No. 0064 · Generation I · Psi Pokémon
ユンゲラーYungerer · A garbled form of the name of spoon-bending illusionist Uri Geller.
The Psi Pokémon · Psychic type · first seen in Pokémon Red & Green (1996)
01Overview
Meet Kadabra
Everything you need to know about the Psi Pokémon — the creature behind the number.
Kadabra is the Psi Pokémon, the middle chapter of the Abra family's story. At level 16, little Abra shoots up into a tall, yellow, faintly fox-like figure with long pointed ears, narrow deep-set eyes and a drooping moustache – longer on males than on females. A red star marks its forehead, three red wavy lines run across its small belly, and a thick tail with a brown band completes the look.
Then there is the spoon. Kadabra always carries a silver one, and it is no prop: the spoon amplifies the alpha waves in its brain, and without it Kadabra's telekinetic power is said to drop to half. It stares at the spoon to focus its mind before letting loose – and apparently gold spoons are no good. Meanwhile it quietly stores psychic energy in the star on its forehead, saving up for evolution.
“It happened one morning – a boy with extrasensory powers awoke in bed transformed into Kadabra.”
Pokédex · Pokémon Red (Japan), Green (Japan) & FireRed · 1996
Those alpha waves make Kadabra an unsettling neighbour. Simply standing close to one can bring on a headache. Clocks run backwards, machines malfunction and delicate instruments are ruined; if one is nearby, an eerie shadow may creep across TV screens, a sight said to bring bad luck. The more danger it faces, the stronger its psychic power grows, and when it closes its eyes twice as many alpha particles stream from its body.
Kadabra also carries one of the Pokédex's spookiest legends. Since its very first entry, the story goes that a boy with psychic powers woke up one morning transformed into a Kadabra; later versions place him in the middle of research into extrasensory powers, while the researchers of Hisui politely file the tale as unverified. Whatever the truth, Kadabra sleeps floating in mid-air with its springy tail for a pillow, makes its home in towns and cities – and only people with a particularly strong psyche can hope to become its Trainer.
For fans, Kadabra is Sabrina's Pokémon through and through – her Abra evolved into one mid-battle against Ash – and, because it only becomes Alakazam through a trade, it has sent players reaching for a link cable since 1996. It has a real-world story too: in 2000 the illusionist Uri Geller took legal action over Kadabra, and no new Kadabra card was printed between Skyridge in 2003 and Pokémon Card 151 in 2023, a gap widely linked to the dispute. Geller lifted his objection in 2020.
How big is Kadabra?

At 1.3 m, Kadabra stands about as tall as a nine-year-old – yet at 56.5 kg it weighs as much as a grown adult, which is an awful lot of brain (and one silver spoon).
Evolution
02In the Pokédex's words
Kadabra's Pokédex entries
23 different entries across 41 games, from 1996 to 2022. Here is how the Pokédex has described Kadabra over the years, in the order the games came out.
Generation I

It happened one morning – a boy with extrasensory powers awoke in bed transformed into Kadabra.
Kanto Pokédex

It emits special alpha waves from its body that induce headaches just by being close by.
Kanto Pokédex

Many odd things happen if this Pokémon is close by. For example, it makes clocks run backwards.
Kanto Pokédex

When it uses psychic power, all its brain cells work in unison to generate powerful alpha waves.
Kanto Pokédex
Generation II

It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.
Johto Pokédex

If it uses its abilities, it emits special alpha waves that cause machines to malfunction.
Johto Pokédex

When it closes its eyes, twice as many alpha particles come out of the surface of its body.
Johto Pokédex
Generation III

Kadabra emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a Trainer of this Pokémon.
Hoenn Pokédex

Kadabra holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the Pokémon is said to be limited to half the usual amount of its telekinetic powers.
Hoenn Pokédex

It emits special alpha waves from its body that induce headaches just by being close.
FireRed & LeafGreen Pokédex

It is rumored that a boy with psychic abilities suddenly transformed into Kadabra while he was assisting research into extrasensory powers.
Hoenn Pokédex
Generation IV

If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck.
Sinnoh Pokédex

When it uses its psychic power, it emits strong alpha waves that can ruin precision devices.
Sinnoh Pokédex

It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
Sinnoh Pokédex
Generation VII

A theory exists that this Pokémon was a young boy who couldn't control his psychic powers and ended up transformed into this Pokémon.
Rotom Pokédex

Kadabra's presence infests televisions and monitors with creepy shadows that bring bad luck.
Rotom Pokédex

It stares at a silver spoon to amplify its psychic powers before it lets loose. Apparently, gold spoons are no good.
Rotom Pokédex

It possesses strong mental capabilities, but its psychic powers are halved when it's not holding a silver spoon.
Rotom Pokédex

Many odd things happen if this Pokémon is close by. For example, it makes clocks run backward.
Let's Go Pokédex
Generation VIII

Using its psychic power, Kadabra levitates as it sleeps. It uses its springy tail as a pillow.
Rotom Phone (Sword & Shield)

This Pokémon's telekinesis is immensely powerful. To prepare for evolution, Kadabra stores up psychic energy in the star on its forehead.
Rotom Phone (Sword & Shield)

When it uses its psychic power, it emits strong alpha waves that can ruin precision instruments.
Sinnoh Pokédex

There are rumors that a child with mystical powers became a Kadabra; however, this remains unverified. I suspect that the spoon Kadabra holds enhances its brain waves.
Hisui Pokédex
03Stats, moves & where to find it
Kadabra in the video games
Base stat total 400 · 26 core-series games · 24 spin-offs · every move it learns, generation by generation.
Base stats
Base stats total 400. Sp. Atk (120) and Speed (105) do the heavy lifting, while Attack 35 and Defence 30 leave it fragile against physical hits. In Generation I Kadabra had a single Special stat of 120; when Gold and Silver split Special in two, Sp. Atk kept the 120 and Sp. Def was set at 70, and its base stats have stayed the same ever since. Base experience was 145 in Generations I–IV and has been 140 since; base friendship was 70 in Generations II–VII and is 50 from Sword & Shield onwards. In the Pokéathlon of HeartGold and SoulSilver it rates Speed 3–4, Power 1–3, Technique 4–5, Stamina 2–3 and Jump 2–3 stars.
Abilities
- Synchronizesince Gen III
If an opponent burns, poisons or paralyses Kadabra, the attacker is hit with the same condition. - Inner Focussince Gen III
Kadabra never flinches – and from Sword & Shield onwards it also shrugs off Intimidate. - Magic GuardHidden abilitysince Gen V
Kadabra only takes damage from direct attacks, so poison, burns, weather, recoil and entry hazards can't hurt it.
Type matchups
How hard each attacking type hits a Psychic Pokémon.
Generation I had no Dark type, and Ghost-type moves had no effect at all on Psychic-type Pokémon back then; Ghost has been super effective against Kadabra since Gold and Silver, which also introduced Dark.
Training & breeding
- Catch rate
- 100
- Base friendship
- 50
- Base experience
- 140
- Growth rate
- Medium Slow
- EV yield
- 2 Sp. Atk
- Egg groups
- Human-Like
- Egg cycles
- 20
- Colour
- Brown
- Gender ratio
- 75% male
- Body shape
- bipedal, tailed
Where to find Kadabra
| Game | Year | How to get it |
|---|---|---|
| Red & Green | 1996 | Evolve Abra (Lv. 16)Trading it is the only way to get Alakazam. |
| Blue (Japan) | 1996 | Cerulean Cave, or evolve Abra (Lv. 16) |
| Red & Blue | 1998 | Cerulean Cave (after the Elite Four), or evolve Abra (Lv. 16)Sabrina opens her Saffron Gym battle with a Lv. 38 Kadabra that knows Recover and Psychic, and your rival brings a Lv. 18 Kadabra to your battle aboard the S.S. Anne. |
| Yellow | 1998 | Route 8, or evolve Abra (Lv. 16)Sabrina fields the whole family – Abra, Kadabra and Alakazam, all at Lv. 50 – and her Kadabra knows Kinesis. |
| Gold & Silver | 1999 | Route 8 in Kanto, or evolve Abra |
| Crystal | 2000 | Route 8 in Kanto, or evolve Abra |
| Ruby & Sapphire | 2002 | Evolve Abra (Lv. 16) |
| Colosseum | 2003 | Trade only |
| FireRed & LeafGreen | 2004 | Cerulean Cave, or evolve Abra (Lv. 16)Wild ones have a 5% chance of holding a Twisted Spoon. Sabrina's Lv. 38 Kadabra now packs Calm Mind and Future Sight, and your rival's S.S. Anne team includes a Lv. 18 Kadabra. |
| Emerald | 2004 | Evolve Abra (Lv. 16) |
| XD: Gale of Darkness | 2005 | Trade only |
| Diamond & Pearl | 2006 | Route 215 and Victory RoadIn Wayward Cave you meet Mira, a lost girl who teams up with you in Multi Battles – with a Lv. 18 Kadabra – until you lead her out. |
| Platinum | 2008 | Route 215Mira's Kadabra is Lv. 26 this time when she partners you in Wayward Cave. |
| HeartGold & SoulSilver | 2009 | Route 8 and Cerulean Cave in Kanto |
| Black & White | 2010 | White: evolve Abra; Black: trade only |
| Black 2 & White 2 | 2012 | Evolve Abra (Lv. 16) |
| X & Y | 2013 | Evolve Abra (Lv. 16) |
| Omega Ruby & Alpha Sapphire | 2014 | Evolve Abra (Lv. 16) |
| Sun & Moon | 2016 | Can turn up at Poké Pelago, or evolve Abra (Lv. 16) |
| Ultra Sun & Ultra Moon | 2017 | Evolve Abra (Lv. 16) |
| Let's Go, Pikachu! & Let's Go, Eevee! | 2018 | Routes 7 and 8 |
| Sword & Shield | 2019 | Base game: trade only (from the version 1.2.0 update). The Isle of Armor & The Crown Tundra: wanders the Fields of Honor and Soothing Wetlands, appears in Max Raid Battles at Soothing Wetlands and Challenge Beach dens, and in the Max LairWild ones in the expansion areas have a 5% chance of holding a Twisted Spoon. |
| Brilliant Diamond & Shining Pearl | 2021 | Route 215 and Victory Road; Dazzling Cave and Stargleam Cavern in the Grand Underground once you have TM97 DefogMira is back in Wayward Cave, this time with a female Lv. 18 Kadabra. |
| Legends: Arceus | 2022 | Massive mass outbreaks at Sandgem Flats (Obsidian Fieldlands) and Lake Acuity (Alabaster Icelands); space-time distortions in the Cobalt CoastlandsNo trading needed here: a Linking Cord evolves it into Alakazam. |
| Scarlet & Violet | 2022 | Not available |
| Legends: Z-A | 2025 | Wild Zone 9 in Lumiose CityIn the Mega Dimension expansion it also appears in Hyperspace Lumiose's 3★ and 4★ Psychic-type wild zones. |
Sprites through the ages
Spin-offs & cameos
Pokémon GO
Kadabra has been in Pokémon GO since launch day on 6 July 2016. An Abra evolves into it for 25 Candy, and reaching Alakazam costs another 100 – unless you trade it first: since 10 January 2020, a traded Kadabra evolves into Alakazam for no Candy at all. As a buddy it earns Candy every 3 km. Shiny Kadabra arrived on 13 June 2019 during Pokémon GO Fest 2019 in Chicago, Shadow Kadabra followed on 5 September 2019 (with Frustration, swapped for Return once purified), and it appeared as a 3-star raid boss from 21 to 27 February 2021, in the Kanto celebration that followed Pokémon GO Tour: Kanto. It battles with Psycho Cut or Confusion plus Psybeam, Dazzling Gleam or Shadow Ball.
Kadabra's Base Set card can be pulled from the Colosseum booster pack and played in your digital deck.
Kadabra can't be caught on the tables – catch an Abra and evolve it to fill in its page.
Battles in full 3D with its own Stadium Pokédex entry, and Sabrina sends one out in Round 1 of the Gym Leader Castle, armed with Disable, Psybeam, Reflect and Seismic Toss.
Its Pokédex text changes with the Game Boy cartridge you plug in: Gold's entry for Red, Silver or Crystal, Silver's for Blue, Gold or Yellow.
The Base Set Kadabra card returns in the sequel, this time in the Legendary Power booster pack.
Once again Kadabra can only be obtained by evolving an Abra.
A rare piece that turns up on the Phobosphere and in Mr. Who's Den.
Lurks deep in Buried Relic, Wish Cave and Solar Cave, and once recruited it lives in the Decrepit Lab Friend Area. Its lines include 'Let me demonstrate real psychic power!'
Can be found and recruited in Treeshroud Forest, Spacial Rift and Lost Wilderness.
Waits in the same three dungeons as in Explorers of Time and Darkness.
Appears in the Psychic-type kingdom of Illusio and attacks with Psybeam; an Abra evolves into it once its Attack reaches 83, and warriors Kanetsugu and Takahiro are its ideal partners.
Shows up on Stage 3 of the Safari Jungle – but only on Thursdays.
Joined the Pokémon Safari event stages, bringing the Counterattack skill, which deals more damage the more disruptions there are.
Arrives as one of the Traveling Pokémon; among its lines is the boast 'Alpha waves are radiating from all over my body!'
Available since launch day; a traded Kadabra evolves into Alakazam without spending a single Candy.
A cube-shaped Kadabra appears on Tumblecube Island, at stages including Pincushion Plain and Happenstance Island.
Could be found on several seas, from the Gengar Sea and Mimikyu Sea to the Rowlet and Bulbasaur Seas.
Hatch an Abra from a Pokémon Egg and it can evolve into Kadabra as your player character's partner.
Turns up in Western Cave, Buried Relic, Wish Cave and Solar Cave, as well as in Mystery Houses.
Listed as #214 in Pokopia's Pokédex, which reminds you that its psychic powers are halved without a silver spoon.
Moves
Kadabra arrived in Red and Green with a tidy, all-psychic toolkit: Teleport for a quick getaway, Confusion and Psybeam to attack, Recover and Reflect to stay in the fight, and a level-38 Psychic as the showpiece. Yellow handed it Kinesis, the spoon-bending trick that became its calling card, and Gold and Silver added Future Sight, a delayed strike that lands two turns later. Through Ruby and Sapphire, Diamond and Pearl and Black and White it kept collecting clever tools, from Role Play and Trick to Miracle Eye, Ally Switch and Telekinesis, plus a physical edge in Psycho Cut.
Modern games have pressed fast-forward. Since Sword and Shield, Confusion is the move it learns on evolving, Psybeam arrives at level 5 and the list rattles through Psyshock and Psychic before ending with Calm Mind at 50, a run that Legends: Z-A largely keeps. Legends: Arceus trimmed things to eight moves, slipping in Hypnosis and Zen Headbutt, while Let's Go gave it a Kanto-flavoured mix with Night Shade and Substitute. In most games its TM case runs deep too, from Thunder Wave and the elemental punches to Shadow Ball, Energy Ball and Dazzling Gleam.
Signature moves
The family escape act. Kadabra knows it from the very start in every game from Red and Green to Legends: Z-A, and it was even TM30 back in Red and Blue.
The famous spoon-bend, which puts foes off their aim by lowering their accuracy. Red and Blue Kadabra never learned it, but it has been a starting move ever since Yellow, and in Sun, Moon and Let's Go it is also the move learned on evolving. It sits out both Legends games.
Abra's evolution present: Kadabra picks it up at level 16, the moment Abra evolves, from Red and Blue to Ultra Sun and Ultra Moon. From Sword and Shield onwards it is the move learned on evolving, in Legends: Arceus and Legends: Z-A too.
The headline attack, found in every level-up list Kadabra has ever had: level 38 in Red and Blue, 46 in Black and White and 35 from Sword and Shield onwards (43 in Legends: Arceus). It has been a TM, TR or tutor move in every generation as well.
Built-in first aid. Like Psychic, it appears in every single Kadabra level-up list, from level 31 in Red and Blue to level 25 in Sword, Shield and Legends: Z-A.
A blast from the future that lands two turns later. It joined at level 31 in Gold and Silver, grew from 80 power to 100 in Black and White and to 120 from X and Y, and Legends: Z-A still saves it for level 45.
A sharp, physical slash of psychic energy that arrived at level 34 in Diamond and Pearl. Sword and Shield moved it up to level 20 and made it TM69, and both Legends games teach it by levelling up.
Complete learnsets
Generation I · Red, Green, Blue & Yellow10 level-up · 25 TM/HM
In Red, Green and Blue, Kadabra lurks in Cerulean Cave; in Yellow it turns up on Route 8, and in every version Abra evolves into it at level 16. The versions differ only in the starting moves: a Red, Green or Blue Kadabra opens with Teleport, Confusion and Disable, while a Yellow one starts with Teleport and Kinesis. From level 16 the lists match: Confusion, then Disable (20), Psybeam (27), Recover (31), Psychic (38) and Reflect (42). In Generations I to III a move's type decides whether it is physical or special, so Psychic, Fire, Ice and Electric attacks are all special here. Moves keep their original spellings (ThunderPunch). The transfer list shows moves learned in Gold, Silver or Crystal that can travel back through the Time Capsule, including Barrier and Light Screen, which an Abra can inherit by breeding.
By level-up
| RGB | Y | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | 1 | Teleport | Psychic | Status | — | — | 20 |
| N/A | 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 16 | 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 20 | 20 | Disable | Normal | Status | — | 55 | 20 |
| 27 | 27 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 31 | 31 | Recover | Normal | Status | — | — | 20 |
| 38 | 38 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 42 | 42 | Reflect | Psychic | Status | — | — | 20 |
| 1 | N/A | Confusion | Psychic | Special | 50 | 100 | 25 |
| 1 | N/A | Disable | Normal | Status | — | 55 | 20 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Mega Punch | Normal | Physical | 80 | 85 | 20 |
| TM05 | Mega Kick | Normal | Physical | 120 | 75 | 5 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM08 | Body Slam | Normal | Physical | 85 | 100 | 15 |
| TM09 | Take Down | Normal | Physical | 90 | 85 | 20 |
| TM10 | Double-Edge | Normal | Physical | 100 | 100 | 15 |
| TM17 | Submission | Fighting | Physical | 80 | 80 | 25 |
| TM18 | Counter | Fighting | Physical | — | 100 | 20 |
| TM19 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| TM20 | Rage | Normal | Physical | 20 | 100 | 20 |
| TM28 | Dig | Ground | Physical | 100 | 100 | 10 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Teleport | Psychic | Status | — | — | 20 |
| TM31 | Mimic | Normal | Status | — | 100 | 10 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Reflect | Psychic | Status | — | — | 20 |
| TM34 | Bide | Normal | Physical | — | — | 10 |
| TM35 | Metronome | Normal | Status | — | — | 10 |
| TM40 | Skull Bash | Normal | Physical | 100 | 100 | 15 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Thunder Wave | Electric | Status | — | 100 | 20 |
| TM46 | Psywave | Psychic | Special | — | 80 | 15 |
| TM49 | Tri Attack | Normal | Physical | 80 | 100 | 10 |
| TM50 | Substitute | Normal | Status | — | — | 10 |
| HM05 | Flash | Normal | Status | — | 70 | 20 |
By transfer
| Move | From |
|---|---|
| Barrier | Gen II (breeding) |
| Dream Eater | Gen II (TM) |
| Fire Punch | Gen II (TM) |
| Headbutt | Gen II (TM) |
| Ice Punch | Gen II (TM) |
| Light Screen | Gen II (breeding) |
| ThunderPunch | Gen II (TM) |
Generation II · Gold, Silver & Crystal10 level-up · 29 TM/HM · 3 egg
Gold, Silver and Crystal place Kadabra on Route 8, back in Kanto. Future Sight joins the level-up list at 31: a delayed blast that strikes two turns later, and in these early games its damage has no type, so it gets no same-type boost. Confusion is now both a starting move and the level-16 move, Disable comes at 18 and Psybeam at 21, and Reflect slides to the end of the list at 45. Breeding arrives: an Abra can inherit Barrier, Encore and Light Screen from a Mr. Mime father, or Light Screen from Electabuzz, and keeps them after evolving. A Kadabra evolved from the Foresight Abra handed out at the Pokémon Center New York in late 2002 can know Foresight too. Categories still follow the move's type, Hidden Power's depends on the type it rolls, and Curse belongs to its own mystery type. The transfer list shows Red, Blue and Yellow moves that can come forward through the Time Capsule.
By level-up
| GSC | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | Disable | Normal | Status | — | 55 | 20 |
| 21 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 26 | Recover | Normal | Status | — | — | 20 |
| 31 | Future Sight | Psychic | Special | 80 | 90 | 15 |
| 38 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 45 | Reflect | Psychic | Status | — | — | 20 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | DynamicPunch | Fighting | Physical | 100 | 50 | 5 |
| TM02 | Headbutt | Normal | Physical | 70 | 100 | 15 |
| TM03 | Curse | ??? | Status | — | — | 10 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM07 | Zap Cannon | Electric | Special | 100 | 50 | 5 |
| TM09 | Psych Up | Normal | Status | — | — | 10 |
| TM10 | Hidden Power | Normal | Varies | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM13 | Snore | Normal | Physical | 40 | 100 | 15 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM20 | Endure | Normal | Status | — | — | 10 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM28 | Dig | Ground | Physical | 60 | 100 | 10 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Shadow Ball | Ghost | Physical | 80 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Ice Punch | Ice | Special | 75 | 100 | 15 |
| TM34 | Swagger | Normal | Status | — | 90 | 15 |
| TM35 | Sleep Talk | Normal | Status | — | — | 10 |
| TM41 | ThunderPunch | Electric | Special | 75 | 100 | 15 |
| TM42 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Special | 40 | 100 | 10 |
| TM48 | Fire Punch | Fire | Special | 75 | 100 | 15 |
| TM50 | Nightmare | Ghost | Status | — | 100 | 15 |
| HM05 | Flash | Normal | Status | — | 70 | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Barrier | Psychic | Status | — | — | 30 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime |
| Light Screen | Psychic | Status | — | — | 30 | Mr. Mime, Electabuzz |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Foresight | Normal | Status | — | 100 | 40 | Abra (event) |
By transfer
| Move | From |
|---|---|
| Bide | Gen I (TM) |
| Body Slam | Gen I (TM) |
| Counter | Gen I (TM) |
| Double-Edge | Gen I (TM) |
| Mega Kick | Gen I (TM) |
| Mega Punch | Gen I (TM) |
| Metronome | Gen I (TM) |
| Mimic | Gen I (TM) |
| Psywave | Gen I (TM) |
| Rage | Gen I (TM) |
| Seismic Toss | Gen I (TM) |
| Skull Bash | Gen I (TM) |
| Submission | Gen I (TM) |
| Substitute | Gen I (TM) |
| Take Down | Gen I (TM) |
| Thunder Wave | Gen I (TM) |
| Tri Attack | Gen I (TM) |
Generation III · Ruby, Sapphire, Emerald, FireRed & LeafGreen (tutor moves also cover XD)12 level-up · 27 TM/HM · 6 egg · 21 tutor
Ruby, Sapphire and Emerald have no wild Kadabra, so evolve an Abra; FireRed and LeafGreen bring it back to Cerulean Cave. It can't be caught in Colosseum or XD, but one traded into XD can still use that game's move tutors. The level-up list grows to 12 moves: Reflect jumps up to 23, Recover (25) and Future Sight (30) come a little sooner, Psychic arrives at 36, and the new Role Play (33) and Trick (43) bring some mischief. The elemental punches and Knock Off join the egg moves, with Hitmonchan, Medicham and friends as fathers. Tutor games are FireRed/LeafGreen, Emerald and XD, and Emerald's tutors add the elemental punches, DynamicPunch, Psych Up and more. Categories still follow type, and moves from Generations I and II cannot be carried into these games.
By level-up
| RSE/FRLG | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | Disable | Normal | Status | — | 55 | 20 |
| 21 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 23 | Reflect | Psychic | Status | — | — | 20 |
| 25 | Recover | Normal | Status | — | — | 20 |
| 30 | Future Sight | Psychic | Special | 80 | 90 | 15 |
| 33 | Role Play | Psychic | Status | — | — | 10 |
| 36 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 43 | Trick | Psychic | Status | — | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM10 | Hidden Power | Normal | Varies | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM16 | Light Screen | Psychic | Status | — | — | 30 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM20 | Safeguard | Normal | Status | — | — | 25 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Shadow Ball | Ghost | Physical | 80 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Reflect | Psychic | Status | — | — | 20 |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 |
| TM41 | Torment | Dark | Status | — | 100 | 15 |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM43 | Secret Power | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Special | 40 | 100 | 10 |
| TM48 | Skill Swap | Psychic | Status | — | — | 10 |
| TM49 | Snatch | Dark | Status | — | — | 10 |
| HM05 | Flash | Normal | Status | — | 70 | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Barrier | Psychic | Status | — | — | 30 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime |
| Fire Punch | Fire | Special | 75 | 100 | 15 | Hitmonchan, Magmar, Medicham |
| Ice Punch | Ice | Special | 75 | 100 | 15 | Hitmonchan, Medicham |
| Knock Off | Dark | Special | 20 | 100 | 20 | Makuhita, Hariyama, Sableye |
| ThunderPunch | Electric | Special | 75 | 100 | 15 | Hitmonchan, Electabuzz, Medicham |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | FRLG, Emerald, XD |
| Counter | Fighting | Physical | — | 100 | 20 | FRLG, Emerald |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | FRLG, Emerald, XD |
| Dream Eater | Psychic | Special | 100 | 100 | 15 | FRLG, Emerald, XD |
| DynamicPunch | Fighting | Physical | 100 | 50 | 5 | Emerald |
| Endure | Normal | Status | — | — | 10 | Emerald |
| Fire Punch | Fire | Special | 75 | 100 | 15 | Emerald |
| Ice Punch | Ice | Special | 75 | 100 | 15 | Emerald |
| Mega Kick | Normal | Physical | 120 | 75 | 5 | FRLG, Emerald |
| Mega Punch | Normal | Physical | 80 | 85 | 20 | FRLG, Emerald |
| Metronome | Normal | Status | — | — | 10 | FRLG, Emerald |
| Mimic | Normal | Status | — | — | 10 | FRLG, Emerald, XD |
| Nightmare | Ghost | Status | — | — | 15 | XD |
| Psych Up | Normal | Status | — | — | 10 | Emerald |
| Seismic Toss | Fighting | Physical | — | 100 | 20 | FRLG, Emerald, XD |
| Sleep Talk | Normal | Status | — | — | 10 | Emerald |
| Snore | Normal | Physical | 40 | 100 | 15 | Emerald |
| Substitute | Normal | Status | — | — | 10 | FRLG, Emerald, XD |
| Swagger | Normal | Status | — | 90 | 15 | Emerald, XD |
| ThunderPunch | Electric | Special | 75 | 100 | 15 | Emerald |
| Thunder Wave | Electric | Status | — | 100 | 20 | FRLG, Emerald, XD |
Generation IV · Diamond, Pearl, Platinum, HeartGold & SoulSilver14 level-up · 44 TM/HM · 8 egg · 12 tutor
Diamond, Pearl and Platinum hide Kadabra on Route 215 and in Victory Road, while HeartGold and SoulSilver have it on Route 8 and in Cerulean Cave; it can also arrive from a Generation III game through Pal Park. Every move now has its own physical or special category. The level-up list stretches to 14 moves, with Miracle Eye (22) and Psycho Cut (34), a physical slash of psychic energy, joining in; Psychic now comes at 40 and Future Sight at 42. Disable is 80% accurate in these games. Guard Swap and Power Trick join the egg moves. Platinum and HeartGold/SoulSilver have move tutors, with Gravity, Headbutt, Magic Coat and Role Play in HeartGold and SoulSilver only. The TM case holds 44 moves, including Trick Room, Energy Ball and Grass Knot.
By level-up
| DPPt/HGSS | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | Disable | Normal | Status | — | 80 | 20 |
| 22 | Miracle Eye | Psychic | Status | — | — | 40 |
| 24 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 28 | Reflect | Psychic | Status | — | — | 20 |
| 30 | Recover | Normal | Status | — | — | 10 |
| 34 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 |
| 36 | Role Play | Psychic | Status | — | — | 10 |
| 40 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 42 | Future Sight | Psychic | Special | 80 | 90 | 15 |
| 46 | Trick | Psychic | Status | — | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 |
| TM06 | Toxic | Poison | Status | — | 85 | 10 |
| TM10 | Hidden Power | Normal | Special | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM16 | Light Screen | Psychic | Status | — | — | 30 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM20 | Safeguard | Normal | Status | — | — | 25 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Reflect | Psychic | Status | — | — | 20 |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 |
| TM41 | Torment | Dark | Status | — | 100 | 15 |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM43 | Secret Power | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 40 | 100 | 10 |
| TM48 | Skill Swap | Psychic | Status | — | — | 10 |
| TM49 | Snatch | Dark | Status | — | — | 10 |
| TM53 | Energy Ball | Grass | Special | 80 | 100 | 10 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 |
| TM58 | Endure | Normal | Status | — | — | 10 |
| TM60 | Drain Punch | Fighting | Physical | 60 | 100 | 5 |
| TM63 | Embargo | Dark | Status | — | 100 | 15 |
| TM67 | Recycle | Normal | Status | — | — | 10 |
| TM70 | Flash | Normal | Status | — | 100 | 20 |
| TM73 | Thunder Wave | Electric | Status | — | 100 | 20 |
| TM77 | Psych Up | Normal | Status | — | — | 10 |
| TM78 | Captivate | Normal | Status | — | 100 | 20 |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 |
| TM83 | Natural Gift | Normal | Physical | — | 100 | 15 |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
| TM86 | Grass Knot | Grass | Special | — | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 90 | 15 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM92 | Trick Room | Psychic | Status | — | — | 5 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Barrier | Psychic | Status | — | — | 30 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Medicham, Hitmonchan, Electivire, Magmar, Magmortar |
| Guard Swap | Psychic | Status | — | — | 10 | Mr. Mime |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Medicham, Hitmonchan |
| Power Trick | Psychic | Status | — | — | 10 | Meditite, Medicham |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | Medicham, Hitmonchan, Electabuzz, Electivire, Magmortar |
| Knock Off | Dark | Physical | 20 | 100 | 20 | Makuhita, Hariyama, Sableye |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Pt, HGSS |
| Gravity | Psychic | Status | — | — | 5 | HGSS |
| Headbutt | Normal | Physical | 70 | 100 | 15 | HGSS |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Pt, HGSS |
| Knock Off | Dark | Physical | 20 | 100 | 20 | Pt, HGSS |
| Magic Coat | Psychic | Status | — | — | 15 | HGSS |
| Role Play | Psychic | Status | — | — | 10 | HGSS |
| Signal Beam | Bug | Special | 75 | 100 | 15 | Pt, HGSS |
| Snore | Normal | Special | 40 | 100 | 15 | Pt, HGSS |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | Pt, HGSS |
| Trick | Psychic | Status | — | 100 | 10 | Pt, HGSS |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | Pt, HGSS |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Counter | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| DynamicPunch | Gen III (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Nightmare | Gen III (tutor) |
| Seismic Toss | Gen III (tutor) |
Generation V · Black, White, Black 2 & White 216 level-up · 36 TM/HM · 10 egg · 20 tutor
In White, Black 2 and White 2, evolve an Abra; Black can only receive a Kadabra from another game. Ally Switch (24) and Telekinesis (34) are new, and the 16-move list now closes with Trick at 52. Future Sight is reworked to 100 power and 100% accuracy, and from here on it counts as a Psychic-type attack, so it gets the same-type boost. Disable is now 100% accurate and Toxic 90%. Psyshock (TM03), Telekinesis (TM19) and Ally Switch (TM51) are new TMs, and move tutors are Black 2/White 2 only. Guard Split and Skill Swap join the egg moves. In the Pokémon Dream World, an Abra from the Spooky Manor could know Gravity.
By level-up
| BW/B2W2 | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | Disable | Normal | Status | — | 100 | 20 |
| 22 | Miracle Eye | Psychic | Status | — | — | 40 |
| 24 | Ally Switch | Psychic | Status | — | — | 15 |
| 28 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 30 | Reflect | Psychic | Status | — | — | 20 |
| 34 | Telekinesis | Psychic | Status | — | — | 15 |
| 36 | Recover | Normal | Status | — | — | 10 |
| 40 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 |
| 42 | Role Play | Psychic | Status | — | — | 10 |
| 46 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 48 | Future Sight | Psychic | Special | 100 | 100 | 10 |
| 52 | Trick | Psychic | Status | — | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM03 | Psyshock | Psychic | Special | 80 | 100 | 10 |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 |
| TM06 | Toxic | Poison | Status | — | 90 | 10 |
| TM10 | Hidden Power | Normal | Special | — | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM16 | Light Screen | Psychic | Status | — | — | 30 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM19 | Telekinesis | Psychic | Status | — | — | 15 |
| TM20 | Safeguard | Normal | Status | — | — | 25 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Reflect | Psychic | Status | — | — | 20 |
| TM41 | Torment | Dark | Status | — | 100 | 15 |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 40 | 100 | 10 |
| TM48 | Round | Normal | Special | 60 | 100 | 15 |
| TM51 | Ally Switch | Psychic | Status | — | — | 15 |
| TM53 | Energy Ball | Grass | Special | 80 | 100 | 10 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 |
| TM63 | Embargo | Dark | Status | — | 100 | 15 |
| TM70 | Flash | Normal | Status | — | 100 | 20 |
| TM73 | Thunder Wave | Electric | Status | — | 100 | 20 |
| TM77 | Psych Up | Normal | Status | — | — | 10 |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
| TM86 | Grass Knot | Grass | Special | — | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 90 | 15 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM92 | Trick Room | Psychic | Status | — | — | 5 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Barrier | Psychic | Status | — | — | 30 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Hitmonchan, Electivire, Magmar, Magmortar, Medicham |
| Guard Split | Psychic | Status | — | — | 10 | Elgyem, Beheeyem |
| Guard Swap | Psychic | Status | — | — | 10 | Mr. Mime |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Hitmonchan, Medicham |
| Knock Off | Dark | Physical | 20 | 100 | 20 | Makuhita, Hariyama, Sableye |
| Power Trick | Psychic | Status | — | — | 10 | Meditite, Medicham |
| Skill Swap | Psychic | Status | — | — | 10 | Abra, Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Spinda |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | B2W2 |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | B2W2 |
| Foul Play | Dark | Physical | 95 | 100 | 15 | B2W2 |
| Gravity | Psychic | Status | — | — | 5 | B2W2 |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | B2W2 |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | B2W2 |
| Knock Off | Dark | Physical | 20 | 100 | 20 | B2W2 |
| Magic Coat | Psychic | Status | — | — | 15 | B2W2 |
| Magic Room | Psychic | Status | — | — | 10 | B2W2 |
| Recycle | Normal | Status | — | — | 10 | B2W2 |
| Role Play | Psychic | Status | — | — | 10 | B2W2 |
| Signal Beam | Bug | Special | 75 | 100 | 15 | B2W2 |
| Skill Swap | Psychic | Status | — | — | 10 | B2W2 |
| Sleep Talk | Normal | Status | — | — | 10 | B2W2 |
| Snatch | Dark | Status | — | — | 10 | B2W2 |
| Snore | Normal | Special | 40 | 100 | 15 | B2W2 |
| ThunderPunch | Electric | Physical | 75 | 100 | 15 | B2W2 |
| Trick | Psychic | Status | — | 100 | 10 | B2W2 |
| Wonder Room | Psychic | Status | — | — | 10 | B2W2 |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | B2W2 |
From its pre-evolution
| Move | Type | Cat. | Pwr. | Acc. | PP | Learnt as |
|---|---|---|---|---|---|---|
| Gravity | Psychic | Status | — | — | 5 | Abra (Dream World) · BW |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Counter | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| DynamicPunch | Gen III (tutor) |
| Endure | Gen III (tutor), Gen IV (TM) |
| Focus Punch | Gen III–IV (TM) |
| Headbutt | Gen IV (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Natural Gift | Gen IV (TM) |
| Nightmare | Gen III (tutor) |
| Secret Power | Gen III–IV (TM) |
| Seismic Toss | Gen III (tutor) |
| Shock Wave | Gen III–IV (TM) |
Generation VI · X, Y, Omega Ruby & Alpha Sapphire16 level-up · 38 TM/HM · 12 egg · 21 tutor
In X, Y, Omega Ruby and Alpha Sapphire, evolve an Abra. X and Y keep the Black and White level-up list almost unchanged, though Trick now comes at 50. Omega Ruby and Alpha Sapphire shuffle it forward: Psybeam at 21, Psycho Cut at 28, Psychic at 38 and Trick at 46, with Ally Switch pushed back to 36. Future Sight hits harder still at 120 power. Dazzling Gleam (TM99) and Confide (TM100) are new TMs, TM94 is Secret Power in Omega Ruby and Alpha Sapphire only, and move tutors are Omega Ruby/Alpha Sapphire only. Two new egg moves arrive: Ally Switch, passed down by Kadabra or Alakazam, and Psycho Shift, which needs chain breeding from Spinda; Hawlucha can now pass on Encore too. Knock Off rises to 65 power, and Barrier drops to 20 PP.
By level-up
| XY | ORAS | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 16 | 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | 18 | Disable | Normal | Status | — | 100 | 20 |
| 28 | 21 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 22 | 23 | Miracle Eye | Psychic | Status | — | — | 40 |
| 30 | 26 | Reflect | Psychic | Status | — | — | 20 |
| 40 | 28 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 |
| 36 | 31 | Recover | Normal | Status | — | — | 10 |
| 34 | 33 | Telekinesis | Psychic | Status | — | — | 15 |
| 24 | 36 | Ally Switch | Psychic | Status | — | — | 15 |
| 46 | 38 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 42 | 41 | Role Play | Psychic | Status | — | — | 10 |
| 48 | 43 | Future Sight | Psychic | Special | 120 | 100 | 10 |
| 50 | 46 | Trick | Psychic | Status | — | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | Psychic | Special | 80 | 100 | 10 | |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | |
| TM06 | Toxic | Poison | Status | — | 90 | 10 | |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | |
| TM17 | Protect | Normal | Status | — | — | 10 | |
| TM18 | Rain Dance | Water | Status | — | — | 5 | |
| TM20 | Safeguard | Normal | Status | — | — | 25 | |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 | |
| TM27 | Return | Normal | Physical | — | 100 | 20 | |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | |
| TM32 | Double Team | Normal | Status | — | — | 15 | |
| TM33 | Reflect | Psychic | Status | — | — | 20 | |
| TM41 | Torment | Dark | Status | — | 100 | 15 | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | |
| TM44 | Rest | Psychic | Status | — | — | 10 | |
| TM45 | Attract | Normal | Status | — | 100 | 15 | |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | |
| TM48 | Round | Normal | Special | 60 | 100 | 15 | |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | |
| TM56 | Fling | Dark | Physical | — | 100 | 10 | |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 | |
| TM63 | Embargo | Dark | Status | — | 100 | 15 | |
| TM70 | Flash | Normal | Status | — | 100 | 20 | |
| TM73 | Thunder Wave | Electric | Status | — | 100 | 20 | |
| TM77 | Psych Up | Normal | Status | — | — | 10 | |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 | |
| TM86 | Grass Knot | Grass | Special | — | 100 | 20 | |
| TM87 | Swagger | Normal | Status | — | 90 | 15 | |
| TM88 | Sleep Talk | Normal | Status | — | — | 10 | |
| TM90 | Substitute | Normal | Status | — | — | 10 | |
| TM92 | Trick Room | Psychic | Status | — | — | 5 | |
| TM94 | Secret Power | Normal | Physical | 70 | 100 | 20 | ORAS |
| TM99 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | |
| TM100 | Confide | Normal | Status | — | — | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | — | 15 | Kadabra, Alakazam |
| Barrier | Psychic | Status | — | — | 20 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime, Hawlucha |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Hitmonchan, Electivire, Magmar, Magmortar, Medicham |
| Guard Split | Psychic | Status | — | — | 10 | Elgyem, Beheeyem |
| Guard Swap | Psychic | Status | — | — | 10 | Mr. Mime |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Hitmonchan, Medicham |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye |
| Power Trick | Psychic | Status | — | — | 10 | Meditite, Medicham |
| Psycho Shift | Psychic | Status | — | 100 | 10 | Spinda (chain breeding needed: the father must itself have inherited the move) |
| Skill Swap | Psychic | Status | — | — | 10 | Abra, Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Spinda (only from a parent that learned the move in an earlier generation) |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | Hitmonchan, Electabuzz, Electivire, Magmortar, Medicham |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | ORAS |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | ORAS |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | ORAS |
| Foul Play | Dark | Physical | 95 | 100 | 15 | ORAS |
| Gravity | Psychic | Status | — | — | 5 | ORAS |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | ORAS |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | ORAS |
| Knock Off | Dark | Physical | 65 | 100 | 20 | ORAS |
| Magic Coat | Psychic | Status | — | — | 15 | ORAS |
| Magic Room | Psychic | Status | — | — | 10 | ORAS |
| Recycle | Normal | Status | — | — | 10 | ORAS |
| Role Play | Psychic | Status | — | — | 10 | ORAS |
| Shock Wave | Electric | Special | 60 | — | 20 | ORAS |
| Signal Beam | Bug | Special | 75 | 100 | 15 | ORAS |
| Skill Swap | Psychic | Status | — | — | 10 | ORAS |
| Snatch | Dark | Status | — | — | 10 | ORAS |
| Snore | Normal | Special | 50 | 100 | 15 | ORAS |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | ORAS |
| Trick | Psychic | Status | — | 100 | 10 | ORAS |
| Wonder Room | Psychic | Status | — | — | 10 | ORAS |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | ORAS |
By transfer
| Move | From |
|---|---|
| Body Slam | Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Counter | Gen III (tutor) |
| Double-Edge | Gen III (tutor) |
| Dynamic Punch | Gen III (tutor) |
| Endure | Gen III (tutor), Gen IV (TM) |
| Headbutt | Gen IV (tutor) |
| Mega Kick | Gen III (tutor) |
| Mega Punch | Gen III (tutor) |
| Metronome | Gen III (tutor) |
| Mimic | Gen III (tutor) |
| Natural Gift | Gen IV (TM) |
| Nightmare | Gen III (tutor) |
| Seismic Toss | Gen III (tutor) |
Generation VII · Sun, Moon, Ultra Sun & Ultra Moon17 level-up · 36 TM/HM · 13 egg · 23 tutor
One level-up list covers Sun, Moon, Ultra Sun and Ultra Moon, the same as Omega Ruby and Alpha Sapphire's except that Kinesis is now also the move Kadabra learns on evolving. With HMs and the Flash TM gone, Flash can only be brought in from an older game. Thunder Wave is 90% accurate and Swagger 85%. Move tutors are Ultra Sun/Ultra Moon only, and now include Ally Switch and Telekinesis. Ultra Sun and Ultra Moon add Psychic Terrain as an egg move from Beheeyem, while Skill Swap now needs chain breeding from Drowzee or Elgyem.
By level-up
| SM/USUM | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| Evo. | Kinesis | Psychic | Status | — | 80 | 15 |
| 16 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 18 | Disable | Normal | Status | — | 100 | 20 |
| 21 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 23 | Miracle Eye | Psychic | Status | — | — | 40 |
| 26 | Reflect | Psychic | Status | — | — | 20 |
| 28 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 |
| 31 | Recover | Normal | Status | — | — | 10 |
| 33 | Telekinesis | Psychic | Status | — | — | 15 |
| 36 | Ally Switch | Psychic | Status | — | — | 15 |
| 38 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 41 | Role Play | Psychic | Status | — | — | 10 |
| 43 | Future Sight | Psychic | Special | 120 | 100 | 10 |
| 46 | Trick | Psychic | Status | — | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM03 | Psyshock | Psychic | Special | 80 | 100 | 10 |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 |
| TM06 | Toxic | Poison | Status | — | 90 | 10 |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 |
| TM11 | Sunny Day | Fire | Status | — | — | 5 |
| TM12 | Taunt | Dark | Status | — | 100 | 20 |
| TM16 | Light Screen | Psychic | Status | — | — | 30 |
| TM17 | Protect | Normal | Status | — | — | 10 |
| TM18 | Rain Dance | Water | Status | — | — | 5 |
| TM20 | Safeguard | Normal | Status | — | — | 25 |
| TM21 | Frustration | Normal | Physical | — | 100 | 20 |
| TM27 | Return | Normal | Physical | — | 100 | 20 |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
| TM32 | Double Team | Normal | Status | — | — | 15 |
| TM33 | Reflect | Psychic | Status | — | — | 20 |
| TM41 | Torment | Dark | Status | — | 100 | 15 |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM44 | Rest | Psychic | Status | — | — | 10 |
| TM45 | Attract | Normal | Status | — | 100 | 15 |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 |
| TM48 | Round | Normal | Special | 60 | 100 | 15 |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 |
| TM56 | Fling | Dark | Physical | — | 100 | 10 |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 |
| TM63 | Embargo | Dark | Status | — | 100 | 15 |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 |
| TM77 | Psych Up | Normal | Status | — | — | 10 |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
| TM86 | Grass Knot | Grass | Special | — | 100 | 20 |
| TM87 | Swagger | Normal | Status | — | 85 | 15 |
| TM88 | Sleep Talk | Normal | Status | — | — | 10 |
| TM90 | Substitute | Normal | Status | — | — | 10 |
| TM92 | Trick Room | Psychic | Status | — | — | 5 |
| TM99 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 |
| TM100 | Confide | Normal | Status | — | — | 20 |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Notes |
|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | — | 15 | Kadabra, Alakazam |
| Barrier | Psychic | Status | — | — | 20 | Mr. Mime |
| Encore | Normal | Status | — | 100 | 5 | Mr. Mime, Hawlucha |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | Hitmonchan, Magmar, Magmortar, Medicham, Electivire |
| Guard Split | Psychic | Status | — | — | 10 | Elgyem, Beheeyem |
| Guard Swap | Psychic | Status | — | — | 10 | Mr. Mime |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | Hitmonchan, Medicham |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye |
| Psychic Terrain | Psychic | Status | — | — | 10 | Beheeyem |
| Power Trick | Psychic | Status | — | — | 10 | Meditite, Medicham |
| Psycho Shift | Psychic | Status | — | 100 | 10 | Spinda (chain breeding needed: the father must itself have inherited the move) |
| Skill Swap | Psychic | Status | — | — | 10 | Drowzee, Elgyem (chain breeding needed: the father must itself have inherited the move) |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | Hitmonchan, Electabuzz, Electivire, Medicham, Magmortar |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | — | 15 | USUM |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | USUM |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | USUM |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | USUM |
| Foul Play | Dark | Physical | 95 | 100 | 15 | USUM |
| Gravity | Psychic | Status | — | — | 5 | USUM |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | USUM |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | USUM |
| Knock Off | Dark | Physical | 65 | 100 | 20 | USUM |
| Magic Coat | Psychic | Status | — | — | 15 | USUM |
| Magic Room | Psychic | Status | — | — | 10 | USUM |
| Recycle | Normal | Status | — | — | 10 | USUM |
| Role Play | Psychic | Status | — | — | 10 | USUM |
| Shock Wave | Electric | Special | 60 | — | 20 | USUM |
| Signal Beam | Bug | Special | 75 | 100 | 15 | USUM |
| Skill Swap | Psychic | Status | — | — | 10 | USUM |
| Snatch | Dark | Status | — | — | 10 | USUM |
| Snore | Normal | Special | 50 | 100 | 15 | USUM |
| Telekinesis | Psychic | Status | — | — | 15 | USUM |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | USUM |
| Trick | Psychic | Status | — | 100 | 10 | USUM |
| Wonder Room | Psychic | Status | — | — | 10 | USUM |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | USUM |
By transfer
| Move | From |
|---|---|
| Bide | Gen I (TM) |
| Body Slam | Gen I (TM), Gen III (tutor) |
| Captivate | Gen IV (TM) |
| Counter | Gen I (TM), Gen III (tutor) |
| Curse | Gen II (TM) |
| Dig | Gen I–II (TM) |
| Double-Edge | Gen I (TM), Gen III (tutor) |
| Dynamic Punch | Gen II (TM), Gen III (tutor) |
| Endure | Gen II (TM), Gen III (tutor), Gen IV (TM) |
| Flash | Gen I–III (HM), Gen IV–VI (TM) |
| Headbutt | Gen II (TM), Gen IV (tutor) |
| Mega Kick | Gen I (TM), Gen III (tutor) |
| Mega Punch | Gen I (TM), Gen III (tutor) |
| Metronome | Gen I (TM), Gen III (tutor) |
| Mimic | Gen I (TM), Gen III (tutor) |
| Natural Gift | Gen IV (TM) |
| Nightmare | Gen II (TM), Gen III (tutor) |
| Psywave | Gen I (TM) |
| Rage | Gen I (TM) |
| Secret Power | Gen III–IV (TM), Gen VI (TM) |
| Seismic Toss | Gen I (TM), Gen III (tutor) |
| Skull Bash | Gen I (TM) |
| Submission | Gen I (TM) |
| Take Down | Gen I (TM) |
| Tri Attack | Gen I (TM) |
| Zap Cannon | Gen II (TM) |
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!15 level-up · 24 TM/HM
Kadabra can be caught on Routes 7 and 8. Let's Go has its own, shorter learnset: Kinesis and Psybeam are learned on evolving, Disable (6) and Flash (13) are both also starting moves, and the list goes on to Night Shade (19), Substitute (26), Reflect (32), Recover (39) and Psychic (45). There is no breeding and there are no move tutors in these games. The 24 TMs include Calm Mind, Dazzling Gleam, Foul Play and Shadow Ball.
By level-up
| LGPE | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 1 | Teleport | Psychic | Status | — | — | 20 |
| 1 | Disable | Normal | Status | — | 100 | 20 |
| 1 | Flash | Normal | Status | — | 100 | 20 |
| Evo. | Kinesis | Psychic | Status | — | 80 | 15 |
| Evo. | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 6 | Disable | Normal | Status | — | 100 | 20 |
| 13 | Flash | Normal | Status | — | 100 | 20 |
| 19 | Night Shade | Ghost | Special | — | 100 | 15 |
| 26 | Substitute | Normal | Status | — | — | 10 |
| 32 | Reflect | Psychic | Status | — | — | 20 |
| 39 | Recover | Normal | Status | — | — | 10 |
| 45 | Psychic | Psychic | Special | 90 | 100 | 10 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| TM01 | Headbutt | Normal | Physical | 70 | 100 | 15 |
| TM02 | Taunt | Dark | Status | — | 100 | 20 |
| TM04 | Teleport | Psychic | Status | — | — | 20 |
| TM05 | Rest | Psychic | Status | — | — | 10 |
| TM06 | Light Screen | Psychic | Status | — | — | 30 |
| TM07 | Protect | Normal | Status | — | — | 10 |
| TM08 | Substitute | Normal | Status | — | — | 10 |
| TM09 | Reflect | Psychic | Status | — | — | 20 |
| TM10 | Dig | Ground | Physical | 80 | 100 | 10 |
| TM12 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM15 | Seismic Toss | Fighting | Physical | — | 100 | 20 |
| TM16 | Thunder Wave | Electric | Status | — | 90 | 20 |
| TM19 | Iron Tail | Steel | Physical | 100 | 75 | 15 |
| TM21 | Foul Play | Dark | Physical | 95 | 100 | 15 |
| TM23 | Thunder Punch | Electric | Physical | 75 | 100 | 15 |
| TM27 | Toxic | Poison | Status | — | 90 | 10 |
| TM28 | Tri Attack | Normal | Special | 80 | 100 | 10 |
| TM31 | Fire Punch | Fire | Physical | 75 | 100 | 15 |
| TM32 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 |
| TM33 | Calm Mind | Psychic | Status | — | — | 20 |
| TM35 | Ice Punch | Ice | Physical | 75 | 100 | 15 |
| TM40 | Psychic | Psychic | Special | 90 | 100 | 10 |
| TM43 | Shadow Ball | Ghost | Special | 80 | 100 | 15 |
| TM59 | Dream Eater | Psychic | Special | 100 | 100 | 15 |
Generation VIII · Sword & Shield (Version 1.2.0+ and the Expansion Pass), Brilliant Diamond & Shining Pearl15 level-up · 87 TM/HM · 15 egg · 1 tutor
Kadabra isn't in Sword and Shield's original Galar Pokédex: it arrives by trade from Version 1.2.0, and the Expansion Pass has it wandering the Fields of Honor and the Soothing Wetlands, in Max Raid Battles at the Soothing Wetlands and Challenge Beach, and in Dynamax Adventures. Brilliant Diamond and Shining Pearl have it on Route 215, in Victory Road and in the Grand Underground's Dazzling Cave and Stargleam Cavern. One level-up list covers both pairs of games, and it moves at a brisk pace: Confusion on evolving, then Psybeam (5), Reflect (10), Ally Switch (15), Psycho Cut (20), Recover (25), Psyshock (30), Psychic (35), Role Play (40), Future Sight (45) and Calm Mind (50). Miracle Eye, Telekinesis and Trick leave the list. TMs, TRs and egg moves are marked SwSh or BDSP (TRs are Sword and Shield's single-use Technical Records), and an Expansion Pass move tutor teaches Expanding Force. An Abra hatched in either pair of games can know Confusion, and in Brilliant Diamond and Shining Pearl an Abra, Kadabra or Alakazam caught in the Grand Underground can pass on Guard Split or Psycho Shift. Transfer moves flagged as unusable can be brought along but not used in Sword and Shield; several others are ordinary TMs or egg moves in Brilliant Diamond and Shining Pearl.
By level-up
| SwSh/BDSP | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 |
| 1 | Kinesis | Psychic | Status | — | 80 | 15 |
| 1 | Disable | Normal | Status | — | 100 | 20 |
| 1 | Teleport | Psychic | Status | — | — | 20 |
| Evo. | Confusion | Psychic | Special | 50 | 100 | 25 |
| 5 | Psybeam | Psychic | Special | 65 | 100 | 20 |
| 10 | Reflect | Psychic | Status | — | — | 20 |
| 15 | Ally Switch | Psychic | Status | — | — | 15 |
| 20 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 |
| 25 | Recover | Normal | Status | — | — | 10 |
| 30 | Psyshock | Psychic | Special | 80 | 100 | 10 |
| 35 | Psychic | Psychic | Special | 90 | 100 | 10 |
| 40 | Role Play | Psychic | Status | — | — | 10 |
| 45 | Future Sight | Psychic | Special | 120 | 100 | 10 |
| 50 | Calm Mind | Psychic | Status | — | — | 20 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|---|
| TM00 | Mega Punch | Normal | Physical | 80 | 85 | 20 | SwSh |
| TM01 | Mega Kick | Normal | Physical | 120 | 75 | 5 | SwSh |
| TM03 | Fire Punch | Fire | Physical | 75 | 100 | 15 | SwSh |
| TM04 | Ice Punch | Ice | Physical | 75 | 100 | 15 | SwSh |
| TM05 | Thunder Punch | Electric | Physical | 75 | 100 | 15 | SwSh |
| TM14 | Thunder Wave | Electric | Status | — | 90 | 20 | SwSh |
| TM17 | Light Screen | Psychic | Status | — | — | 30 | SwSh |
| TM18 | Reflect | Psychic | Status | — | — | 20 | SwSh |
| TM19 | Safeguard | Normal | Status | — | — | 25 | SwSh |
| TM21 | Rest | Psychic | Status | — | — | 10 | SwSh |
| TM23 | Thief | Dark | Physical | 60 | 100 | 25 | SwSh |
| TM24 | Snore | Normal | Special | 50 | 100 | 15 | SwSh |
| TM25 | Protect | Normal | Status | — | — | 10 | SwSh |
| TM31 | Attract | Normal | Status | — | 100 | 15 | SwSh |
| TM33 | Rain Dance | Water | Status | — | — | 5 | SwSh |
| TM34 | Sunny Day | Fire | Status | — | — | 5 | SwSh |
| TM39 | Facade | Normal | Physical | 70 | 100 | 20 | SwSh |
| TM40 | Swift | Normal | Special | 60 | — | 20 | SwSh |
| TM59 | Fling | Dark | Physical | — | 100 | 10 | SwSh |
| TM60 | Power Swap | Psychic | Status | — | — | 10 | SwSh |
| TM61 | Guard Swap | Psychic | Status | — | — | 10 | SwSh |
| TM62 | Speed Swap | Psychic | Status | — | — | 10 | SwSh |
| TM63 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | SwSh |
| TM69 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 | SwSh |
| TM70 | Trick Room | Psychic | Status | — | — | 5 | SwSh |
| TM71 | Wonder Room | Psychic | Status | — | — | 10 | SwSh |
| TM72 | Magic Room | Psychic | Status | — | — | 10 | SwSh |
| TM76 | Round | Normal | Special | 60 | 100 | 15 | SwSh |
| TM91 | Psychic Terrain | Psychic | Status | — | — | 10 | SwSh |
| TR01 | Body Slam | Normal | Physical | 85 | 100 | 15 | SwSh |
| TR11 | Psychic | Psychic | Special | 90 | 100 | 10 | SwSh |
| TR14 | Metronome | Normal | Status | — | — | 10 | SwSh |
| TR19 | Tri Attack | Normal | Special | 80 | 100 | 10 | SwSh |
| TR20 | Substitute | Normal | Status | — | — | 10 | SwSh |
| TR25 | Psyshock | Psychic | Special | 80 | 100 | 10 | SwSh |
| TR26 | Endure | Normal | Status | — | — | 10 | SwSh |
| TR27 | Sleep Talk | Normal | Status | — | — | 10 | SwSh |
| TR30 | Encore | Normal | Status | — | 100 | 5 | SwSh |
| TR31 | Iron Tail | Steel | Physical | 100 | 75 | 15 | SwSh |
| TR33 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | SwSh |
| TR34 | Future Sight | Psychic | Special | 120 | 100 | 10 | SwSh |
| TR37 | Taunt | Dark | Status | — | 100 | 20 | SwSh |
| TR38 | Trick | Psychic | Status | — | 100 | 10 | SwSh |
| TR40 | Skill Swap | Psychic | Status | — | — | 10 | SwSh |
| TR49 | Calm Mind | Psychic | Status | — | — | 20 | SwSh |
| TR65 | Energy Ball | Grass | Special | 90 | 100 | 10 | SwSh |
| TR69 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | SwSh |
| TR77 | Grass Knot | Grass | Special | — | 100 | 20 | SwSh |
| TR81 | Foul Play | Dark | Physical | 95 | 100 | 15 | SwSh |
| TR83 | Ally Switch | Psychic | Status | — | — | 15 | SwSh |
| TR92 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | SwSh |
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | BDSP |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | BDSP |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | BDSP |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | BDSP |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | BDSP |
| TM17 | Protect | Normal | Status | — | — | 10 | BDSP |
| TM18 | Rain Dance | Water | Status | — | — | 5 | BDSP |
| TM20 | Safeguard | Normal | Status | — | — | 25 | BDSP |
| TM21 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | BDSP |
| TM23 | Iron Tail | Steel | Physical | 100 | 75 | 15 | BDSP |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | BDSP |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | BDSP |
| TM32 | Double Team | Normal | Status | — | — | 15 | BDSP |
| TM33 | Reflect | Psychic | Status | — | — | 20 | BDSP |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 | BDSP |
| TM41 | Torment | Dark | Status | — | 100 | 15 | BDSP |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | BDSP |
| TM44 | Rest | Psychic | Status | — | — | 10 | BDSP |
| TM45 | Attract | Normal | Status | — | 100 | 15 | BDSP |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | BDSP |
| TM48 | Skill Swap | Psychic | Status | — | — | 10 | BDSP |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | BDSP |
| TM56 | Fling | Dark | Physical | — | 100 | 10 | BDSP |
| TM57 | Charge Beam | Electric | Special | 50 | 90 | 10 | BDSP |
| TM58 | Endure | Normal | Status | — | — | 10 | BDSP |
| TM60 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | BDSP |
| TM67 | Recycle | Normal | Status | — | — | 10 | BDSP |
| TM70 | Flash | Normal | Status | — | 100 | 20 | BDSP |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 | BDSP |
| TM77 | Psych Up | Normal | Status | — | — | 10 | BDSP |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | BDSP |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 | BDSP |
| TM86 | Grass Knot | Grass | Special | — | 100 | 20 | BDSP |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | BDSP |
| TM90 | Substitute | Normal | Status | — | — | 10 | BDSP |
| TM92 | Trick Room | Psychic | Status | — | — | 5 | BDSP |
By breeding (egg moves)
| Move | Type | Cat. | Pwr. | Acc. | PP | Games | Notes |
|---|---|---|---|---|---|---|---|
| Confusion | Psychic | Special | 50 | 100 | 25 | SwSh | Kadabra, Alakazam, Galarian Mr. Mime, Mr. Mime, Mr. Rime, Ralts, Kirlia, Gardevoir, Gallade, Gothita, Gothorita, Gothitelle, Elgyem, Beheeyem |
| Guard Split | Psychic | Status | — | — | 10 | SwSh | Elgyem, Beheeyem |
| Magic Coat | Psychic | Status | — | — | 15 | SwSh | Lopunny |
| Ally Switch | Psychic | Status | — | — | 15 | BDSP | Kadabra, Alakazam |
| Confusion | Psychic | Special | 50 | 100 | 25 | BDSP | Kadabra, Alakazam, Drowzee, Hypno, Mr. Mime, Ralts, Kirlia, Gardevoir, Gallade, Meditite, Medicham |
| Encore | Normal | Status | — | 100 | 5 | BDSP | Mr. Mime, Volbeat |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | BDSP | Hitmonchan, Magmar, Magmortar, Medicham |
| Guard Split | Psychic | Status | — | — | 10 | BDSP | Abra, Kadabra, Alakazam (Abra, Kadabra or Alakazam caught in the Grand Underground can already know it) |
| Guard Swap | Psychic | Status | — | — | 10 | BDSP | Mr. Mime |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | BDSP | Hitmonchan, Medicham |
| Knock Off | Dark | Physical | 65 | 100 | 20 | BDSP | Machop, Machoke, Machamp, Makuhita, Hariyama, Sableye |
| Magic Coat | Psychic | Status | — | — | 15 | BDSP | Lopunny |
| Power Trick | Psychic | Status | — | — | 10 | BDSP | Meditite, Medicham |
| Psycho Shift | Psychic | Status | — | 100 | 10 | BDSP | Abra, Kadabra, Alakazam (Abra, Kadabra or Alakazam caught in the Grand Underground can already know it) |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | BDSP | Hitmonchan, Electabuzz, Electivire, Medicham |
By move tutor
| Move | Type | Cat. | Pwr. | Acc. | PP | Games |
|---|---|---|---|---|---|---|
| Expanding Force | Psychic | Special | 80 | 100 | 10 | Expansion Pass |
By transfer
| Move | From |
|---|---|
| Barrier | Gen II–VII (breeding) |
| Bide | Gen I (TM) |
| Captivate | Gen IV (TM) |
| Confide | Gen VI–VII (TM) |
| Counter | Gen I (TM), Gen III (tutor) |
| Curse | Gen II (TM) |
| Dig | Gen I–II (TM), Gen VII (TM in Let's Go) |
| Double-Edge | Gen I (TM), Gen III (tutor) |
| Dynamic Punch | Gen II (TM), Gen III (tutor) |
| Embargo | Gen IV–VII (TM) |
| Frustration | Gen II–VII (TM) |
| Gravity | Gen IV (tutor), Gen V (tutor, or a Dream World Abra), Gen VI–VII (tutor) |
| Headbutt | Gen II (TM), Gen IV (tutor), Gen VII (TM in Let's Go) |
| Hidden Power | Gen II–VII (TM) |
| Knock Off | Gen III (breeding), Gen IV–VII (breeding, tutor) |
| Mimic | Gen I (TM), Gen III (tutor) |
| Miracle Eye | Gen IV–VII (level-up) |
| Natural Gift | Gen IV (TM) |
| Night Shade | Gen VII (level-up in Let's Go) |
| Nightmare | Gen II (TM), Gen III (tutor) |
| Power Trick | Gen IV–VII (breeding) |
| Psycho Shift | Gen VI–VII (breeding) |
| Psywave | Gen I (TM) |
| Rage | Gen I (TM) |
| Return | Gen II–VII (TM) |
| Secret Power | Gen III–IV (TM), Gen VI (TM) |
| Seismic Toss | Gen I (TM), Gen III (tutor), Gen VII (TM in Let's Go) |
| Signal Beam | Gen IV–VII (tutor) |
| Skull Bash | Gen I (TM) |
| Snatch | Gen III–IV (TM), Gen V–VII (tutor) |
| Submission | Gen I (TM) |
| Take Down | Gen I (TM) |
| Telekinesis | Gen V (level-up, TM), Gen VI (level-up), Gen VII (level-up, tutor) |
| Toxic | Gen I–VI (TM), Gen VII (TM in Sun/Moon and Let's Go) |
| Zap Cannon | Gen II (TM) |
Pokémon Legends: Arceus8 level-up · 16 tutor
Kadabra appears at Sandgem Flats in the Obsidian Fieldlands and at Lake Acuity in the Alabaster Icelands, pops out of space-time distortions in the Cobalt Coastlands and joins mass outbreaks in several areas. Moves work differently here: each has a level at which it is learned and a higher level at which it is mastered, after which it can be used in strong or agile style. Power is listed for normal, strong and agile style, and accuracy for normal and strong style. The slimmed-down eight-move list keeps Teleport and Confusion (on evolving) and adds Hypnosis (6), Calm Mind (11), Psycho Cut (18), Zen Headbutt (25), Recover (34) and Psychic (43). There are no TMs or breeding; the move tutor teaches 16 moves, including Shadow Ball, Energy Ball and Dazzling Gleam. Psychic has 80 power in this game.
By level-up
| Learn | Master | Move | Type | Cat. | Pwr. normal / strong / agile |
Acc. normal / strong |
PP |
|---|---|---|---|---|---|---|---|
| 1 | — | Teleport | Psychic | Status | — | — | 20 |
| Evo. | 15 | Confusion | Psychic | Special | 50 / 60 / 40 | 100 | 20 |
| 6 | 15 | Hypnosis | Psychic | Status | — | 70 / 90 | 20 |
| 11 | 20 | Calm Mind | Psychic | Status | — | — | 10 |
| 18 | 28 | Psycho Cut | Psychic | Physical | 70 / 85 / 55 | 100 | 15 |
| 25 | 35 | Zen Headbutt | Psychic | Physical | 80 / 100 / 60 | 90 / 100 | 10 |
| 34 | 45 | Recover | Normal | Status | — | — | 10 |
| 43 | 54 | Psychic | Psychic | Special | 80 / 100 / 60 | 100 | 10 |
By move tutor
| Move | Type | Cat. | Pwr. normal / strong / agile |
Acc. normal / strong |
PP | Games |
|---|---|---|---|---|---|---|
| Calm Mind | Psychic | Status | — | — | 10 | |
| Charge Beam | Electric | Special | 50 / 60 / 40 | 90 / 100 | 15 | |
| Dazzling Gleam | Fairy | Special | 75 / 90 / 60 | 100 | 10 | |
| Drain Punch | Fighting | Physical | 75 / 90 / 60 | 100 | 10 | |
| Energy Ball | Grass | Special | 80 / 100 / 60 | 100 | 10 | |
| Fire Punch | Fire | Physical | 75 / 90 / 60 | 100 | 10 | |
| Ice Punch | Ice | Physical | 75 / 90 / 60 | 100 | 10 | |
| Iron Tail | Steel | Physical | 100 / 120 / 80 | 75 / 90 | 5 | |
| Psychic | Psychic | Special | 80 / 100 / 60 | 100 | 10 | |
| Psycho Cut | Psychic | Physical | 70 / 85 / 55 | 100 | 15 | |
| Rest | Psychic | Status | — | — | 10 | |
| Shadow Ball | Ghost | Special | 80 / 100 / 60 | 100 | 10 | |
| Swift | Normal | Special | 60 / 75 / 45 | — | 20 | |
| Thunder Punch | Electric | Physical | 75 / 90 / 60 | 100 | 10 | |
| Tri Attack | Normal | Special | 80 / 100 / 60 | 100 | 10 | |
| Zen Headbutt | Psychic | Physical | 80 / 100 / 60 | 90 / 100 | 10 |
Generation IX · Scarlet & Violet
Kadabra cannot be obtained in Scarlet and Violet, so it has no learnset there. Its Generation IX home is Legends: Z-A.
Pokémon Legends: Z-A (including the Mega Dimension expansion)11 level-up · 29 TM/HM
Kadabra lives in Wild Zone 9 in the Magenta District, and the Mega Dimension expansion adds it to Hyperspace Lumiose's 3★ and 4★ Psychic-type wild zones. Moves here have no accuracy or PP: each has the level at which it is learned, a level at which it becomes a Plus Move, its power and a cooldown. Confusion is learned on evolving, Psybeam and Teleport are there from the start, and the list climbs through Reflect (10), Psycho Cut (20), Recover (25), Psyshock (30), Psychic (35) and Safeguard (40) to Future Sight (45) and Calm Mind (50). Its 29 TMs include Dazzling Gleam, Drain Punch, Shadow Ball and all three elemental punches. There is no breeding and there are no tutors.
By level-up
| Learn | Plus | Move | Type | Cat. | Pwr. | Cooldown |
|---|---|---|---|---|---|---|
| Evo. | 19 | Confusion | Psychic | Special | 50 | 6 |
| 1 | 10 | Psybeam | Psychic | Special | 65 | 6 |
| 1 | 10 | Teleport | Psychic | Status | — | 7 |
| 10 | 13 | Reflect | Psychic | Status | — | 12 |
| 20 | 23 | Psycho Cut | Psychic | Physical | 70 | 7 |
| 25 | 28 | Recover | Normal | Status | — | 15 |
| 30 | 33 | Psyshock | Psychic | Special | 80 | 8 |
| 35 | 38 | Psychic | Psychic | Special | 90 | 8 |
| 40 | 43 | Safeguard | Normal | Status | — | 12 |
| 45 | 48 | Future Sight | Psychic | Special | 120 | 10 |
| 50 | 53 | Calm Mind | Psychic | Status | — | 18 |
By TM / HM / TR
| No. | Move | Type | Cat. | Pwr. | Cooldown |
|---|---|---|---|---|---|
| TM003 | Psyshock | Psychic | Special | 80 | 8 |
| TM006 | Calm Mind | Psychic | Status | — | 18 |
| TM008 | Thunder Wave | Electric | Status | — | 10 |
| TM016 | Light Screen | Psychic | Status | — | 12 |
| TM017 | Protect | Normal | Status | — | 15 |
| TM023 | Thunder Punch | Electric | Physical | 75 | 7 |
| TM024 | Ice Punch | Ice | Physical | 75 | 7 |
| TM026 | Energy Ball | Grass | Special | 90 | 8 |
| TM027 | Swift | Normal | Special | 60 | 5 |
| TM029 | Fire Punch | Fire | Physical | 75 | 7 |
| TM031 | Reflect | Psychic | Status | — | 12 |
| TM032 | Double Team | Normal | Status | — | 15 |
| TM033 | Body Slam | Normal | Physical | 85 | 8 |
| TM035 | Endure | Normal | Status | — | 12 |
| TM051 | Safeguard | Normal | Status | — | 12 |
| TM059 | Zen Headbutt | Psychic | Physical | 80 | 8 |
| TM060 | Future Sight | Psychic | Special | 120 | 10 |
| TM063 | Psychic | Psychic | Special | 90 | 8 |
| TM074 | Shadow Ball | Ghost | Special | 80 | 8 |
| TM085 | Substitute | Normal | Status | — | 10 |
| TM087 | Iron Tail | Steel | Physical | 100 | 10 |
| TM092 | Dazzling Gleam | Fairy | Special | 80 | 8 |
| TM095 | Taunt | Dark | Status | — | 12 |
| TM099 | Metronome | Normal | Status | — | 4 |
| TM109 | Facade | Normal | Physical | 70 | 7 |
| TM127 | Dream Eater | Psychic | Special | 100 | 7 |
| TM130 | Charge Beam | Electric | Special | 50 | 6 |
| TM131 | Drain Punch | Fighting | Physical | 75 | 7 |
| TM147 | Tri Attack | Normal | Special | 40 | 7 |
04On screen
Kadabra in the anime
Debut EP022Abra and the Psychic Showdown · Its appearances on screen, and 1 other trainer who raised one.
Kadabra's anime career is short, sharp and built around one partnership. It burst on to the screen in Abra and the Psychic Showdown (EP022), when Sabrina's sleepy Abra evolved in the middle of her Gym battle with Ash and promptly took Pikachu apart, turning its own Thunder back on it and forcing Ash to throw in the towel. The rematch in Haunter versus Kadabra (EP024) was settled not by power but by a fit of the giggles: Haunter's clowning cracked Sabrina's icy calm, and the Kadabra that shares her mind could not stop laughing either, and Ash won the Marsh Badge.
Away from the Saffron Gym, Kadabra's appearances are fleeting: a Trainer's Kadabra beaten by Prima's Cloyster (EP099), a turn as the English dub's Who's That Pokémon? (EP260), a band of party-loving Psychic Pokémon in an abandoned mining town in Fear Factor Phony (AG146), a cameo in the opening of Kyurem VS. The Sword of Justice and a Trainer's Kadabra in Ecruteak City in Pokémon Evolutions (PE07).
Other trainers’ Kadabra

First seen: EP022Abra and the Psychic Showdown
Evolved: EP022Abra and the Psychic Showdown
Now: With Sabrina
Ash arrived in Saffron City in Abra and the Psychic Showdown (EP022) ignoring every warning to stay away from the Gym. A little girl with glowing eyes agreed to a match on one condition – if Ash lost, he and his friends would have to stay and play with her. Then the gates opened to reveal the girl perched on the lap of Sabrina herself, and out came Sabrina's Abra, fast asleep. Ash's Pokédex warned that Abra can use telekinesis even while sleeping, and sure enough it Teleported out of the way of Pikachu's Thunder Shock and reappeared behind it.
Then Sabrina turned her psychic power on her own Pokémon, and Abra evolved into Kadabra on the spot. Ash cried foul, but Misty pointed out that evolving mid-match is perfectly legal. Pikachu tried to fill the arena with Thunder so that Kadabra had nowhere to teleport to, but Kadabra took control of the storm with Confusion and sent it back as a dragon of lightning. It finished the job with Psychic, forcing Pikachu to dance before slamming it into the ceiling and the floor again and again, until Ash ran to Pikachu's side and forfeited (EP022).
Losing meant playing Sabrina's game: the gang were shrunk into a dollhouse and a toy box before a mysterious man teleported them to safety and told Ash that a Ghost-type Pokémon from Lavender Town could beat Sabrina. Kadabra appears in flashback as Ash goes looking for one in The Tower of Terror (EP023).
The rematch in Haunter versus Kadabra (EP024) started badly. Sabrina sent out Kadabra, Haunter vanished, Ash was pushed into another forfeit and his other Pokémon refused to battle. Sabrina turned Brock and Misty into dolls, and the mysterious man – in fact Sabrina's father – explained that her obsession with psychic training had driven her away from her parents and split her in two: the grown-up Trainer and a lonely little doll-girl.
When Ash came back once more and Haunter disappeared again, Pikachu stepped up to face Kadabra itself. Kadabra dodged a Thunder Shock with Teleport, struck back with Psybeam and used Recover to shrug off a Thunderbolt. Then Haunter reappeared, pulling faces and setting off a bomb right in front of Sabrina, and she burst out laughing for the first time in years. Linked to her mind, Kadabra collapsed into giggles too and could not go on. Since Haunter had not joined the battle, Sabrina's father ruled it fair and declared Pikachu the winner. Ash received the Marsh Badge, Brock and Misty were changed back, and Haunter chose to stay with Sabrina (EP024).
Personality
Kadabra has little personality of its own: it mirrors Sabrina. The two share a psychic bond so close that its moods follow hers – cold and clinical while she was icy and remote, and doubled up with laughter the moment Haunter made her crack (EP024).
Moves usedTeleportConfusionPsychicPsybeamRecover
Key battles
- EP022Abra and the Psychic Showdown · vs Pikachu Won
- EP024Haunter versus Kadabra · vs Haunter Won
- EP024Haunter versus Kadabra · vs Pikachu Lost
Ash & Kadabra
Ash has never owned a Kadabra, but Sabrina's made his Saffron Gym challenge a long, strange ordeal. It forced him to forfeit twice – first to spare Pikachu a battering (EP022), then again when Haunter vanished at the start of his rematch – before Haunter's clowning left Sabrina and Kadabra helpless with laughter and won Pikachu the match and Ash the Marsh Badge (EP024). During his Battle Frontier travels, Ash also threw a party for a band of abandoned Psychic Pokémon, Kadabra among them (AG146).
Featured episodes
- AG146Fear Factor PhonySheltering from a storm in an abandoned mining town, Ash and friends find a band of Psychic Pokémon – Kadabra among them – left behind by the miners and partying through the night, to the fury of the Ghost Pokémon who share the mine. The Ghosts conjure a giant Haunter to drive them out and Team Rocket join in with a Haunter-shaped mecha to snatch them, but in the end Abra's soundproof Safeguard lets the party carry on without disturbing anyone.
More appearances
- EP099The Mandarin Island Miss Match A Trainer's Kadabra loses a battle to Prima's Cloyster.
- M15Kyurem VS. The Sword of Justice Kadabra flashes by in the 'World of Pokémon' opening sequence, a parade of Pokémon from the first five generations.
Beyond the main series
Anime gallery
Anime trivia
- Despite the title, Haunter never actually battles Kadabra in Haunter versus Kadabra (EP024). It wins the day by making Sabrina laugh, while Pikachu does the fighting.
- In Japanese, Sabrina's Kadabra was voiced by Unshō Ishizuka, the voice of Professor Oak and the series' narrator. In the English dub, Maddie Blaustein – the voice of Team Rocket's Meowth – voiced it as both Abra and Kadabra.
- Fear Factor Phony (AG146) reused Maddie Blaustein's recordings for Kadabra, Drowzee and Alakazam.
- When Ash and his friends met Mira in Sandshrew's Locker! (DP047), she travelled with an Abra, whose Teleport whisked the group from place to place. In Pokémon Diamond and Pearl, Mira's partner is a Kadabra.
“Kadabra, a Psychic Pokémon. The evolved form of Abra. Employs powerful telekinetic attacks.”
Ash's Pokédex (Dexter) · EP022
05On the big screen
Kadabra in the movies
featuring Kadabra.
Kadabra has not had a part in a Pokémon film, a Pikachu short or a TV special. Its one big-screen sighting is a quick moment in the 'World of Pokémon' opening of Kyurem vs. the Sword of Justice (2012).
06Trading Card Game · every card
Kadabra in the Pokémon TCG
15 cards since 1999, oldest first. Tap any card to see it full size.
Kadabra has been in the Pokémon TCG since the very beginning. It was in Japan's first expansion in October 1996 and in Base Set for English players in January 1999, drawn by Ken Sugimori, with a Recover attack that wipes away all its damage. The next few years were busy: Japanese vending-machine sheets added two more, Team Rocket brought the shady Dark Kadabra, Gym Challenge gave Sabrina one of her own, and the e-Card sets Expedition and Skyridge followed. Japanese fans could even post a Kadabra card with the Bill's PC card to get an Alakazam promo back, a paper take on trade evolution. Then the run stopped. No new Kadabra card followed Skyridge (May 2003) until Pokémon Card 151 in 2023, a gap widely linked to the legal action the illusionist Uri Geller took against Nintendo in 2000, which was dismissed in 2003. Abra and Alakazam carried on without it, including an Abra that could leap straight to Alakazam and several Basic Alakazam that needed no Kadabra at all. On 28 November 2020 Geller apologised and lifted his objection. It returned in Japan's Pokémon Card 151 in June 2023 and in the English 151 set that September.
The art has come a long way. The early cards range from Sugimori's clean official style to Kagemaru Himeno's moody Dark Kadabra, and the e-Card years brought in Hajime Kusajima and Toshinao Aoki. The comeback era handed Kadabra to modern illustrators: Mitsuhiro Arita drew the 151 return, Souichirou Gunjima painted a Shiny Kadabra for Paldean Fates, and Uninori and Saboteri followed in Twilight Masquerade and Mega Evolution, where Kadabra gained an Ability, Psychic Draw, that draws two cards as it evolves. Pokémon TCG Pocket brings things full circle. Its first Kadabra reuses Sugimori's Base Set art, and Mousho's Shining Revelry card sets Kadabra in a spooky night-time scene between Abra and Alakazam.
Cards to know
- Base Set 32/102 — Ken Sugimori's original spoon-bender, which can wipe itself clean with Recover. A quarter of a century later, the same art opened Kadabra's account in TCG Pocket.
- Team Rocket 39/82 (Dark Kadabra) — Kagemaru Himeno's shifty Dark Kadabra seems to clutch a twisted spoon and lets you swap a card in your hand for a fresh draw.
- Gym Challenge 58/132 (Sabrina's Kadabra) — The Saffron City Gym Leader's own Kadabra. A lucky Life Drain leaves the Defending Pokémon clinging on with just 10 HP.
- Skyridge 69/144 — Kadabra's final e-Card, with a secret Poké-Power, Psy-Capture, hidden in its e-Reader dot code. No new Kadabra followed until 151 in 2023.
- 151 064/165 — The comeback. Mitsuhiro Arita's Kadabra brought it back to the card game in 2023, and its Teleportation Attack fittingly zaps it off to the Bench.
- TCG Pocket Shining Revelry 030/072 — Mousho's spooky middle chapter: Abra, Kadabra and Alakazam share one eerie town at night across three cards.
Every English-language card
Japan-exclusive cards
Pokémon TCG Pocket
Digital card games
- Pokémon Trading Card Game (Game Boy Color): Kadabra (Base Set 32 art, Ken Sugimori), card A30, in the Colosseum booster pack.
- Pokémon Card GB2 (Japan only): Kadabra (Base Set 32 art, Ken Sugimori), card B42, in the Legendary Power pack.
- Pokémon Card GB2 (Japan only): Kadabra (Vending Expansion Sheet 3 art, Miki Tanaka), card F39, Rare, in the Sky Flying Pokémon pack.
- Pokémon Card GB2 (Japan only): Dark Kadabra (Team Rocket 39 art, Kagemaru Himeno), card G35, in the We Are Team Rocket pack.
The artists behind the cards
- Ken Sugimori — 2 artworks (Base Set 32, Sabrina's Kadabra in Gym Challenge), plus the Base Set art reused in TCG Pocket's Genetic Apex
- One artwork each: Kagemaru Himeno (Dark Kadabra), Miki Tanaka and Shin-ichi Yoshida (Japanese vending cards), Hajime Kusajima (Expedition), Toshinao Aoki (Skyridge), Mitsuhiro Arita (151), Souichirou Gunjima (Paldean Fates), Uninori (Twilight Masquerade), Saboteri (Mega Evolution); TCG Pocket original by Mousho (Shining Revelry)
07On the page & beyond
Kadabra in manga, books & other media
From the earliest manga to story books and songs.
Kadabra's manga career began with a magic show. In the March 1997 issue of CoroCoro Comic, Kosaku Anakubo's Pocket Monsters had Sabrina's Kadabra pop out of a crystal ball for a contest with Red's Clefairy that ends with her castle blown to pieces. Pokémon Adventures turned Sabrina's Kadabra into a proper menace, impersonating Professor Oak and helping Sabrina besiege Saffron City. Later arcs gave the species two clever turns: Platinum's rental Kadabra outfoxes Thorton with a secret Drain Punch, and Hareta's Kadabra in Diamond and Pearl Adventure! swaps away its Ability so Regigigas can fight. Magical Pokémon Journey played it for laughs, with a spoon-bending wild Kadabra who ends up under a Snorlax. On the bookshelf it is the wise forest elder of the picture book Where's Clefairy's Voice? and the star of Scholastic's Night in the Haunted Tower, and as early as April 1996 a Japanese illustrated guide nodded to Kafka's The Metamorphosis in its Kadabra entry. Away from fiction, there is the real-world story of Uri Geller's legal action over Kadabra.
Manga
Books
Other media
More from the page












08Did you know?
Kadabra trivia
Name origins, design secrets and the facts that make Kadabra such a fan favourite.
What’s in a name?
Kadabra's English name comes from 'abracadabra', the incantation of stage magicians everywhere – and split across Abra and Kadabra, the family spells it out in full. During the development of Red and Green it was briefly known in English as Pocus, another nod to a conjuror's patter. Its Japanese name, Yungerer (ユンゲラー), is a garbled form of the name of Uri Geller, the illusionist famous for spoon bending. Most European languages simply keep Kadabra, while the Korean (Yunghelar), Chinese and Thai names are transcriptions of the Japanese one.
Design origins
Kadabra looks like a stage magician who has swapped the top hat for a bent spoon: it draws on spoon benders and conjurors, and on alchemy, the early science that tried to transform metals by mystical means. Its face is distinctly fox-like – foxes are tied to magic in many mythologies – and its moustache may be an exaggerated take on a fox's whiskers. The star on its forehead and the wavy lines on its belly appear to come from Zener cards, the small deck of symbols used in experiments testing for extrasensory perception and clairvoyance in the early 1930s. Its spooky legend of a boy transformed overnight may owe something to Franz Kafka's The Metamorphosis, or to the Ultra Q episode 'Kanegon's Cocoon', in which a boy turns into a yellow monster. The design took a little while to settle: the original Red and Green sprite had no forehead star and no belly pattern, the Red and Blue sprite still lacked the star, and the Red and Green sprite even seems to show a fourth finger folded into its palm – every depiction since has kept to three.
Names around the world
| Language | Name | Origin |
|---|---|---|
| Japanese | ユンゲラー Yungerer | Garbled form of the name of the psychic Uri Geller |
| French | Kadabra | Same as the English name |
| German | Kadabra | Same as the English name |
| Spanish | Kadabra | Same as the English name |
| Italian | Kadabra | Same as the English name |
| Brazilian Portuguese | Kadabra | Same as the English name |
| Korean | 윤겔라 Yunghelar | Transcription of the Japanese name |
| Chinese (Mandarin) | 勇基拉 Yǒngjīlā | Transcription of the Japanese name; older media used 勇吉拉 Yǒngjílā |
| Chinese (Cantonese) | 勇基拉 Yúhnggēilāai | Transcription of the Japanese name; older media used 尤基納 Yàuhgēinaahp |
| Hebrew | קדברה Kadabra | Transcription of the English name |
| Hindi | कादाबरा Kadabra | Transcription of the English name |
| Russian | Кадабра Kadabra | Transcription of the English name |
| Thai | ยุนเกเรอร์ Yunkeroe | Transcription of the Japanese name |
Did you know?
- Pokémon Ranger: Shadows of Almia features Abra and Alakazam, but not Kadabra.
- From Generation IV onwards, an Everstone won't stop a traded Kadabra from evolving into Alakazam.
- The legend of the boy who became a Kadabra runs through its Pokédex entries – in FireRed, Emerald, Sun and Legends: Arceus, where the Hisui researcher notes that the rumour remains unverified.
- The Pocket Monsters Encyclopedia says Kadabra's original Red and Green entry refers to an in-universe novel called 'Transformation', winner of the second Pokémon Literary Award – a story that sounds a lot like Kafka's The Metamorphosis.
- In Yellow, Sabrina's team is the entire evolutionary family: Abra, Kadabra and Alakazam, all at level 50.
- Trade a Kadabra caught in Yellow into Gold, Silver or Crystal and it arrives holding a Twisted Spoon; one from Red or Blue brings a Berry.
- Thanks to a bug in Pokémon Crystal, the Heavy Ball reads the wrong weight for Kadabra and gives it a +40 catch rate bonus – the same glitch affects Tauros and Sunflora.
- Kadabra's original Red and Green sprite has no star on its forehead and no pattern on its belly, and it appears to have four fingers, with the middle one folded into its palm.
- In a pre-release build of Red and Green, Kadabra's English name was Pocus.
- The English text on Kadabra's Base Set card rewords its Red and Blue Pokédex entry: its alpha waves 'induce headaches even to those just nearby'.
09Quizzes, archive & further reading
More Kadabra
Test yourself


Professor Oak's Kanto Quiz: BeginnerProfessor Oak has a few questions before you set foot in the tall grass. How well do you know the region where it all began?Take the quiz →
Who's That Pokémon? Kanto: BeginnerIt's the classic challenge! Can you name these original 151 Pokémon from their silhouettes alone?Take the quiz →
Indigo League Anime: IntermediateGrab your cap and set off on Ash's very first adventure. How much do you remember from the Indigo League days?Take the quiz →
Pokémon TCG: IntermediateShuffle up and draw! From the very first booster packs to the digital age, how well do you know the Pokémon Trading Card Game?Take the quiz →
Pokémon General Knowledge: IntermediateReady to dig deeper? Test what you know about where Pokémon came from, the people behind it and its many spin-offs.Take the quiz →
Pokémon General Knowledge: BeginnerFancy yourself a Pokémon fan? Warm up with these fun questions about the games, the anime and everything in between.Take the quiz →From the archive: Gengar’s Online Pokédex
Before this page, Pokémon Dungeon was home to Gengar’s Online Pokédex, the classic fan Pokédex for Red, Blue, Yellow, Gold, Silver & Crystal by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter). Its Kadabra entry is preserved in full, with its original art, moves and locations.
Further reading
Pokémon and all related names, artwork, sprites, screenshots and card images are © Nintendo, Creatures Inc., GAME FREAK inc. and The Pokémon Company, used here for fan commentary. Images via the Bulbagarden Archives. Page updated 29 October 2026.





















































