Card Image |
No. |
Card name |
Rarity |
Card type |
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1/95 |
Team Aqua's Cacturne |
 |

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Card text You may discard a Darkness Energy card attached to Team Aqua's Cacturne. If you do, the Defending Pokémon is now Paralyzed. |
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2/95 |
Team Aqua's Crawdaunt |
 |

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Card text Before doing damage, you may choose 1 of your opponent's Benched Pokémon that has Team Magma in its name and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. |
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3/95 |
Team Aqua's Kyogre |
 |

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Card text
As long as the number of Pokémon in play (both yours and your opponent's) that has Team Aqua in its name is 3 or less, Team Aqua's Kyogre can't attack.
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4/95 |
Team Aqua's Manectric |
 |
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Card text
As long as the number of Pokémon in play (both yours and your opponent's) that has Team Aqua in its name is 3 or less, Team Aqua's Kyogre can't attack.
|
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5/95 |
Team Aqua's Sharpedo |
 |
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Card text
Team Aqua's Sharpedo can't attack during your next turn.
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6/95 |
Team Aqua's Walrein |
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  |
Card text
You may return any number of basic Water Energy cards attached to all of your Pokémon to your hand. If you do, this attack does 50 damage plus 10 more damage for each Energy you returned.
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7/95 |
Team Magma's Aggron |
 |
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Card text
You may discard any number of basic Energy cards attached to Team Magma's Aggron. If you do, this attack does 50 damage plus 20 more damage for each basic Energy card you discarded.
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8/95 |
Team Magma's Claydol |
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  |
Card text
Once during your turn (before your attack), you may move an Energy card attached to your Pokémon with Team Magma in its name to another of your Pokémon. This power can't be used if Team Magma's Claydol is affected by a Special Condition.
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9/95 |
Team Magma's Groudon |
 |
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Card text
As long as the number of Pokémon in play (both yours and your opponent's) that has Team Magma in its name is 3 or less, Team Magma's Groudon can't attack.
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10/95 |
Team Magma's Houndoom |
 |
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Card text
Discard the top 5 cards from your deck. This attack does 30 damage times the number of Fire and Fighting basic Energy cards discarded in this way.
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11/95 |
Team Magma's Rhydon |
 |
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Card text
If the Defending Pokémon has Team Aqua in its name, the Defending Pokémon is now Confused.
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12/95 |
Team Magma's Torkoal |
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Card text
Discard a Fire Energy attached to Team Magma's Torkoal, and your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
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13/95 |
Raichu Lightning |
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Card text
Flip a coin. If heads, this attack does 40 damage plus 40 more damage and discard all Lightning Energy cards attached to Raichu.
|
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14/95 |
Team Aqua's Crawdaunt |
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Card text
If the Defending Pokémon is Poisoned, this attack does 20 damage plus 20 more damage.
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15/95 |
Team Aqua's Mightyena |
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Card text
If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Confused.
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16/95 |
Team Aqua's Sealeo |
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Card text
At the end of your opponent's next turn, the Defending Pokémon is now Asleep.
|
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17/95 |
Team Aqua's Seviper |
 |
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Card text
Search your deck for a Grass Basic Pokémon or Basic Pokémon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward.
|
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18/95 |
Team Aqua's Sharpedo |
 |
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Card text
At the end of your opponent's next turn, the Defending Pokémon is now Poisoned.
|
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19/95 |
Team Magma's Camerupt |
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Card text
You may move a Fire Energy card attached to Team Magma's Camerupt to 1 of your Benched Pokémon.
|
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20/95 |
Team Magma's Lairon |
 |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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21/95 |
Team Magma's Mightyena |
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Card text
If the Defending Pokémon is Pokémon-ex, this attack does 40 damage plus 40 more damage.
|
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22/95 |
Team Magma's Rhydon |
 |
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Card text
If the Defending Pokémon already has at least 2 damage counters on it, this attack does 20 damage plus 20 more damage.
|
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23/95 |
Team Magma's Zangoose |
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Card text
Search your deck for a Colorless Basic Pokémon or Basic Pokémon with Team Magma in its name and put it onto your Bench. Shuffle your deck
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24/95 |
Team Aqua's Cacnea |
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  |
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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25/95 |
Team Aqua's Carvanha |
 |
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Card text
At the end of your opponent's next turn, the Defending Pokémon is now Poisoned.
|
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26/95 |
Team Aqua's Corphish |
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Card text
Discard a basic Energy card attached to Team Aqua's Corphish or this attack does nothing. The Defending Pokémon is now Poisoned.
|
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27/95 |
Team Aqua's Electrike |
 |
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Card text
Discard a basic Energy card attached to Team Aqua's Corphish or this attack does nothing. The Defending Pokémon is now Poisoned.
|
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28/95 |
Team Aqua's Lanturn |
 |
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Card text
Once during your turn (before your attack), you may attach a basic Energy card from your hand to Team Aqua's Lanturn. Put 2 damage counters on Team Aqua's Lanturn. This power can't be used if Team Aqua's Lanturn is affected by a Special Condition.
|
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29/95 |
Team Aqua's Manectric |
 |
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Card text
If the Defending Pokémon has Team Magma in its name, the Defending Pokémon is now Confused.
|
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30/95 |
Team Aqua's Mightyena |
 |
|
Card text
Search your deck for Pokémon that has Team Aqua in its name, show up to 3 of them to your opponent, and put them into your hand. Shuffle your deck afterward.
|
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31/95 |
Team Aqua's Sealeo |
 |
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Card text
You may discard any Stadium card in play.
|
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32/95 |
Team Magma's Baltoy |
 |
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Card text
Flip 2 coins. For each heads, choose 1 of you opponent's Pokémon and put 1 damage counter on that Pokémon.
|
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33/95 |
Team Magma's Claydol |
 |
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Card text
Put 2 damage counters on your opponent's Pokémon in any way you like.
|
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34/95 |
Team Magma's Houndoom |
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Card text
If the Defending Pokémon has Team Aqua in its name, the Defending Pokémon is now Burned.
|
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35/95 |
Team Magma's Houndour |
 |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
|
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36/95 |
Team Magma's Lairon |
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Card text
If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Confused.
|
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37/95 |
Team Magma's Mightyena |
 |
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Card text
Once during your turn (before your attack), if Team Magma's Mightyena is your Active Pokémon, you may search your deck for a Pokémon with Team Magma in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Team Magma's Mightyena is affected by a Special Condition.
|
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38/95 |
Team Magma's Rhyhorn |
 |
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Card text
Does 10 damage to each Defending Pokémon.
|
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39/95 |
Bulbasaur |
 |
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Card text
Attach a Grass Energy card from your hand to Bulbasaur.
|
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40/95 |
Cubone |
 |
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Card text
Flip a coin. If tails, this attack does nothing.
|
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41/95 |
Jigglypuff |
 |
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Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
|
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42/95 |
Meowth |
 |
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Card text
Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage).
|
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43/95 |
Pikachu |
 |
|
Card text
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Pikachu during your opponent's next turn.
|
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44/95 |
Psyduck |
 |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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45/95 |
Slowpoke |
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|
Card text
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
|
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46/95 |
Squirtle |
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|
Card text
As long as Squirtle has any Energy cards attached to it, damage done to Squirtle by an opponent's attack is reduced by 10 (after applying Weakness and Resistance).
|
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47/95 |
Team Aqua's Carvanha |
 |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
|
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48/95 |
Team Aqua's Carvanha |
 |
|
Card text
Wave Splash.
|
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49/95 |
Team Aqua's Chinchou |
 |
|
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
|
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50/95 |
Team Aqua's Corphish |
 |
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Card text
The Defending Pokémon is now Poisoned.
|
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51/95 |
Team Aqua's Corphish |
 |
|
Card text
At the end of your opponent's next turn, the Defending Pokémon is now Poisoned.
|
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52/95 |
Team Aqua's Electrike |
 |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
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53/95 |
Team Aqua's Electrike |
 |
|
Card text
Attach an Energy card from your hand to Team Aqua's Electrike.
|
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54/95 |
Team Aqua's Poochyena |
 |
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Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
|
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55/95 |
Team Aqua's Poochyena |
 |
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Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
|
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56/95 |
Team Aqua's Spheal |
 |
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Card text
The Defending Pokémon is now Asleep.
|
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57/95 |
Team Aqua's Spheal |
 |
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Card text
At the end of your opponent's next turn, the Defending Pokémon is now Asleep.
|
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58/95 |
Team Magma's Aron |
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|
Card text
Mud Slap.
|
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59/95 |
Team Magma's Aron |
 |
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Card text
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
|
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60/95 |
Team Magma's Baltoy |
 |
|
Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
|
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61/95 |
Team Magma's Baltoy |
 |
|
Card text
Put 1 damage counter on 1 of your opponent's Pokémon.
|
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62/95 |
Team Magma's Houndour |
 |
 |
Card text
The Defending Pokémon is now Burned.
|
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63/95 |
Team Magma's Houndour |
 |
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Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
|
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64/95 |
Team Magma's Numel |
 |
|
Card text
Collect.
|
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65/95 |
Team Magma's Poochyena |
 |
|
Card text
Flip a coin. If heads, this attack does 10 damage to the Defending Pokémon. If tails, the Defending Pokémon is now Paralyzed
|
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66/95 |
Team Magma's Poochyena |
 |
|
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
|
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67/95 |
Team Magma's Rhyhorn |
 |
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Card text
If the Defending Pokémon already has at least 2 damage counters on it, this attack does 10 damage plus 20 more damage.
|
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68/95 |
Team Magma's Rhyhorn |
 |
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Card text
You may discard any Stadium card in play.
|
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69/95 |
Team Aqua Schemer |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
|
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70/95 |
Team Magma Schemer |
 |
T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
|
 |
71/95 |
Archie |
 |
T[Su] |
Card text
Search your deck for a Pokémon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.
|
 |
72/95 |
Dual Ball |
 |
T |
Card text
Flip 2 coins. For each heads, search your deck for a Basic Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
|
 |
73/95 |
Maxie |
 |
T[Su] |
Card text
Search your hand or discard pile for a Pokémon with Team Magma in its name and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.
|
 |
74/95 |
Strength Charm |
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T[Tool] |
Card text
Whenever an attack from the Pokémon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of your turn in which this happens, discard Strength Charm.
|
 |
75/95 |
Team Aqua Ball |
 |
T |
Card text
Flip a coin. If heads, search your deck for a Pokémon that has Team Aqua in its name, show it to your opponent, and put it into your hand. If tails, search your deck for a Basic Pokémon that has Team Aqua in its name, show it to your opponent and put it into your hand. Shuffle your deck afterward.
|
 |
76/95 |
Team Aqua Belt |
 |
T[Tool] |
Card text
At any time between turns, if the Pokémon Team Aqua Belt is attached to is your Active Pokémon, search your deck for a card that evolves from that Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward, then discard Team Aqua Belt.
|
 |
77/95 |
Team Aqua Conspirator |
 |
T[Su] |
Card text
Search your deck for up to 2 in any combination of Basic Pokémon with Team Aqua in its name and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
|
 |
78/95 |
Team Aqua Hideout |
 |
T[St] |
Card text
Each Pokémon that does not have Team Aqua in its name pays more to retreat.
|
 |
79/95 |
Team Aqua Technical Machine 01 |
 |
T[TM] |
Card text
Choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
|
 |
80/95 |
Team Magma Ball |
 |
T |
Card text
Flip a coin. If heads, search your deck for a Pokémon that has Team Magma in its name, show it to your opponent, and put it into your hand. If tails, search your deck for a Basic Pokémon that has Team Magma in its name, show it to your opponent and put it into your hand. Shuffle your deck afterward.
|
 |
81/95 |
Team Magma Belt |
 |
T[Tool] |
Card text
At any time between turns, if the Pokémon Team Magma Belt is attached to is your Active Pokémon, search your deck for a card that evolves from that Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward, then discard Team Magma Belt.
|
 |
82/95 |
Team Magma Conspirator |
 |
T[Su] |
Card text
Search your deck for up to 2 in any combination of Basic Pokémon with Team Magma in its name and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
|
 |
83/95 |
Team Magma Hideout |
 |
T[St] |
Card text
Whenever any player plays a Basic Pokémon that doesn't have Team Magma in its name from his or her hand, that player puts 1 damage counter on that Pokémon.
|
 |
84/95 |
Team Magma Technical Machine 01 |
 |
T[TM] |
Card text
Choose an Energy card attached to the Defending Pokémon and put that card at the bottom of your opponent's deck.
|
 |
85/95 |
Warp Point |
 |
T |
Card text
Your opponent switches 1 of his or her Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch 1 of your Active Pokémon with 1 of your Benched Pokémon, if any.
|
 |
86/95 |
Aqua Energy |
 |
E |
Card text
Aqua Energy can only be attached to a Pokémon with Team Aqua in its name. Aqua Energy provides Water and Darkness Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no other effect than providing Energy.) At the end of your turn, discard Aqua Energy.
|
 |
87/95 |
Magma Energy |
 |
E |
Card text Magma Energy can only be attached to a Pokémon with Team Magma in its name. Magma Energy provides Fighting and Darkness Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no other effect than providing Energy.) At the end of your turn, discard Magma Energy. |
 |
88/95 |
Double Rainbow |
 |
E |
Card text Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy. |
 |
89/95 |
Blaziken ex |
 |
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Card text Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokémon is now Burned. |
 |
90/95 |
Cradily ex |
 |
 |
Card text As long as Cradily ex is your Active Pokémon, your opponent can't play a Pokémon from his or her hand to evolve his or her Active Pokémon. |
 |
91/95 |
Entei ex |
 |
 |
Card text Flip a coin. If heads, the Defending Pokémon is now Burned. |
 |
92/95 |
Raikou ex |
 |
 |
Card text Flip a coin. If heads, the Defending Pokémon is now Confused. |
 |
93/95 |
Sceptile ex |
 |
 |
Card text The Defending Pokémon is now Poisoned. The Defending Pokémon can't retreat until the end of your opponent's next turn. |
 |
94/95 |
Suicune ex |
 |
 |
Card text Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. You may move an Energy card attached to that Pokémon to another of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
 |
95/95 |
Swampert ex |
 |
 |
Card text Does 20 damage plus 20 more damage for each basic Energy attached to Swampert ex but not used to pay for this attack's Energy cost. You can't add more than 80 damage in this way. |
 |
96/95 |
Absol |
 |
 |
Card text Flip a coin. If heads, this attack does 10 damage plus 10 more damage. |
 |
97/95 |
Jirachi |
 |
 |
Card text
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies or any other effects on the Defending Pokémon.
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