| Call of Legends Set Trading Card Game Set 47 |
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| General information | |
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| Cards | English: 106 Japanese: N/A |
| Series | Solo Expansion |
| Primary Focus | Johto Region Legendary Pokemon |
| Previous Expansion | HS Triumphant |
| Following Expansion | Black & White Base |
| Associated Decks | Retort![]() Recon |
| Released | February 9th, 2011 |

Call of Legends arrived in February 2011 as something unusual: a standalone “solo expansion” with no series of its own, released in the quiet gap between the HeartGold & SoulSilver era and the dawn of Black & White. It was, in effect, a send-off — a celebration of Legendary Pokémon, wrapped around a spectacular secret subset, before the game reinvented itself.
True to its name, the set gathered the giants: Raikou, Entei and Suicune; Lugia and Ho-Oh; Kyogre, Groudon and Rayquaza; Deoxys, Dialga and Palkia. And it wrapped them in one of the most beloved chase subsets the game has ever printed.
Answer the call.
Joining of Powers, Battle of Forces, Call of Legends
Their names are legend: Raikou. Entei. Suicune. Lugia. Ho-Oh. Kyogre. Groudon. Rayquaza. Deoxys. Dialga. Palkia. And when Legendary Pokémon come together, only the greatest Trainers can control their might. In the Pokémon TCG: Call of Legends expansion, not only will you discover incredibly powerful Pokémon—including very rare “Shiny” versions of some of them—but you’ll also find exciting new Lost Zone effects to expand your gameplay choices. The Legendary Pokémon have gathered—are you ready to answer the call?
— official Call of Legends expansion blurb
A Send-Off for an Era
By early 2011, the HeartGold & SoulSilver era was ending. The Pokémon Prime and Pokémon LEGEND mechanics that had defined the previous year were about to be swept away by Black & White’s clean reboot. Call of Legends sat right on that threshold — and rather than push new mechanics, it chose to look back and celebrate.
There were no Pokémon Prime here, and no two-card LEGENDs. Instead the set leaned on powerful Basic Legendary Pokémon and a handful of new Lost Zone tricks, keeping the gameplay simple while the spotlight fell squarely on its collector centrepiece.
The Shiny Legendaries
The reason collectors still hunt Call of Legends packs is its Shiny Legendary subset — eleven secret-rare cards, numbered SL1 through SL11, each an alternate-coloured “Shiny” print of a Legendary Pokémon: Deoxys, Dialga, Entei, Groudon, Ho-Oh, Kyogre, Lugia, Palkia, Raikou, Rayquaza and Suicune. Adapted from Japanese promotional cards, they were the rarest things in the box, and are widely regarded as some of the most beautiful cards of their generation.
They were also a nostalgic callback. More than a decade earlier, the Neo-era “Shining” Pokémon had done the same thing — recolouring beloved Pokémon and making them the ultimate pull. The Shiny Legendaries carried that torch, handing a whole roster of legends the shiny treatment at once.
Shiny Lugia (SL7/SL11)
The SoulSilver mascot in shimmering alternate colour — one of eleven Shiny Legendaries, and among the most coveted pulls in the entire set.
Shiny Ho-Oh (SL5/SL11)
HeartGold’s rainbow phoenix, reborn in Shiny colours — a fitting jewel for the set that closed out the Johto-remake era.
Shiny Rayquaza (SL10/SL11)
A fan-favourite legendary given the Shiny treatment: a black-scaled sky serpent that remains one of the set’s signature chase cards.
Print Versions
Call of Legends came in four booster arts, each fronting a Legendary Pokémon — Lugia, Kyogre, Groudon and Deoxys. Every pack was a chance at a Legendary holo, a new Lost Zone Trainer, and — if fortune smiled — one of the eleven Shiny Legendaries.
Set List
| Card Image | No. | Card name | Rarity | Card type |
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1/95 | Clefable | |
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| Card text Fairy Power Return 1 of your Pokemon and all cards attached to it to your hand. Moon Impact 40 |
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2/95 | Deoxys | |
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| Card text Cell Storm 60 Discard 2 Psychic Energy attached to Deoxys and remove 6 damage counters from Deoxys. |
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3/95 | Dialga | |
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Card text
Time Rewind 70
Shuffle your hand into your deck. |
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4/95 | Espeon | |
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Card text
Solar Suggestion
Move up to 4 damage counters from any of your Pokemon to any of your opponent’s Pokemon in any way you like. Psybeam 30 |
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5/95 | Forretress | |
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Card text
Mirror Shot 30
If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. Everyone Explode Now 30 |
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6/95 | Groudon | |
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Card text
Volcano Stomp 80
Flip a coin. If heads, discard the top 4 cards of your opponent’s deck. If tails, discard the top 4 cards of your deck. |
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7/95 | Gyarados | |
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Card text
Hydro Splash 50
Hyper Beam 80 |
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8/95 | Hitmontop | |
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Card text
Triple Kick 20
Flip 3 coins. This attack does 20 damage times the number of heads. Close Combat 60 |
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9/95 | Ho-Oh | |
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Card text
Combustion 50
Scorching Wing 100 |
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10/95 | Houndoom | |
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Card text
Counterattack 20+
If your opponent has any Fighting Pokemon in play, this attack does 20 damage plus 60 more damage. Dark Roar 50 |
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11/95 | Jirachi | |
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Card text
Stardust Song
Once during your turn, when you put Jirachi from your hand onto your Bench, you may flip 3 coins. For each heads, search your discard pile for a Psychic Energy card and attach it to Jirachi. Time Hollow |
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12/95 | Kyogre | |
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Card text
Destructive Tsunami
Flip a coin. If heads, this attack does 40 damage to each of your opponent’s Pokemon. If tails, this attack does 40 damage to each of your Pokemon (Don’t apply Weakness and Resistance for Benched Pokemon.) |
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13/95 | Leafeon | |
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Card text
Miasma Wind 50
Does 50 damage times the amount of Special Conditions affecting the Defending Pokemon. Soothing Scent 30 |
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14/95 | Lucario | |
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Card text
Dimension Sphere 30+
Does 30 damage plus 20 more damage for each of your Pokemon in the Lost Zone. Sky Uppercut 70 |
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15/95 | Lugia | |
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Card text
Linear Attack
Choose 1 of your opponent’s Pokemon. This attack does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Hydro Splash 80 |
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16/95 | Magmortar | |
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Card text
Hard Crush 50
Discard the top 3 cards of your deck. This attack does 50 damage times the number of Energy cards you discarded. Mantle Bazooka 100 |
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17/95 | Ninetales | |
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Card text
Roast Reveal
Once during your turn (before your attack), you may discard a Fire Energy from your hand. If you do, draw 3 cards. This power can’t be used if Ninetales is affected by a Special Condition. Will-o’-the-wisp 60 |
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18/95 | Pachirisu | |
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Card text
Self-Generation
Once during your turn, when you put Pachirisu from your hand onto your Bench, you may attach up to 2 Lightning Energy cards from your hand to Pachirisu. Shocking Bolt 50 |
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19/95 | Palkia | |
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Card text
Wormhole 60
Switch Palkia with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. |
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20/95 | Rayquaza | |
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Card text
Inferno Spear 100
Discard a Fire Energy and a Lightning Energy attached to Rayquaza. |
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21/95 | Smeargle | |
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Card text
Portrait
Once during your turn (before your attack), if Smeargle is your Active Pokemon, you may look at your opponent’s hand. If you do, choose a Supporter card you find there and use the effect of that card as the effect of this power. This power can’t be used if Smeargle is affected by a Special Condition. Tail Rap 20 |
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22/95 | Umbreon | |
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Card text
Moonlight Fang 30
During your opponent’s next turn, prevent all effects, including damage, done to Umbreon by attacks from your opponent’s Pokemon that has any Poke-Powers or Poke-Bodies. Quick Blow 30+ |
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23/95 | Ampharos | |
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Card text
Acceleration Bolt 30
Search your deck for up to 2 Basic Energy cards and attach them to 1 of your Pokemon. Shuffle your deck afterward. Thunder 80 |
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24/95 | Cleffa | |
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Card text
Sweet Sleeping Face As long as Cleffa is Asleep, prevent all damage done to Cleffa by attacks. Eeeeeeek |
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25/95 | Feraligatr | |
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Card text
Spinning Tail
This attack does 20 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Surf 80 |
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26/95 | Granbull | |
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Card text
Timid Tackle 50
Granbull does 20 damage to itself. Switch Granbull with 1 of your Benched Pokemon. Chomp 40+ |
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27/95 | Meganium | |
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Card text
Sleep Powder 30
The Defending Pokemon is now Asleep. Giant Bloom 60 |
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28/95 | Mismagius | |
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Card text
Sleeping Spell 30
Flip a coin. If heads, the Defending Pokemon is now Asleep. Poltergeist 30 |
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29/95 | Mr. Mime | |
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Card text
Trick Reveal
Once during your turn (before your attack), you may have both you and your opponent reveal your hands. This power can’t be used if Mr. Mime is affected by a Special Condition. Juggling 10 |
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30/95 | Pidgeot | |
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Card text
Headwind 20
During your opponent’s next turn, the attack cost of each of the Defending Pokemon’s attacks is ColorlessColorless more. Quick Attack 40+ |
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31/95 | Skarmory | |
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Card text
Steel Coat
Search your deck for a Metal Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. Razor Wing 40 |
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32/95 | Slowking | |
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Card text
Second Sight
Once during your turn (before your attack), you may look at the top 3 cards in either player’s deck and put them back on top of that player’s deck in any order. This power can’t be used if Slowking is affected by a Special Condition. Psyshock 30 |
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33/95 | Snorlax | |
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Card text
Layabout
Remove all damage counters from Snorlax. You can’t use Layabout during your next turn. Clomp Clomp Clobber 80 |
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34/95 | Tangrowth | |
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Card text
Grind 20
Does 20 damage times the amount of Energy attached to Tangrowth. Plow Over 30 |
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35/95 | Typhlosion | |
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Card text
Magma Punch 50
Fire Spin 120 |
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36/95 | Tyrogue | |
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Card text
Sweet Sleeping Face
As long as Tyrogue is Asleep, prevent all damage done to Tyrogue from attacks. Mischievous Punch 30 |
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37/95 | Ursaring | |
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Card text
Confront 20
Cross Chop 50+ |
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38/95 | Weezing | |
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Card text
Super Poison Breath
The Defending Pokemon is now Poisoned. Super Explosion 90 |
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39/95 | Zangoose | |
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Card text
Swords Dance
During your next turn, Zangoose’s Lost Claw attack’s base damage is 60. Lost Claw 30 |
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40/95 | Bayleef | |
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Card text
Hammer In 20
Razor Leaf 50 |
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41/95 | Croconaw | |
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Card text
Wave Splash 30
Big Bite 50 |
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42/95 | Donphan | |
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Card text
Rock Hurl 50
This attack’s damage isn’t affected by Resistance. Double Spin 70 |
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43/95 | Flaaffy | |
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Card text
Thunder Spear
Choose 1 of your opponent’s Pokemon. This attack does 20 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Thundershock 40 |
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44/95 | Flareon | |
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Card text
Flame Tail 30
Flamethrower 90 |
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45/95 | Jolteon | |
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Card text
Agility 20
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Jolteon during your opponent’s next turn. Mach Bolt 70 |
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46/95 | Magby | |
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Card text
Sweet Sleeping Face
As long as Magby is Asleep, prevent all damage done to Magby from attacks. Play with Fire |
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47/95 | Mime Jr. | |
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Card text
Sweet Sleeping Face
As long as Mime Jr. is Asleep, prevent all damage done to Mime Jr. by attacks. Sleepy Lost |
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48/95 | Pidgeotto | |
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Card text
Gust 20
Twister 30 |
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49/95 | Quilava | |
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Card text
Flare 30
Flamethrower 60 |
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50/95 | Riolu | |
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Card text
Tumble Over 20
Riolu can’t attack during your next turn. |
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51/95 | Seviper | |
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Card text
Poison Buildup
Seviper is now Poisoned. Poison Effect 20+ |
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52/95 | Vaporeon | |
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Card text
Spiral Drain 20
Remove 2 damage counters from Vaporeon. Dual Splash |
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53/95 | Chikorita | |
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Card text
Nap
Remove 1 damage counter from Chikorita. Reckless Charge 30 |
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54/95 | Clefairy | |
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Card text
Minimize
During your opponent’s next turn, any damage done to Clefairy by attacks is reduced by 20 (after applying Weakness and Resistance). Slap 10 |
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55/95 | Cyndaquil | |
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Card text
Fireworks 20
Flip a coin. If tails, discard a Fire Energy attached to Cyndaquil. |
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56/95 | Eevee | |
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Card text
Tackle 10
Bite 20 |
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57/95 | Hitmonchan | |
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Card text
Detect
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Hitmonchan during your opponent’s next turn. Sky Uppercut 30 |
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58/95 | Hitmonlee | |
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Card text
Kick 20
High Jump Kick 60 |
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59/95 | Houndour | |
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Card text
Jump On 10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage. |
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60/95 | Koffing | |
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Card text
Smokescreen 10
If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, this attack does nothing. Suffocating Gas 20 |
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61/95 | Magikarp | |
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Card text
Splash 10
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62/95 | Magmar | |
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Card text
Live Coal 10
Magma Punch 20 |
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63/95 | Mareep | |
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Card text
Static Shock 10
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64/95 | Mawile | |
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Card text
Selfish Draw
Look at the top card of your deck. You may put it into your hand. If not, discard it and draw a card. Destructive Jaw 30 |
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65/95 | Misdreavus | |
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Card text
Mumble 10
Dual Draw |
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66/95 | Phanpy | |
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Card text
Ultra-Thick Skin
As long as Phanpy has any Energy attached to it, any damage done to Phanpy by attacks is reduced by 10 (after applying Weakness and Resistance). Rock Smash 20+ |
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67/95 | Pidgey | |
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Card text
Messenger
Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle Pidgey and all cards attached to it back into your deck. Glide 10 |
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68/95 | Pineco | |
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Card text
Focus Energy
During your next turn, Pineco’s Surprise Attack attack’s base damage is 80. Surprise Attack 40 |
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69/95 | Relicanth | |
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Card text
Prehistoric Wisdom
Choose a card from your hand and put it in the Lost Zone. Then, draw 3 cards. Granite Head 30 |
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70/95 | Slowpoke | |
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Card text
Whimsy Tackle 20
Flip a coin. If tails, this attack does nothing. |
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71/95 | Snubbull | |
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Card text
Roar
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Sharp Fang 20 |
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72/95 | Tangela | |
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Card text
Nutritional Support
Search your deck for a Grass Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. Poisonpowder 30 |
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73/95 | Teddiursa | |
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Card text
Fake Tears
Flip a coin. If heads, your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn, and any damage done to Teddiursa by attacks is reduced by 30 (after applying Weakness and Resistance). |
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74/95 | Totodile | |
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Card text
Aqua Tail 30+
Flip a coin for each Water Energy attached to Totodile. This attack does 30 damage plus 20 more damage for each heads. |
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75/95 | Vulpix | |
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Card text
Singe
Flip a coin. If heads, the Defending Pokemon is now Burned. Ember 30 |
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76/95 | Cheerleader’s Cheer | |
Su |
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Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Draw 3 cards. Your opponent may draw a card. |
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77/95 | Copycat | |
Su |
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Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent’s hand. |
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78/95 | Dual Ball | |
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Card text
Flip 2 coins. For each heads, search your deck for a Basic Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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79/95 | Interviewer’s Questions | |
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Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Look at the top 8 cards of your deck. Choose as many Energy cards as you like, show them to your opponent, and put them into your hand. Shuffle the other cards back into your deck. |
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80/95 | Lost Remover | |
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Card text
Put 1 Special Energy card attached to 1 of your opponent’s Pokemon in the Lost Zone.
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81/95 | Lost World | |
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Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Once during each player’s turn, if that player’s opponent has 6 or more Pokemon in the Lost Zone, the player may choose to win the game. |
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82/95 | Professor Elm’s Training Method | |
Su |
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Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
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83/95 | Professor Oak’s New Theory | |
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Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards. |
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84/95 | Research Record | |
T |
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Card text
Look at the top 4 cards of your deck and put as many of them as you like back on top of your deck in any order. Then, put the remaining cards on the bottom of your deck in any order.
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85/95 | Sage’s Training | |
Su |
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Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Look at the top 5 cards of your deck. Choose any 2 cards you find there and put them into your hand. Discard the other cards. |
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86/95 | Darkness Energy | |
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Card text
If the Pokemon Darkness Energy is attached to damages the Defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokemon. At the end of every turn, put 1 damage counter on the Pokemon Darkness Energy is attached to, unless it’s Darkness or has Dark in its name.
Darkness Energy provides Darkness Energy. (Doesn’t count as a basic Energy card.) |
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87/95 | Metal Energy | |
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| Card text Damage done by attacks to the Pokemon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokemon Metal Energy is attached to isn’t Metal, whenever it damages Pokemon by an attack, reduce that damage by 10 (after applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn’t count as a basic Energy card.) |
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88/95 | Grass Energy | ||
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89/95 | Fire Energy | ||
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90/95 | Water Energy | ||
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91/95 | Lightning Energy | ||
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92/95 | Psychic Energy | ||
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93/95 | Fighting Energy | ||
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94/95 | Darkness Energy | ||
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95/95 | Metal Energy | ||
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SL1 | Deoxys | ||
| Card text Cell Storm 60 Discard 2 Psychic Energy attached to Deoxys and remove 6 damage counters from Deoxys. |
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SL2 | Dialga | ||
| Card text
Time Rewind 70
Shuffle your hand into your deck. |
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SL3 | Entei | ||
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Extreme Speed
Entei’s Retreat Cost is less for each Fire Energy attached to Entei. Wild Blaze 70 |
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SL4 | Groudon | ||
| Card text Volcano Stomp 80 Flip a coin. If heads, discard the top 4 cards of your opponent’s deck. If tails, discard the top 4 cards of your deck. |
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SL5 | Ho-Oh | ||
| Card text Combustion 50 Scorching Wing 100 |
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SL6 | Kyogre | ||
| Card text Destructive Tsunami Flip a coin. If heads, this attack does 40 damage to each of your opponent’s Pokemon. If tails, this attack does 40 damage to each of your Pokemon (Don’t apply Weakness and Resistance for Benched Pokemon.) |
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SL7 | Lugia | ||
| Card text Linear Attack Choose 1 of your opponent’s Pokemon. This attack does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Hydro Splash 80 |
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SL8 | Palkia | ||
| Card text Wormhole 60 Switch Palkia with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. |
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SL9 | Raikou | ||
| Card text Extreme Speed Raikou’s Retreat Cost is less for each Lightning Energy attached to Raikou. Raging Thunder 70 |
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SL10 | Rayquaza | ||
| Card text Inferno Spear 100 Discard a Fire Energy and a Lightning Energy attached to Rayquaza. |
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SL11 | Suicune | ||
| Card text Extreme Speed Suicune’s Retreat Cost is less for each Water Energy attached to Suicune. Tsunami |
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A Gathering of Legends
Even setting the Shinies aside, the set’s regular rare slots read like a roll call of Legendary Pokémon. Lugia (15) — the diving guardian of the sea — picked off Benched targets with Linear Attack and hit hard with an 80-damage Hydro Splash.
Ho-Oh (9), Lugia’s rainbow counterpart, brought the fire: Combustion for a quick 50 and Scorching Wing for a booming 100. And Rayquaza (20), the sky-high serpent, channelled both Fire and Lightning into a 100-damage Inferno Spear. Alongside them stood Kyogre, Groudon, the legendary beasts and the creation trio — a set truly living up to its name.
Lugia (15/95)
The guardian of the sea as a hard-hitting Basic. Linear Attack snipes the Bench for 30, and Hydro Splash crashes down for 80.
Ho-Oh (9/95)
Lugia’s rainbow counterpart. Combustion deals a quick 50, and Scorching Wing erupts for 100 — with a coin flip deciding whether the Fire stays attached.
Rayquaza (20/95)
The sky serpent, powered by two elements. Inferno Spear fuses Fire and Lightning into a 100-damage strike, discarding one of each to fire.
New Lost Zone Tricks
For all its nostalgia, Call of Legends did introduce one genuinely novel idea. Lost World (81) was a Stadium unlike any before it: “Once during each player’s turn, if that player’s opponent has 6 or more Pokémon in the Lost Zone, the player may choose to win the game.” It was the very first alternate win condition in the history of the Pokémon TCG — a card you could build an entire, mischievous deck around.
Backing it up was Lost Remover (80), an Item that sent a Special Energy from your opponent’s Pokémon straight to the Lost Zone, gone for good. Together they hinted at where the Lost Zone could go — a mechanic the game would keep returning to for years.
Lost World (81/95)
A piece of TCG history: the first card ever to offer an alternate win condition. If your opponent has six or more Pokémon in the Lost Zone, you may simply choose to win.
Lost Remover (80/95)
Lost Zone disruption in an Item. It banishes a Special Energy from one of your opponent’s Pokémon to the Lost Zone — no discard pile, no getting it back.
For Collectors: Most Valuable Cards
Call of Legends (February 2011) was a largely reprint set, so its collector value rests on the eleven ‘Shiny Legendary’ secret rares (SL1-SL11). These shiny variants of iconic legendaries are the true chases, and their low-population PSA 10 copies reach four and five figures.
Ho-Oh (Shiny Legendary Secret Rare) (#SL5/95)
The shiny rainbow bird pairs with Lugia as the set’s iconic duo, about $210 ungraded. Its perfect grade is a grail, with PSA 10 sales near $9,175.
Most Powerful Cards (Competitive Play)
Call of Legends was a collector-focused set — roughly 90% reprints with minimal Standard-format impact. Its one genuinely new engine, Lost World, spawned the rogue LostGar deck; everything else was reprinted consistency glue that quietly stayed in competitive lists.
Lost World (Alternate Win-Condition Stadium / LostGar)
The set’s only truly new competitive card, paired with Triumphant’s Gengar Prime to win by Lost-Zoning six of the opponent’s Pokémon. This LostGar shell was a real, if fringe, rogue deck in the 2011 HGSS-on format.
Lost Remover (Special-Energy Disruption Item)
Discards a Special Energy from a Pokémon for zero cost, a strong tech Item against the era’s Double Colorless and special-energy decks. It saw scattered play as disruption in aggressive lists.
Professor Oak’s New Theory (Shuffle-Draw Supporter / Consistency Staple)
A reprint of the universal draw-seven Supporter that was a near-automatic four-of in nearly every deck. Purely a reprint, but it kept the set stocked with a format cornerstone.
Dual Ball (Basic Pokémon Search Item)
A reprinted coin-flip search Item for Basics that fit setup-reliant decks needing early board development. Playable filler that never redefined the metagame.
Trivia
- Call of Legends was released in February 2011 as a standalone “solo expansion,” bridging the HeartGold & SoulSilver era and Black & White.
- Its Shiny Legendary subset (SL1–SL11) featured eleven alternate-coloured Legendary Pokémon, adapted from Japanese promotional cards.
- Lost World was the first card in Pokémon TCG history to offer an alternate win condition.
- Unlike the rest of the HGSS era, the set contained no Pokémon Prime or Pokémon LEGEND cards.
- The Shiny Legendaries are widely seen as a spiritual successor to the Neo-era “Shining” Pokémon.

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