Pokemon TCG: Base Set

 

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The Original Base Set
拡張パック
Base Set Logo
Pokemon TCG Set 1
General information
 Cards  102 (English)
 102 (Japanese)
 Series  Original Series
 Region Focus  Kanto
 Previous Expansion  N/A
 Associated Decks Fighting Fire 2-Player Starter Set 
Fighting Water Blackout 
Grass Fire Brushfire 
Grass Water Overgrowth 
Psychic Electric Zap! 
 Released  English: January 9, 1999
 Japanese: October 20, 1996
 STD Legal Deck?  Yes

Quick menu: Overview / Print Versions / English version vs. Japanese Variations / Set List / Other Cards / Images & Videos

Base Set 1st Edition Booster BoxThe Base Set was the very first release of Pokemon cards and theme decks for the Pokemon Trading Card Game. The set contained 102 cards in both the Japanese and English versions and although it was released in Japan on October 20th, 1996 it didn't see it's English version released across the west until years later when it finally landed on January 9th, 1999 in the U.S.

Even when the Base Set was first introduced a lot of U.S retailers were skeptical about it and as such it wasn't properly stocked until a couple of months later in March/April 99.

The Base set contained a well rounded mix of Pokemon, all from the original 150 and bears no bias to any particular type(s). This set is to date the only one not represented by a symbol. This set is one of few to this day to include energy cards for Fighting, Fire, Grass, Lightning, Psychic and Water and it also introduced our first special energy card; the double colorless. Blastoise, Charizard and Venusaur were the 'cover Pokemon' for this set and are featured on it's booster packs - check out the gallery to see them.

An interesting point about the Base Set is that it contained several Basic Pokemon, but didn't contain the evolved forms of some of those Pokemon for example Caterpie, Clefairy, Doduo were included in the set but their final forms Butterfree, Clefable and Dodrio weren't. The same was true for Dragonite, Gengar, Hypno, Pidgeot, Rapidash and Sandslash, these Pokemon were left out despite the precense of their pre-evolved forms. Later on these final form Pokemon would finally make it to the Pokemon TCG in the Jungle and Fossil sets.

Print versions

The "1st issue" print as well as a number of the "2nd issue" prints vary in design a little from their "3rd issue" counterparts. The two earlier prints differences being that they are slightly brighter in colour, had a thinner card front and note "1999" twice in the copyright section but most importantly from a collectors point of view these cards don't have a shadow around the pictures. Many collectors know these cards as "shadowless" and they are rather sought after; fetching significantly more than their shadowed counterparts.

It's said that the shadowless cards mentioned above are rarer than the standard unlimited print (or "third issue" print, which is the most common), likewise the "4th issue" cards which were the last Base Set prints to be issued are also harder to come by than their unlimited counterparts - you can tell these cards because they'll have 2000 in the copyright bit at the bottom of the cards, some of them are brighter than the standard unlimited ones too.

Variations between the Japanese and English language releases

Where the international releases of these cards all detailed the cards number in set ie Pikachu 58/102, the only number shown on the cards in the Japanese set was that of the Pokemon's Pokedex entry number.

The international release cards used a proper ordering system the factors involved including:-
Ordering of cards both alphabetically and descending by rarity for example Rare Holo's to rares to Uncommons and finally to commons. Additionally cards were divided up by class ie Pokemon Card, trainer Card and finally Energy card. This ordering system would be used for all TCG sets up until the Black & White Base Set which followed nearly a decade later.

The Japanese system for ordering was different; they used type ordering, sorted by national Pokédex number and then used then the same descending rarity system minus one change - holo rare and standard rare counting as the same. This system was maintained in all Japanese TCG set releases right the way up to the release of the Aquapolis set.

Set List

 Here is the complete set list of 102 cards for the original Base Set including all cards sorted by their numerical card number along with rarity and types.

Card Image No. Card name Rarity Card type
1 Alakazam 1/102 Alakazam  Rare Holo Psychic
Card text
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
2 Blastoise 2/102 Blastoise  Rare Holo Water
Card text
As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
3 Chansey 3/102 Chansey  Rare Holo Colorless
Card text
Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)
4 Charizard 4/102  Charizard  Rare Holo Fire
Card text
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.  
5 Clefairy 5/102 Clefairy  Rare Holo Colorless
Card text
Flip a coin. If heads, the Defending Pokémon is now Asleep.
6 Gyarados 6/102 Gyarados  Rare Holo  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
7 Hitmonchan  7/102 Hitmonchan  Rare Holo  Fighting
Card text
While seeming to do nothing, it fires punches in lightning-fast volleys that are impossible to see.
8 Machamp 8/102  Machamp  Rare Holo Fighting
Card text
Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks
9 Magneton 9/102 Magneton  Rare Holo Lightning
Card text
 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
10 Mewtwo 10/102 Mewtwo  Rare Holo Psychic
Card text 
Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.
11 Nidoking 11/102 Nidoking  Rare Holo Grass
Card text 
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.
12 Ninetales  12/102  Ninetales  Rare Holo  Fire
Card text 
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
13 Poliwrath 13/102 Poliwrath  Rare Holo  Water
Card text 
Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.
14 RaichuBase 14/102 Raichu  Rare Holo Lightning
Card text 
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.
15 Venusaur 15/102 Venusaur  Rare Holo Grass
Card text 
As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
16 Zapdos 16/102 Zapdos  Rare Holo Lightning
Card text 
 Flip a coin. If tails, Zapdos does 30 damage to itself.
17 Beedrill  17/102 Beedril  Rare  Grass
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
18 Dragonair 18/102 Dragonair  Rare Colorless
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
19 Dugtrio  19/102  Dugtrio  Rare  Fighting
Card text
Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)  
20 Electabuzz  20/102 Electabuzz  Rare  Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.    
21 Electrode  21/102 Electrode  Rare Lightning
Card text
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.    
22 Pidgeotto  22/102 Pidgeotto  Rare  Colorless
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)   
23 Arcanine 23/102 Arcanine  Uncommon Fire
Card text
Discard 1 Fire Energy card attached to Arcanine in order to use this attack.
24 Charmeleon 24/102 Charmeleon  Uncommon  Fire
Card text
Discard 1 Fire Energy card attached to Charmeleon in order to use this attack.    
25 Dewgong  25/102 Dewgong  Uncommon Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
26 Dratini  26/102 Dratini  Uncommon Colorless
Card text
Pound   
27 Farfetchd 27/102  Farfetch'd  Uncommon Colorless
Card text
Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again).
28 Growlithe  28/102 Growlithe  Uncommon  Fire
Card text
 Flare  
29 Haunter    29/102 Haunter  Uncommon  Psychic
Card text
The Defending Pokémon is now Asleep.
30 Ivysaur 30/102 Ivysaur  Uncommon  Grass
Card text
The Defending Pokémon is now Poisoned.   
31 JynxBase  31/102 Jynx  Uncommon  Psychic
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.   
32 Kadabra  32/102 Kadabra  Uncommon  Psychic
Card text
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
33 Kakuna 33/102  Kakuna  Uncommon Grass
Card text
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.)
34 Machoke  34/102 Machoke  Uncommon Fighting
Card text
Does 50 damage minus 10 damage for each damage counter on Machoke.
35 Magikarp 35/102 Magikarp  Uncommon Water
Card text
Does 10 damage times the number of damage counters on Magikarp. 
36 Magmar 36/102 Magmar  Uncommon  Fire
Card text
 Discard 1 Fire Energy card attached to Magmar in order to use this attack.
37 Nidorino  37/102 Nidorino  Uncommon Grass
Card text
Flip 2 coins. This attack does 30 damage times the number of heads
38 Poliwhirl 38/102 Poliwhirl  Uncommon  Water
Card text
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
39 Porygon 39/102 Porygon  Uncommon  Colorless
Card text
If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless.
40 Raticate  40/102 Raticate  Uncommon  Colorless
Card text
Does damage to the Defending Pokémon equal to half the Defending Pokémon's remaining HP (rounded up to the nearest 10).
41 Seel  41/102 Seel  Uncommon Water
Card text
Headbutt
42 Wartortle  42/102 Wartorle  Uncommon  Water
Card text
Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attacks still happen.)
43 Abra 43/102 Abra  Common Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.    
44 Bulbasaur  44/102  Bulbasaur  Common  Grass
Card text
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
45 Caterpie 45/102  Caterpie  Common Grass
Card text   
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
46 Charmander 46/102 Charmander  Common Fire
Card text
Discard 1 Fire Energy card attached to Charmander in order to use this attack.
47 Diglett  47/102 Diglett  Common Fighting
Card text   
Dig
48 Doduo  48/102  Doduo  Common  Colorless
Card text
 Flip 2 coins. This attack does 10 damage times the number of heads. 
49 Drowzee 49/102 Drowzee  Common Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
50 Gastly 50/102 Gastly  Common  Psychic
Card text
Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokémon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokémon.
51 Koffing  51/102 Koffing  Common  Grass
Card text
 Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused.
52 Machop 52/102 Machop  Common  Fighting
Card text
Low Kick 
53 Magnemite 53/102 Magnemite  Common Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
54 Metapod  54/102 Metapod  Common Grass
Card text
Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.)
55 Nidoran  55/102  Nidoran♂  Common Grass
Card text
Flip a coin. If tails, this attack does nothing.
56 Onix 56/102 Onix  Common Fighting
Card text   
During your opponent's next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
57 Pidgey  57/102 Pidgey  Common  Colorless
Card text 
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
58 Pikachu 58/102 Pikachu  Common  Lightning
Card text 
Flip a coin. If tails, Pikachu does 10 damage to itself.
59 Poliwag  59/102  Poliwag  Common Water
Card text 
Does 10 damage plus 10 more damage for each Water Energy attached to Poliwag but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd don't count.
60 Ponyta  60/102 Ponyta  Common Fire
Card text 
Smash Kick   
61 Rattata 61/102 Rattata  Common Colorless
Card text 
Bite   
62 Sandshrew  62/102 Sandshrew  Common  Fighting
Card text 
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.    
63 Squirtle  63/102  Squirtle  Common Water
Card text 
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 
64 Starmie  64/102 Starmie  Common Water
Card text   
Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.
65 Staryu  65/102 Staryu  Common Water
Card text 
Slap
66 Tangela  66/102 Tangela  Common Grass
  Card text   
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
67 Voltorb  67/102 Voltorb  Common  Lightning
Card tex
Tackle
68 Vulpix  68/102 Vulpix  Common Fire
Card tex
Flip a coin. If heads, the Defending Pokémon is now Confused.
69 Weedle 69/102 Weedle  Common  Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
70 ClefairyDoll 70/102 Clefairy Doll  Rare T
 Card text 
Play Clefairy Doll as if it were a Basic Pokémon. While in play, Clefairy Doll counts as a Pokémon (instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard Clefairy Doll.
71 ComputerSearch  71/102 Computer Search   Rare T
Card text
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
72 DevolutionSpray 72/102 Devolution Spray  Rare T
Card text
Choose 1 of your own Pokémon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokémon. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).
73 ImposterProfessorOak 73/102  Imposter Professor Oak  Rare T
Card text
Your opponent shuffles his or her hand into his or her deck, then draws 7 cards.
74 ItemFinder  74/102 Item Finder  Rare  T
Card text   
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
75 Lass  75/102  Lass  Rare T
Card text 
You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.
76 Pok  monBreeder 76/102  Pokémon Breeder  Rare T
Card text
Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.
77 Pok  monTrader  77/102  Pokémon Trader  Rare T
Card text
Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
78 ScoopUp  78/102 Scoop Up  Rare  T
Card text   
Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)
79 SuperEnergyRemoval 79/102  Super Energy Removal  Rare T
Card text
Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.
80 Defender 80/102 Defender  Uncommon T
Card text  
Attach Defender to 1 of your Pokémon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
81 EnergyRetrieval 81/102  Energy Retrieval  Uncommon  T
Card text
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
82 FullHeal  82/102 Full Heal  Uncommon  T
Card text    
Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned.
83 Maintenance 83/102 Mantainance  Uncommon  T
Card text
Shuffle 2 of the other cards from your hand into your deck in order to draw a card.
84 PlusPower 84/102 PlusPower  Uncommon T
Card text
Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon   
85 Pok  monCenter 85/102  Pokémon Center  Uncommon  T
Card text
 Remove all damage counters from all of your own Pokémon with damage counters on them, then discard all Energy cards attached to those Pokémon.
86 Pok  mon Flute 86/102  Pokémon Flute  Uncommon  T
Card text
Choose 1 Basic Pokémon card from your opponent's discard pile and put it onto his or her Bench. (You can't play Pokémon Flute if your opponent's Bench is full.)
87 Pok  dex 87/102  Pokédex  Uncommon  T
Card text
Look at up to 5 cards from the top of your deck and rearrange them as you like.
88 Professor Oak 88/102 Professor Oak Uncommon T
Card text
Discard your hand, then draw 7 cards.
89 Revive 89/102 Revive Uncommon T
Card text
Put 1 Basic Pokémon card from your discard pile onto your Bench. Put damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.)
90 SuperPotion 90/102 Super Portion Uncommon T
Card text
Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
91 Bill 91/102 Bill Common T
Card text
Draw 2 cards.
92 EnergyRemoval 92/102 Energy Removal Common T
Card text
Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
93 GustOfWind 93/102 Gust of Wind Common T
Card text
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
94 Potion 94/102 Potion Common T
Card text
Remove up to 2 damage counters from 1 of your Pokémon.
95 Switch 95/102 Switch Common T
Card text
Switch 1 of your Benched Pokémon with your Active Pokémon.
96 DoubleColorlessEnergy 96/102 Double Colorless Energy Uncommon ColorlessE
Card text
Provides energy. Doesn't count as a basic Energy card.
97 FightingEnergy 97/102 Fighting Energy __ FightingE
 
98 FireEnergy 98/102 Fire Energy __ FireE
 
99 GrassEnergy 99/102 Grass Energy __ GrassE
 
100 LightningEnergy 100/102 Lightning Energy __ LightningE
 
101 PsychicEnergy 101/102 Psychic Energy __ PsychicE
 
102 WaterEnergy 102/102 Water Energy __ WaterE
 

Other Cards

These additional cards aren't officially part of the set, but are great for completion's sake if you are a collector. The cards are promos from special events etc, check them out:-

58 102 Pikachu Promo Poketour 1999 58 102 Red Cheek Pikachu 58 102 Yellow Cheeks E3 Promo
58/102 Pikachu with the "PokéTour 1999" Stamp
from Australia's PokéTour '99
58/102 Pikachu with Red Cheeks and E3 Stamp
From E3 Convention 1999.
58/102 Pikachu with Yellow Cheeks and E3 Stamp
from Nintendo Power Magazine Sept '99.

Images & Videos

A collection of media relating to the original Base Set of the Pokemon TCG including booster pack and box art, promotional posters as well as TV commercials and other videos.

U.S TV Commercial for the Base Set

Japanese TV Commercial for the Base Set

A video by Alex CND on YouTube - How he got the original base set for $20 USD.