Card Image |
No. |
Card name |
Rarity |
Card type |
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1/101 |
Banette |
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Card text Does 10 damage plus 20 more damage for each Special Energy card in your opponent's discard pile. |
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2/101 |
Claydol |
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Card text As long as Claydol is your Active Pokémon, each player's Evolved Pokémon pays Colorless more Energy to use its attacks. |
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3/101 |
Crobat |
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Card text
Flip a coin. If heads, look at your opponent's hand and choose 1 card. Your opponent discards the card you chose.
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4/101 |
Dark Celebi |
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Card text
The Defending Pokémon is now Poisoned.
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5/101 |
Electrode |
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Card text
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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6/101 |
Exploud |
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Card text
The Defending Pokémon is now Confused.
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7/101 |
Heracross |
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Card text
If your opponent has any Pokémon-ex in play, search your deck for up to 2 Grass Energy cards and attach them to Heracross. Shuffle your deck afterward.
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8/101 |
Jirachi |
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Card text
Search your deck for a card that evolves from 1 of your Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) If you do, put 1 damage counter on Jirachi. Shuffle your deck afterward.
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9/101 |
Machamp |
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Card text
If your opponent has any Pokémon-ex in play, each of Machamp's attacks do 30 more damage to the Defending Pokémon.
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10/101 |
Medicham |
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Card text
Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.
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11/101 |
Metagross |
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Card text
As often as you like during your turn (before your attack), you may move a Metal Energy card attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Metagross is affected by a Special Condition.
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12/101 |
Milotic |
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Card text
Once during your turn, when you play Milotic from your hand to evolve 1 of your Pokémon, you may remove all damage counters from all of your Pokémon and your opponent's Pokémon (excluding Pokémon-ex).
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13/101 |
Pinsir |
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Card text
Any damage done to Pinsir by attacks from your opponent's Basic Pokémon is reduced by 30 (after applying Weakness and Resistance).
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14/101 |
Shiftry |
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Card text
Look at your opponent's hand and choose 1 Basic Pokémon or Evolution card you find there. Your opponent puts it at the bottom of his or her deck.
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15/101 |
Walrein |
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Card text
Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If not, put the card back on your deck. This power can't be used if Walrein is affected by a Special Condition.
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16/101 |
Bellossom |
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Card text Once during your turn (before your attack), you may remove 2 damage counters from 1 of your Pokémon. You can't use more than 1 Heal Dance Poké-Power each turn. This power can't be used if Bellossom is affected by a Special Condition.
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17/101 |
Chimecho |
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Card text
Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.)
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18/101 |
Gorebyss |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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19/101 |
Huntail |
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Card text
Does 40 damage plus 10 more damage for each Darkness Pokémon in play.
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20/101 |
Masquerain |
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Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
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21/101 |
Metang |
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Card text
Search your discard pile for a Metal Energy card and attach it to Metang.
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22/101 |
Ninetales |
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Card text
Prevent all effects of attacks, including damage, done to Ninetales by your opponent's Pokémon-ex.
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23/101 |
Rain Castform |
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Card text
Once during your turn (before your attack), you may search your deck for Castform, Sunny Castform, or Snow-cloud Castform and switch it with Rain Castform. (Any cards attached to Rain Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Rain Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.
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24/101 |
Relicanth |
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Card text
As long as Relicanth is your Active Pokémon, a player flips 2 coins for each of his or her Pokémon that is Asleep between turns. If either coin is tails, that Pokémon is still Asleep.
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25/101 |
Snow-cloud Castform |
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Card text
Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Sunny Castform and switch it with Snow-cloud Castform. (Any cards attached to Snow-cloud Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Snow-cloud Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.
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26/101 |
Sunny Castform |
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Card text
Once during your turn (before your attack), you may search your deck for Castform, Rain Castform, or Snow-cloud Castform and switch it with Sunny Castform. (Any cards attached to Sunny Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Sunny Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.
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27/101 |
Tropius |
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Card text
Move 1 Energy card attached to Tropius to another of your Pokémon and remove 4 damage counters from that Pokémon (all if there are less than 4).
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28/101 |
Beldum |
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Card text
If Beldum has any Energy attached to it, Beldum's Retreat Cost is 0.
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29/101 |
Beldum |
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Card text
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a Metal Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition.
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30/101 |
Castform |
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Card text
Once during your turn (before your attack), you may search your deck for Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.
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31/101 |
Claydol |
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Card text
Flip a coin. If heads, discard 1 Energy attached to the Defending Pokémon.
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32/101 |
Corsola |
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Card text
Draw a number of cards up to the number of your opponent's Basic Pokémon in play. (You can't have more than 10 cards in your hand in this way.)
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33/101 |
Dodrio |
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Card text
Dodrio can retreat even while it is Asleep or Paralyzed.
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34/101 |
Glalie |
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Card text
Any damage done to Glalie by attacks from your opponent's Pokémon with any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance).
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35/101 |
Gloom |
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Card text
After your attack, remove from Gloom the number of damage counters equal to the damage you did to the Defending Pokémon. If Gloom has fewer damage counters than that, remove all of them.
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36/101 |
Golbat |
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Card text
The Defending Pokémon is now Confused.
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37/101 |
Igglybuff |
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Card text
Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff), and remove all damage counters from Igglybuff.
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38/101 |
Lanturn |
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Card text
Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poké-Power each turn.
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39/101 |
Loudred |
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Card text
Flip a coin. If heads, each Defending Pokémon is now Confused.
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40/101 |
Luvdisc |
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Card text
Draw cards until you have the same number of cards in your hand as your opponent has in his or her hand.
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41/101 |
Machoke |
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Card text
If Machoke is your Active Pokémon and is damaged by an opponent's attack (even if Machoke is Knocked Out), put 1 damage counter on the Attacking Pokémon.
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42/101 |
Medicham |
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Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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43/101 |
Metang |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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44/101 |
Metang |
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Card text
If Metang has any Energy attached to it, Metang's Retreat Cost is 0.
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45/101 |
Nuzleaf |
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Card text
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
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46/101 |
Rhydon |
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Card text
As long as Rhydon is your Active Pokémon, prevent all damage done by attacks to all of your Benched Pokémon.
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47/101 |
Sealeo |
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Card text
Does 10 damage to each of your opponent's Pokémon. This attack's damage isn't affected by Weakness or Resistance.
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48/101 |
Spinda |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, both the Defending Pokémon and Spinda are now Confused.
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49/101 |
Starmie |
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Card text
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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50/101 |
Swalot |
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Card text
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
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PIC HERE EVENTUALLY |
51/101 |
Tentacruel |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, discard an Energy card attached to the Defending Pokémon.
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52/101 |
Baltoy |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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53/101 |
Baltoy |
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Card text
Headbutt.
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54/101 |
Beldum |
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Card text
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.
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55/101 |
Chikorita |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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56/101 |
Chinchou |
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Card text
Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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57/101 |
Chinchou |
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Card text
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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58/101 |
Clamperl |
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Card text
Any damage done to Clamperl by attacks is reduced by 10 (after applying Weakness and Resistance).
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59/101 |
Cyndaquil |
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Card text
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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60/101 |
Doduo |
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Card text
Drill Peck.
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61/101 |
Feebas |
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Card text
Search your deck for a card that evolves from Feebas and put it on Feebas. (This counts as evolving Feebas.) Shuffle your deck afterward.
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62/101 |
Gulpin |
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Card text
The Defending Pokémon is now Asleep.
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63/101 |
Jigglypuff |
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Card text
Each Defending Pokémon is now Asleep.
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64/101 |
Machop |
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Card text
Does 30 damage minus 10 damage for each damage counter on Machop.
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65/101 |
Meditite |
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Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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66/101 |
Meditite |
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Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
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67/101 |
Minun |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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68/101 |
Oddish |
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Card text
Flip a coin. If heads, attach a Lightning Energy card from your hand to any of your Pokémon.
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69/101 |
Plusle |
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Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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70/101 |
Rhyhorn |
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Card text
Attach a Grass Energy card from your hand to Seedot.
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71/101 |
Seedot |
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Card text
You may discard 1 Psychic Energy card attached to Shuppet. If you do, your opponent discards 1 Energy card attached to the Defending Pokémon.
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72/101 |
Shuppet |
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Card text
You may discard 1 Psychic Energy card attached to Shuppet. If you do, your opponent discards 1 Energy card attached to the Defending Pokémon.
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73/101 |
Snorunt |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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74/101 |
Spheal |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.
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75/101 |
Staryu |
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Card text
If Staryu has any Psychic Energy attached to it, damage done to Staryu by any attack is reduced by 10 (after applying Weakness and Resistance).
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76/101 |
Surskit |
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Card text
If Surskit has less Energy attached to it than the Defending Pokémon, this attack does 10 damage plus 10 more damage.
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77/101 |
Tentacool |
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Card text
If Tentacool has no Energy attached to it, Tentacool's Retreat Cost is 0.
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78/101 |
Togepi |
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Card text
Each Defending Pokémon is now Asleep.
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79/101 |
Totodile |
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Card text
Does 10 damage for each damage counter on Totodile.
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80/101 |
Voltorb |
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Card text
Search your deck for a Lightning Energy card and attach it to Voltorb. Shuffle your deck afterward.
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81/101 |
Vulpix |
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Card text
Search your deck for a card that evolves from Vulpix and put it on Vulpix. (This counts as evolving Vulpix.) Shuffle your deck afterward.
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82/101 |
Whismur |
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Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
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83/101 |
Zubat |
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Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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84/101 |
Ancient Technical Machine [Ice] |
|
T[TM] |
Card text
Discard all of your opponent's Trainer cards in play. If you do, prevent all effects, including damage, done to the Pokémon using this attack during your opponent's next turn.
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85/101 |
Ancient Technical Machine [Rock] |
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T[TM] |
Card text
If your opponent has any Evolved Pokémon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand.
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86/101 |
Ancient Technical Machine [Steel] |
|
T[TM] |
Card text
If the Defending Pokémon has a Poké-Power or Poké-Body, choose up to 2 basic Energy cards attached to 1 of your opponent's Pokémon and attach them to the Defending Pokémon.
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87/101 |
Ancient Tomb |
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T[St] |
Card text Don't apply Weakness for all Pokémon in play (excluding Pokémon-ex and Pokémon that has an owner in its name). |
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88/101 |
Desert Ruins |
|
T[St] |
Card text At any time between turns, each player puts 1 damage counter on his or her Pokémon-ex with maximum HP of at least 100. |
|
89/101 |
Island Cave |
|
T[St] |
Card text Whenever any player attaches an Energy card from his or her hand to Water Pokémon, Fighting Pokémon, or Metal Pokémon, remove any Special Conditions from that Pokémon. |
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90/101 |
Life Herb |
|
T |
Card text Flip a coin. If heads, choose 1 of your Pokémon (excluding Pokémon-ex). Remove all Special Conditions and 6 damage counters from that Pokémon (all if there are less than 6). |
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91/101 |
Magnetic Storm |
|
T[St] |
Card text Any damage done by attacks from Psychic Pokémon and Fighting Pokémon (both yours and your opponent's) is not affected by Resistance. |
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92/101 |
Steven's Advice |
|
T[Su] |
Card text Draw a number of cards up to the number of your opponent's Pokémon in play.
If you have more than 7 cards (including this one) in your hand, you can't play this card.
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93/101 |
Groudon ex |
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Card text As long as Groudon ex is your Active Pokémon, each player's Kyogre ex and Rayquaza ex can't attack. |
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94/101 |
Kyogre ex |
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Card text As long as Kyogre ex is your Active Pokémon, each player's Groudon ex and Rayquaza ex can't attack. |
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95/101 |
Metagross ex |
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Card text Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. If you do, this attack does 40 damage to the new Defending Pokémon. |
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96/101 |
Ninetales ex |
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Card text Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Burned and Confused. |
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97/101 |
Regice ex |
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Card text
Prevent all effects of attacks, except damage, done to Regice ex by the Attacking Pokémon.
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98/101 |
Regirock ex |
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Card text
At any time between turns, remove 1 damage counter from Regirock ex.
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99/101 |
Registeel ex |
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Card text Any damage done to Registeel ex by attacks is reduced by 10 (after applying Weakness and Resistance). |
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100/101 |
Vileplume ex |
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Card text As long as Vileplume ex is your Active Pokémon, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. |
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101/101 |
Wigglytuff ex |
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Card text Each Defending Pokémon is now Asleep. |
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102/101 |
Groudon |
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Card text Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |