Pokemon TCG: Call of Legends Set

Call of Legends Set
Trading Card Game Set 47
General information
 Cards  English: 106
 Japanese: N/A
 Series  Solo Expansion
 Primary Focus  Johto Region
 Legendary Pokemon
 Previous Expansion  HS Triumphant
 Following Expansion  Black & White Base
 Associated Decks  Electric Retort
 GrassFire Recon
 Released  February 9th, 2011

Overview | End of an Era | Shiny Legendaries | Print Versions | Set List | Legends | Lost Zone | Most Valuable | Most Powerful | Trivia | Images & Videos

Call of Legends booster pack

Call of Legends arrived in February 2011 as something unusual: a standalone “solo expansion” with no series of its own, released in the quiet gap between the HeartGold & SoulSilver era and the dawn of Black & White. It was, in effect, a send-off — a celebration of Legendary Pokémon, wrapped around a spectacular secret subset, before the game reinvented itself.

True to its name, the set gathered the giants: Raikou, Entei and Suicune; Lugia and Ho-Oh; Kyogre, Groudon and Rayquaza; Deoxys, Dialga and Palkia. And it wrapped them in one of the most beloved chase subsets the game has ever printed.

Answer the call.

Joining of Powers, Battle of Forces, Call of Legends

Their names are legend: Raikou. Entei. Suicune. Lugia. Ho-Oh. Kyogre. Groudon. Rayquaza. Deoxys. Dialga. Palkia. And when Legendary Pokémon come together, only the greatest Trainers can control their might. In the Pokémon TCG: Call of Legends expansion, not only will you discover incredibly powerful Pokémon—including very rare “Shiny” versions of some of them—but you’ll also find exciting new Lost Zone effects to expand your gameplay choices. The Legendary Pokémon have gathered—are you ready to answer the call?

— official Call of Legends expansion blurb

A Send-Off for an Era

By early 2011, the HeartGold & SoulSilver era was ending. The Pokémon Prime and Pokémon LEGEND mechanics that had defined the previous year were about to be swept away by Black & White’s clean reboot. Call of Legends sat right on that threshold — and rather than push new mechanics, it chose to look back and celebrate.

There were no Pokémon Prime here, and no two-card LEGENDs. Instead the set leaned on powerful Basic Legendary Pokémon and a handful of new Lost Zone tricks, keeping the gameplay simple while the spotlight fell squarely on its collector centrepiece.

The Shiny Legendaries

The reason collectors still hunt Call of Legends packs is its Shiny Legendary subset — eleven secret-rare cards, numbered SL1 through SL11, each an alternate-coloured “Shiny” print of a Legendary Pokémon: Deoxys, Dialga, Entei, Groudon, Ho-Oh, Kyogre, Lugia, Palkia, Raikou, Rayquaza and Suicune. Adapted from Japanese promotional cards, they were the rarest things in the box, and are widely regarded as some of the most beautiful cards of their generation.

They were also a nostalgic callback. More than a decade earlier, the Neo-era “Shining” Pokémon had done the same thing — recolouring beloved Pokémon and making them the ultimate pull. The Shiny Legendaries carried that torch, handing a whole roster of legends the shiny treatment at once.

Shiny Lugia (SL7/SL11)

Shiny Lugia (SL7/SL11)

The SoulSilver mascot in shimmering alternate colour — one of eleven Shiny Legendaries, and among the most coveted pulls in the entire set.

Shiny Ho-Oh (SL5/SL11)

Shiny Ho-Oh (SL5/SL11)

HeartGold’s rainbow phoenix, reborn in Shiny colours — a fitting jewel for the set that closed out the Johto-remake era.

Shiny Rayquaza (SL10/SL11)

Shiny Rayquaza (SL10/SL11)

A fan-favourite legendary given the Shiny treatment: a black-scaled sky serpent that remains one of the set’s signature chase cards.

Print Versions

Call of Legends came in four booster arts, each fronting a Legendary Pokémon — Lugia, Kyogre, Groudon and Deoxys. Every pack was a chance at a Legendary holo, a new Lost Zone Trainer, and — if fortune smiled — one of the eleven Shiny Legendaries.

Call of Legends Lugia booster packCall of Legends Kyogre booster packCall of Legends Groudon booster packCall of Legends Deoxys booster pack

Set List

Card Image No. Card name Rarity Card type
1 Clefable 1/95 Clefable  Rare Holo Colorless 
Card text
Fairy Power
Return 1 of your Pokemon and all cards attached to it to your hand.

Moon Impact    40

2 Deoxys 2/95 Deoxys  Rare Holo Psychic 
Card text
Cell Storm    60
Discard 2 Psychic Energy attached to Deoxys and remove 6 damage counters from Deoxys.
3 Dialga 3/95 Dialga  Rare Holo Metal 
Card text
Time Rewind    70
Shuffle your hand into your deck.
4 Espeon 4/95  Espeon  Rare Holo Psychic
Card text
Solar Suggestion
Move up to 4 damage counters from any of your Pokemon to any of your opponent’s Pokemon in any way you like.

Psybeam    30
Flip a coin. If heads, the Defending Pokemon is now Confused.

5 Forretress 5/95 Forretress  Rare Holo  Metal
Card text
Mirror Shot    30
If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

Everyone Explode Now     30
Does 30 damage times the number of Pineco and Forretress you have in play. This attack does 30 damage to each of your Pineco and Forretress in play.

6 Groudon 6/95 Groudon  Rare Holo  Fighting
Card text
  Volcano Stomp    80
Flip a coin. If heads, discard the top 4 cards of your opponent’s deck. If tails, discard the top 4 cards of your deck.
7 Gyarados  7/95 Gyarados  Rare Holo Water 
Card text
 Hydro Splash     50

Hyper Beam    80
Discard an Energy card attached to the Defending Pokemon.

8 Hitmontop 8/95 Hitmontop  Rare Holo  Fighting
Card text
Triple Kick    20
Flip 3 coins. This attack does 20 damage times the number of heads.

Close Combat    60
During your opponent’s next turn, any damage done to Hitmontop by attacks is increased by 20 (after applying Weakness and Resistance).

9 Ho OhFire 9/95 Ho-Oh  Rare Holo Fire 
Card text
Combustion    50

Scorching Wing    100
Flip a coin. If tails, discard all Fire Energy attached to Ho-Oh.

10 Houndoom 10/95 Houndoom  Rare Holo Darkness 
Card text
Counterattack    20+
If your opponent has any Fighting Pokemon in play, this attack does 20 damage plus 60 more damage.

Dark Roar    50
Your opponent discards a card from his or her hand.

11 Jirachi 11/95 Jirachi  Rare Holo Psychic 
Card text
Stardust Song
Once during your turn, when you put Jirachi from your hand onto your Bench, you may flip 3 coins. For each heads, search your discard pile for a Psychic Energy card and attach it to Jirachi.

Time Hollow   
Choose a number of your opponent’s Stage 1 or Stage 2 Evolved Pokemon up to the amount of Energy attached to Jirachi. Remove the highest Stage Evolution card from each of those Pokemon and put those cards back into your opponent’s hand.

12 Jirachi  12/95 Kyogre  Rare Holo Water 
Card text
Destructive Tsunami
Flip a coin. If heads, this attack does 40 damage to each of your opponent’s Pokemon. If tails, this attack does 40 damage to each of your Pokemon (Don’t apply Weakness and Resistance for Benched Pokemon.)
13 Leafeon 13/95 Leafeon  Rare Holo  Grass
Card text
Miasma Wind     50
Does 50 damage times the amount of Special Conditions affecting the Defending Pokemon.

Soothing Scent    30
The Defending Pokemon is now Asleep.

14 Lucario 14/95 Lucario  Rare Holo Fighting 
Card text
Dimension Sphere    30+
Does 30 damage plus 20 more damage for each of your Pokemon in the Lost Zone.

Sky Uppercut     70
This attack’s damage isn’t affected by Resistance.

15 Lugia 15/95 Lugia  Rare Holo Water
Card text
Linear Attack
Choose 1 of your opponent’s Pokemon. This attack does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Hydro Splash     80

16 Magmortar 16/95 Magmortar  Rare Holo Fire 
Card text
Hard Crush    50
Discard the top 3 cards of your deck. This attack does 50 damage times the number of Energy cards you discarded.

Mantle Bazooka    100
Discard 2 Fire Energy attached to Magmortar.

17 Ninetales  17/95 Ninetales  Rare Holo  Fire
Card text
Roast Reveal
Once during your turn (before your attack), you may discard a Fire Energy from your hand. If you do, draw 3 cards. This power can’t be used if Ninetales is affected by a Special Condition.

Will-o’-the-wisp    60

18 Pachirisu 18/95 Pachirisu  Rare Holo Lightning 
Card text
Self-Generation
Once during your turn, when you put Pachirisu from your hand onto your Bench, you may attach up to 2 Lightning Energy cards from your hand to Pachirisu.

Shocking Bolt    50
Put all Energy attached to Pachirisu in the Lost Zone.

19 Palkia  19/95 Palkia  Rare Holo Water
Card text
Wormhole    60
Switch Palkia with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.
20 Rayquaza  20/95 Rayquaza  Rare Holo Colorless 
Card text
Inferno Spear    100
Discard a Fire Energy and a Lightning Energy attached to Rayquaza.
21 Smeargle  21/95     Smeargle  Rare Holo Colorless 
Card text
Portrait
Once during your turn (before your attack), if Smeargle is your Active Pokemon, you may look at your opponent’s hand. If you do, choose a Supporter card you find there and use the effect of that card as the effect of this power. This power can’t be used if Smeargle is affected by a Special Condition.

Tail Rap    20
Flip 2 coins. This attack does 20 damage times the number of heads.

22 Umbreon  22/95 Umbreon  Rare Holo Darkness 
Card text
Moonlight Fang    30
During your opponent’s next turn, prevent all effects, including damage, done to Umbreon by attacks from your opponent’s Pokemon that has any Poke-Powers or Poke-Bodies.

Quick Blow    30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.

23 Ampharos 23/95 Ampharos  Rare  Lightning
Card text
Acceleration Bolt    30
Search your deck for up to 2 Basic Energy cards and attach them to 1 of your Pokemon. Shuffle your deck afterward.

Thunder    80
Flip a coin. If tails, Ampharos does 20 damage to itself.

24 Cleffa 24/95 Cleffa  Rare  Colorless
Card text
Sweet Sleeping Face
As long as Cleffa is Asleep, prevent all damage done to Cleffa by attacks.

Eeeeeeek
Shuffle your hand into your deck, then draw 6 cards. Cleffa is now Asleep.

25 Feraligatr  25/95 Feraligatr  Rare  Water
Card text
Spinning Tail
This attack does 20 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Surf    80

26 Granbull  26/95 Granbull  Rare  Colorless
Card text
Timid Tackle    50
Granbull does 20 damage to itself. Switch Granbull with 1 of your Benched Pokemon.

Chomp    40+
Does 40 damage plus 10 more damage for each damage counter on Granbull.

27 Meganium 27/95 Meganium   Rare Grass 
Card text
Sleep Powder    30
The Defending Pokemon is now Asleep.

Giant Bloom     60
Remove 2 damage counters from Meganium.

28 Mismagius  28/95 Mismagius  Rare  Psychic
Card text
Sleeping Spell    30
Flip a coin. If heads, the Defending Pokemon is now Asleep.

Poltergeist     30
Look at your opponent’s hand. This attack does 30 damage times the number of Trainer, Supporter, and Stadium cards in your opponent’s hand.

29 Mr. MimePsychic  29/95 Mr. Mime  Rare  Psychic
Card text
Trick Reveal
Once during your turn (before your attack), you may have both you and your opponent reveal your hands. This power can’t be used if Mr. Mime is affected by a Special Condition.

Juggling    10
Flip 4 coins. This attack does 10 damage times the number of heads.

30 Pidgeot 30/95 Pidgeot  Rare Colorless 
Card text
Headwind    20
During your opponent’s next turn, the attack cost of each of the Defending Pokemon’s attacks is ColorlessColorless more.

Quick Attack    40+
Flip a coin. If heads, this attack does 40 damage plus 30 more damage.

31 Skarmory  31/95 Skarmory  Rare Metal 
Card text
Steel Coat
Search your deck for a Metal Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.

Razor Wing    40

32 Slowking  32/95 Slowking  Rare  Psychic
Card text
Second Sight
Once during your turn (before your attack), you may look at the top 3 cards in either player’s deck and put them back on top of that player’s deck in any order. This power can’t be used if Slowking is affected by a Special Condition.

Psyshock    30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

33 Snorlax 33/95 Snorlax  Rare  Colorless
Card text
Layabout
Remove all damage counters from Snorlax. You can’t use Layabout during your next turn.

Clomp Clomp Clobber    80
Put 1 Energy card attached to Snorlax in the Lost Zone.

34 Tangrowth  34/95 Tangrowth  Rare Grass
Card text
Grind    20
Does 20 damage times the amount of Energy attached to Tangrowth.

Plow Over    30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, put 1 Energy card attached to the Defending Pokemon in the Lost Zone.

35 Typhlosion 35/95 Typhlosion  Rare  Fire
Card text
Magma Punch    50

Fire Spin    120
Discard 2 Energy attached to Typhlosion.

36 Tyrogue 36/95     Tyrogue     Rare Fighting 
Card text
Sweet Sleeping Face
As long as Tyrogue is Asleep, prevent all damage done to Tyrogue from attacks.

Mischievous Punch    30
This attack’s damage isn’t affected by Weakness or Resistance. Tyrogue is now Asleep.

37 Ursaring  37/95 Ursaring  Rare  Colorless
Card text
Confront    20

Cross Chop    50+
Flip a coin. If heads, this attack does 50 damage plus 30 more damage.

38 Weezing 38/95 Weezing  Rare Psychic 
Card text
Super Poison Breath
The Defending Pokemon is now Poisoned.

Super Explosion    90
Weezing does 90 damage to itself, and don’t apply Weakness to this damage.

39 Zangoose 39/95 Zangoose  Rare  Colorless
Card text
Swords Dance   
During your next turn, Zangoose’s Lost Claw attack’s base damage is 60.

Lost Claw    30
Choose 1 card from your opponent’s hand without looking and put it in the Lost Zone.

40 Bayleef  40/95 Bayleef  Uncommon  Grass
Card text
Hammer In    20

Razor Leaf    50

41 Croconaw  41/95 Croconaw  Uncommon Water 
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Wave Splash    30

Big Bite     50
The Defending Pokemon can’t retreat during your opponent’s next turn.

42 Donphan  42/95 Donphan  Uncommon Fighting 
Card text
Rock Hurl    50
This attack’s damage isn’t affected by Resistance.

Double Spin    70
Flip 2 coins. This attack does 70 damage times the number of heads.

43 Flaaffy 43/95 Flaaffy  Uncommon Lightning 
Card text
Thunder Spear
Choose 1 of your opponent’s Pokemon. This attack does 20 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Thundershock    40
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

44 Flareon  44/95 Flareon  Uncommon  Fire
Card text
Flame Tail    30

Flamethrower    90
Discard an Energy attached to Flareon.

45 Jolteon 45/95 Jolteon  Uncommon Lightning 
Card text
Agility    20
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Jolteon during your opponent’s next turn.

Mach Bolt    70

46 Magby 46/95 Magby  Uncommon Fire 
Card text
Sweet Sleeping Face
As long as Magby is Asleep, prevent all damage done to Magby from attacks.

Play with Fire
The Defending Pokemon is now Burned. Magby is now Asleep.

47 Mime  47/95 Mime Jr.  Uncommon  Psychic
Card text
Sweet Sleeping Face
As long as Mime Jr. is Asleep, prevent all damage done to Mime Jr. by attacks.

Sleepy Lost
Put the top card of your opponent’s deck in the Lost Zone. Mime Jr. is now Asleep.

48 Pidgeotto  48/95 Pidgeotto  Uncommon Colorless 
Card text
Gust    20

Twister    30
Flip 2 coins. If both of them are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokemon.

49 Quilava  49/95 Quilava  Uncommon Fire 
Card text
Flare     30

Flamethrower    60
Discard an Energy attached to Quilava.

50 Riolu 50/95 Riolu  Uncommon  Fighting
Card text
Tumble Over    20
Riolu can’t attack during your next turn.
51 Seviper  51/95 Seviper  Uncommon Psychic 
Card text
Poison Buildup
Seviper is now Poisoned.

Poison Effect    20+
If Seviper is Poisoned, this attack does 20 damage plus 60 more damage and remove the Special Condition Poisoned from Seviper.

52 Vaporeon 52/95 Vaporeon  Uncommon  Water
Card text
Spiral Drain    20
Remove 2 damage counters from Vaporeon.

Dual Splash
Choose 2 of your opponent’s Pokemon. This attack does 30 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokemon.)

53 Chikorita 53/95 Chikorita  Common Grass 
Card text
Nap
Remove 1 damage counter from Chikorita.

Reckless Charge     30
Chikorita does 10 damage to itself.

54 Clefairy  54/95 Clefairy  Common  Colorless
Card text
Minimize
During your opponent’s next turn, any damage done to Clefairy by attacks is reduced by 20 (after applying Weakness and Resistance).

Slap    10

55 Cyndaquil  55/95 Cyndaquil  Common  Fire
Card text
Fireworks    20
Flip a coin. If tails, discard a Fire Energy attached to Cyndaquil.
56 Eevee 56/95 Eevee  Common Colorless 
Card text
Tackle    10

Bite    20

57 Hitmonchan  57/95 Hitmonchan  Common Fighting 
Card text
Detect
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Hitmonchan during your opponent’s next turn.

Sky Uppercut    30
This attack’s damage isn’t affected by Resistance.

58 Hitmonlee 58/95 Hitmonlee  Common Fighting 
Card text
Kick    20

High Jump Kick    60

59 Houndour  59/95 Houndour  Common  Darkness
Card text
Jump On    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
60 Koffing  60/95 Koffing  Common Psychic
Card text
Smokescreen     10
If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, this attack does nothing.

Suffocating Gas     20

61 Magikarp 61/95 Magikarp  Common Water 
Card text
Splash     10
62 Magmar  62/95 Magmar  Common Fire
Card text
Live Coal     10

Magma Punch    20

63 Mareep  63/95 Mareep  Common Lightning 
Card text
Static Shock     10
64 Mawile  64/95 Mawile  Common Metal 
Card text
Selfish Draw
Look at the top card of your deck. You may put it into your hand. If not, discard it and draw a card.

Destructive Jaw    30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed and discard an Energy card attached to the Defending Pokemon.

65 Misdreavus  65/95 Misdreavus  Common Psychic 
Card text
Mumble    10

Dual Draw   
Each player draws 3 cards.

66 Phanpy  66/95 Phanpy  Common Fighting
Card text
Ultra-Thick Skin
As long as Phanpy has any Energy attached to it, any damage done to Phanpy by attacks is reduced by 10 (after applying Weakness and Resistance).

Rock Smash    20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.

67 Pidgey  67/95 Pidgey  Common Colorless 
Card text
Messenger
Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle Pidgey and all cards attached to it back into your deck.

Glide    10

68 Pineco  68/95 Pineco  Common  Grass
Card text
Focus Energy   
During your next turn, Pineco’s Surprise Attack attack’s base damage is 80.

Surprise Attack     40
Flip a coin. If tails, this attack does nothing.

69 Relicanth 69/95 Relicanth  Common Water 
Card text
Prehistoric Wisdom
Choose a card from your hand and put it in the Lost Zone. Then, draw 3 cards.

Granite Head    30
During your opponent’s next turn, any damage done to Relicanth by an opponent’s attack is reduced by 30 (after applying Weakness and Resistance).

70 Slowpoke 70/95 Slowpoke  Common Water 
Card text
Whimsy Tackle    20
Flip a coin. If tails, this attack does nothing.
71 Snubbull  71/95 Snubbull  Common Colorless 
Card text
Roar
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

Sharp Fang    20

72 Tangela 72/95 Tangela  Common Grass 
Card text
Nutritional Support
Search your deck for a Grass Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward.

Poisonpowder    30
The Defending Pokemon is now Poisoned.

73 Teddiursa 73/95 Teddiursa  Common Colorless 
Card text
Fake Tears
Flip a coin. If heads, your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn, and any damage done to Teddiursa by attacks is reduced by 30 (after applying Weakness and Resistance).
74 Totodile  74/95 Totodile  Common  Water
Card text
Aqua Tail    30+
Flip a coin for each Water Energy attached to Totodile. This attack does 30 damage plus 20 more damage for each heads.
75 Vulpix  75/95 Vulpix  Common Fire 
Card text
Singe
Flip a coin. If heads, the Defending Pokemon is now Burned.

Ember    30
Flip a coin. If tails, discard a Fire Energy attached to Vulpix.

76 Cheerleader s 76/95 Cheerleader’s Cheer  Uncommon Su
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Draw 3 cards. Your opponent may draw a card.
77 Copycat  77/95 Copycat  Uncommon Su 
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent’s hand.
78 Dual  78/95 Dual Ball  Uncommon  T
Card text
Flip 2 coins. For each heads, search your deck for a Basic Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
79 Interviewer s 79/95 Interviewer’s Questions  Uncommon  Su
Card text 
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Look at the top 8 cards of your deck. Choose as many Energy cards as you like, show them to your opponent, and put them into your hand. Shuffle the other cards back into your deck.
80 Lost  80/95 Lost Remover  Uncommon  T
Card text
Put 1 Special Energy card attached to 1 of your opponent’s Pokemon in the Lost Zone.
81 Lost Worl  81/95 Lost World  Uncommon St 
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Once during each player’s turn, if that player’s opponent has 6 or more Pokemon in the Lost Zone, the player may choose to win the game.
82 Professor  82/95 Professor Elm’s Training Method  Uncommon  Su
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
83 Professor 83/95 Professor Oak’s New Theory  Uncommon  Su
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
84 Research  84/95 Research Record  Uncommon  T
Card text
Look at the top 4 cards of your deck and put as many of them as you like back on top of your deck in any order. Then, put the remaining cards on the bottom of your deck in any order.
85 Sage s  85/95 Sage’s Training  Uncommon  Su
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Look at the top 5 cards of your deck. Choose any 2 cards you find there and put them into your hand. Discard the other cards.
86 Darkness  86/95 Darkness Energy  Uncommon DarknessE 
Card text
If the Pokemon Darkness Energy is attached to damages the Defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokemon. At the end of every turn, put 1 damage counter on the Pokemon Darkness Energy is attached to, unless it’s Darkness or has Dark in its name.

Darkness Energy provides Darkness Energy. (Doesn’t count as a basic Energy card.)

87 Metal  87/95 Metal Energy  Uncommon MetalE 
Card text
Damage done by attacks to the Pokemon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokemon Metal Energy is attached to isn’t Metal, whenever it damages Pokemon by an attack, reduce that damage by 10 (after applying Weakness and Resistance).

Metal Energy provides Metal Energy. (Doesn’t count as a basic Energy card.)

88 Grass 88/95 Grass Energy Common GrassE
 
89 Fire 89/95 Fire Energy Common FireE
 
90 Water 90/95 Water Energy Common WaterE
 
91 Lightning 91/95 Lightning Energy Common LightningE
 
92 Psychic 92/95 Psychic Energy Common PsychicE
 
93 Fighting 93/95 Fighting Energy Common FightingE
 
94 Darkness 94/95 Darkness Energy Common DarknessE
 
95 Metal 95/95 Metal Energy Common MetalE
 
sl1 Deoxys SL1 Deoxys Shiny Rare Holo Psychic
Card text
Cell Storm    60
Discard 2 Psychic Energy attached to Deoxys and remove 6 damage counters from Deoxys.
sl2 Dialga SL2 Dialga Shiny Rare Holo Metal
Card text

Time Rewind    70
Shuffle your hand into your deck.
sl3 Entei SL3     Entei Shiny Rare Holo Fire
Card text

Extreme Speed
Entei’s Retreat Cost is   less for each Fire Energy attached to Entei.

Wild Blaze    70
Discard the top 3 cards of your deck.

sl4 Groudon SL4 Groudon Shiny Rare Holo Fighting
Card text
Volcano Stomp    80
Flip a coin. If heads, discard the top 4 cards of your opponent’s deck. If tails, discard the top 4 cards of your deck.
sl5 Ho SL5 Ho-Oh Shiny Rare Holo Fire
Card text
Combustion    50

Scorching Wing    100
Flip a coin. If tails, discard all Fire Energy attached to Ho-Oh.

sl6 Kyogre SL6 Kyogre Shiny Rare Holo Water
Card text
Destructive Tsunami   
Flip a coin. If heads, this attack does 40 damage to each of your opponent’s Pokemon. If tails, this attack does 40 damage to each of your Pokemon (Don’t apply Weakness and Resistance for Benched Pokemon.)
sl7 Lugia SL7 Lugia Shiny Rare Holo Water
Card text
Linear Attack
Choose 1 of your opponent’s Pokemon. This attack does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Hydro Splash     80

sl8 Palkia SL8 Palkia Shiny Rare Holo Water
Card text
Wormhole    60
Switch Palkia with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.
sl9 Raikou SL9 Raikou Shiny Rare Holo Lightning
Card text
Extreme Speed
Raikou’s Retreat Cost is   less for each Lightning Energy attached to Raikou.

Raging Thunder    70
Does 20 damage to 1 of your Pokemon, and don’t apply Weakness and Resistance to this damage.

sl10 Rayquaza SL10 Rayquaza Shiny Rare Holo Colorless
Card text
Inferno Spear    100
Discard a Fire Energy and a Lightning Energy attached to Rayquaza.
sl11 Suicune SL11 Suicune Shiny Rare Holo Water
Card text
Extreme Speed
Suicune’s Retreat Cost is   less for each Water Energy attached to Suicune.

Tsunami   
This attack does 20 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

A Gathering of Legends

Even setting the Shinies aside, the set’s regular rare slots read like a roll call of Legendary Pokémon. Lugia (15) — the diving guardian of the sea — picked off Benched targets with Linear Attack and hit hard with an 80-damage Hydro Splash.

Ho-Oh (9), Lugia’s rainbow counterpart, brought the fire: Combustion for a quick 50 and Scorching Wing for a booming 100. And Rayquaza (20), the sky-high serpent, channelled both Fire and Lightning into a 100-damage Inferno Spear. Alongside them stood Kyogre, Groudon, the legendary beasts and the creation trio — a set truly living up to its name.

Lugia (15/95)

Lugia (15/95)

The guardian of the sea as a hard-hitting Basic. Linear Attack snipes the Bench for 30, and Hydro Splash crashes down for 80.

Ho-Oh (9/95)

Ho-Oh (9/95)

Lugia’s rainbow counterpart. Combustion deals a quick 50, and Scorching Wing erupts for 100 — with a coin flip deciding whether the Fire stays attached.

Rayquaza (20/95)

Rayquaza (20/95)

The sky serpent, powered by two elements. Inferno Spear fuses Fire and Lightning into a 100-damage strike, discarding one of each to fire.

New Lost Zone Tricks

For all its nostalgia, Call of Legends did introduce one genuinely novel idea. Lost World (81) was a Stadium unlike any before it: “Once during each player’s turn, if that player’s opponent has 6 or more Pokémon in the Lost Zone, the player may choose to win the game.” It was the very first alternate win condition in the history of the Pokémon TCG — a card you could build an entire, mischievous deck around.

Backing it up was Lost Remover (80), an Item that sent a Special Energy from your opponent’s Pokémon straight to the Lost Zone, gone for good. Together they hinted at where the Lost Zone could go — a mechanic the game would keep returning to for years.

Lost World (81/95)

Lost World (81/95)

A piece of TCG history: the first card ever to offer an alternate win condition. If your opponent has six or more Pokémon in the Lost Zone, you may simply choose to win.

Lost Remover (80/95)

Lost Remover (80/95)

Lost Zone disruption in an Item. It banishes a Special Energy from one of your opponent’s Pokémon to the Lost Zone — no discard pile, no getting it back.

For Collectors: Most Valuable Cards

Call of Legends (February 2011) was a largely reprint set, so its collector value rests on the eleven ‘Shiny Legendary’ secret rares (SL1-SL11). These shiny variants of iconic legendaries are the true chases, and their low-population PSA 10 copies reach four and five figures.

Lugia

Lugia (Shiny Legendary Secret Rare) (#SL7/95)

The set’s marquee chase card and its most liquid high-end print, trading around $350 raw. Pristine copies are brutal to grade, so a PSA 10 runs roughly $9,000.

Ho-Oh (Shiny Legendary Secret Rare) (#SL5/95)

The shiny rainbow bird pairs with Lugia as the set’s iconic duo, about $210 ungraded. Its perfect grade is a grail, with PSA 10 sales near $9,175.

Rayquaza

Rayquaza (Shiny Legendary Secret Rare) (#SL10/95)

The most popular shiny dragon in the subset, moving around $325 raw thanks to broad Rayquaza demand. A PSA 10 sits near $4,600.

Suicune

Suicune (Shiny Legendary Secret Rare) (#SL11/95)

A beloved legendary-beast shiny, roughly $210 ungraded. Its PSA 10 population is tiny, pushing gem-mint sales to about $14,900.

Raikou

Raikou (Shiny Legendary Secret Rare) (#SL9/95)

Cheap raw at around $120, but one of the hardest cards in the set to grade gem-mint. Thin PSA 10 supply has produced record sales near $16,000.

Most Powerful Cards (Competitive Play)

Call of Legends was a collector-focused set — roughly 90% reprints with minimal Standard-format impact. Its one genuinely new engine, Lost World, spawned the rogue LostGar deck; everything else was reprinted consistency glue that quietly stayed in competitive lists.

Lost World (Alternate Win-Condition Stadium / LostGar)

The set’s only truly new competitive card, paired with Triumphant’s Gengar Prime to win by Lost-Zoning six of the opponent’s Pokémon. This LostGar shell was a real, if fringe, rogue deck in the 2011 HGSS-on format.

Lost Remover (Special-Energy Disruption Item)

Discards a Special Energy from a Pokémon for zero cost, a strong tech Item against the era’s Double Colorless and special-energy decks. It saw scattered play as disruption in aggressive lists.

Professor Oak’s New Theory (Shuffle-Draw Supporter / Consistency Staple)

A reprint of the universal draw-seven Supporter that was a near-automatic four-of in nearly every deck. Purely a reprint, but it kept the set stocked with a format cornerstone.

Copycat

Copycat (Refill Draw Supporter / Consistency)

Reprinted draw Supporter that lets you draw cards equal to the opponent’s hand size, useful late-game to refuel. A solid consistency option rather than anything new or dominant.

Dual Ball (Basic Pokémon Search Item)

A reprinted coin-flip search Item for Basics that fit setup-reliant decks needing early board development. Playable filler that never redefined the metagame.

Trivia

  • Call of Legends was released in February 2011 as a standalone “solo expansion,” bridging the HeartGold & SoulSilver era and Black & White.
  • Its Shiny Legendary subset (SL1–SL11) featured eleven alternate-coloured Legendary Pokémon, adapted from Japanese promotional cards.
  • Lost World was the first card in Pokémon TCG history to offer an alternate win condition.
  • Unlike the rest of the HGSS era, the set contained no Pokémon Prime or Pokémon LEGEND cards.
  • The Shiny Legendaries are widely seen as a spiritual successor to the Neo-era “Shining” Pokémon.

Images & Videos

  • 1 Clefable
  • 2 Deoxys
  • 3 Dialga
  • 4 Espeon
  • 5 Forretress
  • 6 Groudon
  • 7 Gyarados
  • 8 Hitmontop
  • 9 Ho OhFire
  • 10 Houndoom
  • 11 Jirachi
  • 12 Jirachi
  • 13 Leafeon
  • 14 Lucario
  • 15 Lugia
  • 16 Magmortar
  • 17 Ninetales
  • 18 Pachirisu
  • 19 Palkia
  • 20 Rayquaza
  • 21 Smeargle
  • 22 Umbreon
  • 23 Ampharos
  • 24 Cleffa
  • 25 Feraligatr
  • 26 Granbull
  • 27 Meganium
  • 28 Mismagius
  • 29 Mr. MimePsychic
  • 30 Pidgeot
  • 31 Skarmory
  • 32 Slowking
  • 33 Snorlax
  • 34 Tangrowth
  • 35 Typhlosion
  • 36 Tyrogue
  • 37 Ursaring
  • 38 Weezing
  • 39 Zangoose
  • 40 Bayleef
  • 41 Croconaw
  • 42 Donphan
  • 43 Flaaffy
  • 44 Flareon
  • 45 Jolteon
  • 46 Magby
  • 47 Mime
  • 48 Pidgeotto
  • 49 Quilava
  • 50 Riolu
  • 51 Seviper
  • 52 Vaporeon
  • 53 Chikorita
  • 54 Clefairy
  • 55 Cyndaquil
  • 56 Eevee
  • 57 Hitmonchan
  • 58 Hitmonlee
  • 59 Houndour
  • 60 Koffing
  • 61 Magikarp
  • 62 Magmar
  • 63 Mareep
  • 64 Mawile
  • 65 Misdreavus
  • 66 Phanpy
  • 67 Pidgey
  • 68 Pineco
  • 69 Relicanth
  • 70 Slowpoke
  • 71 Snubbull
  • 72 Tangela
  • 73 Teddiursa
  • 74 Totodile
  • 75 Vulpix
  • 76 Cheerleader s
  • 77 Copycat
  • 78 Dual
  • 79 Interviewer s
  • 80 Lost
  • 81 Lost Worl
  • 82 Professor
  • 83 Professor
  • 84 Research
  • 85 Sage s
  • 86 Darkness
  • 87 Metal
  • 88 Grass
  • 89 Fire
  • 90 Water
  • 91 Lightning
  • 92 Psychic
  • 93 Fighting
  • 94 Darkness
  • 95 Metal
  • sl1 Deoxys
  • sl2 Dialga
  • sl3 Entei
  • sl4 Groudon
  • sl5 Ho
  • sl6 Kyogre
  • sl7 Lugia
  • sl8 Palkia
  • sl9 Raikou
  • sl10 Rayquaza
  • sl11 Suicune