Card Image |
No. |
Card name |
Rarity |
Card type |
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1/115 |
Ampharos |
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Card text Energy Connect As often as you like during your turn (before your attack), you may move a basic Energy card attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition. Miraculous Thunder 50 You may discard all Lightning Energy attached to Ampharos. If you do, the Defending Pokémon is now Burned and Confused. |
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2/115 |
Ariados |
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Card text Reactive Poison 10+ Does 10 damage plus 30 more damage for each Special Condition affecting the Defending Pokémon. Spider Trap The Defending Pokémon is now Asleep and Poisoned. Before applying this effect, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. If you do, the new Defending Pokémon is now Asleep and Poisoned. Your opponent chooses the Defending Pokémon to switch. |
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3/115 |
Bellossom |
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Card text
Green Dance Search your deck for up to 2 Grass Pokémon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any Grass Pokémon into your hand, you may switch Bellossom with 1 of your Benched Pokémon. Full Bloom 50+ If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage.
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4/115 |
Feraligatr |
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Card text
Intimidating Fang As long as Feraligatr is your Active Pokémon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). Pull Away 30 If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand. Tonnage 50+ You may do 50 damage plus 30 more damage. If you do, Feraligatr does 30 damage to itself.
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5/115 |
Flareon |
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Card text
Fire Dance 20 Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon. Multi Burn 40+ If Flareon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.
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6/115 |
Forretress |
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Card text
Spiky Shell 20 Put 3 damage counters on the Defending Pokémon at the end of your opponent's next turn. Pop 100 Put 7 damage counters on Forretress. Move all Energy cards attached to Forretress to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.)
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7/115 |
Houndoom |
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Card text
Lonesome As long as you have less Pokémon in play than your opponent, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. Tight Jaw 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Flamethrower 70 Discard a Fire Energy attached to Houndoom.
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8/115 |
Jolteon |
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Card text
Attract Current 20 Flip a coin. If heads, search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward. Multi Pulse 40+ If Jolteon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.
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9/115 |
Meganium |
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Card text
Healing Aroma As long as Meganium is your Active Pokémon, remove 1 damage counter from each Pokémon (excluding Pokémon-ex) (both yours and your opponent's) between turns. Bouncy Move 50+ You may put up to 5 damage counters on Meganium. If you do, this attack does 50 damage plus 10 more damage for each damage counter you put on Meganium in this way.
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10/115 |
Octillery |
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Card text
Super Suction Cups As long as Octillery is your Active Pokémon, your opponent's Pokémon can't retreat. Standing By Discard an Energy card attached to Octillery. During your next turn, Octillery's Pulse Blast attack's base damage is 120. Pulse Blast 30
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11/115 |
Poliwrath |
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Card text
Spiral Swirl If Poliwrath is your Active Pokémon and is Knocked Out by damage from an opponent's attack, the Attacking Pokémon is now Confused. Beatdown 40+ If the Defending Pokémon is a Darkness Pokémon or has Dark in its name, this attack does 40 damage plus 30 more damage. Hyper Splash 60+ If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 60 damage plus 30 more damage.
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12/115 |
Porygon2 |
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Card text
3-D Reset As often as you like during your turn (before your attack), return a Pokémon Tool card attached to 1 of your Pokémon to your hand. This power can't be used if Porygon2 is affected by a Special Condition. Data Retrieval If you have less than 8 cards in your hand, draw cards until you have 8 cards in your hand. Scramble Trip 40+ If Porygon2 has a Scramble Energy card attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.
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13/115 |
Slowbro |
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Card text
Dual Armor As long as Slowbro has any Psychic Energy attached to it, Slowbro is both Water and Psychic type. Parallel Gain 20 Remove 1 damage counter from each of your Pokémon (including Slowbro). Rolling Tackle
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14/115 |
Slowking |
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Card text
Item Search Once during your turn (before your attack), you may search your deck for a Pokémon Tool card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition. Aftermath 20+ Does 20 damage plus 10 more damage for each Pokémon Tool card in your discard pile. You can't add more than 60 damage in this way.
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15/115 |
Sudowoodo |
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Card text
Copy Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Sudowoodo performs that attack. Karate Chop 50- Does 50 damage minus 10 damage for each damage counter on Sudowoodo.
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16/115 |
Sunflora |
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Card text
Dazzle Dance Each Defending Pokémon is now Confused. Green Blast 20+ Does 20 damage plus 10 more damage for each Grass Energy attached to all of your Pokémon.
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17/115 |
Typhlosion |
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Card text
Burning Aura As long as Typhlosion is your Active Pokémon, put 1 damage counter on each Active Pokémon (both yours and your opponent's) between turns. Flickering Flames 20 The Defending Pokémon is now Asleep. Rage 50+ Does 50 damage plus 10 more damage for each damage counter on Typhlosion.
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18/115 |
Ursaring |
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Card text
Intimidating Ring As long as Ursaring is your Active Pokémon, your opponent's Basic Pokémon can't attack or use any Poké-Powers. Drag Off 20 Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Rock Smash 40+ Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
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19/115 |
Vaporeon |
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Card text
Aqua Supply 20 You may attach a basic Energy card from your hand to 1 of your Pokémon. Multi Bubble 40+ If Vaporeon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Asleep.
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20/115 |
Chansey |
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Card text
Hyper Healing Remove 1 damage counter and all Special Conditions from each of your Active Pokémon. Double Tackle Does 20 damage to each Defending Pokémon.
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21/115 |
Cleffa |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. Eeeeeeek Shuffle your hand into your deck, then draw 6 cards.
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22/115 |
Electabuzz |
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Card text
Stages of Evolution As long as Electabuzz is an Evolved Pokémon, any damage done to Electabuz by attacks from your opponent's Pokémon that has any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance). Double Shock 10× Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed. Luster Blast 70 Discard 3 Energy attached to Electabuzz.
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23/115 |
Elekid |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. Magnetic Trip 10 If Low Pressure System is in play, the Defending Pokémon is now Confused.
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24/115 |
Hitmonchan |
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Card text
Stages of Evolution As long as Hitmonchan is an Evolved Pokémon, Hitmonchan gets +30 HP. Heavy Punch 10× Does 10 damage times the number of your opponent's Benched Pokémon. Speedy Uppercut 50 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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25/115 |
Hitmonlee |
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Card text
Stages of Evolution As long as Hitmonlee is an Evolved Pokémon, Hitmonlee's attacks do 20 more damage to your opponent's Pokémon (before applying Weakness and Resistance). Stretch Kick Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Mega Kick 40
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26/115 |
Hitmontop |
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Card text
Stages of Evolution As long as Hitmontop is an Evolved Pokémon, is your Active Pokémon, and is damaged by an opponent's attack (even if Hitmontop is Knocked Out), put 2 damage counters on the Attacking Pokémon. Upward Kick 20+ If the Defending Pokémon already has at least 2 damage counters on it, this attack does 20 damage plus 30 more damage. Spiral Kick 50
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27/115 |
Ho-Oh |
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Card text
Gust 20 Sacred Fire Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
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28/115 |
Jynx |
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Card text
Stages of Evolution As long as Jynx is an Evolved Pokémon, prevent all effects of opponent's attacks, except damage, done to Jynx, and Jynx has no Weakness. Freeze Light Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Burned. Pure Power Put 4 damage counters on your opponent's Pokémon in any way you like.
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29/115 |
Lugia |
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Card text
Aeroblast 20+ Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads.
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30/115 |
Murkrow |
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Card text
Night Song Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Asleep. Plunder 20 Before doing damage, discard all Trainer cards attached to the Defending Pokémon.
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31/115 |
Smoochum |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Jynx from your hand onto Smoochum (this counts as evolving Smoochum) and remove all damage counters from Smoochum. Blown Kiss Put 1 damage counter on 1 of your opponent's Pokémon.
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32/115 |
Stantler |
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Card text
Screechy Voice 10 If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused. Push Away 20 Look at your opponent's hand, choose a Trainer card you find there, and discard it.
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33/115 |
Tyrogue |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Hitmonlee, Hitmonchan, or Hitmontop from your hand onto Tyrogue (this counts as evolving Tyrogue) and remove all damage counters from Tyrogue. Desperate Punch 10× Does 10 damage times the number of Pokémon in play your opponent has more than you.
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34/115 |
Aipom |
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|
Card text
Snappy Move Once during your turn (before your attack), if Aipom is on your Bench, you may draw a card. Then, discard all cards attached to Aipom and put Aipom on the bottom of your deck. You can't use more than 1 Snappy Move Poké-Power each turn. Snap Tail Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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35/115 |
Bayleef |
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Card text
Soothing Scent 10 The Defending Pokémon is now Asleep. Razor Leaf 50
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36/115 |
Clefable |
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Card text
Shining Fingers 10 The Defending Pokémon is now Asleep. Extra Comet Punch 30+ During your next turn, Extra Comet Punch does 30 damage plus 30 more damage.
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37/115 |
Corsola |
 |
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Card text
Cry for Help Search your deck for a Water or Fighting Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Double Attack Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
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38/115 |
Croconaw |
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|
Card text
Bite 20 Aqua Sonic 50 This attack's damage isn't affected by Resistance.
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39/115 |
Granbull |
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Card text
Intimidating Fang As long as Granbull is your Active Pokémon, any damage done by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). Crushing Blow 30 Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. Double Lariat 50× Flip 2 coins. This attack does 50 damage times the number of heads.
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40/115 |
Lanturn |
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Card text
Energy Stream 20 Search your discard pile for a basic Energy card and attach it to Lanturn. Take Down 50 Lanturn does 10 damage to itself.
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41/115 |
Magcargo |
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Card text
Dual Armor As long as Magcargo has any Fighting Energy attached to it, Magcargo is both Fire and Fighting type. Smokescreen 30 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Extra Flame 40+ If the Defending Pokémon is Pokémon-ex, this attack does 40 damage plus 30 more damage.
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42/115 |
Miltank |
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Card text
Thick Fat Any damage done to Miltank by attacks from Fire Pokémon and Water Pokémon is reduced by 30 (after applying Weakness and Resistance). Healing Milk Flip 2 coins. For each heads, remove 2 damage counters from 1 of your Pokémon. Body Slam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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43/115 |
Noctowl |
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Card text
Spearhead Draw 3 cards. Surprise 30 Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
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44/115 |
Quagsire |
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Card text
Dense Any damage done to Quagsire by attacks from your opponent's Evolved Pokémon is reduced by 20 (after applying Weakness and Resistance). Mud Shot 20 Rock Hurl 50
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45/115 |
Quilava |
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Card text
Smokescreen 20 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Tackle 40
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46/115 |
Scyther |
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Card text
Twin Play Search your deck for up to 2 in any combination of Scyther and Scyther ex and put them onto your Bench. Shuffle your deck afterward. Agility 20 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther during your opponent's next turn.
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47/115 |
Shuckle |
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Card text
Extra-tight Prevent all damage done to Shuckle by attacks from your opponent's Pokémon-ex. Toxic The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
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48/115 |
Smeargle |
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Card text
Makeover Once during your turn (before your attack), you may discard a basic Energy card attached to 1 of your Pokémon (excluding Pokémon-ex). If you do, search your discard pile for a basic Energy card (excluding the one you discarded) and attach it to that Pokémon. This power can't be used if Smeargle is affected by a Special Condition. Split Spiral Punch 10 Flip a coin. If heads, the Defending Pokémon is now Confused.
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49/115 |
Xatu |
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Card text
Telekinesis Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Psyshock 40 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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50/115 |
Yanma |
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Card text
Grand Loop Draw 2 cards. You may switch Yanma with 1 of your Benched Pokémon. Spinning Tail Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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51/115 |
Chikorita |
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Card text
Headbutt 10 Razor Leaf 20
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52/115 |
Chinchou |
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Card text
Thunder Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Razor Fin 10
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53/115 |
Clefairy |
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Card text
Pound 10 Lullaby 10 The Defending Pokémon is now Asleep.
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54/115 |
Cyndaquil |
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Card text
Paralyzing Gaze Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Fireworks 30 Flip a coin. If tails, discard a Fire Energy card attached to Cyndaquil.
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55/115 |
Eevee |
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Card text
Energy Evolution Whenever you attach an Energy card from your hand to Eevee, you may search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Put that card onto Eevee. (This counts as evolving Eevee.) Shuffle your deck afterward. This power can't be used when you attach an Energy card to Eevee as part of an attack's effect. Tail Whap 10
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56/115 |
Flaaffy |
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Card text
Thunder Wave 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Thunder 50 Flaaffy does 10 damage to itself.
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57/115 |
Gligar |
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|
Card text
Free Flight If Gligar has no Energy attached to it, Gligar's Retreat Cost is 0. Toxic Grip 10 The Defending Pokémon is now Poisoned.
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58/115 |
Gloom |
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Card text
Poisonpowder 20 The Defending Pokémon is now Poisoned.
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59/115 |
Hoothoot |
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Card text
Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. Peck 20
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60/115 |
Houndour |
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Card text
Smog The Defending Pokémon is now Poisoned.
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61/115 |
Larvitar |
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Card text
Retaliate 10× Does 10 damage times the number of damage counters on Larvitar. Tackle 20
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62/115 |
Mareep |
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Card text
Tackle 10
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63/115 |
Natu |
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Card text
Telekinesis Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
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64/115 |
Oddish |
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Card text
Stun Spore 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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65/115 |
Onix |
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Card text
Dig Deep Search your discard pile for an Energy card, show it to your opponent, and put it into your hand. Mud Slap 20
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66/115 |
Pineco |
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Card text
Ram 10
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67/115 |
Poliwag |
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Card text
Hypnosis The Defending Pokémon is now Asleep. Wave Splash 10
|
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68/115 |
Poliwhirl |
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Card text
Energy Ball 30+ Does 30 damage plus 10 more damage for each Energy attached to Poliwhirl but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
|
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69/115 |
Porygon |
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Card text
3-D Attack 10× Flip 3 coins. This attack does 10 damage times the number of heads.
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70/115 |
Pupitar |
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Card text
Slash 20 Rock Throw 40
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71/115 |
Remoraid |
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Card text
Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Splash 10
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72/115 |
Slowpoke |
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Card text
Fishing Tail Search your discard pile for a Basic Pokémon, Evolution card, or basic Energy card, show it to your opponent, and put it into your hand. Trip Over 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
|
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73/115 |
Slugma |
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Card text
Yawn The Defending Pokémon is now Asleep. Headbutt 10
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74/115 |
Snubbull |
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Card text
Lick 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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75/115 |
Spinarak |
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Card text
Stun Poison Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. Pierce 20
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76/115 |
Sunkern |
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Card text
Minor Errand-Running Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Rollout 20
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77/115 |
Teddiursa |
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Card text
Teary Eyes During your opponent's next turn, any damage done to Teddiursa by attacks is reduced by 20 (after applying Weakness and Resistance). Scratch 10
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78/115 |
Totodile |
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Card text
Splatter Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
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79/115 |
Wooper |
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Card text
Mud Shot 10 Tail Whap 20
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80/115 |
Curse Powder |
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T[Tool] |
Card text
Attach Curse Powder to 1 of your Evolved Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Curse Powder is attached to is a Basic Pokémon or Pokémon-ex, discard Curse Powder. If the Pokémon that Curse Powder is attached to is your Active Pokémon and is Knocked Out by damage from an opponent's attack, put 3 damage counters on the Attacking Pokémon.
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81/115 |
Energy Recycle System |
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T |
Card text
Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck.
|
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82/115 |
Energy Removal 2 |
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T |
Card text
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
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83/115 |
Energy Root |
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T[Tool] |
Card text
As long as Energy Root is attached to a Pokémon, that Pokémon gets +20 HP and can't use any Poké-Powers or Poké-Bodies.
|
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84/115 |
Energy Switch |
 |
T |
Card text
You may play as many Item cards as you like during your turn (before your attack).
|
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85/115 |
Fluffy Berry |
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T[Tool] |
Card text
As long as Fluffy Berry is attached to a Pokémon, that Pokémon's Retreat Cost is 0.
|
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86/115 |
Mary's Request |
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T[Su] |
Card text
Draw a card. If you don't have any Stage 2 Evolved Pokémon in play, draw 2 more cards.
|
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87/115 |
Poké Ball |
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T |
Card text Flip a coin. If heads, search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
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88/115 |
Pokémon Reversal |
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T |
Card text Flip a coin. If heads, your opponent switches 1 of his or her Active Pokémon with 1 of his or her Benched Pokémon. |
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89/115 |
Professor Elm's Training Method |
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T[Su] |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
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90/115 |
Protective Orb |
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T[Tool] |
Card text Attach Protective Orb to 1 of your Evolved Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Protective Orb is attached to is a Basic Pokémon or Pokémon-ex, discard Protective Orb. As long as Protective Orb is attached to a Pokémon, that Pokémon has no Weakness. |
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91/115 |
Sitrus Berry |
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T[Tool] |
Card text Attach Sitrus Berry to 1 of your Pokémon (excluding Pokémon-ex and Pokémon that has Dark or an owner in its name) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Sitrus Berry is attached to is Pokémon-ex or has Dark or an owner in its name, discard Sitrus Berry. At any time between turns, if the Pokémon this card is attached to has at least 3 damage counters on it, remove 3 damage counters from it. Then, discard Sitrus Berry. |
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92/115 |
Solid Rage |
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T[Tool] |
Card text Attach Solid Rage to 1 of your Evolved Pokémon (excluding Pokémon-ex) that doesn't already have a Pokémon Tool attached to it. If the Pokémon Solid Rage is attached to is a Basic Pokémon or Pokémon-ex, discard Solid Rage. If you have more Prize cards left than your opponent, the Pokémon that Solid Rage is attached to does 20 more damage to the Active Pokémon (before applying Weakness and Resistance). |
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93/115 |
Warp Point |
 |
T |
Card text Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any; then, you switch your Active Pokémon with 1 of your Benched Pokémon, if any. |
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94/115 |
Energy Search |
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T |
Card text You may play as many Item cards as you like during your turn (before your attack). |
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95/115 |
Potion |
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T |
Card text Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1). |
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96/115 |
Darkness Energy |
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E |
Card text If the Pokémon Darkness Energy is attached to does damage with an attack (after applying Weakness and Resistance), the attack does 10 more damage. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.) |
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97/115 |
Metal Energy |
 |
E |
Card text
Damage done by attacks to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages Pokémon by an attack, reduce that damage by 10 (after applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
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98/115 |
Boost Energy |
 |
E |
Card text
Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides ColorlessColorlessColorless Energy. The Pokémon Boost Energy is attached to can't retreat. If the Pokémon Boost Energy is attached to isn't an Evolved Pokémon, discard Boost Energy.
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 |
99/115 |
Cyclone Energy |
 |
E |
Card text This card provides Colorless Energy. When you play this card from your hand and attach it to your Active Pokémon, your opponent's switches his or her Active Pokémon with 1 of his or her Benched Pokémon. |
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100/115 |
Warp Energy |
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E |
Card text Warp Energy provides Colorless Energy. When you attach this card from your hand to your Active Pokémon, switch that Pokémon with 1 of your Benched Pokémon. |
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101/115 |
Blissey ex |
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Card text Blissful Support Once during your turn, when you play Blissey ex from your hand to evolve 1 of your Pokémon, you may discard all Energy cards attached to any number of your Pokémon and remove all damage counters from those Pokémon. Energy Absorption Attach up to 3 Energy cards from your discard pile to Blissey ex. Rollout |
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102/115 |
Espeon ex |
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Card text Devo Flash Once during your turn, when you play Espeon ex from your hand to evolve 1 of your Pokémon, you may choose 1 Evolved Pokémon on your opponent's Bench, remove the highest Stage Evolution card from that Pokémon, and put it back into his or her hand. Snap Tail Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Psyloop 60+ Does 60 damage plus 30 more damage for each Trainer card your opponent has in play. |
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103/115 |
Feraligatr ex |
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Card text Overpowering Fang As long as Feraligatr ex is your Active Pokémon, each player's Pokémon (excluding Pokémon-ex) can't use any Poké-Powers or Poké-Bodies. Tsunami 30 Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Sore Spot 70+ Does 70 damage plus 10 more damage for each damage counter on the Defending Pokémon. |
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104/115 |
Ho-Oh ex |
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Card text Golden Wing If Ho-Oh ex would be Knocked Out by damage from an opponent's attack, you may move up to 2 Energy attached to Ho-Oh ex to your Pokémon in any way you like. Rainbow Burn 10+ Does 10 damage plus 20 more damage for each type of basic Energy card attached to Ho-Oh ex. |
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105/115 |
Lugia ex |
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Card text Silver Sparkle If Lugia ex is your Active Pokémon and is damaged by an opponent's attack (even if Lugia ex is Knocked Out), flip a coin. If heads, choose an Energy card attached to the Attacking Pokémon and return it to your opponent's hand. Elemental Blast 200 Discard a Fire Energy, Water Energy, and Lightning Energy attached to Lugia ex. |
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106/115 |
Meganium ex |
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Card text Nurture and Heal Once during your turn (before your attack), you may attach a Grass Energy card from your hand to 1 of your Pokémon. If you do, remove 1 damage counter from that Pokémon. This power can't be used if Meganium ex is affected by a Special Condition. Razor Leaf 50 Power Poison 90 Discard 1 Energy attached to Meganium ex. The Defending Pokémon is now Poisoned. |
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107/115 |
Politoed ex |
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Card text Upward Lick Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. If that Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.) Punch and Run 40 Switch Politoed ex with 1 of your Benched Pokémon. Swallow Up 70 Before doing damage, count the remaining HP of the Defending Pokémon and Politoed ex. If the Defending Pokémon has fewer remaining HP than Politoed ex's, this attack does 120 damage instead. |
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108/115 |
Scizor ex |
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Card text Danger Perception As long as Scizor ex's remaining HP is 60 or less, Scizor ex does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance). Steel Wing 40 During your opponent's next turn, any damage done to Scizor ex by attacks is reduced by 20 (after applying Weakness and Resistance). Cross-Cut 50+ If the Defending Pokémon is an Evolved Pokémon, this attack does 50 damage plus 30 more damage. |
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109/115 |
Steelix ex |
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Card text Poison Resistance Steelix ex can't be Poisoned. Metal Charge 70 Put 1 damage counter on Steelix ex. Mudslide Discard 2 Fighting Energy attached to Steelix ex and choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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110/115 |
Typhlosion ex |
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Card text Bursting Up Once during your turn, when you play Typhlosion ex from your hand to evolve 1 of your Pokémon, count the number of your opponent's Benched Pokémon. You may search your deck for up to that number of Fire Energy cards and attach them to 1 of your Fire Pokémon. Shuffle your deck afterward. Kindle 80 Discard an Energy card attached to Typhlosion ex and then discard an Energy card attached to the Defending Pokémon. |
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111/115 |
Tyranitar ex |
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Card text Shatter 30 Discard any Stadium card in play. Derail 30 Discard a Special Energy card, if any, attached to the Defending Pokémon. Mix-Up 70 Your opponent discards the top card of his or her deck. Losing Control 120 Discard the top 3 cards of your deck. |
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112/115 |
Umbreon ex |
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Card text Darker Ring Once during your turn (before your attack), when you play Umbreon ex from your hand to evolve 1 of your Pokémon, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Black Cry 20 The Defending Pokémon can't retreat or use any Poké-Powers during your opponent's next turn. Darkness Fang 60 |
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113/115 |
Entei  |
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T |
Card text Burning Turn 20 Switch Entei Star with 1 of your Benched Pokémon. Detonation 70 If you have less Prize cards left than your opponent, discard the top 10 cards from your deck. |
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114/115 |
Raikou  |
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T |
Card text Lightning Turn 20 Switch Raikou Star with 1 of your Benched Pokémon. Meta Voltage 70 If you have less Prize cards left than your opponent, this attack does 40 damage to each of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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115/115 |
Suicune  |
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T[st] |
Card text Splashing Turn 20 Switch Suicune Star with 1 of your Benched Pokémon. Cross Wind 70 If you have less Prize cards left than your opponent, discard all Energy cards attached to all of your Pokémon. |
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116/115 |
Rocket's Persian ex |
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Card text Night Cry Once during your turn, if Rocket's Persian ex is on your Bench, you may search your deck for a Pokémon with Dark or Rocket's in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. Toxic Claws 20 The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns. |
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117/115 |
Celebi ex |
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Card text Spiral Leaf Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon. If tails, remove 1 damage counter from each of your Pokémon. Time Trap 30 Flip a coin. If heads, look at the top 4 cards of your opponent's deck, and put them back on top of your opponent's deck in any order. If tails, look at the top 4 cards of your deck, and put them back on top of your deck in any order. |