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| Released (English) | 23 August 2019 |
| Released (Japanese) | 2 November 2018 (Japan released ~9 months earlier) |
| Cards (English) | 163 total — 68 numbered (69 with the secret Charizard-GX) + 94-card Shiny Vault |
| Cards (Japanese) | GX Ultra Shiny (SM8b): 150 numbered / 250 total |
| Series | Sun & Moon (Generation VII) |
| Region focus | Alola |
| Previous expansion | Unified Minds |
| Following expansion | Cosmic Eclipse |
| Associated decks | None (special set — sold via ETB, tins & collections) |
| Japanese sets | GX Ultra Shiny (SM8b) |

Some sets are remembered for their metagame; Hidden Fates is remembered for one card, one finish, and one very good idea. Released in August 2019, this small special set paired a compact 68-card numbered main set with something far shinier bolted on the side: the Shiny Vault.
The Shiny Vault is a 94-card subset (SV1–SV94) made up entirely of shiny Pokémon, shiny Pokémon-GX and shiny full-art Trainers — the first time the game had leaned this hard into shinies in years. And sitting at its centre is the card that launched a thousand pack-openings: Shiny Charizard-GX (SV49), arguably the single most-wanted pull of 2019 and a poster child for the collecting boom that followed.
True to the era’s specials, there was no booster box. Packs came only through the Elite Trainer Box, GX tins (Charizard, Gyarados, Raichu) and premium collections — and the Hidden Fates ETB became so sought-after that The Pokémon Company reprinted it repeatedly and it still sold well above retail for years.
Reception was enormous. Hidden Fates is the textbook “reprint/collector set done right” — small, glossy, packed with shinies, and crowned by a Charizard everyone wanted. It didn’t need to shake up the metagame; it just needed to be irresistible, and it absolutely was.
A wild set loaded with all-time favorites, the Pokémon TCG: Hidden Fates expansion is a collector’s dream and a player’s paradise!
— Official Pokémon TCG: Hidden Fates expansion description
Print Versions & Collectors Info
Hidden Fates is unusual: it was never sold as loose booster boxes at retail. Instead the English release (August 23rd, 2019) turned up only inside special products — the Elite Trainer Box, the Charizard-GX, Gyarados-GX and Raichu-GX tins, Pin Collections and the Ultra-Premium Collection. It’s a compact, curated release of 163 cards: a main set topped off with the 94-card ‘Shiny Vault’ (SV1–SV94) of shiny reprints.
How it compares to Japan and Korea. The English set is a slimmed-down cut of a far bigger Japanese release. Japan got GX Ultra Shiny (SM8b) — a high-class pack of roughly 250 cards, including around 100 secret-rare shinies, back on November 2nd, 2018 — much larger and rarer than the Western version, with its own S and SSR rarities. Korea released the very same set as Ultra Shiny GX, a Korean-language edition of that Japanese high-class pack. So while collectors in Japan and Korea chased a sprawling premium set, the English market got Hidden Fates: a tighter, more affordable ‘best of’ built around the Shiny Vault.
The English packs came in four artworks — Charizard, Mewtwo, Mew and the Legendary Birds — shown here alongside the Japanese and Korean high-class packs:
Set List
The 69-card numbered Hidden Fates set, with card text. The Shiny Vault is listed separately below.
| Card Image | No. | Card name | Rarity | Card type |
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1/68 | Caterpie | Common | Grass |
| Card text
Tackle 10
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2/68 | Metapod | Uncommon | Grass |
| Card text
Tackle 30
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3/68 | Butterfree | Rare | Grass |
| Card text
Gust 80
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4/68 | Paras | Common | Grass |
| Card text
Scratch 10
Slash 20 |
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5/68 | Scyther | Uncommon | Grass |
| Card text
Slash 10
Sharp Scythe 30 |
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6/68 | Pinsir-GX | Rare Holo GX | Grass |
| Card text
Superpowered Horns 110
Guillotine-GX 160 — (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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7/68 | Charmander | Common | Fire |
| Card text
Gnaw 10
Flare 20 |
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8/68 | Charmeleon | Uncommon | Fire |
| Card text
Slash 30
Flamethrower 80 |
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9/68 | Charizard-GX | Rare Holo GX | Fire |
| Card text
Flamethrower 140
Flare Blitz-GX 300 — (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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10/68 | Magmar | Uncommon | Fire |
| Card text
Fire Punch 50
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11/68 | Psyduck | Common | Water |
| Card text
Headache 20
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12/68 | Slowpoke | Common | Water |
| Card text
Yawn — Your opponent’s Active Pokémon is now Asleep.
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13/68 | Staryu | Common | Water |
| Card text
Numbing Water 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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14/68 | Starmie-GX | Rare Holo GX | Water |
| Card text
Star Stream 40 — Attach 2 Water Energy cards from your discard pile to 1 of your Pokémon.
Spinning Attack 100 Hydro Pump-GX 40+ — This attack does 40 more damage times the amount of Water Energy attached to this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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15/68 | Magikarp | Common | Water |
| Card text
Splash 10
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16/68 | Gyarados-GX | Rare Holo GX | Water |
| Card text
Dragon Rage 130
Hyper Beam-GX 240 — (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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17/68 | Lapras | Rare | Water |
| Card text
Aqua Wave 80
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18/68 | Vaporeon | Rare Holo | Water |
| Card text
Water Gun 30
Bubble Drain 80 — Heal 30 damage from this Pokémon. |
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19/68 | Pikachu | Common | Lightning |
| Card text
Quick Attack 10
Electro Ball 60 |
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20/68 | Raichu-GX | Rare Holo GX | Lightning |
| Card text
Thunderbolt 120
Spark Ball-GX 200 — (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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21/68 | Voltorb | Common | Lightning |
| Card text
Lightning Ball 20
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22/68 | Electrode | Rare | Lightning |
| Card text
Lightning Ball 30
Electroblast 60+ — Flip 2 coins. This attack does 30 more damage for each heads. |
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23/68 | Jolteon | Rare | Lightning |
| Card text
Ability — Electromagnetic Wall: As long as this Pokémon is your Active Pokémon, whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.
Thunderbolt 90 — Discard all Energy from this Pokémon. |
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24/68 | Zapdos | Rare Holo | Lightning |
| Card text
Hurricane Call — Flip 4 coins. For each heads, search your deck for a Lightning Energy card and attach it to 1 of your Pokémon-GX or Pokémon-EX. Then, shuffle your deck.
Sky-High Claws 100 |
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25/68 | Ekans | Common | Psychic |
| Card text
Wrap 10 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
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26/68 | Ekans | Common | Psychic |
| Card text
Tail Whap 30
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27/68 | Arbok | Rare | Psychic |
| Card text
Ability — Last Pattern: If this Pokémon is Knocked Out by damage from an opponent’s attack, discard 2 random cards from your opponent’s hand.
Rocket Tail 50+ — If Jessie & James is in your discard pile, this attack does 80 more damage. |
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28/68 | Koffing | Common | Psychic |
| Card text
Tackle 20
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29/68 | Weezing | Rare | Psychic |
| Card text
Ability — Surrender Now: Once during your turn, if this Pokémon is discarded with the effect of Jessie & James, you may have your opponent discard a card from their hand. (They discard that card after the effect of Jessie & James.)
Tackle 40 |
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30/68 | Jynx | Uncommon | Psychic |
| Card text
Slap 10
Lovely Kiss 30 |
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31/68 | Mewtwo-GX | Rare Holo GX | Psychic |
| Card text
Super Psy Bolt 110
Psycrush-GX 120 — Discard all Energy from your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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32/68 | Mew | Rare | Psychic |
| Card text
Psyshot 50
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33/68 | Geodude | Common | Fighting |
| Card text
Tackle 10
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34/68 | Graveler | Uncommon | Fighting |
| Card text
Tackle 30
Mudslide — Discard 2 Fighting Energy from this Pokémon. This attack does 80 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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35/68 | Golem | Rare | Fighting |
| Card text
Rock Slide 60 — This attack does 20 damage to 3 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Land Crush 140 |
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36/68 | Onix-GX | Rare Holo GX | Fighting |
| Card text
Bind 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Heavy Impact 150 Rocky Avalanche-GX 200 — During your opponent’s next turn, this Pokémon takes 100 less damage from attacks (after applying Weakness and Resistance). (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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37/68 | Cubone | Common | Fighting |
| Card text
Sharpshooting — This attack does 20 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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38/68 | Clefairy | Common | Fairy |
| Card text
Lead — Flip a coin. If heads, search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Pound 10 |
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39/68 | Clefairy | Common | Fairy |
| Card text
Pound 10
Moon Dance 30 |
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40/68 | Clefable | Rare | Fairy |
| Card text
Pound 40
Moon Impact 90 |
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41/68 | Jigglypuff | Common | Fairy |
| Card text
Singing Voice 10
Rollout 30 |
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42/68 | Wigglytuff-GX | Rare Holo GX | Fairy |
| Card text
Rolling Rush 100+ — Flip a coin until you get tails. This attack does 30 more damage for each heads.
Lovely Star-GX 130 — Heal all damage from this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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43/68 | Mr. Mime | Rare | Fairy |
| Card text
Happy Mime — Each player draws a card.
Double Slap 40× — Flip 2 coins. This attack does 40 damage for each heads. |
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44/68 | Moltres & Zapdos & Articuno-GX | Rare Holo GX | Colorless |
| Card text
Trinity Burn 210
Sky Legends-GX — Shuffle this Pokémon and all cards attached to it into your deck. If this Pokémon has at least 1 extra Fire, Water, and Lightning Energy attached to it (in addition to this attack’s cost), this attack does 110 damage to 3 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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45/68 | Farfetch’d | Uncommon | Colorless |
| Card text
Leek Slap 30
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46/68 | Chansey | Uncommon | Colorless |
| Card text
Double-Edge 80 — This Pokémon does 20 damage to itself.
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47/68 | Kangaskhan | Rare | Colorless |
| Card text
Parental Fury 40× — Flip a coin until you get tails. This attack does 40 damage for each heads.
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48/68 | Eevee | Rare Holo | Colorless |
| Card text
Curiosity — Your opponent reveals their hand.
Spin Tackle 30 — Flip a coin. If tails, this Pokémon does 10 damage to itself. |
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49/68 | Eevee | Common | Colorless |
| Card text
Gnaw 20
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50/68 | Snorlax | Rare | Colorless |
| Card text
Incredible Snore 100
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51/68 | Bill’s Analysis | Rare | Supporter |
| Card text
Look at the top 7 cards of your deck. You may reveal up to 2 Trainer cards you find there and put them into your hand. Shuffle the other cards back into your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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52/68 | Blaine’s Last Stand | Rare | Supporter |
| Card text
You can play this card only when it is the last card in your hand.
Draw 2 cards for each Fire Pokémon you have in play. You may play only 1 Supporter card during your turn (before your attack). |
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53/68 | Brock’s Grit | Uncommon | Supporter |
| Card text
Shuffle 6 in any combination of Pokémon and basic Energy cards from your discard pile into your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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54/68 | Brock’s Pewter City Gym | Uncommon | Stadium |
| Card text
Onix-GX (both yours and your opponent’s) take 40 less damage from the opponent’s attacks (after applying Weakness and Resistance).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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55/68 | Brock’s Training | Rare Holo | Supporter |
| Card text
Attach an Energy card from your hand to 1 of your Geodude, Graveler, Golem, Onix-GX, Cubone, Rhyhorn, Rhydon, or Sudowoodo.
You may play only 1 Supporter card during your turn (before your attack). |
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56/68 | Erika’s Hospitality | Rare | Supporter |
| Card text
You can play this card only if you have 4 or fewer other cards in your hand.
Draw a card for each of your opponent’s Pokémon in play. You may play only 1 Supporter card during your turn (before your attack). |
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57/68 | Giovanni’s Exile | Uncommon | Supporter |
| Card text
Discard up to 2 of your Benched Pokémon that have no damage counters on them and all cards attached to them.
You may play only 1 Supporter card during your turn (before your attack). |
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58/68 | Jessie & James | Rare Holo | Supporter |
| Card text
Each player discards 2 cards from their hand. Your opponent discards first.
You may play only 1 Supporter card during your turn (before your attack). |
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59/68 | Koga’s Trap | Uncommon | Supporter |
| Card text
Your opponent’s Active Pokémon is now Confused and Poisoned.
You may play only 1 Supporter card during your turn (before your attack). |
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60/68 | Lt. Surge’s Strategy | Uncommon | Supporter |
| Card text
You can play this card only if you have more Prize cards remaining than your opponent.
During this turn, you can play 3 Supporter cards (including this card). You may play only 1 Supporter card during your turn (before your attack). |
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61/68 | Misty’s Cerulean City Gym | Uncommon | Stadium |
| Card text
The attacks of Starmie-GX (both yours and your opponent’s) do 40 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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62/68 | Misty’s Determination | Uncommon | Supporter |
| Card text
Discard a card from your hand. If you do, look at the top 8 cards of your deck and put 1 of them into your hand. Shuffle the other cards back into your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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63/68 | Misty’s Water Command | Rare Holo | Supporter |
| Card text
Move any number of Water Energy from your Pokémon to your Psyduck, Horsea, Staryu, Starmie-GX, Magikarp, Gyarados, or Lapras in any way you like.
You may play only 1 Supporter card during your turn (before your attack). |
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64/68 | Pokémon Center Lady | Uncommon | Supporter |
| Card text
Heal 60 damage and remove all Special Conditions from 1 of your Pokémon.
You may play only 1 Supporter card during your turn (before your attack). |
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65/68 | Sabrina’s Suggestion | Uncommon | Supporter |
| Card text
Your opponent reveals their hand. You may choose a Supporter card you find there and use the effect of that card as the effect of this card.
You may play only 1 Supporter card during your turn (before your attack). |
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66/68 | Moltres & Zapdos & Articuno-GX | Rare Ultra | Colorless |
| Card text
Trinity Burn 210
Sky Legends-GX — Shuffle this Pokémon and all cards attached to it into your deck. If this Pokémon has at least 1 extra Fire, Water, and Lightning Energy attached to it (in addition to this attack’s cost), this attack does 110 damage to 3 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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67/68 | Giovanni’s Exile | Rare Ultra | Supporter |
| Card text
Discard up to 2 of your Benched Pokémon that have no damage counters on them and all cards attached to them.
You may play only 1 Supporter card during your turn (before your attack). |
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68/68 | Jessie & James | Rare Ultra | Supporter |
| Card text
Each player discards 2 cards from their hand. Your opponent discards first.
You may play only 1 Supporter card during your turn (before your attack). |
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69/68 | Moltres & Zapdos & Articuno-GX | Rare Rainbow | Colorless |
| Card text
Trinity Burn 210
Sky Legends-GX — Shuffle this Pokémon and all cards attached to it into your deck. If this Pokémon has at least 1 extra Fire, Water, and Lightning Energy attached to it (in addition to this attack’s cost), this attack does 110 damage to 3 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards. |
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Shiny Vault (SV1–SV94)
The full 94-card Shiny Vault subset — every card a shiny pull.
| Card Image | No. | Card name | Rarity | Card type |
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SV1/SV94 | Scyther | Rare Shiny | Grass |
| Card text
Twin Play — Search your deck for up to 2 Scyther and put them onto your Bench. Then, shuffle your deck.
Agility 20 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. |
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SV2/SV94 | Rowlet | Rare Shiny | Grass |
| Card text
Tackle 10
Leafage 20 |
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SV3/SV94 | Dartrix | Rare Shiny | Grass |
| Card text
Sharp Blade Quill — This attack does 20 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Leaf Blade 50+ — Flip a coin. If heads, this attack does 20 more damage. |
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SV4/SV94 | Wimpod | Rare Shiny | Grass |
| Card text
Ability — Wimp Out: During your first turn, this Pokémon has no Retreat Cost.
Gnaw 30 |
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SV5/SV94 | Pheromosa | Rare Shiny | Grass |
| Card text
High Jump Kick 20
White Ray 90+ — If you have only 1 Prize card remaining, this attack does 90 more damage. |
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SV6/SV94 | Charmander | Rare Shiny | Fire |
| Card text
Fire Fang 20 — Your opponent’s Active Pokémon is now Burned.
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SV7/SV94 | Charmeleon | Rare Shiny | Fire |
| Card text
Ability — Burning Fighter: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard the top 5 cards of your deck. If any of those cards are Fire Energy cards, attach them to this Pokémon.
Flamethrower 80 — Discard an Energy from this Pokémon. |
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SV8/SV94 | Alolan Vulpix | Rare Shiny | Water |
| Card text
Beacon — Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Icy Snow 20 |
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SV9/SV94 | Wooper | Rare Shiny | Water |
| Card text
Ram 10
Rain Splash 20 |
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SV10/SV94 | Quagsire | Rare Shiny | Water |
| Card text
Ability — Wash Out: As often as you like during your turn (before your attack), you may move a Water Energy from 1 of your Benched Pokémon to your Active Pokémon.
Hydro Pump 60+ — This attack does 20 more damage times the amount of Water Energy attached to this Pokémon. |
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SV11/SV94 | Froakie | Rare Shiny | Water |
| Card text
Ability — Frubbles: If this Pokémon has any Water Energy attached to it, it has no Retreat Cost.
Flop 20 |
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SV12/SV94 | Frogadier | Rare Shiny | Water |
| Card text
Ability — Gale Shuriken: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 1 of your opponent’s Pokémon.
Water Drip 20 |
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SV13/SV94 | Voltorb | Rare Shiny | Lightning |
| Card text
Ability — Floating Electrons: If this Pokémon has any Energy attached to it, it has no Retreat Cost.
Thunder Shock 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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SV14/SV94 | Xurkitree | Rare Shiny | Lightning |
| Card text
Dazzle Blast 20 — Your opponent’s Active Pokémon is now Confused.
Cablegram 100 — If you have exactly 3 Prize cards remaining, your opponent’s Active Pokémon is now Paralyzed. |
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SV15/SV94 | Seviper | Rare Shiny | Psychic |
| Card text
Ability — More Poison: Put 1 more damage counter on your opponent’s Poisoned Pokémon between turns.
Venomous Fang 30 — Your opponent’s Active Pokémon is now Poisoned. |
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SV16/SV94 | Shuppet | Rare Shiny | Psychic |
| Card text
Headbutt 10
Will-O-Wisp 20 |
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SV17/SV94 | Inkay | Rare Shiny | Psychic |
| Card text
Hypnosis — Your opponent’s Active Pokémon is now Asleep.
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SV18/SV94 | Malamar | Rare Shiny | Psychic |
| Card text
Ability — Psychic Recharge: Once during your turn (before your attack), you may attach a Psychic Energy card from your discard pile to 1 of your Benched Pokémon.
Psychic Sphere 60 |
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SV19/SV94 | Poipole | Rare Shiny | Psychic |
| Card text
Spit Poison — Your opponent’s Active Pokémon is now Poisoned.
Knockout Reviver — During your opponent’s next turn, if this Pokémon is Knocked Out, your opponent can’t take any Prize cards for it. |
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SV20/SV94 | Sudowoodo | Rare Shiny | Fighting |
| Card text
Ability — Roadblock: Your opponent can’t have more than 4 Benched Pokémon. If they have 5 or more Benched Pokémon, they discard Benched Pokémon until they have 4 Pokémon on the Bench. If more than one effect changes the number of Benched Pokémon allowed, use the smaller number.
Rock Throw 40 |
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SV21/SV94 | Riolu | Rare Shiny | Fighting |
| Card text
Detect — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Jab 10 |
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SV22/SV94 | Lucario | Rare Shiny | Fighting |
| Card text
Ability — Precognitive Aura: Once during your turn (before your attack), if you have Garchomp in play, you may search your deck for a card and put it into your hand. Then, shuffle your deck.
Missile Jab 70 — This attack’s damage isn’t affected by Resistance. |
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SV23/SV94 | Rockruff | Rare Shiny | Fighting |
| Card text
Surprise Attack 50 — Flip a coin. If tails, this attack does nothing.
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SV24/SV94 | Buzzwole | Rare Shiny | Fighting |
| Card text
Sledgehammer 30+ — If your opponent has exactly 4 Prize cards remaining, this attack does 90 more damage.
Swing Around 80+ — Flip 2 coins. This attack does 20 more damage for each heads. |
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SV25/SV94 | Zorua | Rare Shiny | Darkness |
| Card text
Stampede 10
Ram 20 |
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SV26/SV94 | Guzzlord | Rare Shiny | Darkness |
| Card text
Lord’s Valley 160 — If you have exactly 2, 4, or 6 Prize cards remaining, discard the top 10 cards of your deck.
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SV27/SV94 | Magnemite | Rare Shiny | Metal |
| Card text
Searching Magnet — Search your deck for up to 3 Metal Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Tackle 10 |
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SV28/SV94 | Magneton | Rare Shiny | Metal |
| Card text
Ram 20
Zap Cannon 80 — This Pokémon can’t use Zap Cannon during your next turn. |
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SV29/SV94 | Magnezone | Rare Shiny | Metal |
| Card text
Ability — Magnetic Circuit: As often as you like during your turn (before your attack), you may attach a Metal Energy card from your hand to 1 of your Pokémon.
Zap Cannon 130 — This Pokémon can’t use Zap Cannon during your next turn. |
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SV30/SV94 | Beldum | Rare Shiny | Metal |
| Card text
Core Beam 20 — Discard a Metal Energy from this Pokémon.
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SV31/SV94 | Metang | Rare Shiny | Metal |
| Card text
Ram 20
Core Beam 80 — Discard a Metal Energy from this Pokémon. |
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SV32/SV94 | Celesteela | Rare Shiny | Metal |
| Card text
Moon Raker 160 — If the total of both players’ remaining Prize cards is exactly 6, this attack can be used for Metal.
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SV33/SV94 | Kartana | Rare Shiny | Metal |
| Card text
Divine Paper 40+ — If your opponent has exactly 6 Prize cards remaining, this attack does 90 more damage.
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SV34/SV94 | Ralts | Rare Shiny | Fairy |
| Card text
Draining Kiss 10 — Heal 10 damage from this Pokémon.
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SV35/SV94 | Kirlia | Rare Shiny | Fairy |
| Card text
Smack 20
Magical Shot 30 |
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SV36/SV94 | Diancie | Rare Shiny | Fairy |
| Card text
Sparkling Wish — Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Diamond Storm 30 — Heal 30 damage from each of your Fairy Pokémon. |
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SV37/SV94 | Altaria | Rare Shiny | Dragon |
| Card text
Ability — Fight Song: Your Dragon Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Pierce 20 |
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SV38/SV94 | Gible | Rare Shiny | Dragon |
| Card text
Ascension — Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
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SV39/SV94 | Gabite | Rare Shiny | Dragon |
| Card text
Ascension — Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Slash 40 |
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SV40/SV94 | Garchomp | Rare Shiny | Dragon |
| Card text
Quick Dive — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Royal Blades 100+ — If you played Cynthia from your hand during this turn, this attack does 100 more damage. |
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SV41/SV94 | Eevee | Rare Shiny | Colorless |
| Card text
Ability — Energy Evolution: When you attach a basic Energy card from your hand to this Pokémon during your turn, you may search your deck for a card that evolves from this Pokémon that is the same type as that Energy card and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Quick Draw — Flip a coin. If heads, draw a card. |
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SV42/SV94 | Swablu | Rare Shiny | Colorless |
| Card text
Collect — Draw a card.
Peck 20 |
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SV43/SV94 | Noibat | Rare Shiny | Colorless |
| Card text
Agility 10 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
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SV44/SV94 | Oranguru | Rare Shiny | Colorless |
| Card text
Ability — Instruct: Once during your turn (before your attack), you may draw cards until you have 3 cards in your hand.
Psychic 60+ — This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon. |
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SV45/SV94 | Type: Null | Rare Shiny | Colorless |
| Card text
Armor Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Slashing Claw 70 |
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SV46/SV94 | Leafeon-GX | Rare Shiny GX | Grass |
| Card text
Ability — Breath of the Leaves: If this Pokémon is your Active Pokémon, once during your turn (before your attack), you may heal 50 damage from 1 of your Pokémon that has any Energy attached to it.
Solar Beam 110 Grand Bloom-GX — For each of your Benched Basic Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV47/SV94 | Decidueye-GX | Rare Shiny GX | Grass |
| Card text
Ability — Feather Arrow: Once during your turn (before your attack), you may put 2 damage counters on 1 of your opponent’s Pokémon.
Razor Leaf 90 Hollow Hunt-GX — Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV48/SV94 | Golisopod-GX | Rare Shiny GX | Grass |
| Card text
First Impression 30+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 90 more damage.
Armor Press 100 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance). Crossing Cut-GX 150 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV49/SV94 | Charizard-GX | Rare Shiny GX | Fire |
| Card text
Wing Attack 70
Crimson Storm 300 — Discard 3 Fire Energy from this Pokémon. Raging Out-GX — Discard the top 10 cards of your opponent’s deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV50/SV94 | Ho-Oh-GX | Rare Shiny GX | Fire |
| Card text
Sacred Fire — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Phoenix Burn 180 — This Pokémon can’t use Phoenix Burn during your next turn. Eternal Light-GX — Put 3 in any combination of Fire Pokémon-GX or Fire Pokémon-EX from your discard pile onto your Bench. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV51/SV94 | Reshiram-GX | Rare Shiny GX | Fire |
| Card text
Flame Charge — Search your deck for up to 2 Fire Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Scorching Column 110 — Your opponent’s Active Pokémon is now Burned. Vermilion-GX 180 — You may attach up to 5 Fire Energy cards from your hand to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV52/SV94 | Turtonator-GX | Rare Shiny GX | Fire |
| Card text
Shell Trap 20 — During your opponent’s next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 8 damage counters on the Attacking Pokémon.
Bright Flame 160 — Discard 2 Fire Energy from this Pokémon. Nitro Tank-GX — Attach 5 Fire Energy cards from your discard pile to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV53/SV94 | Alolan Ninetales-GX | Rare Shiny GX | Water |
| Card text
Ice Blade — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Blizzard Edge 160 — Discard 2 Energy from this Pokémon. Ice Path-GX — Move all damage counters from this Pokémon to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV54/SV94 | Articuno-GX | Rare Shiny GX | Water |
| Card text
Ability — Legendary Ascent: When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, move any number of Water Energy from your other Pokémon to this Pokémon.
Ice Wing 130 Cold Crush-GX — Discard all Energy from both Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV55/SV94 | Glaceon-GX | Rare Shiny GX | Water |
| Card text
Ability — Freezing Gaze: As long as this Pokémon is your Active Pokémon, your opponent’s Pokémon-GX and Pokémon-EX in play, in their hand, and in their discard pile have no Abilities, except for Freezing Gaze.
Frost Bullet 90 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Polar Spear-GX 50× — This attack does 50 damage for each damage counter on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV56/SV94 | Greninja-GX | Rare Shiny GX | Water |
| Card text
Ability — Shuriken Flurry: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokémon.
Haze Slash 110 — You may shuffle this Pokémon and all cards attached to it into your deck. Shadowy Hunter-GX — This attack does 130 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV57/SV94 | Electrode-GX | Rare Shiny GX | Lightning |
| Card text
Ability — Extra Energy Bomb: Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokémon, except Pokémon-GX or Pokémon-EX, in any way you like. If you do, this Pokémon is Knocked Out.
Electro Ball 50 Crush and Burn-GX 30+ — Discard any amount of Energy from your Pokémon. This attack does 50 more damage for each card you discarded in this way. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV58/SV94 | Xurkitree-GX | Rare Shiny GX | Lightning |
| Card text
Ability — Flashing Head: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon that have any Special Energy attached to them.
Rumbling Wires 100 — Discard the top card of your opponent’s deck. Lighting-GX — Your opponent reveals their hand. Add a card you find there to their Prize cards face down. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV59/SV94 | Mewtwo-GX | Rare Shiny GX | Psychic |
| Card text
Full Burst 30× — This attack does 30 damage times the amount of Energy attached to this Pokémon.
Super Absorption 60 — Heal 30 damage from this Pokémon. Psystrike-GX 200 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV60/SV94 | Espeon-GX | Rare Shiny GX | Psychic |
| Card text
Psybeam 30 — Your opponent’s Active Pokémon is now Confused.
Psychic 60+ — This attack does 30 more damage times the number of Energy attached to your opponent’s Active Pokémon. Divide-GX — Put 10 damage counters on your opponent’s Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV61/SV94 | Banette-GX | Rare Shiny GX | Psychic |
| Card text
Ability — Shady Move: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may move 1 damage counter from 1 Pokémon to another Pokémon.
Shadow Chant 30+ — This attack does 10 more damage for each Supporter card in your discard pile. You can’t add more than 100 damage in this way. Tomb Hunt-GX — Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV62/SV94 | Nihilego-GX | Rare Shiny GX | Psychic |
| Card text
Ability — Empty Light: When you play this Pokémon from your hand onto your Bench during your turn, you may leave both Active Pokémon Confused and Poisoned.
Lock Up 120 — The Defending Pokémon can’t retreat during your opponent’s next turn. Symbiont-GX — Add the top 2 cards of your opponent’s deck to their Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV63/SV94 | Naganadel-GX | Rare Shiny GX | Psychic |
| Card text
Beast Raid 20× — This attack does 20 damage for each of your Ultra Beasts in play.
Jet Needle 110 — This attack’s damage isn’t affected by Weakness or Resistance. Stinger-GX — Both players shuffle their Prize cards into their decks. Then, each player puts the top 3 cards of their deck face down as their Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV64/SV94 | Lucario-GX | Rare Shiny GX | Fighting |
| Card text
Aura Strike 30+ — If this Pokémon evolved from Riolu during this turn, this attack does 90 more damage.
Cyclone Kick 130 Cantankerous Beatdown-GX 30× — This attack does 30 damage for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV65/SV94 | Zygarde-GX | Rare Shiny GX | Fighting |
| Card text
Cell Connector 50 — Attach 2 Fighting Energy cards from your discard pile to this Pokémon.
Land’s Wrath 130 Verdict-GX 150 — Prevent all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon-EX during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV66/SV94 | Lycanroc-GX | Rare Shiny GX | Fighting |
| Card text
Ability — Bloodthirsty Eyes: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Claw Slash 110 Dangerous Rogue-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV67/SV94 | Lycanroc-GX | Rare Shiny GX | Fighting |
| Card text
Ability — Twilight Eyes: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard an Energy attached to your opponent’s Active Pokémon.
Accelerock 120 Splintered Shards-GX 30× — This attack does 30 damage for each Energy card in your opponent’s discard pile. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV68/SV94 | Buzzwole-GX | Rare Shiny GX | Fighting |
| Card text
Jet Punch 30 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Knuckle Impact 160 — This Pokémon can’t attack during your next turn. Absorption-GX 40× — This attack does 40 damage for each of your remaining Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV69/SV94 | Umbreon-GX | Rare Shiny GX | Darkness |
| Card text
Strafe 30 — You may switch this Pokémon with 1 of your Benched Pokémon.
Shadow Bullet 90 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Dark Call-GX — Discard 2 Energy from your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV70/SV94 | Darkrai-GX | Rare Shiny GX | Darkness |
| Card text
Ability — Restoration: Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. Then, attach a Darkness Energy card from your discard pile to this Pokémon.
Dark Cleave 130 — This attack’s damage isn’t affected by Resistance. Dead End-GX — If your opponent’s Active Pokémon is affected by a Special Condition, that Pokémon is Knocked Out. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV71/SV94 | Guzzlord-GX | Rare Shiny GX | Darkness |
| Card text
Eat Sloppily — Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon.
Tyrannical Hole 180 Glutton-GX 100 — If your opponent’s Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV72/SV94 | Scizor-GX | Rare Shiny GX | Metal |
| Card text
Ability — Danger Perception: If this Pokémon’s remaining HP is 100 or less, its attacks do 80 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Steel Wing 80 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Cross-Cut-GX 100+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 100 more damage. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV73/SV94 | Kartana-GX | Rare Shiny GX | Metal |
| Card text
Ability — Slice Off: When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Special Energy from 1 of your opponent’s Pokémon.
Gale Blade 70 — You may shuffle this Pokémon and all cards attached to it into your deck. Blade-GX — Take a Prize card. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV74/SV94 | Stakataka-GX | Rare Shiny GX | Metal |
| Card text
Ability — Ultra Wall: Your Ultra Beasts take 10 less damage from your opponent’s attacks (after applying Weakness and Resistance).
Gigaton Stomp 120 Assembly-GX 50+ — This attack does 50 more damage for each Prize card you have taken. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV75/SV94 | Gardevoir-GX | Rare Shiny GX | Fairy |
| Card text
Ability — Secret Spring: Once during your turn (before your attack), you may attach a Fairy Energy card from your hand to 1 of your Pokémon.
Infinite Force 30× — This attack does 30 damage times the amount of Energy attached to both Active Pokémon. Twilight-GX — Shuffle 10 cards from your discard pile into your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV76/SV94 | Sylveon-GX | Rare Shiny GX | Fairy |
| Card text
Magical Ribbon — Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.
Fairy Wind 110 Plea-GX — Put 2 of your opponent’s Benched Pokémon and all cards attached to them into your opponent’s hand. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV77/SV94 | Altaria-GX | Rare Shiny GX | Dragon |
| Card text
Bright Tone 50 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon-EX.
Sonic Edge 110 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. Euphoria-GX — Your opponent’s Active Pokémon is now Asleep. Heal all damage from all of your Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV78/SV94 | Noivern-GX | Rare Shiny GX | Dragon |
| Card text
Distort 50 — Your opponent can’t play any Item cards from their hand during their next turn.
Sonic Volume 120 — Your opponent can’t play any Special Energy cards from their hand during their next turn. Boomburst-GX — This attack does 50 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV79/SV94 | Silvally-GX | Rare Shiny GX | Colorless |
| Card text
Ability — Gyro Unit: Your Basic Pokémon in play have no Retreat Cost.
Turbo Drive 120 — Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon. Rebel-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV80/SV94 | Drampa-GX | Rare Shiny GX | Colorless |
| Card text
Righteous Edge 20 — Discard a Special Energy from your opponent’s Active Pokémon.
Berserk 80+ — If your Benched Pokémon have any damage counters on them, this attack does 70 more damage. Big Wheel-GX — Shuffle your hand into your deck. Then, draw 10 cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV81/SV94 | Aether Foundation Employee | Rare Ultra | Supporter |
| Card text
Put 3 Pokémon that have “Alolan” in their names from your discard pile into your hand.
You may play only 1 Supporter card during your turn (before your attack). |
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SV82/SV94 | Cynthia | Rare Ultra | Supporter |
| Card text
Shuffle your hand into your deck. Then, draw 6 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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SV83/SV94 | Fisherman | Rare Ultra | Supporter |
| Card text
Put 4 basic Energy cards from your discard pile into your hand.
You may play only 1 Supporter card during your turn (before your attack). |
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SV84/SV94 | Guzma | Rare Ultra | Supporter |
| Card text
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
You may play only 1 Supporter card during your turn (before your attack). |
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SV85/SV94 | Hiker | Rare Ultra | Supporter |
| Card text
Look at the top 5 cards of either player’s deck and choose 1 of them. That player shuffles the other cards back into their deck. Then, put the card you chose on top of that deck.
You may play only 1 Supporter card during your turn (before your attack). |
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SV86/SV94 | Lady | Rare Ultra | Supporter |
| Card text
Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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SV87/SV94 | Aether Paradise Conservation Area | Rare Secret | Stadium |
| Card text
Basic Grass and Basic Lightning Pokémon (both yours and your opponent’s) take 30 less damage from the opponent’s attacks (after applying Weakness and Resistance).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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SV88/SV94 | Brooklet Hill | Rare Secret | Stadium |
| Card text
Once during each player’s turn, that player may search their deck for a Basic Water Pokémon or Basic Fighting Pokémon and, put it onto their Bench, and shuffle their deck.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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SV89/SV94 | Mt. Coronet | Rare Secret | Stadium |
| Card text
Once during each player’s turn, that player may put 2 Metal Energy cards from their discard pile into their hand.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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SV90/SV94 | Shrine of Punishment | Rare Secret | Stadium |
| Card text
Between turns, put 1 damage counter on each Pokémon-GX and Pokémon-EX (both yours and your opponent’s).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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SV91/SV94 | Tapu Bulu-GX | Rare Secret | Grass |
| Card text
Horn Attack 30
Nature’s Judgment 120+ — You may discard all Energy from this Pokémon. If you do, this attack does 60 more damage. Tapu Wilderness-GX 150 — Heal all damage from this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV92/SV94 | Tapu Fini-GX | Rare Secret | Water |
| Card text
Aqua Ring 20 — You may switch this Pokémon with 1 of your Benched Pokémon.
Hydro Shot — Discard 2 Water Energy from this Pokémon. This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness or Resistance for Benched Pokémon.) Tapu Storm-GX — Shuffle your opponent’s Active Pokémon and all cards attached to it into their deck. If your opponent has no Benched Pokémon, this attack does nothing. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV93/SV94 | Tapu Koko-GX | Rare Secret | Lightning |
| Card text
Ability — Aero Trail: When you play this Pokémon from your hand onto your Bench during your turn, you may move any number of Lightning Energy from your other Pokémon to this Pokémon. If you do, switch this Pokémon with your Active Pokémon.
Sky-High Claws 130 Tapu Thunder-GX 50× — This attack does 50 damage times the amount of Energy attached to all of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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SV94/SV94 | Tapu Lele-GX | Rare Secret | Psychic |
| Card text
Ability — Wonder Tag: When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Energy Drive 20× — This attack does 20 damage times the amount of Energy attached to both Active Pokémon. This damage isn’t affected by Weakness or Resistance. Tapu Cure-GX — Heal all damage from 2 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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For Collectors: Most Valuable Cards
Shiny Charizard-GX — SV49/SV94
The card. The Shiny Vault’s crown jewel and the most-chased pull of the set by a mile — a shiny black Charizard-GX that became a symbol of the whole 2019 Pokémon craze.
Charizard-GX — #9/68
The “regular” numbered Charizard-GX — still one of the most popular cards in the set, and a far more attainable way to land a Hidden Fates Charizard.
Moltres & Zapdos & Articuno-GX — #69/68
The numbered set’s secret-rare Rainbow — a legendary-bird triple Tag Team and the headline chase outside the Shiny Vault.
The Shiny Vault (SV1–SV94)
The real draw isn’t any one card — it’s the whole subset. Ninety-four shinies, every one a premium pull, turning each pack into a lottery ticket.
A Collector’s Set — With Playable Shinies
Let’s be honest about what Hidden Fates is: a collector set first. The 68-card numbered main set is largely casual, Kanto-gym-leader-flavoured Trainers and reprinted GXs, and it never defined a competitive format. Its genuine playability lived in the Shiny Vault reprints — shiny full-art versions of premier format Supporters like Cynthia (SV82) and Guzma (SV84), plus shiny Pokémon-GX — giving competitive players a bling upgrade for cards they already ran. A great reprint set; just don’t come to it looking for a new archetype.
Most Powerful Cards (Competitive Play)
Hidden Fates was a collector-focused mini-set built around its Shiny Vault subset, so the 68-card main set had limited Standard impact. Its real competitive value came from one Tag Team GX attacker plus several Kanto Gym-leader Supporters that fueled 2019-2020 control and combo decks.
Moltres & Zapdos & Articuno-GX (Tag Team GX Attacker)
A 300 HP Colorless Tag Team whose Trinity Burn hit for 210 and whose Sky Legends-GX spread 110 damage across three of the opponent’s Pokémon. It was the set’s flagship competitive card, played as an attacker in spread and toolbox builds and later paired with Arceus & Dialga & Palkia.
Lt. Surge’s Strategy (Combo / Comeback Supporter)
Lets you play three Supporters in a single turn while you have more Prize cards remaining than your opponent. It was a strong combo and comeback engine, chaining draw and search Supporters to build explosive turns or claw back from a Prize deficit.
Jessie & James (Control / Mill Disruption Supporter)
Forces each player to discard two cards with the opponent discarding first, making it a repeatable hand-disruption tool. It became a core piece of control and mill decks like Doll Stall and Pidgeotto Control that grind opponents out of resources.
Bill’s Analysis (Consistency Supporter)
Digs seven cards deep and grabs up to two Trainer cards, giving decks a reliable way to find key Items, Tools, or Stadiums. It saw play in control and toolbox lists that valued consistent access to specific Trainers over raw card draw.
Erika’s Hospitality (Draw / Refuel Supporter)
Draws a card for each of the opponent’s Pokémon in play, usable only with four or fewer other cards in hand. It offered strong late-hand refuel against wide boards, giving control and midrange decks a situational draw option.
Trivia & Pop Culture
- Shinies, revived at scale. The Shiny Vault brought shiny cards back in a big way — a template The Pokémon Company would reuse for Shining Fates and Paldean Fates.
- Shiny Charizard mania. SV49 became the era’s most-wanted pull and a major driver of the late-2019/2020 Pokémon boom.
- The un-findable ETB. The Hidden Fates Elite Trainer Box was reprinted again and again yet still commanded well above MSRP — one of the most scalped products of its time.
- No booster box. Packs only came through the ETB, tins and collections — scarcity that only fed the frenzy.
Images & Videos
A collection of media from Hidden Fates, the shiny-focused special set built around its 94-card Shiny Vault. Browse the full card gallery below, plus opening and gameplay videos.
Booster-pack artworks, the Elite Trainer Box and the Charizard-GX tin:
Two takes on the set — an ETB opening and the hunt for the shiny Charizard:
Is a Hidden Fates Elite Trainer Box worth opening? — Legend of Luke.
PokeRev’s search for the ultimate shiny Charizard.

































































































































































