Jungle Set ポケモンジャングル |
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General information | ||
Cards | English: 64 Japanese: 48 |
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Series | Original Series | |
Region Focus | Kanto | |
Previous Expansion | Base Set | |
Following Expansion | Mystery of the Fossils | |
Associated Decks | Power Reserve Water Blast |
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Released | English: June 16, 1999 Japanese: March 5, 1997 |
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STD Legal Deck? | Yes |
The Jungle set was the second ever expansion of cards and theme decks for the Pokemon Trading Card Game. The set was initially released in Japan on March 5th, 1997 and didn't get released in English until June 16th, 1999 over two years later when it finally arrived in the USA. Jungle had actually been scheduled to release in the U.S as late as October of that year but due to Topps releasing their own Pokemon Cards earlier that summer WotC pushed release forward several months, it took only two weeks for the first edition print run of the Jungle set to sell out entirely.
Jungle introduced new Pokémon to Trading Card form and introduced one new Trainer Card, PokéBall 64/64. Despite Jungle being released in Japanese and English the Japanese set only contained 48 cards where the English set contained 64 - the reason behind this being that Wizards of the Coast decided to produce holo and non-holo versions of each of the rare cards, they did this for two reasons firstly to increase the size of the set in Western releases and secondly so they could guarantee a rare in every pack instead of a holo... hence you'd have to buy more booster packs to complete a set.... nice!
The pack artwork for the Jungle set's Western boosters featured either; Flareon, Wigglytuff or Scyther where the Japanese booster packs artwork featured a group artwork of Mankey, Butterfree, Rhydon, Exeggutor, Paras, Oddish and Bellsprout. On the subject of Japanese artwork for this set, take a look at the Japanese Booster box art, it features an Exeggutor with a long neck..... a premonition of the Alolan Exeggutor from nearly two decades prior. Another point of note is that Jungle contained one solitary psychic Pokémon; Mr. Mime.
Print Versions & Collector's info
The first print version of Jungle sold out rapidly after release. Those who bought boosters of the first print of the Jungle set had a chance of finding a very very rare 1st Edition Promotional Pikachu card which was said to be only found in 1 of 10 booster boxes - it goes without saying that these things are like gold dust now.The unlimited print run followed closely after the first print sold out, and early prints of many unlimited holo rares didn't have their Jungle Set symbol on, these cards are now rather rare and collectible - they corrected the error in all of the print runs that followed.
Set List
Here is the complete set list of 64 cards for the original English release Jungle set including all cards sorted by their numerical card number along with rarity and types.Card Image | No. | Card name | Rarity | Card type |
1/64 | Clefable | |||
Card text Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)
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2/64 | Electrode | |||
Card text If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
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3/64 | Flareon | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
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4/64 | Jolteon | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
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5/64 | Kangaskhan | |||
Card text
Flip 4 coins. This attack does 20 damage times the number of heads.
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6/64 | Mr. Mime | |||
Card text
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
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7/64 | Nidoqueen | |||
Card text
Does 20 damage plus 20 more damage for each Nidoking you have in play. |
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8/64 | Pidgeot | |||
Card text
Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.
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9/64 | Pinsir | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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10/64 | Scyther | |||
Card text
During your next turn, Scyther's Slash attack's base damage is 60 instead of 30.
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11/64 | Snorlax | |||
Card text
Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.
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12/64 | Vaporeon | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
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13/64 | Venomoth | |||
Card text
Once during your turn (before your attack), you may change the type of Venomoth to the type of any other Pokémon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.
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14/64 | Victreebel | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.
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15/64 | Vileplume | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokémon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.
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16/64 | Wigglytuff | |||
Card text
The Defending Pokémon is now Asleep.
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17/64 | Clefable | |||
Card text
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)
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18/64 | Electrode | |||
Card text
If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
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19/64 | Flareon | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage
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20/64 | Jolteon | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
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21/64 | Kangaskhan | |||
Card text
Flip 4 coins. This attack does 20 damage times the number of heads.
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22/64 | Mr. Mime | |||
Card text
Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.
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23/64 | Nidoqueen | |||
Card text
Does 20 damage plus 20 more damage for each Nidoking you have in play.
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24/64 | Pidgeot | |||
Card text Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.
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25/64 | Pinsir | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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26/64 | Scyther | |||
Card text
During your next turn, Scyther's Slash attack's base damage is 60 instead of 30.
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27/64 | Snorlax | |||
Card text
Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed.
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28/64 | Vaporeon | |||
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
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29/64 | Venomoth | |||
Card text
Once during your turn (before your attack), you may change the type of Venomoth to the type of any other Pokémon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed.
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30/64 | Victreebel | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon.
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31/64 | Vileplume | |||
Card text
Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokémon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.
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32/64 | Wigglytuff | |||
Card text
Does 10 damage plus 10 more damage for each of your Benched Pokémon.
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33/64 | Butterfree | |||
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
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34/64 | Dodrio | |||
Card text
As long as Dodrio is Benched, pay less to retreat your Active Pokémon.
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35/64 | Exeggutor | |||
Card text
Switch Exeggutor with 1 of your Benched Pokémon.
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36/64 | Fearow | |||
Card text
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow.
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37/64 | Gloom | |||
Card text
Both the Defending Pokémon and Gloom are now Confused (after doing damage).
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38/64 | Lickitung | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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39/64 | Marowak | |||
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
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40/64 | Nidorina | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
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41/64 | Parasect | |||
Card text
The Defending Pokémon is now Asleep.
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42/64 | Persian | |||
Card text
If the Defending Pokémon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance).(Benching either Pokémon ends this effect.)
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43/64 | Primeape | |||
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
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44/64 | Rapidash | |||
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
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45/64 | Rhydon | |||
Card text
Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is knocked out.)
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46/64 | Seaking | |||
Card text
Horn Attack
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47/64 | Tauros | |||
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
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48/64 | Weepinbell | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned. |
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49/64 | Bellsprout | |||
Card text
Search your deck for a Basic Pokémon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
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50/64 | Cubone | |||
Card text
If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)
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51/64 | Eevee | |||
Card text
If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)
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52/64 | Exeggcute | |||
Card text
Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute.
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53/64 | Goldeen | |||
Card text
Horn Attack
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54/64 | Jigglypuff | |||
Card text
The Defending Pokémon is now Asleep.
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55/64 | Mankey | |||
Card text
Once during your turn (before your attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed.
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56/64 | Meowth | |||
Card text
Flip a coin. If heads, draw a card.
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57/64 | Nidoran♀ | |||
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
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58/64 | Oddish | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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59/64 | Paras | |||
Card text
The Defending Pokémon is now Asleep.
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60/64 | Pikachu | |||
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
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61/64 | Rhyhorn | |||
Card text
Flip a coin. If heads, the Defending Pokémon can't attack Rhyhorn during your opponent's next turn. (Benching either Pokémon ends this effect.)
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62/64 | Spearow | |||
Card text
If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon.
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63/64 | Venonat | |||
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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64/64 | Poké Ball | T | ||
Card text
Flip a coin. If heads, you may search your deck for any Basic Pokémon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
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Images & Videos
A collection of media relating to the Jungle Set of the Pokemon TCG including booster pack and box art, promotional posters as well as TV commercials and other videos. Of particular note here is the Exeggutor with the long neck on the Japanese booster box - a premonition of the Alolan form Exeggutor decades prior to it being unveiled in the Pokémon Sun & Moon videogames.The complete Pokemon Jungle Set presented by SkulShurtugalTCG and MightyBalto1925 on YouTube.