The Original Base Set 拡張パック |
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General information | ||
Cards | 102 (English) 102 (Japanese) |
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Series | Original Series | |
Region Focus | Kanto | |
Previous Expansion | N/A | |
Associated Decks | 2-Player Starter Set Blackout Brushfire Overgrowth Zap! |
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Released | English: January 9, 1999 Japanese: October 20, 1996 |
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STD Legal Deck? | Yes |
Quick menu: Overview / Print Versions / English version vs. Japanese Variations / Set List / Other Cards / Images & Videos
The Base Set was the very first release of Pokemon cards and theme decks for the Pokemon Trading Card Game. The set contained 102 cards in both the Japanese and English versions and although it was released in Japan on October 20th, 1996 it didn't see it's English version released across the west until years later when it finally landed on January 9th, 1999 in the U.S.
Even when the Base Set was first introduced a lot of U.S retailers were skeptical about it and as such it wasn't properly stocked until a couple of months later in March/April 99.
The Base set contained a well rounded mix of Pokemon, all from the original 150 and bears no bias to any particular type(s). This set is to date the only one not represented by a symbol. This set is one of few to this day to include energy cards for Fighting, Fire, Grass, Lightning, Psychic and Water and it also introduced our first special energy card; the double colorless. Blastoise, Charizard and Venusaur were the 'cover Pokemon' for this set and are featured on it's booster packs - check out the gallery to see them.
An interesting point about the Base Set is that it contained several Basic Pokemon, but didn't contain the evolved forms of some of those Pokemon for example Caterpie, Clefairy, Doduo were included in the set but their final forms Butterfree, Clefable and Dodrio weren't. The same was true for Dragonite, Gengar, Hypno, Pidgeot, Rapidash and Sandslash, these Pokemon were left out despite the precense of their pre-evolved forms. Later on these final form Pokemon would finally make it to the Pokemon TCG in the Jungle and Fossil sets.
Print versions
The "1st issue" print as well as a number of the "2nd issue" prints vary in design a little from their "3rd issue" counterparts. The two earlier prints differences being that they are slightly brighter in colour, had a thinner card front and note "1999" twice in the copyright section but most importantly from a collectors point of view these cards don't have a shadow around the pictures. Many collectors know these cards as "shadowless" and they are rather sought after; fetching significantly more than their shadowed counterparts.It's said that the shadowless cards mentioned above are rarer than the standard unlimited print (or "third issue" print, which is the most common), likewise the "4th issue" cards which were the last Base Set prints to be issued are also harder to come by than their unlimited counterparts - you can tell these cards because they'll have 2000 in the copyright bit at the bottom of the cards, some of them are brighter than the standard unlimited ones too.
Variations between the Japanese and English language releases
Where the international releases of these cards all detailed the cards number in set ie Pikachu 58/102, the only number shown on the cards in the Japanese set was that of the Pokemon's Pokedex entry number.The international release cards used a proper ordering system the factors involved including:-
Ordering of cards both alphabetically and descending by rarity for example Rare Holo's to rares to Uncommons and finally to commons. Additionally cards were divided up by class ie Pokemon Card, trainer Card and finally Energy card. This ordering system would be used for all TCG sets up until the Black & White Base Set which followed nearly a decade later.
The Japanese system for ordering was different; they used type ordering, sorted by national Pokédex number and then used then the same descending rarity system minus one change - holo rare and standard rare counting as the same. This system was maintained in all Japanese TCG set releases right the way up to the release of the Aquapolis set.
Set List
Here is the complete set list of 102 cards for the original Base Set including all cards sorted by their numerical card number along with rarity and types.Card Image | No. | Card name | Rarity | Card type |
1/102 | Alakazam | |||
Card text As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
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2/102 | Blastoise | |||
Card text As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
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3/102 | Chansey | |||
Card text
Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)
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4/102 | Charizard | |||
Card text
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
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5/102 | Clefairy | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
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6/102 | Gyarados | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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7/102 | Hitmonchan | |||
Card text
While seeming to do nothing, it fires punches in lightning-fast volleys that are impossible to see.
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8/102 | Machamp | |||
Card text
Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks
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9/102 | Magneton | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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10/102 | Mewtwo | |||
Card text
Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.
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11/102 | Nidoking | |||
Card text
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.
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12/102 | Ninetales | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
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13/102 | Poliwrath | |||
Card text
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.
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14/102 | Raichu | |||
Card text
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.
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15/102 | Venusaur | |||
Card text
As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
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16/102 | Zapdos | |||
Card text
Flip a coin. If tails, Zapdos does 30 damage to itself.
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17/102 | Beedril | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
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18/102 | Dragonair | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
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19/102 | Dugtrio | |||
Card text
Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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20/102 | Electabuzz | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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21/102 | Electrode | |||
Card text
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
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22/102 | Pidgeotto | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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23/102 | Arcanine | |||
Card text
Discard 1 Fire Energy card attached to Arcanine in order to use this attack.
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24/102 | Charmeleon | |||
Card text
Discard 1 Fire Energy card attached to Charmeleon in order to use this attack.
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25/102 | Dewgong | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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26/102 | Dratini | |||
Card text
Pound
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27/102 | Farfetch'd | |||
Card text
Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again).
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28/102 | Growlithe | |||
Card text
Flare
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29/102 | Haunter | |||
Card text
The Defending Pokémon is now Asleep.
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30/102 | Ivysaur | |||
Card text
The Defending Pokémon is now Poisoned.
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31/102 | Jynx | |||
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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32/102 | Kadabra | |||
Card text
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
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33/102 | Kakuna | |||
Card text
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)
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34/102 | Machoke | |||
Card text
Does 50 damage minus 10 damage for each damage counter on Machoke.
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35/102 | Magikarp | |||
Card text
Does 10 damage times the number of damage counters on Magikarp.
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36/102 | Magmar | |||
Card text
Discard 1 Fire Energy card attached to Magmar in order to use this attack.
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37/102 | Nidorino | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads
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38/102 | Poliwhirl | |||
Card text
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
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39/102 | Porygon | |||
Card text
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.
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40/102 | Raticate | |||
Card text
Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10).
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41/102 | Seel | |||
Card text
Headbutt
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42/102 | Wartorle | |||
Card text
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)
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43/102 | Abra | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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44/102 | Bulbasaur | |||
Card text
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
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45/102 | Caterpie | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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46/102 | Charmander | |||
Card text
Discard 1 Fire Energy card attached to Charmander in order to use this attack.
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47/102 | Diglett | |||
Card text
Dig
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48/102 | Doduo | |||
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
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49/102 | Drowzee | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
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50/102 | Gastly | |||
Card text
Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon.
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51/102 | Koffing | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused.
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52/102 | Machop | |||
Card text
Low Kick
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53/102 | Magnemite | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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54/102 | Metapod | |||
Card text
Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.)
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55/102 | Nidoran♂ | |||
Card text
Flip a coin. If tails, this attack does nothing.
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56/102 | Onix | |||
Card text
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
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57/102 | Pidgey | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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58/102 | Pikachu | |||
Card text
Flip a coin. If tails, Pikachu does 10 damage to itself.
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59/102 | Poliwag | |||
Card text
Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count.
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60/102 | Ponyta | |||
Card text
Smash Kick
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61/102 | Rattata | |||
Card text
Bite
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62/102 | Sandshrew | |||
Card text
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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63/102 | Squirtle | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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64/102 | Starmie | |||
Card text
Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.
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65/102 | Staryu | |||
Card text
Slap
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66/102 | Tangela | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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67/102 | Voltorb | |||
Card text
Tackle
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68/102 | Vulpix | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
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69/102 | Weedle | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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70/102 | Clefairy Doll | T | ||
Card text
Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy Doll counts as a Pokémon (instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll.
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71/102 | Computer Search | T | ||
Card text
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
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72/102 | Devolution Spray | T | ||
Card text
Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).
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73/102 | Imposter Professor Oak | T | ||
Card text
Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
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74/102 | Item Finder | T | ||
Card text
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
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75/102 | Lass | T | ||
Card text
You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.
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76/102 | Pokémon Breeder | T | ||
Card text
Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.
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77/102 | Pokémon Trader | T | ||
Card text
Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
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78/102 | Scoop Up | T | ||
Card text
Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)
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79/102 | Super Energy Removal | T | ||
Card text
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
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80/102 | Defender | T | ||
Card text
Attach Defender to 1 of your Pokémon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
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81/102 | Energy Retrieval | T | ||
Card text
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
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82/102 | Full Heal | T | ||
Card text
Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned.
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83/102 | Mantainance | T | ||
Card text Shuffle 2 of the other cards from your hand into your deck in order to draw a card.
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84/102 | PlusPower | T | ||
Card text
Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon
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85/102 | Pokémon Center | T | ||
Card text
Remove all damage counters from all of your own Pokémon with damage counters on them, then discard all Energy cards attached to those Pokémon.
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86/102 | Pokémon Flute | T | ||
Card text
Choose 1 Basic Pokémon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokémon Flute if your opponent's Bench is full.)
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87/102 | Pokédex | T | ||
Card text Look at up to 5 cards from the top of your deck and rearrange them as you like. |
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88/102 | Professor Oak | T | ||
Card text Discard your hand, then draw 7 cards. |
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89/102 | Revive | T | ||
Card text Put 1 Basic Pokémon card from your discard pile onto your Bench. Put damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.) |
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90/102 | Super Portion | T | ||
Card text Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon. |
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91/102 | Bill | T | ||
Card text Draw 2 cards. |
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92/102 | Energy Removal | T | ||
Card text Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it. |
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93/102 | Gust of Wind | T | ||
Card text Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon. |
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94/102 | Potion | T | ||
Card text Remove up to 2 damage counters from 1 of your Pokémon. |
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95/102 | Switch | T | ||
Card text Switch 1 of your Benched Pokémon with your Active Pokémon. |
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96/102 | Double Colorless Energy | E | ||
Card text Provides energy. Doesn't count as a basic Energy card. |
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97/102 | Fighting Energy | __ | E | |
98/102 | Fire Energy | __ | E | |
99/102 | Grass Energy | __ | E | |
100/102 | Lightning Energy | __ | E | |
101/102 | Psychic Energy | __ | E | |
102/102 | Water Energy | __ | E | |
Other Cards
These additional cards aren't officially part of the set, but are great for completion's sake if you are a collector. The cards are promos from special events etc, check them out:-58/102 Pikachu with the "PokéTour 1999" Stamp from Australia's PokéTour '99 |
58/102 Pikachu with Red Cheeks and E3 Stamp From E3 Convention 1999. |
58/102 Pikachu with Yellow Cheeks and E3 Stamp from Nintendo Power Magazine Sept '99. |
Images & Videos
A collection of media relating to the original Base Set of the Pokemon TCG including booster pack and box art, promotional posters as well as TV commercials and other videos.Japanese TV Commercial for the Base Set
A video by Alex CND on YouTube - How he got the original base set for $20 USD.