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| Released (English) | 2 February 2018 |
| Released (Japanese) | 8 December 2017 |
| Cards (English) | 173 (156 + 17 secret rares) |
| Cards (Japanese) | 156 — Ultra Sun (66) + Ultra Moon (66), plus secret rares |
| Series | Sun & Moon (Generation VII) |
| Region focus | Alola |
| Previous expansion | Crimson Invasion |
| Following expansion | Forbidden Light |
| Associated decks | Imperial Command & Mach Strike |
| Japanese sets | Ultra Sun (SM5S) & Ultra Moon (SM5M) |

For a lot of players, Ultra Prism is where the Sun & Moon era got its heart. Released in February 2018 as the fifth expansion, it wrapped a genuinely new mechanic and a couple of format-defining cards in a big, warm hug of Sinnoh nostalgia — Dialga and Palkia on the box, and the returns of Champion Cynthia and Team Galactic’s Cyrus.
The headline is the debut of Prism Star (◆) cards. These are powerful one-offs with a catch: you can only run one of each per deck, and when a Prism Star would be discarded it goes to the Lost Zone instead — gone for good. That made them high-impact “silver bullets” you had to spend wisely, a neat bit of design that became a signature of the era.
Then there’s Cynthia. On paper she’s a plain draw Supporter; in practice she quietly became the most important consistency card in the game (more below). And on the collector side, her full-art print — that dynamic battle pose by nagimiso — is regularly named one of the finest Trainer cards ever made.
Competitively it reshaped 2018: it handed every deck the Cynthia engine and simultaneously spun up a brand-new Metal archetype. Nostalgic and impactful — a hard combination to pull off, and Ultra Prism managed it.
An Unknown New Dimension!
Pass through the Ultra Wormhole into a bizarre new Pokémon world, where familiar sights become strange and new powers are unlocked! Watch Necrozma’s power grow, and marvel as brand-new Prism Star cards reveal their astounding effects on play. Meet Dialga-GX and Palkia-GX, and encounter bizarre Ultra Beasts and wild new forms of Alola’s Legendary Pokémon.
— Official Pokémon TCG: Sun & Moon—Ultra Prism expansion description
Set Highlights: Prism Stars and the Sinnoh Return
A brand-new rarity: the Prism Star. Ultra Prism’s biggest first was the diamond-marked Prism Star (◆) card — a new “only one per deck” special that headed to the discard pile instead of giving up a Prize when knocked out. Six debuted here, spanning Pokémon, Trainer and Energy: Giratina ◆ (58/156), Lunala ◆ (62/156), Darkrai ◆ (77/156), Solgaleo ◆ (89/156), the Cyrus ◆ Supporter (120/156) and Super Boost Energy ◆ (136/156). The mechanic would go on to run through the rest of the Sun & Moon era.





Sinnoh comes home. The set is a love letter to Diamond & Pearl. Dialga-GX (100/156) and Palkia-GX (101/156) headline, Team Galactic’s Cyrus and Champion Cynthia both feature, and the two theme decks lean Sinnoh too — Imperial Command (Empoleon) and Mach Strike (Garchomp).
The most important card is a Supporter. Ultra Prism’s real MVP wasn’t a GX at all. Cynthia (119/156) let you shuffle your hand into your deck and draw six fresh cards — clean, consistent draw with no downside — and she became one of the most-played, longest-lived Supporters of the whole era, a near-automatic four-of in decks for years. Her Full Art (148/156) was the must-have Trainer chase to match. On the attacking side, Dusk Mane Necrozma-GX (90/156) and Dialga-GX anchored the fast Metal decks that defined 2018 Standard.
Cynthia’s long reign. Ultra Prism was only the beginning for her. Cynthia kept returning across the TCG — a Shiny Vault reprint in Hidden Fates, the Cynthia & Caitlin Tag Team Supporter in Cosmic Eclipse, Cynthia’s Ambition in Brilliant Stars, Friends in Sinnoh in Crown Zenith, and eventually a whole “Cynthia’s” line-up in 2025’s Destined Rivals headlined by Cynthia’s Garchomp ex. Few Trainers have enjoyed a longer or more beloved run of cards.
For the collectors. Beyond Cynthia, the Eeveelution pair Leafeon-GX (13/156) and Glaceon-GX (39/156) were popular pulls, and the Dawn Wings (63/156) and Dusk Mane (90/156) Necrozma-GX each headlined their own Prism tin in the same window. At 173 cards counting its secret rares, Ultra Prism packed a genuinely deep and nostalgic list.



Print Versions & Collectors Info
Boosters held the usual ten cards, and the English set shipped with four wrapper artworks — Dusk Mane Necrozma, Dawn Wings Necrozma, Leafeon and Giratina. A 36-pack booster box sat at the top, alongside an Elite Trainer Box and two theme decks: Imperial Command (a Water build around Empoleon) and Mach Strike (a Fighting deck fronted by Garchomp — very on-theme for a Sinnoh set).
As a mainstream 2018 release it was printed in big numbers and remains easy to find sealed or as singles, and — as with every modern set — there’s no “1st Edition.”


Variations between the Japanese and English language releases
The English Ultra Prism merges Japan’s two December 2017 “dual” sets, Ultra Sun (SM5S) and Ultra Moon (SM5M), which released on 8 December 2017 — again ahead of the 2 February 2018 Western launch.
The combined English set runs to 156 cards (173 with secret rares), against roughly 154 across the two Japanese sets — one of the closer count matches of the era, though the numbering still differs between regions.
Set List
The 173-card checklist runs 1–156 for the main set (Full Art GX and Supporters, plus the Prism Star cards, sit within that range), then 157–173 for the secret rares — the Rainbow Rare GX and gold Trainer/Energy cards. Trainer and Energy cards carry no Energy type.
| Card Image | No. | Card name | Rarity | Card type |
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1/156 | Exeggcute | Common | Grass |
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Continuous Eggsplosion 20× — Flip a coin until you get tails. This attack does 20 damage for each heads.
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2/156 | Yanma | Common | Grass |
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Super Speed 20 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
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3/156 | Yanmega | Uncommon | Grass |
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Supersonic 30 — Your opponent’s Active Pokémon is now Confused.
Cutting Wind 120 |
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4/156 | Roselia | Common | Grass |
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Petal Dance 30× — Flip 3 coins. This attack does 30 damage for each heads. This Pokémon is now Confused.
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5/156 | Roserade | Rare | Grass |
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Inviting Poison — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Poisoned.
Flower Tornado 100 — Move any number of Grass Energy from your Pokémon to your other Pokémon in any way you like. |
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6/156 | Turtwig | Common | Grass |
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Synthesis — Search your deck for a Grass Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.
Headbutt Bounce 30 |
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7/156 | Turtwig | Common | Grass |
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Tackle 20
Razor Leaf 50 |
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8/156 | Grotle | Uncommon | Grass |
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Mega Drain 30 — Heal 30 damage from this Pokémon.
Razor Leaf 80 |
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9/156 | Torterra | Rare Holo | Grass |
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Giga Drain 50 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
Earthquake 180 — This attack does 20 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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10/156 | Cherubi | Common | Grass |
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Surprise Attack 30 — Flip a coin. If tails, this attack does nothing.
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11/156 | Cherrim | Uncommon | Grass |
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Ability — Weather Guard: Your Grass Pokémon have no Weakness.
Seed Bomb 30 |
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12/156 | Carnivine | Common | Grass |
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Chomp Chomp 20 — Heal 20 damage from this Pokémon.
Loom Over 90- — This attack does 10 less damage for each damage counter on this Pokémon. |
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13/156 | Leafeon-GX | Rare Holo GX | Grass |
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Ability — Breath of the Leaves: If this Pokémon is your Active Pokémon, once during your turn (before your attack), you may heal 50 damage from 1 of your Pokémon that has any Energy attached to it.
Solar Beam 110 Grand Bloom-GX — For each of your Benched Basic Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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14/156 | Mow | Rare | Grass |
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Ability — Roto Motor: If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon’s attacks.
Special Mow 60 — Discard a Special Energy from your opponent’s Active Pokémon. |
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15/156 | Shaymin | Rare Holo | Grass |
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Coax — Search your deck for up to 3 Basic Pokémon of different types and put them onto your Bench. Then, shuffle your deck.
Soothing Scent 30 — Your opponent’s Active Pokémon is now Asleep. |
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16/156 | Dewpider | Common | Grass |
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Bubble 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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17/156 | Araquanid | Rare | Grass |
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Ability — Water Bubble: Prevent all damage done to this Pokémon by attacks from your opponent’s Fire Pokémon.
Aqua Edge 70 |
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18/156 | Magmar | Common | Fire |
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Controlled Burn — Discard the top card of your opponent’s deck.
Flamethrower 80 — Discard an Energy from this Pokémon. |
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19/156 | Magmortar | Rare Holo | Fire |
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Ability — Incandescent Body: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.
Fire Blaster 80+ — You may discard 2 Energy from this Pokémon. If you do, this attack does 80 more damage. |
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20/156 | Chimchar | Common | Fire |
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Flare 20
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21/156 | Chimchar | Common | Fire |
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Fury Swipes 10× — Flip 3 coins. This attack does 10 damage for each heads.
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22/156 | Monferno | Uncommon | Fire |
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Super Singe 20 — Your opponent’s Active Pokémon is now Burned.
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23/156 | Infernape | Rare Holo | Fire |
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Ability — Flaming Fighter: Put 6 damage counters instead of 2 on your opponent’s Burned Pokémon between turns.
Burst Punch 50 — Your opponent’s Active Pokémon is now Burned. |
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24/156 | Heat | Rare | Fire |
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Ability — Roto Motor: If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon’s attacks.
Heat Blast 80 |
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25/156 | Salandit | Common | Fire |
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Live Coal 10
Combustion 30 |
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26/156 | Salazzle | Rare | Fire |
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Panic Poison — Your opponent’s Active Pokémon is now Burned, Confused, and Poisoned.
Hunter’s Nails 60+ — If your opponent’s Active Pokémon is affected by a Special Condition, this attack does 60 more damage. |
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27/156 | Turtonator | Uncommon | Fire |
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Searing Flame 10 — Your opponent’s Active Pokémon is now Burned.
Steam Artillery 100 |
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28/156 | Alolan | Common | Water |
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Fury Swipes 10× — Flip 3 coins. This attack does 10 damage for each heads.
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29/156 | Alolan | Rare | Water |
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Spike Armor 30 — During your opponent’s next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 6 damage counters on the Attacking Pokémon.
Frost Breath 90 |
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30/156 | Alolan | Common | Water |
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Roar — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Icy Snow 10 |
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31/156 | Piplup | Common | Water |
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Splatter — This attack does 20 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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32/156 | Piplup | Common | Water |
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Peck 10
Wave Splash 20 |
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33/156 | Prinplup | Uncommon | Water |
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Bubble Beam 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Wave Splash 40 |
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34/156 | Empoleon | Rare | Water |
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Total Command 20× — This attack does 20 damage for each Benched Pokémon (both yours and your opponent’s).
Whirlpool 90 — Discard an Energy from your opponent’s Active Pokémon. |
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35/156 | Buizel | Common | Water |
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Water Gun 30
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36/156 | Floatzel | Uncommon | Water |
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Agility 30 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Aqua Blast 80 — Discard a Water Energy from this Pokémon. |
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37/156 | Snover | Common | Water |
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Ice Shard 20+ — If your opponent’s Active Pokémon is a Fighting Pokémon, this attack does 40 more damage.
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38/156 | Abomasnow | Rare | Water |
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Ability — Blessings of the Frost: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach a Water Energy card from your discard pile to 1 of your Pokémon.
Hypno Hammer 80 — Your opponent’s Active Pokémon is now Asleep. |
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39/156 | Glaceon-GX | Rare Holo GX | Water |
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Ability — Freezing Gaze: As long as this Pokémon is your Active Pokémon, your opponent’s Pokémon-GX and Pokémon-EX in play, in their hand, and in their discard pile have no Abilities, except for Freezing Gaze.
Frost Bullet 90 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Polar Spear-GX 50× — This attack does 50 damage for each damage counter on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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40/156 | Wash | Rare | Water |
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Ability — Roto Motor: If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon’s attacks.
Wash Arrow — This attack does 50 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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41/156 | Frost | Rare | Water |
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Ability — Roto Motor: If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon’s attacks.
Frost Crush 10+ — This attack does 20 more damage times the amount of Energy attached to all of your opponent’s Pokémon. |
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42/156 | Manaphy | Uncommon | Water |
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Deep Currents — Shuffle 5 Water Energy cards from your discard pile into your deck.
Water Pulse 20 — Your opponent’s Active Pokémon is now Asleep. |
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43/156 | Electabuzz | Common | Lightning |
| Card text
Low Kick 30
Thunder 90 — This Pokémon does 30 damage to itself. |
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44/156 | Electivire | Rare | Lightning |
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Steel Short 60 — If your opponent’s Active Pokémon is a Metal Pokémon, it is now Paralyzed.
Volt Knuckle 130 |
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45/156 | Shinx | Common | Lightning |
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Ability — Evolutionary Advantage: If you go second, this Pokémon can evolve during your first turn.
Static Shock 10 |
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46/156 | Shinx | Common | Lightning |
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Charge — Search your deck for a Lightning Energy card and attach it to this Pokémon. Then, shuffle your deck.
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47/156 | Luxio | Uncommon | Lightning |
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Disconnect 30 — Your opponent can’t play any Item cards from their hand during their next turn.
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48/156 | Luxray | Rare Holo | Lightning |
| Card text
Ability — Intimidating Fang: As long as this Pokémon is your Active Pokémon, your opponent’s Active Pokémon’s attacks do 30 less damage (before applying Weakness and Resistance).
Volt Bolt — Discard all Lightning Energy from this Pokémon. This attack does 150 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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49/156 | Pachirisu | Common | Lightning |
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Snuggly Generator — For each of your Benched Pokémon that has the Nuzzle attack, search your deck for a Lightning Energy card and attach it to that Pokémon. Then, shuffle your deck.
Nuzzle — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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50/156 | Rotom | Uncommon | Lightning |
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Ability — Roto Motor: If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon’s attacks.
Plasma Slice 120 — This Pokémon can’t attack during your next turn. |
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51/156 | Drifloon | Common | Psychic |
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Creepy Wind — Your opponent’s Active Pokémon is now Confused.
Hang Down 10 |
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52/156 | Drifblim | Uncommon | Psychic |
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Damage Transport — Move 4 damage counters from each of your Pokémon to your opponent’s Active Pokémon.
Wind Wheel 80 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon. |
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53/156 | Spiritomb | Uncommon | Psychic |
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Lightless World — Put 2 Supporter cards from your discard pile into your hand.
Terrify 10 — If the Defending Pokémon is a Basic Pokémon, it can’t attack during your opponent’s next turn. |
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54/156 | Skorupi | Common | Psychic |
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Hone Claws — During your next turn, this Pokémon’s Pierce attack’s base damage is 90.
Pierce 30 |
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55/156 | Drapion | Rare | Psychic |
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Dangerous Stinger 100 — Your opponent’s Active Pokémon is now Paralyzed and Poisoned.
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56/156 | Croagunk | Common | Psychic |
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Swagger 10 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
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57/156 | Toxicroak | Rare | Psychic |
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Poison Jab 30 — Your opponent’s Active Pokémon is now Poisoned.
Exact Revenge 50+ — If any of your Fighting Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 70 more damage. |
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58/156 | Giratina | Rare Holo | Psychic |
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Ability — Chaotic Star: When you play this Pokémon from your hand onto your Bench during your turn, you may attach 2 Psychic Energy cards from your hand to it.
Crisis Dive 160 — Discard 2 Energy from this Pokémon. ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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59/156 | Cresselia | Rare Holo | Psychic |
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Lunar Payback — Discard an Energy from this Pokémon. If you do, switch all damage counters on this Pokémon with those on your opponent’s Active Pokémon.
Psychic 60+ — This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon. |
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60/156 | Cosmog | Common | Psychic |
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Teleport — Switch this Pokémon with 1 of your Benched Pokémon.
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61/156 | Cosmoem | Uncommon | Psychic |
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Teleport — Switch this Pokémon with 1 of your Benched Pokémon.
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62/156 | Lunala | Rare Holo | Psychic |
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Full Moon Star — For each of your opponent’s Pokémon in play, attach a Psychic Energy card from your discard pile to your Pokémon in any way you like.
Psystorm 20× — This attack does 20 damage times the amount of Energy attached to all Pokémon. ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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63/156 | Dawn | — | Psychic |
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Ability — Invasion: Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch it with your Active Pokémon.
Dark Flash 120 — This attack’s damage isn’t affected by Resistance. Moon’s Eclipse-GX 180 — You can use this attack only if you have more Prize cards remaining than your opponent. Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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64/156 | Cranidos | Uncommon | Fighting |
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Corkscrew Punch 30
Headstrike 50 |
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65/156 | Rampardos | Rare Holo | Fighting |
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Clean Hit 60+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 60 more damage.
Wild Crash — If your opponent’s Active Pokémon is a Basic Pokémon, it is Knocked Out. |
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66/156 | Riolu | Common | Fighting |
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Detect — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Jab 10 |
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67/156 | Lucario | Rare Holo | Fighting |
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Ability — Precognitive Aura: Once during your turn (before your attack), if you have Garchomp in play, you may search your deck for a card and put it into your hand. Then, shuffle your deck.
Missile Jab 70 — This attack’s damage isn’t affected by Resistance. |
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68/156 | Hippopotas | Common | Fighting |
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Eleventh Hour Tackle 50+ — If there are 3 or fewer cards in your deck, this attack does 130 more damage.
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69/156 | Hippowdon | Rare | Fighting |
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Sand Tomb 50 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Dust Cannon 100+ — This attack does 10 more damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost. |
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70/156 | Passimian | Common | Fighting |
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Ability — Power Huddle: As long as this Pokémon is on your Bench, your Passimian’s attacks do 30 more damage to your opponent’s Active Evolution Pokémon (before applying Weakness and Resistance).
Rock Hurl 40 — This attack’s damage isn’t affected by Resistance. |
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71/156 | Murkrow | Common | — |
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Mean Look 10 — The Defending Pokémon can’t retreat during your opponent’s next turn.
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72/156 | Honchkrow | Uncommon | — |
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Rip and Run — Discard a random card from your opponent’s hand. Switch this Pokémon with 1 of your Benched Pokémon.
Speed Dive 90 |
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73/156 | Sneasel | Common | — |
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Sneaky Smash — You can use this attack only if you go second, and only on your first turn. Discard an Energy from 1 of your opponent’s Pokémon.
Ambush 10+ — Flip a coin. If heads, this attack does 20 more damage. |
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74/156 | Weavile | Rare Holo | — |
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Icy Wind 10 — Your opponent’s Active Pokémon is now Asleep.
Evil Admonition 50× — This attack does 50 damage for each of your opponent’s Pokémon that has an Ability. |
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75/156 | Stunky | Common | — |
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Gas Bond 10 — Both Active Pokémon are now Confused.
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76/156 | Skuntank | Uncommon | — |
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Sticky Smokescreen 50 — If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips 2 coins. If either of them is tails, that attack does nothing.
Hammer In 100 |
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77/156 | Darkrai | Rare Holo | — |
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Ability — Nightmare Star: When you play this Pokémon from your hand onto your Bench during your turn, you may attach 2 Darkness Energy cards from your hand to it.
Abyssal Sleep 120 — Your opponent’s Active Pokémon is now Asleep. Your opponent flips 2 coins instead of 1 between turns. If either of them is tails, that Pokémon is still Asleep. ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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78/156 | Alolan | Common | — |
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Iron Head 10× — Flip a coin until you get tails. This attack does 10 damage for each heads.
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79/156 | Alolan | Uncommon | — |
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Gold Rush 30× — Discard any number of Metal Energy cards from your hand. This attack does 30 damage for each card you discarded in this way.
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80/156 | Magnemite | Common | — |
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Searching Magnet — Search your deck for up to 3 Metal Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Tackle 10 |
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81/156 | Magnemite | Common | — |
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Ability — Solid Unit: As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
Ram 20 |
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82/156 | Magneton | Uncommon | — |
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Ram 20
Zap Cannon 80 — This Pokémon can’t use Zap Cannon during your next turn. |
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83/156 | Magnezone | Rare Holo | — |
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Ability — Magnetic Circuit: As often as you like during your turn (before your attack), you may attach a Metal Energy card from your hand to 1 of your Pokémon.
Zap Cannon 130 — This Pokémon can’t use Zap Cannon during your next turn. |
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84/156 | Shieldon | Uncommon | — |
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Take Down 50 — This Pokémon does 10 damage to itself.
Confront 80 |
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85/156 | Bastiodon | Rare Holo | — |
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Ability — Earthen Shield: Prevent all damage done to your Metal Pokémon by attacks from your opponent’s Pokémon that have any Special Energy attached to them.
Push Down 110 — You may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon. |
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86/156 | Bronzor | Common | — |
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Hypnosis — Your opponent’s Active Pokémon is now Asleep.
Spinning Attack 20 |
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87/156 | Bronzong | Uncommon | — |
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Psy Bolt 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Psychic Resonance 60+ — If your opponent has any Psychic Pokémon in play, this attack does 60 more damage. |
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88/156 | Heatran | Rare Holo | — |
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Guard Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Boiling Impact 130 — Discard 2 Energy from this Pokémon. |
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89/156 | Solgaleo | Rare Holo | — |
| Card text
Radiant Star — For each of your opponent’s Pokémon in play, attach a Metal Energy card from your discard pile to your Pokémon in any way you like.
Corona Impact 160 — This Pokémon can’t attack during your next turn. ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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90/156 | Dusk | — | — |
| Card text
Claw Slash 60
Meteor Tempest 220 — Discard 3 Energy from this Pokémon. Sun’s Eclipse-GX 250 — You can use this attack only if you have more Prize cards remaining than your opponent. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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91/156 | Magearna | Rare | — |
| Card text
Ability — Change Clothes: Once during your turn (before your attack), you may put a Pokémon Tool card attached to 1 of your Pokémon into your hand.
Rolling Attack 60 |
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92/156 | Morelull | Common | Fairy |
| Card text
Flickering Spores — Your opponent’s Active Pokémon is now Asleep.
Ram 10 |
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93/156 | Shiinotic | Rare | Fairy |
| Card text
Ability — Illuminate: Once during your turn (before your attack), you may search your deck for a Fairy Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Flickering Spores 30 — Your opponent’s Active Pokémon is now Asleep. |
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94/156 | Tapu | Rare | Fairy |
| Card text
Psywave 20× — This attack does 20 damage times the amount of Energy attached to your opponent’s Active Pokémon.
Magical Swap — Move any number of damage counters on your opponent’s Pokémon to their other Pokémon in any way you like. |
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95/156 | Alolan Exeggutor | Rare | Dragon |
| Card text
Exeggutor’s Paradise — For each of your Benched Exeggcute, search your deck for an Alolan Exeggutor or Alolan Exeggutor-GX and put it onto that Exeggcute to evolve it. Then, shuffle your deck.
Draco Meteor Barrage 80× — Flip a coin for each Grass Energy attached to this Pokémon. This attack does 80 damage for each heads. |
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96/156 | Gible | Common | Dragon |
| Card text
Ascension — Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
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97/156 | Gible | Common | Dragon |
| Card text
Ability — Rock Hiding: If this Pokémon has any Fighting Energy attached to it, it has no Retreat Cost.
Gnaw 20 |
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98/156 | Gabite | Uncommon | Dragon |
| Card text
Ascension — Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Slash 40 |
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99/156 | Garchomp | Rare | Dragon |
| Card text
Quick Dive — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Royal Blades 100+ — If you played Cynthia from your hand during this turn, this attack does 100 more damage. |
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100/156 | Dialga-GX | Rare Holo GX | Dragon |
| Card text
Overclock — Draw cards until you have 6 cards in your hand.
Shred 80 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. Timeless-GX 150 — Take another turn after this one. (Skip the between-turns step.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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101/156 | Palkia-GX | Rare Holo GX | Dragon |
| Card text
Spatial Control — Move any number of Energy from your Benched Pokémon to this Pokémon.
Hydro Pressure 60+ — This attack does 20 more damage times the amount of Water Energy attached to this Pokémon. Zero Vanish-GX 150 — Shuffle all Energy from each of your opponent’s Pokémon into their deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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102/156 | Lickitung | Common | Colorless |
| Card text
Lap Up — Draw 3 cards.
Slam 50× — Flip 2 coins. This attack does 50 damage for each heads. |
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103/156 | Lickilicky | Rare | Colorless |
| Card text
Dangerous Lick 50+ — Flip a coin until you get tails. This attack does 50 more damage for each heads. If the first flip is tails, your opponent’s Active Pokémon is now Paralyzed.
Rolling Tackle 110 |
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104/156 | Eevee | Common | Colorless |
| Card text
Gnaw 20
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105/156 | Eevee | Common | Colorless |
| Card text
Palette of Friends 10× — This attack does 10 damage for each different type of Pokémon on your Bench.
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106/156 | Buneary | Common | Colorless |
| Card text
Weak Kneed — If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
Skip 10 |
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107/156 | Lopunny | Uncommon | Colorless |
| Card text
Stompy Stomp 40× — Flip 2 coins. This attack does 40 damage for each heads.
Happy Turn 60 — You may shuffle this Pokémon and all cards attached to it into your deck. |
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108/156 | Glameow | Common | Colorless |
| Card text
Gentle Bite 10 — During your opponent’s next turn, the Defending Pokémon’s attacks do 40 less damage (before applying Weakness and Resistance).
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109/156 | Purugly | Uncommon | Colorless |
| Card text
Own the Place 20 — If your opponent has a Stadium card in play, discard it. If you do, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Toss Aside 60 — Discard random cards from your opponent’s hand until they have 3 cards in their hand. |
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110/156 | Fan | Rare | Colorless |
| Card text
Ability — Roto Motor: If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon’s attacks.
Spinning Fan — This attack does 20 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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111/156 | Fa | Rare | Colorless |
| Card text
Call for Family — Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Glide 20 |
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112/156 | Yungoos | Common | Colorless |
| Card text
Scout — Your opponent reveals their hand.
Take Down 30 — This Pokémon does 10 damage to itself. |
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113/156 | Gumshoos | Uncommon | Colorless |
| Card text
Identify 20+ — Your opponent reveals their hand. If you find a Pokémon there, this attack does 80 more damage.
Whap Down 70 |
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114/156 | Oranguru | Uncommon | Colorless |
| Card text
Resource Management — Put 3 cards from your discard pile on the bottom of your deck in any order.
Profound Knowledge 60 — Your opponent’s Active Pokémon is now Confused. |
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115/156 | Type | Rare | Colorless |
| Card text
Merciless Strike 30+ — If your opponent’s Active Pokémon already has any damage counters on it, this attack does 30 more damage.
Headbang 70 |
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116/156 | Silvally-GX | Rare Holo GX | Colorless |
| Card text
Ability — Gyro Unit: Your Basic Pokémon in play have no Retreat Cost.
Turbo Drive 120 — Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon. Rebel-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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117/156 | Drampa | Rare Holo | Colorless |
| Card text
Outrage 20+ — This attack does 10 more damage for each damage counter on this Pokémon.
Dragon Pulse 100 — Discard the top 2 cards of your deck. |
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118/156 | Ancient | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Regirock, Regice, Registeel, or Regigigas this card is attached to takes 30 less damage from your opponent’s attacks (after applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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119/156 | Cynthia | Uncommon | — |
| Card text
Shuffle your hand into your deck. Then, draw 6 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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120/156 | Cyrus | Rare Holo | — |
| Card text
You can play this card only if your Active Pokémon is a Water or Metal Pokémon.
Your opponent chooses 2 Benched Pokémon and shuffles the others, and all cards attached to them, into their deck. You may play only 1 Supporter card during your turn (before your attack). ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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121/156 | Electric | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Silvally-GX this card is attached to is a Lightning Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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122/156 | Escape | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Retreat Cost of the Pokémon this card is attached to is Colorless less, and it can retreat even if it’s Asleep or Paralyzed. You may play as many Item cards as you like during your turn (before your attack). |
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123/156 | Fire | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Silvally-GX this card is attached to is a Fire Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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124/156 | Gardenia | Uncommon | — |
| Card text
Heal 80 damage from 1 of your Pokémon that has any Grass Energy attached to it.
You may play only 1 Supporter card during your turn (before your attack). |
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125/156 | Lillie | Uncommon | — |
| Card text
Draw cards until you have 6 cards in your hand. If it’s your first turn, draw cards until you have 8 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack). |
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126/156 | Looker | Uncommon | — |
| Card text
Draw 3 cards from the bottom of your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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127/156 | Looker | Uncommon | — |
| Card text
Search your deck for up to 2 cards named Looker, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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128/156 | Mars | Uncommon | — |
| Card text
Draw 2 cards. If you do, discard a random card from your opponent’s hand.
You may play only 1 Supporter card during your turn (before your attack). |
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129/156 | Missing | Uncommon | — |
| Card text
You may play 4 Missing Clover cards at once.
• If you played 1 card, look at the top card of your deck. • If you played 4 cards, take a Prize card. (This effect works one time for 4 cards.) You may play as many Item cards as you like during your turn (before your attack). |
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130/156 | Mt. | Uncommon | — |
| Card text
Once during each player’s turn, that player may put 2 Metal Energy cards from their discard pile into their hand.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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131/156 | Order | Uncommon | — |
| Card text
Flip a coin. If heads, search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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132/156 | Pal | Uncommon | — |
| Card text
Shuffle 2 Supporter cards from your discard pile into your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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133/156 | Pok mon | Uncommon | — |
| Card text
Search your deck for up to 2 Basic Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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134/156 | Unidentified | Uncommon | — |
| Card text
Play this card as if it were a 60-HP Colorless Basic Pokémon. At any time during your turn (before your attack), you may discard this card from play.
This card can’t retreat. You may play as many Item cards as you like during your turn (before your attack). |
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135/156 | Volkner | Uncommon | — |
| Card text
Search your deck for an Item card and a Lightning Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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136/156 | Super | Rare Holo | Colorless |
| Card text
This card provides Colorless Energy.
While this card is attached to a Stage 2 Pokémon, it provides every type of Energy but provides only 1 Energy at a time. If you have 3 or more Stage 2 Pokémon in play, it provides every type of Energy but provides 4 Energy at a time. ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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137/156 | Unit | Uncommon | Colorless |
| Card text
This card provides Colorless Energy.
While this card is attached to a Pokémon, it provides Grass, Fire, and Water Energy but provides only 1 Energy at a time. |
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138/156 | Unit | Uncommon | Colorless |
| Card text
This card provides Colorless Energy.
While this card is attached to a Pokémon, it provides Lightning, Psychic, and Metal Energy but provides only 1 Energy at a time. |
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139/156 | Leafeon-GX | Rare Ultra | Grass |
| Card text
Ability — Breath of the Leaves: If this Pokémon is your Active Pokémon, once during your turn (before your attack), you may heal 50 damage from 1 of your Pokémon that has any Energy attached to it.
Solar Beam 110 Grand Bloom-GX — For each of your Benched Basic Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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140/156 | Pheromosa-GX | Rare Ultra | Grass |
| Card text
Fast Raid 30 — If you go first, you can use this attack on your first turn.
Cruel Spike 60 — Your opponent’s Active Pokémon is now Confused. Beauty-GX 50× — This attack does 50 damage for each Prize card your opponent has taken. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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141/156 | Glaceon-GX | Rare Ultra | Water |
| Card text
Ability — Freezing Gaze: As long as this Pokémon is your Active Pokémon, your opponent’s Pokémon-GX and Pokémon-EX in play, in their hand, and in their discard pile have no Abilities, except for Freezing Gaze.
Frost Bullet 90 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Polar Spear-GX 50× — This attack does 50 damage for each damage counter on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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142/156 | Xurkitree-GX | Rare Ultra | Lightning |
| Card text
Ability — Flashing Head: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon that have any Special Energy attached to them.
Rumbling Wires 100 — Discard the top card of your opponent’s deck. Lighting-GX — Your opponent reveals their hand. Add a card you find there to their Prize cards face down. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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143/156 | Dawn | Rare Ultra | Psychic |
| Card text
Ability — Invasion: Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch it with your Active Pokémon.
Dark Flash 120 — This attack’s damage isn’t affected by Resistance. Moon’s Eclipse-GX 180 — You can use this attack only if you have more Prize cards remaining than your opponent. Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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144/156 | Celesteela-GX | Rare Ultra | — |
| Card text
Rocket Fall 30+ — This attack does 30 more damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost.
Moon Press 130 Blaster-GX 180 — Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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145/156 | Dusk | Rare Ultra | — |
| Card text
Claw Slash 60
Meteor Tempest 220 — Discard 3 Energy from this Pokémon. Sun’s Eclipse-GX 250 — You can use this attack only if you have more Prize cards remaining than your opponent. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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146/156 | Dialga-GX | Rare Ultra | Dragon |
| Card text
Overclock — Draw cards until you have 6 cards in your hand.
Shred 80 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. Timeless-GX 150 — Take another turn after this one. (Skip the between-turns step.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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147/156 | Palkia-GX | Rare Ultra | Dragon |
| Card text
Spatial Control — Move any number of Energy from your Benched Pokémon to this Pokémon.
Hydro Pressure 60+ — This attack does 20 more damage times the amount of Water Energy attached to this Pokémon. Zero Vanish-GX 150 — Shuffle all Energy from each of your opponent’s Pokémon into their deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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148/156 | Cynthia | Rare Ultra | — |
| Card text
Shuffle your hand into your deck. Then, draw 6 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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149/156 | Gardenia | Rare Ultra | — |
| Card text
Heal 80 damage from 1 of your Pokémon that has any Grass Energy attached to it.
You may play only 1 Supporter card during your turn (before your attack). |
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150/156 | Lana | Rare Ultra | — |
| Card text
Heal 50 damage from each of your Pokémon that has any Water Energy attached to it.
You may play only 1 Supporter card during your turn (before your attack). |
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151/156 | Lillie | Rare Ultra | — |
| Card text
Draw cards until you have 6 cards in your hand. If it’s your first turn, draw cards until you have 8 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack). |
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152/156 | Looker | Rare Ultra | — |
| Card text
Draw 3 cards from the bottom of your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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153/156 | Lusamine | Rare Ultra | — |
| Card text
Put 2 in any combination of Supporter and Stadium cards from your discard pile into your hand.
You may play only 1 Supporter card during your turn (before your attack). |
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154/156 | Mars | Rare Ultra | — |
| Card text
Draw 2 cards. If you do, discard a random card from your opponent’s hand.
You may play only 1 Supporter card during your turn (before your attack). |
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155/156 | Pok mon | Rare Ultra | — |
| Card text
Search your deck for up to 2 Basic Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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156/156 | Volkner | Rare Ultra | — |
| Card text
Search your deck for an Item card and a Lightning Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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157/156 | Leafeon-GX | Rare Secret | Grass |
| Card text
Ability — Breath of the Leaves: If this Pokémon is your Active Pokémon, once during your turn (before your attack), you may heal 50 damage from 1 of your Pokémon that has any Energy attached to it.
Solar Beam 110 Grand Bloom-GX — For each of your Benched Basic Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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158/156 | Pheromosa-GX | Rare Secret | Grass |
| Card text
Fast Raid 30 — If you go first, you can use this attack on your first turn.
Cruel Spike 60 — Your opponent’s Active Pokémon is now Confused. Beauty-GX 50× — This attack does 50 damage for each Prize card your opponent has taken. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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159/156 | Glaceon-GX | Rare Secret | Water |
| Card text
Ability — Freezing Gaze: As long as this Pokémon is your Active Pokémon, your opponent’s Pokémon-GX and Pokémon-EX in play, in their hand, and in their discard pile have no Abilities, except for Freezing Gaze.
Frost Bullet 90 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Polar Spear-GX 50× — This attack does 50 damage for each damage counter on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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160/156 | Xurkitree-GX | Rare Secret | Lightning |
| Card text
Ability — Flashing Head: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon that have any Special Energy attached to them.
Rumbling Wires 100 — Discard the top card of your opponent’s deck. Lighting-GX — Your opponent reveals their hand. Add a card you find there to their Prize cards face down. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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161/156 | Dawn | Rare Secret | Psychic |
| Card text
Ability — Invasion: Once during your turn (before your attack), if this Pokémon is on your Bench, you may switch it with your Active Pokémon.
Dark Flash 120 — This attack’s damage isn’t affected by Resistance. Moon’s Eclipse-GX 180 — You can use this attack only if you have more Prize cards remaining than your opponent. Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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162/156 | Celesteela-GX | Rare Secret | — |
| Card text
Rocket Fall 30+ — This attack does 30 more damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost.
Moon Press 130 Blaster-GX 180 — Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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163/156 | Dusk | Rare Secret | — |
| Card text
Claw Slash 60
Meteor Tempest 220 — Discard 3 Energy from this Pokémon. Sun’s Eclipse-GX 250 — You can use this attack only if you have more Prize cards remaining than your opponent. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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164/156 | Dialga-GX | Rare Secret | Dragon |
| Card text
Overclock — Draw cards until you have 6 cards in your hand.
Shred 80 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. Timeless-GX 150 — Take another turn after this one. (Skip the between-turns step.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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165/156 | Palkia-GX | Rare Secret | Dragon |
| Card text
Spatial Control — Move any number of Energy from your Benched Pokémon to this Pokémon.
Hydro Pressure 60+ — This attack does 20 more damage times the amount of Water Energy attached to this Pokémon. Zero Vanish-GX 150 — Shuffle all Energy from each of your opponent’s Pokémon into their deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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166/156 | Crushing | Rare Secret | — |
| Card text
Flip a coin. If heads, discard an Energy from 1 of your opponent’s Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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167/156 | Escape | Rare Secret | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Retreat Cost of the Pokémon this card is attached to is Colorless less, and it can retreat even if it’s Asleep or Paralyzed. You may play as many Item cards as you like during your turn (before your attack). |
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168/156 | Missing | Rare Secret | — |
| Card text
You may play 4 Missing Clover cards at once.
• If you played 1 card, look at the top card of your deck. • If you played 4 cards, take a Prize card. (This effect works one time for 4 cards.) You may play as many Item cards as you like during your turn (before your attack). |
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169/156 | Peeking | Rare Secret | — |
| Card text
Your opponent reveals their hand. You may have your opponent count the cards in their hand, shuffle those cards into their deck, then draw that many cards.
You may play as many Item cards as you like during your turn (before your attack). |
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170/156 | Unit | Rare Secret | Colorless |
| Card text
This card provides Colorless Energy.
While this card is attached to a Pokémon, it provides Grass, Fire, and Water Energy but provides only 1 Energy at a time. |
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171/156 | Unit | Rare Secret | Colorless |
| Card text
This card provides Colorless Energy.
While this card is attached to a Pokémon, it provides Lightning, Psychic, and Metal Energy but provides only 1 Energy at a time. |
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172/156 | Lunala-GX | Rare Secret | Psychic |
| Card text
Ability — Psychic Transfer: As often as you like during your turn (before your attack), you may move a Psychic Energy from 1 of your Pokémon to another of your Pokémon.
Moongeist Beam 120 — The Defending Pokémon can’t be healed during your opponent’s next turn. Lunar Fall-GX — Knock Out 1 of your opponent’s Basic Pokémon that isn’t a Pokémon-GX. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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173/156 | Solgaleo-GX | Rare Secret | — |
| Card text
Ability — Ultra Road: Once during your turn (before your attack), you may switch your Active Pokémon with 1 of your Benched Pokémon.
Sunsteel Strike 230 — Discard all Energy from this Pokémon. Sol Burst-GX — Search your deck for up to 5 Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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Other Cards
Several Ultra Prism-era cards live outside the numbered set:
Promos. The headline out-of-set cards are the tin-exclusive Necrozma forms — Dawn Wings Necrozma-GX (SM101) and Dusk Mane Necrozma-GX (SM102), given fresh artwork in the Necrozma Prism tins (March 2018). The prerelease run added Wash Rotom (SM94), Lucario (SM95), Heatran (SM96) and Gumshoos (SM97).
Theme-deck cards. The two theme decks, Imperial Command (Water) and Mach Strike (Fighting), each carried a deck-exclusive print — a Cracked-Ice-Holo Empoleon in Imperial Command and a non-holo Lucario in Mach Strike.
Japanese-only cards. Ultra Prism is essentially the sum of Ultra Sun and Ultra Moon, so the two regions’ contents line up closely — but the card numbers still don’t match between them.
For Collectors: Most Valuable Cards
Values move constantly, so treat this as a pecking order and check live sold and graded comps for the exact card and variant.
Cynthia — Full Art (148/156)
The card of the set for collectors. Nagimiso’s dynamic full-art Cynthia is routinely called one of the best Trainer cards ever printed, and it cemented Cynthia as arguably the most beloved recurring human character in the TCG. If you remember one card from Ultra Prism, it’s probably this.
Leafeon-GX & Glaceon-GX
The Eeveelution GX are perennial collector targets, and their Rainbow Rare versions are among the set’s premium chases. Glaceon-GX has the added bonus of genuine competitive relevance (see below).
The rest of the chase
Lillie’s Full Art was one of the most in-demand Trainer cards of the whole period; Dialga-GX’s Rainbow Rare leads the legendary chases; and the gold secret Trainers and Energy round out the completist tier. Condition matters hugely on the rainbows — the textured foil whitens easily, so clean grades are scarce.
Most Powerful Cards (Competitive Play)
Cynthia (119/156) — the engine of a format
Don’t let the plain wording fool you. Cynthia shuffles your hand into your deck and draws six — a clean, no-downside refresh that fixed bad hands without throwing away good cards, unlike the discard-your-hand Supporters before her. She became a four-of in almost every deck for her entire time in Standard and is remembered as the defining draw Supporter of the Sun & Moon era. Illustrated in her regular print by Ken Sugimori, no less.
Metal rises: Magnezone & Dusk Mane Necrozma-GX
Ultra Prism didn’t just tune existing decks — it built a new pillar. Magnezone’s Ability accelerated Metal Energy from hand, and paired with the hard-hitting Dusk Mane Necrozma-GX it created the Metal archetype that became a top-tier deck almost overnight. Dialga-GX, with its extra-turn Timeless GX attack, gave those Metal builds a grinding control finish.
Glaceon-GX (39/156)
A real meta-answer. Glaceon-GX’s Ability could switch off the Abilities of your opponent’s GX and EX Pokémon — a hard counter to the Ability-reliant decks (hello, Zoroark-GX) that defined the format. It gave slower, control-leaning builds a genuine tool.
Zoom out and Ultra Prism’s real competitive legacy is consistency: by giving every deck — including the reigning Zoroark-GX toolbox — the Cynthia draw engine, it raised the whole format’s floor, while Metal decks gave it a fresh counter-pillar.
Trivia & Pop Culture
Two Japanese sets, one English release. Ultra Prism is a merge of the Japanese Ultra Sun and Ultra Moon expansions, named for the Gen VII sequel games and stitched together with secret rares into the 173-card English set.
The Cynthia phenomenon. It’s rare for one card to matter to both crowds equally, but Cynthia did it — a four-of staple for players and a grail full art for collectors. Few Trainer cards have ever been so universally wanted.
Prism Stars, a bright idea. The ◆ mechanic — big effects, but one-per-deck and Lost-Zoned when discarded — was one of the era’s neatest design experiments, and it ran through the rest of Sun & Moon. The next set, Forbidden Light, would lean into it further.
Straight out of Ultra Sun & Ultra Moon. Ultra Prism arrived just weeks after the November 2017 launch of Pokémon Ultra Sun & Ultra Moon, and it wears that tie openly: the fused forms Dawn Wings Necrozma (Necrozma + Lunala) and Dusk Mane Necrozma (Necrozma + Solgaleo) come straight from those games’ story — right down to the “Ultra” in the set’s name.
Japanese Release & Promo Cards
The English Ultra Prism set was assembled from two simultaneous Japanese expansions, Ultra Sun and Ultra Moon. For reference, here are their original set lists and the era’s related promo cards, preserved from our earlier coverage.
Show the Japanese Ultra Sun & Ultra Moon set lists
Ultra Sun (Japanese)
| No. | Rarity | Card name | Card type |
| 1/66 | ![]() |
Yanma | ![]() |
| /66 | ![]() |
Yanmega | ![]() |
| 3/66 | ![]() |
Roselia | ![]() |
| 4/66 | ![]() |
Roserade | ![]() |
| 5/66 | ![]() |
Turtwig | ![]() |
| 6/66 | ![]() |
Turtwig | ![]() |
| 7/66 | ![]() |
Grotle | ![]() |
| 8/66 | ![]() |
Torterra | ![]() |
| 9/66 | ![]() |
Cherubi | ![]() |
| 10/66 | ![]() |
Cherrim | ![]() |
| 11/66 | ![]() |
Carnivine | ![]() |
| 12/66 | ![]() |
Leafeon ![]() |
![]() |
| 13/66 | ![]() |
Mow Rotom | ![]() |
| 14/66 | ![]() |
Shaymin | ![]() |
| 15/66 | ![]() |
Magmar | ![]() |
| 16/66 | ![]() |
Magmortar | ![]() |
| 17/66 | ![]() |
Chimchar | ![]() |
| 18/66 | ![]() |
Chimchar | ![]() |
| 19/66 | ![]() |
Monferno | ![]() |
| 20/66 | ![]() |
Infernape | ![]() |
| 21/66 | ![]() |
Heat Rotom | ![]() |
| 22/66 | ![]() |
Salandit | ![]() |
| 23/66 | ![]() |
Salazzle | ![]() |
| 24/66 | ![]() |
Turtonator | ![]() |
| 25/66 | ![]() |
Murkow | ![]() |
| 26/66 | ![]() |
Honchkrow | ![]() |
| 27/66 | ![]() |
Sneasel | ![]() |
| 28/66 | ![]() |
Weavile | ![]() |
| 29/66 | ![]() |
Stunky | ![]() |
| 30/66 | ![]() |
Skuntank | ![]() |
| 31/66 | ![]() |
Darkrai ![]() |
![]() |
| 32/66 | ![]() |
Alolan Diglett | ![]() |
| 33/66 | ![]() |
Alolan Dugtrio | ![]() |
| 34/66 | ![]() |
Magnemite | ![]() |
| 35/66 | ![]() |
Magnemite | ![]() |
| 36/66 | ![]() |
Magneton | ![]() |
| 37/66 | ![]() |
Magnezone | ![]() |
| 38/66 | ![]() |
Shieldon | ![]() |
| 39/66 | ![]() |
Bastiodon | ![]() |
| 40/66 | ![]() |
Bronzor | ![]() |
| 41/66 | ![]() |
Bronzong | ![]() |
| 42/66 | ![]() |
Heatran | ![]() |
| 43/66 | ![]() |
Solgaleo ![]() |
![]() |
| 44/66 | ![]() |
Dusk Mane Necrozma ![]() |
![]() |
| 45/66 | ![]() |
Dialga ![]() |
![]() |
| 46/66 | ![]() |
Lickitung | ![]() |
| 47/66 | ![]() |
Lickilicky | ![]() |
| 48/66 | ![]() |
Eevee | ![]() |
| 49/66 | ![]() |
Glameow | ![]() |
| 50/66 | ![]() |
Purugly | ![]() |
| 51/66 | ![]() |
Fan Rotom | ![]() |
| 52/66 | ![]() |
Oranguru | ![]() |
| 53/66 | ![]() |
Potion | Item |
| 54/66 | ![]() |
Pal Pad | Item |
| 55/66 | ![]() |
Unidentified Fossil | Item |
| 56/66 | ![]() |
Nest Ball | Item |
| 57/66 | ![]() |
Pokemon Catcher | Item |
| 58/66 | ![]() |
Missing Clover | Item |
| 59/66 | ![]() |
Cyrus ![]() |
Supporter |
| 60/66 | ![]() |
Gardenia | Supporter |
| 61/66 | ![]() |
Pokemon Fan Club | Supporter |
| 62/66 | ![]() |
Mars | Supporter |
| 63/66 | ![]() |
Lillie | Supporter |
| 64/66 | ![]() |
Mt. Coronet | Stadium |
| 65/66 | ![]() |
Double Colorless Energy | Energy |
| 66/66 | ![]() |
Unit Energy GFW | Energy |
| 67/66 | ![]() |
Leafeon ![]() |
![]() |
| 68/66 | ![]() |
Dusk Mane Necrozma | ![]() |
| 69/66 | ![]() |
Dialga ![]() |
![]() |
| 70/66 | ![]() |
Gardenia | Supporter |
| 71/66 | ![]() |
Pokemon Fan Club | Supporter |
| 72/66 | ![]() |
Mars | Supporter |
| 73/66 | ![]() |
Leafeon![]() |
![]() |
| 74/66 | ![]() |
Dusk Mane Necrozma![]() |
![]() |
| 75/66 | ![]() |
Dialga![]() |
![]() |
| 76/66 | ![]() |
Peeking Red Card | Item |
| 77/66 | ![]() |
Missing Clover | Item |
| 78/66 | ![]() |
Unit Energy GFW | Energy |
Ultra Moon (Japanese)
| No. | Rarity | Card name | Card type |
| 1/66 | ![]() |
Alolan Sandshrew | ![]() |
| 2/66 | ![]() |
Alolan Sandslash | ![]() |
| 3/66 | ![]() |
Piplup | ![]() |
| 4/66 | ![]() |
Piplup | ![]() |
| 5/66 | ![]() |
Prinplup | ![]() |
| 6/66 | ![]() |
Empoleon | ![]() |
| 7/66 | ![]() |
Buizel | ![]() |
| 8/66 | ![]() |
Floatzel | ![]() |
| 9/66 | ![]() |
Snover | ![]() |
| 10/66 | ![]() |
Abomasnow | ![]() |
| 11/66 | ![]() |
Glaceon ![]() |
![]() |
| 12/66 | ![]() |
Wash Rotom | ![]() |
| 13/66 | ![]() |
Frost Rotom | ![]() |
| 14/66 | ![]() |
Manaphy | ![]() |
| 15/66 | ![]() |
Electabuzz | ![]() |
| 16/66 | ![]() |
Electivire | ![]() |
| 17/66 | ![]() |
Shinx | ![]() |
| 18/66 | ![]() |
Shinx | ![]() |
| 19/66 | ![]() |
Luxio | ![]() |
| 20/66 | ![]() |
Luxray | ![]() |
| 21/66 | ![]() |
Pachirisu | ![]() |
| 22/66 | ![]() |
Rotom | ![]() |
| 23/66 | ![]() |
Drifloon | ![]() |
| 24/66 | ![]() |
Drifblim | ![]() |
| 25/66 | ![]() |
Spiritomb | ![]() |
| 26/66 | ![]() |
Skorupi | ![]() |
| 27/66 | ![]() |
Drapion | ![]() |
| 28/66 | ![]() |
Croagunk | ![]() |
| 29/66 | ![]() |
Toxicroak | ![]() |
| 30/66 | ![]() |
Giratina ![]() |
![]() |
| 31/66 | ![]() |
Cresselia | ![]() |
| 32/66 | ![]() |
Lunala ![]() |
![]() |
| 33/66 | ![]() |
Dawn Wings Necrozma ![]() |
![]() |
| 34/66 | ![]() |
Cranidos | ![]() |
| 35/66 | ![]() |
Rampardos | ![]() |
| 36/66 | ![]() |
Riolu | ![]() |
| 37/66 | ![]() |
Lucario | ![]() |
| 38/66 | ![]() |
Hippopotas | ![]() |
| 39/66 | ![]() |
Hippowdon | ![]() |
| 40/66 | ![]() |
Passimian | ![]() |
| 41/66 | ![]() |
Gible | ![]() |
| 42/66 | ![]() |
Gible | ![]() |
| 43/66 | ![]() |
Gabite | ![]() |
| 44/66 | ![]() |
Garchomp | ![]() |
| 45/66 | ![]() |
Palkia ![]() |
![]() |
| 46/66 | ![]() |
Eevee | ![]() |
| 47/66 | ![]() |
Buneary | ![]() |
| 48/66 | ![]() |
Lopunny | ![]() |
| 49/66 | ![]() |
Shaymin | ![]() |
| 50/66 | ![]() |
Yungoos | ![]() |
| 51/66 | ![]() |
Gumshoos | ![]() |
| 52/66 | ![]() |
Drampa | ![]() |
| 53/66 | ![]() |
Order Pad | Item |
| 54/66 | ![]() |
Crushing Hammer | Item |
| 55/66 | ![]() |
Unidentified Fossil | Item |
| 56/66 | ![]() |
Ultra Ball | Item |
| 57/66 | ![]() |
Looker whistle | Item |
| 58/66 | ![]() |
Rare Candy | Item |
| 59/66 | ![]() |
Rescue Stretcher | Item |
| 60/66 | ![]() |
Escape Board | Item |
| 61/66 | ![]() |
Cynthia | Supporter |
| 62/66 | ![]() |
Volkner | Supporter |
| 63/66 | ![]() |
Looker | Supporter |
| 64/66 | ![]() |
Sophocles | Supporter |
| 65/66 | ![]() |
Super Boost Energy ![]() |
Energy |
| 66/66 | ![]() |
Unit Energy LPM | Energy |
| 67/66 | ![]() |
Glaceon ![]() |
![]() |
| 68/66 | ![]() |
Dawn Wings Necrozma ![]() |
![]() |
| 69/66 | ![]() |
Palkia ![]() |
![]() |
| 70/66 | ![]() |
Cynthia | Supporter |
| 71/66 | ![]() |
Volkner | Supporter |
| 72/66 | ![]() |
Looker | Supporter |
| 73/66 | ![]() |
Glaceon![]() |
![]() |
| 74/66 | ![]() |
Dawn Wings Necrozma![]() |
![]() |
| 75/66 | ![]() |
Palkia![]() |
![]() |
| 76/66 | ![]() |
Crushing Hammer | Item |
| 77/66 | ![]() |
Escape Board | Item |
| 78/66 | ![]() |
Unit Energy LPM | Energy |
Other Ultra Prism & Promo Cards
These cards are/were special Ultra Prism Promo cards that although don’t form part of the main set, are pretty cool to have especially for collectors.
Images & Videos
A collection of media from Ultra Prism, the Sun & Moon expansion that introduced Prism Star cards and the Dialga-GX crowd. Below you’ll find the full card gallery, booster and box artwork and a few opening and gameplay videos.
A full set review and a values rundown:
SM Ultra Prism Complete Set Review with OmniPoke on YouTube.
How Much Are Ultra Prism Pokemon Cards Worth? with PrimetimePokemon on YouTube.










































































































































































































