Card Image |
No. |
Card name |
Rarity |
Card type |
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1/108 |
Aggron |
 |
|
Card text Terraforming Once during your turn (before your attack), you may look at the top 5 cards from your deck and put them back on top of your deck in any order. This power can't be used if Aggron is affected by a Special Condition. Metal Claw 50 Mix-Up 70 Your opponent discards the top card of his or her deck. |
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2/108 |
Altaria |
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|
Card text Synergy Effect If Drake's Stadium is in play, remove 1 damage counter from Altaria between turns. Surprise 30 Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Gust 50 |
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3/108 |
Armaldo |
 |
|
Card text
Rock Blast Discard up to 5 Fighting Energy cards attached to Armaldo. For each Energy card you discarded, choose an opponent's Pokémon in play and this attack does 20 damage to those Pokémon. (You may choose the same Pokémon more than once.) This attack's damage isn't affected by Weakness or Resistance. Mach Claw 60 This attack's damage isn't affected by Resistance.
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 |
4/108 |
Banette |
 |
 |
Card text
Grudge 20+ Does 20 damage plus 10 more damage for each Prize card your opponent has taken. Bench Manipulation 40× Your opponent flips a number of coins equal to the number of his or her Benched Pokémon. This attack does 40 damage times the number of tails. This attack's damage isn't affected by Weakness or Resistance.
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 |
5/108 |
Blaziken |
 |
 |
Card text
Firestarter Once during your turn (before your attack), you may attach a Fire Energy card from your discard pile to 1 of your Benched Pokémon. This power can't be used if Blaziken is affected by a Special Condition. Fire Stream 50 Discard a Fire Energy card attached to Blaziken. If you do, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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6/108 |
Charizard |
 |
 |
Card text
Combustion 30 Bursting Inferno 50 Each Defending Pokémon is now Burned.
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7/108 |
Cradily |
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|
Card text
Evolutionary Call Once during your turn, when you play Cradily from your hand to evolve 1 of your Pokémon, you may search your deck for up to 3 in any combination of Basic Pokémon or Evolution cards. Show them to your opponent and put them into your hand. Shuffle your deck afterward. Poison Ring 50 The Defending Pokémon is now Poisoned. The Defending Pokémon can't retreat during your opponent's next turn.
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 |
8/108 |
Delcatty |
 |
 |
Card text
Energy Draw Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can't be used if Delcatty is affected by a Special Condition. Max Energy Source 10× Does 10 damage times the amount of Energy attached to all of your Active Pokémon.
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 |
9/108 |
Gardevoir |
 |
|
Card text
Psy Shadow Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. Energy Burst 10× Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokémon.
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 |
10/108 |
Kabutops |
 |
|
Card text
Primal Stare As long as Kabutops is your Active Pokémon, your opponent can't play any Basic Pokémon or Evolution cards from his or her hand to evolve his or her Active Pokémon. Luring Antenna 20 Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Blinding Scythe 60
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11/108 |
Machamp |
 |
 |
Card text
Overzealous If your opponent has any Pokémon-ex in play, each of Machamp's attacks do 30 more damage to the Defending Pokémon. Brick Smash 40 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. Cross Chop 60+ Flip a coin. If heads, this attack does 60 damage plus 30 more damage.
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 |
12/108 |
Raichu |
 |
|
Card text
Plasma 10 Search your discard pile for a Lightning Energy card and attach it to Raichu. Thunderbolt 100 Discard all Energy cards attached to Raichu.
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13/108 |
Slaking |
 |
 |
Card text
Lazy As long as Slaking is your Active Pokémon, your opponent's Pokémon can't use any Poké-Powers. Critical Move 100 Discard a basic Energy card attached to Slaking or this attack does nothing. Slaking can't attack during your next turn.
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 |
14/108 |
Dusclops |
 |
 |
Card text
Dark Mind 20 Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Mysterious Light 50 If Phoebe's Stadium is in play, the Defending Pokémon is now Confused.
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15/108 |
Lanturn |
 |
|
Card text
Energy Grounding Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poké-Power each turn. Lightning Strike 50 You may discard all Lightning Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.
|
 |
16/108 |
Magneton |
 |
 |
Card text
Magnetic Field Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition. Magnetic Force 10× Does 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).
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 |
17/108 |
Mawile |
 |
 |
Card text
Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Pull Away 20 If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand.
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18/108 |
Mightyena |
 |
|
Card text
Plunder 30 Before doing damage, discard all Trainer cards attached to the Defending Pokémon. Dark Burst 50+ If Sidney's Stadium is in play, this attack does 50 damage plus 20 more damage.
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19/108 |
Ninetales |
 |
|
Card text
Safeguard Prevent all effects of attacks, including damage, done to Ninetales by your opponent's Pokémon-ex. Quick Attack 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Will-o'-the-wisp 50
|
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20/108 |
Omastar |
 |
|
Card text
Pull Down If your opponent has any Evolved Pokémon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand. Hydrocannon 30+ Does 30 damage plus 20 more damage for each Water Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
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 |
21/108 |
Pichu |
 |
|
Card text
Baby Evolution Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. Cry for Help Search your deck for a Lightning Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
|
 |
22/108 |
Sableye |
 |
|
Card text
Synergy Effect If Phoebe's Stadium is in play, prevent all damage done to Sableye by attacks from your opponent's Pokémon-ex. Down Draw Draw 2 cards from the bottom of your deck. Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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 |
23/108 |
Seviper |
 |
 |
Card text
Sharp Fang 10 Toxic The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
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24/108 |
Wobbuffet |
 |
 |
Card text
Safeguard Prevent all effects of attacks, including damage, done to Wobbuffet by your opponent's Pokémon-ex. Flip Over 50 Wobbuffet does 10 damage to itself, and don't apply Weakness and Resistance to this damage.
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25/108 |
Zangoose |
 |
 |
Card text
Thick Skin Zangoose can't be affected by any Special Conditions. Call for Family Search your deck for up to 2 Basic Pokémon and put them on your Bench. Shuffle your deck afterward. Sharp Claws 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
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 |
26/108 |
Anorith |
 |
 |
Card text
Solid Shell Any damage done to Anorith by attacks is reduced by 10 (after applying Weakness and Resistance). Fury Cutter 10+ Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 30 more damage. If all of them are heads, this attack does 10 damage plus 50 more damage.
|
 |
27/108 |
Cacturne |
 |
|
Card text
Poison Structure Once during your turn (before your attack), if Sidney's Stadium is in play, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can't be used if this Pokémon is affected by a Special Condition. Pin Missile 20× Flip 4 coins. This attack does 20 damage times the number of heads.
|
 |
28/108 |
Charmeleon |
 |
 |
Card text
Scary Face Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. Flame Tail 50
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 |
29/108 |
Combusken |
 |
 |
Card text
Natural Cure When you attach a Fire Energy card from your hand to Combusken, remove all Special Conditions from Combusken. Lunge 50 Flip a coin. If tails, this attack does nothing.
|
 |
30/108 |
Glalie |
 |
 |
Card text
Synergy Effect If Glacia's Stadium is in play, any damage done to Glalie by attacks from your opponent's Pokémon is reduced by 30 (after applying Weakness and Resistance). Powder Snow 20 The Defending Pokémon is now Asleep. Double-edge 60 Glalie does 10 damage to itself.
|
 |
31/108 |
Kirlia |
 |
|
Card text
Hypnosis The Defending Pokémon is now Asleep. Dream Eater 50 If the Defending Pokémon is not Asleep, this attack does nothing.
|
 |
32/108 |
Lairon |
 |
 |
Card text
Granite Head 20 During your opponent's next turn, any damage done to Lairon by attacks is reduced by 10 (after applying Weakness and Resistance). Stomp 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
|
 |
33/108 |
Machoke |
 |
 |
Card text
Steady Punch 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Mega Kick 50
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34/108 |
Medicham |
 |
|
Card text
Vigorous Aura As long as Medicham is your Active Pokémon, attacks by each player's Active Pokémon do 10 more damage to any Active Pokémon (before applying Weakness and Resistance). Punch 30 Rolling Kick 40 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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 |
35/108 |
Metang |
 |
 |
Card text
Clear Body Metang can't be affected by any Special Conditions. Extra Comet Punch 30+ During your next turn, Extra Comet Punch does 30 damage plus 30 more damage.
|
 |
36/108 |
Nuzleaf |
 |
|
Card text
Fake Out 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Gentle Slap 40
|
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37/108 |
Sealeo |
 |
 |
Card text
Ice Beam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
 |
38/108 |
Sharpedo |
 |
|
Card text
Tight Jaw 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Darkness Charge 50 Put 1 damage counter on Sharpedo.
|
 |
39/108 |
Shelgon |
 |
 |
Card text
Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Shelgon. Rolling Tackle 40
|
 |
40/108 |
Vibrava |
 |
 |
Card text
Ram 20 Dragonbreath 60 Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed.
|
 |
41/108 |
Vigoroth |
 |
 |
Card text
Strikes Back If Vigoroth is your Active Pokémon and is damaged by an opponent's attack (even if Vigoroth is Knocked Out), put 1 damage counter on the Attacking Pokémon. Ambush 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
|
 |
42/108 |
Aron |
 |
|
Card text
Dig Deep Search your discard pile for an Energy card, show it to your opponent, and put it into your hand. Tackle 20
|
 |
43/108 |
Bagon |
 |
|
Card text
Retaliate 10× Does 10 damage times the number of damage counters on Bagon.
|
 |
44/108 |
Baltoy |
 |
 |
Card text
Psybeam 10 Flip a coin. If heads, the Defending Pokémon is now Confused. Spinning Attack 20
|
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45/108 |
Beldum |
 |
|
Card text
Metal Magnetic Lines 10 Flip a coin. If heads, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon. (Ignore this effect if your opponent has only 1 Pokémon.)
|
 |
46/108 |
Cacnea |
 |
 |
Card text
Feint Attack Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
|
 |
47/108 |
Carvanha |
 |
 |
Card text
Rough Skin If Carvanha is your Active Pokémon and is damaged by an opponent's attack (even if Carvanha is Knocked Out), put 1 damage counter on the Attacking Pokémon. Gnaw 20
|
 |
48/108 |
Charmander |
 |
|
Card text
Smokescreen 10 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
|
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49/108 |
Chinchou |
 |
|
Card text
Positive Ion 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage. Negative Ion 10 During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 10 (before applying Weakness and Resistance).
|
 |
50/108 |
Duskull |
 |
 |
Card text
Surprise Attack 30 Flip a coin. If tails, this attack does nothing.
|
 |
51/108 |
Kabuto |
 |
|
Card text
Fast Evolution Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Double Scratch 20× Flip 2 coins. This attack does 20 damage times the number of heads.
|
 |
52/108 |
Lileep |
 |
 |
Card text
Surprise 20 Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Acid 40 The Defending Pokémon can't retreat during your opponent's next turn.
|
 |
53/108 |
Machop |
 |
|
Card text
Smash Punch 20 Flip a coin. If tails, this attack does nothing. Submission 30 Machop does 10 damage to itself.
|
 |
54/108 |
Magnemite |
 |
 |
Card text
Ram 10 Spark 20 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
 |
55/108 |
Meditite |
 |
 |
Card text
Psyshock 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Cross Chop 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
|
 |
56/108 |
Omanyte |
 |
 |
Card text
Influence Search your deck for Omanyte, Kabuto, Aerodactyl, Lileep, or Anorith and put up to 2 of them onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as Basic Pokémon. Mud Shot 20
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 |
57/108 |
Pikachu |
 |
|
Card text
Charge Search your discard pile for a Lightning Energy card and attach it to Pikachu. Slam 20× Flip 2 coins. This attack does 20 damage times the number of heads.
|
 |
58/108 |
Poochyena |
 |
|
Card text
Double Kick 10× Flip 2 coins. This attack does 10 damage times the number of heads.
|
 |
59/108 |
Ralts |
 |
 |
Card text
Slap 10 Teleportation Burst 20 Switch Ralts with 1 of your Benched Pokémon.
|
 |
60/108 |
Seedot |
 |
|
Card text
Nap Remove 2 damage counters from Seedot. Double Spin 20× Flip 2 coins. This attack does 20 damage times the number of heads.
|
 |
61/108 |
Shuppet |
 |
|
Card text
Bad Dream 10 Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.
|
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62/108 |
Skitty |
 |
|
Card text
Tail Whip Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. Tackle 20
|
 |
63/108 |
Slakoth |
 |
|
Card text
Amnesia Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Scratch 10
|
 |
64/108 |
Snorunt |
 |
|
Card text
Pebble Throw Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Double Headbutt 20× Flip 2 coins. This attack does 20 damage times the number of heads.
|
 |
65/108 |
Spheal |
 |
|
Card text
Defense Curl Flip a coin. If heads, prevent all damage done to Spheal during your opponent's next turn. Aurora Beam 20
|
 |
66/108 |
Swablu |
 |
|
Card text
Fury Attack 10× Flip 3 coins. This attack does 10 damage times the number of heads.
|
 |
67/108 |
Torchic |
 |
|
Card text
Super Singe 10 Flip a coin. If heads, the Defending Pokémon is now Burned.
|
 |
68/108 |
Trapinch |
 |
 |
Card text
Surprise Attack 20 Flip a coin. If tails, this attack does nothing.
|
 |
69/108 |
Vulpix |
 |
|
Card text
Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. Ember 30 Discard a Fire Energy attached to Vulpix.
|
 |
70/108 |
Wynaut |
 |
|
Card text
Baby Evolution Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut. Flail 10× Does 10 damage times the number of damage counters on Wynaut.
|
 |
71/108 |
Battle Frontier |
 |
T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each player's Colorless Evolved Pokémon, Darkness Evolved Pokémon, and Metal Evolved Pokémon can't use any Poké-Powers or Poké-Bodies.
|
 |
72/108 |
Drake's Stadium |
 |
T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Any damage done to Colorless Active Pokémon (both yours and your opponent's) by an opponent's attack is reduced by 10 (after applying Weakness and Resistance).
|
 |
73/108 |
Energy Recycle System |
 |
T |
Card text
Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck.
|
 |
74/108 |
Energy Removal 2 |
 |
T |
Card text
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
|
 |
75/108 |
Energy Switch |
 |
T |
Card text
Move a basic Energy from 1 of your Pokémon to another of your Pokémon. You may play as many Item cards as you like during your turn (before your attack).
|
 |
76/108 |
Glacia's Stadium |
 |
T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each player's Water Pokémon (excluding Pokémon-ex
|
 |
77/108 |
Great Ball |
 |
T |
Card text
You may play as many Item cards as you like during your turn (before your attack).
|
 |
78/108 |
Master Ball |
 |
T |
Card text
Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
|
 |
79/108 |
Phoebe's Stadium |
 |
T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each player pays less to retreat his or her Psychic Pokémon.
|
 |
80/108 |
Professor Birch |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw cards from your deck until you have 6 cards in your hand.
|
 |
81/108 |
Scott |
 |
T[Su] |
Card text
Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
|
 |
82/108 |
Sidney's Stadium |
 |
T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each player's Darkness Pokémon can't be Asleep, Confused, or Paralyzed.
|
 |
83/108 |
Steven's Advice |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw a number of cards up to the number of your opponent's Pokémon in play. If you have 7 or more cards (including this one) in your hand, you can't play this card.
|
 |
84/108 |
Claw Fossil |
 |
T |
Card text
If Claw Fossil is your Active Pokémon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokémon.
|
 |
85/108 |
Mysterious Fossil |
 |
T |
Card text
Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Colorless Pokémon (as well as a Trainer card). Mysterious Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.
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 |
86/108 |
Root Fossil |
 |
T |
Card text
Play Root Fossil as if it were a Basic Pokémon. While in play, Root Fossil counts as a Colorless Pokémon (as well as a Trainer card). Root Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Root Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Root Fossil from play.
|
 |
87/108 |
Darkness Energy |
 |
E |
Card text If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.) |
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88/108 |
Metal Energy |
 |
E |
Card text Damage done by attacks to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages Pokémon by an attack, reduce that damage by 10 (after applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.) |
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89/108 |
Multi Energy |
 |
E |
Card text Attach Multi Energy to 1 of your Pokémon. While in play, Multi Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Multi Energy provides Colorless Energy when attached to a Pokémon that already has Special Energy cards attached to it. |
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90/108 |
Cyclone Energy |
 |
E |
Card text This card provides Colorless Energy. When you play this card from your hand and attach it to your Active Pokémon, your opponent's switches his or her Active Pokémon with 1 of his or her Benched Pokémon. |
 |
91/108 |
Warp Energ |
 |
E |
Card text Warp Energy provides Colorless Energy. When you attach this card from your hand to your Active Pokémon, switch that Pokémon with 1 of your Benched Pokémon. |
 |
92/108 |
Absol ex |
 |
 |
Card text Cursed Eyes Once during your turn, when you put Absol ex from your hand onto your Bench, you may move 3 damage counters from 1 of your opponent's Pokémon to another of his or her Pokémon. Psychic Pulse 30 Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.) |
 |
93/108 |
Claydol ex |
 |
 |
Card text Type Shift Once during your turn (before your attack), you may use this power. Claydol ex's type is Fighting until the end of your turn. Psychic Boom 20+ Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon. Shadow Crush 60 You may discard a Psychic Energy card attached to Claydol ex. If you do, discard an Energy card attached to the Defending Pokémon. |
 |
94/108 |
Flygon ex |
 |
 |
Card text Psychic Protector If Flygon ex is damaged by an opponent's attack, you may discard up to 4 cards from your hand. If you do, any damage done to Flygon ex is reduced by 10 for each card you discarded. Slashing Strike 70 Flip a coin. If tails, Flygon ex can't use Slashing Strike during your next turn. |
 |
95/108 |
Metagross ex |
 |
 |
Card text Magnetic Redraw Once during your turn (before your attack), if Metagross ex is your Active Pokémon, you may use this power. Each player shuffles his or her hand into his or her deck. Then, each player draws 4 cards. This power can't be used if Metagross ex is affected by a Special Condition. Scanblast 70 Does 70 damage to each of your opponent's Benched Pokémon that has the same name as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
 |
96/108 |
Salamence ex |
 |
 |
Card text Volcanic Flame 150 Discard the top 5 cards from your deck. Hydro Wave Discard all Water Energy attached to Salamence ex. This attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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97/108 |
Shiftry ex |
 |
 |
Card text
Skill Hack Look at your opponent's hand and choose a Basic Pokémon or Evolution card you find there. Choose 1 of that Pokémon's attacks. Skill Hack copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Shiftry ex's type is still Darkness.) Shiftry ex performs that attack. Dirge 60 Does 60 damage to each of your opponent's Benched Pokémon that has the same name as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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 |
98/108 |
Skarmory ex |
 |
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Card text
Metal Gravity If your opponent's Active Pokémon retreats and has 40 or more remaining HP, put 3 damage counters on that Pokémon. You can't use more than 1 Metal Gravity Poké-Body each turn. Whirlwind 30 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Razor Wing 60
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99/108 |
Walrein ex |
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Card text Chilling Breath Once during your turn, when you play Walrein ex from your hand to evolve 1 of your Pokémon, you may use this power. Your opponent can't play any Trainer cards from his or her hand during your opponent's next turn. Wreck 70+ If there is any Stadium card in play, this attack does 70 damage plus 20 more damage. Discard that Stadium card. |
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100/108 |
Flareon  |
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Card text Crimson Ray Once during your turn, when you put Flareon Star from your hand onto your Bench, you may use this power. Each Active Pokémon (both yours and your opponent's) is now Burned. Flamethrower 50 Discard a Fire Energy attached to Flareon Star. |
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101/108 |
Jolteon  |
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Card text Yellow Ray Once during your turn, when you put Jolteon Star from your hand onto your Bench, you may put 1 damage counter on each Active Pokémon (both yours and your opponent's). Agility 40 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Jolteon Star during your opponent's next turn. |
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102/108 |
Vaporeon  |
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Card text Blue Ray Once during your turn, when you put Vaporeon Star from your hand onto your Bench, you may remove all Special Conditions and 3 damage counters from each Active Pokémon (both yours and your opponent's). Whirlpool 40 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. |
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103/108 |
Grass Energy |
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E |
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104/108 |
Fire Energy |
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E |
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105/108 |
Water Energy |
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E |
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106/108 |
Lightning Energy |
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E |
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107/108 |
Psychic Energy |
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E |
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108/108 |
Fighting Energy |
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E |
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