Card Image |
No. |
Card name |
Rarity |
Card type |
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1/109 |
Aggron |
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Card text Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Aggron. |
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2/109 |
Beautifly |
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Card text As long as Beautifly is in play, do not apply Resistance for all Active Pokémon. |
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3/109 |
Blaziken |
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Card text
Once during your turn (before your attack), you may attach a Fire Energy card from your discard pile to 1 of your Benched Pokémon. This power can't be used if Blaziken is affected by a Special Condition.
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4/109 |
Camerupt |
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Card text
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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5/109 |
Delcatty |
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Card text
Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can't be used if Delcatty is affected by a Special Condition.
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6/109 |
Dustox |
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Card text
Prevent all effects of attacks, except damage, done to Dustox by the Attacking Pokémon.
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7/109 |
Gardevoir |
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Card text
Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.
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8/109 |
Hariyama |
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Card text
Does 20 damage to each Defending Pokémon.
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9/109 |
Manectric |
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Card text
Search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
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10/109 |
Mightyena |
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Card text
As long as Mightyena is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).
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11/109 |
Sceptile |
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Card text
If 1 Energy is attached to Sceptile, the Defending Pokémon is now Asleep. If 2 Energy is attached to Sceptile, the Defending Pokémon is now Poisoned. If 3 Energy is attached to Sceptile, the Defending Pokémon is now Asleep and Poisoned. If 4 or more Energy is attached to Sceptile, the Defending Pokémon is now Asleep, Burned, and Poisoned.
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12/109 |
Slaking |
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Card text
As long as Slaking is your Active Pokémon, your opponent's Pokémon can't use any Poké-Powers.
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13/109 |
Swampert |
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Card text
Once during your turn (before your attack), you may attach a Water Energy card from your hand to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
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14/109 |
Wailord |
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Card text
Wailord does 20 damage to itself.
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15/109 |
Blaziken |
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Card text
The Defending Pokémon can't retreat until the end of your opponent's next turn.
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16/109 |
Breloom |
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Card text
Does 40 damage plus 10 more damage for each Fighting Energy attached to Breloom.
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17/109 |
Donphan |
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Card text
If the Defending Pokémon has any damage counters on it, this attack does 20 damage plus 20 more damage.
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18/109 |
Nosepass |
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Card text
If any of your opponent's Active Pokémon are Evolved Pokémon, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.
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19/109 |
Pelipper |
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Card text
During your next turn, Spit Up's base damage is 70 instead of 30, and Swallow's base damage is 60 instead of 20.
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20/109 |
Sceptile |
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Card text
As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition.
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21/109 |
Seaking |
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Card text
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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22/109 |
Sharpedo |
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Card text
If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokémon.
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23/109 |
Swampert |
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Card text
Once during your turn (before your attack), when you attach a Water Energy card from your hand to Swampert, remove 1 damage counter from Swampert.
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24/109 |
Weezing |
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Card text
The Defending Pokémon is now Confused.
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25/109 |
Aron |
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Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
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26/109 |
Cascoon |
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Card text
During your opponent's turn, if Cascoon would be damaged by an opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.
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27/109 |
Combusken |
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Card text
Flip 2 coins. This attack does 40 damage times the number of heads.
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28/109 |
Combusken |
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Card text
When you attach a Fire Energy card from your hand to Combusken, remove all Special Conditions from Combusken.
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29/109 |
Delcatty |
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Card text
Attach 1 Energy card from your discard pile to your Active Pokémon.
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30/109 |
Electrike |
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Card text
Attach a Lightning Energy card from your discard pile to Electrike.
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31/109 |
Grovyle |
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Card text
The Defending Pokémon is now Poisoned.
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32/109 |
Grovyle |
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Card text
When you attach a Grass Energy card from your hand to Grovyle, remove all Special Conditions from Grovyle.
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33/109 |
Hariyama |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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34/109 |
Kirlia |
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Card text
Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon.
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35/109 |
Kirlia |
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Card text
Flip a coin. If heads, each Defending Pokémon is now Confused.
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36/109 |
Lairon |
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Card text
Ram
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37/109 |
Lairon |
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Card text
Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
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38/109 |
Linoone |
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Card text
Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
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39/109 |
Manectric |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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40/109 |
Marshtomp |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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41/109 |
Marshtomp |
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Card text
When you attach a Water Energy card from your hand to Marshtomp, remove all Special Conditions from Marshtomp.
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42/109 |
Mightyena |
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Card text
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
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43/109 |
Silcoon |
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Card text
During your opponent's turn, if Silcoon would be damaged by an opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.
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44/109 |
Skitty |
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Card text
Search your deck for 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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45/109 |
Slakoth |
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Card text
Flip a coin. If tails, this attack does nothing.
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46/109 |
Swellow |
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Card text
Once during your turn (before your attack), if Swellow is your Active Pokémon, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. Your opponent picks the Benched Pokémon to switch. This power can't be used if Swellow is affected by a Special Condition.
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47/109 |
Vigoroth |
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Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
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48/109 |
Wailmer |
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Card text
Remove all Special Conditions and 4 damage counters from Wailmer (all if there are less than 4). Wailmer is now Asleep.
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49/109 |
Aron |
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Card text
During your opponent's next turn, any damage done to Aron by attacks is reduced by 10.
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50/109 |
Aron |
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Card text
Gnaw.
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51/109 |
Carvanha |
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Card text
If Carvanha is your Active Pokémon and is damaged by an opponent's attack (even if Carvanha is Knocked Out), put 1 damage counter on the Attacking Pokémon.
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52/109 |
Electrike |
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Card text
Headbutt
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53/109 |
Electrike |
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Card text
Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
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54/109 |
Koffing |
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Card text
Koffing does 10 damage to itself.
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55/109 |
Goldeen |
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Card text
Does 10 damage for each damage counter on Goldeen.
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56/109 |
Makuhita |
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Card text
Slap Push.
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57/109 |
Makuhita |
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Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
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58/109 |
Makuhita |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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59/109 |
Mudkip |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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60/109 |
Mudkip |
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Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
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61/109 |
Numel |
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Card text
Flip a coin. If heads, each Defending Pokémon is now Burned.
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62/109 |
Phanpy |
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Card text
Flip a coin. If heads, this attack does 10 damage to each Defending Pokémon, and each Defending Pokémon is now Paralyzed.
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63/109 |
Poochyena |
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Card text
Bite.
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64/109 |
Poochyena |
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Card text
Flip a coin. If heads, choose 1 card from your opponent's hand without looking and discard it.
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65/109 |
Poochyena |
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Card text
The Defending Pokémon can't retreat until the end of your opponent's next turn.
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66/109 |
Ralts |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
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67/109 |
Ralts |
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Card text
The Defending Pokémon is now Asleep.
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68/109 |
Ralts |
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Card text
If Ralts and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40.
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69/109 |
Shroomish |
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Card text
The Defending Pokémon is now Asleep.
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70/109 |
Skitty |
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Card text
Attach a basic Energy card from your hand to 1 of your Pokémon.
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71/109 |
Skitty |
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Card text
Flip a coin. If tails, this attack does nothing.
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72/109 |
Taillow |
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Card text
Peck.
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73/109 |
Torchic |
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Card text
Flip a coin. If tails, discard a Fire Energy card attached to Torchic.
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74/109 |
Torchic |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
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75/109 |
Treecko |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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76/109 |
Treecko |
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Card text
Tail Slap.
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77/109 |
Wingull |
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Card text
Flip a coin. If tails, this attack does nothing.
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78/109 |
Wurmple |
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Card text
Search your deck for Silcoon and Beautifly, or Cascoon and Dustox cards. Show 1 card or both cards of a pair to your opponent and put them into your hand. Shuffle your deck afterward.
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79/109 |
Zigzagoon |
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Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
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80/109 |
Energy Removal 2 |
|
T |
Card text
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
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81/109 |
Energy Restore |
|
T |
Card text
Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
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82/109 |
Energy Switch |
|
T |
Card text
Move a basic Energy card attached to 1 of your Pokémon to another of your Pokémon.
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83/109 |
Lady Outing |
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T[Su] |
Card text
Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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84/109 |
Lum Berry |
|
T[Tool] |
Card text
Attach Lum Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
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85/109 |
Oran Berry |
|
T[Tool] |
Card text
At any time between turns, if the Pokémon this card is attached to has at least 2 damage counters on it, remove 2 damage counters from it. Then discard Oran Berry.
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86/109 |
Poké Ball |
|
T |
Card text
You may play as many Item cards as you like during your turn (before your attack).
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87/109 |
Pokémon Reversal |
|
T |
Card text Choose 1 of your opponent's Benched Pokémon. Flip a coin. If heads, switch that Pokémon with the Defending Pokémon. |
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88/109 |
PokéNav |
|
T |
Card text Look at the top 3 cards of your deck, and choose a Basic Pokémon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order. |
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89/109 |
Professor Birch |
|
T[Su] |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. |
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90/109 |
Energy Search |
|
T |
Card text Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. |
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91/109 |
Potion |
|
T |
Card text You may play as many Item cards as you like during your turn (before your attack). |
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92/109 |
Switch |
|
T |
Card text You may play as many Item cards as you like during your turn (before your attack). |
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93/109 |
Darkness Energy |
|
E |
Card text If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.) |
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94/109 |
Metal Energy |
|
E |
Card text Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.) |
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95/109 |
Rainbow Energy |
|
E |
Card text Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) |
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96/109 |
Chansey ex |
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Card text Remove 2 damage counters (1 if there is only 1) from each of your Pokémon. Remove no damage counters from Chansey ex. |
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97/109 |
Electabuzz ex |
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|
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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98/109 |
Hitmonchan ex |
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Card text
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
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99/109 |
Lapras ex |
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Card text Does 10 damage plus 10 more damage for each Energy attached to Lapras ex but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. |
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100/109 |
Magmar ex |
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Card text If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. |
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101/109 |
Mewtwo ex |
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Card text Attach up to 2 Energy cards from your discard pile to Mewtwo ex. |
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102/109 |
Scyther ex |
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Card text Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther ex during your opponent's next turn. |
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103/109 |
Sneasel ex |
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Card text Flip 2 coins. This attack does 10 damage times the number of heads. |
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104/109 |
Grass Energy |
__ |
E |
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105/109 |
Fighting Energy |
__ |
E |
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106/109 |
Water Energy |
__ |
E |
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107/109 |
Psychic Energy |
__ |
E |
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108/109 |
Fire Energy |
__ |
E |
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109/109 |
Lightning Energy |
__ |
E |
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