Card Image |
No. |
Card name |
Rarity |
Card type |
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1/101 |
Ampharos δ |
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Card text Holon Veil Treat each Basic Pokémon and Evolution card in your deck, in your discard pile, in your hand, and in play as a Pokémon that has δ on its card. Delta Circle 20+ Does 20 damage plus 10 more damage for each Pokémon you have in play that has δ on its card. |
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2/101 |
Feraligatr δ |
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Card text Battle Aura Each of your Pokémon that has δ on its card does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance). Drag Off 20 Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Sharp Fang 60 |
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3/101 |
Heracross δ |
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Card text
Shining Horn As long as Heracross is the only Pokémon you have in play, your opponent's Basic Pokémon can't attack. Dig Deep Search your discard pile for an Energy card, show it to your opponent, and put it into your hand. Extra Claws 30+ If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 20 more damage.
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4/101 |
Meganium δ |
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Card text
Evolutionary Call Once during your turn, when you play Meganium from your hand to evolve 1 of your Pokémon, you may search your deck for up to 3 in any combination of Basic Pokémon or Evolution cards. Show them to your opponent and put them into your hand. Shuffle your deck afterward. Delta Reduction 40 During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance). Mega Impact 60
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5/101 |
Milotic δ |
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Card text
Sharing Once during your turn (before your attack), you may look at your opponent's hand. You may use the effect of a Supporter card you find there as the effect of this power. (The Supporter card remains in your opponent's hand.) You can't use more than 1 Sharing Poké-Power each turn. This power can't be used if Milotic is affected by a Special Condition. Flare 60
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6/101 |
Nidoking δ |
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Card text
Linear Attack Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Dark Horn 60
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7/101 |
Nidoqueen δ |
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Card text
Invitation Once during your turn (before your attack), you may search your deck for a Basic Pokémon or Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Nidoqueen is affected by a Special Condition. Vengeance 30+ Does 30 damage plus 10 more damage for each Basic Pokémon and each Evolution card in your discard pile. You can't add more than 60 damage in this way.
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8/101 |
Ninetales δ |
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Card text
Volunteer Once during your turn (before your attack), you may remove 4 damage counters from Ninetales and discard Ninetales from Vulpix. If you do, search your deck for Ninetales or Ninetales ex and put it onto Vulpix (this counts as evolving Vulpix). Shuffle your deck afterward. Trick Tail 30 Search your discard pile for an Energy card and attach it to 1 of your Pokémon.
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9/101 |
Pinsir δ |
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Card text
Armor If your opponent has 5 or more cards in his or her hand, any damage done to Pinsir by attacks is reduced by 30 (after applying Weakness and Resistance). Delta Call Search your deck for a Pokémon that has δ on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Guillotine 40
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10/101 |
Snorlax δ |
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Card text
Bedhead As long as Snorlax remains Asleep between turns, put 2 damage counters on 1 of the Defending Pokémon. Dozing Once during your turn (before your attack), if Snorlax is your Active Pokémon, you may remove 2 damage counters from Snorlax and Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition.
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11/101 |
Togetic δ |
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Card text
Delta Copy Choose an attack on 1 of your opponent's Pokémon in play that has δ on its card. Delta Copy copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Togetic performs that attack. Wave Splash 30
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12/101 |
Typhlosion δ |
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Card text
Shady Move Once during your turn (before your attack), if Typhlosion is your Active Pokémon, you may move 1 damage counter from either player's Pokémon to another Pokémon (yours or your opponent's). This power can't be used if Typhlosion is affected by a Special Condition. Burning Ball 60 If Typhlosion has at least 2 Fire Energy attached to it, the Defending Pokémon is now Burned.
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13/101 |
Arbok δ |
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Card text
Burning Venom The Defending Pokémon is now Burned and Poisoned. Strangle 50+ If the Defending Pokémon has δ on its card, this attack does 50 damage plus 30 more damage.
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14/101 |
Cloyster δ |
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Card text
Solid Shell Prevent all effects of attacks, including damage, done by your opponent's Pokémon to each of your Benched Pokémon that has δ on its card. Grind 10+ Does 10 damage plus 10 more damage for each Energy attached to Cloyster.
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15/101 |
Dewgong δ |
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Card text
Delta Protection Any damage done to Dewgong by attacks from your opponent's Pokémon that has δ on its card is reduced by 40 (after applying Weakness and Resistance). Ice Beam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Surge 40+ If Dewgong has at least 2 Water Energy attached to it, this attack does 40 damage plus 20 more damage.
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16/101 |
Gligar δ |
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Card text Sting Turn Flip a coin. If heads, the Defending Pokémon is now Paralyzed and switch Gligar with 1 of your Benched Pokémon. Tail Sting 10+ If the Defending Pokémon is Pokémon-ex, this attack does 10 damage plus 10 more damage and the Defending Pokémon is now Poisoned.
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17/101 |
Jynx δ |
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Card text
Stages of Evolution As long as Jynx is an Evolved Pokémon, you pay less to retreat your Fire and Psychic Pokémon. Fire Punch 30
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18/101 |
Ledian δ |
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Card text
Prowl Once during your turn, when you play Ledian from your hand to evolve 1 of your Pokémon, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. Metal Star 30 If Ledian has a Pokémon Tool card attached to it, draw 3 cards.
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19/101 |
Lickitung δ |
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Card text
Lap Up Draw 2 cards. Delta Mind Put 1 damage counter on 1 of your opponent's Pokémon. If that Pokémon has δ on its card, put 3 damage counters instead.
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20/101 |
Mantine δ |
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Card text
Power Circulation Once during your turn (before your attack), you may search your discard pile for a basic Energy card, show it to your opponent, and put it on top of your deck. If you do, put 1 damage counter on Mantine. This power can't be used if Mantine is affected by a Special Condition. Spiral Drain 10 Remove 1 damage counter from Mantine.
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21/101 |
Quagsire δ |
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Card text
Dig Up Once during your turn, when you play Quagsire from your hand to evolve 1 of your Pokémon, you may search your discard pile for up to 2 Pokémon Tool cards, show them to your opponent, and put them into your hand. Pump Out 50+ If Quagsire has a Pokémon Tool card attached to it, this attack does 50 damage plus 20 more damage.
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22/101 |
Seadra δ |
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Card text
Smokescreen 20 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Razor Wing 40
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23/101 |
Tropius δ |
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Card text
Tropical Heal Once during your turn, when you put Tropius from your hand onto your Bench, you may remove all Special Conditions, Imprison markers, and Shock-wave markers from your Pokémon. Grind 10× Does 10 damage times the amount of Energy attached to Tropius.
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24/101 |
Vibrava δ |
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Card text
Psychic Wing If Vibrava has any Psychic Energy attached to it, the Retreat Cost for Vibrava is 0. Quick Blow 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
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25/101 |
Xatu δ |
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Card text
Extra Feather Each of your Stage 2 Pokémon-ex does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance). Confuse Ray 20 Flip a coin. If heads, the Defending Pokémon is now Confused.
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26/101 |
Bayleef δ |
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Card text
Poisonpowder 20 The Defending Pokémon is now Poisoned.
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27/101 |
Croconaw δ |
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Card text
Scary Face Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. Slash 50
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28/101 |
Dragonair δ |
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Card text Wrap Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Horn Attack 40
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29/101 |
Electabuzz δ |
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Card text
Power of Evolution Once during your turn (before your attack), if Electabuzz is an Evolved Pokémon, you may draw a card from the bottom of your deck. This power can't be used if Electabuzz is affected by a Special Condition. Swift 30 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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30/101 |
Flaaffy δ |
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Card text
Thundershock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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31/101 |
Horsea δ |
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Card text
Tackle 10 Reverse Thrust 20 Switch Horsea with 1 of your Benched Pokémon.
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32/101 |
Kirlia |
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Card text
Psyshock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Link Blast 60 If Kirlia and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 30 instead of 60.
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33/101 |
Kirlia δ |
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Card text
Flickering Flames 20 The Defending Pokémon is now Asleep. Smack 40
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34/101 |
Nidorina δ |
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Card text
Poison Sting 10 The Defending Pokémon is now Poisoned. Rear Kick 40
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35/101 |
Nidorino δ |
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Card text
Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Nidorino. Horn Drill 30
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36/101 |
Quilava δ |
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Card text
Smash Kick 20 Quick Attack 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
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37/101 |
Seadra δ |
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Card text
Ram 20 Extra Ball 30+ If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 30 more damage.
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38/101 |
Shelgon δ |
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Card text
Headbutt 20 Double-edge 50 Shelgon does 10 damage to itself.
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39/101 |
Smeargle δ |
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Card text
Collect Draw a card. Flickering Tail 10+ If the Defending Pokémon is Pokémon-ex, this attack does 10 damage plus 10 more damage and the Defending Pokémon is now Asleep.
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40/101 |
Swellow δ |
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Card text
Extra Wing The Retreat Cost for each of your Stage 2 Pokémon-ex is 0. Agility 30 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swellow during your opponent's next turn.
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41/101 |
Togepi δ |
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Card text
Charm During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).
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42/101 |
Vibrava δ |
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Card text
Bite 20 Sonic Noise 30 If the Defending Pokémon is Pokémon-ex, that Pokémon is now Confused.
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43/101 |
Bagon δ |
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Card text
Granite Head 10 During your opponent's next turn, any damage done to Bagon by attacks is reduced by 10 (after applying Weakness and Resistance)
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44/101 |
Chikorita δ |
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Card text
Sleep Powder The Defending Pokémon is now Asleep. Tackle 20
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45/101 |
Cyndaquil δ |
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Card text
Swift 30 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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46/101 |
Dratini δ |
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Card text
Ram 10
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47/101 |
Ekans δ |
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Card text
Bite 10 Tail Snap 20
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48/101 |
Elekid δ |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. Thunder Spear Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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49/101 |
Feebas δ |
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Card text
Flail 10× Does 10 damage times the number of damage counters on Feebas.
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50/101 |
Horsea δ |
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Card text
Sleepy Ball 10 The Defending Pokémon is now Asleep.
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51/101 |
Larvitar |
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Card text
Bite 10 Mud Slap 20
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52/101 |
Larvitar δ |
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Card text
Paralyzing Gaze Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Horn Attack 20
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53/101 |
Ledyba δ |
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Card text
Tackle 10 Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused.
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54/101 |
Mareep δ |
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Card text
Tail Whap 10
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55/101 |
Natu δ |
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Card text
Flop 10
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56/101 |
Nidoran♀ δ |
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Card text
Tail Whip Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. Scratch 10
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57/101 |
Nidoran♂ δ |
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Card text
Peck 10 Poison Horn Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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58/101 |
Pupitar |
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Card text
Headbutt 20
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59/101 |
Pupitar δ |
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Card text
Hyper Beam 20 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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60/101 |
Ralts |
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Card text
Hypnosis The Defending Pokémon is now Asleep. Psychic Boom 10× Does 10 damage times the amount of Energy attached to the Defending Pokémon.
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61/101 |
Ralts δ |
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Card text
Calm Mind Remove 2 damage counters from Ralts. Will-o'-the-wisp 20
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62/101 |
Seel δ |
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Card text
Pound 10 Aurora Beam 20
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63/101 |
Shellder δ |
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Card text
Shell Grab 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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64/101 |
Smoochum δ |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum. Alluring Kiss Search your deck for a Basic Pokémon and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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65/101 |
Swablu δ |
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Card text
Splash About 10+ If Swablu has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 10 more damage.
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66/101 |
Taillow δ |
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Card text
Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage
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67/101 |
Totodile δ |
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Card text
Scratch 10 Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Totodile.
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68/101 |
Trapinch δ |
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Card text
Gnaw 10 Dig 20
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69/101 |
Trapinch δ |
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Card text
Quick Bind Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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70/101 |
Vulpix δ |
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Card text
Hypnotic Gaze The Defending Pokémon is now Asleep. Will-o'-the-Wisp 20
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71/101 |
Wooper δ |
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Card text
Amnesia Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Tail Slap 20
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72/101 |
Buffer Piece |
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T[Tool] |
Card text
Damage done to the Pokémon Buffer Piece is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Buffer Piece, discard Buffer Piece.
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73/101 |
Copycat |
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T[Su] |
Card text
Shuffle your hand into your deck. Then, count the number of cards in your opponent's hand and draw that many cards.
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74/101 |
Holon Legacy |
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T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each Pokémon in play that has δ on its card (both yours and your opponent's) has no Weakness and can't use any Poké-Powers.
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75/101 |
Holon Mentor |
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T[Su] |
Card text
Discard a card from your hand. If you can't discard a card from your hand, you can't play this card.
Search your deck for up to 3 Basic Pokémon that each has 100 HP or less, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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76/101 |
Island Hermit |
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T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose up to 2 of your Prize cards and put them face up. (These cards remain face up for the rest of the game.) Draw 2 cards.
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77/101 |
Mr. Stone's Project |
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T[Su] |
Card text
Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Or, search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand.
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78/101 |
Old Rod |
 |
T |
Card text
Flip 2 coins. If both are heads, search your discard pile for a Basic Pokémon or Evolution card, show it to your opponent, and put it into your hand. If both are tails, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand.
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79/101 |
Professor Elm's Training Method |
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T[Su] |
Card text
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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80/101 |
Professor Oak's Research |
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T[Su] |
Card text
Shuffle your hand into your deck, then draw 5 cards.
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81/101 |
Strength Charm |
 |
T[Tool] |
Card text
Attach Strength Charm to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. Whenever an attack from the Pokémon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of your turn in which this happens, discard Strength Charm.
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82/101 |
TV Reporter |
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T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw 3 cards. Then discard any 1 card from your hand.
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83/101 |
Switch |
 |
T |
Card text
Switch your Active Pokémon with 1 of your Benched Pokémon.
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84/101 |
Holon Energy FF |
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E |
Card text
Holon Energy FF provides Colorless Energy. If the Pokémon that Holon Energy FF is attached to also has a basic Fire Energy card attached to it, that Pokémon has no Weakness. If the Pokémon that Holon Energy FF is attached to also has a basic Fighting Energy card attached to it, damage done by that Pokémon's attack isn't affected by Resistance. Ignore these effects if Holon Energy FF is attached to Pokémon-ex.
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85/101 |
Holon Energy GL |
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E |
Card text
Holon Energy GL provides Colorless Energy. If the Pokémon that Holon Energy GL is attached to also has a basic Grass Energy card attached to it, that Pokémon can't be affected by any Special Conditions. If the Pokémon that Holon Energy GL is attached to also has a basic Lightning Energy card attached to it, damage done by your opponent's Pokémon-ex is reduced by 10. Ignore these effects if Holon Energy GL is attached to Pokémon-ex.
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86/101 |
Holon Energy WP |
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E |
Card text
Holon Energy WP provides Colorless Energy. If the Pokémon that Holon Energy WP is attached to also has a basic Water Energy card attached to it, prevent all effects, excluding damage, done to that Pokémon by your opponent's Pokémon. If the Pokémon that Holon Energy WP is attached to also has a basic Psychic Energy card attached to it, that Pokémon's Retreat Cost is 0. Ignore these effects if Holon Energy WP is attached to Pokémon-ex.
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87/101 |
Boost Energy |
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E |
Card text Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides ColorlessColorlessColorless Energy. The Pokémon Boost Energy is attached to can't retreat. If the Pokémon Boost Energy is attached to isn't an Evolved Pokémon, discard Boost Energy. |
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88/101 |
δ Rainbow Energy |
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E |
Card text δ Rainbow Energy provides Colorless Energy. While attached to a Pokémon that has a δ on its card, δ Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) |
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89/101 |
Scramble Energy |
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E |
Card text Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Colorless Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn't an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy. |
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90/101 |
Altaria ex δ |
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Card text Extra Boost Once during your turn (before your attack), you may attach a basic Energy card from your hand to 1 of your Stage 2 Pokémon-ex. This power can't be used if Altaria ex is affected by a Special Condition. Healing Light 60 Remove 1 damage counter from each of your Pokémon. |
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91/101 |
Dragonite ex δ |
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Card text Deafen 40 Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn. Dragon Roar Put 8 damage counters on the Defending Pokémon. If that Pokémon would be Knocked Out by this attack, put any damage counters not necessary to Knock Out the Defending Pokémon on your opponent's Benched Pokémon in any way you like. |
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92/101 |
Flygon ex δ |
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Card text Sand Damage As long as Flygon ex is your Active Pokémon, put 1 damage counter on each of your opponent's Benched Basic Pokémon between turns. You can't use more than 1 Sand Damage Poké-Body between turns. Psychic Pulse 80 Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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93/101 |
Gardevoir ex δ |
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Card text Imprison Once during your turn (before your attack), if Gardevoir ex is your Active Pokémon, you may put an Imprison marker on 1 of your opponent's Pokémon. Any Pokémon that has any Imprison markers on it can't use any Poké-Powers or Poké-Bodies. This power can't be used if Gardevoir ex is affected by a Special Condition. Flame Ball 80 You may move a Fire Energy card attached to Gardevoir ex to 1 of your Benched Pokémon. |
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94/101 |
Kingdra ex δ |
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Card text Extra Smoke Any damage done to your Stage 2 Pokémon-ex by your opponent's attacks is reduced by 10 (before applying Weakness and Resistance). Energy Link 40 Search your discard pile for an Energy card and attach it to Kingdra ex. Protective Swirl 80 Kingdra ex has no Weakness during your opponent's next turn. |
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95/101 |
Latias ex δ |
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Card text Fellow Boost Once during your turn (before your attack), you may attach a basic Energy card from your hand to your Latias, Latias ex, Latios, or Latios ex. If you do, your turn ends. This power can't be used if Latias ex is affected by a Special Condition. Power Crush 90 If the Defending Pokémon is Knocked Out by this attack, discard 2 Fire Energy attached to Latias ex. |
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96/101 |
Latios ex δ |
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Card text Link Wing The Retreat Cost for each of your Latias, Latias ex, Latios, and Latios ex is 0. Ice Barrier 30 Prevent all effects of an attack, including damage, done to Latios ex by your opponent's Pokémon-ex during your opponent's next turn. Hydro Splash 60 |
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97/101 |
Rayquaza ex δ |
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Card text
Rage Aura If you have more Prize cards left than your opponent, ignore all Colorless Energy necessary to use Rayquaza ex's Special Circuit and Sky-high Claws attacks. Special Circuit Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. If you choose a Pokémon that has any Poké-Powers or Poké-Bodies, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.) Sky-high Claws 70
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98/101 |
Salamence ex δ |
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Card text
Type Shift Once during your turn (before your attack), you may use this power. Salamence ex's type is Fire until the end of your turn. Claw Swipe 60 Dual Stream 80 You may do 40 damage instead of 80 to the Defending Pokémon. If you do, this attack does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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99/101 |
Tyranitar ex δ |
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Card text Electromark Place a Shock-wave marker on 1 of your opponent's Pokémon. Hyper Claws 70+ If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 70 damage plus 20 more damage. Shock-wave Choose 1 of your opponent's Pokémon that has any Shock-wave markers on it. That Pokémon is Knocked Out. |
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100/101 |
Charizard δ |
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Card text Rotating Claws 20 You may discard an Energy card attached to Charizard Star. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Charizard Star. Dark Swirl 150 Discard all Energy cards attached to Charizard Star and discard the top 3 cards from your opponent's deck. |
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101/101 |
Mew δ |
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Card text Mimicry Choose an attack on 1 of your opponent's Pokémon in play. Mimicry copies that attack. This attack does nothing if Mew Star doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Mew Star performs that attack. Rainbow Wave Choose 1 basic Energy card attached to Mew Star. This attack does 20 damage to each of your opponent's Pokémon that is the same type as the basic Energy card that you chose. (Don't apply Weakness and Resistance for Benched Pokémon.) |