#132 DittoAll 251 Pokémon#134 Vaporeon

Gengar’s Pokédex · Kanto · Generation I

#133 Eevee

Normal

  • SpeciesEvolution Pokémon
  • Japanese nameEievui
  • PronunciationEE-VEE
  • Height1′ 0″ 0.30 m
  • Weight14.0 lb 6.30 kg
  • Gender♂ 87.5% · ♀ 12.5%
Eevee official artwork

PokédexWhere to findType matchupsMovesBreedingStats

Name meaning

Origin may come from the pronunciation of “E.V.”, an abbreviation for “evolution”. Eevee is a master of evolution.

Evolution

  1. EeveeWater StoneVaporeon
  2. EeveeThunder StoneJolteon
  3. EeveeFire StoneFlareon
  4. EeveeReach Happiness Quota and let evolve during Morning or Day in Gold/Silver/CrystalEspeon
  5. EeveeReach Happiness Quota and let evolve during Night in Gold/Silver/CrystalUmbreon
Eevee in the original Gengar’s Pokédex
Eevee as it appeared in the original Gengar’s Pokédex

Pokédex entries

RedBlue Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONEs.
Yellow Its genetic code is unstable, so it could evolve in a variety of ways. There are only a few alive.
Stadium Its genetic code is irregular. It evolves into three different kinds of Pokémon when exposed to the radiation of elemental stones.
GoldStadium 2 It has the ability to alter the composition of its body to suit its surrounding environment.
Silver Its irregularly configured DNA is affected by its surroundings. It evolves if its environment changes.
Crystal Its ability to evolve into many forms allows it to adapt smoothly and perfectly to any environment.

Where to find Eevee

Game Where to find it Time Rarity
Blue Celadon City (Rooftop of Mansion) NA One
Red NA One
Yellow NA One
Gold Celadon City (Game Corner), Goldenrod City (Bill’s House) Any One from Bill’s House
Silver Any One from Bill’s House
Crystal Goldenrod City (Bill’s House) Any One

How to catch

Ground Surf Fishing Forest Tree Mountain Tree Rock Smash Breed Evolve Event BugCatch Game Corner
R/B ✓
Yellow ✓
G/S ✓ ✓ ✓
Crystal ✓ ✓

✓ marks how you can get it in each game. Shaded boxes are methods that didn’t exist in that game.

Type matchups

Defence: damage taken from each attack type

  • Normal×1
  • Fire×1
  • Water×1
  • Electric×1
  • Grass×1
  • Ice×1
  • Fighting×2
  • Poison×1
  • Ground×1
  • Flying×1
  • Psychic×1
  • Bug×1
  • Rock×1
  • Ghost×0
  • Dragon×1
  • Dark×1
  • Steel×1
  • Gold, Silver & Crystal: 1 weakness and 1 resistance out of 17 types. Defence ratio 1 : 1 (100%).
  • Red, Blue & Yellow: 1 weakness and 1 resistance out of 15 types. Defence ratio 1 : 1 (100%).
  • This Pokémon has the same number of weaknesses and resistances in both GSC and RBY. So the defense ratio of both are the same.

Offence: same-type attacks against each type

  • NormalNormal
  • FireNormal
  • WaterNormal
  • ElectricNormal
  • GrassNormal
  • IceNormal
  • FightingNormal
  • PoisonNormal
  • GroundNormal
  • FlyingNormal
  • PsychicNormal
  • BugNormal
  • RockBad
  • GhostNo Effect
  • DragonNormal
  • DarkNormal
  • SteelBad
  • Gold, Silver & Crystal: 0 advantages and 3 disadvantages out of 17 types.
  • Red, Blue & Yellow: 0 advantages and 2 disadvantages out of 15 types.

Moves learned by levelling up

Yellow R/B G/S Crystal Move Type Kind
Start Start Start Start Tackle Normal Physical
Start 31 Start Start Tail Whip Normal Status
Start Start 8 8 Sand-Attack GroundG/S/C NormalR/B/Y Status
Start — 16 16 Growl Normal Status
Start 27 23 23 Quick Attack Normal Physical
30 37 30 30 Bite DarkG/S/C NormalR/B/Y Physical
36 — 36 — Focus Energy Normal Status
— — — 36 Baton Pass Normal Status
42 45 42 42 Take Down Normal Physical

“Start” means it knows the move from level 1; a dash means it doesn’t learn the move by levelling up in that game.

Move Tutor Crystal

None.

TMs & HMs Gold, Silver & Crystal

  • TM02Headbutt
  • TM03Curse
  • TM06Toxic
  • TM10Hidden Power
  • TM11Sunny Day
  • TM13Snore
  • TM17Protect
  • TM18Rain Dance
  • TM20Endure
  • TM21Frustration
  • TM23Iron Tail
  • TM27Return
  • TM30Shadow Ball
  • TM31Mud-Slap
  • TM32Double Team
  • TM34Swagger
  • TM35Sleep Talk
  • TM39Swift
  • TM43Detect
  • TM44Rest
  • TM45Attract

TMs & HMs Red, Blue & Yellow

  • TM06Toxic
  • TM08Body Slam
  • TM09Take Down
  • TM10Double-Edge
  • TM20Rage
  • TM31Mimic
  • TM32Double Team
  • TM33Reflect
  • TM34Bide
  • TM39Swift
  • TM40Skull Bash
  • TM44Rest
  • TM50Substitute

Stats

Stat Base Range at Lv. 100 G/S/C rank R/B/Y rank
HP 55 283-313 30/4534.46% 27/4236.34%
Attack 55 178-208 32/4927.43% 31/4524.20%
Defense 50 168-198 37/5525.82% 32/4424.20%
Speed 55 178-208 32/4732.66% 30/4229.14%
Special Attack G/S/C 45 158-188 34/4621.19% —
Special Defense G/S/C 65 198-228 22/4144.05% —
Special R/B/Y 65 198-228 — 16/2944.05%
Total 325 G/S/C
280 R/B/Y
1163-1343
1005-1155
56/8721.19% 44/6521.19%

Ranges are the lowest and highest the stat can be at level 100. Ranks compare the base stat with every other Pokémon in those games (1 is the highest), with its percentile underneath.

Restored from Gengar’s Online Pokédex v4.2, one of the first Pokédexes on the web, created by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter) and kept by Pokémon Dungeon. How to read this page · Red, Blue & Yellow moves · The Library