Card Image |
No. |
Card name |
Rarity |
Card type |
 |
1/100 |
Banette |
 |
|
Card text Safeguard Prevent all effects of attacks, including damage, done to Banette by your opponent's Pokémon-ex. Night Murmurs 30 If the Defending Pokémon is a Basic Pokémon, that Pokémon is now Confused. |
 |
2/100 |
Blastoise δ |
 |
 |
Card text Shield Veil Each of your Active Pokémon has no Weakness. Enraged Linear Attack Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Blastoise to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Skull Bash 60 |
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3/100 |
Camerupt |
 |
|
Card text
Delta Protection Any damage done to Camerupt by attacks from your opponent's Pokémon that has δ on its card is reduced by 40 (after applying Weakness and Resistance). Linear Attack Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Combustion 50
|
 |
4/100 |
Charizard δ |
 |
  |
Card text
Peal of Thunder Once during your turn, when you play Charizard from your hand to evolve 1 of your Pokémon, you may look at the top 5 cards of your deck, choose as many Energy cards as you like, and attach them to 1 of your Pokémon. Discard the other cards. Metal Burn 120 Discard all Metal Energy attached to Charizard.
|
 |
5/100 |
Dugtrio |
 |
 |
Card text
Sand Veil Prevent all damage done to your Benched Pokémon by your opponent's attacks. Dig Under Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Double-edge 60 Dugtrio does 10 damage to itself.
|
 |
6/100 |
Ludicolo δ |
 |
 |
Card text
Overzealous If your opponent has any Pokémon-ex in play, each of Ludicolo's attacks does 30 more damage to the Defending Pokémon. Knock Off 30 Choose 1 card from your opponent's hand without looking and discard it. Fire Punch 60
|
 |
7/100 |
Luvdisc |
 |
|
Card text
Even Game Count the number of your opponent's Pokémon. Search your deck for up to that number of Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. Stadium Play 10 If you have a Stadium card in play, remove 1 damage counter from each of your Pokémon. If your opponent has a Stadium card in play, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
 |
8/100 |
Manectric |
 |
 |
Card text
Kick Away 30 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. Strong Current 50 If Manectric has a Pokémon Tool card attached to it, this attack does 20 damage to each of your opponent's Benched Pokémon-ex. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
 |
9/100 |
Mawile |
 |
|
Card text
Mining Search your deck for a Trainer card, show it to your opponent, and put it into your hand. If that card is a Pokémon Tool card, you may attach it to 1 of your Pokémon instead. Shuffle your deck afterward. Bite Off 20+ If the Defending Pokémon is Pokémon-ex, this attack does 20 damage plus 30 more damage.
|
 |
10/100 |
Sableye |
 |
|
Card text
Excavate Once during your turn (before your attack), you may look at the card on top of your deck. Put that card on top of your deck, or discard that card. This power can't be used if Sableye is affected by a Special Condition. Disable 10 Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
|
 |
11/100 |
Swalot |
 |
|
Card text
Pick and Choose Choose either Burned or Poisoned, and either Asleep or Confused. The Defending Pokémon is now affected by both Special Conditions. Reactive Poison 50+ Does 50 damage plus 20 more damage for each Special Condition affecting the Defending Pokémon.
|
 |
12/100 |
Tauros |
 |
|
Card text
Crush Chance Once during your turn, when you put Tauros from your hand onto your Bench, you may discard a Stadium card in play. Call for Family Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. Horn Attack 20
|
 |
13/100 |
Wigglytuff |
 |
 |
Card text
Fluffy Fur If Wigglytuff is your Active Pokémon and is damaged by an opponent's attack (even if Wigglytuff is Knocked Out), the Attacking Pokémon is now Asleep. Collect Draw 3 cards. Pester 30+ If the Defending Pokémon is affected by a Special Condition, this attack does 30 damage plus 20 more damage.
|
 |
14/100 |
Blastoise |
 |
|
Card text
Water Pressure As long as Blastoise's remaining HP is 40 or less, Blastoise does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance). Hydro Pump 50+ Does 50 damage plus 20 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
|
 |
15/100 |
Cacturne δ |
 |
|
Card text
Spike Storm Once during your turn (before your attack), if Cacturne is your Active Pokémon, you may put 1 damage counter on 1 of your opponent's Pokémon that already has any damage counters on it. This power can't be used if Cacturne is affected by a Special Condition. Triple Needle Choose 3 of your opponent's Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Light Punch 50
|
 |
16/100 |
Combusken |
 |
|
Card text
Focus Energy During your next turn, Combusken's High Jump Kick attack's base damage is 70. High Jump Kick 30
|
 |
17/100 |
Dusclops |
 |
 |
Card text
Cursed Glare As long as Dusclops is your Active Pokémon, your opponent can't attach any Special Energy cards (except for Darkness and Metal Energy cards) from his or her hand to his or her Active Pokémon. Will-o'-the-wisp 30 Psychic Shield 50 Prevent all effects of attacks, including damage, done to Dusclops by your opponent's Pokémon-ex during your opponent's next turn.
|
 |
18/100 |
Fearow δ |
 |
|
Card text
Delta Sign Once during your turn (before your attack), you may search your deck for a Pokémon that has δ on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. You can't use more than 1 Delta Sign Poké-Power each turn. This power can't be used if Fearow is affected by a Special Condition. Pierce 30
|
 |
19/100 |
Grovyle δ |
 |
 |
Card text
Scratch 20 Agility 30 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn.
|
 |
20/100 |
Grumpig |
 |
|
Card text
Thick Fat Any damage done to Grumpig by attacks from Fire Pokémon and Water Pokémon is reduced by 30 (after applying Weakness and Resistance). Circular Steps 10× Does 10 damage times the number of Pokémon in play (both yours and your opponent's), excluding Grumpig.
|
 |
21/100 |
Igglybuff |
 |
|
Card text
Hover Lift You pay less to retreat your Jigglypuff, Wigglytuff, Wigglytuff ex, and Igglybuff. Baby Evolution Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff.
|
 |
22/100 |
Kingler δ |
 |
 |
Card text
Body Slam 30 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Prop-up Pinchers 40+ If Kingler has a Pokémon Tool card attached to it, this attack does 40 damage plus 40 more damage.
|
 |
23/100 |
Loudred |
 |
 |
Card text
Surprise 20 Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Bass Control Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
 |
24/100 |
Marshtomp |
 |
 |
Card text Rain Splash 20 Mud Splash 30 Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
 |
25/100 |
Medicham |
 |
 |
Card text
Dual Armor As long as Medicham has any Psychic Energy cards attached to it, Medicham is both Psychic and Fighting type. Psyshock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Sky Uppercut 50 This attack's damage isn't affected by Resistance.
|
 |
26/100 |
Pelipper δ |
 |
 |
Card text
Delta Transport Once during your turn (before your attack), if Pelipper is on your Bench, you may switch 1 of your Active Pokémon that has δ on its card with 1 of your Benched Pokémon. Supersonic 20 The Defending Pokémon is now Confused. Wing Attack 40
|
 |
27/100 |
Swampert |
 |
|
Card text
Echo Draw Once during your turn (before your attack), you may draw a card. This power can't be used if Swampert is affected by a Special Condition. Rock Hurl 60 This attack's damage isn't affected by Resistance.
|
 |
28/100 |
Venusaur |
 |
 |
Card text
Chlorophyll All Energy cards that provide only Colorless Energy attached to your Grass Pokémon provide Grass Energy instead. Green Blast 20+ Does 20 damage plus 10 more damage for each Grass Energy attached to all of your Pokémon. Toxic Sleep The Defending Pokémon is now Asleep and Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
|
 |
29/100 |
Charmeleon |
 |
 |
Card text
Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Charmeleon. Flamethrower 60 Discard a Fire Energy attached to Charmeleon.
|
 |
30/100 |
Charmeleon δ |
 |
|
Card text
Slash 20 Thunder Jolt 50 Flip a coin. If tails, Charmeleon does 10 damage to itself.
|
 |
31/100 |
Combusken |
 |
|
Card text
Searing Flame 10 The Defending Pokémon is now Burned. Firebreathing 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
|
 |
32/100 |
Grovyle |
 |
 |
Card text
Detect Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent's next turn. Smash Kick 30
|
 |
33/100 |
Gulpin |
 |
 |
Card text
Amnesia Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Sludge Toss 40
|
 |
34/100 |
Ivysaur |
 |
 |
Card text
Sleep Powder 20 The Defending Pokémon is now Asleep. Vine Whip 40
|
 |
35/100 |
Ivysaur |
 |
 |
Card text
Stretch Vine Choose 1 of your opponent's Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Sharp Leaf 40+ Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
|
 |
36/100 |
Lairon |
 |
|
Card text
Roar Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. Metal Charge 50 Put 1 damage counter on Lairon.
|
 |
37/100 |
Lombre |
 |
 |
Card text
Plunder 20 Before doing damage, discard all Trainer cards attached to the Defending Pokémon. Wave Splash 50
|
 |
38/100 |
Marshtomp |
 |
 |
Card text
Hug 20 The Defending Pokémon can't retreat during your opponent's next turn. Mud Shot 50
|
 |
39/110 |
Nuzleaf |
 |
 |
Card text
Self Charge Attach a Darkness Energy card from your hand to Nuzleaf. Corkscrew Punch 40
|
 |
40/100 |
Shuppet |
 |
 |
Card text
Ascension Search your deck for a card that evolves from Shuppet and put it onto Shuppet. (This counts as evolving Shuppet.) Shuffle your deck afterward. Tackle 20
|
 |
41/100 |
Skitty |
 |
 |
Card text
Tail Whap 10 Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
|
 |
42/100 |
Wartortle |
 |
|
Card text
Bubble 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Tackle 50
|
 |
43/100 |
Wartortle |
 |
|
Card text
Tail Whip Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. Bite 40
|
 |
44/100 |
Aron |
 |
 |
Card text
Flail 10× Does 10 damage times the number of damage counters on Aron.
|
 |
45/100 |
Bulbasaur |
 |
 |
Card text
Tackle 10 Poisonpowder The Defending Pokémon is now Poisoned.
|
 |
46/100 |
Bulbasaur |
 |
 |
Card text
Growth Attach a Grass Energy card from your hand to Bulbasaur. Vine Whip 20
|
 |
47/100 |
Cacnea |
 |
 |
Card text
Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Rising Lunge 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
|
 |
48/100 |
Charmander |
 |
|
Card text
Retaliate 10× Does 10 damage times the number of damage counters on Charmander. Flame Tail 20
|
 |
49/100 |
Charmander δ |
 |
|
Card text
Scratch 10 Bite 20
|
 |
50/100 |
Diglett |
 |
 |
Card text
Mud Slap 10 Sand Pit 20 The Defending Pokémon can't retreat during your opponent's next turn.
|
 |
51/100 |
Duskull |
 |
|
Card text
Collect Draw a card. Super Psy Bolt 10
|
 |
52/100 |
Electrike |
 |
 |
Card text
Sniff Out Put any 1 card from your discard pile into your hand. Quick Blow 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
|
 |
53/100 |
Jigglypuff |
 |
|
Card text
Hypnoblast 10 The Defending Pokémon is now Asleep.
|
 |
54/100 |
Krabby |
 |
 |
Card text
Vital Pinchers 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
|
 |
55/100 |
Lotad |
 |
 |
Card text
Aqua Lift If Lotad has any Water Energy attached to it, the Retreat Cost for Lotad is 0. Rolling Tackle 20
|
 |
56/100 |
Meditite |
 |
|
Card text
Kick 10 Pure Power Put 2 damage counters on your opponent's Pokémon in any way you like.
|
 |
57/100 |
Mudkip |
 |
 |
Card text
Submerge As long as Mudkip is on your Bench, prevent all damage done to Mudkip by attacks (both yours and your opponent's). Mud Slap 10
|
 |
58/100 |
Mudkip |
 |
|
Card text
Nap Remove 2 damage counters from Mudkip. Waterfall 20
|
 |
59/100 |
Numel |
 |
 |
Card text
Take Down 30 Numel does 10 damage to itself.
|
 |
60/100 |
Seedot |
 |
|
Card text
Headbutt 10
|
 |
61/100 |
Spearow |
 |
|
Card text
Spearhead Draw a card.
|
 |
62/100 |
Spoink |
 |
|
Card text
Psywave 10× Does 10 damage times the amount of Energy attached to the Defending Pokémon. Ram 20
|
 |
63/100 |
Squirtle |
 |
|
Card text
Bite 10 Skull Bash 30
|
 |
64/100 |
Squirtle |
 |
|
Card text
Solid Shell Any damage done to Squirtle by attacks is reduced by 10 (after applying Weakness and Resistance). Bubblebeam 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
 |
65/100 |
Torchic |
 |
 |
Card text
Claw 20 Flip a coin. If tails, this attack does nothing.
|
 |
66/100 |
Torchic |
 |
|
Card text
Sand Attack 10 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
|
 |
67/100 |
Treecko |
 |
|
Card text
Paralyzing Gaze Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Scratch 20
|
 |
68/100 |
Treecko δ |
 |
 |
Card text
Pound 10 Shining Claws 10 Flip a coin. If heads, the Defending Pokémon is now Confused.
|
 |
69/100 |
Whismur |
 |
|
Card text
Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused. Hyper Voice 30
|
 |
70/100 |
Wingull |
 |
|
Card text
Wing Attack 10
|
 |
71/100 |
Bill's Maintenance |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards.
|
 |
72/100 |
Castaway |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for a Supporter card, a Pokémon Tool card, and a basic Energy card. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.
|
 |
73/100 |
Celio's Network |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for a Basic Pokémon or Evolution card (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
|
 |
74/100 |
Cessation Crystal |
 |
T[Tool] |
Card text
Attach Cessation Crystal to 1 of your Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Cessation Crystal is attached to is a Pokémon-ex, discard this card. As long as Cessation Crystal is attached to an Active Pokémon, each player's Pokémon (both yours and your opponent's) can't use any Poké-Powers or Poké-Bodies.
|
 |
75/100 |
Crystal Beach |
 |
T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each Special Energy card that provides 2 or more Energy (both yours and your opponent's) now provides only 1 Colorless Energy. This isn't affected by any Poké-Powers or Poké-Bodies.
|
 |
76/100 |
Crystal Shard |
 |
T[Tool] |
Card text
Attach Crystal Shard to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. As long as this card is attached to a Pokémon, that Pokémon's type is Colorless. If that Pokémon attacks, discard this card at the end of the turn.
|
 |
77/100 |
Double Full Heal |
 |
T |
Card text
Remove all Special Conditions from each of your Active Pokémon.
|
 |
78/100 |
Dual Ball |
 |
T |
Card text
Flip 2 coins. For each heads, search your deck for a Basic Pokémon card other than a Baby Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
|
 |
79/100 |
Holon Circle |
 |
T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Prevent all effects of an attack, including damage, done by either player's Active Pokémon. If an Active Pokémon uses an attack, that attack ends, and discard this card.
|
 |
80/100 |
Memory Berry |
 |
T[Tool] |
Card text
Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. The Pokémon this card is attached to can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) If that Pokémon attacks, discard this card at the end of the turn.
|
 |
81/100 |
Mysterious Shard |
 |
T[Tool] |
Card text
Attach Mysterious Shard to 1 of your Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Mysterious Shard is attached to is a Pokémon-ex, discard this card. Prevent all effects of attacks, including damage, done to the Pokémon that Mysterious Shard is attached to by your opponent's Pokémon-ex. Discard this card at the end of your opponent's next turn.
|
 |
82/100 |
Poké Ball |
 |
T |
Card text
Flip a coin. If heads, you may search your deck for any Basic Pokémon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
|
 |
83/100 |
PokéNav |
 |
T |
Card text
Look at the top 3 cards of your deck, and choose a Basic Pokémon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order.
|
 |
84/100 |
Warp Point |
 |
T |
Card text
Your opponent switches 1 of his or her Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch 1 of your Active Pokémon with 1 of your Benched Pokémon, if any.
|
 |
85/100 |
Windstorm |
 |
T |
Card text
Choose up to 2 in any combination of Pokémon Tool cards and Stadium cards in play (both yours and your opponent's) and discard them.
|
 |
86/100 |
Energy Search |
 |
T |
Card text
Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
|
 |
87/100 |
Potion |
 |
T |
Card text Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1). You may play as many Item cards as you like during your turn (before your attack). |
 |
88/100 |
Double Rainbow |
 |
E |
Card text Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy. |
 |
89/100 |
Aggron ex |
 |
 |
Card text Intimidating Armor As long as Aggron ex is your Active Pokémon, your opponent's Basic Pokémon can't attack or use any Poké-Powers or Poké-Bodies. Split Bomb Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Mega Burn 100 During your next turn, Aggron ex can't use Mega Burn. |
 |
90/100 |
Blaziken ex |
 |
 |
Card text Drag Off 30 Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Burn Away 100 Before doing damage, count the remaining HP of the Defending Pokémon. If that Pokémon is Knocked Out by this attack, Blaziken ex does damage to itself equal to this attack's damage minus the remaining HP of the Defending Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon. |
 |
91/100 |
Delcatty ex |
 |
 |
Card text Constrain Once during your turn (before your attack), you may use this power. Each player discards cards until that player has 6 cards in his or her hand. (You discard first.) This power can't be used if Delcatty ex is affected by a Special Condition. Upstream 10× Search your discard pile for all Energy cards. This attack does 10 damage times the number of Energy cards you find there. Show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. Tail Slap 60 |
 |
92/100 |
Exploud ex |
 |
 |
Card text Extra Noise As long as Exploud ex is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon-ex between turns. Derail 40 Discard a Special Energy card, if any, attached to the Defending Pokémon. Hyper Tail 60+ If the Defending Pokémon has any Poké-Powers or Poké-Bodies, this attack does 60 damage plus 20 more damage. |
 |
93/100 |
Groudon ex |
 |
 |
Card text Hard Rock As long as Groudon ex has 1 Energy or less attached to it, damage done to any of your Groudon ex in play by attacks is reduced by 20 (after applying Weakness and Resistance). You can't use more than 1 Hard Rock Poké-Body each turn. Power Blast 100 Discard 2 Energy attached to Groudon ex. |
 |
94/100 |
Jirachi ex |
 |
 |
Card text Star Light As long as your opponent has any Pokémon-ex or Stage 2 Evolved Pokémon in play, Jirachi ex pays less Energy to use Shield Beam or Super Psy Bolt. Shield Beam 30 During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon. Super Psy Bolt 50 |
 |
95/100 |
Kyogre ex |
 |
 |
Card text Flotation As long as Kyogre ex has 1 Energy or less attached to it, the Retreat Cost for each of your Kyogre ex is 0. Hydro Shot Discard 2 Energy attached to Kyogre ex. Choose 1 of your opponent's Pokémon. This attack does 70 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
 |
96/100 |
Sceptile ex δ |
 |
 |
Card text Extra Liquid Each player's Pokémon-ex can't use any Poké-Powers and pays more Energy to use its attacks. Each Pokémon can't be affected by more than 1 Extra Liquid Poké-Body. Power Revenge 60+ Does 60 damage plus 10 more damage for each Prize card your opponent has taken. |
 |
97/100 |
Shiftry ex |
 |
 |
Card text
Dark Eyes After your opponent's Pokémon uses a Poké-Power, put 2 damage counters on that Pokémon. Target Attack Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. If that Pokémon already has any damage counters on it, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.) Blade Arms 70
|
 |
98/100 |
Swampert ex |
 |
 |
Card text
Energy Recycle Once during your turn (before your attack), you may search your discard pile for 3 Energy cards and attach them to your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Swampert ex is affected by a Special Condition. Ultra Pump 60+ You may discard 2 cards from your hand. If you do, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
 |
99/100 |
Alakazam  |
 |
 |
Card text Psychic Select Put any 1 card from your discard pile into your hand. Skill Copy Discard a Basic Pokémon or Evolution card from your hand. Choose 1 of that card's attacks. Skill Copy copies that attack. This attack does nothing if Alakazam Star doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Alakazam Star performs that attack. |
 |
100/100 |
Celebi  |
 |
 |
Card text Time Travel If Celebi Star would be Knocked Out by damage from an opponent's attack, you may flip a coin. If heads, Celebi Star is not Knocked Out, discard all cards attached to Celebi Star, and put Celebi Star on the bottom of your deck. Leaf Shade Count the amount of Energy attached to Celebi Star. Put that many damage counters on 1 of your opponent's Pokémon. |