#081 MagnemiteAll 251 Pokémon#083 Farfetch’d

Gengar’s Pokédex · Kanto · Generation I

#082 Magneton

ElectricSteel

  • SpeciesMagnet Pokémon
  • Japanese nameRarecoil
  • PronunciationMAG-NUH-TUN
  • Height3′ 3″ 0.99 m
  • Weight132.0 lb 59.40 kg
  • GenderGenderless
Magneton official artwork

PokédexWhere to findType matchupsMovesBreedingStats

Name meaning

Comes from MAGNET and -TON (object). “magnetic object (Pokémon)”

Evolution

  1. MagnemiteLevel 30Magneton
Magneton in the original Gengar’s Pokédex
Magneton as it appeared in the original Gengar’s Pokédex

Pokédex entries

RedBlue Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Yellow Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet.
Stadium Formed by MAGNEMITE that link together when the number of black spots on the sun increases. Fires high-voltage power, etc.
GoldStadium 2 Three MAGNEMITE are linked together by a strong magnetic force. Earaches will occur if you get too close.
Silver The Magnemite are united by magnetism so powerful, it dries all moisture in its vicinities.
Crystal When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.

Where to find Magneton

Game Where to find it Time Rarity
Blue Power Plant, Unknown Dungeon NA Few/Evolve
Red NA Few/Evolve
Yellow Power Plant NA Many/Evolve
Gold Must Evolve from Magnemite at Level 30 Any Evolve
Silver Any Evolve
Crystal Route 10 (In-Game Trade) Any Evolve

How to catch

Ground Surf Fishing Forest Tree Mountain Tree Rock Smash Breed Evolve Event BugCatch Game Corner
R/B ✓ ✓
Yellow ✓ ✓
G/S ✓
Crystal ✓ ✓

✓ marks how you can get it in each game. Shaded boxes are methods that didn’t exist in that game.

Type matchups

Defence: damage taken from each attack type

  • NormalG/S/C ×0.5R/B/Y × 1
  • FireG/S/C ×2R/B/Y ×1
  • WaterG/S/C ×1R/B/Y × 1
  • ElectricG/S/C ×0.5R/B/Y ×0.5
  • GrassG/S/C ×0.5R/B/Y × 1
  • IceG/S/C ×0.5R/B/Y × 1
  • FightingG/S/C ×2R/B/Y × 1
  • PoisonG/S/C ×0R/B/Y × 1
  • GroundG/S/C ×4R/B/Y × 2
  • FlyingG/S/C ×0.25R/B/Y ×0.5
  • PsychicG/S/C ×0.5R/B/Y × 1
  • BugG/S/C ×0.5R/B/Y × 1
  • RockG/S/C ×0.5R/B/Y × 1
  • GhostG/S/C ×0.5R/B/Y × 1
  • DragonG/S/C ×0.5R/B/Y × 1
  • DarkGSC: x0.5
  • SteelGSC: x0.25
  • *Note: Remember Magnetmite/Magneton’s Types are different in GSC than in RBY!
  • Gold, Silver & Crystal: 3 weaknesses and 13 resistances out of 17 types. Defence ratio 3 : 13 (23%).
  • Red, Blue & Yellow: 1 weakness and 2 resistances out of 15 types. Defence ratio 1 : 2 (50%).
  • This Pokémon has more weaknesses and resistances in GSC than RBY, and has a better defense ratio in GSC.

Offence: same-type attacks against each type

  • Normal1st: Normal 2nd (GSC): Normal
  • Fire1st: Normal 2nd (GSC): Bad
  • Water1st: Good 2nd (GSC): Bad
  • Electric1st: Bad 2nd (GSC): Bad
  • Grass1st: Bad 2nd (GSC): Normal
  • Ice1st: Normal 2nd (GSC): Good
  • Fighting1st: Normal 2nd (GSC): Normal
  • Poison1st: Normal 2nd (GSC): Normal
  • Ground1st: No Effect 2nd (GSC): Normal
  • Flying1st: Good 2nd (GSC): Normal
  • Psychic1st: Normal 2nd (GSC): Normal
  • Bug1st: Normal 2nd (GSC): Normal
  • Rock1st: Normal 2nd (GSC): Good
  • Ghost1st: Normal 2nd (GSC): Normal
  • Dragon1st: Bad 2nd (GSC): Normal
  • Dark1st: Normal 2nd: Normal
  • Steel1st: Normal 2nd: Bad
  • Gold, Silver & Crystal: 4 advantages and 8 disadvantages out of 34 types. Offensive ratio 1:2 (50%).
  • Red, Blue & Yellow: 2 advantages and 4 disadvantages out of 15 types. Offensive ratio 1:2 (50%).

Moves learned by levelling up

R/B/Y G/S Crystal Move Type Kind
Start Start Start Tackle Normal Physical
Start Start Start Thundershock Electric Special
Start Start Start Supersonic Normal Status
Start Start Start Sonicboom Normal Physical
38 Start Start Thunder Wave Electric Status
— Start Start Lock-On Normal Status
46 35 — Swift Normal Physical
— — 35 Tri Attack Normal Physical
54 43 43 Screech Normal Status
— 53 53 Zap Cannon Electric Status

“Start” means it knows the move from level 1; a dash means it doesn’t learn the move by levelling up in that game.

Move Tutor Crystal

  • Thunderbolt

TMs & HMs Gold, Silver & Crystal

  • TM03Curse
  • TM04Rollout
  • TM06Toxic
  • TM07Zap Cannon
  • TM10Hidden Power
  • TM13Snore
  • TM15Hyper Beam
  • TM17Protect
  • TM18Rain Dance
  • TM20Endure
  • TM21Frustration
  • TM25Thunder
  • TM27Return
  • TM32Double Team
  • TM34Swagger
  • TM35Sleep Talk
  • TM39Swift
  • TM44Rest
  • HM05Flash

TMs & HMs Red, Blue & Yellow

  • TM06Toxic
  • TM09Take Down
  • TM10Double-Edge
  • TM15Hyper Beam
  • TM20Rage
  • TM24Thunderbolt
  • TM25Thunder
  • TM30Teleport
  • TM31Mimic
  • TM32Double Team
  • TM33Reflect
  • TM34Bide
  • TM39Swift
  • TM44Rest
  • TM45Thunder Wave
  • TM50Substitute
  • HM05Flash

Breeding Gold, Silver & Crystal

Egg groups Gender Unknown group 14

Compatible Pokémon

Egg moves

None.

Stats

Stat Base Range at Lv. 100 G/S/C rank R/B/Y rank
HP 50 273-303 32/4527.43% 29/4230.85%
Attack 60 188-218 28/4934.46% 28/4530.85%
Defense 95 258-288 13/5580.20% 10/4481.59%
Speed 70 208-238 23/4755.96% 22/4250.00%
Special Attack G/S/C 120 308-338 5/4697.13% —
Special Defense G/S/C 70 208-238 21/4151.99% —
Special R/B/Y 120 308-338 — 5/2995.98%
Total 465 G/S/C
395 R/B/Y
1443-1623
1235-1385
24/8770.86% 20/6572.57%

Ranges are the lowest and highest the stat can be at level 100. Ranks compare the base stat with every other Pokémon in those games (1 is the highest), with its percentile underneath.

Restored from Gengar’s Online Pokédex v4.2, one of the first Pokédexes on the web, created by Curtis Alumbaugh (Gengar) with Ian Alumbaugh (Haunter) and kept by Pokémon Dungeon. How to read this page · Red, Blue & Yellow moves · The Library