Pokemon TCG: Team Rocket Set
Pokemon TCG

 

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Team Rocket Set
ロケット団
Trading Card Game Set E5 / J4
General information
 Cards  English: 83
 Japanese: 65
 Series  Original Series
 Region Focus  Kanto
 Previous Expansion  Base Set 2
 Following Expansion  Gym Heroes
 Associated Decks GrassWater Devastation
GrassPsychic Trouble
 Released  English: April 24th, 2000
 Japanese: November 21st, 1997
 STD Legal Deck?  Yes

 

 

Print Versions & Collectors Info


Set List with Pictures

Card Image No. Card name Rarity Card type
1 DarkAlakazam 1/82 Dark Alakazam  Rare Holo Psychic
Card text
You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.)
2 DarkArbok 2/82 Dark Arbok  Rare Holo Grass 
Card text
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent's next turn.
3 DarkBlastoise 3/82 Dark Blastoise  Rare Holo Water 
Card text
Does 30 damage plus 20 more damage for each Water Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.
4 DarkCharizard 4/82 Dark Charizard  Rare Holo Fire
Card text
Flip a number of coins equal to the number of Fire Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Fire Energy cards attached to Dark Charizard equal to the number of heads   
5 DarkDragonite 5/82 Dark Dragonite  Rare Holo Colorless
Card text
When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.    
6 DarkDugtrio 6/82 Dark Dugtrio  Rare Holo  Fighting
Card text
Whenever your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed.
   
7 DarkGolbat  7/82 Dark Golbat  Rare Holo Grass
Card text
When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokémon. If you do, Dark Golbat does 10 damage to that Pokémon.Apply Weakness and Resistance.    
8 DarkGyarados 8/82 Dark Gyarados  Rare Holo Water
Card text
When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each Water Energy attached to Dark Gyarados to the Pokémon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed.    
9 DarkHypno 9/82 Dark Hypno   Rare Holo Psychic
Card text
Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
   
10 DarkMachamp 10/82  Dark Machamp  Rare Holo Fighting
Card text   
Your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon.
11 DarkMagneton 11/82  Dark Magneton  Rare Holo Lightning
Card text
  Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) 
12 DarkSlowbro  12/82  Dark Slowbro  Rare Holo  Psychic
Card text
When you play Dark Slowbro from your hand, choose up to 3 Basic Pokémon and/or Evolution cards from your discard pile and put them into your hand.    
13 DarkVileplume 13/82  Dark Vileplume  Rare Holo Grass
Card text
No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.    
14 DarkWeezing 14/82  Dark Weezing  Rare Holo  Grass
Card text
Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance.    
15 HereComesTeamRocket 15/82  Here Comes Team Rocket!  Rare Holo T
Card text
Each player plays with his or her Prize cards face up for the rest of the game.    
16 RocketSneakAttack 16/82 Rocket's Sneak Attack   Rare Holo  T
Card text
Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.    
17 Rainbow Energy  17/102     Rainbow Energy  Rare Holo  E
Card text
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)   
18 DarkAlakazam 18/82 Dark Alakazam  Rare Psychic
Card text
You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.)   
19 DarkArbok  19/82  Dark Arbok Rare  Grass
Card text
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent's next turn.    
20 DarkBlastoise  20/82 Dark Blastoise   Rare Water
Card text
Does 30 damage plus 20 more damage for each Water Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.    
21 DarkCharizard  21/82 Dark Charizard  Rare Fire
Card text
Flip a number of coins equal to the number of Fire Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Fire Energy cards attached to Dark Charizard equal to the number of heads.    
22 DarkDragonite  22/82  Dark Dragonite  Rare  Colorless
Card text
When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.    
23 DarkDugtrio 23/82 Dark Dugtrio  Rare Fighting
Card text
Whenever your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed.   
24 DarkGolbat 24/82 Dark Golbat   Rare Grass
Card text
When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokémon. If you do, Dark Golbat does 10 damage to that Pokémon.Apply Weakness and Resistance.    
25 DarkGyarados  25/82     Dark Gyarados  Rare Grass
Card text
When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each Water Energy attached to Dark Gyarados to the Pokémon that Knocked Out Dark Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed.   
26 DarkHypno  26/82 Dark Hypno   Rare  Psychic
Card text
Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)   
27 DarkMachamp 27/82  Dark Machamp  Rare Fighting
Card text
Your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokémon. 
28 DarkMagneton  28/82  Dark Magneton  Rare  Lightning
Card text
Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)   
29 DarkSlowbro  29/82  Dark Slowbro  Rare Psychic
Card text
When you play Dark Slowbro from your hand, choose up to 3 Basic Pokémon and/or Evolution cards from your discard pile and put them into your hand.    
30 DarkVileplume 30/82 Dark Vileplume  Rare  Grass
Card text
No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.    
31 Weezing  31/82  Dark Weezing  Rare  Grass
Card text
Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance.    
32 DarkCharmeleon  32/82 Dark Charmeleon  Uncommon Fire
Card text
Use this attack only if there are any Fire Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage).    
33 DarkDragonair 33/82 Dark Dragonair   Uncommon Colorless
Card text
Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed.    
34 DarkElectrode  34/82  Dark Electrode  Uncommon  Lightning
Card text
Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokémon (in any way you choose). If you have no Benched Pokémon, discard all Energy cards attached to Dark Electrode.    
35 DarkFlareon 35/82 Dark Flareon  Uncommon Fire
Card text
Does 10 damage plus 10 more damage for each damage counter on Dark Flareon.    
36 DarkGloom 36/82 Dark Gloom  Uncommon Grass
Card text
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Confused; if tails, your Active Pokémon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed.   
37 DarkGolduck  37/82 Dark Golduck  Uncommon  Water
Card text
Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards.    
38 DarkJolteon 38/82 Dark Jolteon  Uncommon Lightning
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.   
39 DarkKadabra 39/82 Dark Kadabra  Uncommon  Psychic
Card text
Once during your turn (before your attack), you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed.    
40 DarkMachoke  40/82 Dark Machoke  Uncommon Fighting
Card text
Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.    
41 DarkMuk  41/82 Dark Muk   Uncommon Grass
Card text
As long as Dark Muk is your Active Pokémon, your opponent pays    more to retreat his or her Active Pokémon. This power stops working while Dark Muk is Asleep, Confused, or Paralyzed.    
42 DarkPersian  42/82 Dark Persian  Uncommon Colorless
Card text
Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.  
43 DarkPrimeape 43/82 Dark Primeape  Uncommon Fighting
Card text
If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage.    
44 DarkRapidash  44/82  Dark Rapidash  Uncommon Fire
Card text
You may discard 1 Fire Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)   
45 DarkVaporeon 45/82 Dark Vaporeon  Uncommon  Water
Card text
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
46 DarkWartortle 46/82  Dark Wartortle  Uncommon  Water
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.  
47 Magikarp  47/82 Magikarp  Uncommon Water
Card text
Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward.
48 Porygon  48/82  Porygon  Uncommon Colorless
Card text
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.    
49 Abra  49/82  Abra  Common Psychic
Card text
  Shuffle Abra into your deck. (Discard all cards attached to Abra.)  
50 Charmander 50/82  Charmander  Common Fire
Card text
Once during your turn (before your attack), you may take 1 Fire Energy card attached to 1 of your other Pokémon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed.    
51 DarkRaticate  51/82  Dark Raticate  Common Colorless
Card text
Flip a coin. If tails, this attack does nothing.    
52 Diglett 52/82 Diglett  Common Fighting
Card text
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)   
53 Dratini 53/82  Dratini  Common Colorless
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.    
54 Drowzee  54/82  Drowzee  Common Psychic
Card text
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Asleep; if tails, your Active Pokémon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed.
55 Eevee  55/82 Eevee  Common  Colorless
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.   
56 Ekans 56/82 Ekans  Common  Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
57 Grimer  57/82 Grimer  Common  Grass
Card text
The Defending Pokémon is now Asleep.    
58 Koffing 58/82 Koffing  Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.    
59 Machop  59/82  Machop  Common  Fighting
Card text
It's said that not even pro wrestlers can take down a Machop.   
60 Magnemite  60/82 Magnemite  Common Lightning
Card text
Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench.    
61 Mankey 61/82  Mankey  Common Fighting
Card text
Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.    
62 Meowth  62/82 Meowth  Common Colorless
Card text
  Choose 1 of your opponent's Pokémon and flip a coin. If heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) 
64 Oddish  63/82 Oddish  Common Grass
Card text
The Defending Pokémon is now Asleep.    
64 Ponyta  64/82  Ponyta  Common  Fire
Card text   
Discard 1 Fire Energy card attached to Ponyta in order to use this attack
65 Psyduck  65/82 Psyduck  Common  Water
    Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Psyduck but not used to pay for this attack. You can't add more than 20 damage in this way.
66 Rattata  66/82 Rattata  Common Colorless
 Card text
Once during your turn (before your attack), you may switch 1 of your Prizes with the top card of your deck. This power can't be used if Rattata is Asleep, Confused, or Paralyzed.
67 Slowpoke  67/82  Slowpoke  Common  Psychic
 Card text
Search your deck for a Psychic Energy card and attach it to Slowpoke. Shuffle your deck afterward.
68 Squirtle  68/82 Squirtle  Common  Water
Card text
Cute Pokémon that charms people with its innocent eyes. Loves swimming all day long. 
69 Voltorb 69/82 Voltorb  Common Lightning
 Card text
Usually seen only in power plants, it is sometimes seen in towns, apparently using the power lines to travel.
70 Zubat 70/82 Zubat  Common  Grass
Card text
Lives in dark caves. Can occasionally be seen at night, when it flies in search of food.
71 HereComesTeamRocket  71/82 Here Comes Team Rocket!  Rare  T
Card text
Each player plays with his or her Prize cards face up for the rest of the game.    
72 RocketSneakAttack 72/82 Rocket's Sneak Attack  Rare T
Card text
Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.    
73 Thebossesway 73/82 The Boss's Way  Uncommon T
Card text
Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
74 Challenge  74/82  Challenge!  Uncommon T
Card text
Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokémon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up.
75 Digger  75/82  Digger  Uncommon  T [R]
Card text
Flip a coin. If tails, do 10 damage to your Active Pokémon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokémon. If heads, you flip a coin. Keep doing this until a player gets tails.
76 Imposteroaksrevenge 76/82 Imposter Oak's Revenge  Uncommon  T
Card text
Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck, then draws 4 cards.    
77 Nightlygarbagerun  77/82 Nightly Garbage Run  Uncommon  T [R]
Card text
Choose up to 3 Basic Pokémon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck   
78 Goopgasattack  78/82 Goop Gas Attack  Common T
    Card text
All Pokémon Powers stop working until the end of your opponent's next turn.
79 Sleep 79/82 Sleep!  Common  T [R]
 Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
80 Rainbow Energy  80/82 Rainbow Energy  Rare  E
Card text
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
81 Full Heal Energy  81/82  Full Heal Energy  Uncommon ColorlessE
Card text
If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed or Poisoned.
Full Heal Energy provides Colorless Energy. (Doesn't count as a basic Energy card.)
82 Potion Energy  82/82 Potion Energy  Uncommon  ColorlessE
Card text
If you play this card from your hand, remove 1 damage counter from the Pokémon you attached it to, if it has any.
Potion Energy provides Colorless Energy. (Doesn't count as a basic Energy card.)
83 DarkRaichu 83/82 Dark Raichu  Rare Holo Lightning
Card text
Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)   

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