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| Released (English) | 4 May 2018 |
| Released (Japanese) | 2 March 2018 |
| Cards (English) | 146 (131 + 15 secret rares) |
| Cards (Japanese) | 110 — Forbidden Light (SM6, 94 numbered), plus secret rares |
| Series | Sun & Moon (Generation VII) |
| Region focus | Alola |
| Previous expansion | Ultra Prism |
| Following expansion | Celestial Storm |
| Associated decks | Tropical Takedown & Twilight Rogue |
| Japanese sets | Forbidden Light (SM6) |

Some sets sell on their chase cards; Forbidden Light — the sixth Sun & Moon expansion, out in May 2018 — sold on a humble Stage 1 squid. Its headline attraction is Ultra Necrozma-GX, the “final boss” light-devouring form from the Ultra Sun & Ultra Moon games, but its lasting legacy is Malamar, a card that quietly reshaped the competitive format for over a year.
Thematically it’s a Kalos reunion wrapped in a prism. The Legendary trio of Xerneas, Yveltal and Zygarde all show up as GX, joined by Diancie, Volcanion and Kalos faces like Diantha and Lysandre — a nice hit of X&Y nostalgia for anyone who started there. The Prism Star (◆) mechanic from Ultra Prism carries on with five more one-per-deck specials.
On the collector side there’s a genuinely strong Rainbow Rare line-up — Lucario-GX and Greninja-GX lead the chase — and a fan-favourite Diantha full art. On the play side, it handed 2018 two of its defining engines. More on both below.
It’s a set that looks unassuming on the shelf and turns out to be one of the era’s more quietly important releases.
Necrozma’s Power Knows No Limits!
Taking the Pokémon world by surprise, Necrozma has absorbed a Legendary Pokémon and taken on a new form as Ultra Necrozma-GX! Other Pokémon gather to welcome this new light…or to resist it. Lucario-GX, Greninja-GX, Zygarde-GX, Yveltal-GX, Naganadel-GX, even Volcanion ♢ and the majestic Arceus ♢ must choose a side. Discover awesome Pokémon and mysterious treasures in the Pokémon TCG: Sun & Moon—Forbidden Light expansion!
— Official Pokémon TCG: Sun & Moon—Forbidden Light expansion description
Set Highlights: Ultra Necrozma Lights Up the Meta
Necrozma at full power. Forbidden Light built itself around Ultra Necrozma-GX (95/131), the fused super-form straight out of the climax of Pokémon Ultra Sun & Ultra Moon. It headlined a set steeped in Kalos nostalgia, too — Zygarde-GX (73/131), Diancie, Volcanion and Lysandre all made the trip back from Generation VI.
Prism Stars in bloom. The diamond-marked Prism Star (◆) cards were still a fresh idea — introduced just one set earlier in Ultra Prism — and Forbidden Light leaned in hard with five of them: Volcanion ◆, Diancie ◆, Arceus ◆, the Lysandre ◆ Supporter and the Beast Energy ◆ Special Energy. Being “one per deck,” each added a neat deck-building puzzle: powerful, but you only ever got a single copy.
The deck that defined a season. The real story was Malamar (51/131). Its Psychic Recharge Ability quietly moved a Psychic Energy from your discard pile to a Benched Pokémon every turn, and that engine drove the Ultra Necrozma-GX / Malamar deck — “Photon Geyser” hitting for enormous numbers — into one of the most dominant archetypes of the entire 2018–19 season, all the way to the Worlds stage. Beast Ring (102/131) handed Ultra Beast decks their own late-game turbo button.
The flip side. Not everyone loved it. Malamar’s easy acceleration and Ultra Necrozma-GX’s one-shot ceiling had plenty of players grumbling that the format had bent itself around a single Psychic pairing — a complaint that trailed the deck for well over a year.
Print Versions & Collectors Info

Boosters held the usual ten cards, and the English set shipped with four wrapper artworks — Ultra Necrozma, Naganadel, Zygarde and Greninja. A 36-pack booster box topped the range, with an Ultra Necrozma-GX Elite Trainer Box as the collector centrepiece and two theme decks for newcomers: Tropical Takedown (a Grass build) and Twilight Rogue (Fighting/Psychic). As with every modern set there’s no “1st Edition,” and it was printed in big numbers, so it’s easy to find sealed or as singles.


Variations between the Japanese and English language releases
As with the rest of the Sun & Moon run, the English Forbidden Light wasn’t a one-to-one port of a single Japanese pack. Japan got Forbidden Light (禁断の光) first, on March 2nd, 2018 — a compact expansion of 94 numbered cards. When it crossed over to the West on May 4th, 2018 it grew to 146 cards, folding in extra cards and a healthy run of secret rares to bulk out the English print.
The headline act survived the trip intact: Ultra Necrozma-GX is the card everyone remembers from Forbidden Light in both regions, and the Prism Star trio of Volcanion (◇), Diancie (◇) and Arceus (◇) gave collectors on both sides of the Pacific something to chase. The bigger English number mostly comes down to those extra secret-rare slots rather than a wildly different line-up.
Set List
The 146-card checklist runs 1–131 for the main set (Full Art GX and Supporters, plus the Prism Star cards, sit within that range), then 132–146 for the secret rares — the nine Rainbow Rare GX and six gold Trainer/Energy cards. Trainer and Energy cards carry no Energy type.
| Card Image | No. | Card name | Rarity | Card type |
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1/131 | Exeggcute | Common | Grass |
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Multiply — Search your deck for Exeggcute and put it onto your Bench. Then, shuffle your deck.
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2/131 | Alolan Exeggutor | Rare | Grass |
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Tropical Shake 20+ — This attack does 20 more damage for each type of basic Energy card in your discard pile. You can’t add more than 100 damage in this way.
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3/131 | Snover | Common | Grass |
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Ice Shard 20+ — If your opponent’s Active Pokémon is a Fighting Pokémon, this attack does 40 more damage.
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4/131 | Abomasnow | Rare | Grass |
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Ability — Blessings of the Frost: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach a Grass Energy card from your discard pile to 1 of your Pokémon.
Hypno Hammer 80 — Your opponent’s Active Pokémon is now Asleep. |
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5/131 | Scatterbug | Common | Grass |
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Ability — Abnormal Outbreak: You can use this Ability only if you go second. Once during your first turn (before your attack), you may search your deck for a Spewpa and a Vivillon, reveal them, and put them into your hand. Then, shuffle your deck.
Tackle 10 |
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6/131 | Scatterbug | Common | Grass |
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Ultra Evolution — Flip a coin. If heads, search your deck for Vivillon and put it onto this Scatterbug to evolve it. Then, shuffle your deck.
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7/131 | Spewpa | Uncommon | Grass |
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String Shot 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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8/131 | Vivillon | Rare | Grass |
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Vivid Powder 50 — Your opponent’s Active Pokémon is now Asleep and Poisoned.
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10/131 | Gogoat | Uncommon | Grass |
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Milk Drink — Flip 2 coins. For each heads, heal 40 damage from this Pokémon.
Double-Edge 120 — This Pokémon does 30 damage to itself. |
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11/131 | Pheromosa | Rare Holo | Grass |
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High Jump Kick 20
White Ray 90+ — If you have only 1 Prize card remaining, this attack does 90 more damage. |
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12/131 | Alolan Marowak | Rare | Fire |
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Limbo Limbo — Search your deck for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Alolan Club 20× — This attack does 20 damage for each of your Pokémon in play that has Alolan in its name. |
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13/131 | Heatran | Rare | Fire |
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Guard Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Boiling Impact 130 — Discard 2 Energy from this Pokémon. |
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14/131 | Fennekin | Common | Fire |
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Ember 30 — Discard an Energy from this Pokémon.
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15/131 | Fennekin | Common | Fire |
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Live Coal 10
Rear Kick 20 |
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16/131 | Braixen | Uncommon | Fire |
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Flare 20
Flamethrower 80 — Discard an Energy from this Pokémon. |
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17/131 | Delphox | Rare Holo | Fire |
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Ability — Mystical Torch: Once during your turn (before your attack), you may leave your opponent’s Active Pokémon Burned.
Fire Spin 150 — Discard 2 Energy from this Pokémon. |
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18/131 | Litleo | Common | Fire |
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Headbutt 20
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19/131 | Pyroar | Rare Holo | Fire |
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Ability — Unnerve: Whenever your opponent plays an Item or Supporter card from their hand, prevent all effects of that card done to this Pokémon.
Dominating Fangs 80+ — If Lysandre Labs is in play, this attack does 60 more damage. |
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20/131 | Palkia-GX | Rare Holo GX | Water |
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Spatial Control — Move any number of Energy from your Benched Pokémon to this Pokémon.
Hydro Pressure 60+ — This attack does 20 more damage times the amount of Water Energy attached to this Pokémon. Zero Vanish-GX 150 — Shuffle all Energy from each of your opponent’s Pokémon into their deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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21/131 | Froakie | Common | Water |
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Ability — Frubbles: If this Pokémon has any Water Energy attached to it, it has no Retreat Cost.
Flop 20 |
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22/131 | Froakie | Common | Water |
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Rain Splash 10
Wave Splash 20 |
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23/131 | Frogadier | Uncommon | Water |
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Ability — Gale Shuriken: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 1 of your opponent’s Pokémon.
Water Drip 20 |
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24/131 | Greninja-GX | Rare Holo GX | Water |
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Ability — Shuriken Flurry: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokémon.
Haze Slash 110 — You may shuffle this Pokémon and all cards attached to it into your deck. Shadowy Hunter-GX — This attack does 130 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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25/131 | Clauncher | Common | Water |
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Water Gun 10
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26/131 | Clawitzer | Rare | Water |
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Standing By — During your next turn, this Pokémon’s Sharpshooting attack does 120 damage instead of 40.
Sharpshooting — This attack does 40 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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27/131 | Amaura | Uncommon | Water |
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Powder Snow 30 — Your opponent’s Active Pokémon is now Asleep.
Aurora Beam 60 |
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28/131 | Aurorus | Rare Holo | Water |
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Frost Wall 50 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Evolution Pokémon.
Blizzard Burn 150 — This Pokémon can’t attack during your next turn. |
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29/131 | Bergmite | Common | Water |
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Break Open 10 — If your opponent has a Stadium card in play, discard it. If you do, your opponent’s Active Pokémon is now Paralyzed.
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30/131 | Avalugg | Rare | Water |
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Frozen Ground 80 — Your opponent can’t play any Stadium cards from their hand during their next turn.
Skull Bash 100 |
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31/131 | Volcanion | Rare Holo | Water |
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Ability — Jet Geyser: Once during your turn (before your attack), you may discard a Water Energy card from your hand. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Sauna Blast 100 — This attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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32/131 | Dewpider | Common | Water |
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Gnaw 10
Spider Web — The Defending Pokémon can’t retreat during your opponent’s next turn. |
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33/131 | Araquanid | Uncommon | Water |
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Bubble 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Bubble Trap 40+ — If 1 of your Pokémon used Bubble during your last turn, this attack does 80 more damage. |
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34/131 | Magnemite | Common | Lightning |
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Searching Magnet — Search your deck for up to 3 Lightning Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Tackle 10 |
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35/131 | Magneton | Uncommon | Lightning |
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Ram 20
Zap Cannon 80 — This Pokémon can’t use Zap Cannon during your next turn. |
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36/131 | Magnezone | Rare Holo | Lightning |
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Ability — Magnetic Circuit: As often as you like during your turn (before your attack), you may attach a Lightning Energy card from your hand to 1 of your Pokémon.
Zap Cannon 130 — This Pokémon can’t use Zap Cannon during your next turn. |
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37/131 | Helioptile | Common | Lightning |
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Gnaw 10
Tail Whap 20 |
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38/131 | Heliolisk | Uncommon | Lightning |
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Gnaw 20
Volt Wave 80 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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39/131 | Xurkitree | Rare | Lightning |
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Dazzle Blast 20 — Your opponent’s Active Pokémon is now Confused.
Cablegram 100 — If you have exactly 3 Prize cards remaining, your opponent’s Active Pokémon is now Paralyzed. |
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40/131 | Rotom | Rare | Psychic |
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Ability — Roto Motor: If you have 9 or more Pokémon Tool cards in your discard pile, ignore all Energy in the attack cost of each of this Pokémon’s attacks.
Plasma Slice 120 — This Pokémon can’t attack during your next turn. |
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41/131 | Uxie | Uncommon | Psychic |
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Memory Skip 30 — Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
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42/131 | Mesprit | Uncommon | Psychic |
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Ability — Silent Waves: If you have Azelf in play, your opponent’s Pokémon in play have no Resistance.
Mind Splash 20+ — If Uxie is on your Bench, this attack does 50 more damage. |
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43/131 | Azelf | Uncommon | Psychic |
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Psychic Abduction — You can use this attack only if you go second, and only on your first turn. Shuffle 1 of your opponent’s Benched Pokémon and all cards attached to it into their deck.
Hypnoblast 10 — Your opponent’s Active Pokémon is now Asleep. |
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44/131 | Espurr | Common | Psychic |
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Energy Teaser — Move an Energy from 1 of your opponent’s Benched Pokémon to another of their Pokémon.
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45/131 | Meowstic | Rare | Psychic |
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Teleportation Burst 20 — Switch this Pokémon with 1 of your Benched Pokémon.
Psychic 30+ — This attack does 30 more damage times the amount of Energy attached to your opponent’s Active Pokémon. |
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46/131 | Honedge | Common | Psychic |
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Ability — Final Hour: If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, put 3 damage counters on 1 of your opponent’s Pokémon.
Slash 50 |
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47/131 | Honedge | Common | Psychic |
| Card text
Metal Sound — Your opponent’s Active Pokémon is now Confused.
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48/131 | Doublade | Uncommon | Psychic |
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Curse of the Blade — Put 3 damage counters on each of your opponent’s Pokémon that has a Pokémon Tool card attached to it.
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49/131 | Aegislash | Rare | Psychic |
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Ticking Knock Out — During your next turn, if the Defending Pokémon is damaged by an attack, it will be Knocked Out.
Draining Blade 90 — Heal 30 damage from this Pokémon. |
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50/131 | Inkay | Common | Psychic |
| Card text
Hypnosis — Your opponent’s Active Pokémon is now Asleep.
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51/131 | Malamar | Rare | Psychic |
| Card text
Ability — Psychic Recharge: Once during your turn (before your attack), you may attach a Psychic Energy card from your discard pile to 1 of your Benched Pokémon.
Psychic Sphere 60 |
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52/131 | Skrelp | Common | Psychic |
| Card text
Hook 10
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53/131 | Dragalge | Rare | Psychic |
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Ability — Poison Point: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
Twister 60 — Flip 2 coins. For each heads, discard an Energy from your opponent’s Active Pokémon. If both of them are tails, this attack does nothing. |
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54/131 | Hoopa | Uncommon | Psychic |
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Hyperspace Ring — Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.
Psy Bolt 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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55/131 | Poipole | Uncommon | Psychic |
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Spit Poison — Your opponent’s Active Pokémon is now Poisoned.
Knockout Reviver — During your opponent’s next turn, if this Pokémon is Knocked Out, your opponent can’t take any Prize cards for it. |
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56/131 | Naganadel-GX | Rare Holo GX | Psychic |
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Beast Raid 20× — This attack does 20 damage for each of your Ultra Beasts in play.
Jet Needle 110 — This attack’s damage isn’t affected by Weakness or Resistance. Stinger-GX — Both players shuffle their Prize cards into their decks. Then, each player puts the top 3 cards of their deck face down as their Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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57/131 | Cubone | Common | Fighting |
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Burdensome Bone 40 — This Pokémon can’t attack during your next turn.
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58/131 | Torterra | Rare | Fighting |
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Giga Drain 50 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
Earthquake 180 — This attack does 20 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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59/131 | Infernape | Rare Holo | Fighting |
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Ability — Flaming Fighter: Put 6 damage counters instead of 2 on your opponent’s Burned Pokémon between turns.
Burst Punch 50 — Your opponent’s Active Pokémon is now Burned. |
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60/131 | Gible | Common | Fighting |
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Ascension — Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
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61/131 | Gabite | Uncommon | Fighting |
| Card text
Ascension — Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Slash 40 |
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62/131 | Garchomp | Rare Holo | Fighting |
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Quick Dive — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Royal Blades 100+ — If you played Cynthia from your hand during this turn, this attack does 100 more damage. |
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63/131 | Croagunk | Common | Fighting |
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Swagger 10 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
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64/131 | Toxicroak | Rare | Fighting |
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Poison Jab 30 — Your opponent’s Active Pokémon is now Poisoned.
Exact Revenge 50+ — If any of your Psychic Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 70 more damage. |
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65/131 | Pancham | Common | Fighting |
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Act Tough 10+ — If this Pokémon has any Darkness Energy attached to it, this attack does 30 more damage.
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66/131 | Binacle | Common | Fighting |
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Allotment 10 — Draw a card.
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67/131 | Barbaracle | Rare | Fighting |
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Seven Shock 30 — If you have exactly 7 cards in your hand, your opponent’s Active Pokémon is now Paralyzed.
Claw Slash 90 |
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68/131 | Tyrunt | Uncommon | Fighting |
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Crunch 20 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
Hammer In 40 |
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69/131 | Tyrantrum | Rare Holo | Fighting |
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Ability — Tyrannical Heart: As long as you don’t have more Pokémon in play than your opponent, this Pokémon’s attacks do 60 more damage (before applying Weakness and Resistance), and it takes 30 less damage from attacks (after applying Weakness and Resistance).
Crunch 100 — Discard an Energy from your opponent’s Active Pokémon. |
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70/131 | Hawlucha | Uncommon | Fighting |
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High Jump Kick 20
Sky Drop 80- — This attack does 20 less damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost. |
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71/131 | Zygarde | Uncommon | Fighting |
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Ability — Earthen Aura: Damage from this Pokémon’s attacks isn’t affected by Weakness or Resistance.
Peace Maker 30+ — If your opponent has an Ultra Beast in play, this attack does 30 more damage. |
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72/131 | Zygarde | Rare | Fighting |
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Glare 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Calm Strike 60+ — If you have used your GX attack, this attack does 60 more damage. |
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73/131 | Zygarde-GX | Rare Holo GX | Fighting |
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Cell Connector 50 — Attach 2 Fighting Energy cards from your discard pile to this Pokémon.
Land’s Wrath 130 Verdict-GX 150 — Prevent all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon-EX during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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74/131 | Diancie | Rare Holo | Fighting |
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Ability — Princess’s Cheers: As long as this Pokémon is on your Bench, your Fighting Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Diamond Rain 90 — Heal 30 damage from each of your Benched Pokémon. ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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75/131 | Rockruff | Common | Fighting |
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Surprise Attack 50 — Flip a coin. If tails, this attack does nothing.
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76/131 | Lycanroc | Rare | Fighting |
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Dangerous Rogue 20+ — This attack does 20 more damage for each of your opponent’s Benched Pokémon.
Accelerock 100 |
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77/131 | Buzzwole | Rare | Fighting |
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Sledgehammer 30+ — If your opponent has exactly 4 Prize cards remaining, this attack does 90 more damage.
Swing Around 80+ — Flip 2 coins. This attack does 20 more damage for each heads. |
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78/131 | Pangoro | Rare | — |
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Untamed Punch 50+ — If this Pokémon has any damage counters on it, this attack does 50 more damage, and both Active Pokémon are now Confused.
Double Stomp 80+ — Flip 2 coins. This attack does 40 more damage for each heads. |
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79/131 | Yveltal-GX | Rare Holo GX | — |
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Absorb Vitality 20 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
Sonic Evil 100 — This attack’s damage isn’t affected by Weakness or Resistance. Doom Count-GX — If your opponent’s Active Pokémon has exactly 4 damage counters on it, that Pokémon is Knocked Out. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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80/131 | Guzzlord | Rare Holo | — |
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Lord’s Valley 160 — If you have exactly 2, 4, or 6 Prize cards remaining, discard the top 10 cards of your deck.
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81/131 | Empoleon | Rare Holo | — |
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Total Command 20× — This attack does 20 damage for each Benched Pokémon (both yours and your opponent’s).
Whirlpool 90 — Discard an Energy from your opponent’s Active Pokémon. |
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82/131 | Dialga-GX | Rare Holo GX | — |
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Overclock — Draw cards until you have 6 cards in your hand.
Shred 80 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. Timeless-GX 150 — Take another turn after this one. (Skip the between-turns step.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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83/131 | Flab b | Common | Fairy |
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Ability — Evolutionary Advantage: If you go second, this Pokémon can evolve during your first turn.
Tackle 10 |
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84/131 | Flab b | Common | Fairy |
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Secret Blessings — Shuffle 3 in any combination of Pokémon and basic Energy cards from your discard pile into your deck.
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85/131 | Floette | Uncommon | Fairy |
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Swirling Petals — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. If you do, switch this Pokémon with 1 of your Benched Pokémon.
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86/131 | Florges | Rare | Fairy |
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Ability — Wondrous Gift: Once during your turn (before your attack), you may flip a coin. If heads, put an Item card from your discard pile on top of your deck.
Mist Guard 70 — Prevent all damage done to this Pokémon by attacks from Dragon Pokémon during your opponent’s next turn. |
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87/131 | Sylveon | Rare | Fairy |
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Wink Wink — Your opponent reveals their hand. You may discard a Supporter card you find there and use the effect of that card as the effect of this attack.
Magical Shot 40 |
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88/131 | Dedenne | Uncommon | Fairy |
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Find a Friend — Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Electrichain 30+ — If you have any Lightning Pokémon on your Bench, this attack does 30 more damage. |
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89/131 | Klefki | Uncommon | Fairy |
| Card text
Metal Sound — Your opponent’s Active Pokémon is now Confused.
Fairy Lock 20 — The Defending Pokémon can’t retreat during your opponent’s next turn. |
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90/131 | Xerneas-GX | Rare Holo GX | Fairy |
| Card text
Overrun 20 — This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Aurora Horns 120 Sanctuary-GX — Move all damage counters from each of your Pokémon to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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91/131 | Goomy | Common | Dragon |
| Card text
Ability — Sticky Membrane: As long as this Pokémon is your Active Pokémon, your opponent’s Pokémon’s attacks cost Colorless more.
Ram 10 |
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92/131 | Goomy | Common | Dragon |
| Card text
Rain Splash 10
Flail 10× — This attack does 10 damage for each damage counter on this Pokémon. |
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93/131 | Sliggoo | Uncommon | Dragon |
| Card text
Absorb 30 — Heal 30 damage from this Pokémon.
Hammer In 50 |
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94/131 | Goodra | Rare Holo | Dragon |
| Card text
Ability — Hydration: Whenever you attach a Water Energy card from your hand to this Pokémon, heal 20 damage from it.
Soaking Horn 80+ — If this Pokémon was healed during this turn, this attack does 80 more damage. |
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95/131 | Ultra Necrozma-GX | Rare Holo GX | Dragon |
| Card text
Photon Geyser 20+ — Discard all basic Psychic Energy from this Pokémon. This attack does 80 more damage for each card you discarded in this way.
Sky-Scorching Light-GX — You can use this attack only if the total of both players’ remaining Prize cards is 6 or less. Put 6 damage counters on each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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96/131 | Arceus | Rare Holo | Colorless |
| Card text
Ability — First Law: Prevent all effects of your opponent’s attacks, except damage, done to this Pokémon.
Trinity Star 30 — You can use this attack only if you have Grass, Water, and Lightning Pokémon on your Bench. Search your deck for up to 3 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck. ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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97/131 | Bunnelby | Common | Colorless |
| Card text
Collect — Draw a card.
Gnaw 20 |
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98/131 | Diggersby | Uncommon | Colorless |
| Card text
Mountaintop Mining 60+ — You may do 40 more damage. If you do, discard the top 2 cards of your deck.
Rock Cannon 80× — Flip a coin until you get tails. This attack does 80 damage for each heads. |
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99/131 | Furfrou | Common | Colorless |
| Card text
Return 20 — You may draw cards until you have 5 cards in your hand.
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100/131 | Noibat | Common | Colorless |
| Card text
Ram 10
Destructive Sound — Your opponent reveals their hand. Discard all Item cards you find there. |
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101/131 | Noivern | Rare | Colorless |
| Card text
Supersonic 20 — Your opponent’s Active Pokémon is now Confused.
Resonance 70+ — If your opponent’s Active Pokémon is Confused, this attack does 70 more damage. |
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102/131 | Beast Ring | Rare | — |
| Card text
You can play this card only if your opponent has exactly 3 or 4 Prize cards remaining.
Search your deck for up to 2 basic Energy cards and attach them to 1 of your Ultra Beasts. Then, shuffle your deck. You may play as many Item cards as you like during your turn (before your attack). |
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103/131 | Bonnie | Uncommon | — |
| Card text
You can play this card only if there is any Stadium card in play.
Discard that Stadium card. During this turn, your Zygarde-GX can use its GX attack even if you have used your GX attack. You may play only 1 Supporter card during your turn (before your attack). |
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104/131 | Crasher Wake | Uncommon | — |
| Card text
Discard 2 Water Energy cards from your hand. If you do, search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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105/131 | Diantha | Rare Holo | — |
| Card text
You can play this card only if 1 of your Fairy Pokémon was Knocked Out during your opponent’s last turn.
Put 2 cards from your discard pile into your hand. You may play only 1 Supporter card during your turn (before your attack). |
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106/131 | Eneporter | Uncommon | — |
| Card text
Move a Special Energy from 1 of your opponent’s Pokémon to another of their Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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107/131 | Fossil Excavation Map | Uncommon | — |
| Card text
Choose 1:
• Search your deck for an Unidentified Fossil card, reveal it, and put it into your hand. Then, shuffle your deck. • Put an Unidentified Fossil card from your discard pile into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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108/131 | Judge | Uncommon | — |
| Card text
Each player shuffles their hand into their deck and draws 4 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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109/131 | Lady | Uncommon | — |
| Card text
Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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110/131 | Lysandre | Rare Holo | — |
| Card text
For each of your Fire Pokémon in play, put a card from your opponent’s discard pile in the Lost Zone.
You may play only 1 Supporter card during your turn (before your attack). ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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111/131 | Lysandre Labs | Uncommon | — |
| Card text
Pokémon Tool cards in play (both yours and your opponent’s) have no effect.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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112/131 | Metal Frying Pan | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Metal Pokémon this card is attached to takes 30 less damage from your opponent’s attacks (after applying Weakness and Resistance) and has no Weakness. You may play as many Item cards as you like during your turn (before your attack). |
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113/131 | Mysterious Treasure | Uncommon | — |
| Card text
Discard a card from your hand. If you do, search your deck for a Psychic or Dragon Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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114/131 | Ultra Recon Squad | Uncommon | — |
| Card text
Discard up to 2 Ultra Beast cards from your hand. Draw 3 cards for each card you discarded in this way.
You may play only 1 Supporter card during your turn (before your attack). |
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115/131 | Ultra Space | Uncommon | — |
| Card text
Once during each player’s turn, that player may search their deck for an Ultra Beast card, reveal it, put it into their hand, and shuffle their deck.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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116/131 | Unidentified Fossil | Uncommon | — |
| Card text
Play this card as if it were a 60-HP Colorless Basic Pokémon. At any time during your turn (before your attack), you may discard this card from play.
This card can’t retreat. You may play as many Item cards as you like during your turn (before your attack). |
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117/131 | Beast Energy Prism Star | Rare Holo | Colorless |
| Card text
This card provides Colorless Energy.
While this card is attached to an Ultra Beast, it provides every type of Energy but provides only 1 Energy at a time. The attacks of the Ultra Beast this card is attached to do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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118/131 | Beast Energy | Uncommon | Colorless |
| Card text
This card provides Colorless Energy.
While this card is attached to a Pokémon, it provides Fighting, Darkness, and Fairy Energy but provides only 1 Energy at a time. |
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119/131 | Palkia-GX | Rare Ultra | Water |
| Card text
Spatial Control — Move any number of Energy from your Benched Pokémon to this Pokémon.
Hydro Pressure 60+ — This attack does 20 more damage times the amount of Water Energy attached to this Pokémon. Zero Vanish-GX 150 — Shuffle all Energy from each of your opponent’s Pokémon into their deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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120/131 | Greninja-GX | Rare Ultra | Water |
| Card text
Ability — Shuriken Flurry: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokémon.
Haze Slash 110 — You may shuffle this Pokémon and all cards attached to it into your deck. Shadowy Hunter-GX — This attack does 130 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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121/131 | Naganadel-GX | Rare Ultra | Psychic |
| Card text
Beast Raid 20× — This attack does 20 damage for each of your Ultra Beasts in play.
Jet Needle 110 — This attack’s damage isn’t affected by Weakness or Resistance. Stinger-GX — Both players shuffle their Prize cards into their decks. Then, each player puts the top 3 cards of their deck face down as their Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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122/131 | Lucario-GX | Rare Ultra | Fighting |
| Card text
Aura Strike 30+ — If this Pokémon evolved from Riolu during this turn, this attack does 90 more damage.
Cyclone Kick 130 Cantankerous Beatdown-GX 30× — This attack does 30 damage for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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123/131 | Zygarde-GX | Rare Ultra | Fighting |
| Card text
Cell Connector 50 — Attach 2 Fighting Energy cards from your discard pile to this Pokémon.
Land’s Wrath 130 Verdict-GX 150 — Prevent all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon-EX during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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124/131 | Yveltal-GX | Rare Ultra | — |
| Card text
Absorb Vitality 20 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
Sonic Evil 100 — This attack’s damage isn’t affected by Weakness or Resistance. Doom Count-GX — If your opponent’s Active Pokémon has exactly 4 damage counters on it, that Pokémon is Knocked Out. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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125/131 | Dialga-GX | Rare Ultra | — |
| Card text
Overclock — Draw cards until you have 6 cards in your hand.
Shred 80 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. Timeless-GX 150 — Take another turn after this one. (Skip the between-turns step.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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126/131 | Xerneas-GX | Rare Ultra | Fairy |
| Card text
Overrun 20 — This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Aurora Horns 120 Sanctuary-GX — Move all damage counters from each of your Pokémon to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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127/131 | Ultra Necrozma-GX | Rare Ultra | Dragon |
| Card text
Photon Geyser 20+ — Discard all basic Psychic Energy from this Pokémon. This attack does 80 more damage for each card you discarded in this way.
Sky-Scorching Light-GX — You can use this attack only if the total of both players’ remaining Prize cards is 6 or less. Put 6 damage counters on each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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128/131 | Bonnie | Rare Ultra | — |
| Card text
You can play this card only if there is any Stadium card in play.
Discard that Stadium card. During this turn, your Zygarde-GX can use its GX attack even if you have used your GX attack. You may play only 1 Supporter card during your turn (before your attack). |
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129/131 | Crasher Wake | Rare Ultra | — |
| Card text
Discard 2 Water Energy cards from your hand. If you do, search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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130/131 | Diantha | Rare Ultra | — |
| Card text
You can play this card only if 1 of your Fairy Pokémon was Knocked Out during your opponent’s last turn.
Put 2 cards from your discard pile into your hand. You may play only 1 Supporter card during your turn (before your attack). |
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131/131 | Ultra Recon Squad | Rare Ultra | — |
| Card text
Discard up to 2 Ultra Beast cards from your hand. Draw 3 cards for each card you discarded in this way.
You may play only 1 Supporter card during your turn (before your attack). |
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132/131 | Palkia-GX | Rare Secret | Water |
| Card text
Spatial Control — Move any number of Energy from your Benched Pokémon to this Pokémon.
Hydro Pressure 60+ — This attack does 20 more damage times the amount of Water Energy attached to this Pokémon. Zero Vanish-GX 150 — Shuffle all Energy from each of your opponent’s Pokémon into their deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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133/131 | Greninja-GX | Rare Secret | Water |
| Card text
Ability — Shuriken Flurry: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokémon.
Haze Slash 110 — You may shuffle this Pokémon and all cards attached to it into your deck. Shadowy Hunter-GX — This attack does 130 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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134/131 | Naganadel-GX | Rare Secret | Psychic |
| Card text
Beast Raid 20× — This attack does 20 damage for each of your Ultra Beasts in play.
Jet Needle 110 — This attack’s damage isn’t affected by Weakness or Resistance. Stinger-GX — Both players shuffle their Prize cards into their decks. Then, each player puts the top 3 cards of their deck face down as their Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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135/131 | Lucario-GX | Rare Secret | Fighting |
| Card text
Aura Strike 30+ — If this Pokémon evolved from Riolu during this turn, this attack does 90 more damage.
Cyclone Kick 130 Cantankerous Beatdown-GX 30× — This attack does 30 damage for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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136/131 | Zygarde-GX | Rare Secret | Fighting |
| Card text
Cell Connector 50 — Attach 2 Fighting Energy cards from your discard pile to this Pokémon.
Land’s Wrath 130 Verdict-GX 150 — Prevent all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon-EX during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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137/131 | Yveltal-GX | Rare Secret | — |
| Card text
Absorb Vitality 20 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
Sonic Evil 100 — This attack’s damage isn’t affected by Weakness or Resistance. Doom Count-GX — If your opponent’s Active Pokémon has exactly 4 damage counters on it, that Pokémon is Knocked Out. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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138/131 | Dialga-GX | Rare Secret | — |
| Card text
Overclock — Draw cards until you have 6 cards in your hand.
Shred 80 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. Timeless-GX 150 — Take another turn after this one. (Skip the between-turns step.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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139/131 | Xerneas-GX | Rare Secret | Fairy |
| Card text
Overrun 20 — This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Aurora Horns 120 Sanctuary-GX — Move all damage counters from each of your Pokémon to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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140/131 | Ultra Necrozma-GX | Rare Secret | Dragon |
| Card text
Photon Geyser 20+ — Discard all basic Psychic Energy from this Pokémon. This attack does 80 more damage for each card you discarded in this way.
Sky-Scorching Light-GX — You can use this attack only if the total of both players’ remaining Prize cards is 6 or less. Put 6 damage counters on each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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141/131 | Beast Ring | Rare Secret | — |
| Card text
You can play this card only if your opponent has exactly 3 or 4 Prize cards remaining.
Search your deck for up to 2 basic Energy cards and attach them to 1 of your Ultra Beasts. Then, shuffle your deck. You may play as many Item cards as you like during your turn (before your attack). |
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142/131 | Eneporter | Rare Secret | — |
| Card text
Move a Special Energy from 1 of your opponent’s Pokémon to another of their Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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143/131 | Energy Recycler | Rare Secret | — |
| Card text
Shuffle 5 basic Energy cards from your discard pile into your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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144/131 | Metal Frying Pan | Rare Secret | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Metal Pokémon this card is attached to takes 30 less damage from your opponent’s attacks (after applying Weakness and Resistance) and has no Weakness. You may play as many Item cards as you like during your turn (before your attack). |
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145/131 | Mysterious Treasure | Rare Secret | — |
| Card text
Discard a card from your hand. If you do, search your deck for a Psychic or Dragon Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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146/131 | Unit Energy FDF | Rare Secret | Colorless |
| Card text
This card provides Colorless Energy.
While this card is attached to a Pokémon, it provides Fighting, Darkness, and Fairy Energy but provides only 1 Energy at a time. |
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Other Cards
The Prism Star (◆) cards
Five more of the one-per-deck ◆ specials landed here: Volcanion ◆, Diancie ◆, Arceus ◆, the Supporter Lysandre ◆ and Beast Energy ◆. Beast Energy ◆ in particular became a key piece of Ultra Beast decks — a single, powerful special Energy you spent carefully.
A Kalos binder page
The Full Art Supporter line-up leans hard into X&Y nostalgia. Diantha is the standout chase, joined by the likes of Judge, Lady and the Ultra Recon Squad. For anyone who grew up on Kalos, it’s a lovely little reunion.
The gold secrets (141–146)
Deck-relevant as ever: Beast Ring, Energy Recycler, Mysterious Treasure and friends, rendered in gold. Energy Recycler is the surprise standout — a plain-looking Item that collectors rate more highly than you’d expect.
For Collectors: Most Valuable Cards
The premium layer is the Rainbow Rare GX tier. Values move constantly, so treat this as a pecking order and check live sold and graded comps for the exact card.
Lucario-GX & Greninja-GX (Rainbow Rares)
The set’s two headline chases, and it’s all about fan-favourite Pokémon. The Lucario-GX rainbow is usually named the single most desirable card in Forbidden Light, with the Greninja-GX rainbow right behind — both wanted well beyond the competitive crowd.
Ultra Necrozma-GX
The face of the set, wanted in every finish — regular, Full Art and Rainbow. It has the rare distinction of being both the marketing centrepiece and a genuine tournament staple, which keeps demand durable.
The rest of the chase
The full rainbow run — Dialga, Xerneas, Palkia, Yveltal, Zygarde and Naganadel — rounds out the premium tier, with Diantha’s Full Art the trainer collectors wanted most. Condition is everything on the textured rainbows, so clean high grades are scarce.
Most Powerful Cards (Competitive Play)
Malamar (51/131) — the engine that ran a format
Don’t be fooled by the humble Stage 1. Malamar’s Psychic Recharge Ability let you attach a Psychic Energy from your discard pile to a Benched Pokémon once per turn — and with several Malamar in play, that’s several free Energy a turn, straight out of the bin. It turned the discard into a fuel tank and became the backbone of Psychic decks that dominated Standard well into 2019. Pound for pound, it’s one of the most influential engine cards of the whole Sun & Moon era.
Ultra Necrozma-GX (95/131) — Malamar’s partner
The attacker that Malamar was born to feed. Photon Geyser discards all the basic Psychic Energy on Ultra Necrozma and hits for 80 more damage per card discarded — and thanks to Malamar refuelling every turn, that added up to devastating, often one-shot numbers off a tiny effective investment. The Malamar / Ultra Necrozma-GX deck was a genuine top-tier archetype of 2018.
Beast Ring (102/131) — rocket fuel for Ultra Beasts
A sneaky-powerful Item: while your opponent has exactly three or four Prizes left, Beast Ring searches two basic Energy straight onto an Ultra Beast. Because it’s an Item you can play several in a turn, it enabled explosive mid-game bursts for Buzzwole and Naganadel decks — the kind of turn that flips a game in one go.
Alongside them, Zygarde-GX gave Fighting decks an efficient attacker and Naganadel-GX became a long-serving Ultra Beast support piece well beyond this set.
Trivia & Pop Culture
The squid that ruled. It’s a lovely bit of TCG history that the most important card in a set headlined by a glowing legendary dragon turned out to be a Stage 1 Malamar. Engine cards rarely get the spotlight, but this one earned it.
A Kalos reunion. Forbidden Light doubles as an X&Y throwback — the Xerneas/Yveltal/Zygarde trio, Diancie, Volcanion, Diantha and Lysandre all turning up at once. It gave the set a nostalgic warmth beyond its Ultra Sun/Moon branding.
Art worth framing. Much of the set’s premium work came from the PLANETA studio — Ultra Necrozma-GX’s regular art by PLANETA_Otani, its rainbow by PLANETA_Igarashi — and Diantha’s full art remains a collector favourite. The next set, Celestial Storm, would keep the era rolling.
Straight out of the games. Ultra Necrozma-GX isn’t just cover-art flash — it’s lifted straight from the climax of 2017’s Pokémon Ultra Sun & Ultra Moon. There, Necrozma hijacks the light of Solgaleo or Lunala and Ultra Bursts into Ultra Necrozma, the blinding dragon you battle deep in Ultra Megalopolis, unleashing its signature Z-Move ‘Light That Burns the Sky.’ The set’s whole ‘Forbidden Light’ theme — and Necrozma powering up by absorbing other Legendary Pokémon on the cards — comes straight out of that storyline.
Images & Videos
A collection of media from Forbidden Light, the Sun & Moon expansion headlined by Ultra Necrozma-GX. Browse the full card gallery below, along with a full set review and a values rundown on video.
A full set review and a values rundown:
Forbidden Light Complete Set Review with OmniPoke on YouTube.
Forbidden Light Pokemon Card Prices with PrimetimePokemon on YouTube.
























































































































































