Team Rocket Set ロケット団 Trading Card Game Set E5 / J4 |
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General information | |
Cards | English: 83 Japanese: 65 |
Series | Original Series |
Region Focus | Kanto |
Previous Expansion | Base Set 2 |
Following Expansion | Gym Heroes |
Associated Decks | Devastation Trouble |
Released | English: April 24th, 2000 Japanese: November 21st, 1997 |
STD Legal Deck? | Yes |
Print Versions & Collectors Info
Set List with Pictures
Card Image | No. | Card name | Rarity | Card type |
1/82 | Dark Alakazam | |||
Card text You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.) |
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2/82 | Dark Arbok | |||
Card text Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent's next turn. |
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3/82 | Dark Blastoise | |||
Card text
Does 30 damage plus 20 more damage for each Water Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.
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4/82 | Dark Charizard | |||
Card text
Flip a number of coins equal to the number of Fire Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Fire Energy cards attached to Dark Charizard equal to the number of heads
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5/82 | Dark Dragonite | |||
Card text
When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. |
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6/82 | Dark Dugtrio | |||
Card text
Whenever your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed.
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7/82 | Dark Golbat | |||
Card text
When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokémon. If you do, Dark Golbat does 10 damage to that Pokémon.Apply Weakness and Resistance.
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8/82 | Dark Gyarados | |||
Card text
When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each Water Energy attached to Dark Gyarados to the Pokémon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed.
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9/82 | Dark Hypno | |||
Card text
Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
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10/82 | Dark Machamp | |||
Card text
Your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon. |
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11/82 | Dark Magneton | |||
Card text
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
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12/82 | Dark Slowbro | |||
Card text
When you play Dark Slowbro from your hand, choose up to 3 Basic Pokémon and/or Evolution cards from your discard pile and put them into your hand. |
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13/82 | Dark Vileplume | |||
Card text
No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.
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14/82 | Dark Weezing | |||
Card text
Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance.
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15/82 | Here Comes Team Rocket! | T | ||
Card text
Each player plays with his or her Prize cards face up for the rest of the game.
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16/82 | Rocket's Sneak Attack | T | ||
Card text
Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.
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17/102 | Rainbow Energy | E | ||
Card text
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
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18/82 | Dark Alakazam | |||
Card text
You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.)
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19/82 | Dark Arbok | |||
Card text
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent's next turn.
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20/82 | Dark Blastoise | |||
Card text
Does 30 damage plus 20 more damage for each Water Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.
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21/82 | Dark Charizard | |||
Card text
Flip a number of coins equal to the number of Fire Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Fire Energy cards attached to Dark Charizard equal to the number of heads.
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22/82 | Dark Dragonite | |||
Card text
When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
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23/82 | Dark Dugtrio | |||
Card text
Whenever your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed.
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24/82 | Dark Golbat | |||
Card text
When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokémon. If you do, Dark Golbat does 10 damage to that Pokémon.Apply Weakness and Resistance.
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25/82 | Dark Gyarados | |||
Card text
When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each Water Energy attached to Dark Gyarados to the Pokémon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed.
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26/82 | Dark Hypno | |||
Card text
Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
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27/82 | Dark Machamp | |||
Card text
Your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon.
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28/82 | Dark Magneton | |||
Card text
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
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29/82 | Dark Slowbro | |||
Card text
When you play Dark Slowbro from your hand, choose up to 3 Basic Pokémon and/or Evolution cards from your discard pile and put them into your hand.
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30/82 | Dark Vileplume | |||
Card text
No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.
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31/82 | Dark Weezing | |||
Card text
Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance.
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32/82 | Dark Charmeleon | |||
Card text
Use this attack only if there are any Fire Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage).
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33/82 | Dark Dragonair | |||
Card text
Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed.
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34/82 | Dark Electrode | |||
Card text
Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokémon (in any way you choose). If you have no Benched Pokémon, discard all Energy cards attached to Dark Electrode.
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35/82 | Dark Flareon | |||
Card text
Does 10 damage plus 10 more damage for each damage counter on Dark Flareon.
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36/82 | Dark Gloom | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Confused; if tails, your Active Pokémon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed.
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37/82 | Dark Golduck | |||
Card text
Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards.
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38/82 | Dark Jolteon | |||
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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39/82 | Dark Kadabra | |||
Card text
Once during your turn (before your attack), you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed.
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40/82 | Dark Machoke | |||
Card text
Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
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41/82 | Dark Muk | |||
Card text
As long as Dark Muk is your Active Pokémon, your opponent pays more to retreat his or her Active Pokémon. This power stops working while Dark Muk is Asleep, Confused, or Paralyzed.
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42/82 | Dark Persian | |||
Card text
Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
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43/82 | Dark Primeape | |||
Card text
If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage.
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44/82 | Dark Rapidash | |||
Card text
You may discard 1 Fire Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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45/82 | Dark Vaporeon | |||
Card text
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
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46/82 | Dark Wartortle | |||
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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47/82 | Magikarp | |||
Card text
Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward.
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48/82 | Porygon | |||
Card text
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.
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49/82 | Abra | |||
Card text
Shuffle Abra into your deck. (Discard all cards attached to Abra.)
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50/82 | Charmander | |||
Card text
Once during your turn (before your attack), you may take 1 Fire Energy card attached to 1 of your other Pokémon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed.
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51/82 | Dark Raticate | |||
Card text
Flip a coin. If tails, this attack does nothing.
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52/82 | Diglett | |||
Card text
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
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53/82 | Dratini | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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54/82 | Drowzee | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Asleep; if tails, your Active Pokémon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed.
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55/82 | Eevee | |||
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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56/82 | Ekans | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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57/82 | Grimer | |||
Card text
The Defending Pokémon is now Asleep.
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58/82 | Koffing | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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59/82 | Machop | |||
Card text
It's said that not even pro wrestlers can take down a Machop.
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60/82 | Magnemite | |||
Card text
Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench.
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61/82 | Mankey | |||
Card text
Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.
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62/82 | Meowth | |||
Card text
Choose 1 of your opponent's Pokémon and flip a coin. If heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
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63/82 | Oddish | |||
Card text
The Defending Pokémon is now Asleep.
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64/82 | Ponyta | |||
Card text
Discard 1 Fire Energy card attached to Ponyta in order to use this attack
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65/82 | Psyduck | |||
Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Psyduck but not used to pay for this attack. You can't add more than 20 damage in this way.
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66/82 | Rattata | |||
Card text
Once during your turn (before your attack), you may switch 1 of your Prizes with the top card of your deck. This power can't be used if Rattata is Asleep, Confused, or Paralyzed.
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67/82 | Slowpoke | |||
Card text
Search your deck for a Psychic Energy card and attach it to Slowpoke. Shuffle your deck afterward.
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68/82 | Squirtle | |||
Card text
Cute Pokémon that charms people with its innocent eyes. Loves swimming all day long.
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69/82 | Voltorb | |||
Card text
Usually seen only in power plants, it is sometimes seen in towns, apparently using the power lines to travel.
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70/82 | Zubat | |||
Card text
Lives in dark caves. Can occasionally be seen at night, when it flies in search of food.
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71/82 | Here Comes Team Rocket! | T | ||
Card text
Each player plays with his or her Prize cards face up for the rest of the game.
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72/82 | Rocket's Sneak Attack | T | ||
Card text
Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.
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73/82 | The Boss's Way | T | ||
Card text
Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
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74/82 | Challenge! | T | ||
Card text
Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokémon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up.
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75/82 | Digger | T [R] | ||
Card text
Flip a coin. If tails, do 10 damage to your Active Pokémon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokémon. If heads, you flip a coin. Keep doing this until a player gets tails.
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76/82 | Imposter Oak's Revenge | T | ||
Card text
Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards.
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77/82 | Nightly Garbage Run | T [R] | ||
Card text
Choose up to 3 Basic Pokémon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck
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78/82 | Goop Gas Attack | T | ||
Card text
All Pokémon Powers stop working until the end of your opponent's next turn.
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79/82 | Sleep! | T [R] | ||
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
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80/82 | Rainbow Energy | E | ||
Card text
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
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81/82 | Full Heal Energy | E | ||
Card text
If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed or Poisoned.
Full Heal Energy provides Colorless Energy. (Doesn't count as a basic Energy card.)
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82/82 | Potion Energy | E | ||
Card text
If you play this card from your hand, remove 1 damage counter from the Pokémon you attached it to, if it has any.
Potion Energy provides Colorless Energy. (Doesn't count as a basic Energy card.)
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83/82 | Dark Raichu | |||
Card text
Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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