| Black & White Base Set ブラックコレクション • ホワイトコレクション Trading Card Game Set E48 / J46 |
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| General information | |
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| Cards | English: 115 Japanese: 112 |
| Series | Black & White |
| Region Focus | Pokemon Black & White (Games) |
| Previous Expansion | Call of Legends |
| Following Expansions | BW Emerging Powers |
| Associated Decks | Green Tornado![]() Red Frenzy![]() Blue Assault |
| Released | April 25th, 2011 (English) December 17th, 2010 (Japan) |

Black & White, released on April 25, 2011, hit the reset button on the Pokémon TCG. Arriving right after the standalone Call of Legends closed out the previous era, it launched a brand-new series built around the fifth generation of video games — a fresh region, a fresh look, and a fresh set of rules to match.
Its 114-card base (plus a cheeky secret) drew almost entirely from the newly discovered Unova region, and it arrived alongside a genuine first for the franchise: an official way to play the card game online.
Let’s start with just how much changed.
Exciting New Discoveries, Powerful New Pokémon… More Epic Battles!
A new generation of Pokémon has arrived! The Pokémon Trading Card Game: Black & White expansion brings you a legion of over 70 new Pokémon from the newly explored Unova region, including the Legendary Reshiram and Zekrom, both featuring never-before-seen art that covers the ENTIRE card! The Pokémon TCG: Black & White expansion is your gateway to a bigger Pokémon world!
— official Black & White expansion blurb
A Clean Reboot
Black & White was a true generational reset. Out went the intricate mechanics of the previous era — the Pokémon Prime, the two-card LEGENDs, the LV.X toppers before them. In their place came a streamlined, modernised game with a brand-new card design: a lighter frame, repositioned evolution boxes and a fresh holofoil pattern that would define the look of Pokémon cards for years.
The biggest rules change was quiet but sweeping: the set introduced the Ability keyword, retiring the old “Poké-Power” and “Poké-Body” labels and folding both into one unified concept. Every card from here on would simply have an Ability.
And it debuted Full Art cards — secret-rare prints whose artwork spilled across the entire card, edge to edge. The two box legendaries led the charge: Reshiram and Zekrom each got a breathtaking Full Art treatment that the set’s own blurb proudly advertised.
Reshiram — Full Art (113/114)
The Legendary of Pokémon Black, rendered edge-to-edge in one of the set’s debut Full Art cards. On the table, Blue Flare hit for a mighty 120 (discarding two Fire Energy).
Zekrom — Full Art (114/114)
The Legendary of Pokémon White, and the other face of the Full Art debut. Its Bolt Strike thundered for 120 damage — at the cost of 40 recoil to itself.
Straight from the Unova Games
More than any set before it, Black & White was a direct port of its video games. It arrived hand-in-hand with Pokémon Black and Pokémon White, and its roster was almost entirely Generation V: over seventy Unova Pokémon making their card debut all at once. The tie-in ran right down to the mascots — Reshiram fronted Pokémon Black, Zekrom fronted Pokémon White, and here they were on the two cover cards.
Naturally, the three Unova starters took pride of place. Serperior (6) played support, its Royal Heal Ability quietly mending your whole team between turns. Emboar (20) was an engine, its Inferno Fandango Ability pouring Fire Energy onto your Pokémon as fast as you could draw it — the heart of the “ReshiBoar” decks that paired it with Reshiram. And Samurott (31) brought the pressure, sniping the Bench with Pike before crashing in with an 80-damage Surf.
Serperior (6/114)
The Grass starter’s final form, and a team medic. Its Royal Heal Ability removes 10 damage from each of your Pokémon between turns, keeping a whole board healthy.
Emboar (20/114)
The Fire starter as a powerhouse engine. Inferno Fandango attaches Fire Energy from your hand as often as you like — the accelerator behind the famous “ReshiBoar” pairing with Reshiram.
Samurott (31/114)
The Water starter, built to pressure. Pike snipes 30 onto a Benched Pokémon, and Surf crashes in for 80 — a flexible, aggressive attacker.
The TCG Goes Online
Black & White’s launch coincided with a milestone away from the tabletop: the arrival of the Pokémon Trading Card Game Online. For the first time, there was an official way to build decks, crack digital packs and battle other players through a browser and app — with the bridge between cardboard and screen being the code card, a slip tucked into booster packs that unlocked a digital copy of that same pack.
There’s a collector’s wrinkle worth knowing, though. The very first print run of Black & White base packs shipped without code cards — they only appeared in later reprints (you can spot a coded pack by the small red “Play Pokémon” logo on the back), and the next set, Emerging Powers, became the first to include them across the board. So Black & White is where the online era began, even if not every original pack carried the key.
Print Versions
Black & White came in four booster arts, led by the game mascots Reshiram and Zekrom alongside Zoroark and Zebstrika. Every pack was a shot at a Full Art legendary, one of the new-look holos, and — in later print runs — a code card for the online game.
Set List
| Card Image | No. | Card name | Rarity | Card type |
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1/114 | Snivy | |
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| Card text Tackle 10 Vine Whip 20 |
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2/114 | Snivy | |
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| Card text Leaf Blade 10+ Flip a coin. If heads, this attack does 30 more damage. |
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3/114 | Servine | |
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Card text
Wrap 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Tackle 30 |
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4/114 | Servine | |
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Card text
Wring Out 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed and discard an Energy attached to the Defending Pokemon. |
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5/114 | Serperior | |
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Card text
Vine Whip 40
Leaf Storm 60 |
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6/114 | Serperior | |
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Card text
Royal Heal
At any time between turns, heal 10 damage from each of your Pokemon. Leaf Tornado 60 |
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7/114 | Pansage | |
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Card text
Scratch 10
Vine Whip 30 |
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8/114 | Simisage | |
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Card text
Seed Bomb 30
Fury Swipes 40 |
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9/114 | Petilil | |
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Card text
Magical Leaf 10+
Flip a coin. If heads, this attack does 10 more damage and heal 10 damage from this Pokemon. |
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10/114 | Lilligant | |
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Card text
Petal Dance 30
Flip 3 coins. This attack does 30 damage times the numbers of heads. This Pokemon is now Confused. Leaf Storm 30 |
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11/114 | Maractus | |
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Card text
Mega Drain 20
Heal 20 damage from this Pokemon. Pin Missile 20 |
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12/114 | Maractus | |
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Card text
Constant Rattle
Flip 3 coins. If 1 of them is heads, this attack does 10 damage. If 2 of them are heads, this attack does 30 damage. If all of them are heads, this attack does 60 damage. Giga Drain 50 |
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13/114 | Deerling | |
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Card text
Double Kick 10
Flip 2 coins. This attack does 10 damage times the number of heads. Leech Seed 20 |
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14/114 | Sawsbuck | |
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Card text
Nature Power 20+
Does 10 more damage for each Grass Energy attached to both your and your opponent’s Pokemon. Horn Leech 60 |
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15/114 | Tepig | |
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Card text
Tackle 10
Rollout 20 |
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16/114 | Tepig | |
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Card text
Take Down 30
This Pokemon does 10 damage to itself. |
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17/114 | Pignite | |
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Card text
Flame Charge
Search your deck for a Fire Energy card and attach it to this Pokemon. Shuffle your deck afterward. Heat Crash 50 |
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18/114 | Pignite | |
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Card text
Rollout 20
Flamethrower 70 |
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19/114 | Emboar | |
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Card text
Heat Crash 50
Flare Blitz 150 |
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20/114 | Emboar | |
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Card text
Inferno Fandango
As often as you like during your turn (before your attack), you may attach a Fire Energy card from your hand to 1 of your Pokemon. Heat Crash 80 |
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21/114 | Pansear | |
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Card text
Scratch 10
Live Coal 30 |
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22/114 | Simisear | |
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Card text
Flame Burst 20
Does 20 damage to 2 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Fury Swipes 40 |
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23/114 | Darumaka | |
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Card text
Firebreathing 10+
Flip a coin. If heads, this attack does 10 more damage. |
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24/114 | Darumaka | |
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Card text
Singe
Flip a coin. If heads, the Defending Pokemon is now Burned. Rollout 20 |
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25/114 | Darmanitan | |
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Card text
Fire Fang 20
The Defending Pokemon is now Burned. Thrash 70+ |
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26/114 | Reshiram | |
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Card text
Outrage 20+
Does 10 more damage for each damage counter on this Pokemon. Blue Flare 120 |
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27/114 | Oshawott | |
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Card text
Tackle 10
Water Gun 20 |
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28/114 | Oshawott | |
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Card text
Razor Shell 20+
Flip a coin. If heads, this attack does 20 more damage. |
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29/114 | Dewott | |
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Card text
Water Gun 30
Razor Shell 40+ |
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30/114 | Dewott | |
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Card text
Aqua Tail 30+
Flip a coin for each Water Energy attached to this Pokemon. This attack does 10 more damage for each heads. |
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31/114 | Samurott | |
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Card text
Pike 30
Does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Surf 80 |
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32/114 | Samurott | |
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Card text
Shell Armor
Any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). Hydro Pump 70+ |
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33/114 | Panpour | |
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Card text
Scratch 10
Water Gun 30 |
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34/114 | Simipour | |
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Card text
Scald 20
The Defending Pokemon is now Burned. Fury Swipes 40 |
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35/114 | Basculin | |
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Card text
Crunch 30
Flip a coin. If heads, discard an Energy attached to the Defending Pokemon. |
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36/114 | Ducklett | |
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Card text
Water Gun 10
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37/114 | Swanna | |
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Card text
Feather Dance
During your next turn, each of this Pokemon’s attacks does 40 more damage (before applying Weakness and Resistance). Aqua Ring 40 |
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38/114 | Alomomola | |
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Card text
Pound 20
Wave Splash 60 |
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39/114 | Alomomola | |
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Card text
Water Pulse 20
The Defending Pokemon is now Asleep. Hydro Pump 40+ |
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40/114 | Blitzle | |
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Card text
Rear Kick 20
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41/114 | Blitzle | |
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Card text
Stomp 10+
Flip a coin. If heads, this attack does 10 more damage. |
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42/114 | Zebstrika | |
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Card text
Stomp 20+
Flip a coin. If heads, this attack does 20 more damage. Wild Charge 70 |
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43/114 | Zebstrika | |
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Card text
Rear Kick 30
Electrispark 70 |
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44/114 | Joltik | |
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Card text
Stun Needle 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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45/114 | Joltik | |
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Card text
Leech Life 10
Heal from this Pokemon the same amount of damage you did to the Defending Pokemon. |
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46/114 | Galvantula | |
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Card text
Electroweb 20
The Defending Pokemon can’t retreat during your opponent’s next turn. Leech Life 40 |
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47/114 | Zekrom | |
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Card text
Outrage 20+
Does 10 more damage for each damage counter on this Pokemon. Bolt Strike 120 |
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48/114 | Munna | |
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Card text
Hypnosis
The Defending Pokemon is now Asleep. Dream Eater 60 |
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49/114 | Musharna | |
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Card text
Hypnotic Ray 20
The Defending Pokemon is now Asleep. Dream Eater 90 |
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50/114 | Woobat | |
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Card text
Gust 10
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51/114 | Swoobat | |
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Card text
Attract
If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. Heart Stamp 40 |
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52/114 | Venipede | |
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Card text
Ram 10
Rollout 30 |
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53/114 | Whirlipede | |
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Card text
Poison Sting 20
The Defending Pokemon is now Poisoned. Rollout 50 |
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54/114 | Scolipede | |
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Card text
Steamroller 60
This attack’s damage isn’t affected by Resistance. Poison Claws 80 |
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55/114 | Solosis | |
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Card text
Cell Culture
Search your deck for Solosis and put it onto your Bench. Shuffle your deck afterward. Rollout 20 |
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56/114 | Duosion | |
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Card text
Recover
Discard an Energy attached to this Pokemon and heal all damage from this Pokemon. Rollout 30 |
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57/114 | Reuniclus | |
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Card text
Damage Swap
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another of your Pokemon. Psywave 30+ |
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58/114 | Timburr | |
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Card text
Pound 30
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59/114 | Timburr | |
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Card text
Low Kick 10
Pound 20 |
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60/114 | Gurdurr | |
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Card text
Bulk Up 20
During your next turn, each of this Pokemon’s attacks does 20 more damage (before applying Weakness and Resistance). Pound 60 |
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61/114 | Throh | |
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Card text
Circle Throw 30
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Storm Throw 80 |
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62/114 | Sawk | |
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Card text
Low Sweep 20
Beatdown 40 |
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63/114 | Sandile | |
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Card text
Sand Tomb 10
The Defending Pokemon can’t retreat during your opponent’s next turn. Bite 30 |
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64/114 | Krokorok | |
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Card text
Torment 10
Choose 1 of the Defending Pokemon’s attacks. That Pokemon can’t use that attack during your opponent’s next turn. Bite 50 |
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65/114 | Krookodile | |
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Card text
Torment 30
Choose 1 of the Defending Pokemon’s attacks. That Pokemon can’t use that attack during your opponent’s next turn. Krookoroll 60+ |
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66/114 | Purrloin | |
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Card text
Scratch 10
Slash 20 |
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67/114 | Liepard | |
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Card text
Taunt
Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. Sucker Punch 30+ |
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68/114 | Scraggy | |
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Card text
Headbutt 10
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69/114 | Scrafty | |
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Card text
Spit Acid 20
The Defending Pokemon is now Burned. Flip a coin. If heads, the Defending Pokemon is also Paralyzed. High Jump Kick 70 |
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70/114 | Zorua | |
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Card text
Lunge 30
Flip a coin. If tails, this attack does nothing. |
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71/114 | Zoroark | |
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Card text
Surprise Attack 20
Flip a coin. If tails, this attack does nothing. |
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72/114 | Vullaby | |
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Card text
Surprise Attack 20
Flip a coin. If tails, this attack does nothing. |
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73/114 | Mandibuzz | |
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Card text
Blindside
Does 50 damage to 1 of your opponent’s Pokemon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokemon.) Punishment 40+ |
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74/114 | Klink | |
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Card text
Bind 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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75/114 | Klang | |
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Card text
Bind 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Gear Grind 60 |
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76/114 | Klinklang | |
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Card text
Shift Gear
As often as you like during your turn (before your attack), you may move a Metal Energy attached to 1 of your Pokemon to another of your Pokemon. Gear Grind 80 |
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77/114 | Patrat | |
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Card text
Tackle 10
Bite 20 |
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78/114 | Patrat | |
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Card text
Hyper Fang 30
Flip a coin. If tails, this attack does nothing. |
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79/114 | Watchog | |
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Card text
Confuse Ray
The Defending Pokemon is now Confused. Hyper Fang 60 |
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80/114 | Lillipup | |
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Card text
Pickup
Put an Item card from your discard pile into your hand. Bite 10 |
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81/114 | Lillipup | |
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Card text
Collect
Draw a card. Tackle 20 |
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82/114 | Herdier | |
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Card text
Collect
Draw 3 cards. Bite 50 |
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83/114 | Stoutland | |
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Card text
Odor Sleuth
Flip 3 coins. For each heads, put a card from your discard pile into your hand. Giga Impact 90 |
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84/114 | Pidove | |
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Card text
Quick Attack 10+
Flip a coin. If heads, this attack does 10 more damage. |
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85/114 | Tranquill | |
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Card text
Gust 20
Quick Attack 20+ |
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86/114 | Unfezant | |
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Card text
Fly 50
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn. Cutting Wind 70 |
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87/114 | Audino | |
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| Card text Doubleslap 30 Flip 2 coins. This attack does 30 damage times the number of heads. |
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88/114 | Minccino | ||
| Card text Tail Slap 10 Flip 2 coins. This attack does 10 damage times the number of heads. |
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89/114 | Cinccino | ||
| Card text Tail Slap 20 Flip 2 coins. This attack does 20 damage times the number of heads. Do the Wave 20 |
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90/114 | Bouffalant | ||
| Card text Horn Attack 20 Double Stomp 30+ |
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91/114 | Bouffalant | ||
| Card text Revenge 20+ If any of your Pokemon were Knocked Out by damage from an opponent’s attack during his or her last turn, this attack does 70 more damage. Head Charge 80 |
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92/114 | Energy Retrieval | I | |
| Card text Put 2 basic Energy cards from your discard pile into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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93/114 | Energy Search | I | |
| Card text Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack). |
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94/114 | Energy Switch | I | |
| Card text Move a basic Energy from 1 of your Pokemon to another of your Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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95/114 | Full Heal | I | |
| Card text Remove all Special Conditions from your Active Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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96/114 | PlusPower | I | |
| Card text During this turn, your Pokemon’s attacks do 10 more damage to the Active Pokemon (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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97/114 | Poke Ball | I | |
| Card text
Flip a coin. If heads, search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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98/114 | Pokedex | I | |
| Card text
Look at the top 5 cards of your deck and put them back on top of your deck in any order.
You may play as many Item cards as you like during your turn (before your attack). |
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99/114 | Pokemon Communication | I | |
| Card text Reveal a Pokemon in your hand and put it on top of your deck. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack). |
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100/114 | Potion | I | |
| Card text Heal 30 damage from 1 of your Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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101/114 | Professor Juniper | Su | |
| Card text Discard your hand and draw 7 cards. You may play only 1 Supporter card during your turn (before your attack). |
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102/114 | Revive | I | |
| Card text Put a Basic Pokemon from your discard pile onto your Bench. You may play as many Item cards as you like during your turn (before your attack). |
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103/114 | Super Scoop Up | I | |
| Card text Flip a coin. If heads, put 1 of your Pokemon and all cards attached to it into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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104/114 | Switch | I | |
| Card text Switch your Active Pokemon with 1 of your Benched Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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105/114 | Grass Energy | ||
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106/114 | Fire Energy | ||
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107/114 | Water Energy | ||
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108/114 | Lightning Energy | ||
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109/114 | Psychic Energy | ||
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110/114 | Fighting Energy | ||
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111/114 | Darkness Energy | ||
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112/114 | Metal Energy | ||
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113/114 | Reshiram | ||
| Card text Outrage 20+ Does 10 more damage for each damage counter on this Pokemon. Blue Flare 120 |
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114/114 | Zekrom | ||
| Card text Outrage 20+ Does 10 more damage for each damage counter on this Pokemon. Bolt Strike 120 |
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115/114 | Pikachu | ||
| Card text Energize Attach a Lightning Energy card from your discard pile to this Pokemon. Thunderbolt 80 |
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Other Points of Interest
Two more cards are worth singling out. Zoroark (71), the Illusion Fox, was a fan-favourite and a clever tactician: its Foul Play attack let it copy and use one of the Defending Pokémon’s own attacks, turning your opponent’s best weapon against them, while Nasty Plot fetched any card from your deck. It headlined its own decks for years.
And then there’s the set’s wink to the past. In a release built almost entirely from brand-new Unova Pokémon, a single familiar face was hidden as the final secret card: Pikachu (115/114). The lone non-Generation-V Pokémon in the set, it was a nostalgic Easter egg tucked behind a wall of newcomers.
Zoroark (71/114)
The Illusion Fox, and a crafty attacker. Foul Play borrows and fires one of the Defending Pokémon’s own attacks, while Nasty Plot digs any card out of your deck.
Pikachu — Secret (115/114)
The set’s hidden Easter egg: the only non-Unova Pokémon in Black & White, tucked in as the final secret card amid a roster of Generation V debutants.
For Collectors: Most Valuable Cards
Released April 2011, Black & White (BW1) launched the modern BW era with 114 cards plus a secret-rare Pikachu. The set has no Full Art Trainers, so collector value centers on the two Legendary Full Arts and scarce holo rares, where PSA 10 gem-mint copies command steep premiums over raw cards.
Most Powerful Cards (Competitive Play)
Black & White reset the 2011-2012 Modified format around powerful Basic Legendaries. Reshiram and Zekrom anchored aggressive ‘Big Basics’ decks, Emboar supplied explosive Fire acceleration, and reprinted staples like Professor Juniper and Pokémon Communication became core consistency cards.
Trivia
- Black & White was the first set of the Black & White series, launching the Generation V TCG era in April 2011 alongside the Pokémon Black and White video games.
- It introduced the Ability keyword, retiring the long-running Poké-Power and Poké-Body labels.
- It debuted Full Art cards, with Reshiram and Zekrom’s artwork covering the entire card.
- It coincided with the launch of the Pokémon Trading Card Game Online; code cards appeared only in later Black & White print runs, with Emerging Powers the first set to include them consistently.
- Every Pokémon in the set hails from Generation V except a single secret-rare Pikachu (115/114).

Green Tornado
Red Frenzy
Blue Assault













































































































