Pokemon TCG: Platinum Set
Pokemon TCG

 

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Platinum
(ギンガの覇道)
Trading Card Game Set 39
General information
 Cards  English: 133
 Japanese: 96
 Series  Platinum Series
 Primary Focus  Pokemon Platinum
 Previous Expansion  Stormfront
 Following Expansion  Rising Rivals
 Associated Decks  PsychicFighting Rebellion
 GrassFire Flourish
 Released  February 11th, 2009 (English)
 October 10th, 2008 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Ampharos 1/127 Ampharos  Rare Holo Lightning 
Card text
Damage Bind
Each Pokémon that has any damage counters on it (yours and your opponent's) can't use any Poké-Powers.

Gigavolt    30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, the Defending Pokémon is now Paralyzed.

Reflect Energy    70
Move an Energy card attached to Ampharos to 1 of your Benched Pokémon.
2 Blastoise 2/127 Blastoise  Rare Holo Water 
Card text
Dig Well
Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose as many Water Energy cards as you like, and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition.

Aqua Press    20+
Does 20 damage plus 10 more damage for each Water Energy attached to all Pokémon (both yours and your opponent's).

Double Launcher
Discard 2 Water Energy attached to Blastoise. Choose 2 of your opponent's Benched Pokémon. This attack does 60 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Blastoise can't use Double Launcher during your next turn.
3 Blaziken 3/127 Blaziken  Rare Holo Fire 
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Fire Breath
Once during your turn (before your attack), you may choose 1 of the Defending Pokémon. That Pokémon is now Burned. This power can't be used if Blaziken is affected by a Special Condition.

Clutch    40
The Defending Pokémon can't retreat during your opponent's next turn.

Fire Spin    100
Discard 2 Energy attached to Blaziken.
4 Delcatty 4/127  Delcatty  Rare Holo Colorless
Card text
Power Circulation
Once during your turn (before your attack), you may search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put those cards on top of your deck in any order. If you do, put 2 damage counters on Delcatty. This power can't be used if Delcatty is affected by a Special Condition.

Power Heal    10+
Does 10 damage plus 10 more damage for each damage counter on Delcatty. Then, remove 2 damage counters from Delcatty.

Rear Kick     60
5 Dialga 5/127 Dialga  Rare Holo  Metal
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Reverse Time
Once during your turn, when you put Dialga from your hand onto your Bench, you may search your discard pile for up to 3 in any combination of Pokémon (excluding Pokémon LV.X) and basic Energy cards. Show them to your opponent and put them on top of your deck in any order.

Time-Space Traveling     50
Draw cards until you have 7 cards in your hand.
6 Dialga 6/127 Dialga  Rare Holo  Metal
Card text
  Time Aura
As long as Dialga is your Active Pokémon, your opponent can't play any Pokémon from his or her hand to evolve his or her Active Pokémon.

Metal Burn    100
Discard all Metal Energy attached to Dialga.
7 Dialga Pok  mon G  7/127 Dialga Galactic  Rare Holo Metal 
Card text
 Deafen    10
Your opponent can't play any Trainer cards or Stadium cards from his or her hand during your opponent's next turn.

Second Strike    50+
If the Defending Pokémon already has 2 or more damage counters on it, this attack does 50 damage plus 20 more damage.
8 Gardevoir 8/127 Gardevoir  Rare Holo  Psychic
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Psychic Connect
As often as you like during your turn (before your attack), you may move a Psychic Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.

Energy Burst    20+
Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon.

Psychic Protection     60
Gardevoir has no Weakness during your opponent's next turn.
9 Giratina 9/127 Giratina  Rare Holo Psychic 
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Let Loose
Once during your turn, when you put Giratina from your hand onto your Bench, you may use this power. Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.)

Earth Power     60
Flip 2 coins. This attack does 10 damage times the number of heads to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
10 Giratina 10/127 Giratina  Rare Holo Psychic 
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Over Slash
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).

Dark Wing Flaps    20
Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.

Wrack Down    60
11 Manectric 11/127 Manectric  Rare Holo Lightning 
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Electric Barrier
Prevent all damage done to your Benched Pokémon (excluding any Manectric) by attacks.

Power Wave
This attack does 30 damage to each Pokémon that has any Poké-Powers (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Attract Current     40
Search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
12 Palkia Pok  mon G  12/127 Palkia Galactic  Rare Holo Water 
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Splashing Turn     20
You may switch Palkia Pokémon G with 1 of your Benched Pokémon.

Pearl Breath    50
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
13 Rampardos 13/127     Rampardos  Rare Holo  Fighting
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Iron Skull
Rampardos's attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Head Smash    80
If the Defending Pokémon would be Knocked Out by this attack, Rampardos does 40 damage to itself.

Mold Breaker    40
Any damage done to Rampardos by attacks is reduced by 20 (after applying Weakness and Resistance) until the end of your next turn.
14 Shaymin 14/127 Shaymin  Rare Holo Grass 
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Grass     Flower Aroma    10
Remove 2 damage counters from Shaymin. The Defending Pokémon is now Asleep.

Damage Aid    30+
If the Defending Pokémon is affected by a Special Condition, this attack does 30 damage plus 50 more damage. Then, remove all Special Conditions from the Defending Pokémon.
15 Shaymin 15/127 Shaymin  Rare Holo Grass 
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Growth
Attach a Grass Energy card from your hand to Shaymin.

Air Slash    40
Flip a coin. If tails, discard an Energy attached to Shaymin.
16 Slaking 16/127 Slaking  Rare Holo Metal 
Card text
Lazy Paunch
If Slaking used any attacks during your last turn, Slaking can't attack.

Best Dash     150
During your opponent's next turn, any damage done to Slaking by attacks is increased by 50 (after applying Weakness and Resistance).
17 Weavile Pok  mon G  17/127 Weavile Galactic  Rare Holo  Darkness
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Call for Family
Search your deck for up to 2 basic Pokémon SP and put them onto your Bench. Shuffle your deck afterward.

Team Attack     10+
Does 10 damage plus 10 more damage for each Pokémon SP you have in play.
18 Altaria 18/127 Altaria  Rare Colorless 
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Midnight Eyes    20
The Defending Pokémon is now Asleep.

Perish Song   
If the Defending Pokémon is Asleep and was damaged or affected by Midnight Eyes during your last turn, the Defending Pokémon is Knocked Out.

Healing Song    40
Remove 1 damage counter from each of your Pokémon.
19 Banette  19/127     Banette  Rare Psychic
Card text
Temper Tantrum
Once during your turn (before your attack), you may discard as many cards as you like from your hand. If you do, put that many damage counters on Banette. This power can't be used if Banette is affected by a Special Condition.

Darkness Switch   
Discard an Energy card attached to Banette, and then switch all damage counters on Banette with those on the Defending Pokémon. (If an effect of this attack is prevented, this attack does nothing.)

Loneliness     30+
You may show your hand to your opponent. If you do and if you don't have any Pokémon in your hand, this attack does 30 damage plus 30 more damage.
20 Bastiodon  20/127 Bastiodon  Rare Metal 
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Metal Trait
As long as Bastiodon has a Pokémon Tool card attached to it, remove 1 damage counter from Bastiodon between turns.

Iron Defense    30
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Bastiodon during your opponent's next turn.

Iron Tackle    80
Bastiodon does 30 damage to itself.
21 Beautifly  21/127 Beautifly  Rare Grass 
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Colorful Powder        20+
If Beautifly has 2 or less Energy attached to it, the Defending Pokémon is now Poisoned. If Beautifly has 3 Energy attached to it, the Defending Pokémon is now Burned and Poisoned. If Beautifly has 4 or more Energy attached to it, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now Asleep, Burned, and Poisoned.

Silver Scale     30
If the Defending Pokémon has any Resistance, this attack's base damage is 60 instead of 30.
22 Blissey  22/127 Blissey  Rare Colorless 
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Nurse Call
Once during your turn (before your attack), you may discard a card from your hand. If you do, remove 2 damage counters from 1 of your Pokémon. You can't use more than 1 Nurse Call Poké-Power each turn. This power can't be used if Blissey is affected by a Special Condition.

Return     20
Draw cards until you have 6 cards in your hand.

Double-edge    100
Blissey does 60 damage to itself.
23 Dialga 23/127 Dialga  Rare  Metal
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Energy Stream     20
Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to Dialga.

Diamond Blow    100
Dialga can't attack during your next turn.
24 Dugtrio 24/127     Dugtrio  Rare  Fighting
Card text
Sinkhole
If your opponent's Active Pokémon retreats, put 2 damage counters on that Pokémon.

Push Down    30
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Magnitude    70
Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
25 Dustox  25/127 Dustox  Rare  Psychic
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Camouflage Pattern
Prevent all effects of attacks, including damage, done to Dustox by your opponent's Pokémon that is affected by 2 or more Special Conditions.

Smogscreen    20
The Defending Pokémon is now Poisoned. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Chemical Scale     60
If the Defending Pokémon has any Poké-Powers or Poké-Bodies, the Defending Pokémon is now Burned and Confused.
26 Empoleon  26/127 Empoleon  Rare  Water
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Knock Off    40
Choose 1 card from your opponent's hand without looking and discard it.

Jet Smash   
Choose 1 of your opponent's Pokémon. This attack does 70 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Empoleon can't use Jet Smash during your next turn.
27 Giratina 27/127  Giratina  Rare Psychic 
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Strafe    20
You may switch Giratina with 1 of your Benched Pokémon.

Broken-space Blow    50
If the Defending Pokémon is Knocked Out by this attack, put the Defending Pokémon and all cards attached to in the Lost Zone instead of discarding them.
28 Giratina  28/127     Giratina  Rare  Psychic
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Dragon Claw    30

Dragonbreath    80
Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed.
29 Golduck  29/127 Golduck  Rare  Water
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Swim    30
If your opponent has any Water Energy attached to any of his or her Pokémon, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)

Water Slide     40+
You may move all Energy cards attached to Golduck to 1 of your Benched Pokémon. If you do, this attack does 40 damage plus 20 more damage.
30 Gyarados Pok  mon G 30/127 Gyarados Galactic  Rare Water
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Wriggle
Flip a coin for each of your opponent's Pokémon. If that coin flip is heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Dwindling Wave     100-
Does 100 damage minus 10 damage for each damage counter on Gyarados Pokémon G.
31 Infernape  31/127 Infernape  Rare Fire 
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Rushing Flames    80×
Discard as many Fire Energy cards as you like attached to your Pokémon in play. Flip a coin for each Energy card you discarded. This attack does 80 damage times the number of heads.

Rage    30+
Does 30 damage plus 10 more damage for each damage counter on Infernape.
32 Kricketune  32/127 Kricketune  Rare  Grass
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Revenge Melody    20×
Does 20 damage times the number of Kricketot and Kricketune in your discard pile.

Bug Buzz    50+
If the Defending Pokémon is Asleep, this attack does 50 damage plus 30 more damage. Remove the Special Condition Asleep from the Defending Pokémon.
33 Lickilicky 33/127 Lickilicky  Rare  Colorless
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Harrumph
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Before doing damage, discard all Trainer cards attached to that Pokémon.

Body Press    60
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy card attached to the Defending Pokémon.
34 Ludicolo  34/127 Ludicolo  Rare Grass
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Cheerful Voice
Once during your turn (before your attack), you may use this power. If you do, your turn ends. During your next turn, each of Ludicolo's attacks does 60 more damage to the Defending Pokémon (before applying Weakness and Resistance). This power can't be used if Ludicolo is affected by a Special Condition.

Mad Dance    20
The Defending Pokémon is now Confused.

Best Dance     60
After doing damage, remove from Ludicolo the number of damage counters equal to the damage you did to the Defending Pokémon. Ludicolo can't use Best Dance during your next turn.
35 Luvdisc 35/127     Luvdisc  Rare  Water
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 Love Call
Choose 1 of your opponent's Pokémon. Search your deck for a Pokémon that is the same type as the Pokémon you chose, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Sweet Kiss    30
Your opponent may draw a card.
36 Ninetales 36/127 Ninetales     Rare Fire 
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Flame Bash
Flip a coin until you get tails. Search your deck for a number of basic Fire Energy cards up to the number of heads and attach them to any of your Pokémon in any way you like. Shuffle your deck afterward.

Mysterious Flames    40
If you have more Energy in play than your opponent, the Defending Pokémon is now Burned and Confused.
37 Palkia  37/127     Palkia      Rare  Water
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Tsunami    10
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Water Pulse    60
Flip a coin. If heads, the Defending Pokémon is now Asleep.
38 Shaymin 38/127 Shaymin  Rare Grass 
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Energy Blow    10+
Does 10 damage plus 10 more damage for each Energy attached to Shaymin.

Aromatherapy    40
Remove 2 damage counters from each of your Pokémon.
39 Torterra 39/127 Torterra  Rare  Grass
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Green Blast    40+
Does 40 damage plus 10 more damage for each Grass Energy attached to all of your Pokémon.

Soothing Scent    80
The Defending Pokémon is now Asleep.
40 Toxicroak Pok  mon G  40/127     Toxicroak Galactic  Rare  Psychic
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Anticipation
Prevent all effects of attacks, excluding damage, done to Toxicroak Pokémon G.

Deep Poison    20+
If the Defending Pokémon is Poisoned, this attack does 20 damage plus 40 more damage.
41 Bronzong Pok  mon G  41/127 Bronzong Galactic  Uncommon Metal 
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Galactic Switch
Once during your turn (before your attack), you may move an Energy card attached to one of your Pokémon SP to another of your Pokémon. Then, put 2 damage counters on Bronzong Pokémon G. This power can't be used if Bronzong Pokémon G is affected by a Special Condition.

Psychic Pulse    40
Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
42 Cacturne  42/127 Cacturne  Uncommon Grass 
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Spike Wound
Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Poison Experiment    20
You may discard a Grass or Darkness Energy attached to Cacturne. If you discard a Grass Energy, the Defending Pokémon is now Poisoned. If you discard a Darkness Energy, the Defending Pokémon is now Paralyzed.
43 Carnivine 43/127 Carnivine  Uncommon Grass
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Stretch Vine
Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

Absorb     20
Remove 2 damage counters from Carnivine.

Vine Extract    30
If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Burned and Poisoned.
44 Cascoon  44/127 Cascoon  Uncommon  Grass
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Ascension
Search your deck for a card that evolves from Cascoon and put it onto Cascoon. (This counts as evolving Cascoon.) Shuffle your deck afterward.

Poison Thread     20
The Defending Pokémon is now Poisoned.
45 Combusken 45/127 Combusken  Uncommon Fire 
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Firebreathing     20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

High Jump Kick    60
46 Cranidos 46/127 Cranidos  Uncommon Fighting 
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Rock Smash    20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.

Knock Over    40
You may discard any Stadium card in play.
47 Crobat Pok  mon G  47/127 Crobat Galactic  Uncommon  Psychic
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Flash Bite
Once during your turn, when you put Crobat Pokémon G from your hand onto your Bench, you may put 1 damage counter on 1 of your opponent's Pokémon.

Toxic Fang
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
48 Flaaffy  48/127 Flaaffy  Uncommon Lightning 
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Spark    10
Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Tail Code    30
Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.
49 Grotle  49/127 Grotle  Uncommon Grass
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Absorb     30
Remove 1 damage counter from Grotle.

Razor Leaf    60
50 Houndoom Pok  mon G 50/127 Houndoom Galactic  Uncommon  Fire
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Black Cry    20
The Defending Pokémon can't retreat or use any Poké-Powers during your opponent's next turn.

Dark Slash     40+
You may discard a Darkness Energy attached to Houndoom Pokémon G. If you do, this attack does 40 damage plus 20 more damage.
51 Kirlia  51/127 Kirlia  Uncommon Psychic 
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Teleportation Burst    30
You may switch Kirlia with 1 of your Benched Pokémon.

Super Psy Bolt    60
52 Lombre 52/127 Lombre  Uncommon  Grass
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Interrupt    20
Flip a coin. If heads, look at your opponent's hand and choose 1 card, then have your opponent shuffle that card into his or her deck.

Gentle Slap     60
53 Lucario 53/127 Lucario  Uncommon Metal 
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Aura Sphere    30
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Do the Wave    20+
Does 20 damage plus 10 more damage for each of your Benched Pokémon.
54 Mightyena  54/127     Mightyena  Uncommon  Darkness
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Cold Feet
If Mightyena is affected by a Special Condition, ignore all Energy necessary to use Mightyena's attacks.

Collude    20+
If you played any Supporter card from your hand during this turn, this attack does 20 damage plus 20 more damage.

Desperate Attack    50+
If Mightyena has less Energy attached to it than the Defending Pokémon, this attack does 50 damage plus 30 more damage.
55 Mismagius  55/127 Mismagius  Uncommon  Psychic
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Upper Hand    30
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Psybeam     60
Flip a coin. If heads, the Defending Pokémon is now Confused.
56 Monferno 56/127 Monferno  Uncommon Fire 
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Fire Tail Slap    40
Flip a coin. If tails, discard a Fire Energy attached to Monferno.

Paralyzing Gaze    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
57  Muk  57/127 Muk  Uncommon Psychic 
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Sludge Cell
If Muk remains affected by any Special Conditions between turns, remove 2 damage counters from Muk.

Strange Poison    30
Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, Muk is now Poisoned.

Strange Sludge    50+
If Muk is Poisoned, this attack does 50 damage plus 20 more damage and the Defending Pokémon is now Confused.
58 Octillery 58/127 Octillery  Uncommon Water 
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Water Vein    50×
Reveal the top 5 cards of your deck. Flip a coin for each Energy card you find there. This attack does 50 damage times the number of heads. Shuffle the revealed cards back into your deck.

Octazooka    40
Any time the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. (If the Defending Pokémon is no longer your opponent's Active Pokémon, this effect ends.)
59 Prinplup  59/127 Prinplup  Uncommon  Water
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Surf     30

Bubblebeam    50
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
60 Probopass  60/127 Probopass  Uncommon Fighting 
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Stealth Rock
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Hyper Beam    70
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
61 Seviper 61/127 Seviper  Uncommon Psychic 
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Shed Skin
Remove 4 damage counters from Seviper.

Bite and Escape    20
You may switch Seviper with 1 of your Benched Pokémon.

Paralyze Poison    40
The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
62 Shieldon  62/127 Shieldon  Uncommon Metal 
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Endure
Flip a coin. If heads, during your opponent's next turn, if Shieldon would be Knocked Out by damage from an attack, Shieldon is not Knocked Out and its remaining HP becomes 10 instead.

Rock Slide    30
Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
63 Silcoon  63/127 Silcoon  Uncommon Grass 
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Ascension
Search your deck for a card that evolves from Silcoon and put it onto Silcoon. (This counts as evolving Silcoon.) Shuffle your deck afterward.

Sticky String    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
64 Vigoroth  64/127 Vigoroth  Uncommon Colorless
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Reckless Charge    30
Flip a coin. If tails, Vigoroth does 10 damage to itself.

Fight Back    50+
If Vigoroth has any damage counters on it, this attack does 50 damage plus 20 more damage.
65 Wartortle  65/127 Wartortle  Uncommon Water 
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Double Slap    20×
Flip 2 coins. This attack does 20 damage times the number of heads.

Rocket Tackle    30
Wartortle does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Wartortle by attacks during your opponent's next turn.
66 Zangoose  66/127 Zangoose  Uncommon Colorless 
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Thick Skin
Zangoose can't be affected by any Special Conditions.

Invite and Strike
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. This attack does 20 damage to the new Defending Pokémon.

Chop Up     50
Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
67 Cacnea  67/127 Cacnea  Common Grass 
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Sneaky Attack    10+
If Cacnea has any Darkness Energy attached to it, this attack does 10 damage plus 10 more damage.

Shoot Needle
Flip 2 coins. For each heads, choose 1 of your opponent's Pokémon and this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can choose the same Pokémon more than once, but you can't do more than 10 damage to that Pokémon in this way.)
68 Carnivine  68/127 Carnivine  Common  Grass
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Poison Breath
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Sweet Saliva    20
Remove 1 damage counter from each of your Benched Pokémon.
69 Chansey 69/127     Chansey  Common Colorless 
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Healing Trial
Flip a coin. If heads, remove 3 damage counters from Chansey. If tails, remove 3 damage counters from the Defending Pokémon.

Pulled Punch    40
If the Defending Pokémon already has any damage counters on it, this attack's base damage is 10 instead of 40.
70 Chimchar 70/127 Chimchar  Common Fire 
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Bite    10

Fire Punch    20
71 Combee  71/127     Combee      Common Grass 
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Collect
Draw a card.

Shoot Through    20
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
72 Diglett 72/127 Diglett  Common Fighting
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Dig Under
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Trip Over     20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
73 Dunsparce 73/127 Dunsparce  Common Colorless 
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Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Spring Out
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
74 Electrike  74/127 Electrike  Common  Lightning
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Roar
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Thunder Fang    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
75 Grimer  75/127 Grimer  Common Psychic 
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Division
Search your deck for Grimer and put it onto your Bench. Shuffle your deck afterward.

Poison Gas
The Defending Pokémon is now Poisoned.
76 Happiny 76/127 Happiny  Common Colorless 
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Baby Evolution
Once during your turn (before your attack), you may put Chansey from your hand onto Happiny (this counts as evolving Happiny) and remove all damage counters from Happiny.

Hospitality
Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. Remove 2 damage counters from the new Defending Pokémon.
77 Honchkrow Pok  mon G  77/127     Honchkrow Galactic  Common Darkness 
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Honcho's Command
Search your deck for up to 2 in any combination of Stadium cards or Trainer cards that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Target Attack   
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. If that Pokémon already has any damage counters on it, this attack does 20 damage plus 20 more damage. (Don't apply Weakness and Resistance for Benched Pokémon.)
78 Kricketot  78/127 Kricketot  Common  Grass
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Lullaby     10
The Defending Pokémon is now Asleep.

Rollout    20
79 Lapras 79/127 Lapras  Common  Water
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Grind     10×
Does 10 damage times the amount of Energy attached to Lapras.

Ice Beam     30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
80 Lickitung  80/127 Lickitung  Common  Colorless
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Stretch Tongue
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Knock Off    40
Choose 1 card from your opponent's hand without looking and discard it.
81 Lotad  81/127 Lotad  Common Grass 
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Energy Ball    10+
Does 10 damage plus 10 more damage for each Energy attached to Lotad but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.

Synthesis
Flip a coin. If heads, search your deck for a Grass Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
82 Mareep  82/127     Mareep  Common  Lightning
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Minor Errand-Running
Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Expand     10
During your opponent's next turn, any damage done to Mareep by attacks is reduced by 10 (after applying Weakness and Resistance).
83 Misdreavus 83/127 Misdreavus  Common  Psychic
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Take Back
Flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand.

Tackle     10
84 Nosepass  84/127 Nosepass  Common  Fighting
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Pull
Switch the Defending Pokémon with one of your opponent's Benched Pokémon.

Rollout    20
85 Piplup  85/127 Piplup  Common  Water
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Muddy Water    10
Does 10 damage to one of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Pound    20
86 Poochyena  86/127 Poochyena  Common Darkness 
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Howl
Search your deck for Poochyena and put it onto your Bench. Shuffle your deck afterward.

Lunge    20
Flip a coin. If tails, this attack does nothing.
87 Psyduck  87/127 Psyduck  Common Water
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Headache
Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during his or her next turn.

Latent Power    30
Flip a coin. If tails, this attack does no damage to the Defending Pokémon. Instead, Psyduck is now Confused.
88 Purugly Pok  mon G 88/127 Purugly Galactic Common Colorless
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Chip Off    20
If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.

Poor Sleep     50+
Flip a coin. If heads, this attack does 50 damage plus 30 more damage and Purugly Pokémon G is now Asleep.
89 Ralts 89/127 Ralts Common Psychic
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Future Sight
Look at the top 5 cards in either player's deck and put them back on top of that player's deck in any order.

Hypnoblast    10
Flip a coin. If heads, the Defending Pokémon is now Asleep.
90 Remoraid 90/127     Remoraid Common Water
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Splash    10

Trickle        20×
Flip 2 coins. This attack does 20 damage times the number of heads.
91 Riolu 91/127 Riolu     Common Fighting
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Light Punch    10

Steady Punch    20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
92 Shuppet 92/127     Shuppet Common Psychic
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Hypnotic Gaze
The Defending Pokémon is now Asleep.

Fade Out    30
Return Shuppet and all cards attached to it to your hand. (If you don't have any Benched Pokémon, this attack does nothing.)
93 Skitty 93/127 Skitty     Common Colorless
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Heal Bell   
Remove 1 damage counter from each of your Pokémon.

Take Down     20
Skitty does 10 damage to itself.
94 Skuntank Pok  mon G 94/127 Skuntank Galactic Common Psychic
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Poison Structure
Once during your turn (before your attack), if you have a Stadium card in play, you may use this power. Each Active Pokémon (both your's and your opponent's) (excluding Pokémon SP) is now Poisoned. This power can't be used if Skuntank Pokémon G is affected by a Special Condition.

Smokescreen    20
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, this attack does nothing.
95 Slakoth 95/127 Slakoth Common Colorless
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Flail     10×
Does 10 damage times the number of damage counters on Slakoth.

Slack Off
Remove all damage counters from Slakoth. Slakoth can't attack during your next turn.
96 Squirtle 96/127 Squirtle Common Water
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Skull Bash    10

Bite    20
97 Swablu 97/127 Swablu Common Colorless
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Sing
The Defending Pokémon is now Asleep.

Run Around    10
You may switch Swablu with one of your Benched Pokémon.
98 Tauros 98/127     Tauros Common Colorless
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Show Off
Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Take Down     20
Flip a coin. If tails, Tauros does 10 damage to itself.
99 Torchic 99/127 Torchic Common Fire
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Focus Energy   
During your next turn, Torchic's Fire Shard attack's base damage is 80.

Fire Shard    20
Flip a coin. If tails, this attack does nothing.
100 Torkoal 100/127 Torkoal Common Fire
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Super Singe 10
Flip a coin. If heads, the Defending Pokémon is now Burned.

Flame Ball    40
Move an Energy card attached to Torkoal to 1 of your Benched Pokémon.
101 Turtwig 101/127 Turtwig Common Grass
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Ram     10

Body Slam    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
102 Vulpix 102/127 Vulpix Common Fire
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Reheat
Discard up to 2 Energy cards from your hand. For each card you discarded, draw 2 cards.

Confuse Ray    20
Flip a coin. If heads, the Defending Pokémon is now Confused.
103 Wurmple 103/127 Wurmple Common Grass
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Ram    10

Poison Sting    20
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
104 Broken Time Space 104/127 Broken Time-Space Uncommon St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player may evolve a Pokémon that he or she just played or evolved during that turn.
105 Cyrus s Conspiracy 105/127 Cyrus's Conspiracy Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for a Supporter card, a basic Energy card, and a Trainer card that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
106 Galactic HQ 106/127 Galactic HQ Uncommon St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Whenever any player plays any Pokémon from his or her hand to evolve his or her Pokémon, put 2 damage counters on that Pokémon.
107 Level Max 107/127 Level Max Uncommon T
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Flip a coin. If heads, search your deck for a Pokémon LV.X that levels up from 1 of your Pokémon, and put it onto that Pokémon (this counts as leveling up that Pokémon). Shuffle your deck afterward.
108 Life Herb 108/127 Life Herb Uncommon T
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Flip a coin. If heads, choose 1 of your Pokémon, and remove all Special Conditions and 6 damage counters from that Pokémon (all if there are less than 6).
109 Looker s Investigation 109/127 Looker's Investigation Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Look at your opponent's hand, then choose you or your opponent. That player shuffles his or her hand into his or her deck and draws up to 5 cards.
110 Memory Berry 110/127 Memory Berry Uncommon T
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Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
The Pokémon this card is attached to can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.)
111 Miasma Valley 111/127 Miasma Valley Uncommon St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Whenever any player puts a Basic Pokémon (excluding Grass or Psychic Pokémon) from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.
112 PlusPower 112/127 PlusPower Uncommon T
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During this turn, your Pokémon's attacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
113 Pok   Ball 113/127 Poké Ball Uncommon T
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Flip a coin. If heads, you may search your deck for any Basic Pokémon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
114 Pok  dex HANDY910is 114/127 Pokédex HANDY910is Uncommon T
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Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck.
115 Pok  mon Rescue 115/127 Pokémon Rescue Uncommon T
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Search your discard pile for a Pokémon, show it to your opponent, and put it into your hand.
116 Team Galactic s Invention G 101 Energy Gain 116/127 Team Galactic's Invention G-101 Energy Gain Uncommon T
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Attach Team Galactic's Invention G-101 Energy Gain to 1 of your Pokémon SP that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. When the Pokémon this card is attached to is no longer a Pokémon SP, discard this card.
As long as Team Galactic's Invention G-101 Energy Gain is attached to a Pokémon, the attack cost of that Pokémon's attacks is   less.
117 Team Galactic s Invention G 103 Power Spray 117/127 Team Galactic's Invention G-103 Power Spray Uncommon T
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You may play this card during your opponent's turn when your opponent's Pokémon uses any Poké-Power. Prevent all effects of that Poké-Power. (This counts as that Pokémon using its Poké-Power.) If you have 2 or less Pokémon SP in play, you can't play this card.
118 Team Galactic s Invention G 105 Pok   Turn 118/127 Team Galactic's Invention G-105 Poké Turn Uncommon T
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Return 1 of your Pokémon SP and all cards attached to it to your hand.
119 Armor Fossil 119/127 Armor Fossil Common T
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Play Armor Fossil as if it were a Colorless Basic Pokémon. (Armor Fossil counts as a Trainer card as well, but if Armor Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Armor Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Armor Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

Armor Stone
Whenever Armor Fossil would be damaged by your opponent's attack, flip a coin until you get tails. For each heads, reduce that damage by 10.
120 Skull Fossil 120/127 Skull Fossil Common T
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Play Skull Fossil as if it were a Colorless Basic Pokémon. (Skull Fossil counts as a Trainer card as well, but if Skull Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Skull Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Skull Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

Skull Stone
During your opponent's turn, if Skull Fossil would be Knocked Out by damage from an opponent's attack, flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokémon.
121 Rainbow Energy 121/127 Rainbow Energy Common E
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Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
122 Dialga Pok  mon G LVx 122/127 Dialga Galactic LVx Ultra-Rare Rare Metal
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Time Crystal
Each Pokémon (both yours and your opponent's) (excluding Pokémon SP) can't use any Poké-Bodies.

Remove Lost     80
Flip a coin until you get tails. For each heads, remove an Energy card attached to the Defending Pokémon and put it in the Lost Zone.

Put this card onto your Active Dialga Pokémon G. Dialga Pokémon G LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
123 Drapion LVx 123/127 Drapion LVx Ultra-Rare Rare Darkness
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Tri Poison
Once during your turn (before your attack), you may flip a coin. If heads, choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns. This power can't be used if Drapion is affected by a Special Condition.

Sniping Tail    40
Does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) The Defending Pokémon can't retreat during your opponent's next turn.

Put this card onto your Active Drapion. Drapion LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
124 Giratina LVx 124/127 Giratina LVx Ultra-Rare Rare Psychic
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Invisible Tentacles
Whenever your opponent's Pokémon tries to attack, your opponent discards 1 card from his or her hand. (If your opponent can't discard 1 card, your opponent's Pokémon can't attack.) You can't use more than 1 Invisible Tentacles Poké-Body each turn.

Darkness Lost   
This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it.

Put this card onto your Active Giratina. Giratina LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
125 Palkia Pok  mon G LVx 125/127 Palkia Galactic LVx Ultra-Rare Rare Water
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Lost Cyclone
Once during your turn (before your attack), you may use this power. Any player who has 4 or more Benched Pokémon chooses 3 of his or her Benched Pokémon. Put the other Benched Pokémon and all cards attached to them in the Lost Zone. This power can't be used it Palkia Pokémon G is affected by a Special Condition.

Hydro Shot   
Discard 2 Energy attached to Palkia Pokémon G. Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Put this card onto your Active Palkia Pokémon G. Palkia Pokémon G LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
126 Shaymin LVx 126/127 Shaymin LVx Ultra-Rare Rare Grass
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Thankfulness
Each of your Grass Pokémon (excluding any Shaymin) gets +40 HP. You can't use more than 1 Thankfulness Poké-Body each turn.

Seed Flare    40+
Choose as many Grass Energy cards from your hand as you like and attach them to your Pokémon in any way you like. If you do, this attack does 40 damage plus 20 more damage for each Grass Energy attached in this way.

Put this card onto your Active Shaymin. Shaymin LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
127 Shaymin LVx 127/127 Shaymin LVx Ultra-Rare Rare Grass
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Revenge Seed
If any of your Grass Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, each of Shaymin's attacks does 60 more damage to the Active Pokémon (before applying Weakness and Resistance).

Energy Flare    50
You may move any number of Energy cards attached to your Pokémon to your other Pokémon in any way you like.

Put this card onto your Active Shaymin. Shaymin LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
128 Electabuzz 128/127 Electabuzz Lightning
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Thundershock    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Thunderpunch    30+
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage plus Electabuzz does 10 damage to itself.
129 Hitmonchan 129/127 Hitmonchan Fighting
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Jab    20

Special Punch    40
130 Scyther 130/127 Scyther Grass
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Swords Dance   
During your next turn, Scyther's Slash attack's base damage is 60 instead of 30.

Slash     30
sh4 Lotad SH4 Lotad Rare Holo Grass
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Swift Swim
If Lotad has any Water Energy attached to it, Lotad's Retreat Cost is 0.

Blot    10
Remove 1 damage counter from Lotad.

Jump On    10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
sh5 Swablu SH5 Swablu Rare Holo Colorless
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Roost
Remove 4 damage counters from Swablu. Swablu can't retreat during your next turn.

Mirror Move
If Swablu was damaged by an attack during your opponent's last turn, this attack does the same amount of damage done to Swablu to the Defending Pokémon.

Fury Attack    10×
Flip 3 coins. This attack does 10 damage times the number of heads.
sh6 Vulpix SH6 Vulpix Rare Holo Fire
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Find Wildfire
Search your deck for up to 2 Fire Energy cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward.

Brushfire    10
Does 10 damage to each of your opponent's Grass Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Inflame     30
Discard a Fire Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.)

 

 

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