Card Image |
No. |
Card name |
Rarity |
Card type |
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1/146 |
Deoxys Normal Forme |
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Card text Form Change Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Normal Forme. (Any cards attached to Deoxys Normal Forme, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys Normal Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Energy Crush 20+ Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon. |
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2/146 |
Dragonite |
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Card text Hyper Beam 40 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. Draco Meteor Flip a coin for each of your opponent's Pokémon. If that coin flip is heads, this attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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3/146 |
Froslass |
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Card text
Destiny Bond Discard a Psychic Energy attached to Froslass. During your opponent's next turn, if Froslass would be Knocked Out by damage from an attack, the Attacking Pokémon is Knocked Out. Icy Breath 40 The Defending Pokémon is now Asleep. Put 1 damage counter on each of your opponent's Benched Pokémon.
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4/146 |
Giratina |
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Card text
Shadow Force Choose 1 of your opponent's Benched Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon). Flip a coin. If heads, prevent all effects of an attack, including damage, done to Giratina during your opponent's next turn. Brutal Edge 50+ Does 50 damage plus 10 damage for each damage counter on the Defending Pokémon.
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5/146 |
Gliscor |
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Card text
Burning Poison Choose either Burned or Poisoned. The Defending Pokémon is now affected by that Special Condition. You may return Gliscor and all cards attached to it to your hand. Pester 40+ If the Defending Pokémon is affected by a Special Condition, this attack does 40 damage plus 40 more damage.
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6/146 |
Heatran |
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Card text
Flash Fire Once during your turn (before your attack), you may move a Fire Energy attached to 1 of your Pokémon to Heatran. This power can't be used if Heatran is affected by a Special Condition. Magma Storm 40+ You may discard as many basic Energy cards as you like attached to Heatran. If you do, this attack does 40 damage plus 20 more damage for each Energy card you discarded.
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7/146 |
Kingdra |
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Card text
Aqua Stream 10× Search your discard pile for as many Water Energy cards as you like, show them to your opponent, and this attack does 10 damage for each Water Energy card you chose. Put those cards on top of your deck. Shuffle your deck afterward. Dragon Pump 40+ You may discard 2 cards from your hand. If you do, this attack does 40 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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8/146 |
Luxray |
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Card text
Rivalry If your opponent has any Pokémon LV.X in play, each of Luxray's attacks does 50 more damage to the Active Pokémon (before applying Weakness and Resistance). Plasma 40 Search your discard pile for a Lightning Energy card and attach it to Luxray. Shock Bolt 100 Discard all Lightning Energy attached to Luxray.
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9/146 |
Mamoswine |
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Card text
Ice Fang 40 Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy card attached to the Defending Pokémon. Charge Through 60+ You may do 60 damage plus 40 more damage and 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If you do, Mamoswine does 40 damage to itself.
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10/146 |
Metagross |
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Card text
Magnetic Reversal Once during your turn (before your attack), you may flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. This power can't be used if Metagross is affected by a Special Condition. Extra Comet Punch 50 During your next turn, Metagross's Extra Comet Punch attack's base damage is 100.
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11/146 |
Mewtwo |
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Card text
Hypnoblast 10 The Defending Pokémon is now Asleep. Psychic 40+ Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
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12/146 |
Politoed |
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Card text
Enthusiasm If you have Poliwag, Poliwhirl, and Poliwrath in play, each of these Pokémon's attacks does 60 more damage to the Defending Pokémon (before applying Weakness and Resistance). Frog Hop 40+ Flip a coin. If heads, this attack does 40 damage plus 40 more damage.
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13/146 |
Probopass |
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Card text
Steel Coating Any damage done to Probopass by your opponent's attacks is reduced by 10 for each Metal Energy attached to Probopass (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way. Metal Bomber 60 Choose a number of your opponent's Benched Pokémon up to the amount of Metal Energy attached to Probopass. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
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14/146 |
Rayquaza |
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Card text
Speed Gain Once during your turn (before your attack), you may flip a coin until you get tails. For each heads, search your discard pile for a basic Fire Energy card or a basic Lightning Energy card and attach it to Rayquaza. This power can't be used if Rayquaza is affected by a Special Condition or if you have another Rayquaza in play. Sky Judgment 150 Discard all Energy attached to Rayquaza.
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15/146 |
Regigigas |
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Card text
Slow Start Regigigas can't attack until your opponent has 3 or less Prize cards left. Crush Grip 120 If the Defending Pokémon already has any damage counters on it, this attack's base damage is 40 instead of 120.
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16/146 |
Spiritomb |
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Card text
Curse Breath Once during your turn, when you put Spiritomb from your hand onto your Bench, you may put 1 damage counter on all Pokémon that already have any damage counters on them (both yours and your opponent's). You can't use more than 1 Curse Breath Poké-Power each turn. Transfer Pain Move 1 damage counter from 1 of your Pokémon to 1 of your opponent's Pokémon.
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17/146 |
Yanmega |
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Card text
Sonic Wave 10 Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Pursue and Turn 60+ If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage and switch Yanmega with 1 of your Benched Pokémon.
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18/146 |
Armaldo |
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Card text
Fossil Armor If Armaldo would be damaged by an attack, prevent that attack's damage done to Armaldo if that damage is 60 or less. Crush Claw 60 During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage.
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19/146 |
Azelf |
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Card text
Time Walk Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokémon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down. Lock Up 20 The Defending Pokémon can't retreat during your opponent's next turn.
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20/146 |
Bellossom |
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Card text
Parallel Gain 30 Remove 1 damage counter from each of your Pokémon. Blend Pollen 40+ Does 40 damage plus 20 more damage for each Vileplume and each Bellossom you have in play. Flip a coin. If heads, the Defending Pokémon is now Burned.
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21/146 |
Cradily |
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Card text
Drain Down 30 Before doing damage, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. If you do, this attack does 30 damage to the new Defending Pokémon. If the Defending Pokémon would be Knocked Out by this attack, you may remove all damage counters from Cradily. Acid 50 The Defending Pokémon can't retreat during your opponent's next turn.
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22/146 |
Crawdaunt |
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Card text
Gripthrow Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand. Prop-up Pinchers 50+ If Crawdaunt has a Technical Machine card attached to it, this attack does 50 damage plus 30 more damage.
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23/146 |
Delcatty |
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Card text
Attracting Body If Delcatty is your Active Pokémon and is damaged by an opponent's attack (even if Delcatty is Knocked Out), flip a coin. If heads, the Attacking Pokémon is now Confused. Energy Assist 30 Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokémon.
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24/146 |
Deoxys Attack Forme |
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Card text
Form Change Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Attack Forme. (Any cards attached to Deoxys Attack Forme, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys Attack Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Psychic Boost 80 During your next turn, Deoxys's Psychic Boost attack's base damage is 20.
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25/146 |
Deoxys Defense Forme |
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Card text
Form Change Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Defense Forme. (Any cards attached to Deoxys Defense Forme, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys Defense Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Psychic Defense 40 During your opponent's next turn, prevent all effects of an attack, and any damage done to Deoxys by attacks is reduced by 20 (after applying Weakness and Resistance).
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26/146 |
Deoxys Speed Forme |
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Card text
Form Change Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Speed Forme. (Any cards attached to Deoxys Speed Forme, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys Speed Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn. Speed Shot Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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27/146 |
Ditto |
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Card text
Ditto DNA As long as Ditto is your Active Pokémon, its maximum HP is the same as your opponent's Active Pokémon. Ditto can use the attacks of that Pokémon as its own. (You still need the necessary Energy to use each attack.) If that Pokémon is no longer your opponent's Active Pokémon, choose 1 of your opponent's Active Pokémon for Ditto to copy.
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28/146 |
Forretress |
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Card text
Iron Shell When you attach a basic Energy card from your hand to Forretress (excluding effects of attacks), you may flip a coin. If tails, put 2 damage counters on each Pokémon (both yours and your opponent's) (excluding any Forretress). Explosion 100 Forretress does 40 damage to itself.
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29/146 |
Groudon |
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Card text
Drought Choose up to 2 basic Fighting Energy cards from your hand and attach them to 1 of your Pokémon. Major Earthquake 100 Discard 2 Fighting Energy attached to Groudon and this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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30/146 |
Heatran |
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Card text
Smelt Once during your turn (before your attack), you may move a Metal Energy attached to 1 of your Pokémon to Heatran. This power can't be used if Heatran is affected by a Special Condition. Heavy Metal 40+ Flip a coin for each Metal Energy attached to Heatran. This attack does 40 damage plus 20 more damage for each heads.
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31/146 |
Jirachi |
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Card text
One Desire Search your deck for any 1 card. Shuffle your deck, then put that card on top of your deck. Doom Desire Discard all Energy attached to Jirachi. The Defending Pokémon is Knocked Out at the end of your opponent's next turn.
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32/146 |
Kyogre |
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Card text
Drizzle Choose up to 2 basic Water Energy cards from your hand and attach them to 1 of your Pokémon. High Tide 60 Discard 2 Water Energy attached to Kyogre. This attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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33/146 |
Lopunny |
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Card text
Healing Tail As long as Lopunny is your Active Pokémon, remove 1 damage counter from each of your Benched Pokémon between turns. Collect Draw 3 cards. Cross-Cut 30+ If the Defending Pokémon is an Evolved Pokémon, this attack does 30 damage plus 30 more damage.
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34/146 |
Mesprit |
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Card text
Psychic Bind Once during your turn, when you put Mesprit from your hand onto your Bench, you may use this power. Your opponent can't use any Poké-Powers on his or her Pokémon during your opponent's next turn. Extrasensory 20+ If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 50 more damage.
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35/146 |
Poliwrath |
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Card text
Focus Punch 60 If Poliwrath was damaged by an attack during your opponent's last turn, this attack does nothing. Submission 90 Poliwrath does 20 damage to itself.
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36/146 |
Regice |
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Card text
Regi Move Once during your turn (before your attack), you may use this power. Discard 2 cards from your hand and choose 1 of your opponent's Active Pokémon that isn't an Evolved Pokémon. Then, your opponent switches that Pokémon with 1 of his or her Benched Pokémon. This power can't be used if Regice is affected by a Special Condition. Ice Reflect 50 If Regice was damaged by an attack during your opponent's last turn, the Defending Pokémon is now Paralyzed.
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37/146 |
Regigigas |
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Card text
Recover Mechanism When you attach an Energy card from your hand to Regigigas, remove all Special Conditions from Regigigas. Gigaton Punch 60+ Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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38/146 |
Regirock |
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Card text
Regi Cycle Once during your turn (before your attack), if you have a Fighting Energy card in your discard pile, you may discard 2 cards from your hand. Then, attach a Fighting Energy card from your discard pile to Regirock. This power can't be used if Regirock is affected by a Special Condition. Stone Edge 40+ Flip a coin. If heads, this attack does 40 damage plus 30 more damage.
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39/146 |
Registeel |
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Card text
Regi Heal Once during your turn (before your attack), you may discard 2 cards from your hand. Then, remove 3 damage counters from Registeel. This power can't be used if Registeel is affected by a Special Condition. Rotating Claws 50 You may discard an Energy card attached to Registeel. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Registeel.
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40/146 |
Shedinja |
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Card text
Resent Once during your opponent's turn, if Shedinja would be Knocked Out by damage from an attack, you may put 4 damage counters on the Attacking Pokémon and each of your opponent's Pokémon that has the same name as the Attacking Pokémon. Curse and Deceive Put 3 damage counters on the Defending Pokémon. If Shedinja has any damage counters on it, the Defending Pokémon is now Confused.
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41/146 |
Torkoal |
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Card text
White Smoke As long as Torkoal is your Active Pokémon, prevent all effects, including damage, done to your Benched Pokémon by your opponent's attacks. Black Soot 30 Flip a coin. If heads, the Defending Pokémon is now Burned and Paralyzed.
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42/146 |
Unown ! |
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Card text
! Once during your turn, when you put Unown ! from your hand onto your Bench, you may flip a coin. If heads, put 2 damage counters on 1 of your opponent's Pokémon. If tails, put 2 damage counters on 1 of your Pokémon. Hidden Power 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, Unown ! does 10 damage to itself, and this attack's damage isn't affected by Weakness or Resistance.
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43/146 |
Uxie |
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Card text
Set Up Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. Psychic Restore 20 You may put Uxie and all cards attached to it on the bottom of your deck in any order.
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44/146 |
Victreebel |
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Card text
Burning Scent The Defending Pokémon is now Burned and Poisoned. Before applying these effects, you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Burned and Poisoned. Energy Dissolve 60 Discard an Energy attached to the Defending Pokémon at the end of your opponent's next turn.
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45/146 |
Vileplume |
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Card text
Energy Reaction Once during your turn (before your attack), when you attach a Grass or Psychic Energy from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a Grass Energy card, the Defending Pokémon is now Asleep. If you attach a Psychic Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition. Disturbing Pollen 60 Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.
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46/146 |
Anorith |
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Card text
Guard Claw 20 During your opponent's next turn, any damage done to Anorith by attacks is reduced by 20 (after applying Weakness and Resistance). X-Scissor 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
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47/146 |
Camerupt |
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Card text
Eruption 30+ Each player discards the top card of his or her deck. This attack does 30 damage plus 30 more damage for each Energy card discarded in this way. Take Down 80 Camerupt does 30 damage to itself.
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48/146 |
Castform |
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Card text
Temperament Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Castform on top of your deck. Shuffle your deck afterward. You can't use more than 1 Temperament Poké-Power each turn. Weather Ball 30+ If you have a Stadium card in play, remove 3 damage counters from Castform. If your opponent has a Stadium card in play, this attack does 30 damage plus 30 more damage.
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49/146 |
Castform Rain Form |
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Card text
Temperament Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform Rain Form. (Any cards attached to Castform Rain Form, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Castform Rain Form on top of your deck. Shuffle your deck afterward. You can't use more than 1 Temperament Poké-Power each turn. Water Pulse 30 The Defending Pokémon is now Asleep.
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50/146 |
Castform Snow-cloud Form |
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Card text
Temperament Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform Snow-cloud Form. (Any cards attached to Castform Snow-cloud Form, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Castform Snow-cloud Form on top of your deck. Shuffle your deck afterward. You can't use more than 1 Temperament Poké-Power each turn. Hail This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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51/146 |
Castform Sunny Form |
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Card text
Temperament Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform Sunny Form. (Any cards attached to Castform Sunny Form, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Castform Sunny Form on top of your deck. Shuffle your deck afterward. You can't use more than 1 Temperament Poké-Power each turn. Ember 40 Discard a Fire Energy attached to Castform Sunny Form.
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52/146 |
Dragonair |
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Card text
Wrap 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Rising Lunge 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
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53/146 |
Drifblim |
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Card text
Expand 30 During your opponent's next turn, any damage done to Drifblim by attacks is reduced by 10 (after applying Weakness and Resistance). Whirlwind 60 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
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54/146 |
Exeggutor |
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Card text
Psychic Strategy Each player counts the number of cards in his or her opponent's hand. Each player shuffles his or her hand into his or her deck. Then, each player draws a number of cards up to the number of cards his or her opponent had. (You draw your cards first.) Super Eggsplosion 50× Discard as many Energy cards as you like attached to your Pokémon. For each Energy card you discarded, flip a coin. This attack does 50 damage times the number of heads.
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55/146 |
Gliscor |
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Card text
Poison Jab 20 The Defending Pokémon is now Poisoned. Sharp Tail 30+ Flip a coin. If heads, this attack does 30 damage plus 40 more damage.
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56/146 |
Grumpig |
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Card text
Magical Step The Defending Pokémon is now Confused. Put 6 damage counters instead of 3 on the Confused Pokémon. Grind 20× Does 20 damage times the number of Energy attached to Grumpig.
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57/146 |
Houndoom |
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Card text
Revenge Fang If you have less Benched Pokémon than your opponent, each of Houndoom's attacks does 40 more damage to the Active Pokémon (before applying Weakness and Resistance). Burning Sensation 20 If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Burned. Bright Flame 60 Flip a coin. If tails, discard 2 Fire Energy attached to Houndoom.
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58/146 |
Lanturn |
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Card text
Rushing Water 20 Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon. Confuse Ray 40 The Defending Pokémon is now Confused.
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59/146 |
Lanturn |
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Card text
Energy Split This attack does 30 damage to each of your opponent's Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.) Aqua Bolt 60+ Does 60 damage plus 10 more damage for each Water Energy attached to Lanturn.
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60/146 |
Ledian Grass |
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Card text
Comet Punch 20× Flip 4 coins. This attack does 20 damage times the number of heads. Baton Pass 50 You may switch Ledian with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to Ledian as you like to the new Active Pokémon.
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61/146 |
Lucario |
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Card text
Focus Blast Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.). Spike Lariat 60+ If the Defending Pokémon already has any damage counters on it, this attack does 60 damage plus 20 more damage.
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62/146 |
Luxio |
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Card text
Spark 30 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.). Thunderous Claw 70 Flip a coin. If tails, discard all Lightning Energy attached to Luxio
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63/146 |
Marowak |
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Card text
Heavy Bone 40 Flip a coin. If tails, Marowak can't use Heavy Bone during your next turn. Bone Rush 50× Flip a coin until you get tails. This attack does 50 damage times the number of heads.
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64/146 |
Metang |
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Card text
Agility 20 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Metang during your opponent's next turn. Metal Claw 50
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65/146 |
Metang |
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Card text
Psyshock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Bullet Punch 40+ Flip 2 coins. This attack does 40 damage plus 20 more damage for each heads.
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66/146 |
Mightyena |
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Card text
Bite On 30 If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon can't attack, retreat, or use any Poké-Powers during your opponent's next turn. Harass 10× Does 10 damage times the number of Pokémon you have in play.
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67/146 |
Ninjask |
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Card text
Cast-off Shell Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokémon and if your Bench isn't full, you may put Shedinja onto your Bench as a Basic Pokémon from your hand or your discard pile. Chip Off 30 If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.
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68/146 |
Persian |
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Card text
Feint Attack Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon. Fasten Claws 40+ Flip a coin. If heads, this attack does 40 damage plus 10 more damage.
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69/146 |
Piloswine |
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Card text
Charge Dash 30+ You may do 30 damage plus 30 more damage. If you do, Piloswine does 30 damage to itself. Icy Wind 60 The Defending Pokémon is now Asleep.
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70/146 |
Seadra |
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Card text
Aqua Pump 30+ You may discard up to 2 Water Energy cards from your hand. If you do, this attack does 30 damage plus 10 more damage for each Energy card you discarded. Waterfall 50
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71/146 |
Starmie |
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Card text
Star Boomerang 30 You may return Starmie and all cards attached to it to your hand. Core Flash Choose 1 of your opponent's Pokémon that has any Poké-Powers or Poké-Bodies. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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72/146 |
Swalot |
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Card text
Swallow Up 30 Before doing damage, count the remaining HP of the Defending Pokémon and Swalot. If the Defending Pokémon has fewer remaining HP than Swalot's, this attack does 80 damage instead. Gunk Shot 60 The Defending Pokémon is now Poisoned.
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73/146 |
Swellow |
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Card text
Big Wing If Swellow has no Energy attached to it, Swellow's Retreat Cost is 0. Mach Descent 30 If Swellow was on your Bench this turn, this attack's base damage is 60 instead of 30.
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74/146 |
Tauros |
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Card text
Herd Charge 20× Flip a coin for each Tauros you have in play. This attack does 20 damage times the number of heads. Thrash 40+ Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, Tauros does 10 damage to itself.
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75/146 |
Tentacruel |
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Card text
Tentacle Strike Search your opponent's discard pile for up to 2 Energy cards and attach them to your opponent's Pokémon in any way you like. For each Energy card attached in this way, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Dangerous Poison 60 If Tentacruel has less Energy attached to it than the Defending Pokémon, the Defending Pokémon is now Paralyzed and Poisoned.
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76/146 |
Unown J |
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Card text
JUNK Once during your turn, when you put Unown J from your hand onto your Bench, you may flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. Hidden Power 10 Remove the Special Condition Asleep from the Defending Pokémon.
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77/146 |
Unown R |
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Card text
RETIRE Once during your turn, if Unown R is on your Bench, you may discard Unown R and all cards attached to it. (This doesn't count as a Knocked Out Pokémon.) Then, draw a card. Hidden Power Move any number of basic Energy cards attached to your Pokémon to your other Pokémon in any way you like.
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78/146 |
Unown U |
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Card text
UNSEEN As long as Unown U is on your Bench, prevent all effects of attacks, including damage, done by your opponent's Pokémon to any Unown on your Bench. Hidden Power Search your deck for any 1 card and discard it. Shuffle your deck afterward.
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79/146 |
Unown V |
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Card text
VACATION Once during your turn (before your attack), you may remove 2 damage counters from each of your Pokémon. If you do, your turn ends. This power can't be used if Unown V is affected by a Special Condition. Hidden Power 30 Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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80/146 |
Unown W |
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Card text
WALL As long as Unown W is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (after applying Weakness and Resistance). Hidden Power 50 Draw a card.
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81/146 |
Unown Y |
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Card text
YAWN Once during your turn (before your attack), if Unown Y is on your Bench, you may remove 1 damage counter from 1 of your Active Unown and that Unown is now Asleep. Hidden Power Search your deck for up to 2 Trainer cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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82/146 |
Unown ? |
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Card text
? Once during your turn (before your attack), if Unown ? is on your Bench, you may choose a Pokémon in your hand and put it face down. Your opponent guesses a type of that Pokémon. Reveal that card. If your opponent guessed wrong, draw a card. Then, put that card back into your hand. Hidden Power Discard up to 2 cards from your hand. For each card you discarded, draw a card.
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83/146 |
Beldum |
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Card text
Metal Chain Once during your turn (before your attack), when you attach a Metal Energy from your hand to Beldum (excluding effects of attacks or Poké-Powers), you may search your deck for Beldum and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. Take Down 30 Beldum does 10 damage to itself.
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84/146 |
Beldum |
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Card text
Allure Draw a card. Tackle 20
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85/146 |
Bellsprout |
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Card text
Vine Bind Flip a coin. If heads, the Defending Pokémon can't use any Poké-Powers during your opponent's next turn. Careless Tackle 20 Bellsprout does 10 damage to itself.
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86/146 |
Buneary |
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Card text
Rest Remove all Special Conditions and 4 damage counters from Buneary. Buneary is now Asleep. Double Kick 20× Flip 2 coins. This attack does 20 damage times the number of heads.
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87/146 |
Chinchou |
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Card text Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused. Wave Splash 10 |
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88/146 |
Chinchou |
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Card text Razor Fin 10 Aqua Spark 20+ If Chinchou has any Water Energy attached to it, this attack does 20 damage plus 10 more damage. |
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89/146 |
Corphish |
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Card text Knock Off Flip a coin. If heads, choose 1 card from your opponent's hand without looking and discard it. Irongrip 20 |
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90/146 |
Cubone |
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Card text Headbutt 10 Bonemerang 20× Flip 2 coins. This attack does 20 damage times the number of heads. |
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91/146 |
Dratini |
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Card text Tail Slap 10 Slam 20× Flip 2 coins. This attack does 20 damage times the number of heads. |
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92/146 |
Drifloon |
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Card text
Mind Bend 10 Flip a coin. If heads, the Defending Pokémon is now Confused. Gust 20
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93/146 |
Exeggcute |
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Card text Call for Family Search your deck for up to 2 in any combination of Grass Basic Pokémon and Psychic Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. Hypnosis 10 The Defending Pokémon is now Asleep. |
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94/146 |
Gligar |
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Card text Light Poison 10 Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Poisoned. Jump On 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage. |
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95/146 |
Gligar |
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Card text Poison Sting Flip a coin. If heads, the Defending Pokémon is now Poisoned. Slash 20 |
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96/146 |
Gloom |
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Card text Sleep Powder 20 The Defending Pokémon is now Asleep. Frustration Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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97/146 |
Gloom |
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Card text
Space Out Remove 2 damage counters from Gloom. Gloom is now Asleep. Stinky Nectar 30 Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
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98/146 |
Gulpin |
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Card text
Amnesia Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Gastro Acid Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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99/146 |
Hitmonchan |
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Card text Counter Punch During your opponent's next turn, if Hitmonchan is damaged by an opponent's attack (even if Hitmonchan is Knocked Out), put 4 damage counters on the Defending Pokémon. Gut Strike 30 If Tyrogue is anywhere under Hitmonchan, this attack's base damage is 60 instead of 30. |
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100/146 |
Hitmonlee |
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Card text Gut Kick 30 If Tyrogue is anywhere under Hitmonlee, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.) Mega Kick 60 |
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101/146 |
Hitmontop |
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Card text Triple Kick 20× Flip 3 coins. This attack does 20 damage times the number of heads. Gut Spin 50 If Tyrogue is anywhere under Hitmontop, you may switch Hitmontop with 1 of your Benched Pokémon. |
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102/146 |
Horsea |
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Card text Smokescreen If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Reverse Thrust 10 Switch Horsea with 1 of your Benched Pokémon. |
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103/146 |
Houndour |
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Card text Roar Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Bite 10 |
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104/146 |
Ledyba |
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Card text Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused. Double-edge 30 Ledyba does 10 damage to itself. |
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105/146 |
Lileep |
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Card text Astonish 20 Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck. Absorb 30 Remove 2 damage counters from Lileep. |
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106/146 |
Meowth |
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Card text Pay Day 10 Flip a coin. If heads, draw a card. Fury Swipes 10× Flip 3 coins. This attack does 10 damage times the number of heads. |
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107/146 |
Misdreavus |
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Card text Show Off Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Payback 10+ If your opponent has only 1 Prize card left, this attack does 10 damage plus 20 more damage. |
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108/146 |
Nincada |
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Card text Scratch 10 Big Bite The Defending Pokémon can't retreat during your opponent's next turn. |
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109/146 |
Nosepass |
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Card text Sharpen 10 Nose Poke 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage. |
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110/146 |
Numel |
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Card text Rollout 10 Singe 30 Flip a coin. If heads, the Defending Pokémon is now Burned. |
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111/146 |
Oddish |
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Card text Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Blot 10 Remove 1 damage counter from Oddish. |
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112/146 |
Oddish |
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Card text Poisonpowder Flip a coin. If heads, the Defending Pokémon is now Poisoned. Ram 20 |
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113/146 |
Pineco |
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Card text Tackle 10 Selfdestruct 40 This attack does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Pineco does 50 damage to itself. |
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114/146 |
Poliwag |
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Card text Tackle 10 Twiddle Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep. |
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115/146 |
Poliwhirl |
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Card text Light Punch 20 Bubblebeam 40 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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116/146 |
Poochyena |
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Card text Corner The Defending Pokémon can't retreat during your opponent's next turn. Ambush 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. |
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117/146 |
Riolu |
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Card text Punch 10 Low Kick 30 |
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118/146 |
Shinx |
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Card text Recharge Search your deck for a Lightning Energy card and attach it to Shinx. Shuffle your deck afterward. Double Kick 20× Flip 2 coins. This attack does 20 damage times the number of heads. |
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119/146 |
Skitty |
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Card text Growl During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance). Scratch 10 |
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120/146 |
Sneasel |
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Card text Rob Look at your opponent's hand. If your opponent has any Pokémon Tool or Technical Machine cards in his or her hand, put those cards on top of his or her deck. Your opponent shuffles his or her deck afterward. Slash 20 |
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121/146 |
Spoink |
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Card text Psybeam The Defending Pokémon is now Confused. Bounce 20 You may switch Spoink with 1 of your Benched Pokémon. |
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122/146 |
Staryu |
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Card text Recover Discard an Energy attached to Staryu and remove 3 damage counters from Staryu. Spinning Attack 20 |
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123/146 |
Swinub |
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Card text Sniff Out Flip a coin. If heads, put any 1 card from your discard pile into your hand. Lunge Out 30 |
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124/146 |
Taillow |
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Card text Focus Energy During your next turn, Taillow's Peck attack's base damage is 30. Peck 10 |
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125/146 |
Tentacool |
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Card text Crystal Barrier Flip a coin. If heads, prevent all effects of an attack, including damage, done to Tentacool during your opponent's next turn. Mysterious Beam Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. |
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126/146 |
Tyrogue |
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Card text Baby Evolution Once during your turn (before your attack), you may put Hitmonlee, Hitmonchan, or Hitmontop from your hand onto Tyrogue (this counts as evolving Tyrogue) and remove all damage counters from Tyrogue. Gut Blow 10+ If the Defending Pokémon is an Evolved Pokémon, this attack does 10 damage plus 20 more damage and Tyrogue does 10 damage to itself. |
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127/146 |
Weepinbell |
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Card text Poisonpowder 10 The Defending Pokémon is now Poisoned. Razor Leaf 40 |
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128/146 |
Yanma |
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Card text U-turn 10 Switch Yanma with 1 of your Benched Pokémon. Agility 20 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Yanma during your opponent's next turn. |
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129/146 |
Bubble Coat |
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Card text As long as Bubble Coat is attached to a Pokémon, that Pokémon has no Weakness. If that Pokémon is damaged by an opponent's attack, discard this card at the end of the turn. |
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130/146 |
Buck's Training |
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Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw 2 cards. As long as Buck's Training is next to your Active Pokémon, each of your Active Pokémon's attacks does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). |
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131/146 |
Cynthia's Feelings |
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Su |
Card text Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokémon were Knocked Out during your opponent's last turn, draw 4 more cards. |
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132/146 |
Energy Pickup |
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Card text Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to 1 of your Pokémon. |
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133/146 |
Poké Radar |
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Card text Look at the top 5 cards of your deck, choose as many Pokémon as you like, show them to your opponent, and put them into your hand. Put the other cards on top of your deck. Shuffle your deck afterward. |
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134/146 |
Snowpoint Temple |
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Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each Pokémon that isn't an Evolved Pokémon in play (both yours and your opponent's) gets +20HP. |
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135/146 |
Stark Mountain |
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Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Once during each player's turn, that player may choose a Fire or Fighting Energy attached to 1 of his or her Pokémon and move that Energy to 1 of his or her Fire or Fighting Pokémon. |
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136/146 |
Technical Machine TS 1 |
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Card text Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. Evoluter Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. |
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137/146 |
Technical Machine TS 2 |
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Card text Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own. Devoluter Choose 1 of your opponent's Evolved Pokémon (excluding Pokémon LV.X). Remove the highest Stage Evolution card from that Pokémon and put that card back into your opponent's hand. |
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138/146 |
Claw Fossil |
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Card text Play Claw Fossil as if it were a Colorless Basic Pokémon. (Claw Fossil counts as a Trainer card as well, but if Claw Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Claw Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Claw Fossil from play. (This doesn't count as a Knocked Out Pokémon.) Jagged Stone If Claw Fossil is your Active Pokémon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokémon. |
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139/146 |
Root Fossil |
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Card text Play Root Fossil as if it were a Colorless Basic Pokémon. (Root Fossil counts as a Trainer card as well, but if Root Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Root Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Root Fossil from play. (This doesn't count as a Knocked Out Pokémon.) Spongy Stone At any time between turns, remove 1 damage counter from Root Fossil. |
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140/146 |
Azelf LV.X |
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Card text Psychic Aura Each of your Psychic Pokémon has no Weakness. Deep Balance Choose 1 of your opponent's Pokémon. Put 1 damage counter on that Pokémon for each Energy attached to all of your opponent's Pokémon. Put this card onto your Active Azelf. Azelf LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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141/146 |
Gliscor LV.X |
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Card text Shoot Poison Once during your turn (before your attack), when you put Gliscor LV.X from your hand onto your Active Gliscor, you may choose 1 of the Defending Pokémon. That Pokémon is now Paralyzed and Poisoned. Night Slash 60 You may switch Gliscor with 1 of your Benched Pokémon. Put this card onto your Active Gliscor. Gliscor LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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142/146 |
Magnezone LV.X |
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Card text Electric Trans As often as you like during your turn (before your attack), you may move a Lightning or Metal Energy attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Magnezone is affected by a Special Condition. Cyber Shock 80 Discard a Lightning Energy and a Metal Energy attached to Magnezone. The Defending Pokémon is now Paralyzed. Put this card onto your Active Magnezone. Magnezone LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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143/146 |
Mesprit LV.X |
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Card text Healing Look Remove 3 damage counters from each of your Benched Pokémon. Supreme Blast 200 If you don't have Uxie LV.X and Azelf LV.X in play, this attack does nothing. Discard all Energy attached to Mesprit. Put this card onto your Active Mesprit. Mesprit LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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144/146 |
Mewtwo LV.X |
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Card text Psybarrier Prevent all effects of attacks, including damage, done to Mewtwo by your opponent's Pokémon that isn't an Evolved Pokémon. Giga Burn 120 Discard all Energy attached to Mewtwo. Put this card onto your Active Mewtwo. Mewtwo LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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145/146 |
Rhyperior LV.X |
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Card text Hard Crush 50× Discard the top 5 cards of your deck. This attack does 50 damage for each Energy card you discarded. Upthrow 60 Search your discard pile for all Fighting Energy cards, show them to your opponent, and shuffle them into your deck. Put this card onto your Active Rhyperior. Rhyperior LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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146/146 |
Uxie LV.X |
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Card text Trade Off Once during your turn (before your attack), you may look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. This power can't be used if Uxie is affected by a Special Condition. You can't use more than 1 Trade Off Poké-Power each turn. Zen Blade 60 Uxie can't use Zen Blade during your next turn. Put this card onto your Active Uxie. Uxie LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |