' Lagoon) and Coronet Highlands (Wayward Wood, Lonely Spring)It also turns up in mass outbreaks and massive mass outbreaks.
Scarlet & Violet 2022 South Province (Areas Four and Six), North Province (Areas One and Three), Casseroya Lake, Glaseado Mountain and Area Zero; also in 4★ Tera Raid BattlesIn South Province (Area Four) you can meet one with the Psychic Tera Type – a nod to its hidden powers.
Legends: Z-A 2025 Unobtainable

Sprites through the ages

Golduck sprite from Pokémon Green
Gen IGreen
Golduck sprite from Pokémon Red & Blue (alt)
Gen IRed & Blue (alt)
Golduck sprite from Pokémon Yellow (alt)
Gen IYellow (alt)
Golduck sprite from Pokémon Gold
Gen IIGold
Golduck sprite from Pokémon Silver (alt)
Gen IISilver (alt)
Golduck sprite from Pokémon Crystal (alt)
Gen IICrystal (alt)
Golduck sprite from Pokémon Ruby & Sapphire
Gen IIIRuby & Sapphire
Golduck sprite from Pokémon FireRed & LeafGreen (alt)
Gen IIIFireRed & LeafGreen (alt)
Golduck sprite from Pokémon Diamond & Pearl
Gen IVDiamond & Pearl
Golduck sprite from Pokémon Platinum (alt)
Gen IVPlatinum (alt)
Golduck sprite from Pokémon HeartGold & SoulSilver (alt)
Gen IVHeartGold & SoulSilver (alt)
Golduck sprite from Pokémon Black & White
Gen VBlack & White
Golduck sprite from Pokémon X & Y
Gen VIX & Y
Golduck sprite from Pokémon Omega Ruby & Alpha Sapphire (alt)
Gen VIOmega Ruby & Alpha Sapphire (alt)
Golduck sprite from Pokémon Sun & Moon
Gen VIISun & Moon
Golduck sprite from Pokémon Let's Go, Pikachu! & Let's Go, Eevee! (alt)
Gen VIILet's Go, Pikachu! & Let's Go, Eevee! (alt)
Golduck sprite from Pokémon Sword & Shield
Gen VIIISword & Shield
Golduck sprite from Pokémon Sword & Shield (Shiny, alt)
Gen VIIISword & Shield (Shiny, alt)
Golduck sprite from Pokémon Legends: Arceus (alt)
Gen VIIILegends: Arceus (alt)
Golduck sprite from Pokémon Pokémon HOME
Gen IXPokémon HOME

Spin-offs & cameos

Pokémon GO

Golduck has been swimming around Pokémon GO since launch day, 6 July 2016. Evolve a Psyduck with 50 Candy to get one, and walk 3 km with it as your buddy to earn Candy. Its fast moves are Water Gun and Confusion, and its charged attacks include Psychic, Hydro Pump and Ice Beam, with Bubble Beam, Synchronoise and Cross Chop added on 27 September 2019 and Liquidation on 1 June 2023. Shiny Golduck made its debut on 25 January 2019 at the Pokémon GO Safari Zone in Porto Alegre, Brazil, and Shadow Golduck followed on 5 September 2019. It has stepped up as a two-star raid boss (31 March–28 April 2020) and a three-star raid boss (16–23 August 2023), and on 25 December 2023 Winter Holiday Part 2 dressed it in a festive holiday outfit to match its holiday-outfit Psyduck.

Evolution

Golduck can't be caught on the tables – evolve a Psyduck to add it to your Pokédex.

Pokédex entry

Its Stadium Pokédex entry pictures it swimming elegantly at dusk, its webbed hands and feet making it a proficient swimmer.

Opponent's Pokémon

Misty's Round 1 team in the Kanto Gym Leader Castle is built around Rain Dance, and her Golduck plays its part with Rain Dance, Dig, Return and Hydro Pump, plus a Miracle Berry to hold.

Evolution

Once again, the only way to get Golduck is to evolve a Psyduck.

Shadow Pokémon

A Shadow Golduck waits to be snagged and purified on Citadark Isle, Cipher's island fortress.

Puzzle piece

A rare piece that turns up in Secret Storage 11, in Trozei Battle and in Mr. Who's Den.

Team member

Evolve a Psyduck to get one; it makes its home in Turtleshell Pond, and one of its team lines is a confident 'If it's in the water, leave it to me!'

Recruitable

Recruit it on Blizzard Island (1F–20F), in Crevice Cave (B1F–B10F) and Lower Crevice Cave (B1F–B4F), or on Mt. Avalanche (12F–19F).

Recruitable

Found in the same chilly dungeons as before: Blizzard Island, Crevice Cave and Mt. Avalanche.

Collectable toy

Toy Golduck splash about on Bright Beach.

Evolution

In Light Adventure Squad, Golduck joins the team by evolving a Psyduck.

Park resident

Golduck came to the Beach Zone to go surfing, and its favourite attraction is Gyarados's Aqua Dash.

Collectable toy

Found in Everspring Valley, out in the Lake area.

Collectable toy

Appears in the Jungle Area's Dangerous Rockets stage.

Puzzle piece

Waiting on Stage 4 of the Island of Haste.

Puzzle Pokémon

Battle it on Stage 357 in Violeta Palace; once on your side, its Heavy Hitter skill sometimes boosts the damage it deals.

Collectable toy / boss

Found in the Origin Hideaway's Waterfall Basin, where it can even appear as a boss.

Recruitable

Complete Golduck's Connection Orb mission and it joins you – with the proud boast 'I'm good at swimming!'

Golduck – Golduck's Pokémon GO model
Catchable

In the game since launch day, with Shiny and Shadow forms since 2019 and a festive holiday outfit since 2023.

Collectable toy

Turns up in the Charizard Sea and the Bulbasaur Sea.

Sync pair

Misty & Golduck, a Water-type Tech sync pair, joined on 1 March 2026 – unlocked by raising Misty to Friendship Level 100 in the Trainer Lodge. The Psyduck you can hatch from an Egg also evolves into Golduck.

Recruitable

Wild Golduck roam Northwind Field (6F–13F) in the Switch remake.

Golduck – Golduck in Pokémon Sleep
Helper Pokémon

A Slumbering-type skills specialist that gathers Oran Berries and ingredients such as Soothing Cacao, Fancy Apple and Bean Sausage; it turns up at Cyan Beach, and one of its sleep styles is Swimming Sleep.

Pokédex entry

Listed as #087 in the Pokopia Pokédex, still gliding along quiet, slow-moving rivers and lakes.

Moves

Red and Blue gave Golduck a curious toolkit: it started with Scratch, Tail Whip and Disable, then learned Tail Whip and Disable all over again at levels 28 and 31 before Confusion at 39, Fury Swipes at 48 and a level-59 Hydro Pump. Gold and Silver tidied things up with Screech, Psych Up and the first Egg Moves, and Diamond and Pearl added Water Gun, Water Pulse, Zen Headbutt and, rather cheekily for the duck that supposedly leaves its headaches behind, Amnesia. Platinum then handed it Aqua Jet as a starting move, a fitting burst of speed for the fastest swimmer in the family.

Black and White brought the oddball Soak and Wonder Room, Black 2 and White 2 slipped in Aqua Tail, and Sun and Moon briefly added Me First. Since Sword and Shield the list has been squeezed right down, with Confusion from the start and Wonder Room at 45, yet unlike Psyduck, Golduck still learns Hydro Pump by levelling up in Scarlet and Violet. Its TM list has swollen from 26 entries in Red and Blue to 61, from Liquidation to Psychic Noise, while Legends: Arceus trims the level-up list to seven moves with Bubble and Hypnosis in the mix. And Pokémon XD's purified Shadow Golduck remains the only way for a Golduck to know Charm.

Signature moves

PsychicConfusion

The psychic jolt at the heart of Golduck's mind powers. It is in every level-up list from Red and Blue, where it arrives at level 39, to Scarlet and Violet, where it is ready from the start.

WaterAqua Jet

A burst of speed for the fastest swimmer of the family. Psyduck never learns it, but Golduck has started with it in every game since Platinum except Let's Go and Legends: Arceus.

PsychicZen Headbutt

A head-first psychic charge, with none of Psyduck's headaches. It joined at level 44 in Diamond and Pearl and now arrives at 18.

PsychicAmnesia

In Red and Blue only a Golduck evolved from Pokémon Stadium's special Amnesia Psyduck could know it. Diamond and Pearl made it a level-50 move, and it now comes at 36.

WaterHydro Pump

The big finish: level 59 in Red and Blue, 40 in Sword, Shield, Scarlet and Violet. Scarlet and Violet took it off Psyduck's level-up list, but Golduck kept it.

PsychicWonder Room

Black and White's oddball addition, a strange space that swaps every Pokémon's Defence and Special Defence for five turns. It first arrived at a lofty level 69 and now closes the list at 45.

Charm (Pokémon XD only)

The odd one out: the purified Shadow Golduck from Pokémon XD: Gale of Darkness is the only way for a Golduck to know this disarming move.

Complete learnsets

Generation I · Red, Green, Blue & Yellow8 level-up · 26 TM/HM · 1 event

In Red and Blue Golduck can be caught in the Seafoam Islands, and in Yellow by Surfing on Route 6. The level-up list is the same in all four games and a little odd: Golduck starts with Scratch, Tail Whip and Disable, then learns Tail Whip and Disable all over again at levels 28 and 31 before Confusion at 39, Fury Swipes at 48 and Hydro Pump at 59. In Generations I to III a move's type decides whether it is physical or special. Amnesia is only possible by evolving the special Pokémon Stadium Psyduck that knew it, and the transfer moves are ones learned in Gold, Silver or Crystal that can travel back through the Time Capsule.

By level-up

RGBY Move Type Cat. Pwr. Acc. PP
1 Scratch Normal Physical 40 100 35
1 Tail Whip Normal Status — 100 30
1 Disable Normal Status — 55 20
28 Tail Whip Normal Status — 100 30
31 Disable Normal Status — 55 20
39 Confusion Psychic Special 50 100 25
48 Fury Swipes Normal Physical 18 80 15
59 Hydro Pump Water Special 120 80 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Mega Punch Normal Physical 80 85 20
TM05 Mega Kick Normal Physical 120 75 5
TM06 Toxic Poison Status — 85 10
TM08 Body Slam Normal Physical 85 100 15
TM09 Take Down Normal Physical 90 85 20
TM10 Double-Edge Normal Physical 100 100 15
TM11 BubbleBeam Water Special 65 100 20
TM12 Water Gun Water Special 40 100 25
TM13 Ice Beam Ice Special 95 100 10
TM14 Blizzard Ice Special 120 90 5
TM15 Hyper Beam Normal Physical 150 90 5
TM16 Pay Day Normal Physical 40 100 20
TM17 Submission Fighting Physical 80 80 25
TM18 Counter Fighting Physical — 100 20
TM19 Seismic Toss Fighting Physical — 100 20
TM20 Rage Normal Physical 20 100 20
TM28 Dig Ground Physical 100 100 10
TM31 Mimic Normal Status — 100 10
TM32 Double Team Normal Status — — 15
TM34 Bide Normal Physical — — 10
TM39 Swift Normal Physical 60 — 20
TM40 Skull Bash Normal Physical 100 100 15
TM44 Rest Psychic Status — — 10
TM50 Substitute Normal Status — — 10
HM03 Surf Water Special 95 100 15
HM04 Strength Normal Physical 80 100 15

Event moves

Move Event
Amnesia Learned as Psyduck: the Amnesia Psyduck from Pokémon Stadium (1999 in Japan, 2000 in English-language and European versions)

By transfer

Move From
Flash Gen II (HM)
Headbutt Gen II (TM)
Hypnosis Gen II (breeding)
Ice Punch Gen II (TM)
Light Screen Gen II (breeding)
Petal Dance Gen II (Psyduck event)
Psybeam Gen II (breeding)
Psychic Gen II (breeding)
Screech Gen II (level-up)
Tri Attack Gen II (Psyduck event)
Waterfall Gen II (HM)
Generation II · Gold, Silver & Crystal11 level-up · 32 TM/HM · 8 egg · 1 tutor · 2 event

Golduck is found by Surfing on Routes 6 and 35 and in Ilex Forest, and inside Mt. Silver. Confusion becomes a starting move, Screech and Psych Up join the list, and breeding arrives: Psychic (from the Slowpoke family), Hypnosis, Psybeam, Light Screen and Ice Beam can all be inherited, Cross Chop only in Crystal, while Foresight and Future Sight need chain breeding. Crystal's move tutor teaches Ice Beam. Petal Dance and Tri Attack come only from special Psyduck handed out in 2002. Categories still follow the move's type, and Curse is a ???-type move here.

By level-up

GSC Move Type Cat. Pwr. Acc. PP
1 Scratch Normal Physical 40 100 35
1 Tail Whip Normal Status — 100 30
1 Disable Normal Status — 55 20
1 Confusion Psychic Special 50 100 25
5 Tail Whip Normal Status — 100 30
10 Disable Normal Status — 55 20
16 Confusion Psychic Special 50 100 25
23 Screech Normal Status — 85 40
31 Psych Up Normal Status — — 10
44 Fury Swipes Normal Physical 18 80 15
58 Hydro Pump Water Special 120 80 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 DynamicPunch Fighting Physical 100 50 5
TM02 Headbutt Normal Physical 70 100 15
TM03 Curse ??? Status — — 10
TM06 Toxic Poison Status — 85 10
TM08 Rock Smash Fighting Physical 20 100 15
TM09 Psych Up Normal Status — — 10
TM10 Hidden Power Normal Varies — 100 15
TM13 Snore Normal Physical 40 100 15
TM14 Blizzard Ice Special 120 70 5
TM15 Hyper Beam Normal Physical 150 90 5
TM16 Icy Wind Ice Special 55 95 15
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM20 Endure Normal Status — — 10
TM21 Frustration Normal Physical — 100 20
TM23 Iron Tail Steel Physical 100 75 15
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 60 100 10
TM31 Mud-Slap Ground Physical 20 100 10
TM32 Double Team Normal Status — — 15
TM33 Ice Punch Ice Special 75 100 15
TM34 Swagger Normal Status — 90 15
TM35 Sleep Talk Normal Status — — 10
TM39 Swift Normal Physical 60 — 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM49 Fury Cutter Bug Physical 10 95 20
HM03 Surf Water Special 95 100 15
HM04 Strength Normal Physical 80 100 15
HM05 Flash Normal Status — 70 20
HM06 Whirlpool Water Special 15 70 15
HM07 Waterfall Water Special 80 100 15

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Cross Chop Fighting Physical 100 80 5 Mankey, Primeape
Foresight Normal Status — 100 40 Farfetch'd (chain breeding needed: the father must itself have inherited the move)
Future Sight Psychic Special 80 90 15 Marill, Azumarill (chain breeding needed: the father must itself have inherited the move)
Hypnosis Psychic Status — 60 20 Poliwag, Poliwhirl, Poliwrath, Politoed, Stantler
Ice Beam Ice Special 95 100 10 Seel, Dewgong, Lapras, Remoraid, Octillery
Light Screen Psychic Status — — 30 Pikachu, Mareep, Flaaffy, Ampharos
Psybeam Psychic Special 65 100 20 Espeon, Girafarig, Remoraid, Octillery
Psychic Psychic Special 90 100 10 Slowpoke, Slowbro, Slowking

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Ice Beam Ice Special 95 100 10 Crystal

Event moves

Move Event
Petal Dance Learned as Psyduck: Pokémon Center Mystery Egg #2 (Japan, March–April 2002) and the Gotta Catch 'Em All Station! at the Pokémon Center New York (April–May 2002)
Tri Attack Learned as Psyduck: the Gotta Catch 'Em All Station! at the Pokémon Center New York (July–August 2002)

By transfer

Move From
Amnesia Gen I (Psyduck event)
Bide Gen I (TM)
Body Slam Gen I (TM)
BubbleBeam Gen I (TM)
Counter Gen I (TM)
Double-Edge Gen I (TM)
Mega Kick Gen I (TM)
Mega Punch Gen I (TM)
Mimic Gen I (TM)
Pay Day Gen I (TM)
Rage Gen I (TM)
Seismic Toss Gen I (TM)
Skull Bash Gen I (TM)
Submission Gen I (TM)
Substitute Gen I (TM)
Take Down Gen I (TM)
Water Gun Gen I (TM)
Generation III · Ruby, Sapphire, Emerald, FireRed & LeafGreen (plus Pokémon XD: Gale of Darkness)11 level-up · 28 TM/HM · 8 egg · 19 tutor · 2 event

Golduck lives in the Hoenn Safari Zone in Ruby, Sapphire and Emerald, and in FireRed it turns up in Cerulean Cave, the Seafoam Islands, Berry Forest and Cape Brink; LeafGreen players have to trade for one. Pokémon XD: Gale of Darkness has a Shadow Golduck on Citadark Isle that knows Charm once purified, a move no other Golduck can learn. Water Sport is a new starting move, and the level-up list is identical in all five handheld games. The tutor games are FireRed and LeafGreen, Emerald and Pokémon XD. A PokéPark Egg handed out in Japan in 2005 hatched a Psyduck with Mud Sport. Categories still follow the move's type.

By level-up

RSE/FRLG Move Type Cat. Pwr. Acc. PP
1 Scratch Normal Physical 40 100 35
1 Water Sport Water Status — — 15
1 Tail Whip Normal Status — 100 30
1 Disable Normal Status — 55 20
5 Tail Whip Normal Status — 100 30
10 Disable Normal Status — 55 20
16 Confusion Psychic Special 50 100 25
23 Screech Normal Status — 85 40
31 Psych Up Normal Status — — 10
44 Fury Swipes Normal Physical 18 80 15
58 Hydro Pump Water Special 120 80 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Focus Punch Fighting Physical 150 100 20
TM03 Water Pulse Water Special 60 100 20
TM04 Calm Mind Psychic Status — — 20
TM06 Toxic Poison Status — 85 10
TM07 Hail Ice Status — — 10
TM10 Hidden Power Normal Varies — 100 15
TM13 Ice Beam Ice Special 95 100 10
TM14 Blizzard Ice Special 120 70 5
TM15 Hyper Beam Normal Physical 150 90 5
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Iron Tail Steel Physical 100 75 15
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 60 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM43 Secret Power Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
HM03 Surf Water Special 95 100 15
HM04 Strength Normal Physical 80 100 15
HM05 Flash Normal Status — 70 20
HM06 Rock Smash Fighting Physical 20 100 15
HM07 Waterfall Water Special 80 100 15
HM08 Dive Water Special 60 100 10

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Cross Chop Fighting Physical 100 80 5 Mankey, Primeape
Foresight Normal Status — 100 40 Mudkip, Marshtomp, Swampert
Future Sight Psychic Special 80 90 15 Absol
Hypnosis Psychic Status — 60 20 Poliwag, Poliwhirl, Poliwrath, Politoed, Stantler, Spinda
Light Screen Psychic Status — — 30 Pikachu, Mareep, Flaaffy, Ampharos
Psybeam Psychic Special 65 100 20 Espeon, Girafarig, Remoraid, Octillery, Spoink, Grumpig, Spinda, Kecleon
Psychic Psychic Special 90 100 10 Slowpoke, Slowbro, Slowking, Espeon, Spoink, Grumpig, Gorebyss
Refresh Normal Status — — 20 Corsola, Milotic

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Body Slam Normal Physical 85 100 15 FRLG, Emerald, XD
Counter Fighting Physical — 100 20 FRLG, Emerald
Double-Edge Normal Physical 120 100 15 FRLG, Emerald, XD
DynamicPunch Fighting Physical 100 50 5 Emerald
Endure Normal Status — — 10 Emerald
Fury Cutter Bug Physical 10 95 20 Emerald
Ice Punch Ice Special 75 100 15 Emerald
Icy Wind Ice Special 55 95 15 Emerald, XD
Mega Kick Normal Physical 120 75 5 FRLG, Emerald
Mega Punch Normal Physical 80 85 20 FRLG, Emerald
Mimic Normal Status — — 10 FRLG, Emerald, XD
Mud-Slap Ground Physical 20 100 10 Emerald
Psych Up Normal Status — — 10 Emerald
Seismic Toss Fighting Physical — 100 20 FRLG, Emerald, XD
Sleep Talk Normal Status — — 10 Emerald
Snore Normal Physical 40 100 15 Emerald
Substitute Normal Status — — 10 FRLG, Emerald, XD
Swagger Normal Status — 90 15 Emerald, XD
Swift Normal Physical 60 — 20 Emerald

Event moves

Move Event
Mud Sport Learned as Psyduck: the PokéPark Egg Psyduck (Japan, March–May 2005)
Charm The Shadow Golduck on Citadark Isle in Pokémon XD: Gale of Darkness, which knows Charm once it has been purified
Generation IV · Diamond, Pearl, Platinum, HeartGold & SoulSilver16 level-up · 42 TM/HM · 12 egg · 14 tutor

Golduck swims along many Sinnoh routes and all three lakes in Diamond, Pearl and Platinum, and is back on Routes 6 and 35, in Ilex Forest, Mt. Silver and the Safari Zone in HeartGold and SoulSilver. This is the first generation where every move has its own physical, special or status category. Water Gun, Water Pulse, Zen Headbutt and Amnesia join the level-up list, and Platinum adds Aqua Jet as a starting move, so there are two level columns (DP and Pt/HGSS). Psychic finally becomes a TM. Whirlpool is HM05 and Encore an Egg Move only in HeartGold and SoulSilver, and move tutors exist only in Platinum and HeartGold/SoulSilver. Hypnosis is 70% accurate in Diamond and Pearl.

By level-up

DP Pt/HGSS Move Type Cat. Pwr. Acc. PP
N/A 1 Aqua Jet Water Physical 40 100 20
1 1 Scratch Normal Physical 40 100 35
1 1 Water Sport Water Status — — 15
1 1 Tail Whip Normal Status — 100 30
1 1 Water Gun Water Special 40 100 25
5 5 Tail Whip Normal Status — 100 30
9 9 Water Gun Water Special 40 100 25
14 14 Disable Normal Status — 80 20
18 18 Confusion Psychic Special 50 100 25
22 22 Water Pulse Water Special 60 100 20
27 27 Fury Swipes Normal Physical 18 80 15
31 31 Screech Normal Status — 85 40
37 37 Psych Up Normal Status — — 10
44 44 Zen Headbutt Psychic Physical 80 90 15
50 50 Amnesia Psychic Status — — 20
56 56 Hydro Pump Water Special 120 80 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP Games
TM01 Focus Punch Fighting Physical 150 100 20
TM03 Water Pulse Water Special 60 100 20
TM04 Calm Mind Psychic Status — — 20
TM06 Toxic Poison Status — 85 10
TM07 Hail Ice Status — — 10
TM10 Hidden Power Normal Special — 100 15
TM13 Ice Beam Ice Special 95 100 10
TM14 Blizzard Ice Special 120 70 5
TM15 Hyper Beam Normal Special 150 90 5
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM23 Iron Tail Steel Physical 100 75 15
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM29 Psychic Psychic Special 90 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM43 Secret Power Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM55 Brine Water Special 65 100 10
TM56 Fling Dark Physical — 100 10
TM58 Endure Normal Status — — 10
TM65 Shadow Claw Ghost Physical 70 100 15
TM68 Giga Impact Normal Physical 150 90 5
TM70 Flash Normal Status — 100 20
TM77 Psych Up Normal Status — — 10
TM78 Captivate Normal Status — 100 20
TM82 Sleep Talk Normal Status — — 10
TM83 Natural Gift Normal Physical — 100 15
TM87 Swagger Normal Status — 90 15
TM90 Substitute Normal Status — — 10
HM03 Surf Water Special 95 100 15
HM04 Strength Normal Physical 80 100 15
HM05 Whirlpool Water Special 15 70 15 HGSS only
HM06 Rock Smash Fighting Physical 40 100 15
HM07 Waterfall Water Physical 80 100 15
HM08 Rock Climb Normal Physical 90 85 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Confuse Ray Ghost Status — 100 10 Vulpix, Ninetales, Lapras, Umbreon, Mantine, Stantler, Spoink, Grumpig
Cross Chop Fighting Physical 100 80 5 Mankey, Primeape
Encore Normal Status — 100 5 Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein
Foresight Normal Status — — 40 Sentret, Furret, Mudkip, Marshtomp, Swampert, Skitty, Buneary, Lopunny, Lucario
Future Sight Psychic Special 80 90 15 Espeon, Absol
Hypnosis Psychic Status — 60 20 Poliwag, Poliwhirl, Poliwrath, Politoed, Stantler, Spinda, Glameow, Purugly
Light Screen Psychic Status — — 30 Pikachu, Mareep, Flaaffy, Ampharos
Mud Bomb Ground Special 65 85 10 Ekans, Arbok, Diglett, Dugtrio, Poliwag, Poliwhirl, Wooper, Quagsire, Swinub, Piloswine and 5 more
Psybeam Psychic Special 65 100 20 Espeon, Girafarig, Spoink, Grumpig, Spinda, Kecleon
Psychic Psychic Special 90 100 10 Slowpoke, Slowbro, Espeon, Slowking, Girafarig, Spoink, Grumpig, Gorebyss
Refresh Normal Status — — 20 Corsola, Milotic
Yawn Normal Status — — 10 Slowpoke, Slowbro, Slowking, Wooper, Quagsire, Kingdra, Slakoth, Slaking, Relicanth, Bidoof and 3 more

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Aqua Tail Water Physical 90 90 10 Pt, HGSS
Dive Water Physical 80 100 10 Pt, HGSS
Fury Cutter Bug Physical 10 95 20 Pt, HGSS
Headbutt Normal Physical 70 100 15 HGSS
Ice Punch Ice Physical 75 100 15 Pt, HGSS
Icy Wind Ice Special 55 95 15 Pt, HGSS
Low Kick Fighting Physical — 100 20 HGSS
Mud-Slap Ground Special 20 100 10 Pt, HGSS
Role Play Psychic Status — — 10 HGSS
Signal Beam Bug Special 75 100 15 Pt, HGSS
Snore Normal Special 40 100 15 Pt, HGSS
Swift Normal Special 60 — 20 Pt, HGSS
Worry Seed Grass Status — 100 10 HGSS
Zen Headbutt Psychic Physical 80 90 15 Pt, HGSS

By transfer

Move From
Body Slam Gen III (tutor)
Charm Gen III (Pokémon XD Shadow Golduck)
Counter Gen III (tutor)
Double-Edge Gen III (tutor)
DynamicPunch Gen III (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Mimic Gen III (tutor)
Mud Sport Gen III (Psyduck event)
Seismic Toss Gen III (tutor)
Generation V · Black, White, Black 2 & White 219 level-up · 39 TM/HM · 13 egg · 12 tutor · 1 event

Golduck lives on Routes 11 and 14 and at Village Bridge in Black and White; Black 2 and White 2 add Routes 22 and 23, Seaside Cave, Abundant Shrine, the Nature Preserve and Hidden Grottoes. Black and White add Soak and Wonder Room (at a lofty level 69), while Black 2 and White 2 reshuffle the levels and slot in Aqua Tail at 32, so there are two level columns. Move tutors exist only in Black 2 and White 2. Brine could be learned by a Dream World Psyduck, and a Golduck that learned it from TM55 in Generation IV can bring it along too.

By level-up

BW B2W2 Move Type Cat. Pwr. Acc. PP
1 1 Aqua Jet Water Physical 40 100 20
1 1 Water Sport Water Status — — 15
1 1 Scratch Normal Physical 40 100 35
1 1 Tail Whip Normal Status — 100 30
1 1 Water Gun Water Special 40 100 25
5 4 Tail Whip Normal Status — 100 30
9 8 Water Gun Water Special 40 100 25
14 11 Disable Normal Status — 100 20
18 15 Confusion Psychic Special 50 100 25
22 18 Water Pulse Water Special 60 100 20
27 22 Fury Swipes Normal Physical 18 80 15
31 25 Screech Normal Status — 85 40
50 29 Zen Headbutt Psychic Physical 80 90 15
N/A 32 Aqua Tail Water Physical 90 90 10
37 38 Soak Water Status — 100 20
44 43 Psych Up Normal Status — — 10
56 49 Amnesia Psychic Status — — 20
63 54 Hydro Pump Water Special 120 80 5
69 60 Wonder Room Psychic Status — — 10

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Hone Claws Dark Status — — 15
TM03 Psyshock Psychic Special 80 100 10
TM04 Calm Mind Psychic Status — — 20
TM06 Toxic Poison Status — 90 10
TM07 Hail Ice Status — — 10
TM10 Hidden Power Normal Special — 100 15
TM13 Ice Beam Ice Special 95 100 10
TM14 Blizzard Ice Special 120 70 5
TM15 Hyper Beam Normal Special 150 90 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM19 Telekinesis Psychic Status — — 15
TM21 Frustration Normal Physical — 100 20
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM29 Psychic Psychic Special 90 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM47 Low Sweep Fighting Physical 60 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM55 Scald Water Special 80 100 15
TM56 Fling Dark Physical — 100 10
TM65 Shadow Claw Ghost Physical 70 100 15
TM68 Giga Impact Normal Physical 150 90 5
TM70 Flash Normal Status — 100 20
TM77 Psych Up Normal Status — — 10
TM87 Swagger Normal Status — 90 15
TM90 Substitute Normal Status — — 10
TM94 Rock Smash Fighting Physical 40 100 15
HM03 Surf Water Special 95 100 15
HM04 Strength Normal Physical 80 100 15
HM05 Waterfall Water Physical 80 100 15
HM06 Dive Water Physical 80 100 10

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Confuse Ray Ghost Status — 100 10 Vulpix, Ninetales, Lapras, Umbreon, Mantine, Stantler, Spoink, Grumpig, Watchog
Cross Chop Fighting Physical 100 80 5 Mankey, Primeape
Encore Normal Status — 100 5 Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein, Oshawott, Dewott and 3 more
Foresight Normal Status — — 40 Sentret, Furret, Mudkip, Marshtomp, Swampert, Skitty, Buneary, Lopunny, Lucario
Future Sight Psychic Special 100 100 10 Espeon, Absol, Munna, Woobat, Swoobat
Hypnosis Psychic Status — 60 20 Poliwag, Poliwhirl, Poliwrath, Politoed, Stantler, Spinda, Glameow, Purugly, Patrat, Watchog, Munna, Musharna
Mud Bomb Ground Special 65 85 10 Ekans, Arbok, Diglett, Dugtrio, Poliwag, Poliwhirl, Wooper, Quagsire, Swinub, Piloswine and 6 more
Psybeam Psychic Special 65 100 20 Espeon, Girafarig, Remoraid, Octillery, Mantine, Spoink, Grumpig, Spinda, Kecleon, Munna, Musharna
Refresh Normal Status — — 20 Corsola, Milotic
Secret Power Normal Physical 70 100 20 Smeargle
Sleep Talk Normal Status — — 10 Whismur, Loudred, Exploud
Synchronoise Psychic Special 70 100 15 Whismur, Loudred, Exploud, Kecleon, Munna
Yawn Normal Status — — 10 Slowpoke, Slowbro, Slowking, Wooper, Quagsire, Dunsparce, Kingdra, Slakoth, Slaking, Relicanth and 6 more

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Aqua Tail Water Physical 90 90 10 B2W2
Ice Punch Ice Physical 75 100 15 B2W2
Icy Wind Ice Special 55 95 15 B2W2
Iron Tail Steel Physical 100 75 15 B2W2
Low Kick Fighting Physical — 100 20 B2W2
Role Play Psychic Status — — 10 B2W2
Signal Beam Bug Special 75 100 15 B2W2
Sleep Talk Normal Status — — 10 B2W2
Snore Normal Special 40 100 15 B2W2
Wonder Room Psychic Status — — 10 B2W2
Worry Seed Grass Status — 100 10 B2W2
Zen Headbutt Psychic Physical 80 90 15 B2W2

Event moves

Move Event
Brine Learned as Psyduck in the Dream World (Pleasant Forest); a Golduck taught TM55 in Generation IV can also bring it along

By transfer

Move From
Body Slam Gen III (tutor)
Captivate Gen IV (TM)
Charm Gen III (Pokémon XD Shadow Golduck)
Counter Gen III (tutor)
Double-Edge Gen III (tutor)
DynamicPunch Gen III (tutor)
Endure Gen III (tutor), Gen IV (TM)
Focus Punch Gen III–IV (TM)
Fury Cutter Gen III–IV (tutor)
Headbutt Gen IV (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Mimic Gen III (tutor)
Mud Sport Gen III (Psyduck event)
Mud-Slap Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Seismic Toss Gen III (tutor)
Swift Gen III–IV (tutor)
Whirlpool Gen IV (HM)
Generation VI · X, Y, Omega Ruby & Alpha Sapphire19 level-up · 43 TM/HM · 15 egg · 13 tutor

In X and Y and in Omega Ruby and Alpha Sapphire, Golduck can only be obtained by evolving Psyduck. The remakes reshuffle the early levels (two columns: XY and ORAS). TM94 is Rock Smash in X and Y but Secret Power in Omega Ruby and Alpha Sapphire, where Rock Smash (HM06) and Dive (HM07) are HMs. Move tutors exist only in Omega Ruby and Alpha Sapphire. Clear Smog and Simple Beam need chain breeding, and Secret Power can only be inherited from a parent that learned it in an earlier generation. Charm, carried over from Pokémon XD, is now a Fairy-type move.

By level-up

XY ORAS Move Type Cat. Pwr. Acc. PP
1 1 Aqua Jet Water Physical 40 100 20
1 1 Water Sport Water Status — — 15
1 1 Scratch Normal Physical 40 100 35
1 1 Tail Whip Normal Status — 100 30
1 1 Water Gun Water Special 40 100 25
4 4 Tail Whip Normal Status — 100 30
8 8 Water Gun Water Special 40 100 25
15 11 Confusion Psychic Special 50 100 25
22 15 Fury Swipes Normal Physical 18 80 15
18 18 Water Pulse Water Special 60 100 20
11 22 Disable Normal Status — 100 20
29 25 Zen Headbutt Psychic Physical 80 90 15
25 29 Screech Normal Status — 85 40
32 32 Aqua Tail Water Physical 90 90 10
38 38 Soak Water Status — 100 20
43 43 Psych Up Normal Status — — 10
49 49 Amnesia Psychic Status — — 20
54 54 Hydro Pump Water Special 110 80 5
60 60 Wonder Room Psychic Status — — 10

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP Games
TM01 Hone Claws Dark Status — — 15
TM03 Psyshock Psychic Special 80 100 10
TM04 Calm Mind Psychic Status — — 20
TM06 Toxic Poison Status — 90 10
TM07 Hail Ice Status — — 10
TM10 Hidden Power Normal Special 60 100 15
TM13 Ice Beam Ice Special 90 100 10
TM14 Blizzard Ice Special 110 70 5
TM15 Hyper Beam Normal Special 150 90 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM27 Return Normal Physical — 100 20
TM28 Dig Ground Physical 80 100 10
TM29 Psychic Psychic Special 90 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM47 Low Sweep Fighting Physical 65 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM55 Scald Water Special 80 100 15
TM56 Fling Dark Physical — 100 10
TM65 Shadow Claw Ghost Physical 70 100 15
TM68 Giga Impact Normal Physical 150 90 5
TM70 Flash Normal Status — 100 20
TM77 Psych Up Normal Status — — 10
TM87 Swagger Normal Status — 90 15
TM88 Sleep Talk Normal Status — — 10
TM90 Substitute Normal Status — — 10
TM94 Rock Smash Fighting Physical 40 100 15 XY only
TM94 Secret Power Normal Physical 70 100 20 ORAS only
TM98 Power-Up Punch Fighting Physical 40 100 20
TM100 Confide Normal Status — — 20
HM03 Surf Water Special 90 100 15
HM04 Strength Normal Physical 80 100 15
HM05 Waterfall Water Physical 80 100 15
HM06 Rock Smash Fighting Physical 40 100 15 ORAS only
HM07 Dive Water Physical 80 100 10 ORAS only

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Clear Smog Poison Special 50 — 15 Shellos (chain breeding needed: the father must itself have inherited the move)
Confuse Ray Ghost Status — 100 10 Vulpix, Ninetales, Lapras, Mareep, Flaaffy, Ampharos, Umbreon, Mantine, Stantler, Spoink, Grumpig, Watchog
Cross Chop Fighting Physical 100 80 5 Mankey, Primeape
Encore Normal Status — 100 5 Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein, Oshawott, Dewott and 3 more
Foresight Normal Status — — 40 Sentret, Furret, Mudkip, Marshtomp, Swampert, Skitty, Buneary, Lopunny, Lucario
Future Sight Psychic Special 120 100 10 Espeon, Absol, Munna, Woobat, Swoobat, Delphox
Hypnosis Psychic Status — 60 20 Poliwag, Poliwhirl, Poliwrath, Politoed, Stantler, Spinda, Glameow, Purugly, Patrat, Watchog and 4 more
Mud Bomb Ground Special 65 85 10 Ekans, Arbok, Diglett, Dugtrio, Poliwag, Poliwhirl, Wooper, Quagsire, Swinub, Piloswine and 6 more
Psybeam Psychic Special 65 100 20 Espeon, Girafarig, Remoraid, Octillery, Mantine, Spoink, Grumpig, Spinda, Kecleon, Munna and 3 more
Refresh Normal Status — — 20 Corsola, Milotic
Secret Power Normal Physical 70 100 20 Squirtle, Wartortle, Blastoise, Rattata, Raticate, Ekans, Arbok, Pikachu, Raichu, Sandshrew and 168 more (only from a parent that learned it in an earlier generation)
Simple Beam Normal Status — 100 15 Skitty (chain breeding needed: the father must itself have inherited the move)
Sleep Talk Normal Status — — 10 Whismur, Loudred, Exploud
Synchronoise Psychic Special 120 100 10 Whismur, Loudred, Exploud, Kecleon, Munna
Yawn Normal Status — — 10 Slowpoke, Slowbro, Slowking, Wooper, Quagsire, Dunsparce, Kingdra, Slakoth, Slaking, Numel and 8 more

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Aqua Tail Water Physical 90 90 10 ORAS
Focus Punch Fighting Physical 150 100 20 ORAS
Ice Punch Ice Physical 75 100 15 ORAS
Icy Wind Ice Special 55 95 15 ORAS
Iron Tail Steel Physical 100 75 15 ORAS
Low Kick Fighting Physical — 100 20 ORAS
Role Play Psychic Status — — 10 ORAS
Signal Beam Bug Special 75 100 15 ORAS
Snore Normal Special 50 100 15 ORAS
Water Pulse Water Special 60 100 20 ORAS
Wonder Room Psychic Status — — 10 ORAS
Worry Seed Grass Status — 100 10 ORAS
Zen Headbutt Psychic Physical 80 90 15 ORAS

By transfer

Move From
Body Slam Gen III (tutor)
Brine Gen IV (TM), Gen V (Dream World Psyduck)
Captivate Gen IV (TM)
Charm Gen III (Pokémon XD Shadow Golduck)
Counter Gen III (tutor)
Double-Edge Gen III (tutor)
Dynamic Punch Gen III (tutor)
Endure Gen III (tutor), Gen IV (TM)
Fury Cutter Gen III–IV (tutor)
Headbutt Gen IV (tutor)
Mega Kick Gen III (tutor)
Mega Punch Gen III (tutor)
Mimic Gen III (tutor)
Mud Sport Gen III (Psyduck event)
Mud-Slap Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Seismic Toss Gen III (tutor)
Swift Gen III–IV (tutor)
Telekinesis Gen V (TM)
Whirlpool Gen IV (HM)
Generation VII · Sun, Moon, Ultra Sun & Ultra Moon20 level-up · 34 TM/HM · 15 egg · 16 tutor · 1 event

Golduck lives on Poni Island in all four games, in the Poni Gauntlet and by Surfing in Vast Poni Canyon. One level-up list covers all four games, now starting with Me First alongside Aqua Jet, and the move tutors are in Ultra Sun and Ultra Moon only. Clear Smog and Simple Beam need chain breeding, and Secret Power can only be inherited from a parent that learned it in an earlier generation. In June 2018 a Japanese local event handed out Ryota Otsubo's Golduck, which knew Encore.

By level-up

SM/USUM Move Type Cat. Pwr. Acc. PP
1 Me First Normal Status — — 20
1 Aqua Jet Water Physical 40 100 20
1 Water Sport Water Status — — 15
1 Scratch Normal Physical 40 100 35
1 Tail Whip Normal Status — 100 30
1 Water Gun Water Special 40 100 25
4 Tail Whip Normal Status — 100 30
7 Water Gun Water Special 40 100 25
10 Confusion Psychic Special 50 100 25
13 Fury Swipes Normal Physical 18 80 15
16 Water Pulse Water Special 60 100 20
19 Disable Normal Status — 100 20
22 Screech Normal Status — 85 40
25 Zen Headbutt Psychic Physical 80 90 15
28 Aqua Tail Water Physical 90 90 10
31 Soak Water Status — 100 20
36 Psych Up Normal Status — — 10
41 Amnesia Psychic Status — — 20
46 Hydro Pump Water Special 110 80 5
51 Wonder Room Psychic Status — — 10

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM03 Psyshock Psychic Special 80 100 10
TM04 Calm Mind Psychic Status — — 20
TM06 Toxic Poison Status — 90 10
TM07 Hail Ice Status — — 10
TM10 Hidden Power Normal Special 60 100 15
TM13 Ice Beam Ice Special 90 100 10
TM14 Blizzard Ice Special 110 70 5
TM15 Hyper Beam Normal Special 150 90 5
TM16 Light Screen Psychic Status — — 30
TM17 Protect Normal Status — — 10
TM18 Rain Dance Water Status — — 5
TM21 Frustration Normal Physical — 100 20
TM27 Return Normal Physical — 100 20
TM29 Psychic Psychic Special 90 100 10
TM31 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status — — 15
TM40 Aerial Ace Flying Physical 60 — 20
TM42 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM45 Attract Normal Status — 100 15
TM47 Low Sweep Fighting Physical 65 100 20
TM48 Round Normal Special 60 100 15
TM52 Focus Blast Fighting Special 120 70 5
TM55 Scald Water Special 80 100 15
TM56 Fling Dark Physical — 100 10
TM65 Shadow Claw Ghost Physical 70 100 15
TM68 Giga Impact Normal Physical 150 90 5
TM77 Psych Up Normal Status — — 10
TM87 Swagger Normal Status — 85 15
TM88 Sleep Talk Normal Status — — 10
TM90 Substitute Normal Status — — 10
TM94 Surf Water Special 90 100 15
TM98 Waterfall Water Physical 80 100 15
TM100 Confide Normal Status — — 20

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Clear Smog Poison Special 50 — 15 Horsea, Wailmer, Torkoal, Shellos (chain breeding needed: the father must itself have inherited the move)
Confuse Ray Ghost Status — 100 10 Vulpix, Alolan Vulpix, Ninetales, Alolan Ninetales, Lapras, Mareep, Flaaffy, Ampharos, Umbreon, Mantine and 4 more
Cross Chop Fighting Physical 100 80 5 Mankey, Primeape, Incineroar
Encore Normal Status — 100 5 Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein, Oshawott, Dewott and 6 more
Foresight Normal Status — — 40 Sentret, Furret, Mudkip, Marshtomp, Swampert, Skitty, Buneary, Lopunny, Lucario
Future Sight Psychic Special 120 100 10 Espeon, Absol, Munna, Woobat, Swoobat, Delphox, Oranguru
Hypnosis Psychic Status — 60 20 Poliwag, Poliwhirl, Poliwrath, Politoed, Stantler, Spinda, Glameow, Purugly, Patrat, Watchog and 4 more
Mud Bomb Ground Special 65 85 10 Ekans, Arbok, Diglett, Alolan Diglett, Dugtrio, Alolan Dugtrio, Poliwag, Poliwhirl, Wooper, Quagsire and 8 more
Psybeam Psychic Special 65 100 20 Espeon, Girafarig, Remoraid, Octillery, Mantine, Spoink, Grumpig, Spinda, Kecleon, Munna and 8 more
Refresh Normal Status — — 20 Eevee, Corsola, Milotic
Secret Power Normal Physical 70 100 20 Squirtle, Wartortle, Blastoise, Rattata, Raticate, Ekans, Arbok, Pikachu, Raichu, Sandshrew and 253 more (only from a parent that learned it in an earlier generation)
Simple Beam Normal Status — 100 15 Farfetch'd, Zigzagoon, Skitty, Spoink, Inkay (chain breeding needed: the father must itself have inherited the move)
Sleep Talk Normal Status — — 10 Whismur, Loudred, Exploud
Synchronoise Psychic Special 120 100 10 Whismur, Loudred, Exploud, Kecleon, Munna
Yawn Normal Status — — 10 Slowpoke, Slowbro, Slowking, Wooper, Quagsire, Dunsparce, Kingdra, Poochyena, Mightyena, Slakoth and 13 more

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Aqua Tail Water Physical 90 90 10 USUM
Focus Punch Fighting Physical 150 100 20 USUM
Ice Punch Ice Physical 75 100 15 USUM
Icy Wind Ice Special 55 95 15 USUM
Iron Tail Steel Physical 100 75 15 USUM
Laser Focus Normal Status — — 30 USUM
Liquidation Water Physical 85 100 10 USUM
Low Kick Fighting Physical — 100 20 USUM
Role Play Psychic Status — — 10 USUM
Signal Beam Bug Special 75 100 15 USUM
Snore Normal Special 50 100 15 USUM
Telekinesis Psychic Status — — 15 USUM
Water Pulse Water Special 60 100 20 USUM
Wonder Room Psychic Status — — 10 USUM
Worry Seed Grass Status — 100 10 USUM
Zen Headbutt Psychic Physical 80 90 15 USUM

Event moves

Move Event
Encore Ryota Otsubo's Golduck, a local event in Japan for Sun, Moon, Ultra Sun and Ultra Moon (9–10 June 2018)

By transfer

Move From
Bide Gen I (TM)
Body Slam Gen I (TM), Gen III (tutor)
Brine Gen IV (TM), Gen V (Dream World Psyduck)
Bubble Beam Gen I (TM)
Captivate Gen IV (TM)
Charm Gen III (Pokémon XD Shadow Golduck)
Counter Gen I (TM), Gen III (tutor)
Curse Gen II (TM)
Dig Gen I–VI (TM)
Dive Gen III (HM), Gen IV (tutor), Gen V–VI (HM)
Double-Edge Gen I (TM), Gen III (tutor)
Dynamic Punch Gen II (TM), Gen III (tutor)
Endure Gen II (TM), Gen III (tutor), Gen IV (TM)
Flash Gen II (HM), Gen IV–VI (TM)
Fury Cutter Gen II (TM), Gen III–IV (tutor)
Headbutt Gen II (TM), Gen IV (tutor)
Hone Claws Gen V–VI (TM)
Mega Kick Gen I (TM), Gen III (tutor)
Mega Punch Gen I (TM), Gen III (tutor)
Mimic Gen I (TM), Gen III (tutor)
Mud Sport Gen III (Psyduck event)
Mud-Slap Gen II (TM), Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Pay Day Gen I (TM)
Power-Up Punch Gen VI (TM)
Rage Gen I (TM)
Rock Smash Gen II (TM), Gen V (TM), Gen VI (TM/HM)
Seismic Toss Gen I (TM), Gen III (tutor)
Skull Bash Gen I (TM)
Strength Gen I–II (HM), Gen V–VI (HM)
Submission Gen I (TM)
Swift Gen I–II (TM), Gen III–IV (tutor)
Take Down Gen I (TM)
Whirlpool Gen II (HM), Gen IV (HM)
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!16 level-up · 21 TM/HM

Golduck can be caught in Cerulean Cave. Its streamlined list adds Yawn and Encore to its starting moves, brings in Psybeam at level 27 and Surf at 42, and its 21 TMs range from Headbutt to Pay Day. There is no breeding and there are no move tutors in these games.

By level-up

LGPE Move Type Cat. Pwr. Acc. PP
1 Yawn Normal Status — — 10
1 Encore Normal Status — 100 5
1 Scratch Normal Physical 40 100 35
1 Tail Whip Normal Status — 100 30
1 Water Gun Water Special 40 100 25
1 Confusion Psychic Special 50 100 25
5 Tail Whip Normal Status — 100 30
9 Water Gun Water Special 40 100 25
14 Confusion Psychic Special 50 100 25
18 Fury Swipes Normal Physical 18 80 15
23 Disable Normal Status — 100 20
27 Psybeam Psychic Special 65 100 20
32 Screech Normal Status — 85 40
42 Surf Water Special 90 100 15
53 Amnesia Psychic Status — — 20
63 Hydro Pump Water Special 110 80 5

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM01 Headbutt Normal Physical 70 100 15
TM05 Rest Psychic Status — — 10
TM06 Light Screen Psychic Status — — 30
TM07 Protect Normal Status — — 10
TM08 Substitute Normal Status — — 10
TM10 Dig Ground Physical 80 100 10
TM12 Facade Normal Physical 70 100 20
TM13 Brick Break Fighting Physical 75 100 15
TM15 Seismic Toss Fighting Physical — 100 20
TM19 Iron Tail Steel Physical 100 75 15
TM25 Waterfall Water Physical 80 100 15
TM27 Toxic Poison Status — 90 10
TM29 Scald Water Special 80 100 15
TM33 Calm Mind Psychic Status — — 20
TM35 Ice Punch Ice Physical 75 100 15
TM40 Psychic Psychic Special 90 100 10
TM47 Surf Water Special 90 100 15
TM48 Hyper Beam Normal Special 150 90 5
TM51 Blizzard Ice Special 110 70 5
TM55 Ice Beam Ice Special 90 100 10
TM57 Pay Day Normal Physical 40 100 20
Generation VIII · Sword & Shield (Version 1.2.0+ / Expansion Pass), Brilliant Diamond & Shining Pearl16 level-up · 86 TM/HM · 16 egg · 1 tutor

Golduck cannot be found in the base game of Sword and Shield: it can be traded in from Version 1.2.0, wanders the Isle of Armor (Forest of Focus, Training Lowlands and Brawlers' Cave), appears in Max Raid Battles there and turns up in Dynamax Adventures in the Crown Tundra's Max Lair. Brilliant Diamond and Shining Pearl have it on many Sinnoh routes and lakes. One level-up list covers both pairs of games, with Fury Swipes at level 9 and Wonder Room at 45. TMs, TRs and Egg Moves are marked by game (SwSh or BDSP), and Flip Turn comes from a move tutor in the Expansion Pass areas of Sword and Shield. Transfer moves flagged as unusable in Sword and Shield cannot be used there.

By level-up

SwSh/BDSP Move Type Cat. Pwr. Acc. PP
1 Aqua Jet Water Physical 40 100 20
1 Scratch Normal Physical 40 100 35
1 Tail Whip Normal Status — 100 30
1 Water Gun Water Special 40 100 25
1 Confusion Psychic Special 50 100 25
9 Fury Swipes Normal Physical 18 80 15
12 Water Pulse Water Special 60 100 20
15 Disable Normal Status — 100 20
18 Zen Headbutt Psychic Physical 80 90 15
21 Screech Normal Status — 85 40
24 Aqua Tail Water Physical 90 90 10
27 Soak Water Status — 100 20
30 Psych Up Normal Status — — 10
36 Amnesia Psychic Status — — 20
40 Hydro Pump Water Special 110 80 5
45 Wonder Room Psychic Status — — 10

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP Games
TM00 Mega Punch Normal Physical 80 85 20 SwSh
TM01 Mega Kick Normal Physical 120 75 5 SwSh
TM02 Pay Day Normal Physical 40 100 20 SwSh
TM04 Ice Punch Ice Physical 75 100 15 SwSh
TM08 Hyper Beam Normal Special 150 90 5 SwSh
TM09 Giga Impact Normal Physical 150 90 5 SwSh
TM15 Dig Ground Physical 80 100 10 SwSh
TM16 Screech Normal Status — 85 40 SwSh
TM17 Light Screen Psychic Status — — 30 SwSh
TM21 Rest Psychic Status — — 10 SwSh
TM24 Snore Normal Special 50 100 15 SwSh
TM25 Protect Normal Status — — 10 SwSh
TM27 Icy Wind Ice Special 55 95 15 SwSh
TM31 Attract Normal Status — 100 15 SwSh
TM33 Rain Dance Water Status — — 5 SwSh
TM35 Hail Ice Status — — 10 SwSh
TM36 Whirlpool Water Special 35 85 15 SwSh
TM39 Facade Normal Physical 70 100 20 SwSh
TM40 Swift Normal Special 60 — 20 SwSh
TM43 Brick Break Fighting Physical 75 100 15 SwSh
TM45 Dive Water Physical 80 100 10 SwSh
TM55 Brine Water Special 65 100 10 SwSh
TM59 Fling Dark Physical — 100 10 SwSh
TM65 Shadow Claw Ghost Physical 70 100 15 SwSh
TM71 Wonder Room Psychic Status — — 10 SwSh
TM75 Low Sweep Fighting Physical 65 100 20 SwSh
TM76 Round Normal Special 60 100 15 SwSh
TR01 Body Slam Normal Physical 85 100 15 SwSh
TR03 Hydro Pump Water Special 110 80 5 SwSh
TR04 Surf Water Special 90 100 15 SwSh
TR05 Ice Beam Ice Special 90 100 10 SwSh
TR06 Blizzard Ice Special 110 70 5 SwSh
TR07 Low Kick Fighting Physical — 100 20 SwSh
TR11 Psychic Psychic Special 90 100 10 SwSh
TR16 Waterfall Water Physical 80 100 15 SwSh
TR17 Amnesia Psychic Status — — 20 SwSh
TR20 Substitute Normal Status — — 10 SwSh
TR25 Psyshock Psychic Special 80 100 10 SwSh
TR26 Endure Normal Status — — 10 SwSh
TR27 Sleep Talk Normal Status — — 10 SwSh
TR30 Encore Normal Status — 100 5 SwSh
TR31 Iron Tail Steel Physical 100 75 15 SwSh
TR34 Future Sight Psychic Special 120 100 10 SwSh
TR45 Muddy Water Water Special 90 85 10 SwSh
TR49 Calm Mind Psychic Status — — 20 SwSh
TR64 Focus Blast Fighting Special 120 70 5 SwSh
TR69 Zen Headbutt Psychic Physical 80 90 15 SwSh
TR84 Scald Water Special 80 100 15 SwSh
TR98 Liquidation Water Physical 85 100 10 SwSh
TM01 Focus Punch Fighting Physical 150 100 20 BDSP
TM03 Water Pulse Water Special 60 100 20 BDSP
TM04 Calm Mind Psychic Status — — 20 BDSP
TM07 Hail Ice Status — — 10 BDSP
TM13 Ice Beam Ice Special 90 100 10 BDSP
TM14 Blizzard Ice Special 110 70 5 BDSP
TM15 Hyper Beam Normal Special 150 90 5 BDSP
TM16 Light Screen Psychic Status — — 30 BDSP
TM17 Protect Normal Status — — 10 BDSP
TM18 Rain Dance Water Status — — 5 BDSP
TM23 Iron Tail Steel Physical 100 75 15 BDSP
TM27 Low Sweep Fighting Physical 65 100 20 BDSP
TM28 Dig Ground Physical 80 100 10 BDSP
TM29 Psychic Psychic Special 90 100 10 BDSP
TM31 Brick Break Fighting Physical 75 100 15 BDSP
TM32 Double Team Normal Status — — 15 BDSP
TM40 Aerial Ace Flying Physical 60 — 20 BDSP
TM42 Facade Normal Physical 70 100 20 BDSP
TM44 Rest Psychic Status — — 10 BDSP
TM45 Attract Normal Status — 100 15 BDSP
TM49 Scald Water Special 80 100 15 BDSP
TM52 Focus Blast Fighting Special 120 70 5 BDSP
TM55 Brine Water Special 65 100 10 BDSP
TM56 Fling Dark Physical — 100 10 BDSP
TM58 Endure Normal Status — — 10 BDSP
TM65 Shadow Claw Ghost Physical 70 100 15 BDSP
TM68 Giga Impact Normal Physical 150 90 5 BDSP
TM70 Flash Normal Status — 100 20 BDSP
TM77 Psych Up Normal Status — — 10 BDSP
TM82 Sleep Talk Normal Status — — 10 BDSP
TM87 Swagger Normal Status — 85 15 BDSP
TM90 Substitute Normal Status — — 10 BDSP
TM95 Surf Water Special 90 100 15 BDSP
TM96 Strength Normal Physical 80 100 15 BDSP
TM98 Rock Smash Fighting Physical 40 100 15 BDSP
TM99 Waterfall Water Physical 80 100 15 BDSP
TM100 Rock Climb Normal Physical 90 85 20 BDSP

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Games Notes
Clear Smog Poison Special 50 — 15 SwSh Torkoal
Confuse Ray Ghost Status — 100 10 SwSh Vulpix, Alolan Vulpix, Ninetales, Alolan Ninetales, Lapras, Umbreon
Cross Chop Fighting Physical 100 80 5 SwSh Incineroar, Obstagoon
Hypnosis Psychic Status — 60 20 SwSh Poliwag, Poliwhirl, Poliwrath, Politoed, Munna, Musharna, Inkay, Malamar
Psybeam Psychic Special 65 100 20 SwSh Galarian Ponyta, Galarian Rapidash, Espeon, Remoraid, Octillery, Mantine, Munna, Musharna, Espurr, Meowstic, Inkay, Malamar
Simple Beam Normal Status — 100 15 SwSh Woobat, Swoobat
Yawn Normal Status — — 10 SwSh Slowpoke, Galarian Slowpoke, Slowbro, Galarian Slowbro, Slowking, Galarian Slowking, Wooper, Quagsire, Dunsparce, Kingdra and 4 more
Clear Smog Poison Special 50 — 15 BDSP Torkoal
Confuse Ray Ghost Status — 100 10 BDSP Vulpix, Ninetales, Lapras, Mareep, Flaaffy, Ampharos, Umbreon, Mantine, Stantler, Spoink, Grumpig
Cross Chop Fighting Physical 100 80 5 BDSP Mankey, Primeape
Encore Normal Status — 100 5 BDSP Seel, Dewgong, Slakoth, Vigoroth, Slaking, Spheal, Sealeo, Walrein
Future Sight Psychic Special 120 100 10 BDSP Espeon, Absol
Hypnosis Psychic Status — 60 20 BDSP Stantler, Spinda, Glameow, Purugly
Psybeam Psychic Special 65 100 20 BDSP Espeon, Girafarig, Remoraid, Octillery, Mantine, Spoink, Grumpig, Spinda, Kecleon
Simple Beam Normal Status — 100 15 BDSP Smeargle
Yawn Normal Status — — 10 BDSP Slowpoke, Slowbro, Slowking, Wooper, Quagsire, Dunsparce, Kingdra, Poochyena, Mightyena, Slakoth and 9 more

By move tutor

Move Type Cat. Pwr. Acc. PP Games
Flip Turn Water Physical 60 100 20 Expansion Pass

By transfer

Move From
Bide Gen I (TM)
Bubble Beam Gen I (TM)
Captivate Gen IV (TM)
Charm Gen III (Pokémon XD Shadow Golduck)
Confide Gen VI–VII (TM)
Counter Gen I (TM), Gen III (tutor)
Curse Gen II (TM)
Double-Edge Gen I (TM), Gen III (tutor)
Dynamic Punch Gen II (TM), Gen III (tutor)
Foresight Gen II–VII (breeding)
Frustration Gen II–VII (TM)
Fury Cutter Gen II (TM), Gen III–IV (tutor)
Headbutt Gen II (TM), Gen IV (tutor), Gen VII (TM)
Hidden Power Gen II–VII (TM)
Hone Claws Gen V–VI (TM)
Laser Focus Gen VII (tutor)
Me First Gen VII (level-up)
Mimic Gen I (TM), Gen III (tutor)
Mud Bomb Gen IV–VII (breeding)
Mud Sport Gen III (Psyduck event)
Mud-Slap Gen II (TM), Gen III–IV (tutor)
Natural Gift Gen IV (TM)
Power-Up Punch Gen VI (TM)
Rage Gen I (TM)
Refresh Gen III–VII (breeding)
Return Gen II–VII (TM)
Role Play Gen IV–VII (tutor)
Secret Power Gen III–IV (TM), Gen V (breeding), Gen VI (TM, breeding), Gen VII (breeding)
Seismic Toss Gen I (TM), Gen III (tutor), Gen VII (TM)
Signal Beam Gen IV–VII (tutor)
Skull Bash Gen I (TM)
Submission Gen I (TM)
Synchronoise Gen V–VII (breeding)
Take Down Gen I (TM)
Telekinesis Gen V (TM), Gen VII (tutor)
Toxic Gen I–VII (TM)
Water Sport Gen III–VII (level-up)
Worry Seed Gen IV–VII (tutor)
Pokémon Legends: Arceus7 level-up · 17 tutor

Golduck lives in several parts of Hisui, from The Heartwood in the Obsidian Fieldlands to Bathers' Lagoon in the Cobalt Coastlands, and joins mass outbreaks. Moves work differently here: each has a level at which it is learned and a higher level at which it is mastered, after which it can be used in strong or agile style. Power is listed for normal, strong and agile style, and accuracy for normal and strong style. The seven-move list is the same as Psyduck's, from Bubble to Hydro Pump at 43. There are no TMs or breeding; the move tutor teaches 17 moves, including Giga Impact and Hyper Beam, which Psyduck cannot learn here.

By level-up

Learn Master Move Type Cat. Pwr.
normal / strong / agile
Acc.
normal / strong
PP
1 10 Bubble Water Special 40 / 50 / 30 100 25
6 15 Confusion Psychic Special 50 / 60 / 40 100 20
11 20 Water Pulse Water Special 60 / 75 / 45 — 20
18 28 Hypnosis Psychic Status — 70 / 90 20
25 35 Zen Headbutt Psychic Physical 80 / 100 / 60 90 / 100 10
34 45 Aqua Tail Water Physical 85 / 105 / 65 90 / 100 10
43 54 Hydro Pump Water Special 100 / 120 / 80 85 / 95 5

By move tutor

Move Type Cat. Pwr.
normal / strong / agile
Acc.
normal / strong
PP Games
Aerial Ace Flying Physical 60 / 75 / 45 — 20
Aqua Tail Water Physical 85 / 105 / 65 90 / 100 10
Calm Mind Psychic Status — — 10
Giga Impact Normal Physical 120 / 150 / 100 90 / 95 5
Hyper Beam Normal Special 120 / 150 / 100 90 / 95 5
Ice Beam Ice Special 80 / 100 / 60 100 10
Ice Punch Ice Physical 75 / 90 / 60 100 10
Icy Wind Ice Special 60 / 75 / 45 95 / 100 20
Iron Tail Steel Physical 100 / 120 / 80 75 / 90 5
Psychic Psychic Special 80 / 100 / 60 100 10
Rest Psychic Status — — 10
Rock Smash Fighting Physical 40 / 50 / 30 100 20
Shadow Claw Ghost Physical 70 / 85 / 55 100 15
Swift Normal Special 60 / 75 / 45 — 20
Tri Attack Normal Special 80 / 100 / 60 100 10
Water Pulse Water Special 60 / 75 / 45 — 20
Zen Headbutt Psychic Physical 80 / 100 / 60 90 / 100 10
Generation IX · Scarlet & Violet16 level-up · 61 TM/HM · 7 egg · 3 event

Golduck is found in South Province (Area Six), in North Province (Area One, Area Three, Casseroya Lake and Glaseado Mountain), in Area Zero and in 4★ Tera Raid Battles, and a wild Tera Golduck with the Psychic Tera Type waits in South Province (Area Four) with Confuse Ray, Hypnosis and Psyshock among its moves. Unlike Psyduck, Golduck still learns Hydro Pump by levelling up (at 40), and its TM list grows to 61 moves, including Liquidation, Flip Turn, Nasty Plot and Psychic Noise. Simple Beam can only be copied with a Mirror Herb. Golduck cannot be obtained in Legends: Z-A, so it has no Z-A moves.

By level-up

SV Move Type Cat. Pwr. Acc. PP
1 Aqua Jet Water Physical 40 100 20
1 Scratch Normal Physical 40 100 35
1 Tail Whip Normal Status — 100 30
1 Water Gun Water Special 40 100 25
1 Confusion Psychic Special 50 100 25
9 Fury Swipes Normal Physical 18 80 15
12 Water Pulse Water Special 60 100 20
15 Disable Normal Status — 100 20
18 Zen Headbutt Psychic Physical 80 90 15
21 Screech Normal Status — 85 40
24 Aqua Tail Water Physical 90 90 10
27 Soak Water Status — 100 20
30 Psych Up Normal Status — — 10
36 Amnesia Psychic Status — — 20
40 Hydro Pump Water Special 110 80 5
45 Wonder Room Psychic Status — — 10

By TM / HM / TR

No. Move Type Cat. Pwr. Acc. PP
TM001 Take Down Normal Physical 90 85 20
TM007 Protect Normal Status — — 10
TM011 Water Pulse Water Special 60 100 20
TM012 Low Kick Fighting Physical — 100 20
TM016 Psybeam Psychic Special 65 100 20
TM017 Confuse Ray Ghost Status — 100 10
TM018 Thief Dark Physical 60 100 25
TM020 Trailblaze Grass Physical 50 100 20
TM022 Chilling Water Water Special 50 100 20
TM025 Facade Normal Physical 70 100 20
TM032 Swift Normal Special 60 — 20
TM034 Icy Wind Ice Special 55 95 15
TM035 Mud Shot Ground Special 55 95 15
TM039 Low Sweep Fighting Physical 65 100 20
TM043 Fling Dark Physical — 100 10
TM047 Endure Normal Status — — 10
TM050 Rain Dance Water Status — — 5
TM054 Psyshock Psychic Special 80 100 10
TM055 Dig Ground Physical 80 100 10
TM058 Brick Break Fighting Physical 75 100 15
TM059 Zen Headbutt Psychic Physical 80 90 15
TM061 Shadow Claw Ghost Physical 70 100 15
TM066 Body Slam Normal Physical 85 100 15
TM069 Ice Punch Ice Physical 75 100 15
TM070 Sleep Talk Normal Status — — 10
TM075 Light Screen Psychic Status — — 30
TM077 Waterfall Water Physical 80 100 15
TM080 Metronome Normal Status — — 10
TM081 Grass Knot Grass Special — 100 20
TM085 Rest Psychic Status — — 5
TM087 Taunt Dark Status — 100 20
TM098 Skill Swap Psychic Status — — 10
TM101 Power Gem Rock Special 80 100 20
TM103 Substitute Normal Status — — 10
TM110 Liquidation Water Physical 85 100 10
TM120 Psychic Psychic Special 90 100 10
TM122 Encore Normal Status — 100 5
TM123 Surf Water Special 90 100 15
TM128 Amnesia Psychic Status — — 20
TM129 Calm Mind Psychic Status — — 20
TM130 Helping Hand Normal Status — — 20
TM135 Ice Beam Ice Special 90 100 10
TM140 Nasty Plot Dark Status — — 20
TM142 Hydro Pump Water Special 110 80 5
TM143 Blizzard Ice Special 110 70 5
TM152 Giga Impact Normal Physical 150 90 5
TM158 Focus Blast Fighting Special 120 70 5
TM163 Hyper Beam Normal Special 150 90 5
TM171 Tera Blast Normal Special 80 100 10
TM174 Haze Ice Status — — 30
TM181 Knock Off Dark Physical 65 100 20
TM184 Vacuum Wave Fighting Special 40 100 30
TM192 Focus Punch Fighting Physical 150 100 20
TM196 Flip Turn Water Physical 60 100 20
TM203 Psych Up Normal Status — — 10
TM204 Double-Edge Normal Physical 120 100 15
TM205 Endeavor Normal Physical — 100 5
TM208 Whirlpool Water Special 35 85 15
TM209 Muddy Water Water Special 90 85 10
TM217 Future Sight Psychic Special 120 100 10
TM228 Psychic Noise Psychic Special 75 100 10

By breeding (egg moves)

Move Type Cat. Pwr. Acc. PP Notes
Clear Smog Poison Special 50 — 15 Torkoal
Confuse Ray Ghost Status — 100 10 Vulpix, Alolan Vulpix, Ninetales, Alolan Ninetales, Mareep, Flaaffy, Ampharos, Umbreon, Stantler, Wyrdeer, Spoink, Grumpig
Cross Chop Fighting Physical 100 80 5 Mankey, Primeape, Annihilape, Incineroar
Hypnosis Psychic Status — 60 20 Stantler, Wyrdeer
Psybeam Psychic Special 65 100 20 Espeon, Girafarig, Farigiraf, Spoink, Grumpig, Fennekin, Braixen, Delphox, Espurr, Meowstic, Inkay, Malamar
Simple Beam Normal Status — — 15 no parent passes it on directly: the Psyduck or Golduck must hold a Mirror Herb to copy it
Yawn Normal Status — — 10 Slowpoke, Galarian Slowpoke, Slowbro, Galarian Slowbro, Slowking, Galarian Slowking, Wooper, Paldean Wooper, Quagsire, Clodsire and 17 more (Skeledirge only from Version 2.0.1)

Event moves

Move Event
Confuse Ray The wild Tera Golduck (Psychic Tera Type) in South Province (Area Four)
Hypnosis The wild Tera Golduck (Psychic Tera Type) in South Province (Area Four)
Psyshock The wild Tera Golduck (Psychic Tera Type) in South Province (Area Four)

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04On screen

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Golduck in the anime

Debut M01Mewtwo Strikes Back · First major role EP091Bye Bye Psyduck · Its appearances on screen, and 5 other trainers who raised one.

Golduck has never travelled with Ash, yet it has a gift for stealing the scene. Its first real TV role was a glorious bluff: on Kinnow Island a wild Golduck turned up in Misty's backpack and let her believe her Psyduck had finally evolved. It won her battle against Marina, though Ash ruled it didn't count, then strutted off to flex for a group of girls on the beach (EP091). Since then it has been a circus heart-throb who wins the heart of the Azumarill that Ash's Totodile is pining for (EP153), a Whirl Cup finalist (EP217) and part of the ten-strong firefighting squad that pushes the Squirtle Squad all the way (EP147).

It is no pushover in battle, either. Katie's Golduck flattened Ash's Torkoal at the Ever Grande Conference and left Corphish reeling with Confusion, before it was finally clamped and blasted into the wall (AG128–AG129). In Pokémon Horizons it is the loyal partner of Onia of the Explorers. It loses time after time to Liko's Sprigatito, then ends up fighting alongside the heroes. Add a debut on New Island in the very first film, a capture in The Power of Us and cameos from sumo rings to abandoned ships, and this dapper duck has kept remarkably busy.

Other trainers’ Golduck

Onia's Golduck
Onia
Explorers member, later an ally (Pokémon Horizons)
Golduck

First seen: HZ005Found You, Fuecoco!

Golduck is the main partner of Onia, who serves Amethio in the Explorers alongside Zirc. Its early outings end on the wrong side of Liko's Sprigatito: beaten on the road to the beach in its debut (HZ005), knocked into a chasm by Captain Pikachu and battered by Galarian Moltres's Air Slash in the Galar Mine (HZ022), then swiftly beaten again in the courtyard of Hammerlocke's old castle (HZ025). Later, as Onia and Zirc turn against Spinel, Golduck ends up fighting alongside the heroes. It steps in to shield the kids from the Explorers' admins (HZ087), plays decoy during the raid on Explorers HQ (HZ124) and helps calm rampaging wild Pokémon in Laqua with Hypnosis (HZ134). Its known moves are Scratch, Water Pulse, Muddy Water and Hypnosis.

Katie's Golduck
Katie
Ever Grande Conference competitor (Advanced Generation)
Golduck

First seen: AG128Shocks and Bonds

Katie, a Trainer from Lilycove City, faced Ash in a six-on-six Full Battle at the Ever Grande Conference, with a place in the last sixteen at stake. Her Golduck came in after Venomoth had disabled Torkoal's Iron Defense, launched Torkoal with Hydro Pump and finished it with Fury Swipes for the first knockout of the match (AG128). Katie switched it out when Pikachu took the field. It came back on the water field against Corphish, cancelling its Crabhammer with Fury Swipes, and its Confusion left the crab reeling. Corphish still clamped onto its swiping hands, flung it aside and blasted it into the stadium wall with Bubble Beam (AG129), and Ash went on to win the match.

Trinity
Whirl Cup runner-up (Johto)
Golduck

First seen: EP217The Perfect Match!

Trinity, a Water-type Trainer, knocked Misty out of the Whirl Cup with Gyarados and Chinchou, then chose Golduck for the final against an unnamed Trainer's Feraligatr. Team Rocket crashed the match in their balloon before it could get going. Golduck and Feraligatr fired a joint Water Gun at them, and Pikachu sent the villains blasting off. When the final resumed, Golduck lost, leaving Trinity as runner-up (EP217).

Trixie
Pokémon circus performer (Johto)
Golduck

First seen: EP153Love, Totodile Style

Trixie travels with a Pokémon circus troupe, and its newest member is a Golduck. Ever since it arrived, her Azumarill has been acting strangely. That is bad news for Ash's Totodile, who falls head over heels for her and is rebuffed again and again. After the gang rescues Azumarill from Team Rocket, Golduck sees off Arbok and Weezing with Water Gun. In the end Azumarill runs straight past Totodile and into Golduck's arms: she had been lovesick for it all along (EP153).

Callahan's Golduck
Callahan
main character (The Power of Us)
Golduck

First seen: M21The Power of Us

Callahan, the boastful fibber at the heart of The Power of Us, caught his Golduck during Fula City's Pokémon Catch Race. He made the catch while rescuing a Sudowoodo that the Golduck had been chasing. The Sudowoodo then started following him around and was eventually caught too. Golduck's only known move is Water Gun.

Ash & Golduck

Ash has never caught a Golduck, but he has felt the force of one. At the Ever Grande Conference, Katie's Golduck knocked out his Torkoal before Corphish finally brought it down on the water field (AG128–AG129). He was also there when Misty's 'evolved' Psyduck turned out to be a wild show-off (EP091), and when his lovestruck Totodile lost out to Trixie's Golduck (EP153).

Featured episodes

  • EP091Bye Bye PsyduckOn Kinnow Island, Misty hauls her backpack out of the sea with a wild Golduck's head stuck inside and decides her Psyduck has finally evolved. Her 'Golduck' wrecks Team Rocket's submarine with Psychic and Hyper Beam and beats Marina's Starmie for her. When Misty recalls it, out pops Psyduck, and the real show-off saunters off to flex for some girls on the beach.
  • EP147The Fire-ing Squad!A ten-strong team of Golduck, runners-up at the previous Fire and Rescue Grand Prix, races the Squirtle Squad to douse a burning house, with each Golduck taking one side. The nervous Squirtles start in a heap, but once Ash's Squirtle rallies them they edge out the Golduck in a close finish.
  • DP007Like It or Lup It!A wild Golduck leads a gang of Poliwag, Wooper and Quagsire whose Berry stash vanishes, and it furiously blames a trio of Ludicolo. Team Rocket, disguised as a courtroom, throw out the case and drive it off with Seviper. Once Piplup's Bubble Beam frees it from Team Rocket's wires, Golduck apologises to the wrongly accused Ludicolo.

More appearances

Anime gallery

Katie and Ash at the Ever Grande Conference
Katie and Ash at the Ever Grande Conference AG129
Golduck takes the Japanese Who's That Pokémon? spot in Bye Bye Psyduck
Golduck takes the Japanese Who's That Pokémon? spot in Bye Bye Psyduck EP091
Golduck is the dub's Who's That Pokémon? in Stage Fight!
Golduck is the dub's Who's That Pokémon? in Stage Fight! EP090
Fergus's Golduck and Vaporeon on New Island in Mewtwo Strikes Back
Fergus's Golduck and Vaporeon on New Island in Mewtwo Strikes Back M01
Noland's Breloom, Pinsir and Golduck at the Battle Factory
Noland's Breloom, Pinsir and Golduck at the Battle Factory AG135

Anime trivia

  • Golduck's first TV role was one big misunderstanding: Misty hugged a wild Golduck she had fished out with her backpack, convinced her Psyduck had evolved, until it wandered off to show off for girls on the beach. Misty even likened its flirting to Brock's (EP091).
  • The Japanese title of Bye Bye Psyduck rhymes Psyduck's Japanese name, Koduck, with Golduck's: 'Goodbye Koduck! Come Again Golduck?'
  • That same wild Golduck used Psychic, a move Golduck couldn't learn in the games until Generation II (EP091).
  • In Japan, Golduck got its own Professor Oak's Pokémon Lecture at the end of The Little Big Horn (EP125). The closing senryū puns on its name, turning 'Gorudakku' into 'gōru da, kūru': 'its goal, a cool swim'.
  • When the clones stride out of the smoke in Mewtwo Strikes Back, the cloned Golduck is coloured a greenish teal instead of its usual blue.
  • The Pokédex calls Golduck the fastest swimmer of all, yet Onia's Golduck has an awkward secret: its skin is so sensitive that it can't swim in the sea (HZ103).

“Golduck, the Duck Pokémon. The evolved form of Psyduck. Golduck is very adept at using its webbed hands and feet, making it the fastest swimming Pokémon of all.”

Ash's Pokédex (Dexter) · EP091

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05On the big screen

Golduck in the movies

3 films featuring Golduck.

Golduck has never had a film of its own, but it has been part of Pokémon cinema since the first one. In Mewtwo Strikes Back it belongs to Fergus, the Water-type fan who braves Mewtwo's storm, and it ends up captured and cloned – a fate it suffers all over again in the 2019 CGI remake. Its best big-screen moment comes in The Power of Us, where a hot-tempered Golduck chasing a Sudowoodo becomes Callahan's catch in Fula City's Pokémon Catch Race.

Fergus, the Water-type Trainer who brings Golduck to New Island in Mewtwo Strikes Back
Fergus, the Water-type Trainer who brings Golduck to New Island in Mewtwo Strikes Back M01
Fergus's Water Pokémon, Golduck among them, in Mewtwo Strikes Back—Evolution (2019)
Fergus's Water Pokémon, Golduck among them, in Mewtwo Strikes Back—Evolution (2019) M22
Pokémon: The First Movie – Mewtwo Strikes Back poster

Pokémon: The First Movie – Mewtwo Strikes Back

M01 · 1998

Fergus's Golduck (Fergus is Umio in Japanese); Mewtwo's clone Golduck

Golduck's first film role is on the team of Fergus, the tough, arms-folded Trainer who rides his Gyarados through Mewtwo's storm to New Island and declares, in the English dub, that all his Pokémon are Water types. His Golduck is with him on the island, and once Mewtwo sends out his capture balls it becomes one of the many Pokémon snatched up and copied for the clone army. Watch closely as the clones stride out of the smoke: in that shot the copy Golduck is a greenish teal instead of its proper blue.

Pokémon the Movie: The Power of Us poster

Pokémon the Movie: The Power of Us

M21 · 2018

A wild Golduck caught by Callahan in the Pokémon Catch Race

Golduck gets a proper scene in Fula City's Pokémon Catch Race. During the contest an angry Golduck comes charging after a Sudowoodo, right in front of Callahan, the town's champion teller of tall tales. Callahan catches the Golduck in one of the race's special blue Poké Balls, which saves the Sudowoodo, then tells the Imitation Pokémon to stop lying to itself and walks off. That's rich advice from a man who can't stop fibbing, and although he finishes the race in first place, it later comes out that he had some secret help.

Pokémon: Mewtwo Strikes Back—Evolution poster

Pokémon: Mewtwo Strikes Back—Evolution

M22 · 2019

Fergus's Golduck; Mewtwo's clone Golduck

The CGI remake tells Golduck's story again. Fergus ignores the warnings of Officer Jenny and Miranda and sets out for New Island with his own Pokémon rather than waiting for a boat, and at the castle he shows off his collection of Water Pokémon. In a new moment for the remake, Misty rushes over to greet them, until his Gyarados appears. When Mewtwo's capture balls fly, Fergus's Pokémon are caught with ease, and Golduck is cloned all over again.

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06Trading Card Game · every card

Golduck in the Pokémon TCG

32 cards since 1999, oldest first. Tap any card to see it full size.

Golduck first paddled into the TCG in Japan's Mystery of the Fossils expansion in June 1997, then reached English players in Fossil in October 1999, oddly enough without the red gem on its forehead. The Gym and Neo years turned it into a whole cast of characters: Team Rocket's Dark Golduck, a holo Golduck for Misty, a psychic sidekick for Sabrina and a gentle Light Golduck in Neo Destiny. Since then it has hidden a secret attack in an e-Reader dot code, switched to Lightning as a Delta Species, and in 2015 gained a gilded BREAK Evolution that headlined its own Japanese deck alongside Palkia-EX. Through all of it, it has played the clever swimmer, all confusion tricks, Energy stripping and sneaky dives on to the Bench.

The art has passed through some of the game's best-known hands. Ken Sugimori drew three Golduck, Kagemaru Himeno and Mitsuhiro Arita two each, and the e-Card and EX years brought in Sumiyoshi Kizuki, Hajime Kusajima, Nakaoka and Midori Harada. Himeno's second Golduck went sightseeing in Humilau City, while Jiro Sasumo's 2025 promo art was reprinted in an English booster set in early 2026. TCG Pocket keeps the story going, bringing back the Triumphant, Sun & Moon, Cosmic Eclipse and 151 art and adding a Shiny Golduck by Scav.

25English cards1Promos1Japan only5TCG Pocket

Cards to know

  • Fossil 35/62 — Where it all began, with Kagemaru Himeno's art. Spot the difference: the famous red gem on Golduck's forehead is missing.
  • Gym Challenge 12/132 (Misty's Golduck) — A Ken Sugimori holo that gave the Cerulean Gym Leader the Golduck her anime Psyduck never became. It evolves only from Misty's Psyduck.
  • Aquapolis 50b/147 — Looks identical to 50a, but swipe its dot code through a Nintendo e-Reader and a secret attack, Spiral Damage, appears with damage that only the machine reveals.
  • EX Holon Phantoms 43/110 (Golduck δ) — Delta Species turned Golduck into a Lightning type that rummages blindly through your opponent's hand and punishes any Trainer it finds.
  • BREAKpoint 18/122 (Golduck BREAK) — Golduck's gilded, sideways BREAK Evolution sits on top of a regular Golduck and adds an Energy-shuffling Ability instead of an attack. It even got a Japanese deck named after it, sharing top billing with Palkia-EX.
  • MEP Black Star Promos 008 — Jiro Sasumo's promo art was reprinted in the Ascended Heroes booster set alongside its Psyduck partner, so pack-openers could find a Golduck first released as a promo.

Every English-language card

Golduck — Fossil · 35/62 · 1999 (Level 27. Golduck's very first card: Psyshock can Paralyse on heads, and Hyper Beam knocks an Energy card off the Defending Pokémon. Look closely and the red gem on its forehead is missing. Printed as 1st Edition and Unlimited.)
Fossil · 35/62 · 1999Uncommon · Illus. Kagemaru Himeno
Dark Golduck — Team Rocket · 37/82 · 2000 (Level 23. Team Rocket's version mixes card draw with muscle: Third Eye discards an Energy to draw up to three cards, then Super Psy hits for 50. Its Pokédex text even slips an apostrophe into the plural of Psyduck. Printed as 1st Edition and Unlimited.)
Dark Golduck · Team Rocket · 37/82 · 2000Uncommon · Illus. Mitsuhiro Arita
Misty's Golduck — Gym Challenge · 12/132 · 2000 (Level 32, and it evolves from Misty's Psyduck. The Cerulean Gym Leader's holo hits for 40 but risks losing all its Energy on tails, while Super Removal can strip an Energy card from every one of your opponent's Pokémon on heads. Printed as 1st Edition and Unlimited.)
Misty's Golduck · Gym Challenge · 12/132 · 2000Rare Holo · Illus. Ken Sugimori
Sabrina's Golduck — Gym Challenge · 30/132 · 2000 (Level 33, the level at which Psyduck really does evolve. A psychic trick for the Saffron Gym Leader: Damage Shift moves one damage counter from each of your Pokémon on to the Defending Pokémon, and Water Spray does 20, or 40 on heads. Printed as 1st Edition and Unlimited.)
Sabrina's Golduck · Gym Challenge · 30/132 · 2000Rare · Illus. Ken Sugimori
Light Golduck — Neo Destiny · 47/105 · 2002 (Level 36. A kindly Golduck: Flipper Stroke lets both players fish basic Energy cards out of the top three cards of their decks, your opponent first. Core Blast does 30, plus 20 for each Special Energy on the Defending Pokémon. Printed as 1st Edition and Unlimited.)
Light Golduck · Neo Destiny · 47/105 · 2002Uncommon · Illus. Atsuko Nishida
Golduck — Legendary Collection · 43/110 · 2002 (Reprint of the Fossil card, red gem still missing. Also printed as a firework-pattern reverse holo.)
Legendary Collection · 43/110 · 2002Uncommon · Illus. Kagemaru Himeno · Reprint of Fossil 35/62
Golduck — Aquapolis · 50a/147 · 2003 (An e-Reader card that came in two versions. On 50a the long dot-code strip holds map data for the Construction: Action application. Distortion Beam does 30 and always leaves a status behind: Asleep on heads, Confused on tails.)
Aquapolis · 50a/147 · 2003Uncommon · Illus. Sumiyoshi Kizuki
Golduck — Aquapolis · 50b/147 · 2003 (Same card, different dot code: swiping 50b's strip through the e-Reader unlocks a hidden attack, Spiral Damage, whose damage (from nothing up to 80) is revealed only by the reader. One of just four Aquapolis cards with a and b versions.)
Aquapolis · 50b/147 · 2003Uncommon · Illus. Sumiyoshi Kizuki · Reprint of Aquapolis 50a/147
Golduck — EX Sandstorm · 17/100 · 2003 (Chaos Flash lets an Active Golduck try to Confuse the Defending Pokémon once a turn, and Special Blow does 30, or 70 against a Pokémon carrying Special Energy. Has an e-Reader strip with its Pokémon Ruby Pokédex entry.)
EX Sandstorm · 17/100 · 2003Rare · Illus. Hajime Kusajima
Dark Golduck — EX Team Rocket Returns · 35/109 · 2004 (A dual Water and Darkness type. Darkness Shield can block everything an attack does to it for a turn on heads, and Cold Crush trades one of its own Energy for one of the Defending Pokémon's. In Japan it debuted two copies strong in the Silver Deck Kit.)
Dark Golduck · EX Team Rocket Returns · 35/109 · 2004Uncommon · Illus. Nakaoka
Golduck δ — EX Holon Phantoms · 43/110 · 2006 (A Delta Species Golduck that turned Lightning type. Delta Block stops your opponent playing Stadiums while a Holon Stadium is in play, and Mind Play picks a card from their hand blind: if it's a Trainer, it does 30 extra damage and the card is discarded.)
Golduck δ · EX Holon Phantoms · 43/110 · 2006Uncommon · Illus. Midori Harada
Golduck — Secret Wonders · 28/132 · 2007 (Level 39. Encore forces the Defending Pokémon to stick to one attack next turn, and Break Beam can push from 40 to 60 damage if Golduck is willing to Confuse itself.)
Secret Wonders · 28/132 · 2007Rare · Illus. Ken Sugimori
Golduck — Platinum · 29/127 · 2009 (Level 47. Swim can dive past the Active Pokémon to hit a Benched one for 30 if your opponent has any Water Energy in play, and Water Slide does 60 if Golduck passes all its Energy to the Bench.)
Platinum · 29/127 · 2009Rare · Illus. Kouki Saitou
Golduck — Triumphant · 22/102 · 2010 (Natural Remedy heals two damage counters every time you attach a Water Energy from your hand, and Powerful Splash does 30 plus 10 for every Water Energy on all your Pokémon. The art returned in TCG Pocket's Genetic Apex.)
Triumphant · 22/102 · 2010Rare · Illus. Naoki Saito
Golduck — Boundaries Crossed · 34/149 · 2012 (Back to basics: Confuse Ray always Confuses, and Water Gun does 30. In Japan it first came in the Keldeo Battle Strength Deck.)
Boundaries Crossed · 34/149 · 2012Uncommon · Illus. match
Golduck — Boundaries Crossed · 35/149 · 2012 (Kagemaru Himeno's second Golduck, set in Humilau City. Aquafall is a 90-damage cannonball that washes away all of Golduck's Energy.)
Boundaries Crossed · 35/149 · 2012Rare · Illus. Kagemaru Himeno
Golduck — BREAKpoint · 17/122 · 2016 (Derail knocks a Special Energy off your opponent's Active Pokémon, and Hydro Splash hits for 70. In Japan it was three copies strong in the Golduck BREAK + Palkia-EX Combo Deck.)
BREAKpoint · 17/122 · 2016Rare · Illus. Mitsuhiro Arita
Golduck BREAK — BREAKpoint · 18/122 · 2016 (Golduck's only BREAK Evolution, laid out sideways with a gilded Golduck. It brings no attack of its own, since a BREAK keeps the attacks of the Golduck underneath, but adds Hyper Transfer: move basic Energy between your Pokémon as often as you like during your turn. It headlined its own Japanese deck, the Golduck BREAK + Palkia-EX Combo Deck.)
Golduck BREAK · BREAKpoint · 18/122 · 2016Rare BREAK · Illus. 5ban Graphics
Golduck — Sun & Moon · 29/149 · 2017 (Double Jet discards up to two Water Energy cards from your hand for 60 damage each, so 120 in one go. The art came back in TCG Pocket's Mega Rising.)
Sun & Moon · 29/149 · 2017Rare · Illus. Hasuno
Golduck — Team Up · 27/181 · 2019 (Swim returns from the Platinum card, now for 90: if any of your opponent's Pokémon has Water Energy attached, Golduck can hit one on the Bench instead.)
Team Up · 27/181 · 2019Uncommon · Illus. Masakazu Fukuda
Golduck — Cosmic Eclipse · 41/236 · 2019 (Energy Loop does 80 and returns one of Golduck's Energy to your hand, an attack first seen on Sabrina's Abra in Gym Heroes. The art returned in TCG Pocket's Ruler of the Skies.)
Cosmic Eclipse · 41/236 · 2019Uncommon · Illus. Shigenori Negishi
Golduck — Evolving Skies · 025/203 · 2021 (Psybeam Confuses for a single Energy, and Surf does 70. Japan reprinted it in Start Deck 100 (077/414), in mirror-holo and non-holo versions depending on the deck.)
Evolving Skies · 025/203 · 2021Uncommon · Illus. Kyoko Umemoto
Golduck — Astral Radiance · 029/189 · 2022 (Entangled Dive is a kamikaze plunge that discards both players' Active Pokémon and everything attached to them. Its Japanese name borrows a judo term for a throw that wraps the opponent around the attacker's body.)
Astral Radiance · 029/189 · 2022Uncommon · Illus. otumami
Golduck — 151 · 055/165 · 2023 (Aquatic Rescue fishes up to four Pokémon out of your discard pile for a single Energy, and Super Splash does 120. The art was reused in TCG Pocket's Paradox Drive.)
151 · 055/165 · 2023Uncommon · Illus. Taira Akitsu
Golduck — Ascended Heroes · 040/217 · 2026 (The MEP 008 promo art in a booster set, with two mirror-holo versions (one with a Water Energy symbol, one with a Love Ball).)
Ascended Heroes · 040/217 · 2026Uncommon · Illus. Jiro Sasumo · Reprint of MEP Black Star Promos 008

Promo cards

Golduck — MEP Black Star Promos · 008 · 2025 (Pixel Cosmos Holo promo in Mega Evolution Three-Pack Blisters. Damp switches off any Ability that needs its Pokémon to Knock itself Out, and Hydro Pump adds 20 damage for every Water Energy attached. In Japan it was one of seven cards in Pokémon Card Gym Promo Card Pack 10, with a Pokémon Card Gym logo. With Psyduck MEP 007 it became the first promo art reprinted in an English booster set since Legendary Collection's Mewtwo in 2002.)
MEP Black Star Promos · 008 · 2025Promo · Illus. Jiro Sasumo

Japan-exclusive cards

Golduck — Expansion Sheet 3 (Vending Machine Series 3) · 1998 (Level 28. A peel-off card from Japan's Expansion Sheet 3, sold in vending machines. Psychic does 10 plus 10 for each Energy on the Defending Pokémon, and Wave Splash does 40. It never got an English print, but it is playable in the Game Boy Color game Pokémon Card GB2, where it is a Rare.)
Expansion Sheet 3 (Vending Machine Series 3) · 1998Uncommon · Illus. Naoyo Kimura

Pokémon TCG Pocket

Golduck — Genetic Apex · 058/226 · 2024 (A straightforward 70-damage Aqua Edge for two Water Energy. Reuses Naoki Saito's art from the Triumphant card.)
Genetic Apex · 058/226 · 2024◊◊ (2 diamonds) · Illus. Naoki Saito
Golduck — Secluded Springs · 094/071 · 2025 (Shiny Rare showing a Shiny Golduck, with the Genetic Apex card's text.)
Secluded Springs · 094/071 · 2025Shiny (1) · Illus. Scav
Golduck — Mega Rising · 049/226 · 2025 (Wave Splash does 50 for a single Water Energy, an attack that goes all the way back to Japan's 1998 vending-machine Golduck. Reuses Hasuno's art from the Sun & Moon card.)
Mega Rising · 049/226 · 2025◊ (1 diamond) · Illus. Hasuno
Golduck — Paradox Drive · 007/074 · 2026 (Psychic does 20 plus 20 for each Energy on your opponent's Active Pokémon. Reuses Taira Akitsu's art from the 151 card.)
Paradox Drive · 007/074 · 2026◊ (1 diamond) · Illus. Taira Akitsu
Golduck — Ruler of the Skies · 031/155 · 2026 (Surf does 80. Reuses Shigenori Negishi's art from the Cosmic Eclipse card.)
Ruler of the Skies · 031/155 · 2026◊ (1 diamond) · Illus. Shigenori Negishi

Digital card games

  • Pokémon Trading Card Game (Game Boy Color): Golduck (Fossil 35 art, Kagemaru Himeno), card D15, Uncommon, from the Laboratory booster pack.
  • Pokémon Card GB2 (Japan only): Golduck (Fossil 35 art, Kagemaru Himeno), card F11, Uncommon, in the Sky Flying Pokémon pack.
  • Pokémon Card GB2 (Japan only): Golduck (Japan's Expansion Sheet 3 vending card, Naoyo Kimura), card C21, Rare, in the Island of Fossil pack.
  • Pokémon Card GB2 (Japan only): Dark Golduck (Team Rocket 37 art, Mitsuhiro Arita), card H16, Uncommon, in the Team Rocket's Ambition pack.

The artists behind the cards

  • Ken Sugimori — 3 (Misty's Golduck and Sabrina's Golduck in Gym Challenge, Secret Wonders)
  • Kagemaru Himeno — 2 (Fossil, reprinted in Legendary Collection; Boundaries Crossed 35)
  • Mitsuhiro Arita — 2 (Dark Golduck in Team Rocket, BREAKpoint 17)
  • Naoki Saito — 1 (Triumphant), reused in TCG Pocket's Genetic Apex
  • Hasuno — 1 (Sun & Moon), reused in TCG Pocket's Mega Rising
  • Shigenori Negishi — 1 (Cosmic Eclipse), reused in TCG Pocket's Ruler of the Skies
  • Taira Akitsu — 1 (151), reused in TCG Pocket's Paradox Drive
  • Jiro Sasumo — 1 (MEP 008 promo, reprinted in Ascended Heroes)
  • One artwork each: Atsuko Nishida, Sumiyoshi Kizuki, Hajime Kusajima, Nakaoka, Midori Harada, Kouki Saitou, match, 5ban Graphics, Masakazu Fukuda, Kyoko Umemoto, otumami; Japan-only Naoyo Kimura
  • TCG Pocket: Scav (Shiny Golduck)

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07On the page & beyond

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Golduck in manga, books & other media

From the earliest manga to story books and songs.

Golduck's richest life outside the anime is on the page. In Pokémon Adventures it is Blue's quiet strategist: it scans the invisible barrier around Saffron City with Confusion and beams the picture straight to his Pokédex, carries him across the sea, and even gets a chapter named after it, 'Striking Golduck', in which Agatha's Gengar ambushes it. Magical Pokémon Journey turns it into a lovesick ghost searching for a lost sweetheart, while a Scholastic chapter book and Shogakukan's anime comic both retell the day a show-off Golduck made Misty think her Psyduck had evolved. Its fame as a speed swimmer dates back to 1996, when one of the first Pokémon guidebooks named it the fastest swimmer in Kanto at more than 90 km/h – and it's in the Pokérap too.

Manga

Pokémon Adventures PS018, 'A Tale of Ninetales': Golduck's debut, in the Red and Blue Poké Ball mix-up
Pokémon AdventuresBlue (called Green in the Japanese version) · PS018 'A Tale of Ninetales' / volume 2Blue's Golduck is the thinker on his team. It debuts in a Celadon City mix-up: Red and Blue crash into each other, their Poké Balls scatter, and Red spends three days in charge of Blue's Pokémon, Golduck included. Its finest hour is PS028, 'Peace of Mime', when Saffron City is sealed under a Light Screen that nothing can break. Golduck scans the barrier with Confusion, beams what it sees onto Blue's Pokédex and keeps feeding Pika the position of Sabrina's Mr. Mime, so that Pika's Substitute can slip inside and end the barrier with a Thunderbolt. Blue also surfs across the sea on Golduck's back, which is how he comes to catch a Lapras (PS050). Its own chapter, PS077 'Striking Golduck', goes less well: lost in Agatha's maze on Cerise Island, it is knocked out by a Gengar attacking from its own shadow. Later, in a Double Battle against Red (PS273), it digs underground to dodge Gyara's Hyper Beam, only for Snor's Earthquake to hit it twice as hard down there.
Magical Pokémon Journey, 'Heavenly Pokémon': the story of a lovesick Golduck's ghost
Magical Pokémon JourneyThe ghost of a lovesick Golduck · PPP40 'Heavenly Pokémon' (いさばんのすきなひと) / volume 7In this gentle fantasy manga, Golduck appears as the ghost of a broken heart. In 'Heavenly Pokémon', the spirit of a lovesick Golduck harasses Eevee and Lu on their date and even takes over a body that isn't its own. Sandy, the ghost of a girl who lived 150 years earlier, uses telepathy to look into its soul and learns that it is searching for the love it promised to meet before it died. She guides the displaced soul back into its own body and takes the Golduck's soul in her hands, hoping to reunite the couple at last.
Pocket Monsters Film Comic (anime comic)A show-off Golduck that turns out not to be Misty's · Orange Islands volume 3 (volume 23 overall), 25 September 1999 · 1999Shogakukan's comic-book version of the anime, published under its Tentoumushi Comics label, gives Golduck a chapter title of its own: 'Goodbye Psyduck! Come Again Golduck?' (さよならコダック!またきてゴルダック?). It's the comic retelling of Bye Bye Psyduck, the story where a Golduck surfaces in the middle of a battle and Misty thinks her Psyduck has finally evolved. It hasn't: the Golduck isn't hers at all.

Books

Psyduck Ducks Out, Pokémon Chapter Book #15 (Scholastic, 2000)
Psyduck Ducks Out (Pokémon Chapter Book, #15)chapter bookScholastic · 2000Golduck steals the show in the last story of this Psyduck collection, a retelling of Bye Bye Psyduck. An elegant Golduck rises out of the water in the middle of Misty's battle, and everyone is convinced her Psyduck has evolved at last. The Golduck lifts Team Rocket's Magikarp submarine into the air with Confusion, blasts the villains away with Hyper Beam, frees the trapped Pokémon and wins Misty's battle. Then Misty tries to recall it, and out pops the real Psyduck, yawning, while the Golduck struts off after a group of girls. The back cover calls Golduck 'the fastest swimmer of all', and in the closing chapter Psyduck tries to copy it and trips over.
Pocket Monsters Film Comic, Orange Islands volume 3 (1999), with 'Goodbye Psyduck! Come Again Golduck?'
An Illustrated Book of POCKET MONSTERSillustrated guideFamitsu · 1996Golduck's reputation as a speed swimmer goes back to one of the very first Pokémon books, a Japanese illustrated guide to the creatures' biology and habitats published in spring 1996, only weeks after Red and Green came out. One of its illustrations names Golduck the fastest swimmer of all the Kanto Pokémon, at more than 90 km/h, leaving Dewgong (around 30–60 km/h) far behind.

Other media

Pokérap (English dub)music1998Golduck is one of the Pokémon named in the English dub's Pokérap, the name-them-all rap that closed the early Indigo League episodes.
Pokémon Ieru Kana? (Can You Name All the Pokémon?)musicJapan's own name-them-all song includes Golduck too – and its Japanese name, ゴルダック, is simply Golduck.

More from the page

Blue's Golduck in Pokémon Adventures
Blue's Golduck in Pokémon Adventures
Blue's Golduck uses telepathy to send Blue's thoughts to his Pokédex
Blue's Golduck uses telepathy to send Blue's thoughts to his Pokédex
Blue and his Golduck in Pokémon Adventures
Blue and his Golduck in Pokémon Adventures
Blue's Pokémon, Golduck included, after their three days with Red
Blue's Pokémon, Golduck included, after their three days with Red
Pokémon Adventures PS028, 'Peace of Mime': Golduck scans Saffron City's barrier with Confusion
Pokémon Adventures PS028, 'Peace of Mime': Golduck scans Saffron City's barrier with Confusion
Pokémon Adventures PS050, 'Lapras Lazily', where Blue remembers surfing on Golduck when a wild Lapras attacked
Pokémon Adventures PS050, 'Lapras Lazily', where Blue remembers surfing on Golduck when a wild Lapras attacked
Pokémon Adventures PS077, 'Striking Golduck'
Pokémon Adventures PS077, 'Striking Golduck'
An Illustrated Book of POCKET MONSTERS (1996), which names Golduck the fastest swimmer in Kanto
An Illustrated Book of POCKET MONSTERS (1996), which names Golduck the fastest swimmer in Kanto

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08Did you know?

Golduck trivia

Name origins, design secrets and the facts that make Golduck such a fan favourite.

What’s in a name?

Golduck is simply 'gold' plus 'duck' – and Japan uses exactly the same name, Golduck (Gorudakku). It isn't remotely golden, of course, but gold has long been linked with psychic ability, and the Pokémon world plays along: in Mystery Dungeon, Gold Gummis are the favourite treat of Psychic types, and Sabrina's Marsh Badge is called the Gold Badge in Japanese. Other languages took their own routes: the French Akwakwak blends aquatique with couac, a quack; the German Entoron tucks the French or (gold) into Ente (duck); and the Chinese 哥達鴨 Gēdáyā makes it Psyduck's big brother, with 哥 meaning 'elder brother'.

Design origins

Golduck starts out as a duck, but it borrows freely from elsewhere. Its webbed hands – where a bird would have wings – point to the platypus, while its humanlike body, beak and webbed hands and feet are straight out of Japanese folklore's kappa, a river creature said to drag people into the water and celebrated as a superb swimmer. Its glossy blue skin may echo the wetsuits worn by divers and swimmers. Even the pearl-like gem has a story: it seems to nod to the shirikodama, a small ball said to hold a person's soul, which kappa were believed to steal – and setting it in the middle of the forehead recalls the idea of a 'third eye', a perfect fit for a Pokémon with psychic powers.

Names around the world

Language Name Origin
Japanese ゴルダック Gorudakku (Golduck) From 'gold' and 'duck'
French Akwakwak From aquatique (aquatic) and couac (quack)
German Entoron From Ente (duck) and or, French for 'gold'
Spanish Golduck Same as the English name
Italian Golduck Same as the English name
Brazilian Portuguese Golduck Same as the English name
Korean 골덕 Golduck Transcription of the Japanese name
Chinese (Mandarin) 哥達鴨 / 哥达鸭 Gēdáyā From 哥 gē (elder brother), Psyduck's name 可達鴨 Kědáyā – partly a transcription of the Japanese name – and 鴨 yā (duck)
Chinese (Cantonese) 哥達鴨 Gōdaaht'aap From 哥 gō (elder brother), Psyduck's name 可達鴨 Hódaaht'aap and 鴨 aap (duck); media before Generation VII used 高超鴨 Gōuchīuaap, from 高超 (excellent), 超能力 (psychic power) and 鴨 (duck)
Russian Голдак Goldak Transcription of the English name
Hebrew גולדאק Goldak Transcription of the English name
Hindi गोल्डक Golduck Transcription of the English name
Lithuanian Auksantis From auksas (gold) and antis (duck)
Thai โกลดัก Kondak Transcription of the Japanese name

Did you know?

  1. Its English Red and Blue Pokédex entry says it is often mistaken for 'the Japanese monster, Kappa' – the river creature of Japanese folklore.
  2. In Japan's original Blue version there is no wild Golduck at all: the only way to get one is to evolve a Psyduck.
  3. Golduck's first trading card, Fossil 35/62, leaves out the red gem on its forehead – and lists it at level 27, although Psyduck doesn't evolve until level 33.
  4. That same card's Psyshock attack is called Confusion in Japanese, after a move Golduck can learn in the games.
  5. Ash's Pokédex calls Golduck the fastest swimmer among Pokémon, and in Sinnoh it adds that it can outswim an Olympic gold medallist.
  6. In Pokémon Sleep, one of Golduck's four sleep styles is Swimming Sleep – fitting for a Pokémon said to swim in its dreams.
  7. Its Chinese name, 哥達鴨 Gēdáyā, literally makes it Psyduck's 'big brother duck'.

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09Quizzes, archive & further reading

More Golduck

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From the archive: Gengar’s Online Pokédex

Before this page, Pokémon Dungeon was home to Gengar’s Online Pokédex, the classic fan Pokédex for Red, Blue, Yellow, Gold, Silver & Crystal by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter). Its Golduck entry is preserved in full, with its original art, moves and locations.

Read the classic Golduck entry →

Further reading

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Pokémon and all related names, artwork, sprites, screenshots and card images are © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company, used here for fan commentary. Images via the Bulbagarden Archives. Page updated 29 October 2026.