Card Image |
No. |
Card name |
Rarity |
Card type |
|
1/100 |
Dusknoir |
|
|
Card text Shadow Command Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. Damage Even Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon. Night Spin 50 Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn. |
|
2/100 |
Empoleon |
|
|
Card text Emperor Aura Once during your turn (before your attack), when you play Empoleon from your hand to evolve 1 of your Active Pokémon, you may use this power. Your opponent can't attach any Energy cards from his or her hand to his or her Pokémon during your opponent's next turn. Steel Wing 40 During your opponent's next turn, any damage done to Empoleon by attacks is reduced by 20 (after applying Weakness and Resistance). Whirlpool 60 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. |
|
3/100 |
Infernape |
|
|
Card text
Blaze Dance Once during your turn (before your attack), when you play Infernape from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, search your deck for up to 4 Fire Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward. Close Combat 60 During your opponent's next turn, any damage done to Infernape by attacks is increased by 30 (after applying Weakness and Resistance). Spreading Fire 80 Discard 2 Fire Energy attached to Infernape and this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
4/100 |
Lumineon |
|
|
Card text
Fin Luster Once during your turn (before your attack), if Lumineon is your Active Pokémon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokémon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokémon. This power can't be used if Lumineon is affected by a Special Condition. Quick Swim Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Elegant Swim 30 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Lumineon during your opponent's next turn.
|
|
5/100 |
Magnezone |
|
|
Card text
Magnetic Search Magnetic Search Once during your turn (before your attack), you may search your deck for a Lightning or Metal Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Magnezone is affected by a Special Condition. Speed Shot Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon. Crush Volt 80 Discard an Energy attached to Magnezone.
|
|
6/100 |
Magnezone |
|
|
Card text
Super Connectivity Once during your turn (before your attack), you may search your discard pile for a Lightning or Metal Energy card and attach it to your Active Pokémon. Then, put 1 damage counter on that Pokémon. This power can't be used if Magnezone is affected by a Special Condition. Gyro Ball 60 You may switch Magnezone with 1 of your Benched Pokémon. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
|
|
7/100 |
Mismagius |
|
|
Card text
Crash Chant 20× Choose up to 4 in any combination of Pokémon Tool cards and Technical Machine cards in play (both yours and your opponent's) and discard them. This attack does 20 damage times the number of cards discarded in this way. Horror Chant 40 If your opponent has 4 or more Benched Pokémon, choose 1 of them and return that Pokémon and all cards attached to it to your opponent's hand.
|
|
8/100 |
Raichu |
|
|
Card text
Slice 30 Raichu can't use Slice during your next turn. Split Ball 50 Move an Energy card attached to Raichu to 1 of your Benched Pokémon. Burst Ball 100 Discard 3 Energy attached to any of your Pokémon in any way you like.
|
|
9/100 |
Regigigas |
|
|
Card text
Regi Form If you have Regirock, Regice, and Registeel in play, the attack cost of Regigigas's attacks is Colorless less. Mega Punch 30 Giga Power 60+ You may do 60 damage plus 40 more damage. If you do, Regigigas does 40 damage to itself.
|
|
10/100 |
Sceptile |
|
|
Card text
Energy Trans As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition. Poison Leaf 40 The Defending Pokémon is now Poisoned. Slice Drain 60 Remove 2 damage counters from Sceptile.
|
|
11/100 |
Torterra |
|
|
Card text
Sunshine Song Once during your turn, when you play Torterra from your hand to evolve 1 of your Pokémon, you may choose as many of your Grass Pokémon in play as you like. For each Grass Pokémon you choose, search your deck for an Evolution card that evolves from that Pokémon and evolve it. Shuffle your deck afterward. Crash Impact 60 Torterra does 20 damage to itself. Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. Land Shake 80 During your opponent’s next turn, whenever your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.
|
|
12/100 |
Abomasnow |
|
|
Card text
Snow Veil As long as Abomasnow is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). Snow Play 20 Does 20 damage to each of your opponent's Benched Pokémon, excluding Grass Pokémon and Water Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Below Zero 60 If Abomasnow evolved from Snover during this turn, the Defending Pokémon is now Paralyzed.
|
|
13/100 |
Bronzong |
|
|
Card text
Cycler Once during your turn (before your attack), you may choose a card from your hand and put it on top of your deck. Then, search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. This power can't be used if Bronzong is affected by a Special Condition. Strange Spin 20+ If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now Confused. Heavy Potential Put a number of damage counters on each of your opponent's Pokémon equal to the number of Energy in that Pokémon's Retreat Cost (after applying effects to the Retreat Cost).
|
|
14/100 |
Cherrim |
|
|
Card text
Sunny Day Each of your Grass Pokémon's and Fire Pokémon's attacks does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance). Salty-sweet Pollen 20 Remove 2 damage counters from 1 of your Pokémon. Solarbeam 50
|
|
15/100 |
Drapion |
|
|
Card text
Scorpion Grapple 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon can't retreat during your opponent's next turn. Cross Poison 20× Flip 4 coins. This attack does 20 damage times the number of heads. If 2 or more of them are heads, the Defending Pokémon is now Poisoned. Derail 60 Discard all Special Energy cards attached to the Defending Pokémon.
|
|
16/100 |
Drifblim |
|
|
Card text
Delivery Put any 1 card from your discard pile into your hand. Lifting Search your deck for up to 2 Basic Pokémon and put them onto your Bench. For each Basic Pokémon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokémon. Shuffle your deck afterward. Ominous Wind 40 Flip a coin. If heads, the Defending Pokémon is now Confused and can't retreat during your opponent's next turn.
|
|
17/100 |
Dusknoir |
|
|
Card text
Spirit Pulse As long as Dusknoir is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Energy attached to it between turns. Darkness Mist 60+ If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage.
|
|
18/100 |
Gengar |
|
|
Card text
Fainting Spell Once during your opponent's turn, if Gengar would be Knocked Out by damage from an attack, you may flip a coin. If heads, the Defending Pokémon is Knocked Out. Shadow Room Put 3 damage counters on 1 of your opponent's Pokémon. If that Pokémon has any Poké-Powers, put 6 damage counters on that Pokémon instead. Poltergeist 30× Look at your opponent's hand. This attack does 30 damage times the number of Trainer, Supporter and Stadium cards in your opponent's hand.
|
|
19/100 |
Gyarados |
|
|
Card text
Tail Revenge 30× Does 30 damage times the number of Magikarp in your discard pile. Wreak Havoc 40 Flip a coin until you get tails. For each heads, discard the top card from your opponent's deck. Dragon Beat 100 Flip a coin. If heads, discard an Energy card from each of your opponent's Pokémon.
|
|
20/100 |
Machamp |
|
|
Card text
Take Out 40 If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack. Hurricane Punch 30× Flip 4 coins. This attack does 30 damage times the number of heads. Rage 60+ Does 60 damage plus 10 more damage for each damage counter on Machamp.
|
|
21/100 |
Mamoswine |
|
|
Card text
Ramming Strike 30× Flip a coin until you get tails. This attack does 30 damage times the number of heads or you may start again. Each time you start again, put 2 damage counters on Mamoswine. (If Mamoswine would be Knocked Out, you can't start again.) Parade 60+ Does 60 damage plus 10 more damage for each Swinub on your Bench, plus 20 more damage for each Piloswine on your Bench, and 40 more damage for each Mamoswine on your Bench.
|
|
22/100 |
Rapidash |
|
|
Card text
Burning Mane If Rapidash is your Active Pokémon and is damaged by an opponent's attack (even if Rapidash is Knocked Out), the Attacking Pokémon is now Burned. Rear Kick 30 Shooting Fire Discard 2 Fire Energy attached to Rapidash and choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
23/100 |
Roserade |
|
|
Card text
Hidden Poison If Roserade is your Active Pokémon and is damaged by an opponent's attack (even if Roserade is Knocked Out), the Defending Pokémon is now Poisoned. Bowed Whip Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If heads, discard an Energy card attached to that Pokémon. Deep Poison 50+ If the Defending Pokémon is Poisoned, this attack does 50 damage plus 30 more damage.
|
|
24/100 |
Salamence |
|
|
Card text
Battle Rush If your opponent has any Pokémon in play that has maximum HP of 120 or more, ignore all Colorless Energy necessary to use Salamence's attacks. Combustion 50 Steam Twister 120 Discard a Fire Energy and a Water Energy attached to Salamence.
|
|
25/100 |
Scizor |
|
|
Card text
Honeycomb Defender If Scizor has 6 or more damage counters on it, any damage done to Scizor by attacks is reduced by 40 (after applying Weakness and Resistance). Accelerate 30 If the Defending Pokémon is Knocked Out by this attack, prevent all effects of an attack, including damage, done to Scizor during your opponent’s next turn. Pound Down 40+ If you don't have any Pokémon with any Poké-Powers in play, this attack does 40 damage plus 30 more damage.
|
|
26/100 |
Skuntank |
|
|
Card text
Evolutionary Gas Once during your turn (before your attack), when you play Skuntank from your hand to evolve 1 of your Active Pokémon, you may choose 1 of the Defending Pokémon. If that Pokémon tries to attack during your opponent's next turn, that attack does nothing. Poison Claws 20 The Defending Pokémon is now Poisoned. Plunder 60 Before doing damage, discard all Trainer cards attached to the Defending Pokémon.
|
|
27/100 |
Staraptor |
|
|
Card text
Protect Wing As long as Staraptor is your Active Pokémon, any damage done by attacks from your opponent's Stage 2 Evolved Pokémon is reduced by 20 (after applying Weakness and Resistance). Strong Breeze Flip a coin. If heads, put 1 of your opponent's Benched Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. Clutch 60 The Defending Pokémon can't retreat during your opponent's next turn.
|
|
28/100 |
Steelix |
|
|
Card text
Outbreak Power Choose a number of your opponent's Pokémon up to the amount of Energy attached to Steelix. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Iron Tail 100× Flip a coin until you get tails. This attack does 100 damage for each heads.
|
|
29/100 |
Tangrowth |
|
|
Card text
Green Renewal Remove 1 damage counter from Tangrowth between turns. Green Acid 20 Flip 2 coins. If the first coin is heads, the Defending Pokémon is now Confused. If the second coin is heads, the Defending Pokémon is now Poisoned. Reaching Vine 60 Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
30/100 |
Tyranitar |
|
|
Card text
Darkness Drive After your opponent's Pokémon uses a Poké-Power, you may search your discard pile for a basic Darkness Energy and attach it to Tyranitar. Grind 20× Does 20 damage times the amount of Energy attached to Tyranitar. Spinning Tail This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
31/100 |
Vespiquen |
|
|
Card text
Green Dignity As long as you have more Prize cards left than your opponent, Vespiquen's attacks do 10 more damage for each Grass Pokémon on your Bench to the Active Pokémon (before applying Weakness and Resistance). Bee Drain 20 After your attack, remove from Vespiquen the number of damage counters equal to the damage you did to the Defending Pokémon. Bee Powder 50 Flip 2 coins. If both are heads, the Defending Pokémon is now Burned, Paralyzed and Poisoned.
|
|
32/100 |
Bibarel |
|
|
Card text
Unaware Prevent all effects of attacks, excluding damage, done to Bibarel. Amnesia 20 Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Surf 60
|
|
33/100 |
Budew |
|
|
Card text
Poison Enzyme Prevent all effects of attacks, including damage, done to Budew by your opponent's Poisoned Pokémon. Poké-POWER Baby Evolution Once during your turn (before your attack), you may put Roselia from your hand onto Budew (this counts as evolving Budew) and remove all damage counters from Budew. Buddy-buddy Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
|
|
34/100 |
Dusclops |
|
|
Card text
Dark One-eye 20 You may discard a card from your hand. If you do, your opponent discards a card from his or her hand. Ambush 40+ Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
|
|
35/100 |
Dusclops |
|
|
Card text
Confuse Ray 20 Flip a coin. If heads, the Defending Pokémon is now Confused. Trick Room 40+ If you have a Stadium card in play, this attack does 40 damage plus 20 more damage. If your opponent has a Stadium card in play, remove 2 damage counters from Dusclops.
|
|
36/100 |
Electrode |
|
|
Card text
Radiance If Electrode is your Active Pokémon and is damaged by an opponent's attack (even if Electrode is Knocked Out), put 1 damage counter on each of your opponent's Pokémon. Low Current 30 If Electrode was damaged by an attack during your opponent's last turn, the Defending Pokémon is now Paralyzed. Swift 60 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
|
|
37/100 |
Electrode |
|
|
Card text
Flash 20 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Electro Diffusion 40+ Does 40 damage plus 10 more damage for each Lightning Energy attached to Electrode. Flip a coin. If tails, discard all Lightning Energy attached to Electrode.
|
|
38/100 |
Farfetch'd |
|
|
Card text
Go and Collect Search your deck for a Trainer, Supporter, or Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Fury Cutter 10+ Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus 40 more damage.
|
|
39/100 |
Grovyle |
|
|
Card text
Tail Shake 20 The Defending Pokémon is now Asleep. Slam 60× Flip 2 coins. This attack does 60 damage times the number of heads.
|
|
40/100 |
Haunter |
|
|
Card text
Smog The Defending Pokémon is now Poisoned. Hoodwink 30 You may search your opponent's discard pile for up to 3 in any combination of Trainer, Supporter or Stadium cards and put them into your opponent's hand.
|
|
41/100 |
Machoke |
|
|
Card text
Steady Punch 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage. Brick Break 30 This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
|
|
42/100 |
Magneton |
|
|
Card text
Magnetic Resonance 20 If you have a Stadium card in play, this attack does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnetic Release 40+ Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
|
|
43/100 |
Magneton |
|
|
Card text
Thunder Wave 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Removal Pulse 50 Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
|
|
44/100 |
Miltank |
|
|
Card text
Collect Draw a card. Energy Milk Flip a coin until you get tails. For each heads, remove 2 damage counters from 1 of your Pokémon. Stomp 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
|
|
45/100 |
Pichu |
|
|
Card text
Baby Evolution Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. Electric Circuit Search your discard pile for up to 4 Lightning Energy cards, show them to your opponent, and put them into your hand.
|
|
46/100 |
Piloswine |
|
|
Card text
Rouse 20+ Does 20 damage plus 10 more damage for each damage counter on Piloswine. Then, remove 4 damage counters from Piloswine. Overrun 60 Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
47/100 |
Pupitar |
|
|
Card text
Energy Protection Any damage done to Pupitar by attacks is reduced by 10 for each Energy attached to Pupitar (after applying Weakness and Resistance). You can't reduce more than 30 damage in this way. Rock Smash 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
|
|
48/100 |
Sableye |
|
|
Card text
Overeager If Sableye is your Active Pokémon at the beginning of the game, you go first. (If each player's Active Pokémon has the Overeager Poké-Body, this power does nothing.) Impersonate Search your deck for a Supporter card and discard it. Shuffle your deck afterward. Then, use the effect of that card as the effect of this attack. Overconfident 10 If the Defending Pokémon has fewer remaining HP than Sableye, this attack's base damage is 40.
|
|
49/100 |
Scyther |
|
|
Card text
Swords Dance During your next turn, Scyther's Slashing Strike attack's base damage is 60. Slashing Strike 30 During your next turn, Scyther can't use Slashing Strike.
|
|
50/100 |
Shelgon |
|
|
Card text
Body Slam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Rollout 50
|
|
51/100 |
Skarmory |
|
|
Card text
Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. Mach Blade Flip a coin. If heads, this attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
52/100 |
Staravia |
|
|
Card text
Wing Attack 30 Shot Air 20 Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
53/100 |
Bagon |
|
|
Card text
Scary Face Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. Headbutt 30
|
|
54/100 |
Bidoof |
|
|
Card text
Yawn The Defending Pokémon is now Asleep. Self-abandonment Flip a coin. If heads, this attack does 30 damage to the Defending Pokémon. If tails, Bidoof does 10 damage to itself.
|
|
55/100 |
Bronzor |
|
|
Card text
Gyro Swap Put a number of damage counters on the Defending Pokémon equal to the number of Energy in Bronzor's Retreat Cost (after applying effects to the Retreat Cost). Psyshock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
|
56/100 |
Cherubi |
|
|
Card text
Nap Remove 2 damage counters from Cherubi. Bullet Seed 10× Flip 4 coins. This attack does 10 damage times the number of heads.
|
|
57/100 |
Combee |
|
|
Card text
Honey Once during your turn, when you put Combee from your hand onto your Bench, you may search your discard pile for a Basic Pokémon and put it onto your Bench. Alert Draw a card. Then, you may switch Combee with 1 of your Benched Pokémon.
|
|
58/100 |
Drifloon |
|
|
Card text
Constrict Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Linear Attack Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
59/100 |
Duskull |
|
|
Card text
Silhouette Put 1 damage counter on the Defending Pokémon. If the Defending Pokémon already has any damage counters on it, put 2 damage counters on that Pokémon instead. Will-o'-the-wisp 20
|
|
60/100 |
Duskull |
|
|
Card text
Tackle 10 Surprise Attack 30 Flip a coin. If tails, this attack does nothing.
|
|
61/100 |
Finneon |
|
|
Card text
Aqua Liner Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Mouth Pump 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
|
|
62/100 |
Gastly |
|
|
Card text
Pitch-Dark You opponent can't play any Trainer cards from his or her hand during your opponent's next turn. Trick Gas 10 You may switch Gastly with 1 of your Benched Pokémon.
|
|
63/100 |
Larvitar |
|
|
Card text
Bite 10 Rock Slide 20 Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
64/100 |
Machop |
|
|
Card text
Kick 10 Knock Back 20 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
|
|
65/100 |
Magikarp |
|
|
Card text
Sea Spray Flip a coin until you get tails. For each heads, draw a card. Splash 10
|
|
66/100 |
Magnemite |
|
|
Card text
Magnet Magnemite's retreat cost is less for each Magnemite on your Bench. Magnetic Bomb 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.
|
|
67/100 |
Magnemite |
|
|
Card text
Ram 10 Random Spark Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
|
|
68/100 |
Misdreavus |
|
|
Card text
Lullaby The Defending Pokémon is now Asleep. Nightmare Feast If the Defending Pokémon is Asleep, this attack does 50 damage and remove 5 damage counters from Misdreavus. If the Defending Pokémon is not Asleep, this attack does nothing.
|
|
69/100 |
Onix |
|
|
Card text
Harden During your opponent's next turn, if Onix would be damaged by an attack, prevent that attack's damage done to Onix if that damage is 40 or less. Bind 30 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
|
70/100 |
Pikachu |
|
|
Card text
Pika Punch 20 Speed Bolt 40 If Pikachu evolved from Pichu during this turn, prevent all effects of an attack, including damage, done to Pikachu during your opponent's next turn.
|
|
71/100 |
Ponyta |
|
|
Card text
Smash Kick 10 Agility 20 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Ponyta during your opponent's next turn.
|
|
72/100 |
Roselia |
|
|
Card text
Headbutt 10 Petal Spikes 20 Flip a coin. If heads, the Defending Pokémon is now Asleep and Poisoned. If Budew is anywhere under Roselia, the Defending Pokémon is now Asleep and Poisoned.
|
|
73/100 |
Skorupi |
|
|
Card text
Stalk 10 The Defending Pokémon can't retreat during your opponent's next turn. Dangerous Claw 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Poisoned.
|
|
74/100 |
Snover |
|
|
Card text
Hide Flip a coin. If heads, prevent all effects of an attack, including damage, done to Snover during your opponent's next turn. Powder Snow 10 The Defending Pokémon is now Asleep.
|
|
75/100 |
Starly |
|
|
Card text
Sand Attack If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Double Stab 10× Flip 2 coins. This attack does 10 damage times the number of heads.
|
|
76/100 |
Stunky |
|
|
Card text
Gnaw and Run 10 Switch Stunky with 1 of your Benched Pokémon. Double Scratch 20× Flip 2 coins. This attack does 20 damage times the number of heads.
|
|
77/100 |
Swinub |
|
|
Card text
Freezing Breath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep. Take Down 20 Flip a coin. If tails, Swinub does 10 damage to itself.
|
|
78/100 |
Tangela |
|
|
Card text
Ingrain Flip a coin. If tails, this attack does nothing. If heads, search your deck for a Grass Energy card and attach it to Tangela. Shuffle your deck afterward. If you do, prevent all effects of an attack, including damage, done to Tangela during your opponent's next turn. Tickle 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
|
|
79/100 |
Treecko |
|
|
Card text
Call for Friends Search your deck for a Basic Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Poison Breath Flip a coin. If heads, the Defending Pokémon is now Poisoned.
|
|
80/100 |
Voltorb |
|
|
Card text
Screech If an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to that Pokémon until the end of your next turn. Double Spin 10× Flip 2 coins. This attack does 10 damage times the number of heads.
|
|
81/100 |
Voltorb |
|
|
Card text
Outlet Search your deck for a Lightning Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Bouncing Ball 20 Flip a coin. If tails, Voltorb does 10 damage to itself.
|
|
82/100 |
Conductive Quarry |
|
St |
Card text
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Once during each player's turn, the player may flip a coin. If heads, that player searches his or her discard pile for a Lightning or Metal Energy card, shows it to the opponent, and puts it into his or her hand.
|
|
83/100 |
Energy Link |
|
T |
Card text
Attach Energy Link to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. As long as Energy Link is attached to a Pokémon, you may move an Energy card attached to that Pokémon to another of your Pokémon that has Energy Link attached to it. You may use this effect as often as you like during your turn.
|
|
84/100 |
Energy Switch |
|
T |
Card text
Move a basic Energy from 1 of your Pokémon to another of your Pokémon. You may play as many Item cards as you like during your turn (before your attack).
|
|
85/100 |
Great Ball |
|
T |
Card text
Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck. You may play as many Item cards as you like during your turn (before your attack).
|
|
86/100 |
Luxury Ball |
|
T |
Card text
Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
|
|
87/100 |
Marley's Request |
|
Su |
Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Search your discard pile for 2 different Trainer, Supporter, or Stadium cards, show them to your opponent, and your opponent chooses 1 of them. Put that card into your hand, and discard the other card. (If all Trainer, Supporter, and Stadium cards in your discard pile have the same name, choose 1 of them. Show that card to your opponent and put it into your hand.) |
|
88/100 |
Poké Blower + |
|
T |
Card text You may play 2 Poké Blower + at the same time. If you play 1 Poké Blower +, flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokémon. If you play 2 Poké Blower +, choose 1 of your opponent's Benched Pokémon and switch it with 1 of your opponent's Active Pokémon. |
|
89/100 |
Poké Drawer + |
|
T |
Card text You may play 2 Poké Drawer + at the same time. If you play 1 Poké Drawer +, draw a card. If you play 2 Poké Drawer +, search your deck for up to 2 cards, and put them into your hand. Shuffle your deck afterward. |
|
90/100 |
Poké Healer + |
|
T |
Card text You may play 2 Poké Healer + at the same time. If you play 1 Poké Healer +, remove 1 damage counter and a Special Condition from 1 of your Active Pokémon. If you play 2 Poké Healer +, remove 8 damage counters and all Special Conditions from 1 of your Active Pokémon. |
|
91/100 |
Premier Ball |
|
T |
Card text Search your deck or your discard pile for a Pokémon LV.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward. |
|
92/100 |
Potion |
|
T |
Card text Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1). You may play as many Item cards as you like during your turn (before your attack). |
|
93/100 |
Switch |
|
T |
Card text Switch your Active Pokémon with 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
|
94/100 |
Cyclone Energy |
|
E |
Card text This card provides Colorless Energy. When you play this card from your hand and attach it to your Active Pokémon, your opponent's switches his or her Active Pokémon with 1 of his or her Benched Pokémon. |
|
95/100 |
Warp Energy |
|
E |
Card text Warp Energy provides 1 Colorless Energy. When you attach Warp Energy from your hand to your Active Pokémon, switch your Active Pokémon with 1 of your Benched Pokémon |
|
96/100 |
Dusknoir LV.X |
|
|
Card text Ectoplasm If Dusknoir is your Active Pokémon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir LV.X and put Dusknoir LV.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir LV.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokémon between turns. If another Stadium card comes into play or Dusknoir LV.X is discarded by the effects of any attacks, Poké-Powers, Poké-Bodies, Trainer, or Supporter cards, return Dusknoir LV.X to your hand. Put this card onto your Active Dusknoir. Dusknoir LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
|
97/100 |
Heatran LV.X |
|
|
Card text
Heat Metal Your opponent can't remove the Special Condition Burned by evolving or devolving his or her Burned Pokémon. (This also includes putting a Pokémon Level-Up card onto the Burned Pokémon.) Whenever your opponent flips a coin for the Special Condition Burned between turns, treat it as tails. Heat Wave Once at the end of your turn, if Heatran is on your Bench, you may use this power. If you discarded basic Energy cards attached to your Fire or Metal Active Pokémon by that Pokémon's attack this turn, attach up to 2 of those Energy cards to that Pokémon. Put this card onto your Active Heatran. Heatran LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
|
|
98/100 |
Machamp LV.X |
|
|
Card text
No Guard As long as Machamp is your Active Pokémon, each of Machamp's attacks does 60 more damage to the Active Pokémon (before applying Weakness and Resistance) and any damage done to Machamp by your opponent's Pokémon is increased by 60 (after applying Weakness and Resistance). Strong-Willed 20 During your opponent's next turn, if Machamp would be Knocked Out by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10 instead. Put this card onto your Active Machamp. Machamp LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
|
|
99/100 |
Raichu LV.X |
|
|
Card text Link Lightning Once during your turn, when you put Raichu LV.X onto Raichu and use Voltage Shoot, you may use another attack of Raichu afterward. This power can't be used if Raichu is affected by a Special Condition. Voltage Shoot Discard 2 Lightning Energy cards from your hand and choose 1 of your opponent's Pokémon. This attack does 80 to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Put this card onto your Active Raichu. Raichu LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
|
100/100 |
Regigigas LV.X |
|
|
Card text Sacrifice Once during your turn (before your attack), you may choose 1 of your Pokémon and that Pokémon is Knocked Out. Then, search your discard pile for up to 2 basic Energy cards, attach them to Regigigas, and remove 8 damage counters from Regigigas. This power can't be used if Regigigas is affected by a Special Condition. Giga Blaster 100 Discard the top card from your opponent's deck. Then, choose 1 card from your opponent's hand without looking and discard it. Regigigas can't use Giga Blaster during your next turn. Put this card onto your Active Regigigas. Regigigas LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
|
101/100 |
Charmander |
|
|
Card text Scratch 10 Ember 30 Discard 1 Fire Energy card attached to Charmander in order to use this attack. |
|
102/100 |
Charmeleon |
|
|
Card text Slash 30 Flamethrower 50 Discard 1 Fire Energy card attached to Charmeleon in order to use this attack. |
|
103/100 |
Charizard |
|
|
Card text Energy Burn As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. Fire Spin 100 Discard 2 Energy cards attached to Charizard in order to use this attack. |
|
SH1 |
Drifloon |
|
|
Card text Unburden If Drifloon has a Pokémon Tool card attached to it, Drifloon's Retreat Cost is more. Tackle 10 Big Explosion 50 Drifloon does 50 damage to itself. |
|
SH2 |
Duskull |
|
|
Card text Counting Song Put up to 3 damage counters on Duskull. Then, put that many damage counters on the Defending Pokémon. Ram 10 Night Bind 20 Flip a coin. If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokémon during his or her next turn. |
|
SH3 |
Voltorb |
|
|
Card text Fastball Choose 1 of your opponent's Pokémon. Flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Charge Beam 10 Search your discard pile for a Lightning Energy card and attach it to Voltorb. Thundershock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |