Card Image |
No. |
Card name |
Rarity |
Card type |
 |
1/107 |
Altaria |
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|
Card text Safeguard Prevent all effects of attacks, including damage, done to Altaria by your opponent's Pokémon-ex. Double Wing Attack Does 20 damage to each Defending Pokémon. Dive |
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2/107 |
Beautifly |
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Card text Hunch As long as Beautifly's remaining HP is 40 or less, Beautifly does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance). Luring Antenna 20 Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Cutting Wind |
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3/107 |
Breloom |
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|
Card text
Leaf Poison 20 If Breloom has any Grass Energy attached to it, the Defending Pokémon is now Poisoned. Hustle Punch 70- During your next turn, Hustle Punch attack's base damage is 50 instead of 70.
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 |
4/107 |
Camerupt |
 |
 |
Card text
Back Burner Search your discard pile for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. Split Bomb Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
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 |
5/107 |
Claydol |
 |
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Card text
Psychic Trace Once during your turn (before your attack), if Claydol is your Active Pokémon, you may shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. This power can't be used if Claydol is affected by a Special Condition. Ancient Mantra 20+ If Claydol has any Psychic Energy attached to it, the Defending Pokémon is now Confused. If Claydol has any Fighting Energy attached to it, this attack does 20 damage plus 20 more damage.
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 |
6/107 |
Crawdaunt |
 |
 |
Card text
Dark Protection Any damage done to Crawdaunt by your opponent's attacks is reduced by 10 for each Darkness attached to Crawdaunt (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way. Bubblebeam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Cross-Cut 40+ If the Defending Pokémon is an Evolved Pokémon, this attack does 40 damage plus 20 more damage.
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 |
7/107 |
Dusclops |
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|
Card text
Psychic Removal 20 Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon. Powerful Hand Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 7 damage counters in this way.
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 |
8/107 |
Gyarados |
 |
 |
Card text
Dragon Spark This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Full Retaliation 20× Does 20 damage times the number of damage counters on all of your Magikarp. Pulverize 50+ If the Defending Pokémon already has at least 2 damage counters on it, this attack does 50 damage plus 50 more damage.
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 |
9/107 |
Jirachi |
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|
Card text
Wishing Star Once during your turn (before your attack), if Jirachi is your Active Pokémon, you may look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Shuffle your deck afterward. Jirachi and your other Active Pokémon, if any, are now Asleep. This power can't be used if Jirachi is affected by a Special Condition. Metallic Blow 20+ If the Defending Pokémon has any Poké-Bodies, this attack does 20 damage plus 30 more damage.
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 |
10/107 |
Ludicolo |
 |
 |
Card text
Swing Dance Once during your turn (before your attack), you may draw a card. This power can't be used if Ludicolo is affected by a Special Condition. Healing Steps 30 You may discard as many cards as you like from your hand. If you do, remove that many damage counters from Ludicolo. Circular Steps 10× Does 10 damage times the number of Pokémon in play (both yours and your opponent's), excluding Ludicolo.
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 |
11/107 |
Metagross |
 |
|
Card text
Super Connectivity Once during your turn (before your attack), you may search your discard pile for a Psychic or Metal Energy card and attach it to your Active Pokémon. Then, put 1 damage counter on that Pokémon. This power can't be used if Metagross is affected by a Special Condition. Link Blast 70 If Metagross and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 40 instead of 70.
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 |
12/107 |
Mightyena |
 |
|
Card text
Seek Out Search your deck for 1 card and put it into your hand. Shuffle your deck afterward. Pull Away 30 If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand.
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 |
13/107 |
Ninjask |
 |
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Card text
Fast Protection Prevent all effects, including damage, done to Ninjask by your opponent's attacks from his or her Basic Pokémon. Swords Dance During your next turn, Ninjask's Slash attack's base damage is 80. Slash
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14/107 |
Shedinja |
 |
 |
Card text
Empty Shell When Shedinja is Knocked Out, your opponent doesn't take any Prize cards. Extra Curse Put 2 damage counters on the Defending Pokémon. If the Defending Pokémon is Pokémon-ex, put 4 damage counters instead.
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15/107 |
Slaking |
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|
Card text
Lazy Aura As long as Slaking is your Active Pokémon, any damage done by attacks from your opponent's Pokémon-ex is reduced by 30 (before applying Weakness and Resistance). Amnesia 20 Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Lazy Headbutt 70 Slaking is now Asleep.
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16/107 |
Deoxys [Normal] |
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|
Card text
Form Change Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Link Blast 40 If Deoxys and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 20 instead of 40.
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 |
17/107 |
Deoxys [Attack] |
 |
 |
Card text
Form Change Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Energy Crush 10+ Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
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 |
18/107 |
Deoxys [Defense] |
 |
|
Card text
Form Change Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Barrier Attack 20 During your opponent's next turn, any damage done to Deoxys by attacks is reduced by 30 (after applying Weakness and Resistance).
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 |
19/107 |
Ludicolo |
 |
 |
Card text
Happy Dance Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokémon. You can't use more than 1 Happy Dance Poké-Power each turn. This power can't be used if Ludicolo is affected by a Special Condition. Water Punch 40+ Flip a coin for each Water Energy attached to Ludicolo. This attack does 40 damage plus 20 more damage for each heads.
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 |
20/107 |
Magcargo |
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|
Card text
Smooth Over Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of your deck. This power can't be used if Magcargo is affected by a Special Condition. Knock Over 10 You may discard any Stadium card in play. Combustion
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21/107 |
Pelipper |
 |
|
Card text
Bay Dance 10 During your next turn, if any of your current Active Pokémon does damage to any Defending Pokémon, the attack does 30 more damage (before applying Weakness and Resistance). Aqua Sonic 50 This attack's damage is not affected by Resistance.
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22/107 |
Rayquaza |
 |
|
Card text
Dragon Aura As long as Rayquaza has any basic Fire Energy cards and any basic Lightning Energy cards attached to it, prevent all effects, except damage, by an opponent's attack done to Rayquaza. Tumbling Attack 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
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 |
23/107 |
Sableye |
 |
 |
Card text
Night Vision Once during your turn (before your attack), if Sableye is your Active Pokémon, you may look at your opponent's hand. This power can't be used if Sableye is affected by a Special Condition. Slash 10 Limitation Your opponent can't play any Supporter cards from his or her hand during your opponent's next turn.
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 |
24/107 |
Seaking |
 |
 |
Card text
Water Triple Breach Choose 3 of your opponent's Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Rend 30+ If the Defending Pokémon already has any damage counters on it, this attack does 30 damage plus 20 more damage.
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 |
25/107 |
Shiftry |
 |
 |
Card text
Fan Action Once during your turn (before your attack), you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. Your opponent chooses the Benched Pokémon to switch. This power can't be used if Shiftry is affected by a Special Condition. Stadium Power 50+ If there is any Stadium card in play, this attack does 50 damage plus 20 more damage.
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 |
26/107 |
Skarmory |
 |
 |
Card text
Metallic Lift If Skarmory has any Metal Energy attached to it, the Retreat Cost for Skarmory is 0. Spearhead Draw a card. Heavy Metal 10+ Flip a coin for each Metal Energy attached to Skarmory. This attack does 10 damage plus 20 more damage for each heads.
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 |
27/107 |
Tropius |
 |
|
Card text
Tropical Motion As long as Tropius is your Active Pokémon, your opponent's Active Pokémon have no Resistance. Miracle Blow Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition. Stomp 40+ Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
|
 |
28/107 |
Whiscash |
 |
 |
Card text
Raging Tremble Flip a coin. If heads, this attack does 10 damage for each damage counter on Whiscash to each Defending Pokémon. If tails, this attack does 10 damage for each damage counter on Whiscash to the Defending Pokémon. Dwindling Wave 70- Does 70 damage minus 10 damage for each damage counter on Whiscash.
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 |
29/107 |
Xatu |
 |
 |
Card text
Mirror Coat If Xatu is Burned or Poisoned by an opponent's attack (even if Xatu is Knocked Out), the Attacking Pokémon is now affected by the same Special Conditions (1 if there is only 1). Dazzle Dance Each Defending Pokémon is now Confused. Psyloop 30+ Does 30 damage plus 30 more damage for each Trainer card your opponent has in play.
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 |
30/107 |
Donphan |
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|
Card text
Spinning Horn Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Rock Hurl 50 This attack's damage is not affected by Resistance.
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 |
31/107 |
Golbat |
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|
Card text
Self-control Golbat can't be Paralyzed. Spiral Drain 20 Remove 1 damage counter from Golbat.
|
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32/107 |
Grumpig |
 |
 |
Card text
Carefree Grumpig can't be Confused. Hypnoblast 20 The Defending Pokémon is now Asleep. Extra Ball 50+ If the Defending Pokémon is Pokémon-ex, this attack does 50 damage plus 30 more damage.
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33/107 |
Lombre |
 |
 |
Card text
Aqua Lift If Lombre has any Water Energy attached to it, the Retreat Cost for Lombre is 0. Ambush 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
|
 |
34/107 |
Lombre |
 |
|
Card text
Natural Cure When you attach a Water Energy card from your hand to Lombre, remove all Special Conditions from Lombre. Blot 20 Remove 2 damage counters from Lombre.
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 |
35/107 |
Lotad |
 |
 |
Card text
Water Surprise 10 Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
|
 |
36/107 |
Lunatone |
 |
|
Card text
Moonglow The Retreat Cost for each Solrock you have in play is 0. Foresight Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. Target Beam 20+ Does 20 damage plus 10 more damage for each Solrock you have in play.
|
 |
37/107 |
Magcargo |
 |
 |
Card text
Headbutt 20 Burning Ball 50 If Magcargo has at least 2 Fire Energy attached to it, the Defending Pokémon is now Burned.
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 |
38/107 |
Manectric |
 |
|
Card text
Thunder Spear Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnetic Tackle 40+ You may do 40 damage plus 10 more damage for each Lightning Energy attached to Manectric. If you do, Manectric does 10 damage to itself.
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 |
39/107 |
Masquerain |
 |
 |
Card text
ntimidating Pattern As long as Masquerain is your Active Pokémon, any damage done by an opponent's attack is reduced by 20 (before applying Weakness and Resistance). You can't use more than 1 Intimidating Pattern Poké-Body each turn. Stun Spore 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
 |
40/107 |
Metang |
 |
 |
Card text
Psychic Boom 10+ Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokémon. Quick Blow 40+ Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
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 |
41/107 |
Minun |
 |
|
Card text
Sniff Out Put any 1 card from your discard pile into your hand. Negative Spark Does 20 damage to each of your opponent's Pokémon that has any Poké-Bodies. Don't apply Weakness and Resistance.
|
 |
42/107 |
Nosepass |
 |
|
Card text
Magnetic Reversal Once during your turn (before your attack), if Nosepass is your Active Pokémon, you may flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. This power can't be used if Nosepass is affected by a Special Condition. Sharpen
|
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43/107 |
Nuzleaf |
 |
 |
Card text
Eerie Light The Defending Pokémon is now Confused. One-Two Strike 30+ Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.
|
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44/107 |
Plusle |
 |
 |
Card text
Colorless Call for Family Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. Positive Spark Does 20 damage to each of your opponent's Pokémon that has any Poké-Powers. Don't apply Weakness and Resistance.
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 |
45/107 |
Shelgon |
 |
|
Card text
Hard Protection Prevent all damage done to Shelgon by attacks from your Pokémon. Rock Smash 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage.
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46/107 |
Silcoon |
 |
|
Card text
Ram 10 Advanced Armor During your opponent's next turn, prevent all effects of attacks, including damage, done to Silcoon by your opponent's Evolved Pokémon.
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47/107 |
Solrock |
 |
 |
Card text
Sunbeam The maximum HP for each Lunatone you have in play is now 80. Scorching Light Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Burned. Reflected Beam Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon for each Lunatone you have in play. (Don't apply Weakness and Resistance for Benched Pokémon.)
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 |
48/107 |
Starmie |
 |
|
Card text
Core Guard As long as Starmie has any Psychic Energy attached to it, damage done to Starmie by attacks is reduced by 10 (after applying Weakness and Resistance). Energy Flip Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) You may move an Energy attached to that Pokémon to another of your opponent's Pokémon. Psychic Boom 10+ Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
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 |
49/107 |
Swellow |
 |
|
Card text
Mid-air Crush Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If heads, your opponent discards 1 Energy card, if any, attached to that Pokémon. Nosedive 40 Flip a coin. If tails, Swellow does 10 damage to itself.
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 |
50/107 |
Vigoroth |
 |
 |
Card text
Vigorous Aura As long as Vigoroth is your Active Pokémon, attacks by each player's Active Pokémon (both if there are 2) do 10 more damage to any Active Pokémon (before applying Weakness and Resistance). Scratch
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51/107 |
Weezing |
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|
Card text
Liability Put damage counters on the Defending Pokémon until it is 10 HP away from being Knocked Out. Weezing does 70 damage to itself. Smogscreen 20 The Defending Pokémon is now Poisoned. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
|
 |
52/107 |
Bagon |
 |
 |
Card text
Singe Flip a coin. If heads, the Defending Pokémon is now Burned. Doubleslap 10× Flip 2 coins. This attack does 10 damage times the number of heads.
|
 |
53/107 |
Baltoy |
 |
|
Card text
Spinning Attack 10 Selfdestruct 40 Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Baltoy does 50 damage to itself.
|
 |
54/107 |
Barboach |
 |
 |
Card text
Amnesia Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Tackle
|
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55/107 |
Beldum |
 |
 |
Card text
Flip Over 30 Beldum does 10 damage to itself, and don't apply Weakness and Resistance to this damage.
|
 |
56/107 |
Carvanha |
 |
|
Card text
Sharp Fin 10 Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Carvanha.
|
 |
57/107 |
Corphish |
 |
 |
Card text
Exoskeleton Any damage done to Corphish by attacks is reduced by 10 (after applying Weakness and Resistance). Double Chop 10× Flip 2 coins. This attack does 10 damage times the number of heads.
|
 |
58/107 |
Duskull |
 |
 |
Card text
Paralyzing Gaze Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Will-o'-the-wisp
|
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59/107 |
Electrike |
 |
 |
Card text
High Voltage Flip a coin. If heads, your opponent can't play Trainer cards from his or her hand during his or her next turn. Gnaw
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60/107 |
Electrike |
 |
|
Card text
Recharge Search your deck for a Lightning Energy card and attach it to Electrike. Shuffle your deck afterward. Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
|
 |
61/107 |
Goldeen |
 |
|
Card text
Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused. Waterfall
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62/107 |
Koffing |
 |
|
Card text
Smog The Defending Pokémon is now Poisoned.
|
 |
63/107 |
Lotad |
 |
|
Card text
Rain Splash 10 Aqua Wave 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
|
 |
64/107 |
Magikarp |
 |
|
Card text
Leap Out Switch Magikarp with 1 of your Benched Pokémon. Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Magikarp.
|
 |
65/107 |
Makuhita |
 |
|
Card text
Thrust 10 Flip a coin. If tails, this attack does nothing. If heads, discard 1 Energy card attached to the Defending Pokémon. Rising Lunge 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
|
 |
66/107 |
Natu |
 |
|
Card text
Mirror Coat If Natu is Burned or Poisoned by an opponent's attack (even if Natu is Knocked Out), the Attacking Pokémon is now affected by the same Special Conditions (1 if there is only 1). Razor Wind 20 Flip a coin. If tails, this attack does nothing.
|
 |
67/107 |
Nincada |
 |
|
Card text
Dig Under Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Scratch
|
 |
68/107 |
Numel |
 |
 |
Card text
Dense Any damage done to Numel by attacks from Evolved Pokémon (both yours and your opponent's) is reduced by 20 (after applying Weakness and Resistance). Ram
|
 |
69/107 |
Phanpy |
 |
 |
Card text
Corkscrew Punch 10 Double Spin 20× Flip 2 coins. This attack does 20 damage times the number of heads.
|
 |
70/107 |
Poochyena |
 |
|
Card text
Surprise Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Sharp Fang 20
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 |
71/107 |
Seedot |
 |
|
Card text
Collect Draw a card. Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
|
 |
72/107 |
Shroomish |
 |
|
Card text
Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Trip Over 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
|
 |
73/107 |
Slakoth |
 |
|
Card text
Yawn The Defending Pokémon is now Asleep. Flail 10× Does 10 damage times the number of damage counters on Slakoth.
|
 |
74/107 |
Slugma |
 |
 |
Card text
Collect Draw a card. Combustion
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 |
75/107 |
Slugma |
 |
|
Card text
Magma Ring 10 The Defending Pokémon can't retreat during your opponent's next turn. Flare
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76/107 |
Spoink |
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|
Card text
Hypnotic Gaze The Defending Pokémon is now Asleep. Flop
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77/107 |
Staryu |
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|
Card text
Rapid Spin 10 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch Staryu with 1 of your Benched Pokémon, if any.
|
 |
78/107 |
Surskit |
 |
 |
Card text
Agility 10 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Surskit during your opponent's next turn.
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79/107 |
Swablu |
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Card text
Fluff Whenever Swablu would be damaged or affected by an opponent's attack and already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Swablu. Peck
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 |
80/107 |
Taillow |
 |
 |
Card text
Fly 10 Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Taillow during your opponent's next turn.
|
 |
81/107 |
Wingull |
 |
|
Card text
Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
|
 |
82/107 |
Wurmple |
 |
 |
Card text
Ascension Search your deck for a card that evolves from Wurmple and put it on Wurmple. (This counts as evolving Wurmple.) Shuffle your deck afterward. Miracle Essence Flip a coin. If heads, choose 1 Special Condition. Each Defending Pokémon is now affected by that Special Condition.
|
 |
83/107 |
Zubat |
 |
 |
Card text
Self-control Zubat can't be Paralyzed. Bite
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84/107 |
Balloon Berry |
 |
T[Tool] |
Card text
Attach Balloon Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. As long as Balloon Berry is attached to a Pokémon, that Pokémon's Retreat Cost is 0. When this Pokémon retreats, discard Balloon Berry.
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 |
85/107 |
Crystal Shard |
 |
T[Tool] |
Card text
Attach Crystal Shard to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. As long as this card is attached to a Pokémon, that Pokémon's type is Colorless. If that Pokémon attacks, discard this card at the end of the turn.
|
 |
86/107 |
Energy Charge |
 |
T |
Card text
Flip a coin. If heads, search your discard pile for 2 Energy cards (1 if there is only 1), show them to your opponent, and shuffle them into your deck.
|
 |
87/107 |
Lady Outing |
 |
T[Su] |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. |
 |
88/107 |
Master Ball |
 |
T |
Card text Look at the top 7 cards from your deck. Choose a Basic Pokémon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward. |
 |
89/107 |
Meteor Falls |
 |
T[St] |
Card text his card stays in play when you play it. Discard this card if another Stadium card comes into play. Each player's Active Evolved Pokémon (excluding Pokémon-ex) can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.) |
 |
90/107 |
Professor Cozmo's Discovery |
 |
T[Su] |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Flip a coin. If heads, draw the bottom 3 cards of your deck. If tails, draw the top 2 cards of your deck. |
 |
91/107 |
Space Center |
 |
T[St] |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. Ignore Poké-Bodies for all Basic Pokémon in play (both yours and your opponent's) (excluding Pokémon-ex and Pokémon that has an owner in its name). |
 |
92/107 |
Strength Charm |
 |
T[Tool] |
Card text Attach Strength Charm to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. Whenever an attack from the Pokémon that Strength Charm is attached to does damage to the Active Pokémon, the attack does 10 more damage (before applying Weakness and Resistance). Discard Strength Charm at the end of the turn in which this Pokémon attacks. |
 |
93/107 |
Boost Energy |
 |
E |
Card text Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides ColorlessColorlessColorless Energy. The Pokémon Boost Energy is attached to can't retreat. If the Pokémon Boost Energy is attached to isn't an Evolved Pokémon, discard Boost Energy. |
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94/107 |
Heal Energy |
 |
E |
Card text Heal Energy provides Colorless Energy. When you attach this card from your hand to 1 of your Pokémon, remove 1 damage counter and all Special Conditions from that Pokémon. If Heal Energy is attached to Pokémon-ex, Heal Energy has no effect other than providing Energy. |
 |
95/107 |
Scramble Energy |
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E |
Card text Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Colorless Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn't an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy. |
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96/107 |
Crobat ex |
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Card text Distortion Once during your turn (before your attack), if Crobat ex is your Active Pokémon, you may put 1 damage counter on 1 of your opponent's Pokémon. This power can't be used if Crobat ex is affected by a Special Condition. Cross Attack 20× Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Confused. Pester 60+ If the Defending Pokémon is affected by a Special Condition, this attack does 60 damage plus 40 more damage. |
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97/107 |
Deoxys ex |
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Card text
Form Change Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Energy Burst 10+ Does 10 damage plus 10 more damage for each Energy attached to Deoxys ex and the Defending Pokémon.
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98/107 |
Deoxys ex |
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Card text
Form Change Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Psyburst 50+ You may discard 2 Energy attached to Deoxys ex. If you do, this attack does 50 damage plus 20 more damage for each Energy attached to the Defending Pokémon.
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99/107 |
Deoxys ex |
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Card text Form Change Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Psychic Shield 50 Prevent all effects of attacks, including damage, done to Deoxys ex by your opponent's Pokémon-ex during your opponent's next turn. |
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100/107 |
Hariyama ex |
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Card text Commanding Aura As long as Hariyama ex is your Active Pokémon, your opponent can't play any Stadium cards from his or her hand. Knock Off 40 Choose 1 card from your opponent's hand without looking and discard it. Pivot Throw 80 During your opponent's next turn, any damage done to Hariyama ex by attacks is increased by 10 (before applying Weakness and Resistance). |
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101/107 |
Manectric ex |
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Card text Disconnect 40 Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn. Mega Shot Discard all Lightning Energy attached to Manectric ex and then choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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102/107 |
Rayquaza ex |
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Card text Dragon Boost Once during your turn, when you put Rayquaza ex from your hand onto your Bench, you may move any number of basic Energy cards attached to your Pokémon to Rayquaza ex. Spiral Blast 20× Does 20 damage for each basic Energy card attached to Rayquaza ex. |
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103/107 |
Salamence ex |
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Card text Dragon Lift The Retreat Cost for each of your Pokémon (excluding Pokémon-ex and Baby Pokémon) is 0. Flame Jet Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Bright Flame 120 Discard 2 Energy attached to Salamence ex. |
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104/107 |
Sharpedo ex |
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Card text Drag Off 20 Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Darkness Blast 60+ You may discard a Darkness Energy attached to Sharpedo ex. If you do, this attack does 60 damage plus 20 more damage and discard 1 Energy card attached to the Defending Pokémon. |
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105/107 |
Latias  |
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Card text Healing Light 10 Remove 1 damage counter from each of your Pokémon (including Latias Star). Shooting Star 50+ If the Defending Pokémon is Pokémon-ex, discard all Energy cards attached to Latias Star and this attack does 50 damage plus 100 more damage. |
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106/107 |
Latios  |
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Card text Miraculous Light 10 Remove 1 damage counter and all Special Conditions from Latios Star. Shining Star 50+ If the Defending Pokémon is a Stage 2 Evolved Pokémon, discard all Energy cards attached to Latios Star and this attack does 50 damage plus 100 more damage. |
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107/107 |
Rayquaza  |
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Card text Spiral Rush 30× Flip a coin until you get tails. This attack does 30 damage times the number of heads. Holy Star Discard all Energy cards attached to Rayquaza Star. This attack does 100 damage to each of your opponent's Pokémon-ex. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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108/107 |
Rocket's Raikou ex |
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Card text Lightning Burst Whenever you attach a Darkness Energy card from your hand to Rocket's Raikou ex, you may choose 1 of the Defending Pokémon and switch it with 1 of your opponent's Benched Pokémon. Your opponent chooses the Benched Pokémon to switch. This power can't be used if Rocket's Raikou ex is affected by a Special Condition. Thunderous Blow 40+ Does 40 damage plus 10 more damage for each Lightning Energy attached to Rocket's Raikou ex. |