Card Image |
No. |
Card name |
Rarity |
Card type |
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1/130 |
Dialga |
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Card text Time Bellow 10 Draw a card. Flash Cannon 40 You may return all Energy cards attached to Dialga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokémon and shuffle that card into your opponent's deck. |
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2/130 |
Dusknoir |
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Card text Dark Palm Once during your turn (before your attack), if your opponent has 4 or more Benched Pokémon, you may choose 1 of them and shuffle that Pokémon and all cards attached to it into his or her deck. This power can't be used if Dusknoir is affected by a Special Condition. Hard Feelings Put 5 damage counters on the Defending Pokémon. Then, count the number of Prize cards your opponent has taken and put that many damage counters on the Defending Pokémon. |
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3/130 |
Electivire |
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Card text
Intense Voltage As often as you like during your turn (before your attack), if Elekid is anywhere under Electivire, you may move a Lightning Energy attached to 1 of your Pokémon to Electivire. This power can't be used if Electivire is affected by a Special Condition. Giga Impact 60 You may discard all Lightning Energy attached to Electivire. If you do, this attack's base damage is 120 instead of 60.
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4/130 |
Empoleon |
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Card text
Ice Blade Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Aqua Jet 70 Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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5/130 |
Infernape |
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Card text
Meteor Punch 30× Flip a coin until you get tails. This attack does 30 damage times the number of heads. Flare Blitz 90 Discard all Fire Energy attached to Infernape.
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6/130 |
Lucario |
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Card text
Feint 30 This attack's damage isn't affected by Resistance. Aura Sphere 40 Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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7/130 |
Luxray |
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Card text
Gleam Eyes Once during your turn, when you play Luxray from your hand to evolve 1 of your Pokémon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokémon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokémon. Lightning Star 80 Move all Lightning Energy attached to Luxray to 1 of your Benched Pokémon. (Ignore this effect if you don't have any Benched Pokémon.)
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8/130 |
Magnezone |
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Card text
Magnetize If you have any Metal Energy attached to your Active Pokémon, the Retreat Cost for that Pokémon is 0. Metal Blast 50+ Does 50 damage plus 10 more damage for each Metal Energy attached to Magnezone.
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9/130 |
Manaphy |
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Card text
Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Aqua Ring 30 Switch Manaphy with 1 of your Benched Pokémon.
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10/130 |
Mismagius |
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Card text
Avenge Count the number of your Pokémon that have any damage counters on them. Put that many damage counters on the Defending Pokémon. Psywave 30+ Does 30 damage plus 20 more damage for each Energy attached to the Defending Pokémon.
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11/130 |
Palkia |
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Card text
Spacial Rend 10 Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it. Transback 40 You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward.
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12/130 |
Rhyperior |
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Card text
Earth Fissure Once during your turn, when you play Rhyperior from your hand to evolve 1 of your Pokémon, you may discard the top 3 cards from your opponent's deck. Rock Wrecker 80 This attack's damage isn't affected by Weakness or Resistance. Rhyperior can't attack during your next turn.
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13/130 |
Roserade |
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Card text
Poison Sting 30 The Defending Pokémon is now Poisoned. Spike Whip 50 If Budew is anywhere under Roserade, choose 1 of your opponent's Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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14/130 |
Shiftry |
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Card text
Darkness Fan Once during your turn (before your attack), if Shiftry is your Active Pokémon, you may flip a coin. If heads, choose 1 Evolved Pokémon on your opponent's Bench, remove the highest Stage Evolution card from that Pokémon, and put it back into his or her hand. This power can't be used if Shiftry is affected by a Special Condition. Spirit Dance 50+ Flip 2 coins. This attack does 50 damage plus 20 more damage for each heads.
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15/130 |
Skuntank |
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Card text
Frustration Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Toxic Cloud 30 Flip a coin. If heads, the Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
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16/130 |
Staraptor |
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Card text
Accelerative Dive 30 Flip a coin. If tails, this attack does nothing. If heads, prevent all damage done to Staraptor by attacks (both yours and your opponent's) until the end of your next turn. Brave Heart 100 Flip a coin. If tails, Staraptor does 100 damage to itself.
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17/130 |
Torterra |
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Card text
Body Slam 30 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Leaf Storm 60 Remove 2 damage counters from each of your Grass Pokémon.
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18/130 |
Azumarill |
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Card text
Defense Curl Flip a coin. If heads, prevent all damage done to Azumarill during your opponent's next turn. Bubble Pump 40+ If Azumarill has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If Azurill is anywhere under Azumarill, flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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19/130 |
Beautifly |
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Card text
Whirlwind 30 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Giga Drain 50 After your attack, remove from Beautifly the number of damage counters equal to the damage you did to the Defending Pokémon.
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20/130 |
Bibarel |
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Card text
Rest Remove all Special Conditions and 4 damage counters from Bibarel. Bibarel is now Asleep. Take Down 60 Bibarel does 10 damage to itself.
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21/130 |
Carnivine |
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Card text
Swallow Up 30 Before doing damage, count the remaining HP of the Defending Pokémon and Carnivine. If the Defending Pokémon has fewer remaining HP than Carnivine's, this attack does 60 damage instead. Wring Out 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy card attached to the Defending Pokémon.
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22/130 |
Clefable |
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Card text
Double Slap 30× Flip 2 coins. This attack does 30 damage times the number of heads. Metronome Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) Clefable performs that attack.
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23/130 |
Drapion |
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Card text
Stomp 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Poison Claws 50 The Defending Pokémon is now Poisoned.
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24/130 |
Drifblim |
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Card text
Wind Wave Search your discard pile for up to 5 in any combination of Pokémon and Supporter cards. Show them to your opponent and shuffle them into your deck. Explosive Smoke 60 Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
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25/130 |
Dustox |
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Card text
Stun Spore 30 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Toxic Dust 50 The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
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26/130 |
Floatzel |
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Card text
Screw Tail 30 Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. Water Gun 40+ Does 40 damage plus 20 more damage for each Water Energy attached to Floatzel but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
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27/130 |
Gengar |
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Card text
Life Drain Flip a coin. If heads, put damage counters on the Defending Pokémon until it is 10 HP away from being Knocked Out. Shadow Dance Put 4 damage counters on your opponent's Pokémon in any way you like. Then, switch Gengar with 1 of your Benched Pokémon.
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28/130 |
Heracross |
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Card text
Pitch 10 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Horn Slash 30+ Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
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29/130 |
Hippowdon |
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Card text
Vacuum Up 40 The Defending Pokémon can't retreat during your opponent's next turn. Sand Eject 60 During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage.
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30/130 |
Lopunny |
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Card text
Healing Wish Flip a coin until you get tails. Remove a number of damage counters equal to the number of heads from 1 of your Pokémon. Flop 30 Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) You may switch Lopunny with 1 of your Benched Pokémon.
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31/130 |
Machamp |
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Card text
Revenge 20+ If any of your Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 20 damage plus 50 more damage. Dynamic Punch 60+ Flip a coin. If heads, this attack does 60 damage plus 30 more damage and the Defending Pokémon is now Confused.
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32/130 |
Medicham |
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Card text
Force Palm Count the number of damage counters on Medicham. Put that many damage counters on 1 of your opponent's Pokémon. Spinning Kick 80 Medicham does 20 damage to itself.
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33/130 |
Munchlax |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax. Heave 30× Discard 2 cards from your hand. (If you can't discard 2 cards, this attack does nothing.) Flip 2 coins. This attack does 30 damage times the number of heads.
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34/130 |
Noctowl |
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Card text
See Beyond Choose a card from your hand and put it as a Prize card face up. Then, choose 1 of your face-down Prize cards without looking and put it into your hand. This attack does nothing if all of your Prize cards are face up. Extrasensory 30+ If you have the same number of cards in your hand as your opponent, this attack does 30 damage plus 50 more damage.
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35/130 |
Pachirisu |
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Card text
Minor Errand-Running Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Thunder Jolt 20 Flip a coin. If tails, Pachirisu does 10 damage to itself.
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36/130 |
Purugly |
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Card text
High Hat Choose 1 card from your opponent's hand without looking and discard it. Body Slam 50 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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37/130 |
Snorlax |
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Card text
Block The Defending Pokémon can't retreat during your opponent's next turn. Ease Up 40+ Snorlax is now Asleep. If Snorlax is evolved from Munchlax, this attack does 40 damage plus 30 more damage.
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38/130 |
Steelix |
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Card text
Slam 30× Flip 2 coins. This attack does 30 damage times the number of heads. Metal Slash 100 Steelix can't attack during your next turn.
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39/130 |
Vespiquen |
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Card text
Leaf Honey Discard a Grass Energy attached to Vespiquen and remove all damage counters from 1 of your Benched Grass Pokémon. Attack Order 10× Does 10 damage times the number of Grass Pokémon in play (both yours and your opponent's).
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40/130 |
Weavile |
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Card text
Nasty Plot Search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. Dark Pulse 10× Does 10 damage times the total amount of Darkness Energy attached to all of your Pokémon.
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41/130 |
Wobbuffet |
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Card text
Countercharge Flip a coin. If heads, move all damage counters from Wobbuffet to the Defending Pokémon.
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42/130 |
Wynaut |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut. Astonish Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
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43/130 |
Budew |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew. Errand-Running Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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44/130 |
Cascoon |
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Card text
Grass Harden During your opponent's next turn, if Cascoon would be damaged by an attack, prevent that attack's damage done to Cascoon if that damage is 30 or less. Gooey Thread 20 The Defending Pokémon can't retreat during your opponent's next turn.
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45/130 |
Cherrim |
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Card text
Worry Seed 20 Flip a coin. If heads, the Defending Pokémon is now Confused. Magical Leaf 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage and remove 3 damage counters from Cherrim.
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46/130 |
Drifloon |
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Card text
Blowing Wind Flip a coin. If heads, put 1 of your Benched Pokémon and all cards attached to it on top of your deck. Shuffle your deck afterward. Ominous Wind 10 Flip a coin. If heads, the Defending Pokémon is now Confused and can't retreat during your opponent's next turn.
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47/130 |
Dusclops |
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Card text
Roam Flip a coin. If heads, put 2 damage counters on each of your opponent's Pokémon. If tails, put 2 damage counters on 1 of your Pokémon. Gravity Wave 30 Does 10 damage to each of your opponent's Benched Pokémon that doesn't have a Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokémon.)
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48/130 |
Elekid |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. Outlet Search your deck for a Lightning Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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49/130 |
Grotle |
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Card text
Synthesis Search your deck for a Grass Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward. Cut 50
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50/130 |
Haunter |
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Card text
Hypnosis The Defending Pokémon is now Asleep. Dream Eater 60 If the Defending Pokémon is not Asleep, this attack does nothing.
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51/130 |
Hippopotas |
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Card text
Yawn The Defending Pokémon is now Asleep. Sand Attack 10 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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52/130 |
Luxio |
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Card text
Fasten Claws 10+ Flip a coin. If heads, this attack does 10 damage plus 30 more damage. Thunder Fang 30 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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53/130 |
Machoke |
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Card text
Karate Chop 40- Does 40 damage minus 10 damage for each damage counter on Machoke. Seismic Toss 60
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54/130 |
Magneton |
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Card text
Tri Attack 20× Flip 3 coins. This attack does 20 damage times the number of heads. Magnetic Ray 40 Before doing damage, you may choose 1 of your opponent's Benched Pokémon that has any Energy attached to it and switch that Pokémon with 1 of the Defending Pokémon.
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55/130 |
Mantyke |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Mantine from your hand onto Mantyke (this counts as evolving Mantyke) and remove all damage counters from Mantyke. Call for Friends Search your deck for a Water Basic Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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56/130 |
Monferno |
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Card text
Flame Dance 30 Search your discard pile for a Fire Energy card and attach it to Monferno. Fury Swipes 20× Flip 3 coins. This attack does 20 damage times the number of heads.
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57/130 |
Nuzleaf |
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Card text
Dirty Trick Flip a coin. If heads, discard an Energy card attached to 1 of your opponent's Pokémon. Razor Wind 40 Flip a coin. If tails, this attack does nothing.
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58/130 |
Prinplup |
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Card text
Water Aqua Shower Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Brine Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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59/130 |
Rapidash |
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Card text
Overrun 20 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Blaze Up 50 Flip a coin. If tails, discard a Fire Energy attached to Rapidash and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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60/130 |
Rhydon |
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Card text
Storm Up 30+ If there is any Stadium card in play, this attack does 30 damage plus 20 more damage. Discard that Stadium card. Crash Impact 60 Rhydon does 10 damage to itself. Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
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61/130 |
Riolu |
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Card text
Wild Kick 30 Flip a coin. If tails, this attack does nothing.
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62/130 |
Seaking |
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Card text
Flail 10× Does 10 damage times the number of damage counters on Seaking. Horn Drill 50
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63/130 |
Silcoon |
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Card text
Grass Harden During your opponent's next turn, if Silcoon would be damaged by an attack, prevent that attack's damage done to Silcoon if that damage is 30 or less. Entangling String 20 Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
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64/130 |
Staravia |
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Card text
Whirlwind 20 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Clutch 20 The Defending Pokémon can't retreat during your opponent's next turn.
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65/130 |
Unown A |
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Card text
ANALYZE Once during your turn (before your attack), if Unown A is on your Bench, you may look at the top 2 cards of your deck and put them back on top of your deck in any order. Hidden Power 10
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66/130 |
Unown B |
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Card text
BOUNCE Once during your turn (before your attack), if Unown B is on your Bench, you may flip a coin. If heads, discard all cards attached to any 1 of your Unown and shuffle that Pokémon back into your deck. Hidden Power 10
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67/130 |
Unown C |
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Card text
CALL Once during your turn (before your attack), if Unown C is on your Bench, you may flip a coin. If heads, search your deck for any 1 Unown and put it onto your Bench. Shuffle your deck afterward. Hidden Power 10
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68/130 |
Unown D |
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Card text
DRAW Once during your turn (before your attack), if Unown D is on your Bench, you may flip a coin. If heads, each player may draw a card. (You draw your card first.) Hidden Power 10
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69/130 |
Azurill |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill. Delivery Put any 1 card from your discard pile into your hand.
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70/130 |
Bidoof |
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Card text
Amnesia Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Scavenge Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand.
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71/130 |
Bonsly |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Sudowoodo from your hand onto Bonsly (this counts as evolving Bonsly) and remove all damage counters from Bonsly. Fake Tears Flip a coin. If heads, your opponent can't play any Trainer cards from his or her hand during your opponent's next turn, and any damage done to Bonsly by attacks is reduced by 30 (after applying Weakness and Resistance).
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72/130 |
Buizel |
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Card text
Splash About 10+ If Buizel has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 10 more damage.
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73/130 |
Buneary |
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Card text
Splash 10 Jump Kick 10 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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74/130 |
Chatot |
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Card text
Me First Draw a card. Tone-Deaf 10 Flip a coin. If heads, the Defending Pokémon is now Confused.
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75/130 |
Cherubi |
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Card text
Sleep Powder The Defending Pokémon is now Asleep. Leech Seed 20 If this attack does any damage to the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Cherubi.
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76/130 |
Chimchar |
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Card text
Scratch 10 Ember 30 Flip a coin. If tails, discard a Fire Energy attached to Chimchar.
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77/130 |
Clefairy |
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Card text
Sing The Defending Pokémon is now Asleep. Moon Impact 20+ If Clefairy is evolved from Cleffa, this attack does 20 damage plus 20 more damage.
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78/130 |
Cleffa |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. Eeek Draw a card.
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79/130 |
Combee |
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Card text
Soliciting Nectar Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. The new Defending Pokémon is now Asleep. Gust 20
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80/130 |
Duskull |
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Card text
Disable Flip a coin. If heads, choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Night Shade 20 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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81/130 |
Electabuzz |
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Card text
Thunderpunch 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Electabuzz does 10 damage to itself. Shock Wave 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If Electabuzz is evolved from Elekid, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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82/130 |
Gastly |
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Card text
Pain Payback Move 1 damage counter from Gastly to 1 of your opponent's Pokémon.
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83/130 |
Glameow |
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Card text
Charm During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance). Pose 30 Flip a coin. If tails, this attack does nothing.
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84/130 |
Goldeen |
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Card text
Horn Attack 10 Take Down 30 Goldeen does 10 damage to itself.
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85/130 |
Hoothoot |
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Card text
Hypnosis The Defending Pokémon is now Asleep. Kick Shot 30 Flip a coin. If tails, this attack does nothing.
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86/130 |
Machop |
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Card text
Low Kick 20
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87/130 |
Magnemite |
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Card text Metal Metal Sound Flip a coin. If heads, the Defending Pokémon is now Confused. Resonance 20+ If the Defending Pokémon is Confused, this attack does 20 damage plus 20 more damage. |
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88/130 |
Marill |
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Card text Rollout 10+ If Marill is evolved from Azurill, this attack does 10 damage plus 20 more damage. Splashing Turn 20 Switch Marill with 1 of your Benched Pokémon. |
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89/130 |
Meditite |
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Card text
Detect Flip a coin. If heads, prevent all effects of an attack, including damage, done to Meditite during your opponent's next turn. Meditate 10+ Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
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90/130 |
Mime Jr. |
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Card text Baby Evolution Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr.. Mime Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. |
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91/130 |
Misdreavus |
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Card text Astonish Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Confuse Ray 20 Flip a coin. If heads, the Defending Pokémon is now Confused. |
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92/130 |
Onix |
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Card text Tunneling Choose up to 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Onix can't attack during your next turn. Headbutt 20 |
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93/130 |
Piplup |
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Card text Peck 10 Water Splash 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. |
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94/130 |
Ponyta |
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Card text Tackle 10 Flame Tail 30 |
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95/130 |
Rhyhorn |
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Card text Horn Attack 10 Take Down 30 Rhyhorn does 10 damage to itself. |
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96/130 |
Roselia |
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Card text Toxic Spikes The Defending Pokémon is now Poisoned. If Roselia is evolved from Budew, this attack does 10 damage to the Defending Pokémon. Sweet Spike 10 The Defending Pokémon is now Asleep. Remove 2 damage counters from 1 of your Pokémon. |
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97/130 |
Seedot |
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Card text
Bide Flip a coin. If heads, during your opponent's next turn, if Seedot would be Knocked Out by damage from an attack, Seedot is not Knocked Out and its remaining HP becomes 10 instead. Rollout 20
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98/130 |
Shinx |
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Card text
Spark 10 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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99/130 |
Skorupi |
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Card text Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. Pin Missile 10× Flip 4 coins. This attack does 10 damage times the number of heads. |
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100/130 |
Sneasel |
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Card text Double Slap 10× Flip 2 coins. This attack does 10 damage times the number of heads. Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon. |
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101/130 |
Starly |
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Card text Gust 10 Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. |
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102/130 |
Stunky |
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Card text Scratch 10 Severe Gas 10 The Defending Pokémon is now Poisoned. |
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103/130 |
Turtwig |
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Card text Tackle 10 Razor Leaf 20 |
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104/130 |
Wurmple |
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Card text Needling Sting 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage. String Shot 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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105/130 |
Double Full Heal |
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T |
Card text Remove all Special Conditions from each of your Active Pokémon. |
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106/130 |
Energy Restore |
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T |
Card text Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand. |
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107/130 |
Energy Switch |
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T |
Card text Move a basic Energy from 1 of your Pokémon to another of your Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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108/130 |
Night Pokémon Center |
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T |
Card text Choose 1 of your Pokémon. Flip 2 coins. If both are heads, remove all damage counters from that Pokémon. If both are tails, discard all Energy cards attached to that Pokémon. |
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109/130 |
PlusPower |
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T |
Card text Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn. If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). |
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110/130 |
Poké Ball |
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T |
Card text Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. You may play as many Item cards as you like during your turn (before your attack). |
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111/130 |
Pokédex HANDY910is |
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T |
Card text Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. |
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112/130 |
Professor Rowan |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose 1 card in your hand and shuffle the rest of your cards into your deck. Then, draw 4 cards. (If this is the only card in your hand, you can't play this card.) |
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113/130 |
Rival |
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Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put other 2 cards on top of your deck. Shuffle your deck afterward. |
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114/130 |
Speed Stadium |
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St |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Once during each player's turn, the player may flip a coin until he or she gets tails. For each heads, that player draws a card. |
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115/130 |
Super Scoop Up |
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T |
Card text Flip a coin. If heads, put 1 of your Pokémon and all cards attached to it into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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116/130 |
Warp Point |
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T |
Card text If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. |
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117/130 |
Energy Search |
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T |
Card text Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack). |
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118/130 |
Potion |
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T |
Card text Heal 30 damage from 1 of your Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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119/130 |
Switch |
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T |
Card text Switch your Active Pokémon with 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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120/130 |
Empoleon LV.X |
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Card text Supreme Command Once during your turn (before your attack), you may choose up to 2 cards from your opponent's hand without looking and put them face down next to the Defending Pokémon. (These cards are not in play or in your opponent's hand.) At the end of your opponent's next turn, return those cards to your opponent's hand. This power can't be used if Empoleon is affected by a Special Condition. Hydro Impact Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Empoleon can't attack during your next turn. |
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121/130 |
Infernape LV.X |
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Card text Burning Head Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose 1 of them, and put it into your hand. Discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition. Flare Up 150 Search your discard pile for 8 Fire Energy cards, show them to your opponent, and shuffle them into your deck. (This attack does nothing if you don't have 8 Fire Energy cards in your discard pile.) Put this card onto your Active Infernape. Infernape LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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122/130 |
Torterra LV.X |
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Card text Forest Murmurs Once during your turn (before your attack), if you have more Prize cards left than your opponent, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. This power can't be used if Torterra is affected by a Special Condition. Vigorous Dash 100 Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Torterra does 30 damage to itself. Put this card onto your Active Torterra. Torterra LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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123/130 |
Grass Energy |
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E |
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124/130 |
Fire Energy |
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E |
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125/130 |
Water Energy |
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E |
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126/130 |
Lightning Energy |
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E |
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127/130 |
Psychic Energy |
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E |
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128/130 |
Fighting Energy |
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E |
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129/130 |
Darkness Energy |
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E |
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130/130 |
Lightning Energy |
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E |
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