#081 MagnemiteAll 251 Pokémon#083 Farfetch’d![]()
Gengar’s Pokédex · Kanto · Generation I
#082 Magneton
ElectricSteel
- SpeciesMagnet Pokémon
- Japanese nameRarecoil
- PronunciationMAG-NUH-TUN
- Height3′ 3″ 0.99 m
- Weight132.0 lb 59.40 kg
- GenderGenderless

PokédexWhere to findType matchupsMovesBreedingStats
Name meaning
Comes from MAGNET and -TON (object). “magnetic object (Pokémon)”
Evolution
MagnemiteLevel 30
Magneton

Pokédex entries
| RedBlue | Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up. |
|---|---|
| Yellow | Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet. |
| Stadium | Formed by MAGNEMITE that link together when the number of black spots on the sun increases. Fires high-voltage power, etc. |
| GoldStadium 2 | Three MAGNEMITE are linked together by a strong magnetic force. Earaches will occur if you get too close. |
| Silver | The Magnemite are united by magnetism so powerful, it dries all moisture in its vicinities. |
| Crystal | When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves. |
Where to find Magneton
| Game | Where to find it | Time | Rarity |
|---|---|---|---|
| Blue | Power Plant, Unknown Dungeon | NA | Few/Evolve |
| Red | NA | Few/Evolve | |
| Yellow | Power Plant | NA | Many/Evolve |
| Gold | Must Evolve from Magnemite at Level 30 | Any | Evolve |
| Silver | Any | Evolve | |
| Crystal | Route 10 (In-Game Trade) | Any | Evolve |
How to catch
| Ground | Surf | Fishing | Forest Tree | Mountain Tree | Rock Smash | Breed | Evolve | Event | BugCatch | Game Corner | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| R/B | ✓ | ✓ | |||||||||
| Yellow | ✓ | ✓ | |||||||||
| G/S | ✓ | ||||||||||
| Crystal | ✓ | ✓ |
✓ marks how you can get it in each game. Shaded boxes are methods that didn’t exist in that game.
Type matchups
Defence: damage taken from each attack type
- NormalG/S/C ×0.5R/B/Y × 1
- FireG/S/C ×2R/B/Y ×1
- WaterG/S/C ×1R/B/Y × 1
- ElectricG/S/C ×0.5R/B/Y ×0.5
- GrassG/S/C ×0.5R/B/Y × 1
- IceG/S/C ×0.5R/B/Y × 1
- FightingG/S/C ×2R/B/Y × 1
- PoisonG/S/C ×0R/B/Y × 1
- GroundG/S/C ×4R/B/Y × 2
- G/S/C ×0.25R/B/Y ×0.5
- PsychicG/S/C ×0.5R/B/Y × 1
- BugG/S/C ×0.5R/B/Y × 1
- RockG/S/C ×0.5R/B/Y × 1
- GhostG/S/C ×0.5R/B/Y × 1
- DragonG/S/C ×0.5R/B/Y × 1
- DarkGSC: x0.5
- SteelGSC: x0.25
- *Note: Remember Magnetmite/Magneton’s Types are different in GSC than in RBY!
- Gold, Silver & Crystal: 3 weaknesses and 13 resistances out of 17 types. Defence ratio 3 : 13 (23%).
- Red, Blue & Yellow: 1 weakness and 2 resistances out of 15 types. Defence ratio 1 : 2 (50%).
- This Pokémon has more weaknesses and resistances in GSC than RBY, and has a better defense ratio in GSC.
Offence: same-type attacks against each type
- Normal1st: Normal 2nd (GSC): Normal
- Fire1st: Normal 2nd (GSC): Bad
- Water1st: Good 2nd (GSC): Bad
- Electric1st: Bad 2nd (GSC): Bad
- Grass1st: Bad 2nd (GSC): Normal
- Ice1st: Normal 2nd (GSC): Good
- Fighting1st: Normal 2nd (GSC): Normal
- Poison1st: Normal 2nd (GSC): Normal
- Ground1st: No Effect 2nd (GSC): Normal
- 1st: Good 2nd (GSC): Normal
- Psychic1st: Normal 2nd (GSC): Normal
- Bug1st: Normal 2nd (GSC): Normal
- Rock1st: Normal 2nd (GSC): Good
- Ghost1st: Normal 2nd (GSC): Normal
- Dragon1st: Bad 2nd (GSC): Normal
- Dark1st: Normal 2nd: Normal
- Steel1st: Normal 2nd: Bad
- Gold, Silver & Crystal: 4 advantages and 8 disadvantages out of 34 types. Offensive ratio 1:2 (50%).
- Red, Blue & Yellow: 2 advantages and 4 disadvantages out of 15 types. Offensive ratio 1:2 (50%).
Moves learned by levelling up
| R/B/Y | G/S | Crystal | Move | Type | Kind |
|---|---|---|---|---|---|
| Start | Start | Start | Tackle | Normal | Physical |
| Start | Start | Start | Thundershock | Electric | Special |
| Start | Start | Start | Supersonic | Normal | Status |
| Start | Start | Start | Sonicboom | Normal | Physical |
| 38 | Start | Start | Thunder Wave | Electric | Status |
| — | Start | Start | Lock-On | Normal | Status |
| 46 | 35 | — | Swift | Normal | Physical |
| — | — | 35 | Tri Attack | Normal | Physical |
| 54 | 43 | 43 | Screech | Normal | Status |
| — | 53 | 53 | Zap Cannon | Electric | Status |
“Start” means it knows the move from level 1; a dash means it doesn’t learn the move by levelling up in that game.
Move Tutor Crystal
- Thunderbolt
TMs & HMs Gold, Silver & Crystal
- TM03Curse
- TM04Rollout
- TM06Toxic
- TM07Zap Cannon
- TM10Hidden Power
- TM13Snore
- TM15Hyper Beam
- TM17Protect
- TM18Rain Dance
- TM20Endure
- TM21Frustration
- TM25Thunder
- TM27Return
- TM32Double Team
- TM34Swagger
- TM35Sleep Talk
- TM39Swift
- TM44Rest
- HM05Flash
TMs & HMs Red, Blue & Yellow
- TM06Toxic
- TM09Take Down
- TM10Double-Edge
- TM15Hyper Beam
- TM20Rage
- TM24Thunderbolt
- TM25Thunder
- TM30Teleport
- TM31Mimic
- TM32Double Team
- TM33Reflect
- TM34Bide
- TM39Swift
- TM44Rest
- TM45Thunder Wave
- TM50Substitute
- HM05Flash
Breeding Gold, Silver & Crystal
| Egg groups | Gender Unknown group 14 |
|---|
Compatible Pokémon
Egg moves
None.
Stats
| Stat | Base | Range at Lv. 100 | G/S/C rank | R/B/Y rank |
|---|---|---|---|---|
| HP | 50 | 273-303 | 32/4527.43% | 29/4230.85% |
| Attack | 60 | 188-218 | 28/4934.46% | 28/4530.85% |
| Defense | 95 | 258-288 | 13/5580.20% | 10/4481.59% |
| Speed | 70 | 208-238 | 23/4755.96% | 22/4250.00% |
| Special Attack G/S/C | 120 | 308-338 | 5/4697.13% | — |
| Special Defense G/S/C | 70 | 208-238 | 21/4151.99% | — |
| Special R/B/Y | 120 | 308-338 | — | 5/2995.98% |
| Total | 465 G/S/C 395 R/B/Y |
1443-1623 1235-1385 |
24/8770.86% | 20/6572.57% |
Ranges are the lowest and highest the stat can be at level 100. Ranks compare the base stat with every other Pokémon in those games (1 is the highest), with its percentile underneath.
Restored from Gengar’s Online Pokédex v4.2, one of the first Pokédexes on the web, created by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter) and kept by Pokémon Dungeon. How to read this page · Red, Blue & Yellow moves · The Library