Card Image |
No. |
Card name |
Rarity |
Card type |
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1/106 |
Blaziken |
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Card text Blaze As long as Blaziken's remaining HP is 40 or less, Blaziken does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance). Searing Flame 10 The Defending Pokémon is now Burned. Damage Burn 50+ If the Defending Pokémon already has any damage counters on it, this attack does 50 damage plus 20 more damage. |
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2/106 |
Deoxys [Speed] |
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|
Card text Form Change Once during your turn (before your attack), you may search your deck for another Deoxys and switch it with Deoxys. (Any cards attached to Deoxys, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Swift 30 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. |
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3/106 |
Exploud |
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Card text
Collect Draw 3 cards. Body Slam 30 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Hyper Voice 50 Mega Throw 60+ If the Defending Pokémon is Pokémon-ex, this attack does 60 damage plus 40 more damage.
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4/106 |
Gardevoir |
 |
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Card text
Heal Dance Once during your turn (before your attack), you may remove 2 damage counters from 1 of your Pokémon. You can't use more than 1 Heal Dance Poké-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. Psypunch 30 Mind Shock 60 This attack's damage isn't affected by Weakness or Resistance.
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5/106 |
Groudon |
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Card text
Slash 10 Rock Tumble 40 This attack's damage isn't affected by Resistance.
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6/106 |
Kyogre |
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Card text
Ram 10 Aqua Sonic 40 This attack's damage isn't affected by Resistance.
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7/106 |
Manectric |
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|
Card text
Swift 20 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. Tail Shock 40 Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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8/106 |
Milotic |
 |
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Card text
Surf 20 Super Hypno Wave 50 Flip a coin. If heads, the Defending Pokémon is now Asleep.
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9/106 |
Rayquaza |
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Card text
Dragon Dance During your next turn, if any of your current Active Pokémon does damage to any Defending Pokémon, the attack does 30 more damage (before applying Weakness and Resistance). Dragon Claw
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10/106 |
Sceptile |
 |
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Card text
Green Essence As long as Sceptile is in play, each of your Active Pokémon that has Grass Energy attached to it can't be affected by any Special Conditions. Razor Leaf 30 Swift 60 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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11/106 |
Swampert |
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|
Card text
Water Cyclone As often as you like during your turn (before your attack), you may move a Water Energy attached to 1 of your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Swampert is affected by a Special Condition. Spinning Tail Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Aqua Sonic 60 This attack's damage isn't affected by Resistance.
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12/106 |
Chimecho |
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|
Card text
Collect Draw a card. Warp Sounds 20 If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused.
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13/106 |
Glalie |
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Card text
Hailstone Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Super Slash 40+ If the Defending Pokémon is an Evolved Pokémon, this attack does 40 damage plus 20 more damage.
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14/106 |
Groudon |
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Card text
Slash 20 Eruption 40+ Each player discards the top card of his or her deck. This attack does 40 damage plus 20 more damage for each Energy card discarded in this way.
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15/106 |
Kyogre |
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Card text
Scary Face Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. Hydro Pump 40+ Does 40 damage plus 10 more damage for each Water Energy attached to Kyogre but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
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16/106 |
Manectric |
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Card text
Dazzle Blast 10 Flip a coin. If heads, the Defending Pokémon is now Confused. Zap Kick 40
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17/106 |
Nosepass |
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Card text
Collect Draw a card. Wide Laser Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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18/106 |
Relicanth |
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Card text
Sharp Fin 10 Hypno Splash 20 The Defending Pokémon is now Asleep.
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19/106 |
Rhydon |
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Card text
Horn Attack 30 Rock Tumble 60 This attack's damage isn't affected by Resistance.
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20/106 |
Seviper |
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Card text
Pierce 10 Bite Off 30+ If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 30 more damage.
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21/106 |
Zangoose |
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Card text
Extra Claws 10+ If the Defending Pokémon is Pokémon-ex, this attack does 10 damage plus 20 more damage. Quick Attack 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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22/106 |
Breloom |
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|
Card text
Power Blow 10+ Does 10 damage plus 10 more damage for each Energy attached to Breloom. Body Slam 40 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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23/106 |
Camerupt |
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Card text
Extra Flame 20+ If the Defending Pokémon is Pokémon-ex, this attack does 20 damage plus 30 more damage. Super Singe 40 The Defending Pokémon is now Burned.
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24/106 |
Claydol |
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Card text
Levitate As long as Claydol has any Energy attached to it, the Retreat Cost for Claydol is 0. Rock Smash 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage.
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25/106 |
Combusken |
 |
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Card text
Lava Burn 20 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Sharp Claws 40+ Flip a coin. If heads, this attack does 40 damage plus 10 more damage.
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26/106 |
Dodrio |
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Card text
Smash Kick 30 Smash Turn 40 After your attack, you may switch Dodrio with 1 of your Benched Pokémon.
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27/106 |
Electrode |
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Card text
Thundershock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Speed Ball
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28/106 |
Grovyle |
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Card text
Tail Shake 10 The Defending Pokémon is now Asleep. Razor Leaf
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29/106 |
Grumpig |
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Card text
Psyshock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Teleport Blast 40 After your attack, you may switch Grumpig with 1 of your Benched Pokémon.
|
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30/106 |
Grumpig |
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|
Card text
Snap Tail Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Psypunch
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31/106 |
Hariyama |
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|
Card text
Cross-Cut 20+ If the Defending Pokémon is an Evolved Pokémon, this attack does 20 damage plus 20 more damage. Shove 40 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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32/106 |
Illumise |
 |
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Card text
Collect
Draw a card.
Tackle
|
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33/106 |
Kirlia |
 |
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Card text
Psypunch 30 Mind Shock 40 This attack's damage isn't affected by Weakness or Resistance.
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34/106 |
Linoone |
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|
Card text
Body Slam 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Claw Swipe
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35/106 |
Loudred |
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Card text
Body Slam 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Double-edge 50 Loudred does 10 damage to itself.
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36/106 |
Marshtomp |
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|
Card text
Super Hypno Wave 10 The Defending Pokémon is now Asleep. Surf
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37/106 |
Minun |
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Card text
Electro-guard As long as Minun has any Lightning Energy attached to it, Minun has no Weakness. Quick Attack 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
|
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38/106 |
Ninetales |
 |
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Card text
Confuse Ray 10 The Defending Pokémon is now Confused. Searing Flame 40 The Defending Pokémon is now Burned.
|
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39/106 |
Plusle |
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Card text
Collect Draw a card. Thundershock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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40/106 |
Swalot |
 |
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Card text
Blot 20 Remove 1 damage counter from Swalot. Poison Breath 40 The Defending Pokémon is now Poisoned.
|
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41/106 |
Swellow |
 |
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Card text
Peck 20 Skill Dive Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
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42/106 |
Volbeat |
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|
Card text
Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. Double-edge 30 Volbeat does 10 damage to itself.
|
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43/106 |
Baltoy |
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|
Card text
Slap Pierce
|
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44/106 |
Cacnea |
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Card text
Spike Cannon 10× Flip 3 coins. This attack does 10 damage times the number of heads.
|
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45/106 |
Doduo |
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|
Card text
Paralyzing Gaze Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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46/106 |
Duskull |
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|
Card text
Pound 10
|
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47/106 |
Electrike |
 |
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Card text
Double Kick 10× Flip 2 coins. This attack does 10 damage times the number of heads.
|
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48/106 |
Electrike |
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|
Card text
Rear Kick 10 Skull Bash 30
|
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49/106 |
Feebas |
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|
Card text
Submerge As long as Feebas is on your Bench, prevent all damage done to Feebas by attacks (both yours and your opponent's). Lunge 20 Flip a coin. If tails, this attack does nothing.
|
 |
50/106 |
Feebas |
 |
 |
Card text
Water Arrow Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
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51/106 |
Gulpin |
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|
Card text
Headbutt 10 Drool 20
|
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52/106 |
Larvitar |
 |
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Card text
Dig Under Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
|
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53/106 |
Luvdisc |
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Card text
Call for Friend Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Strange Scale 20 If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused.
|
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54/106 |
Makuhita |
 |
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Card text
Cross Chop 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
|
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55/106 |
Meditite |
 |
 |
Card text
High Jump Kick 10 Fake Out 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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56/106 |
Mudkip |
 |
 |
Card text
Tail Strike 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
|
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57/106 |
Numel |
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|
Card text
Collect Draw a card. Lunge 20 Flip a coin. If tails, this attack does nothing.
|
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58/106 |
Numel |
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|
Card text
Stampede 10 Steady Firebreathing 20
|
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59/106 |
Pichu |
 |
 |
Card text
Baby Evolution Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. Collect Draw a card
|
 |
60/106 |
Pikachu |
 |
|
Card text
Pika Ball 10 Thundershock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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61/106 |
Ralts |
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|
Card text
Hypnotic Ray 10 The Defending Pokémon is now Asleep.
|
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62/106 |
Rhyhorn |
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|
Card text
Horn Attack 10 Horn Drill 20
|
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63/106 |
Shroomish |
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|
Card text
Ram 10 Headbutt 20
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64/106 |
Snorunt |
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Card text
Beat 10
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65/106 |
Spoink |
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|
Card text
Knock Away 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
|
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66/106 |
Spoink |
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|
Card text
Lunge 20 Flip a coin. If tails, this attack does nothing.
|
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67/106 |
Swablu |
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|
Card text
Feathery As long as Swablu is on your Bench, prevent all damage done to Swablu by opponent's attacks. Razor Wind 20 Flip a coin. If tails, this attack does nothing.
|
 |
68/106 |
Taillow |
 |
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Card text
Razor Wind 10 Flip a coin. If tails, this attack does nothing.
|
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69/106 |
Torchic |
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Card text
Hypnotic Gaze The Defending Pokémon is now Asleep.
|
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70/106 |
Treecko |
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|
Card text
Tail Smash 10 Flip a coin. If tails, this attack does nothing.
|
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71/106 |
Voltorb |
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|
Card text
Ram 10 Speed Ball 30
|
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72/106 |
Vulpix |
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|
Card text
Bite 10 Firebreathing 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
|
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73/106 |
Whismur |
 |
 |
Card text
Tackle 10 Rollout 20
|
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74/106 |
Zigzagoon |
 |
 |
Card text
Gnaw 10 Body Slam 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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75/106 |
Battle Frontier |
 |
T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. Each player's Colorless Evolved Pokémon, Darkness Evolved Pokémon, and Metal Evolved Pokémon can't use any Poké-Powers or Poké-Bodies.
|
 |
76/106 |
Double Full Heal |
 |
T |
Card text
Remove all Special Conditions from each of your Active Pokémon.
|
 |
77/106 |
Lanette's Net Search |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 3 different types of Basic Pokémon cards (excluding Baby Pokémon), show them to your opponent, and put them into your hand. Shuffle your deck afterward.
|
 |
78/106 |
Lum Berry |
 |
T[Tool] |
Card text
Attach Lum Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. At any time between turns, if the Pokémon this card is attached to is affected by any Special Conditions, remove all of them. Then, discard Lum Berry.
|
 |
79/106 |
Mr. Stone's Project |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Or, search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand.
|
 |
80/106 |
Oran Berry |
 |
T[Tool] |
Card text
Attach Oran Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. At any time between turns, if the Pokémon this card is attached to has at least 2 damage counters on it, remove 2 damage counters from it. Then, discard Oran Berry.
|
 |
81/106 |
PokéNav |
 |
T |
Card text
Look at the top 3 cards of your deck, and choose a Basic Pokémon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order.
|
 |
82/106 |
Professor Birch |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw cards from your deck until you have 6 cards in your hand.
|
 |
83/106 |
Rare Candy |
 |
T |
Card text
Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)
|
 |
84/106 |
Scott |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
|
 |
85/106 |
Wally's Training |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for a card that evolves from your Active Pokémon (choose 1 if there are 2) and put it on your Active Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
|
 |
86/106 |
Darkness Energy |
 |
E |
Card text
If the Pokémon Darkness Energy is attached to does damage with an attack (after applying Weakness and Resistance), the attack does 10 more damage. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
|
 |
87/106 |
Double Rainbow Energy |
 |
E |
Card text Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy. |
 |
88/106 |
Metal Energy |
 |
E |
Card text Damage done by attacks to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages Pokémon by an attack, reduce that damage by 10 (after applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.) |
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89/106 |
Multi Energy |
 |
E |
Card text Attach Multi Energy to 1 of your Pokémon. While in play, Multi Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) Multi Energy provides Colorless Energy when attached to a Pokémon that already has Special Energy cards attached to it. |
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90/106 |
Altaria ex |
 |
 |
Card text Mist Any damage done to Altaria ex by attacks from Stage 2 Evolved Pokémon (both yours and your opponent's) is reduced by 30 (after applying Weakness and Resistance). Dive 20 Dragon Mist 70 This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. |
 |
91/106 |
Cacturne ex |
 |
 |
Card text Cursed Glare As long as Cacturne ex is your Active Pokémon, your opponent can't attach any Special Energy cards (except for Darkness and Metal Energy cards) from his or her hand to his or her Active Pokémon. Psybeam 20 The Defending Pokémon is now Confused. Spike Rend 50+ If the Defending Pokémon already has any damage counters on it, this attack does 50 damage plus 20 more damage. |
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92/106 |
Camerupt ex |
 |
 |
Card text Magma Armor Camerupt ex can't be Asleep or Paralyzed. Searing Flame 30 The Defending Pokémon is now Burned. Eruption 60+ Each player discards the top card of his or her deck. This attack does 60 damage plus 20 more damage for each Energy card discarded in this way. |
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93/106 |
Deoxys ex [Speed] |
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 |
Card text Form Change Once during your turn (before your attack), you may search your deck for another Deoxys ex and switch it with Deoxys ex. (Any cards attached to Deoxys ex, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys ex on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Fastwave 50 This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. |
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94/106 |
Dusclops ex |
 |
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Card text Dark Hole As long as Dusclops ex is on your Bench, don't apply Darkness Weakness for all of your Pokémon in play. Shadow Beam Put 2 damage counters on the Defending Pokémon for each Energy attached to Dusclops ex. |
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95/106 |
Medicham ex |
 |
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Card text Wise Aura As long as Medicham ex is your Active Pokémon, each Pokémon (excluding Pokémon-ex) (both yours and your opponent's) can't use any Poké-Powers. Pure Power Put 3 damage counters on your opponent's Pokémon in any way you like. Sky Kick 60+ If the Defending Pokémon has Fighting Resistance, this attack does 60 damage plus 40 more damage. |
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96/106 |
Milotic ex |
 |
 |
Card text Mystic Scale As long as Milotic ex is in play, each player can't play any Technical Machine cards from his or her hand. Discard all Technical Machine cards in play (both yours and your opponent's). Gentle Wrap 30 The Defending Pokémon can't retreat during your opponent's next turn. Reflect Energy 70 Move 1 basic Energy card attached to Milotic ex to 1 of your Benched Pokémon. |
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97/106 |
Raichu ex |
 |
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Card text
Rai-shield Damage done to any of your Raichu ex in play by attacks from your opponent's Pokémon-ex is reduced by 30 (after applying Weakness and Resistance.) You can't use more than 1 Rai-shield Poké-Body each turn. Power Short Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon). If that Pokémon has Poké-Powers, this attack does 30 damage plus 20 more damage. Pika Bolt 70
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 |
98/106 |
Regice ex |
 |
 |
Card text
Ice Beam 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Iceberg Crush 40 If Regirock ex is in play, flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon.
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 |
99/106 |
Regirock ex |
 |
 |
Card text Mend Search your discard pile for a Fighting Energy card and attach it to Regirock ex. If you do, remove 1 damage counter from Regirock ex. Metal Crush 40+ If Registeel ex is in play, this attack does 40 damage plus 20 more damage. |
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100/106 |
Registeel ex |
 |
 |
Card text Block Signal 10 If Regice ex is in play, flip a coin. If heads, the Defending Pokémon is now Confused. Wide Laser Does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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101/106 |
Grass Energy |
 |
E |
|
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102/106 |
Fire Energy |
 |
E |
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103/106 |
Water Energy |
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E |
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104/106 |
Lightning Energy |
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E |
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105/106 |
Psychic Energy |
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E |
|
 |
106/106 |
Fighting Energy |
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E |
|
 |
107/106 |
Farfetch'd |
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 |
Card text Spearhead Draw a card. Nosedive 30 Farfetch'd does 10 damage to itself. |