Card Image |
No. |
Card name |
Rarity |
Card type |
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1/92 |
Aerodactyl |
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Card text Reactive Protection Any damage done to Aerodactyl by attacks from your opponent's Pokémon is reduced by 10 for each React Energy card attached to Aerodactyl (after applying Weakness and Resistance). Power Blow 10+ Does 10 damage plus 10 more damage for each Energy attached to Aerodactyl. Speed Stroke 40 During your opponent's next turn, prevent all effects, including damage, done to Aerodactyl by attacks from your opponent's Pokémon-ex. |
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2/92 |
Aggron |
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Card text Heavy Blow 70- Does 70 damage minus 10 damage for each damage counter on Aggron. If Aggron has any React Energy cards attached to it, this attack does 70 damage instead. Bound Crush Choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) During your next turn, Aggron can't use Bound Crush. |
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3/92 |
Cradily |
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Card text
Devolution Wave Count the number of React Energy cards attached to Cradily and choose up to that number of your opponent's Evolved Pokémon. Remove the highest Stage Evolution card from each of those Pokémon, then have your opponent shuffle those cards into his or her deck. Linear Attack Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Mud Shot 50
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4/92 |
Delcatty |
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Card text
Reactive Shift Once during your turn (before your attack), you may move a React Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Delcatty is affected by a Special Condition. Energy Link 20 Search your discard pile for an Energy card and attach it to Delcatty. Tail Whap 40
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5/92 |
Gengar |
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Card text
Shadow Curse If Gengar would be Knocked Out by damage from an opponent's attack, you may put 3 damage counters on 1 of your opponent's Pokémon. Cursed Reaction Put 2 damage counters on your opponent's Pokémon in any way you like. If Gengar has any React Energy cards attached to it, put 4 damage counters instead. Super Psy Bolt 60
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6/92 |
Golem |
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Card text
Mend Search your discard pile for a Fighting Energy card and attach it to Golem. If you do, remove 2 damage counters from Golem. Enraged Linear Attack Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Golem to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Rock Tumble 70 This attack's damage isn't affected by Resistance.
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7/92 |
Kabutops |
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Card text
Ancient Shell As long as you have Omanyte or Omastar in play, damage done to Kabutops by attacks is reduced by 20 (after applying Weakness and Resistance). Energy Stream 30 Search your discard pile for a basic Energy card and attach it to Kabutops. Extra Claws 50+ If the Defending Pokémon is Pokémon-ex, this attack does 50 damage plus 30 more damage.
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8/92 |
Lapras |
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Card text
Support Navigation Once during your turn, when you put Lapras onto your Bench from your hand, you may search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Surf 30
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9/92 |
Machamp |
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Card text
Derail 40 Discard a Special Energy card, if any, attached to the Defending Pokémon. Swift Blow 60+ Does 60 damage plus 20 more damage for each React Energy card attached to Machamp.
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10/92 |
Mew |
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Card text
Type Change Once during your turn (before your attack), you may choose 1 of the Defending Pokémon. Mew is the same type as that Pokémon (all if that Pokémon is more than 1 type) until the end of your turn. This power can't be used if Mew is affected by a Special Condition. Link Blast 50 If Mew and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 20 instead of 50.
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11/92 |
Muk |
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Card text
Stench As long as Muk is your Active Pokémon, each player's Pokémon can't use any Poké-Powers. Poison Ring 20 The Defending Pokémon is now Poisoned. The Defending Pokémon can't retreat during your opponent's next turn. Sludge Toss 50
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12/92 |
Shiftry |
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Card text
Evolutionary Fan Once during your turn, when you play Shiftry from your hand to evolve 1 of your Pokémon, you may choose 1 of your Evolved Pokémon in play (excluding any Shiftry). Return that Pokémon and all cards attached to it to your hand. Reactive Beating 30 If Shiftry has any React Energy cards attached to it, the Defending Pokémon is now Confused. Cross-Cut 40+ If the Defending Pokémon is an Evolved Pokémon, this attack does 40 damage plus 30 more damage.
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13/92 |
Victreebel |
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Card text
Nectar Pod Once during your turn (before your attack), you may switch 1 of your opponent's Benched Stage 2 Evolved Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. This power can't be used if Victreebel is affected by a Special Condition. Sleep Poison 10 The Defending Pokémon is now Asleep and Poisoned. Sharp Leaf 40+ Flip a coin. If heads, this attack does 40 damage plus 30 more damage.
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14/92 |
Wailord |
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Card text
Reactive Lift As long as Wailord has any React Energy cards attached to it, the Retreat Cost for each of your Water Pokémon (excluding Pokémon-ex) is 0. Hypno Splash 40 The Defending Pokémon is now Asleep. Rely on Friends 40+ Does 40 damage plus 10 more damage for each of your Benched Stage 1 Evolved Pokémon.
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15/92 |
Absol |
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Card text
Shining Horn As long as Absol is the only Pokémon you have in play, your opponent's Basic Pokémon can't attack. Extra Call Search your deck for a Pokémon-ex, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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16/92 |
Girafarig |
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Card text
Rear Sensor Each player's Active Basic Pokémon (excluding Pokémon-ex) can't use any Poké-Powers. Foresight Look at the top 5 cards on either player's deck and put them back on top of that player's deck in any order you like. Disorder 20 If the Defending Pokémon has any Special Energy cards attached to it, the Defending Pokémon is now Confused.
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17/92 |
Gorebyss |
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Card text
Reactive Booster Each React Energy card attached to all of your Huntail and Gorebyss provides 2 Energy of every type but has no effect other than providing Energy. Hydro Pump 30+ Does 30 damage plus 20 more damage for each Water Energy attached to Gorebyss but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
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18/92 |
Huntail |
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Card text
Reactive Generator Once during your turn (before your attack), if Huntail has no React Energy cards attached to it, you may search your deck for a React Energy card and attach it to Huntail. Shuffle your deck afterward. This power can't be used if Huntail is affected by a Special Condition. Bite Off 40+ If the Defending Pokémon is Pokémon-ex, this attack does 40 damage plus 30 more damage.
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19/92 |
Lanturn |
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Card text
Dual Armor As long as Lanturn has any Water Energy attached to it, Lanturn is both Water and Lightning type. Razor Fin 30 Water Gun 40+ Does 40 damage plus 20 more damage for each Water Energy attached to Lanturn but not used to pay for this attack's Energy cost. You can't add more then 40 damage in this way.
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20/92 |
Lunatone |
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Card text
Sol Shade As long as you have Solrock in play, each player's Fire Pokémon (excluding Pokémon-ex) can't use any Poké-Powers. Moon Guidance Search your deck for a Trainer card (excluding Supporter cards), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Psyshock 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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21/92 |
Magmar |
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Card text
Stages of Evolution As long as Magmar is an Evolved Pokémon, all Energy attached to Magmar are Fire Energy instead of their usual types. Linear Attack Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Burning Sensation 40 If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Burned.
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22/92 |
Magneton |
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Card text
Reactive Recharge If Magneton would be Knocked Out by damage from an opponent's attack, you may move any number of React Energy cards from Magneton to your Pokémon in any way you like. Multiple Force 30+ If Magneton has any React Energy cards attached to it, this attack does 30 damage plus 10 more damage for each Magnemite and Magneton (both yours and your opponent's) in play. Magnetic Blast 60
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23/92 |
Omastar |
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Card text
Ancient Fang As long as you have Kabuto, Kabutops, or Kabutops ex in play, Omastar's attacks do 20 more damage to the Defending Pokémon (before applying Weakness and Resistance). Drag Off 10 Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Hydro Splash 50
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24/92 |
Pinsir |
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Card text
Shining Horn As long as Pinsir is the only Pokémon you have in play, your opponent's Basic Pokémon can't attack. Cry for Help Search your deck for a Grass Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Overhead Toss 30 Does 20 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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25/92 |
Solrock |
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Card text
Luna Shade As long as you have Lunatone in play, each player's Colorless Pokémon (excluding Pokémon-ex) can't use any Poké-Powers. Call for Family Search your deck for a Lunatone and put it onto your Bench. Shuffle your deck afterward. Hyper Beam Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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26/92 |
Spinda |
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Card text
Pattern Distraction As long as Spinda is your Active Pokémon, whenever your opponent's Basic Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. You can't use more than 1 Pattern Distraction Poké-Body each turn. Whimsy Draw Flip a coin until you get tails. For each heads, draw 2 cards. Double-edge 30 Flip a coin. If tails, Spinda does 10 damage to itself.
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27/92 |
Torkoal |
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Card text
Cry for Help Search your deck for a Fire Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward. Fireworks 30 Flip a coin. If tails, discard a Fire Energy attached to Torkoal.
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28/92 |
Wobbuffet |
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Card text
Stages of Evolution As long as Wobbuffet is an Evolved Pokémon, your opponent pays more to retreat his or her Active Pokémon. Grind 10× Does 10 damage times the amount of Energy attached to Wobbuffet. Shadow Tag Put 7 damage counters on the Defending Pokémon at the end of your opponent's next turn.
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29/92 |
Anorith |
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Card text
Influence Search your deck for Omanyte, Kabuto, Aerodactyl, Lileep, or Anorith and put up to 2 of them onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as Basic Pokémon. Stretch Claws 20 If Anorith has any React Energy cards attached to it, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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30/92 |
Cascoon |
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Card text
Emerge Once during your turn (before your attack), if Cascoon is your Active Pokémon, you may flip a coin. If heads, search your deck for a card that evolves from Cascoon and put it onto Cascoon. (This counts as evolving Cascoon.) Shuffle your deck afterward. This power can't be used if Cascoon is affected by a Special Condition. Tackle 20
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31/92 |
Dunsparce |
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Card text
Deadlock As long as Dunsparce is your Active Pokémon, your opponent's Dunsparce can't attack. Down Draw Draw 2 cards from the bottom of your deck. Tripping Turn The Defending Pokémon is now Confused. You may switch Dunsparce with 1 of your Benched Pokémon.
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32/92 |
Electrode |
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Card text
Supersonic 10 The Defending Pokémon is now Confused. Tumbling Attack 40+ Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
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33/92 |
Furret |
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Card text
Body Slam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Do the Wave 10+ Does 10 damage plus 10 more damage for each of your Benched Pokémon.
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34/92 |
Graveler |
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Card text
Exoskeleton Any damage done to Graveler by attacks is reduced by 10 (after applying Weakness and Resistance). Rock Slide 20 Does 10 damage to 2 of your opponent's Benched Pokémon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokémon.)
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35/92 |
Haunter |
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Card text
Time Spiral If your opponent has any Evolved Pokémon in play, choose 1 of them and flip a coin. If heads, remove the highest Stage Evolution card on that Pokémon and have your opponent shuffle it into his or her deck. Haunt Put 2 damage counters on the Defending Pokémon.
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36/92 |
Kabuto |
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Card text
Ancient Protection Each of your Omanyte, Omastar, Kabuto, Kabutops, and Kabutops ex has no Weakness. Granite Head 20 During your opponent's next turn, any damage done to Kabuto by attacks is reduced by 10 (after applying Weakness and Resistance).
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37/92 |
Kecleon |
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Card text
Reactive Colors If Kecleon has any React Energy cards attached to it, Kecleon is Grass, Fire, Water, Lightning, Psychic, and Fighting type. Tongue Whip Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
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38/92 |
Lairon |
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Card text
Rest Remove all Special Conditions and 5 damage counters (all if there are less than 5) from Lairon. Lairon is now Asleep. Body Slam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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39/92 |
Machoke |
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Card text
Paranoid As long as Machoke is Confused, Machoke's attacks do 50 more damage to the Defending Pokémon (before applying Weakness and Resistance). Split Kick Does 20 damage to each Defending Pokémon. Magnum Punch 40
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40/92 |
Misdreavus |
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Card text
Deep Sleep As long as Misdreavus is your Active Pokémon, each player flips 2 coins for his or her Pokémon that is Asleep between turns. If either coin is tails, that Pokémon is still Asleep. Return Trance Return an Energy card attached to Misdreavus to your hand. The Defending Pokémon is now Asleep. Dream Eater 30 If the Defending Pokémon is not Asleep, this attack does nothing.
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41/92 |
Nuzleaf |
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Card text
Pound 20 Plunder 30 Before doing damage, discard all Trainer cards attached to the Defending Pokémon.
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42/92 |
Roselia |
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Card text
Pound 20 Plunder 30 Before doing damage, discard all Trainer cards attached to the Defending Pokémon.
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43/92 |
Sealeo |
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Card text
Power Circulation Once during your turn (before your attack), you may search your discard pile for a basic Energy card, show it to your opponent, and put it on top of your deck. If you do, put 1 damage counter on Sealeo. This power can't be used if Sealeo is affected by a Special Condition. Lunge Out 30
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44/92 |
Tangela |
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Card text
Reactive Healing Whenever you attach a React Energy card from your hand to Tangela, remove all damage counters from Tangela. Entangling Vines 10 If the Defending Pokémon is a Basic Pokémon, that Pokémon can't attack during your opponent's next turn. Gentle Wrap 30 The Defending Pokémon can't retreat during your opponent's next turn.
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45/92 |
Tentacruel |
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Card text
Reactive Shield As long as Tentacruel has any React Energy cards attached to it, prevent all effects, including damage, done to any of your Tentacruel in play by attacks from your opponent's Pokémon-ex. Water Arrow Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Fury Strikes 20× Flip 3 coins. This attack does 20 damage times the number of heads.
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46/92 |
Vibrava |
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Card text
Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused. Bi-Blast 20+ If Vibrava has any React Energy cards attached to it, this attack does 20 damage plus 20 more damage.
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47/92 |
Weepinbell |
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Card text
Sleep Seed 20 The Defending Pokémon is now Asleep. Vine Whip 40
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48/92 |
Aron |
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Card text
Self Charge Attach a Metal Energy card from your hand to Aron. Headbutt 20
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49/92 |
Bellsprout |
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Card text
Sleep Powder The Defending Pokémon is now Asleep.
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50/92 |
Chinchou |
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Card text
Random Spark Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Lightning Ball 20
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51/92 |
Clamperl |
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Card text
Iron Defense Flip a coin. If heads, prevent all effects of an attack, including damage, done to Clamperl during your opponent's next turn. Clamp Splash 10
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52/92 |
Gastly |
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Card text
Lick Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Smog The Defending Pokémon is now Poisoned.
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53/92 |
Geodude |
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Card text
Selfdestruct 50 Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Geodude does 50 damage to itself.
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54/92 |
Grimer |
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Card text
Ascension Search your deck for a card that evolves from Grimer and put it onto Grimer. (This counts as evolving Grimer.) Shuffle your deck afterward. Sludge Toss 20
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55/92 |
Growlithe |
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Card text
Body Slam 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Firebreathing 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
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56/92 |
Lileep |
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Card text
Tender Tentacles 20 If Lileep has any React Energy cards attached to it, remove 2 damage counters from Lileep. Confuse Ray 20 The Defending Pokémon is now Confused.
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57/92 |
Machop |
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Card text
Mach Punch 10 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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58/92 |
Magby |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Magmar from your hand onto Magby (this counts as evolving Magby) and remove all damage counters from Magby. Ignite 10 If Full Flame is in play, the Defending Pokémon is now Burned.
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59/92 |
Magnemite |
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Card text
Magnetic Swirl 10 Flip a coin. If tails, this attack does nothing. If heads, discard an Energy attached to the Defending Pokémon.
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60/92 |
Omanyte |
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Card text
Ancient Tentacles Damage done to your opponent's Pokémon by your Omanyte, Omastar, Kabuto, Kabutops, or Kabutops ex isn't affected by Resistance. Rising Lunge 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
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61/92 |
Seedot |
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Card text
Drawup Power Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Continuous Tumble 10× Flip a coin until you get tails. This attack does 10 damage times the number of heads.
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62/92 |
Sentret |
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Card text
Scratch 10 Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
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63/92 |
Shuppet |
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Card text
Headbutt 10 Will-o'-the-wisp 2
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64/92 |
Skitty |
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Card text
Important Errands Search your deck for a React Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Jump On 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
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65/92 |
Spheal |
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Card text
Ram 20
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66/92 |
Tentacool |
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Card text
Poison Sting The Defending Pokémon is now Poisoned.
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67/92 |
Trapinch |
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Card text
Pebble Throw Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Double Pinchers 20× Flip 2 coins. This attack does 20 damage times the number of heads.
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68/92 |
Voltorb |
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Card text
Thunder Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Bouncing Ball 30 Voltorb does 10 damage to itself.
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69/92 |
Wailmer |
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Card text
Double Tackle Does 20 damage to each Defending Pokémon. Whirlpool 30 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
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70/92 |
Wurmple |
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Card text
Poison Payback If Wurmple is your Active Pokémon and is damaged by an opponent's attack (even if Wurmple is Knocked Out), the Attacking Pokémon is now Poisoned. String Pull Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.
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71/92 |
Wynaut |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Wobbuffet from your hand onto Wynaut (this counts as evolving Wynaut) and remove all damage counters from Wynaut. Confusion Wave Both Wynaut and the Defending Pokémon are now Confused.
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72/92 |
Cursed Stone |
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T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. At any time between turns, each player puts 1 damage counter on his or her Pokémon that has a Poké-Power.
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73/92 |
Fieldworker |
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T[Su] |
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw 3 cards. Your opponent may also draw a card.
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74/92 |
Full Flame |
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T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Put 4 damage counters instead of 2 on each Burned Pokémon between turns. The Special Condition Burned can't be removed by evolving or devolving the Burned Pokémon.
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75/92 |
Giant Stump |
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T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each player can't have more than 3 Benched Pokémon. When Giant Stump comes into play, each player discards Benched Pokémon and any cards attached to them until he or she has 3 Benched Pokémon. (You discard your Pokémon first.)
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76/92 |
Power Tree |
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T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Once during each player's turn, if the player has no Special Energy cards in his or her discard pile, that player searches his or her discard pile for a basic Energy card, shows it to the opponent, and puts it into his or her hand.
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77/92 |
Strange Cave |
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T[St] |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Once during each player's turn, that player may put an Omanyte, Kabuto, Aerodactyl, Aerodactyl ex, Lileep, or Anorith onto his or her Bench from his or her hand. Treat the new Benched Pokémon as Basic Pokémon.
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78/92 |
Claw Fossil |
 |
T |
Card text
Play Claw Fossil as if it were a Basic Pokémon. While in play, Claw Fossil counts as a Colorless Pokémon (instead of a Trainer card). Claw Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Claw Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Claw Fossil from play.
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79/92 |
Mysterious Fossil |
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T |
Card text
Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Pokémon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.
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80/92 |
Root Fossil |
 |
T |
Card text
Play Root Fossil as if it were a Basic Pokémon. While in play, Root Fossil counts as a Colorless Pokémon (as well as a Trainer card). Root Fossil has no attacks of its own, can't retreat, and can't be affected by any Special Conditions. If Root Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Root Fossil from play.
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81/92 |
Rainbow Energy |
 |
E |
Card text
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
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82/92 |
React Energy |
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E |
Card text
React Energy provides Colorless Energy.
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83/92 |
Arcanine ex |
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Card text
Fire Remedy Whenever you attach a Fire Energy from your hand to Arcanine ex, remove 1 damage counter and all Special Conditions from Arcanine ex.
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84/92 |
Armaldo ex |
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Card text
Dual Armor As long as Armaldo ex has any React Energy cards attached to it, Armaldo ex is both Grass and Fighting type. Spiral Drain 40 Remove 2 damage counters from Armaldo ex. Vortex Chop 70 If the Defending Pokémon has any Resistance, this attack's base damage is 100 instead of 70.
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85/92 |
Banette ex |
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Card text
Shady Move Once during your turn (before your attack), if Banette ex is your Active Pokémon, you may move 1 damage counter from either player's Pokémon to another Pokémon (yours or your opponent's). This power can't be used if Banette ex is affected by a Special Condition. Shadow Chant 30+ Does 30 damage plus 10 more damage for each Supporter card in your discard pile. You can't add more than 60 damage in this way.
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86/92 |
Dustox ex |
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Card text
Safeguard Prevent all effects of attacks, including damage, done to Dustox ex by your opponent's Pokémon-ex. Silver Wind 40 During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 30 more damage. Cutting Wind 70
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87/92 |
Flygon ex |
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Card text Emerge Charge Once during your turn, when you play Flygon ex from your hand to evolve 1 of your Pokémon, you may search your discard pile for up to 2 Energy cards and attach them to Flygon ex. Reactive Blast 40+ You may discard any number of React Energy cards attached to Flygon ex. If you do, this attack does 40 damage plus 30 more damage for each React Energy card you discarded. Dragon Claw 100 |
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88/92 |
Mew ex |
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Card text Versatile Mew ex can use the attacks of all Pokémon in play as its own. (You still need the necessary Energy to use each attack.) Power Move Search your deck for an Energy card and attach it to Mew ex. Shuffle your deck afterward. Then, you may switch Mew ex with 1 of your Benched Pokémon. |
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89/92 |
Walrein ex |
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Card text Icy Aura As long as Walrein ex is your Active Pokémon, put 1 damage counter on each Active Pokémon (both yours and your opponent's) between turns, excluding Water Pokémon. Water Arrow Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Ice Throw 80 If the Defending Pokémon is a Fighting Pokémon, this attack's base damage is 120 instead of 80. |
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90/92 |
Regice  |
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Card text Ice Barrier 10 Prevent all effects of an attack, including damage, done to Regice Star by your opponent's Pokémon-ex during your opponent's next turn. Final Blizzard 30 If your opponent has only 1 Prize card left and Regice Star is the only Pokémon you have in play, this attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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91/92 |
Regirock  |
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Card text Dig Drain 10 Remove 1 damage counter from Regirock Star. Final Blast 30 If your opponent has only 1 Prize card left and Regirock Star is the only Pokémon you have in play, this attack's base damage is 100 instead of 30. |
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92/92 |
Registeel  |
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Card text Barrier Attack 10 During your opponent's next turn, any damage done to Registeel Star by attacks is reduced by 10 (after applying Weakness and Resistance). Final Laser Put 3 damage counters on your opponent's Pokémon in any way you like. If your opponent has only 1 Prize card left and Registeel Star is the only Pokémon you have in play, put 6 damage counters instead. |
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93/92 |
Pikachu δ |
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Card text Thunder Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Iron Tail 20× Flip a coin until you get tails. This attack does 20 damage times the number of heads. |