Pokemon TCG

 

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Platinum: Rising Rivals
(時の果ての絆)
Trading Card Game Set 40
General information
 Cards  English; 120
 Japanese: 90
 Series  Platinum Series
 Focus  Pokemon Platinum
 Gym Leaders & Elite Four
 Previous Expansion  Platinum
 Following Expansion  Supreme Victors
 Associated Decks  FightingWater Drill Point
 PsychicGrass Cutting Edge
 Released  May 20, 2009 (English)
 December 26, 2008 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Arcanine 1/111 Arcanine  Rare Holo Fire 
Card text
Flare Condition
As long as Arcanine has any Fire Energy attached to it, Arcanine has no Weakness.

Burn Out     30+
You may do 30 damage plus 30 more damage. If you do, Arcanine is now Burned.

Flames of Rage    60+
Discard a Fire Energy attached to Arcanine. This attack does 60 damage plus 10 more damage for each damage counter on Arcanine.
2 Bastiodon 2/111 Bastiodon  Rare Holo Metal 
Card text
Bounce Back    30
Your opponent switches the Defending Pokémon with one of his or her Benched Pokémon.

Smack Attack    60
Remove 1 damage counter from Bastiodon Pokémon GL.
3 Darkrai 3/111 Darkrai   Rare Holo Darkness 
Card text
Eerie Aura
Put 1 damage counter on each of your opponent's Pokémon that remains Asleep between turns.

Darkness Sleep    50
If the Defending Pokémon already has any damage counters on it, that Pokémon is now Asleep.
4 Floatzel 4/111 Floatzel  Rare Holo Water
Card text
Incite
Search your discard pile for up to 2 Supporter cards, show them to your opponent, and put them into your hand.

Giant Wave     50
Floatzel Pokémon GL can't use Giant Wave during your next turn.
5 Flygon 5/111 Flygon  Rare Holo  Colorless
Card text
Rainbow Float
If any basic Energy card attached to Flygon is the same type as any of your Pokémon, the Retreat Cost for those Pokémon is 0.

Sand Wall    40
Discard a Stadium card your opponent has in play. If you do, prevent all effects of an attack, including damage, done to Flygon during your opponent’s next turn.

Power Swing    60+
Does 60 damage plus 10 more damage for each Evolved Pokémon on your Bench.
6 Froslass 6/111 Froslass  Rare Holo  Water
Card text
Sleep Inducer
Switch the Defending Pokémon with one of your opponent's Benched Pokémon. The new Defending Pokémon is now Asleep.

Wake-Up Slap    30+
If the Defending Pokémon is affected by any Special Conditions, this attack does 30 damage plus 20 more damage. Then, remove all Special Conditions from the Defending Pokémon.
7 Jirachi  7/111 Jirachi  Rare Holo Metal 
Card text
 Final Wish
Once during your opponent's turn, if Jirachi would be Knocked Out by damage from an attack, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.

Detour
If you have a Supporter card in play, use the effect of that card as the effect of this attack.

Swift    20
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
8 Lucario 8/111 Lucario  Rare Holo  Fighting
Card text
Boundary Aura
Apply Weakness for each Pokémon (both yours and your opponent's) as ×2 instead.

Combo Throw    30+
Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
9 Luxray 9/111 Luxray   Rare Holo Lightning 
Card text
Bite     30

Trash Bolt     70
Discard an Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.)
10 Mismagius 10/111 Mismagius  Rare Holo Psychic 
Card text
Psychic Removal    10
Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.

Grudge     20+
Does 20 damage plus 10 more damage for each Prize card your opponent has taken.
11 Rampardos 11/111 Rampardos  Rare Holo Fighting 
Card text
Trample
Flip a coin for each Benched Pokémon (both yours and your opponent's). If that coin flip is heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Rend    40+
If the Defending Pokémon has any damage counters on it, this attack does 40 damage plus 20 more damage.
12 Roserade  12/111 Roserade  Rare Holo Grass 
Card text
Poison Bind    10
The Defending Pokémon is now Poisoned and can't retreat during your opponent's next turn.

Long Whip    30
If the Defending Pokémon is affected by any Special Conditions, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
13 Shiftry 13/111 Shiftry  Rare Holo  Darkness
Card text
Unlucky Wind
As long as Shiftry is your Active Pokémon, whenever your opponent flips a coin during his or her turn, treat it as tails.

Conform    40
If you have the same number of cards in your hand as your opponent, the Defending Pokémon is now Confused.

Seal Off     60
The Defending Pokémon can't use any Poké-Powers or Poké-Bodies during your opponent's next turn.
14 Aggron 14/111 Aggron  Rare Metal 
Card text
Return Blow
If Aggron was damaged by an attack during your opponent’s last turn, this attack does the same amount of damage done to Aggron to the Defending Pokémon.

Metal Fang    40
You may discard the top card of your deck. If you do, remove 2 damage counters and all Special Conditions from Aggron.

Heavy Impact    70
15 Beedrill 15/111 Beedrill  Rare Grass 
Card text
Flutter Wings
Once during your turn (before you attack), you may search your deck for a Grass Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Beedrill is affected by a Special Condition.

Needle Shock    30
The Defending Pokémon is now Paralyzed and Poisoned. Ignore this effect if any of your Pokémon used Needle Shock during your last turn.
16 Bronzong 16/111     Bronzong  Rare Psychic 
Card text
Hand Refresh
Each player shuffles his or her hand into his or her deck and draws up to 4 cards. (You draw your cards first.)

Payback     10+
If your opponent has only 1 Prize card left, this attack does 10 damage plus 50 more damage and the Defending Pokémon is now Confused.
17 Drapion  17/111 Drapion  Rare  Darkness
Card text
Body Slam    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Mega Impact    70
18 Espeon 18/111 Espeon  Rare Psychic 
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Hypnosis   
The Defending Pokémon is now Asleep.

Psywave    20+
Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
19 Flareon  19/111 Flareon  Rare Fire 
Card text
Undevelop
Once during your turn (before you attack), you may devolve Flareon and put Flareon into your hand. This power can't be used if Flareon is affected by a Special Condition.

Tail Slap    30

Evolving Flare    40+
If Flareon evolved from Eevee during this turn, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.
20 Gallade  20/111 Gallade  Rare Psychic 
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Chop Up     20
Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Feint     50
This attack's damage isn't affected by Resistance.
21 Gastrodon East Sea  21/111 Gastrodon East Sea   Water 
Card text
Sticky Hold
If Gastrodon East Sea is switched or retreats to your Bench, move as many Energy cards attached to Gastrodon East Sea as you like to the new Active Pokémon.

Calling Wave
Search your deck for up to 2 Gastrodon and put them onto your Bench as Basic Pokémon. Put 2 damage counters on each of them. Shuffle your deck afterward.

Wave Splash    40
22 Gastrodon  22/111 Gastrodon West Sea    
Card text
Tackle    50

Muddy Bomb   
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon and 10 damage to each of your opponent's other Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Raging Sea    60+
Does 60 damage plus 10 more damage for each of your Benched Pokémon that has any damage counters on it.
23 Golem 23/111 Golem  Rare  Fighting
Card text
Rage    20+
Does 20 damage plus 10 more damage for each damage counter on Golem Pokémon 4.

Double-edge    100
Golem Pokémon 4 does 60 damage to itself.
24 Heracross 24/111 Heracross  Rare  Fighting
Card text
Focus Energy
During your next turn, Heracross Pokémon 4's Megahorn attack's base damage is 100.

Megahorn    50
Flip a coin. If tails, this attack does nothing.
25 Hippowdon  25/111 Hippowdon  Rare  Water
Card text
Sand Cover
As long as Hippowdon is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon LV.X between turns.

Save Sand    20+
Does 20 damage plus 10 more damage for each Energy attached to Hippowdon. Before doing damage, you may search your discard pile for a Fighting Energy card and attach it to Hippowdon.

Groundquake    80
Does 10 damage to each Benched Pokémon that isn't an Evolved Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon).
26 Jolteon  26/111 Jolteon  Rare  Fighting
Card text
Undevelop
Once during your turn (before you attack), you may devolve Jolteon and put Jolteon into your hand. This power can't be used if Jolteon is affected by a Special Condition.

Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 30 more damage.

Evolving Thunder     50
If Jolteon evolved from Eevee during this turn, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).
27 Mamoswine 27/111  Mamoswine  Rare Lightning
Card text
Icy Aura
As long as Mamoswine Pokémon GL is your Active Pokémon, put 1 damage counter on each Active Pokémon (excluding Water Pokémon) (both yours and your opponent's) between turns.

Avalanche    60
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
28 Mr. Mime  28/111 Mr. Mime  Rare  
Card text
Magic Heal   
Flip 3 coins. Remove a number of damage counters equal to the number of heads from your Pokémon in any way you like.

Barrier Attack    30
During your opponent's next turn, any damage done to Mr. Mime Pokémon 4 by attacks is reduced by 10 (after applying Weakness and Resistance).
29 Nidoking  29/111 Nidoking  Rare  Fighting
Card text
Territoriality
If your Active Pokémon is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon. You can't put more than 2 damage counters in this way.

Fling Away    60
If your opponent has any Benched Pokémon, this attack's base damage is 30 instead of 60 and this attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Giga Horn    100
Flip 2 coins. If both of them are tails, this attack does nothing.
30 Nidoqueen 30/111 Nidoqueen  Rare  
Card text
Maternal Comfort
At any times between turns, remove 1 damage counter from each of your Pokémon. You can't use more than 1 Maternal Comfort Poké-Body between turns.

Mega Punch    40

Ruthless Tail    50+
Does 50 damage plus 10 more damage for each of your opponent's Benched Pokémon.
31 Raichu  31/111 Raichu  Rare Lightning 
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Thunder Throw
Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

Repeat Lightning    30+
Does 30 damage plus 10 more damage for each of your opponent's Benched Pokémon that has any damage counters on it.
32 Rhyperior  32/111 Rhyperior  Rare  Fighting
Card text
Double Lariat    30×
Flip 2 coins. This attack does 30 damage times the number of heads.

Rock Tumble    60
This attack's damage isn't affected by Resistance.
33 Snorlax 33/111 Snorlax  Rare  Colorless
Card text
Pick and Collect
Search your discard pile for up to 4 basic Energy cards, show them to your opponent, and put them into your hand.

Roll Over     60
Flip a coin. If heads, both Snorlax and the Defending Pokémon are now Asleep. If tails, Snorlax is now Asleep.
34 Vaporeon  34/111 Vaporeon  Rare Water 
Card text
Undevelop
Once during your turn (before you attack), you may devolve Vaporeon and put Vaporeon into your hand. This power can't be used if Vaporeon is affected by a Special Condition.

Muddy Water     20
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Evolving Aqua   
Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If Vaporeon evolved from Eevee during this turn, this attack does 60 damage instead.
35 Vespiquen 35/111 Vespiquen  Rare  Grass
Card text
Royal Gain
When you attach a Grass Energy card from your hand to Vespiquen Pokémon 4, remove 1 damage counter from Vespiquen Pokémon 4.

Leaf Needle    30+
Flip a coin for each Grass Energy attached to Vespiquen Pokémon 4. This attack does 30 damage plus 20 more damage for each heads.
36 Walrein 36/111 Walrein     Rare Water 
Card text
Gather Ice
Once during your turn (before your attack), when you play Walrein from your hand to evolve 1 of your Pokémon, you may as many Energy cards from your hand to Walrein as you like.

Cold Crush    70
Discard an Energy card attached to Walrein and then discard an Energy attached to the Defending Pokémon.
37 Yanmega  37/111 Yanmega  Rare  Grass
Card text
Skill Dive
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Whirlwind    50
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
38 Alakazam 38/111 Alakazam  Uncommon Psychic 
Card text
Recover
Discard a Psychic Energy attached to Alakazam Pokémon 4 and remove 4 damage counters from Alakazam Pokémon 4.

Mysterious Beam    30
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
39 Electrode 39/111 Electrode  Uncommon  Lightning
Card text
Reckless Bomb
This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Electrode Pokémon G does 100 damage to itself.

Reflect Energy    30
Move an Energy card attached to Electrode Pokémon G to 1 of your Benched Pokémon.
40 Gengar  40/111 Gengar  Uncommon  Psychic
Card text
Confuse Ray    10
The Defending Pokémon is now Confused.

Attack and Hide
Put 3 damage counters on 1 of your opponent's Pokémon. You may shuffle Gengar Pokémon GL and all cards attached to it back into your deck.
41 Glaceon  41/111 Glaceon  Uncommon Water 
Card text
Frost Wind
As long as Glaceon is your Active Pokémon, any damage done to your Pokémon by your opponent's attacks is reduced by 10 (after applying Weakness and Resistance).

Ice Blade   
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Ice Bind    50
If your opponent doesn't discard a card from his or her hand, the Defending Pokémon is now Paralyzed.
42 Hippowdon  42/111 Hippowdon  Uncommon Fighting 
Card text
Sand Armor
If Hippowdon Pokémon 4 has any Fighting Energy attached to it, any damage done to Hippowdon Pokémon 4 by attacks is reduced by 10 (after applying Weakness and Resistance).

Bite and Crush    30+
Flip 2 coins. This attack does 30 damage plus 10 more damage for each heads.
43 Infernape 43/111 Infernape  Uncommon Fire 
Card text
Split Bomb
Choose 2 of your opponent's Pokémon. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

High Jump Kick    50
44 Lairon  44/111 Lairon  Uncommon  Metal
Card text
Heavy Metal    10+
Flip a coin for each Metal Energy attached to Lairon. This attack does 10 damage plus 20 more damage for each heads.

Granite Head    40
During your opponent's next turn, any damage done to Lairon by attacks is reduced by 10 (after applying Weakness and Resistance).
45 Leafeon 45/111 Leafeon  Uncommon Grass
 
Card text
Energy Refresh
As long as Leafeon is your Active Pokémon, whenever you attach an Energy card from your hand to 1 of your Pokémon, remove 2 damage counters from that Pokémon.

Plus Energy     40
Attach a basic Energy card from your hand to 1 of your Pokémon.

Soothing Scent    60
The Defending Pokémon is now Asleep.
46 Machamp 46/111 Machamp  Uncommon Fighting 
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Cross-Cut    30+
If the Defending Pokémon is an Evolved Pokémon, this attack does 30 damage plus 20 more damage.

Brush Off
Put the Defending Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. (If your opponent doesn't have any Benched Pokémon, this attack does nothing.)
47 Rapidash  47/111 Rapidash   Uncommon  Fire
Card text
Pickup Power
Flip 3 coins. For each heads, search your discard pile for a basic Energy card, show it to your opponent, and put it into your hand.

Fire Mane    20
48 Scizor  48/111 Scizor  Uncommon  Grass
Card text
Cut    20

Crushing Blow    40
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
49 Sharpedo  49/111 Sharpedo  Uncommon Darkness 
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Energy Shark
If Sharpedo is your Active Pokémon and is damaged by an opponent's attack (even if Sharpedo is Knocked Out), flip a coin. If heads, discard an Energy card attached to the Attacking Pokémon.

Crunch     20
If an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage to that Pokémon until the end of your next turn.

Sharp Fang    60
50 Starmie 50/111 Starmie  Uncommon  Water
Card text
Aqua Recycle
Once during your turn (before your attack), you may search your discard pile for a Water Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition.

Synchro Gain    20
If Starmie and the Defending Pokémon have the same amount of Energy attached to them, remove 4 damage counters from Starmie.

Powerful Spin    40
Starmie can't attack during your next turn.
51 Steelix  51/111 Steelix  Uncommon Metal 
Card text
Mend
Search your discard pile for a Metal Energy card and attach it to Steelix Pokémon GL. If you do, remove 1 damage counter from Steelix Pokémon GL.

Squeeze    30+
Flip a coin. If heads, this attack does 30 damage plus 50 more damage and the Defending Pokémon is now Paralyzed.
52 Tropius 52/111 Tropius  Uncommon  Grass
Card text
Fly     30
Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Tropius during your opponent's next turn.

Blessed Fruit
Remove all damage counters from 1 of your Benched Grass Pokémon.

Solarbeam    60
53 Vibrava 53/111 Vibrava  Uncommon Colorless 
Card text
Energy Typhoon    20×
Does 20 damage times the number of Energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles his or her deck afterward.

Quick Attack    20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
54 Whiscash  54/111 Whiscash  Uncommon  Fighting
Card text
Sleep Pulse    10
The Defending Pokémon is now Asleep.

Earthquake    60
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
55 Aerodactyl  55/111 Aerodactyl  Common  Fighting
Card text
Collect
Draw 2 cards.

Primal Breath    30
Your opponent can't play any Pokémon from his or her hand to Evolve or to Level Up the Defending Pokémon during his or her next turn.
56 Ambipom 56/111 Ambipom  Common Colorless 
Card text
Tail Code
Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.

Snap Attack    60
If the Defending Pokémon has any Energy cards attached to it, this attack's base damage is 20 instead of 60.
57 Aron  57/111 Aron  Common Metal 
Card text
Iron Head    10×
Flip a coin until you get tails. This attack does 10 damage times the number of heads.

Ram     20
58 Carvanha 58/111 Carvanha  Common Darkness 
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Scary Face   
Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn.

Whirlpool    10
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
59 Eevee  59/111 Eevee  Common  Colorless
Card text
Signs of Evolution
Search your deck for up to 2 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

Bounce    10
Switch Eevee with 1 of your Benched Pokémon.
60 Flareon  60/111 Flareon  Common Fire 
Card text
Tackle    10

Fire Tail Slap     40
Flip a coin. If tails, discard a Fire Energy attached to Flareon Pokémon 4.
61 Forretress 61/111 Forretress  Common Metal 
Card text
Shell Scatter
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Forretress Pokémon G can't use Shell Scatter during your next turn.

Bomb Risk    80
Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, Forretress Pokémon G does 80 damage to itself.
62 Gliscor  62/111 Gliscor  Common Fighting 
Card text
Irongrip    10

Loaded Needle    10+
Flip a coin. If heads, this attack does 10 damage plus 30 more damage. If tails, the Defending Pokémon is now Poisoned.
63 Growlithe  63/111 Growlithe  Common Fire
Card text
Stoke
Search your deck for a Fire Energy card and attach it to Growlithe. Shuffle your deck afterward.

Take Down     50
Growlithe does 10 damage to itself.
64 Hippopotas  64/111 Hippopotas  Common Fighting 
Card text
Push Down    10
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Endeavor     30+
Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.
65 Houndoom  65/111 Houndoom  Common Darkness 
Card text
Corner    20
The Defending Pokémon can't retreat during your opponent's next turn.

Fire Fang    40
The Defending Pokémon is now Burned.
66 Kakuna  66/111 Kakuna  Common Grass 
Card text
Exoskeleton
Any damage done to Kakuna by attacks is reduced by 20 (after applying Weakness and Resistance).

Dangerous Evolution
The Defending Pokémon is now Poisoned. Flip a coin. If heads, search your deck for an Evolution card that evolves from Kakuna and put it onto Kakuna. (This counts as evolving Kakuna.) Shuffle your deck afterward.
67 Kecleon  67/111 Kecleon  Common Colorless 
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Colorful Body
Kecleon's type is GrassFireWaterLightningPsychicFightingDarknessMetalColorless.

Triple Smash    10+
Flip 3 coins. This attack does 10 damage plus 20 more damage for each heads.
68 Koffing  68/111 Koffing  Common  Psychic
Card text
Offensive Gas   
Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.

Gas Bomb    30
Koffing does 30 damage to itself, and don't apply Weakness and Resistance to this damage.
69 Munchlax 69/111 Munchlax  Common Colorless 
Card text
Baby Evolution
Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.

Rest   
Remove all Special Conditions and 6 damage counters from Munchlax. Munchlax is now Asleep.
70 Munchlax 70/111 Munchlax  Common Colorless 
Card text
Baby Evolution
Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.

Errand-Running
Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
71 Nidoran    71/111 Nidoran♀  Common Psychic 
Card text
Scratch     10

Get Help   
Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
72 Nidoran   72/111 Nidoran♂  Common Psychic 
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Leer
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.

Horn Hazard    40
Flip a coin. If tails, this attack does nothing.
73 Nidorina 73/111 Nidorina  Common Psychic 
Card text
Jump Tackle     30
Nidorina does 10 damage to itself, and don't apply Weakness and Resistance to this damage.

Stress Poison    40+
If Nidorina has any damage counters on it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Poisoned.
74 Nidorino  74/111 Nidorino  Common  Psychic
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Toxic
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.

Frustration   
Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
75 Nuzleaf  75/111 Nuzleaf  Common Darkness 
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Blind     10
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Feint Attack
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
76 Quagsire 76/111 Quagsire  Common Water 
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Submerge
As long as Quagsire Pokémon GL is on your Bench, prevent all damage done to Quagsire Pokémon GL by attacks (both yours and your opponent's).

Punch and Run    40
You may switch Quagsire Pokémon GL with 1 of your Benched Pokémon.
77 Sealeo  77/111 Sealeo  Common Water 
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Find Ice   
Search your deck for up to 2 Water Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterwardS

Sheer Cold    20
Flip a coin. If heads, each Defending Pokémon can't attack during your opponent's next turn.
78 Seedot  78/111 Seedot  Common  Grass
Card text
Harden
During your opponent's next turn, if Seedot would be damaged by an attack, prevent that attack's damage done to Seedot if that damage is 40 or less.

Astonish    10
Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.
79 Shellos 79/111 Shellos East Sea  Common  Water
Card text 
Ripple
Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon.

Brine
Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
80 Shellos West Sea  80/111 Shellos West Sea  Common  Water
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Healing Sea   
Flip 2 coins. Choose 1 of your Pokémon. For each heads, remove 1 damage counter from that Pokémon.

Mud Shot    20
81 Snorlax  81/111 Snorlax  Common Colorless 
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Bad Sleeping Habits
As long as Snorlax is Asleep, your opponent's Active Pokémon can't retreat.

Toss and Turn    20+
If Snorlax is Asleep, this attack does 20 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep).

Heavy Press    40+
Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, Snorlax is now Asleep.
82 Spheal  82/111 Spheal  Common  Water
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Powder Snow
The Defending Pokémon is now Asleep.

Ice Ball    20
83 Staryu 83/111 Staryu  Common  Water
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Cosmic Draw   
If your opponent has any Evolved Pokémon in play, draw 3 cards.

Swift    10
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
84 Trapinch  84/111 Trapinch  Common  Fighting
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Gather Sand
Once during your turn (before your attack), if Trapinch is your Active Pokémon, you may search your discard pile for a basic Fighting card and attach it to Trapinch.

Grind     10×
Does 10 damage times the amount of Energy attached to Trapinch. 
85 Turtwig  85/111 Turtwig  Common  Grass
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Overgrow
As long as Turtwig Pokémon GL's remaining HP is 60 or less, each of Turtwig Pokémon GL's attacks does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Giga Drain    30
After your attack, remove from Turtwig Pokémon GL the number of damage counters equal to the damage you did to the Defending Pokémon.
86 Weedle  86/111 Weedle  Common Grass 
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Rescue String
Search your discard pile for up to 5 Pokémon, show them to your opponent, and shuffle them into your deck.

Needling Sting    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
87 Weezing  87/111 Weezing  Common Psychic 
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Camouflage Gas
If Weezing is Confused and is Knocked Out, your opponent can't take a Prize card.

Damage Breakdown
Count the number of damage counters on Weezing. Put that many damage counters on the Defending Pokémon and Weezing is now Confused.

Smog     20
The Defending Pokémon is now Poisoned.
88 Aaron s Collection 88/111 Aaron's Collection Uncommon Su
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your discard pile for up to 2 in any combination of Pokémon SP and basic Energy cards, show them to your opponent, and put them into your hand.
89 Bebe s Search 89/111 Bebe's Search Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
90 Bertha s Warmth 90/111 Bertha's Warmth Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Remove 5 damage counters from 1 of your Pokémon SP.
91 Flint s Willpower 91/111 Flint's Willpower Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Attach a basic Energy card from your hand to 1 of your Pokémon SP.
92 Lucian s Assignment 92/111 Lucian's Assignment Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Move as many Energy cards attached to 1 of your Pokémon as you like to another of your Pokémon.
93 Pok  mon Contest Hall 93/111 Pokémon Contest Hall Uncommon St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Once during each player's turn, if that player's Bench isn't full, the player may flip a coin. If heads, that player searches his or her deck for a Basic Pokémon and puts it onto his or her Bench. If the player does, he or she may search his or her deck for a Pokémon Tool card and attach it to that Pokémon. If that player searched his or her deck, the player shuffles his or her deck afterward.
94 Sunyshore City Gym 94/111 Sunyshore City Gym Uncommon St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Any damage done by attacks from Lightning Pokémon (both yours and your opponent's) to the Defending Pokémon isn't affected by Resistance. Each Lightning Pokémon in play (both yours and your opponent's) has no Weakness.
95 Team Galactic s Invention G 107 95/111 Team Galactic's Invention G-107 Technical Machine Uncommon T
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Attach this card to 1 of your Pokémon SP in play. That Pokémon may use this card's attack instead of its own. When the Pokémon this card is attached to is no longer a Pokémon SP, discard this card.

Damage Porter   
Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of damage counters on the Pokémon this card is attached to to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
96 Team Galactic s Invention G 109 96/111 Team Galactic's Invention G-109 SP Radar Uncommon T
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Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon SP, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
97 Underground Expedition 97/111 Underground Expedition Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Look at the 4 cards from the bottom of your deck. Choose any 2 cards there and put them into your hand. Put the remaining cards back on the bottom of your deck in any order.
98 Volkner s Philosophy 98/111     Volkner's Philosophy Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
You may discard a card from your hand. Then, draw cards until you have 6 cards in your hand. (If you can't draw any cards, you can't play this card.)
99 Darkness Energy 99/111 Darkness Energy Uncommon DarknessE
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If the Pokémon Darkness Energy is attached to does damage with an attack (after applying Weakness and Resistance), the attack does 10 more damage. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
100 Metal Energy 100/111 Metal Energy Uncommon MetalE
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Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance).

Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
101 Upper Energy 101/111 SP Energy Uncommon ColorlessE
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SP Energy provides Colorless Energy. While attached to a Pokémon SP, SP Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.)
      102_Upper Energy.jpg 102/111 Upper Energy Uncommon ColorlessE
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Upper Energy provides Colorless Energy. If you have more Prize cards left than your opponent and this card is attached to a Pokémon (excluding Pokémon LV.X), Upper Energy provides ColorlessColorless.
103 Alakazam 103/111 Alakazam Pokémon LV.x Ultra-Rare Rare Psychic
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Damage Switch
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon SP to another of your Pokémon SP. This power can't be used if Alakazam Pokémon 4 is affected by a Special Condition.

Mind Shock    50
This attack's damage isn't affected by Weakness or Resistance.

Put this card onto your Active Alakazam Pokémon 4. Alakazam Pokémon 4 LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
104 Floatzel 104/111 Floatzel Pokémon LV.X Ultra-Rare Rare Water
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Water Rescue
Whenever any of your Water Pokémon (excluding any Floatzel Pokémon GL) is Knocked Out by damage from your opponent's attack, you may put that Pokémon and all cards that were attached to it from your discard pile into your hand.

Energy Cyclone    20×
Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward.

Put this card onto your Active Floatzel Pokémon GL. Floatzel Pokémon GL LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
105 Flygon 105/111 Flygon LV.X Ultra-Rare Rare Colorless
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Wind Erosion
As long as Flygon is your Active Pokémon, discard the top card from your opponent's deck between turns.

Extreme Attack
Choose 1 of your opponent's Pokémon LV.X. This attack does 150 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).

Put this card onto your Active Flygon. Flygon LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
106 Gallade 106/111 Gallade LV.X Ultra-Rare Rare Psychic
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Blade Storm
Once during your turn (before your attack), when you put Gallade Pokémon 4 LV.X from your hand onto your Active Gallade Pokémon 4, you may put 1 damage counter on each of your opponent's Pokémon.

Aimed Cut    40+
Does 40 damage plus 10 more damage for each damage counter on the Defending Pokémon.

Put this card onto your Active Gallade Pokémon 4. Gallade Pokémon 4 LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
107 Hippowdon 107/111 Hippowdon LV.X     Fighting Ultra-Rare Rare Fighting
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Sand Reset
Once during a game on your turn (before your attack), each player shuffles all cards in play (excluding Pokémon and Supporter cards) into his or her deck. You can't use more than 1 Sand Reset Poké-Power each game.

Double Shoot   
Discard 2 Fighting Energy attached to Hippowdon and choose 2 of your opponent's Benched Pokémon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

Put this card onto your Active Hippowdon. Hippowdon LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
108 Infernape 108/111 Infernape LV. Ultra-Rare Rare Fire
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Intimidating Roar
Once during your turn (before your attack), you may have your opponent switch his or her Active Pokémon with one of his or her Benched Pokémon. This power can't be used if Infernape Pokémon 4 is affected by a Special Condition.

Fire Spin    100
Discard 2 Energy attached to Infernape Pokémon 4.

Put this card onto your Active Infernape Pokémon 4. Infernape Pokémon 4 LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
109 Luxray 109/111 Luxray Pokémon LV.X Ultra-Rare Rare Lightning
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Bright Look
Once during your turn (before your attack), when you put Luxray Pokémon GL LV.X from your hand onto your Active Luxray Pokémon GL, you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.

Flash Impact     60
Does 30 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage.

Put this card onto your Active Luxray Pokémon GL. Luxray Pokémon GL LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
110 Mismagius 110/111 Mismagius Ultra-Rare Rare Psychic
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Magical Return
As often as you like during your turn (before your attack), you may return a Pokémon Tool or Technical Machine card attached to your Pokémon to your hand. This power can't be used if Mismagius Pokémon GL is affected by a Special Condition.

Darkness Magic
Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 8 damage counters in this way.

Put this card onto your Active Mismagius Pokémon GL. Mismagius Pokémon GL LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
111 Snorlax 111/111 Snorlax LV.X Ultra-Rare Rare Colorless
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Big Appetite
Once during your turn (before your attack), if Snorlax is your Active Pokémon, you may draw cards until you have 6 cards in your hand. If you do, Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition.

Exercise    80
You may discard as many Energy cards as you like from your hand. If you do, remove that many damage counters from Snorlax.

Put this card onto your Active Snorlax. Snorlax LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
112 Pikachu 112/111 Pikachu Rare Holo Lightning
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Gnaw    10

Thunder Jolt     30
Flip a coin. If tails, Pikachu does 10 damage to itself.
113 Flying Pikachu 113/111 Flying Pikachu Rare Holo Lightning
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Thundershock    10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Fly     30
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu; if tails, this attack does nothing (not even damage).
114 Surfing Pikachu 114/111 Surfing Pikachu Rare Holo Lightning
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Surf    30