Card Image |
No. |
Card name |
Rarity |
Card type |
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1/109 |
Azumarill |
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Card text Froth Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed. Water Punch 20+ Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads. |
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2/109 |
Dark Ampharos |
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Card text Darkest Impulse As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn. Ram 30 Shock Bolt 70 Discard all Lightning Energy attached to Dark Ampharos. |
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3/109 |
Dark Crobat |
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Card text
Black Beam Once during your turn (before your attack), if Dark Crobat is your Active Pokémon, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can't be used if Dark Crobat is affected by a Special Condition. Dark Drain Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Remove from Dark Crobat a number of damage counters equal to the number of your opponent's Pokémon in play. Skill Dive Does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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4/109 |
Dark Electrode |
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Card text
Darkness Navigation Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition. Energy Bomb 30 You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.
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5/109 |
Dark Houndoom |
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Card text
Shakedown 20 Choose a card from your opponent's hand without looking and discard it. Dark Fire 40+ You may discard a Fire Energy or Darkness Energy attached to Dark Houndoom. If you do, this attack does 40 damage plus 20 more damage.
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6/109 |
Dark Hypno |
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Card text
Dark Link Flip a coin. If heads, choose an attack on 1 of your Pokémon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Dark Hypno's type is still PsychicDarkness.) Dark Hypno performs that attack. Black Magic 20× Does 20 damage times the number of your opponent's Benched Pokémon.
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7/109 |
Dark Marowak |
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Card text
Brick Smash 30 This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. Hard Bone 70 Discard a Basic Pokémon or Evolution card from your hand or this attack does nothing.
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8/109 |
Dark Octillery |
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Card text
Black Suction Cups Does 10 damage to each Defending Pokémon. Flip a coin. If heads, each Defending Pokémon is now Paralyzed. Ink Blast 30+
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9/109 |
Dark Slowking |
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Card text
Cunning Once during your turn (before your attack), you may look at the top card of your opponent's deck. Then, you may shuffle his or her deck. This power can't be used if Dark Slowking is affected by a Special Condition. Litter 20+ You may discard a combination of up to 2 Pokémon Tool cards and Rocket's Secret Machine cards from your hand. If you do, this attack does 20 damage plus 30 more damage for each card you discarded.
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10/109 |
Dark Steelix |
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Card text
Energy Link 20 Search your discard pile for an Energy card and attach it to Dark Steelix. Heavy Impact 60
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11/109 |
Jumpluff |
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Card text
Buffer
If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead.
Energy Crush 10+
Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
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12/109 |
Kingdra |
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Card text
Dragon Veil As long as Kingdra is in play, each of your Active Pokémon has no Weakness. Hyper Whirlpool 20 Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon. Aqua Sonic 50 This attack's damage is not affected by Resistance.
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13/109 |
Piloswine |
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Card text
Sheer Cold 20 Flip a coin. If heads, each Defending Pokémon can't attack during your opponent's next turn. Tonnage 60+ You may do 60 damage plus 40 more damage. If you do, Piloswine does 30 damage to itself.
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14/109 |
Togetic |
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Card text
Holy Shield Prevent all effects of attacks, including damage, done to Togetic by your opponent's Pokémon that has Dark in its name. Dive 30 Rainbow Moves Choose 1 of your opponent's Benched Pokémon's attacks. Rainbow Moves copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Togetic's type is still Colorless.) Togetic performs that attack.
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15/109 |
Dark Dragonite |
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Card text Dark Trance As often as you like during your turn (before your attack), you may move a Darkness Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Dark Dragonite is affected by a Special Condition. Double Wing Attack Does 30 damage to each Defending Pokémon. Claw Swipe
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16/109 |
Dark Muk |
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Card text
Sticky Goo As long as Dark Muk is your Active Pokémon, your opponent pays more to retreat his or her Active Pokémon. Slimy Water 10× Does 10 damage times the number of Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost). Acidic Poison 10 The Defending Pokémon is now Burned and Poisoned.
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17/109 |
Dark Raticate |
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Card text
Dark Seed The Defending Pokémon can't retreat during your opponent's next turn. Put 5 damage counters on the Defending Pokémon at the end of your opponent's next turn. Spread Poison 10 The Defending Pokémon is now Poisoned. This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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18/109 |
Dark Sandslash |
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Card text
Poison Payback If Dark Sandslash is your Active Pokémon and is damaged by an opponent's attack (even if Dark Sandslash is Knocked Out), the Attacking Pokémon is now Poisoned. Swift 50 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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19/109 |
Dark Tyranitar |
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Card text
Grind 10+ Does 10 damage plus 10 more damage for each Energy attached to Dark Tyranitar. Spinning Tail Does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Bite Off 70+ If the Defending Pokémon is Pokémon-ex, this attack does 70 damage plus 50 more damage.
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20/109 |
Dark Tyranitar |
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Card text
Sand Damage As long as Dark Tyranitar is your Active Pokémon, put 1 damage counter on each of your opponent's Benched Basic Pokémon between turns. You can't use more than 1 Sand Damage Poké-Body between turns. Second Strike 50+ If the Defending Pokémon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage.
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21/109 |
Delibird |
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Card text
Gift Exchange Once during your turn (before your attack), if Delibird is your Active Pokémon, you may shuffle 1 card from your hand into your deck. Then, draw a card. This power can't be used if Delibird is affected by a Special Condition. Souvenir Flip 3 coins. If 1 of them is heads, put 4 damage counters on the Defending Pokémon. If 2 of them are heads, remove 1 damage counter from the Defending Pokémon. If all of them are heads, put 10 damage counters on the Defending Pokémon. If all of them are tails, remove all damage counters from the Defending Pokémon.
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22/109 |
Furret |
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Card text
Quick Change Choose up to 3 cards in your hand and put them on top of your deck. Then, search your deck for that many cards and put them into your hand. Shuffle your deck afterward. Quick Tail Smash 30 Before doing damage, you may flip a coin. If heads, this attack does 80 damage instead. If tails, this attack does nothing.
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23/109 |
Ledian |
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Card text
Powder Protection Any damage done to Ledian by attacks from Pokémon that has an owner in its name is reduced by 40. Split Spiral Punch 20 Flip a coin. If heads, the Defending Pokémon is now Confused. Tackle
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24/109 |
Magby |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby), and remove all damage counters from Magby. Detour If you have a Supporter card in play, use the effect on that card as the effect of this attack.
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25/109 |
Misdreavus |
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Card text
Dark Spell Once during your turn (before your attack), if Misdreavus is your Active Pokémon, you may flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokémon. This power can't be used if Misdreavus is affected by a Special Condition or if your other Active Pokémon is not Misdreavus. Hide in Shadows 20 Switch Misdreavus with 1 of your Benched Pokémon.
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26/109 |
Quagsire |
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Card text
Saturation When you attach a Water Energy card from your hand to Quagsire, remove all Special Conditions and 2 damage counters from Quagsire. Hyper Pump 20+ Does 20 damage plus 20 more damage for each basic Energy card attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way.
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27/109 |
Qwilfish |
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Card text
Spiny If Qwilfish is your Active Pokémon and is damaged by an opponent's attack (even if Qwilfish is Knocked Out), flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokémon. Stun Poison 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
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28/109 |
Yanma |
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Card text
Quick Charge Search your deck for up to 4 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Swift 20 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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29/109 |
Dark Arbok |
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Card text
Swallow Up 10+ Before doing damage, count the remaining HP of the Defending Pokémon and Dark Arbok. If the Defending Pokémon has fewer remaining HP than Dark Arbok's, this attack does 10 damage plus 30 more damage. Extra Poison 30 If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Asleep and Poisoned.
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30/109 |
Dark Ariados |
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Card text
Super Poison Breath Each Defending Pokémon is now Poisoned. Breaking Impact Choose 1 of your opponent's Pokémon. This attack does 20 damage for each Energy in that Pokémon's Retreat Cost (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokémon.)
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31/109 |
Dark Dragonair |
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Card text
Evolutionary Light Once during your turn (before your attack), if Dark Dragonair is your Active Pokémon, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition. Dragon Rage
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32/109 |
Dark Dragonair |
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Card text
Double Tackle
Does 20 damage to each Defending Pokémon.
Crushing Blow 40
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
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33/109 |
Dark Flaaffy |
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Card text
Thunder Slash 10 If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn. Headbutt
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34/109 |
Dark Golbat |
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Card text
Night Ambush Does 30 damage to 1 of your opponent's Pokémon. Dark Golbat can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokémon.)
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35/109 |
Dark Golduck |
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Card text
Darkness Shield 20 Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokémon during your opponent's next turn. Cold Crush 40 You may discard an Energy card attached to Dark Golduck. If you do, discard an Energy attached to the Defending Pokémon.
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36/109 |
Dark Gyarados |
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Card text
Dark Scale If Dark Gyarados is your Active Pokémon and is Knocked Out by an opponent's attack, put 3 damage counters on the Attacking Pokémon. Sharp Fang 30 Dark Streak 40 Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
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37/109 |
Dark Houndoom |
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Card text
Fire Breath Once during your turn (before your attack), if Dark Houndoom is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition. Fire Payback 40+ If you have less Benched Pokémon than your opponent, this attack does 40 damage plus 20 more damage.
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38/109 |
Dark Magcargo |
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Card text
Energy Press 10+ Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokémon. Linear Attack Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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39/109 |
Dark Magneton |
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Card text
Magnetic Lines 20 If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon. Poison Pulse 40 The Defending Pokémon is now Poisoned.
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40/109 |
Dark Pupitar |
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Card text
Explosive Evolution Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Dark Pupitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward. Double Tackle Does 20 damage to each Defending Pokémon.
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41/109 |
Dark Pupitar |
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Card text
Dark Streak 20 Flip a coin. If heads, each Defending Pokémon is now Paralyzed. Rock Tumble 40 This attack's damage is not affected by Resistance.
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42/109 |
Dark Weezing |
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Card text
Methane Leak As long as Dark Weezing is your Active Pokémon, put 1 damage counter on each Pokémon that remains Poisoned between turns. Smog The Defending Pokémon is now Poisoned. Darkness Charge 50 Put 2 damage counters on Dark Weezing.
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43/109 |
Heracross |
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Card text
Crust Any damage done to Heracross by attacks from your opponent's Basic Pokémon is reduced by 20 (after applying Weakness and Resistance). Get Even 20+ If you have more Prize cards left than your opponent, this attack does 20 damage plus 10 more damage for each Prize card more than your opponent.
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44/109 |
Magmar |
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Card text
Dump and Draw Discard up to 2 Energy cards from your hand. Then, draw 2 cards for each Energy card you discarded. Flame Tail
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45/109 |
Mantine |
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Card text
Ripples Once during your turn (before your attack), you may remove 1 damage counter from 1 of your Pokémon (excluding Mantine). This power can't be used if Mantine is affected by a Special Condition. Aqua Slash 30 Mantine can't attack during your next turn.
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46/109 |
Rocket's Meowth |
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Card text
Snatch and Run Search your deck for a Pokémon Tool card or Rocket's Secret Machine card, show it to your opponent, and put it into your hand. If you do, you may switch Rocket's Meowth with 1 of your Benched Pokémon. Shuffle your deck afterward. Miraculous Comeback 10× Flip a coin for each Pokémon in play (both yours and your opponent's). This attack does 10 damage times the number of heads. Rocket's Meowth does 10 damage times the number of tails to itself.
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47/109 |
Rocket's Wobbuffet |
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Card text
Dark Aid Search your discard pile for Pokémon Tool cards and Rocket's Secret Machine cards. You may either show 1 Pokémon Tool card or Rocket's Secret Machine card to your opponent and put it into your hand, or show a combination of 3 Pokémon Tool cards or Rocket's Secret Machine cards to your opponent and shuffle them into your deck. Amnesia 10 Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
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48/109 |
Seadra |
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Card text
Confuse Ray 10 The Defending Pokémon is now Confused. Aqua Trick 30 Move 1 Energy card attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon. If your opponent has no Benched Pokémon, this effect does nothing.
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49/109 |
Skiploom |
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Card text
Buffer If Skiploom would be Knocked Out by an opponent's attack, flip a coin. If heads, Skiploom is not Knocked Out and its remaining HP becomes 10 instead. Miracle Powder10 Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
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50/109 |
Togepi |
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Card text
Yawn The Defending Pokémon is now Asleep. Mini-Metronome Flip a coin. If heads, choose 1 of the Defending Pokémon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, Togepi's type is still Colorless.) Togepi performs that attack.
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51/109 |
Cubone |
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Card text
Look for Friends Reveal cards from your deck until you reveal a Basic Pokémon. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards into your deck. (If you don't reveal a Basic Pokémon, shuffle all the revealed cards back into your deck.) Bonemerang 10× Flip 2 coins. This attack does 10 damage times the number of heads.
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52/109 |
Dratini |
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Card text
Pound.
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53/109 |
Dratini |
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Card text
Dragon Song Each Defending Pokémon is now Asleep. Tail Strike 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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54/109 |
Drowzee |
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Card text
Insomnia Drowzee can't be Asleep. Soothing Wave 10 Flip a coin. If heads, each Defending Pokémon is now Asleep.
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55/109 |
Ekans |
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Card text
Tail Wrap Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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56/109 |
Grimer |
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Card text
Taunt Choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Spit Poison 10 The Defending Pokémon is now Poisoned.
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57/109 |
Hoppip |
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Card text
Buffer If Hoppip would be Knocked Out by an opponent's attack, flip a coin. If heads, Hoppip is not Knocked Out and its remaining HP becomes 10 instead. Miracle Powder Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
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58/109 |
Horsea |
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Card text
Water Plant Search your discard pile for up to 2 Water Energy cards, show them to your opponent, and put them into your hand. Swift 30 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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59/109 |
Houndour |
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Card text
Rear Kick 10 Smokescreen 20 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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60/109 |
Houndour |
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Card text
Dark Lift If Houndour has any Darkness Energy attached to it, the Retreat Cost for Houndour is 0. Firebreathing 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
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61/109 |
Koffing |
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Card text
Knockout Gas If Koffing is your Active Pokémon and is Knocked Out by an opponent's attack, the Attacking Pokémon Is now Confused and Poisoned. Gnaw
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62/109 |
Larvitar |
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Card text
Fury Attack 10× Flip 3 coins. This attack does 10 damage times the number of heads.
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63/109 |
Larvitar |
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Card text
Light Punch 10 Dig Drain 20 Remove 1 damage counter from Larvitar.
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64/109 |
Ledyba |
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Card text
Call for Family Search your deck for a Grass Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Beat
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65/109 |
Magikarp |
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Card text
Call for Friends Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
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66/109 |
Magnemite |
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Card text
Sonicboom 10 This attack's damage isn't affected by Weakness or Resistance.
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67/109 |
Mareep |
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Card text
Minor Errand-Running Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
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68/109 |
Marill |
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Card text
Minor Errand-Running Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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69/109 |
Onix |
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Card text
Horn Rush 10 Flip a coin. If tails, this attack does nothing. Granite Head 20 During your opponent's next turn, any damage done to Onix by attacks is reduced by 10 (after applying Weakness and Resistance).
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70/109 |
Psyduck |
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Card text
Gentle Slap 10 Headache Flip a coin. If heads, your opponent can't play a Trainer card from his or her hand until the end of your opponent's next turn.
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71/109 |
Rattata |
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Card text
Scramble As long as your opponent has any Pokémon-ex as his or her Active Pokémon, the Retreat Cost for Rattata is 0. Fury Swipes 10× Flip 3 coins. This attack does 10 damage times the number of heads.
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72/109 |
Rattata |
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Card text
Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Snarl Flip a coin. If heads, this attack does 10 damage to the Defending Pokémon. If tails, the Defending Pokémon is now Paralyzed.
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73/109 |
Remoraid |
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Card text
Energy Draw Flip a coin. If heads, search your deck for a basic Energy card and attach it to Remoraid. Shuffle your deck afterward. Razor Fin 10
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74/109 |
Sandshrew |
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Card text
Rear Kick 10 Swift 20 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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75/109 |
Sentret |
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Card text
Friend Search Look at the top 5 cards of your deck. Choose a Basic Pokémon or Evolution card you find there, show it to your opponent, and put it into your hand. Put the 4 other cards back on top of your deck. Shuffle your deck afterward. Surprise Attack 20 Flip a coin. If tails, this attack does nothing.
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76/109 |
Slowpoke |
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Card text
Dense Any damage done to Slowpoke by attacks from your opponent's Evolved Pokémon is reduced by 10 (after applying Weakness and Resistance). Bite
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77/109 |
Slugma |
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Card text
Singe Flip a coin. If heads, the Defending Pokémon is now Burned. Heat Tackle 30 Slugma does 10 damage to itself.
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78/109 |
Spinarak |
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Card text
Collect Draw a card. Rising Lunge 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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79/109 |
Swinub |
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Card text
Tackle 10 Rest Remove all Special Conditions and all damage counters from Swinub. Swinub is now Asleep.
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80/109 |
Voltorb |
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Card text
Psycho Waves Discard an Energy card attached to Voltorb. The Defending Pokémon is now Confused. Thunder Wave 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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81/109 |
Wooper |
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Card text
Saturation When you attach a Water Energy card from your hand to Wooper, remove all Special Conditions and 1 damage counter from Wooper. Wave Splash
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82/109 |
Zubat |
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Card text
Dark Streak Flip a coin. If heads, each Defending Pokémon is now Paralyzed. Ambush 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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83/109 |
Copycat |
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T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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84/109 |
Pokémon Retriever |
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T[R] |
Card text
Search your discard pile for Basic Pokémon and Evolution cards. You may either show 1 Basic Pokémon or Evolution card to your opponent and put it into your hand, or show a combination of 3 Basic Pokémon or Evolution cards to your opponent and shuffle them into your deck.
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85/109 |
Pow! Hand Extension |
|
T[R] |
Card text
You may use this card only if you have more Prize cards left than your opponent.
Move 1 Energy card attached to the Defending Pokémon to another of your opponent's Pokémon. Or, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.
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86/109 |
Rocket's Admin. |
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T[Su] |
Card text
Each player shuffles his or her hand into his or her deck. Then, each player counts his or her Prize cards left and draws up to that many cards. (You draw your cards first.)
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87/109 |
Rocket's Hideout |
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T[St] |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. Each Pokémon with Dark or Rocket's in its name (both yours and your opponent's) gets +20 HP. |
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88/109 |
Rocket's Mission |
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T[Su] |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Discard a card from your hand. Then, draw 3 cards. If you discarded a Pokémon that has Dark or Rocket's in its name, draw 4 cards instead. |
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89/109 |
Rocket's Poké Ball |
|
T |
Card text Search your deck for a Pokémon with Dark in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
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90/109 |
Rocket's Tricky Gym |
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T[St] |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. Each Pokémon with Dark or Rocket's in its name (both yours and your opponent's) can use attacks on this card instead of its own. Feint Attack Does 20 damage to 1 of your opponent's Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon. |
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91/109 |
Surprise! Time Machine |
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T[R] |
Card text Choose 1 of your Evolved Pokémon, remove the highest Stage Evolution card from it, and shuffle it into your deck (this counts as devolving that Pokémon). If that Pokémon remains in play, search your deck for an Evolution card that evolves from that Pokémon and put it onto that Pokémon (this counts as evolving that Pokémon). Shuffle your deck afterward. |
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92/109 |
Swoop! Teleporter |
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T[R] |
Card text Search your deck for a Basic Pokémon (excluding Pokémon-ex) and switch it with 1 of your Basic Pokémon (excluding Pokémon-ex) in play. (Any cards attached to that Pokémon, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Place the first Basic Pokémon in the discard pile. Shuffle your deck afterward. |
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93/109 |
Venture Bomb |
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T[R] |
Card text Flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokémon. If tails, put 1 damage counter on 1 of your Pokémon. |
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94/109 |
Dark Metal Energy |
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E |
Card text Attach Dark Metal Energy to 1 of your Pokémon. While in play, Dark Metal Energy provides Darkness Energy and Metal Energy, but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no effect other than providing Energy.) |
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95/109 |
R Energy |
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E |
Card text R Energy can be attached only to a Pokémon that has Dark or Rocket's in its name. While in play, R Energy provides 2 Darkness Energy. (Doesn't count as a basic Energy card.) If the Pokémon R Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). When your turn ends, discard R Energy. |
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96/109 |
Rocket's Articuno ex |
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Card text Darkness Veil As long as Rocket's Articuno ex has any Darkness Energy attached to it, prevent all effects, except damage, by an opponent's attack done to Rocket's Articuno ex. Freeze Solid 10 Search your discard pile for a Water Energy card and attach it to Rocket's Articuno ex. Ice Wing |
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97/109 |
Rocket's Entei ex |
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Card text
Dark Condition As long as Rocket's Entei ex has any Darkness Energy attached to it, Rocket's Entei ex has no Weakness. Energy Link 10 Search your discard pile for an Energy card and attach it to Rocket's Entei ex. Volcanic Ash Discard 2 Energy attached to Rocket's Entei ex and then choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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98/109 |
Rocket's Hitmonchan ex |
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Card text
Strikes Back If Rocket's Hitmonchan ex is your Active Pokémon and is damaged by an opponent's attack (even if Rocket's Hitmonchan ex is Knocked Out), put 2 damage counters on the Attacking Pokémon. Mach Punch 10 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnum Punch
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99/109 |
Rocket's Mewtwo ex |
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Card text Darkness Switch Discard an Energy card attached to Rocket's Mewtwo ex, and then switch all damage counters on Rocket's Mewtwo ex with those on the Defending Pokémon. (If an effect of this attack is prevented, this attack does nothing.) Hypnoblast 40 Flip a coin. If heads, the Defending Pokémon is now Asleep. Psyburn |
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100/109 |
Rocket's Moltres ex |
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Card text Dark Lift If Rocket's Moltres ex has any Darkness Energy attached to it, the Retreat Cost for Rocket's Moltres ex is 0. Fire Dance 30 Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon. |
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101/109 |
Rocket's Scizor ex |
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Card text Dual Armor As long as Rocket's Scizor ex has any Metal Energy attached to it, Rocket's Scizor ex is both Darkness and Metal type. Rotating Claws 50 You may discard an Energy card attached to Rocket's Scizor ex. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Rocket's Scizor ex. |
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102/109 |
Rocket's Scyther ex |
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Card text Dual Armor As long as Rocket's Scyther ex has any Grass Energy attached to it, Rocket's Scyther ex is both Grass and Darkness type. Bounce 10 After your attack, you may switch Rocket's Scyther ex with 1 of your Benched Pokémon. Slashing Strike 40 Rocket's Scyther ex can't use Slashing Strike during your next turn. |
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103/109 |
Rocket's Sneasel ex |
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Card text Drag Off 10 Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 10 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Dark Ring 30+ Does 30 damage plus 10 more damage for each of your Darkness Pokémon in play. |
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104/109 |
Rocket's Snorlax ex |
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Card text Dark Healer As long as Rocket's Snorlax ex has any Darkness Energy attached to it, remove 1 damage counter from Rocket's Snorlax ex between turns. Poison Claws 20 Flip a coin. If heads, the Defending Pokémon is now Poisoned. Collapse 60 Rocket's Snorlax ex is now Asleep. |
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105/109 |
Rocket's Suicune ex |
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Card text Dark and Clear As long as Rocket's Suicune ex has any Darkness Energy attached to it, Rocket's Suicune ex can't be affected by any Special Conditions. Icy Wind 10 The Defending Pokémon is now Asleep. Hyper Splash 50+ If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage plus 40 more damage. |
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106/109 |
Rocket's Zapdos ex |
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Card text Darkness Guard As long as Rocket's Zapdos ex has any Darkness Energy attached to it, damage done to Rocket's Zapdos ex by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). Plasma 10 Search your discard pile for a Lightning Energy card and attach it to Rocket's Zapdos ex. Raging Thunder 60 This attack does 30 damage to 1 of your Pokémon. |
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107/109 |
Mudkip |
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Card text Whirlpool Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. Spring Back 20+ If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokémon is now Asleep. |
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108/109 |
Torchic |
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Card text Fireworks 20 Flip a coin. If tails, discard a Fire Energy card attached to Torchic Star. Spring Back 20+ If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokémon is now Confused. |
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109/109 |
Treecko |
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Card text Tackle 10 Spring Back 20+ If your opponent has only 1 Prize card left, this attack does 20 damage plus 50 more damage and the Defending Pokémon is now Poisoned. |
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110/109 |
Charmeleon |
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Card text Smokescreen 10 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Fireworks 40 Flip a coin. If tails, discard a Fire Energy card attached to Charmeleon. |
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111/109 |
Here Comes Team Rocket! |
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T[Su] |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. |