Pokemon TCG: Base Set 2
Pokemon TCG

 

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Base Set 2 Base Set 2 Icon
Base Set 2 Logo
Trading Card Game Set E4
General information
 Cards  English: 130
 Japan: N/A
 Series  Original Series
 Primary Focus  Base Set 2 & Jungle Re-Prints
 Previous Expansion  Fossil Set
 Following Expansion  Team Rocket
 Associated Decks WaterFighting 2-Player CD-ROM
GrassFighting Grass Chopper
FireWater Hot Water
GrassElectric Lightning Bug
WaterPsychic Psych Out
 Released  English: February 24th, 2000
 Japanese: N/A
Quick menu: Overview & Information / Print Versions & Collector's Info / Set List / Images & Videos

 Pokemon TCG Base Set 2 Booster GyaradosBase Set 2 is the name of the fourth English expansion of the Pokemon Trading Card Game and was the first expansion for the TCG not to be released in Japan or to have a 1st Edition Print, going straight to Unlimited.

Essentiallly Base Set 2 is a re-print of cards from the Jungle Set and original Base Set. Although this was standard practice from Wizards of the Coast at the time this was not appreciated by some players and collectors and resulted in a mixed reception for the set, especially when compared to the Legendary Collection - thought of by many as "Base Set 3" even if not named as such which was recieved in a much more positive manner.

The 130 cards in Base Set 2 made it the biggest set to date at the time, towering above Fossil and Jungle, and even being 28 cards larger than the original base set; as mentioned this was a reprint of cards from the Original Base Set and Jungle Set - the total of those two sets would've been 166 cards, so that means 36 were left out; lets take a look at which cards didn't make the cut!

Missing Base Cards Missing Jungle Cards
  • Clefairy Doll
  • Devolution Spray
  • Koffing
  • Machamp
  • Pokémon Flute
  • Ponyta
  • Porygon
  • Revive
  • Eevee
  • Electrode
  • Flareon
  • Gloom
  • Jolteon
  • Mankey
  • Oddish
  • Pikachu
  • Primeape
  • Rapidash
  • Vaporeon
  • Vileplume

Print Versions & Collector's Info

  • This was the first Pokemon set to go straight to the unlimited print, no 1st edition was issued.
  • The cover Pokemon for this set include Pidgeot, Raichu, Gyarados and Mewtwo who each feature on different versions of the booster packs, Mewtwo also taking the starring role on the Base Set 2 booster box artwork.


Set List

 
Card Image No. Card name Rarity Card type
1 Alakazam 1/130 Alakazam  Rare Holo Psychic
Card text
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
2 Blastoise 2/130 Blastoise  Rare Holo Water
Card text
As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
3 Chansey 3/130 Chansey  Rare Holo Colorless
Card text
Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)
4 Charizard 4/130  Charizard  Rare Holo Fire
Card text
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.  
5 Clefable 5/130 Clefable Rare Holo Colorless
Card text
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)
6 Clefairy 6/130 Clefairy  Rare Holo Colorless
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
7 Gyarados 7/130 Gyarados  Rare Holo  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
8 Hitmonchan  8/130 Hitmonchan  Rare Holo  Fighting
Card text
Jab
9 Magneton  9/130 Magneton  Rare Holo Lightning 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10 Mewtwo  10/130 Mewtwo  Rare Holo Psychic
Card text
A scientist created this Pokémon after years of horrific gene-splicing and DNA engineering experiments.
11 Nidoking 11/130 Nidoking  Rare Holo Grass
Card text 
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.
12 Nidoqueen  12/130  Nidoqueen  Rare Holo  Grass
Card text 
Does 20 damage plus 20 more damage for each Nidoking you have in play.
13 Ninetales 13/130 Ninetales  Rare Holo  Fire
Card text 
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
14 Pidgeot 14/130 Pidgeot  Rare Holo Colorless 
Card text 
Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.
15 Poliwrath 15/130 Poliwrath  Rare Holo  Water
Card text 
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.
16 Raichu 16/130 Raichu  Rare Holo  Lightning
Card text 
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.
17 Scyther  17/130 Scyther  Rare Holo  Grass
Card text
During your next turn, Scyther's Slash attack's base damage is 60 instead of 30.
18 Venusaur 18/130 Venusaur  Rare Holo  Grass
Card text
As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
19 Wigglytuff  19/130 Wigglytuff  Rare Holo  Colorless
Card text
The Defending Pokémon is now Asleep.
20 Zapdos  20/130 Zapdos  Rare Holo  Lightning
Card text
Discard all Energy cards attached to Zapdos in order to use this attack.     
21 Beedrill  21/130 Beedrill  Rare Lightning
Card text
Flip 2 coins. This attack does 30 damage times the number of heads
22 Dragonair  22/130 Dragonair  Rare  Colorless
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
23 Dugtrio 23/130 Dugtrio  Rare  Fighting
Card text
Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
24 Electabuzz 24/130 Electabuzz  Rare  Lightning
Card text
  Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage plus Electabuzz does 10 damage to itself.
25 Electrode  25/130 Electrode  Rare Lightning 
Card text
 At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
26 Kangaskhan  26/130 Kangaskhan  Rare  Colorless
Card text
Flip 4 coins. This attack does 20 damage times the number of heads.
27 MrMime 27/130 Mr. Mime  Rare  Psychic
Card text
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
28 Pidgeotto  28/130 Pidgeotto  Rare  Colorless
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
29 Pinsir  29/130 Pinsir  Rare  Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
30 Snorlax 30/130 Snorlax  Rare  Colorless
Card text
Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.
31 Venomoth  31/130 Venomoth  Rare  Grass
Card text
Once during your turn (before your attack), you may change the type of Venomoth to the type of any other Pokémon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.
32 Victreebel  32/130 Victreebel  Rare Grass
Card text
If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.
33 Arcanine 33/130 Arcanine  Rare  Fire
Card text
Discard 1 Fire Energy card attached to Arcanine in order to use this attack.
34 Butterfree  34/130 Butterfree  Rare  Grass
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
35 Charmeleon 35/130 Charmeleon  Rare  Fire
Card text
Discard 1 Fire Energy card attached to Charmeleon in order to use this attack.
36 Dewgong 36/130 Dewgong  Uncommon  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
37 Dodrio  37/130 Dodrio  Uncommon Colorless 
Card text
As long as Dodrio is Benched, pay   less to retreat your Active Pokémon.
38 Dratini 38/130 Dratini  Uncommon  Colorless
Card text
Pound
39 Exeggutor 39/130 Exeggutor  Uncommon Grass
Card text
 Switch Exeggutor with 1 of your Benched Pokémon.
40 Farfetchd  40/130 Farfetch'd  Uncommon  Colorless
Card text
Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again).
41 Fearow  41/130 Fearow  Uncommon  Colorless
Card text
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow.
42 Growlithe  42/130 Growlithe  Uncommon  Fire
Card text
Flare
43 Haunter 43/130 Haunter  Uncommon Psychic
Card text
The Defending Pokémon is now Asleep.
44 Ivysaur  44/130 Ivysaur  Uncommon  Grass
Card text
The Defending Pokémon is now Poisoned.
45 Jynx 45/130 Jynx  Uncommon Psychic 
Card text   
Flip 2 coins. This attack does 10 damage times the number of heads.
46 Kadabra 46/130 Kadabra  Uncommon Psychic 
Card text
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
47 Kakuna  47/130 Kakuna  Uncommon  Grass
Card text   
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)
48 Lickitung  48/130 Lickitung  Uncommon  Colorless
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
49 Machoke  49/130 Machoke  Uncommon Fighting 
Card text
Does 50 damage minus 10 damage for each damage counter on Machoke
50 Magikarp 50/130 Magikarp  Uncommon  Water
Card text
Does 10 damage times the number of damage counters on Magikarp.
51 Magmar  51/130 Magmar  Uncommon Fire
Card text
 Discard 1 Fire Energy card attached to Magmar in order to use this attack.
52 Marowak 52/130 Marowak  Uncommon Fighting
Card text
 Flip 2 coins. This attack does 30 damage times the number of heads. 
53 Nidorina 53/130 Nidorina  Uncommon Grass 
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
54 Nidorino  54/130 Nidorino  Uncommon  Grass
Card text
Flip 2 coins. This attack does 30 damage times the number of heads
55 Parasect  55/130 Parasect  Uncommon Grass
Card text
The Defending Pokémon is now Asleep.
56 Persian 56/130 Persian  Uncommon Colorless 
Card text   
If the Defending Pokémon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance).(Benching either Pokémon ends this effect.)
57 Poliwhirl  57/130 Poliwhirl  Uncommon Water
Card text 
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
58 Raticate 58/130 Raticate  Uncommon Colorless
Card text 
Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10).
59 Rhydon  59/130  Rhydon  Uncommon  Fighting
Card text 
Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is knocked out.)
60 Seaking  60/130 Seaking  Uncommon Fire
Card text 
Horn attack
61 Seel 61/130 Seel  Uncommon Water 
Card text 
Headbutt
62 Tauros 62/130 Tauros Uncommon Colorless
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
63 Wartortle 63/130 Wartortle Uncommon Water
Card text
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)
64 Weepinbell 64/130 Weepinbell Uncommon Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
65 Abra 65/130 Abra Common Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
66 Bellsprout 66/130 Bellsprout Common Grass
Card text
Search your deck for a Basic Pokémon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
67 Bulbasaur 67/130 Bulbasaur Common Grass
Card text
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
68 Caterpie 68/130 Caterpie Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
69 Charmander 69/130 Charmander Common Fire
Card text
Discard 1 Fire Energy card attached to Charmander in order to use this attack.
70 Cubone 70/130 Cubone Common Fighting
Card text
If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)
71 Diglett 71/130 Diglett Common Fighting
Card text
Dig
72 Doduo 72/130 Doduo Common Colorless
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
73 Drowzee 73/130 Drowzee Common Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
74 Exeggcute 74/130 Exeggcute Common Grass
Card text
Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute.
75 Gastly 75/130 Gastly Common Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
76 Goldeen 76/130 Goldeen Common Water
Card text
Horn attack
77 Jigglypuff 77/130 Jigglypuff Common Colorless
Card text
The Defending Pokémon is now Asleep.
78 Machop 78/130 Machop Common Fighting
Card text
Low kick
79 Magnemite 79/130 Magnemite Common Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
80 Meowth 80/130 Meowth Common Colorless
Card text
Flip a coin. If heads, draw a card.
81 Metapod 81/130 Metapod Common Grass
Card text
Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.)
82 Nidoran 82/130 Nidoran♀ Common Grass
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
83 Nidoran 83/130 Nidoran♂ Common Grass
Card text
Flip a coin. If tails, this attack does nothing.
84 Onix 84/130 Onix Common Fighting
Card text
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
85 Paras 85/130 Paras Common Grass
Card text
The Defending Pokémon is now Asleep.
86 Pidgey 86/130 Pidgey Common Colorless
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
87 Pikachu 87/130 Pikachu Common Lightning
Card text
Flip a coin. If tails, Pikachu does 10 damage to itself.
88 Poliwag 88/130 Poliwag Common Water
Card text
Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count.
89 Rattata 89/130 Rattata Common Colorless
Card text
Bite
90 Rhyhorn 90/130 Rhyhorn Common Fighting
Card text
Flip a coin. If heads, the Defending Pokémon can't attack Rhyhorn during your opponent's next turn. (Benching either Pokémon ends this effect.)
91 Sandshrew 91/130 Sandshrew Common Fighting
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
92 Spearow 92/130 Spearow Common Colorless
Card text
If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon.
93 Squirtle 93/130 Squirtle Common Water
Card text
Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.)
94 Starmie 94/130 Starmie Common Water
Card text
Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.
95 Staryu 95/130 Staryu Common Water
Card text
Slap
96 Tangela 96/130 Tangela Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
97 Venonat 97/130 Venonat Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
98 Voltorb 98/130 Voltorb Common Lightning
Card text
Tackle
99 Vulpix 99/130 Vulpix Common Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
100 Weedle 100/130 Weedle Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
101 ComputerSearch 101/130 Computer Search Rare T
Card text
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
102 ImposterProfessorOak 102/130 Imposter Professor Oak Rare T
Card text
Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
103 ItemFinder
103/130 Item Finder Rare T
Card text
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
104 Lass
104/130 Lass Rare T
Card text
You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.
105 Pok  monBreeder
105/130 Pokémon Breeder Rare T
Card text
Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.
106 Pok  monTrader
106/130 Pokémon Trader Rare T
Card text
 Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
107 ScoopUp
107/130 Scoop Up Rare T
Card text
Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)
108 SuperEnergyRemoval
108/130 Super Energy Removal Rare T
Card text
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
109 Defender
109/130 Defender Uncommon T
Card text
Attach Defender to 1 of your Pokémon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
110 Energy Retrieval
110/130 Energy Retrieval Uncommon T
Card text
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
111 FullHeal 111/130 Full Heal Uncommon T
Card text
Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned.
112 Maintenance 112/130 Maintenance Uncommon T
Card text
Shuffle 2 of the other cards from your hand into your deck in order to draw a card.
113 PlusPower
113/130 PlusPower Uncommon T
Card text
Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.
114 Pok  monCenter
114/130 Pokémon Center Uncommon T
Card text
Remove all damage counters from all of your own Pokémon with damage counters on them, then discard all Energy cards attached to those Pokémon.
115 Pok  dex
115/130 Pokédex Uncommon T
Card text
Look at up to 5 cards from the top of your deck and rearrange them as you like.
116 ProfessorOak
116/130 Professor Oak Uncommon T
Card text
Discard your hand, then draw 7 cards.
117 superPotion 117/130 Super Potion Uncommon T
Card text
Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
118 Bill 118/130 Bill Common T
Card text
Draw 2 cards.
119 EnergyRemoval 119/130 Energy Removal Common T
Card text
Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
120 GustOfWind 120/130 Gust of Wind Common T
Card text
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
121 Pok  Ball 121/130 Poké Ball Common T
Card text
Flip a coin. If heads, you may search your deck for any Basic Pokémon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
122 Potion 122/130 Potion Common T
Card text
Remove up to 2 damage counters from 1 of your Pokémon.
123 Switch 123/130 Switch Common T
Card text
Switch 1 of your Benched Pokémon with your Active Pokémon.
124 DoubleColorlessEnergy 124/130 Double Colorless Energy Uncommon ColorlessE
Card text
Provides ColorlessColorless energy. Doesn't count as a basic Energy card.
125 FightingEnergy 125/130 Fighting Energy __ FightingE
 
126 FireEnergy 126/130 Fire Energy __ FireE
 
127 GrassEnergy 127/130 Grass Energy __ GrassE
 
128 LightningEnergy 128/130 Lightning Energy __ LightningE
 
129 PsychicEnergy 129/130 Psychic Energy __ PsychicE
 
130 WaterEnergy 130/130 Water Energy __ WaterE
 


Images & Videos

A collection of media relating to Base Set 2 of the Pokemon TCG including English booster pack and box art as well as TV commercials and other videos.


Complete PSA 10 Base Set 2 by Gem Mint Pokemon

Base Set 2 Pack Opening

 

 

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