Pokemon TCG: Dragon Majesty Set

Released (English) 7 September 2018
Released (Japanese) 6 April 2018
Cards (English) 78 (70 + 8 secret rares)
Cards (Japanese) 59 — Dragon Storm (SM6a)
Series Sun & Moon (Generation VII)
Region focus Alola
Previous expansion Celestial Storm
Following expansion Lost Thunder
Associated decks None (special set — no theme decks)
Japanese sets Dragon Storm (SM6a)

Quick menu: Overview / Print Versions / English version vs. Japanese Variations / Set List / Other Cards / Most Valuable Cards / Most Powerful Cards / Images & Videos

Dragon Majesty Elite Trainer Box

Every so often the Pokémon TCG steps off the main-expansion treadmill and drops a themed “special set” — and in September 2018, Dragon Majesty was exactly that. Seventy cards built almost entirely around one of the game’s most beloved and most awkward types: Dragons. It’s small, focused, and to this day one of the more charming detours of the Sun & Moon era.

The quirk everyone remembers is how you actually got the cards. Dragon Majesty famously never received a standard booster box. Packs were tucked exclusively into special products — the Elite Trainer Box, Latias and Latios pin collections, premium boxes and GX figure boxes — which handed the set a slightly boutique, collector’s-item feel right out of the gate.

Inside, the theme is unashamedly dragon-forward: Reshiram-GX, Salamence-GX, Dragonite-GX, Kingdra-GX, Altaria-GX and White Kyurem-GX all turn up, most with gorgeous Rainbow Rare alternates. There’s even a cheeky nod to the old days — a non-GX Charizard at #3, riding in on its history with Gym Leader Blaine rather than any dragon credentials (Charizard has never actually been a Dragon-type, a joke the set leans into with the “Blaine’s Last Stand” Supporter).

Reception was warm rather than rapturous. Most players file Dragon Majesty as a fun, affordable, nicely-themed filler set — easy to complete at only 70 base cards, light on competitive impact, and carried at the top end by one genuinely great chase card. It was a set for dragon fans and set-collectors more than tournament grinders, and that’s exactly how it’s remembered.

Dragons in Majestic Flight! Noble Pokémon of wing and claw, flying high above the changing world! The Pokémon TCG: Dragon Majesty expansion brings a mighty horde of draconic Pokémon: Reshiram-GX, Salamence-GX, Dragonite-GX, and over a dozen more—including Charizard!

— Official Pokémon TCG: Dragon Majesty expansion description

Print Versions & Collectors Info

Dragon Majesty shipped in four different booster-pack artworks — Charizard, Dragonite, Reshiram and Salamence. As a special set it never got its own standalone booster box; instead the packs were folded into collector products like the Elite Trainer Box, the Latias and Latios Pin Collections and the Super-Premium Collection.

Dragon Majesty Charizard booster packDragon Majesty Dragonite booster packDragon Majesty Reshiram booster packDragon Majesty Salamence booster packDragon Majesty Elite Trainer Box

Variations between the Japanese and English language releases

Dragon Majesty is a special, Dragon-themed set rather than a numbered main-series expansion — and its roots are Japanese. It grew out of Dragon Storm (SM6a), a compact 59-card release that landed in Japan on April 6th, 2018. When the idea came West on September 7th, 2018 it was expanded to 78 cards (70 numbered plus 8 secret rares), pulling the whole thing together as a one-off Dragon showcase.

Because it’s a special set, there were no accompanying theme decks in either region. The headliners made the trip intact: a striking Charizard, Dragonite-GX and White Kyurem-GX anchor the Dragon roster, Zinnia gets a gorgeous Full Art nod to the Hoenn games, and Ultra Necrozma-GX returns as the set’s gold-bordered chase card.

Set List

All 78 cards in Dragon Majesty, with card text. Secret rares (#71–78) are listed at the end.

Card Image No. Card name Rarity Card type
1 Charmander 1/70 Charmander Fire Common
Card text

Fire Fang 20 — Your opponent’s Active Pokémon is now Burned.
2 70 Charmeleon 2/70 Charmeleon Fire Uncommon
Card text

Ability — Burning Fighter: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard the top 5 cards of your deck. If any of those cards are Fire Energy cards, attach them to this Pokémon.
Flamethrower 80 — Discard an Energy from this Pokémon.
3 70 Charizard 3/70 Charizard Fire Rare Holo
Card text

Ability — Resolute Flame: This Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon for each of their Pokémon-GX and Pokémon-EX in play.
Fiery Blast 130 — Discard an Energy from this Pokémon.
4 70 Torchic 4/70 Torchic Fire Common
Card text

Singe — Flip a coin. If heads, your opponent’s Active Pokémon is now Burned.
5 70 Combusken 5/70 Combusken Fire Uncommon
Card text

Ability — Natural Cure: Whenever you attach an Energy card from your hand to this Pokémon, remove all Special Conditions from it.
Lunge 60 — Flip a coin. If tails, this attack does nothing.
6 70 Blaziken 6/70 Blaziken Fire Rare Holo
Card text

Ability — Firestarter: Once during your turn (before your attack), you may attach a Fire Energy card from your discard pile to 1 of your Benched Pokémon.
Fire Stream 90 — Discard a Fire Energy from this Pokémon. This attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
7 70 Victini 7/70 Victini Fire Rare Holo
Card text

Infinity 20× — This attack does 20 damage for each basic Energy card in your discard pile. Then, shuffle those cards into your deck.
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
8 70 Darumaka 8/70 Darumaka Fire Common
Card text

Damage Rush 10+ — Flip a coin until you get tails. This attack does 30 more damage for each heads.
9 70 Darmanitan 9/70 Darmanitan Fire Uncommon
Card text

Heat Assist — Attach up to 3 Fire Energy cards from your hand to your Pokémon in any way you like.
Darmani-Hands 30+ — Flip 4 coins. This attack does 50 more damage for each heads.
10 70 Heatmor 10/70 Heatmor Fire Uncommon
Card text

Singe — Your opponent’s Active Pokémon is now Burned.
Charring Breath 120 — If your opponent’s Active Pokémon isn’t Burned, this attack does nothing.
11 70 Reshiram GX 11/70 Reshiram GX Fire Rarity Rare Ultra
Card text

Flame Charge — Search your deck for up to 2 Fire Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Scorching Column 110 — Your opponent’s Active Pokémon is now Burned.
Vermilion-GX 180 — You may attach up to 5 Fire Energy cards from your hand to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
12 70 Litten 12/70 Litten Fire Common
Card text

Fury Swipes 10× — Flip 3 coins. This attack does 10 damage for each heads.
13 70 Salandit 13/70 Salandit Fire Common
Card text

Call for Family — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Dig Claws 20
14 70 Salazzle 14/70 Salazzle Fire Uncommon
Card text

Ring of Fire 20 — Your opponent’s Active Pokémon is now Burned. It can’t retreat during your opponent’s next turn.
Flamethrower 80 — Discard an Energy from this Pokémon.
15 70 Horsea 15/70 Horsea Water Common
Card text

Splatter — This attack does 20 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
16 70 Horsea 16/70 Horsea Water Common
Card text

Hydro Pump 10+ — This attack does 10 more damage times the amount of Water Energy attached to this Pokémon.
17 70 Seadra 17/70 Seadra Water Uncommon
Card text

Hydro Pump 10+ — This attack does 20 more damage times the amount of Water Energy attached to this Pokémon.
18 70 Kingdra 18/70 Kingdra GX Water Rarity Rare Ultra
Card text

Hydro Pump 10+ — This attack does 50 more damage times the amount of Water Energy attached to this Pokémon.
Reverse Thrust 30 — Switch this Pokémon with 1 of your Benched Pokémon.
Maelstrom-GX — This attack does 40 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
19 70 Magikarp 19/70 Magikarp Water Common
Card text

Water Splash 10+ — Flip a coin. If heads, this attack does 10 more damage.
20 70 Gyarados 20/70 Gyarados Water Rare Holo
Card text

Ability — Commotion: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), put 2 damage counters on each of your Benched Pokémon.
Wild Tail 160 — You may discard any Stadium card in play.
21 70 Lapras 21/70 Lapras Water Uncommon
Card text

Aqua Bullet 20 — This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Hydro Pump 70+ — This attack does 10 more damage times the amount of Water Energy attached to this Pokémon.
22 70 Totodile 22/70 Totodile Water Common
Card text

Leer — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Fury Swipes 10× — Flip 3 coins. This attack does 10 damage for each heads.
23 70 Croconaw 23/70 Croconaw Water Uncommon
Card text

Tackle 30
Sweep Away 90 — Discard the top 3 cards of your deck.
24 70 Gyarados 24/70 Feraligatr Water Rare Holo
Card text

Ability — Downpour: As often as you like during your turn (before your attack), you may discard a Water Energy card from your hand.
Riptide 10+ — This attack does 20 more damage for each Water Energy card in your discard pile. Then, shuffle those cards into your deck.
25 70 Wooper 25/70 Wooper Water Common
Card text

Ram 10
Rain Splash 20
26 70 Quagsire 26/70 Quagsire Water Uncommon
Card text

Ability — Wash Out: As often as you like during your turn (before your attack), you may move a Water Energy from 1 of your Benched Pokémon to your Active Pokémon.
Hydro Pump 60+ — This attack does 20 more damage times the amount of Water Energy attached to this Pokémon.
27 70 Corsola 27/70 Corsola Water Common
Card text

Bubble Shoot — This attack does 20 damage times the amount of Water Energy attached to this Pokémon to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
28 70 Feebas 28/70 Feebas Water Common
Card text

Ability — Submerge: As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
Rain Splash 10
29 70 Milotic 29/70 Milotic Water Uncommon
Card text

Aurora Wave 30 — Your opponent’s Active Pokémon is now Confused.
Aqua Split 40 — This attack does 40 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
30 70 Phione 30/70 Phione Water Uncommon
Card text

Ability — Murmurs of the Sea: Your Water Pokémon can’t be Confused. If those Pokémon are already Confused, remove that Special Condition.
Water Pulse 30 — Your opponent’s Active Pokémon is now Asleep.
31 70 Wishiwashi 31/70 Wishiwashi Water Common
Card text

Ability — Meet Up: Your Wishiwashi-GX in play get +20 HP, and their attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Water Gun 20
32 70 Trapinch 32/70 Trapinch Fighting Common
Card text

Mini Earthquake 20 — This attack does 10 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
33 70 Hydreigon 33/70 Hydreigon Darkness  
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Ability — Weed Out: Once during your turn (before your attack), you may choose 3 of your Benched Pokémon. Then, discard your other Benched Pokémon.
Dark Destruction 120 — You may discard an Energy from this Pokémon. If you do, discard an Energy from your opponent’s Active Pokémon.
34 70 Dratini 34/70 Dratini Dragon Common
Card text

Wrap 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
35 70 Dratini 35/70 Dratini Dragon Common
Card text

Tail Whap 30
36 70 Dragonair 36/70 Dragonair Dragon Uncommon
Card text

Dragon Tail 60× — Flip 2 coins. This attack does 60 damage for each heads.
Waterfall 80
37 70 Dragonite 37/70 Dragonite GX Dragon Rarity Rare Ultra
Card text

Dragon Claw 70
Giga Impact 200 — This Pokémon can’t attack during your next turn.
Dragonporter-GX — Put 3 Dragon Pokémon from your discard pile onto your Bench. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
38 70 Vibrava 38/70 Vibrava Dragon Common
Card text

Sonic Edge 50 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
39 70 Flygon 39/70 Flygon Dragon Uncommon
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Ability — Dragon Guard: Prevent all effects of your opponent’s attacks, except damage, done to your Dragon Pokémon. (Existing effects are not removed.)
Sand Tomb 110 — The Defending Pokémon can’t retreat during your opponent’s next turn.
40 70 Altaria 40/70 Altaria Dragon Rare Holo
Card text

Ability — Fight Song: Your Dragon Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Pierce 20
41 70 Altaria GX 41/70 Altaria GX Dragon Rarity Rare Ultra
Card text

Bright Tone 50 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon-EX.
Sonic Edge 110 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Euphoria-GX — Your opponent’s Active Pokémon is now Asleep. Heal all damage from all of your Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
42 70 Bagon 42/70 Bagon Dragon Common
Card text

Risky Kick 10 — Flip a coin. If tails, this attack does nothing.
Dragon Eye 20 — Your opponent’s Active Pokémon is now Asleep.
43 70 Shelgon 43/70 Shelgon Dragon Uncommon
Card text

Ability — Energy Guard: If this Pokémon has any basic Energy attached to it, it takes 20 less damage from attacks (after applying Weakness and Resistance).
Rollout 30
44 70 Salamence GX 44/70 Salamence GX Dragon Rarity Rare Ultra
Card text

Ability — Dragon Lift: Your Pokémon in play have no Retreat Cost, except Pokémon-GX and Pokémon-EX.
Bright Flame 200 — Discard 2 Energy from this Pokémon.
Flame Jet-GX — This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
45 70 Druddigon 45/70 Druddigon Dragon Uncommon
Card text

Ability — Rough Skin: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
Dragon Claw 100
46 70 Zekrom 46/70 Zekrom Dragon Rare Holo
Card text

Shred 70 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Bolt Strike 150 — Flip a coin. If tails, this Pokémon does 50 damage to itself.
47 70 Kyurem 47/70 Kyurem Dragon Rare Holo
Card text

Outrage 20+ — This attack does 10 more damage for each damage counter on this Pokémon.
Frost Spear 100 — This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
48 70 White Kyurem GX 48/70 White Kyurem GX Dragon Rarity Rare Ultra
Card text

Shred 40 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Raging Blade 80+ — If this Pokémon has any damage counters on it, this attack does 80 more damage.
Dragon Nova-GX 200 — Your opponent’s Active Pokémon is now Burned and Paralyzed. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
49 70 Zygarde 49/70 Zygarde Dragon Uncommon
Card text

Rumble 20 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Raging Blade 60+ — If this Pokémon has any damage counters on it, this attack does 60 more damage.
50 70 Turtonator 50/70 Turtonator Dragon Uncommon
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Explosive Jet 50× — Discard any amount of Fire Energy from your Pokémon. This attack does 50 damage for each card you discarded in this way.
51 70 Drampa 51/70 Drampa Dragon Uncommon
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Dragon Wisdom 20 — Attach a basic Energy card from your discard pile to 1 of your Dragon Pokémon.
Hyper Voice 80
52 70 Jangmo o 52/70 Jangmo-o Dragon Common
Card text

Rigidify — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Dragon Claw 20
53 70 Hakamo 53/70 Hakamo-o Dragon Uncommon
Card text

Guard Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Dragon Claw 70
54 70 Kommo o 54/70 Kommo-o Dragon Rare Holo
Card text

Guard Press 60 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Raging Uppercut 90+ — If this Pokémon has 8 or more damage counters on it, this attack does 120 more damage.
55 70 Kangaskhan 55/70 Kangaskhan Colorless Uncommon
Card text

Fetch — Draw a card.
Headbutt 30
One-Two Punch 60+ — Flip a coin. If heads, this attack does 30 more damage.
56 70 Swablu 56/70 Swablu Colorless Common
Card text

Collect — Draw a card.
Peck 20
57 70 Swablu 57/70 Swablu Colorless Common
Card text

Sing — Your opponent’s Active Pokémon is now Asleep.
58 70 Blaines Last Stand 58/70 Blaine’s Last Stand Supporter Rare Holo
Card text

You can play this card only when it is the last card in your hand.
Draw 2 cards for each Fire Pokémon you have in play.
You may play only 1 Supporter card during your turn (before your attack).
59 70 Dragon Talon 59/70 Dragon Talon Item Uncommon
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Dragon Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent’s attack (even if that Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
60 70 Fiery Flint 60/70 Fiery Flint Item Uncommon
Card text

You can play this card only if you discard 2 other cards from your hand.
Search your deck for up to 4 Fire Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
61 70 Lance 61/70 Lance Supporter Rare Holo
Card text

You can play this card only if 1 of your Pokémon was Knocked Out during your opponent’s last turn.
Search your deck for up to 2 Dragon Pokémon and put them onto your Bench. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
62 70 Switch Raft 62/70 Switch Raft Item Uncommon
Card text

Switch your Active Water Pokémon with 1 of your Benched Pokémon. If you do, heal 30 damage from the Pokémon you moved to your Bench.
You may play as many Item cards as you like during your turn (before your attack).
63 70 Wela Volcano Park 63/70 Wela Volcano Park Item Uncommon
Card text

Whenever a player flips a coin for the Special Condition Burned between turns, that Special Condition isn’t removed even if the result is heads.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
64 70 Zinnia 64/70 Zinnia Supporter Uncommon
Card text

You can play this card only if 1 of your Pokémon was Knocked Out during your opponent’s last turn.
Attach up to 2 basic Energy cards from your hand to 1 of your Dragon Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
65 70 Reshiram GX FA 65/70 Reshiram GX Fire Rarity Rare Ultra
Card text

Flame Charge — Search your deck for up to 2 Fire Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Scorching Column 110 — Your opponent’s Active Pokémon is now Burned.
Vermilion-GX 180 — You may attach up to 5 Fire Energy cards from your hand to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
66 70 Kingdra GX FA 66/70 Kingdra GX Water Rarity Rare Ultra
Card text

Hydro Pump 10+ — This attack does 50 more damage times the amount of Water Energy attached to this Pokémon.
Reverse Thrust 30 — Switch this Pokémon with 1 of your Benched Pokémon.
Maelstrom-GX — This attack does 40 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
67 70 Dragonite GX FA 67/70 Dragonite GX Dragon Rarity Rare Ultra
Card text

Dragon Claw 70
Giga Impact 200 — This Pokémon can’t attack during your next turn.
Dragonporter-GX — Put 3 Dragon Pokémon from your discard pile onto your Bench. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
68 70 Altaria GX FA 68/70 Altaria GX Dragon Rarity Rare Ultra
Card text

Bright Tone 50 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon-EX.
Sonic Edge 110 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Euphoria-GX — Your opponent’s Active Pokémon is now Asleep. Heal all damage from all of your Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
69 70 Blaines Last Stand FA 69/70 Blaine’s Last Stand Supporter Rarity Rare Ultra
Card text

You can play this card only when it is the last card in your hand.
Draw 2 cards for each Fire Pokémon you have in play.
You may play only 1 Supporter card during your turn (before your attack).
70 70 Zinnia 70/70 Zinnia Supporter Rarity Rare Ultra
Card text

You can play this card only if 1 of your Pokémon was Knocked Out during your opponent’s last turn.
Attach up to 2 basic Energy cards from your hand to 1 of your Dragon Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
71 70 Reshiram GX RR 71/70 Reshiram GX Fire Rarity Rare Secret
Card text

Flame Charge — Search your deck for up to 2 Fire Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Scorching Column 110 — Your opponent’s Active Pokémon is now Burned.
Vermilion-GX 180 — You may attach up to 5 Fire Energy cards from your hand to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
72 70 Altaria GX Rainbow Rare 72/70 Altaria GX Dragon Rarity Rare Secret
Card text

Bright Tone 50 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Pokémon-GX and Pokémon-EX.
Sonic Edge 110 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Euphoria-GX — Your opponent’s Active Pokémon is now Asleep. Heal all damage from all of your Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
73 70 Salamence GX RR 73/70 Salamence GX Dragon Rarity Rare Secret
Card text

Ability — Dragon Lift: Your Pokémon in play have no Retreat Cost, except Pokémon-GX and Pokémon-EX.
Bright Flame 200 — Discard 2 Energy from this Pokémon.
Flame Jet-GX — This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
74 70 White Kyurem GX RR 74/70 White Kyurem GX Dragon Rarity Rare Secret
Card text

Shred 40 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Raging Blade 80+ — If this Pokémon has any damage counters on it, this attack does 80 more damage.
Dragon Nova-GX 200 — Your opponent’s Active Pokémon is now Burned and Paralyzed. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
75 70 Dragon Talon SR 75/70 Dragon Talon Item Rarity Rare Secret
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Dragon Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent’s attack (even if that Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
76 70 Fiery Flint SR 76/70 Fiery Flint Item Rarity Rare Secret
Card text

You can play this card only if you discard 2 other cards from your hand.
Search your deck for up to 4 Fire Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
77 70 Switch Raft 77/70 Switch Raft Item Rarity Rare Secret
Card text

Switch your Active Water Pokémon with 1 of your Benched Pokémon. If you do, heal 30 damage from the Pokémon you moved to your Bench.
You may play as many Item cards as you like during your turn (before your attack).
78 70 Ultra Necrozma GX 78/70 Ultra Necrozma GX Dragon Rarity Rare Secret
Card text

Photon Geyser 20+ — Discard all basic Psychic Energy from this Pokémon. This attack does 80 more damage for each card you discarded in this way.
Sky-Scorching Light-GX — You can use this attack only if the total of both players’ remaining Prize cards is 6 or less. Put 6 damage counters on each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Other Cards & Promos

Dragon Majesty didn’t just live in booster packs. Because the set was sold almost entirely through special products, a whole run of SM Black Star Promos rode along inside its collection boxes, pin tins and blisters. None of these count toward the 70-card set, but they’re very much part of the Dragon Majesty family — and a fun little sub-hunt for collectors.

The two Pin Collections each shipped with a matching foil promo: Latias (SM135) in the Latias Pin Collection and Latios (SM136) in the Latios Pin Collection. The premium Dragon Majesty Super-Premium Collection was the showpiece, packing Rainbow Rare versions of Dragonite-GX (SM156) and Kingdra-GX (SM155) next to an oversized jumbo Ultra Necrozma-GX. Rounding out the range, Ultra Necrozma-GX (SM126), Naganadel-GX (SM125), Reshiram-GX (SM137) and Zekrom-GX (SM138) all turned up as foil promos across the various Dragon Majesty blisters and boxes.

Latias SM135
Latias · SM135
Latios SM136
Latios · SM136
Dragonite-GX SM156
Dragonite-GX · SM156 (RR)
Kingdra-GX SM155
Kingdra-GX · SM155 (RR)
Ultra Necrozma-GX SM126
Ultra Necrozma-GX · SM126
Naganadel-GX SM125
Naganadel-GX · SM125
Reshiram-GX SM137
Reshiram-GX · SM137
Zekrom-GX SM138
Zekrom-GX · SM138

For Collectors: Most Valuable Cards

78 70 Ultra Necrozma GX

Ultra Necrozma-GX — #78/70 (Gold Secret Rare)

The undisputed crown jewel of the set. Based on “the Blinding One” from Ultra Sun & Ultra Moon, this gold Secret Rare is the card everyone chased — and, unusually, it was also the set’s best competitive card, making it a rare double threat for collectors and grinders alike.

71 70 Reshiram GX RR

The Rainbow Rares — #71–74

Reshiram-GX, Altaria-GX, Salamence-GX and White Kyurem-GX round out the textured Rainbow “Hyper” Rare tier. These pastel, sparkle-finished alternates are the visual highlight of any Dragon Majesty binder page.

70 70 Zinnia

Zinnia — #70/70 (Full Art)

The full-art Supporter closing out the numbered set. Zinnia — the dragon-obsessed antagonist of the Omega Ruby / Alpha Sapphire Delta Episode — is a fan-favourite pull and one of the prettier trainer cards of the era.

3 70 Charizard

Charizard — #3/70 (Rare Holo)

Not a GX, not a Dragon-type, and yet perennially in demand simply because it’s Charizard. Its inclusion (via Blaine) is half the reason casual buyers remember Dragon Majesty at all.

Most Powerful Cards (Competitive Play)

Dragon Majesty was never built to reshape the metagame, but a few cards pulled real weight:

61 70 Lance

Lance ◊ — #61/70 (Prism Star)

A powerhouse Supporter that let you drop Stage 2 Dragons straight from your deck after a Knock Out, smoothing over the type’s notoriously clunky set-up. The engine that made Dragon decks actually function.

37 70 Dragonite

Dragonite-GX — #37/70

A bulky Stage 2 attacker that hit hard for its cost, especially once Dragon-type support smoothed out its mixed Energy requirements. The closest thing the set had to a reliable heavy hitter.

Beyond those, Ultra Necrozma-GX (above) paired with Malamar’s Energy acceleration to become one of the defining Psychic decks of the 2018–19 season, and Victini ◊ (#7) found a home in Expanded Fire builds.

Trivia & Pop Culture

  • A rare “no booster box” set. Dragon Majesty is one of the few English expansions never sold as a traditional booster box — packs came only through Elite Trainer Boxes, pin collections and premium boxes, which shaped its collector aura.
  • The set symbol is a dragon. The little expansion symbol is the letter “D” stylised into a dragon — a one-off flourish to match the theme.
  • A Charizard that isn’t a dragon. Charizard headlines a Dragon set despite never being a Dragon-type in the games, sneaking in through its long association with Gym Leader Blaine.
  • Dragon-master fan service. The set stacks its Trainer line-up with legendary Dragon specialists: Lance, the Kanto/Johto Champion, as a Prism Star, and Zinnia from the Hoenn remakes.
  • A chase card that was also a deck. Ultra Necrozma-GX became both the most wanted collectible and the heart of a top-tier tournament deck — a combination most special-set headliners never manage.

Images & Videos

A collection of media from Dragon Majesty, the special Dragon-type set headlined by Ultra Necrozma-GX and a fan-favourite Charizard. Browse the full card gallery below, plus opening and gameplay videos.

Charmander 1/702 70 Charmeleon3 70 Charizard4 70 Torchic5 70 Combusken6 70 Blaziken7 70 Victini8 70 Darumaka9 70 Darmanitan10 70 Heatmor11 70 Reshiram GX12 70 Litten13 70 Salandit14 70 Salazzle15 70 Horsea16 70 Horsea17 70 Seadra18 70 Kingdra19 70 Magikarp20 70 Gyarados21 70 Lapras22 70 Totodile23 70 Croconaw24 70 Gyarados25 70 Wooper26 70 Quagsire27 70 Corsola28 70 Feebas29 70 Milotic30 70 Phione31 70 Wishiwashi32 70 Trapinch33 70 Hydreigon34 70 Dratini35 70 Dratini36 70 Dragonair37 70 Dragonite38 70 Vibrava39 70 Flygon40 70 Altaria41 70 Altaria GX42 70 Bagon43 70 Shelgon44 70 Salamence GX45 70 Druddigon46 70 Zekrom47 70 Kyurem48 70 White Kyurem GX49 70 Zygarde50 70 Turtonator51 70 Drampa52 70 Jangmo o53 70 Hakamo54 70 Kommo o55 70 Kangaskhan56 70 Swablu57 70 Swablu58 70 Blaines Last Stand59 70 Dragon Talon60 70 Fiery Flint61 70 Lance62 70 Switch Raft63 70 Wela Volcano Park64 70 Zinnia65 70 Reshiram GX FA66 70 Kingdra GX FA67 70 Dragonite GX FA68 70 Altaria GX FA69 70 Blaines Last Stand FA70 70 Zinnia71 70 Reshiram GX RR72 70 Altaria GX Rainbow Rare73 70 Salamence GX RR74 70 White Kyurem GX RR75 70 Dragon Talon SR76 70 Fiery Flint SR77 70 Switch Raft78 70 Ultra Necrozma GX

The four Dragon Majesty booster-pack artworks and the Elite Trainer Box:

Two takes on the set — a full box break and a complete set review:

Opening a Dragon Majesty “booster box” with Derium’s Pokemon.

OmniPoke’s complete Dragon Majesty set review.