Fossil Set 化石の秘密 |
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General information | ||
Cards | English: 62 Japanese: 48 |
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Series | Original Series | |
Primary Focus | Ancient Pokémon, Fossils | |
Previous Expansion | Jungle Set | |
Following Expansion | Team Rocket | |
Associated Decks | BodyGuard LockDown |
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Released | October 10th, 1999 (English) June 21st, 1997 (Japanese) |
The Fossil set is the third expansion for the Pokemon Trading Card game and introduced 62 new English cards and 48 new Japanese cards as well as the BodyGuard and Lockdown theme decks to the Pokemon Trading Card Game. To date the Fossil set is the smallest English release set (in terms of number of cards).
In the United States Fossil had originally been planned for release in January, 2000 but due to the original schedules for Jungle being pushed forward Wizards also chose to push forward the release of Fossil, releasing around 3 months earlier than originally planned on October 10th, 1999.
As with Jungle, Fossil's predecessor, Wizards once more opted to increase the size of the English fossil set release by having both holo and non holo versions of the sets rares. There was also originally planned to be a Mew card in the English release, just like there is in the Japanese set, but they removed it and decided instead to release it as a holo and non holo version Wizards Black Star Promo (WOTC BSP #8 non holo, #9 holo).
The cover Pokémon for the English release boosters for the Fossil set feature Lapras, Zapdos and Aerodactyl respectively, with the latter also being the sole Pokémon to appear on the booster box. Meanwhile in Japan their booster features a multitude of Pokemon including Kabutops, Zapdos and Golbat, and their booster box features the Legendary Birds Articuno, Zapdos and Moltres.
The release of the Fossil Set also completed the release of the first 150 Pokémon into trading card format, in Japan of course they got Mew, so for them it was the first 151. The first three sets totalled 158 actual Pokémon cards (Base Set, Jungle and Fossil) this covered all 150 Pokemon as mentioned, and of course means a couple were replicated, these were; Gastly, Haunter, Magmar, Magneton, Raichu and Zapdos who were all in both the Base Set and Fossil and of course Pikachu and Electrode who appear in both the Base and Jungle sets.
Much like Jungle did before it, Fossil also introduced for the first time the final-evolved forms of basic Pokémon that had been released in previous sets for example Dragonite, Gengar, Hypno and Sandslash.
Print Versions & Collectors Info
- The PreRelease card print for this set was Aerodactyl.
- The unlimited Fossil Set release used red letters for the word "Pokémon" on booster boxes and packs in it's Australian release (as opposed to yellow everywhere else in the international releases) to help prevent the sale of fake packs.
Set List
Here is the complete set list of 62 cards for the original English release Fossil set including all cards sorted by their numerical card number along with rarity and types.Card Image | No. | Card name | Rarity | Card type |
1/62 | Aerodactyl | |||
Card text No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.
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2/62 | Articuno | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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3/62 | Ditto | |||
Card text
If Ditto is your Active Pokémon, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokémon while Ditto is Asleep, Confused, or Paralyzed.
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4/62 | Dragonite | |||
Card text
Once during your turn (before your attack), if Dragonite is on your Bench, you may switch it with your Active Pokémon.
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5/62 | Gengar | |||
Card text
Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
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6/62 | Haunter | |||
Card text
Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed.
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7/62 | Hitmonlee | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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8/62 | Hypno | |||
Card text
Look at up to 3 cards from the top of either player's deck and rearrange them as you like.
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9/62 | Kabutops | |||
Card text
Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.
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10/62 | Lapras | |||
Card text
Does 10 damage plus 10 more damage for each Water Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
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11/62 | Magneton | |||
Card text
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
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12/62 | Moltres | |||
Card text
You may discard any number of Fire Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
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13/62 | Muk | |||
Card text
Ignore all Pokémon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.
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14/62 | Raichu | |||
Card text
Choose 3 of your opponent's Benched Pokémon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) If your opponent has fewer than 3 Benched Pokémon, do the damage to each of them.
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15/62 | Zapdos | |||
Card text
For each of your opponent's Benched Pokémon, flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, Zapdos does 10 damage times the number of tails to itself.
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16/62 | Aerodactyl | |||
Card text
No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.
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17/62 | Articuno | |||
Card text
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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18/62 | Ditto | |||
Card text
If Ditto is your Active Pokémon, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokémon while Ditto is Asleep, Confused, or Paralyzed.
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19/62 | Dragonite | |||
Card text
Once during your turn (before your attack), if Dragonite is on your Bench, you may switch it with your Active Pokémon
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20/62 | Gengar | |||
Card text
Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
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21/62 | Haunter | |||
Card text
Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed.
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22/62 | Hitmonlee | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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23/62 | Hypno | |||
Card text
Look at up to 3 cards from the top of either player's deck and rearrange them as you like.
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24/62 | Kabutops | |||
Card text
Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.
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25/62 | Lapras | |||
Card text
Does 10 damage plus 10 more damage for each Water Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
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26/62 | Magneton | |||
Card text
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
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27/62 | Moltres | |||
Card text
You may discard any number of Fire Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
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28/62 | Muk | |||
Card text
Ignore all Pokémon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.
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29/62 | Raichu | |||
Card text
Choose 3 of your opponent's Benched Pokémon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) If your opponent has fewer than 3 Benched Pokémon, do the damage to each of them.
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30/62 | Zapdos | |||
Card text
For each of your opponent's Benched Pokémon, flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, Zapdos does 10 damage times the number of tails to itself.
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31/62 | Arbok | |||
Card text
Flip a coin. If heads and if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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32/62 | Cloyster | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage).
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33/62 | Gastly | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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34/62 | Golbat | |||
Card text
Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them.
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35/62 | Golduck | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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36/62 | Golem | |||
Card text Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Golem does 100 damage to itself.
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37/62 | Graveler | |||
Card text
During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
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38/62 | Kingler | |||
Card text
Does 10 damage times the number of damage counters on Kingler.
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39/62 | Magmar | |||
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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40/62 | Omastar | |||
Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
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41/62 | Sandslash | |||
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
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42/62 | Seadra | |||
Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
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43/62 | Slowbro | |||
Card text
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.
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44/62 | Tentacruel | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
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45/62 | Weezing | |||
Card text
Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Weezing does 60 damage to itself.
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46/62 | Ekans | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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47/62 | Geodude | |||
Card text
Flip a coin until you get tails. This attack does 10 damage times the number of heads.
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48/62 | Grimer | |||
Card text
All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
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49/62 | Horsea | |||
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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50/62 | Kabuto | |||
Card text
Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.
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51/62 | Krabby | |||
Card text
Search your deck for a Basic Pokémon named Krabby and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
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52/62 | Omanyte | |||
Card text Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.
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53/62 | Psyduck | |||
Card text
Your opponent can't play Trainer cards during his or her next turn.
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54/62 | Shellder | |||
Card text
Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)
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55/62 | Slowpoke | |||
Card text
Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.
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56/62 | Tentacool | |||
Card text
At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed.
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57/62 | Zubat | |||
Card text
Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them.
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58/62 | Mr. Fuji | T | ||
Card text
Choose a Pokémon on your Bench. Shuffle it and any cards attached to it into your deck.
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59/62 | Energy Search | T | ||
Card text
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterwar
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60/62 | Gambler | T | ||
Card text
Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card.
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61/62 | Recycle | T | ||
Card text
Flip a coin. If heads, put a card in your discard pile on top of your deck.
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62/62 | Mysterious Fossil | T | ||
Card text
Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Pokémon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.
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Images & Videos
A collection of media relating to the Fossil Set of the Pokemon TCG including English & Japanese booster pack art and booster box art as well as TV commercials and other videos. I wonder why Lapras and Zapdos got to be cover Pokémon on the English boosters over Omanyte, Omastar, Kabuto and Kabutops? they were surely the obvious candidates!The complete fossil set, showcased by GsKillz818 on YouTube
How much are Fossil Set Pokémon cards worth? with PrimetimePokemon on YouTube