Base Set 2 |
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General information | ||
Cards | English: 130 Japan: N/A |
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Series | Original Series | |
Primary Focus | Base Set 2 & Jungle Re-Prints | |
Previous Expansion | Fossil Set | |
Following Expansion | Team Rocket | |
Associated Decks | 2-Player CD-ROM Grass Chopper Hot Water Lightning Bug Psych Out |
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Released | English: February 24th, 2000 Japanese: N/A |
Base Set 2 is the name of the fourth English expansion of the Pokemon Trading Card Game and was the first expansion for the TCG not to be released in Japan or to have a 1st Edition Print, going straight to Unlimited.
Essentiallly Base Set 2 is a re-print of cards from the Jungle Set and original Base Set. Although this was standard practice from Wizards of the Coast at the time this was not appreciated by some players and collectors and resulted in a mixed reception for the set, especially when compared to the Legendary Collection - thought of by many as "Base Set 3" even if not named as such which was recieved in a much more positive manner.
The 130 cards in Base Set 2 made it the biggest set to date at the time, towering above Fossil and Jungle, and even being 28 cards larger than the original base set; as mentioned this was a reprint of cards from the Original Base Set and Jungle Set - the total of those two sets would've been 166 cards, so that means 36 were left out; lets take a look at which cards didn't make the cut!
Missing Base Cards | Missing Jungle Cards |
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Print Versions & Collector's Info
- This was the first Pokemon set to go straight to the unlimited print, no 1st edition was issued.
- The cover Pokemon for this set include Pidgeot, Raichu, Gyarados and Mewtwo who each feature on different versions of the booster packs, Mewtwo also taking the starring role on the Base Set 2 booster box artwork.
Set List
Card Image | No. | Card name | Rarity | Card type |
1/130 | Alakazam | |||
Card text As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
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2/130 | Blastoise | |||
Card text As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
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3/130 | Chansey | |||
Card text
Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)
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4/130 | Charizard | |||
Card text
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
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5/130 | Clefable | |||
Card text Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)
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6/130 | Clefairy | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
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7/130 | Gyarados | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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8/130 | Hitmonchan | |||
Card text
Jab
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9/130 | Magneton | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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10/130 | Mewtwo | |||
Card text A scientist created this Pokémon after years of horrific gene-splicing and DNA engineering experiments. |
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11/130 | Nidoking | |||
Card text
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.
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12/130 | Nidoqueen | |||
Card text
Does 20 damage plus 20 more damage for each Nidoking you have in play.
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13/130 | Ninetales | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
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14/130 | Pidgeot | |||
Card text
Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.
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15/130 | Poliwrath | |||
Card text
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.
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16/130 | Raichu | |||
Card text
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.
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17/130 | Scyther | |||
Card text
During your next turn, Scyther's Slash attack's base damage is 60 instead of 30.
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18/130 | Venusaur | |||
Card text
As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
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19/130 | Wigglytuff | |||
Card text
The Defending Pokémon is now Asleep.
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20/130 | Zapdos | |||
Card text
Discard all Energy cards attached to Zapdos in order to use this attack.
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21/130 | Beedrill | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads
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22/130 | Dragonair | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
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23/130 | Dugtrio | |||
Card text
Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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24/130 | Electabuzz | |||
Card text
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage plus Electabuzz does 10 damage to itself.
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25/130 | Electrode | |||
Card text
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
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26/130 | Kangaskhan | |||
Card text
Flip 4 coins. This attack does 20 damage times the number of heads.
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27/130 | Mr. Mime | |||
Card text
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
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28/130 | Pidgeotto | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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29/130 | Pinsir | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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30/130 | Snorlax | |||
Card text
Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.
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31/130 | Venomoth | |||
Card text
Once during your turn (before your attack), you may change the type of Venomoth to the type of any other Pokémon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.
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32/130 | Victreebel | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.
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33/130 | Arcanine | |||
Card text
Discard 1 Fire Energy card attached to Arcanine in order to use this attack.
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34/130 | Butterfree | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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35/130 | Charmeleon | |||
Card text
Discard 1 Fire Energy card attached to Charmeleon in order to use this attack.
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36/130 | Dewgong | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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37/130 | Dodrio | |||
Card text
As long as Dodrio is Benched, pay less to retreat your Active Pokémon.
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38/130 | Dratini | |||
Card text
Pound
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39/130 | Exeggutor | |||
Card text
Switch Exeggutor with 1 of your Benched Pokémon.
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40/130 | Farfetch'd | |||
Card text
Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again).
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41/130 | Fearow | |||
Card text
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow.
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42/130 | Growlithe | |||
Card text
Flare
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43/130 | Haunter | |||
Card text
The Defending Pokémon is now Asleep.
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44/130 | Ivysaur | |||
Card text
The Defending Pokémon is now Poisoned.
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45/130 | Jynx | |||
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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46/130 | Kadabra | |||
Card text
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
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47/130 | Kakuna | |||
Card text
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)
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48/130 | Lickitung | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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49/130 | Machoke | |||
Card text
Does 50 damage minus 10 damage for each damage counter on Machoke
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50/130 | Magikarp | |||
Card text
Does 10 damage times the number of damage counters on Magikarp.
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51/130 | Magmar | |||
Card text
Discard 1 Fire Energy card attached to Magmar in order to use this attack.
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52/130 | Marowak | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
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53/130 | Nidorina | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
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54/130 | Nidorino | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads
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55/130 | Parasect | |||
Card text
The Defending Pokémon is now Asleep.
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56/130 | Persian | |||
Card text
If the Defending Pokémon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance).(Benching either Pokémon ends this effect.)
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57/130 | Poliwhirl | |||
Card text
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
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58/130 | Raticate | |||
Card text
Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10).
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59/130 | Rhydon | |||
Card text
Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is knocked out.)
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60/130 | Seaking | |||
Card text
Horn attack
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61/130 | Seel | |||
Card text
Headbutt
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62/130 | Tauros | |||
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
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63/130 | Wartortle | |||
Card text
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)
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64/130 | Weepinbell | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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65/130 | Abra | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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66/130 | Bellsprout | |||
Card text
Search your deck for a Basic Pokémon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
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67/130 | Bulbasaur | |||
Card text
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
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68/130 | Caterpie | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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69/130 | Charmander | |||
Card text
Discard 1 Fire Energy card attached to Charmander in order to use this attack.
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70/130 | Cubone | |||
Card text
If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)
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71/130 | Diglett | |||
Card text
Dig
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72/130 | Doduo | |||
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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73/130 | Drowzee | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
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74/130 | Exeggcute | |||
Card text
Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute.
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75/130 | Gastly | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
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76/130 | Goldeen | |||
Card text
Horn attack
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77/130 | Jigglypuff | |||
Card text
The Defending Pokémon is now Asleep.
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78/130 | Machop | |||
Card text
Low kick
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79/130 | Magnemite | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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80/130 | Meowth | |||
Card text
Flip a coin. If heads, draw a card.
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81/130 | Metapod | |||
Card text
Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.)
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82/130 | Nidoran♀ | |||
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
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83/130 | Nidoran♂ | |||
Card text
Flip a coin. If tails, this attack does nothing.
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84/130 | Onix | |||
Card text
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
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85/130 | Paras | |||
Card text
The Defending Pokémon is now Asleep.
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86/130 | Pidgey | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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87/130 | Pikachu | |||
Card text Flip a coin. If tails, Pikachu does 10 damage to itself. |
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88/130 | Poliwag | |||
Card text Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count. |
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89/130 | Rattata | |||
Card text Bite |
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90/130 | Rhyhorn | |||
Card text Flip a coin. If heads, the Defending Pokémon can't attack Rhyhorn during your opponent's next turn. (Benching either Pokémon ends this effect.) |
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91/130 | Sandshrew | |||
Card text If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. |
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92/130 | Spearow | |||
Card text If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon. |
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93/130 | Squirtle | |||
Card text Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attacks still happen.) |
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94/130 | Starmie | |||
Card text Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. |
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95/130 | Staryu | |||
Card text Slap |
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96/130 | Tangela | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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97/130 | Venonat | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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98/130 | Voltorb | |||
Card text Tackle |
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99/130 | Vulpix | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Confused. |
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100/130 | Weedle | |||
Card text Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
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101/130 | Computer Search | T | ||
Card text Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. |
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102/130 | Imposter Professor Oak | T | ||
Card text Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. |
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103/130 | Item Finder | T | ||
Card text Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand. |
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104/130 | Lass | T | ||
Card text You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks. |
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105/130 | Pokémon Breeder | T | ||
Card text Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway. |
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106/130 | Pokémon Trader | T | ||
Card text Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. |
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107/130 | Scoop Up | T | ||
Card text Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.) |
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108/130 | Super Energy Removal | T | ||
Card text Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards. |
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109/130 | Defender | T | ||
Card text Attach Defender to 1 of your Pokémon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance). |
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110/130 | Energy Retrieval | T | ||
Card text Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile. |
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111/130 | Full Heal | T | ||
Card text Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned. |
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112/130 | Maintenance | T | ||
Card text Shuffle 2 of the other cards from your hand into your deck in order to draw a card. |
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113/130 | PlusPower | T | ||
Card text Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. |
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114/130 | Pokémon Center | T | ||
Card text Remove all damage counters from all of your own Pokémon with damage counters on them, then discard all Energy cards attached to those Pokémon. |
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115/130 | Pokédex | T | ||
Card text Look at up to 5 cards from the top of your deck and rearrange them as you like. |
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116/130 | Professor Oak | T | ||
Card text Discard your hand, then draw 7 cards. |
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117/130 | Super Potion | T | ||
Card text Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon. |
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118/130 | Bill | T | ||
Card text Draw 2 cards. |
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119/130 | Energy Removal | T | ||
Card text Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it. |
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120/130 | Gust of Wind | T | ||
Card text Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon. |
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121/130 | Poké Ball | T | ||
Card text Flip a coin. If heads, you may search your deck for any Basic Pokémon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. |
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122/130 | Potion | T | ||
Card text Remove up to 2 damage counters from 1 of your Pokémon. |
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123/130 | Switch | T | ||
Card text Switch 1 of your Benched Pokémon with your Active Pokémon. |
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124/130 | Double Colorless Energy | E | ||
Card text Provides ColorlessColorless energy. Doesn't count as a basic Energy card.
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125/130 | Fighting Energy | __ | E | |
126/130 | Fire Energy | __ | E | |
127/130 | Grass Energy | __ | E | |
128/130 | Lightning Energy | __ | E | |
129/130 | Psychic Energy | __ | E | |
130/130 | Water Energy | __ | E | |
Images & Videos
A collection of media relating to Base Set 2 of the Pokemon TCG including English booster pack and box art as well as TV commercials and other videos.Complete PSA 10 Base Set 2 by Gem Mint Pokemon
Base Set 2 Pack Opening