Pokemon TCG

 

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Majestic Dawn
Trading Card Game Set 36
General information
 Cards  100
 Series  Diamond & Pearl
 Previous Expansion  Great Encounters
 Associated Decks  Legends Awakened
 Released  WaterElectric Polar Frost
 GrassPsychic Forest Force
 
Card Image No. Card name Rarity Card type
1 Articuno 1/100 Articuno  Rare Holo Water 
Card text
Freezing Screech
Once during your turn, when you put Articuno from your hand onto your Bench, you may flip a coin. If heads, choose 1 of the Defending Pokémon. That Pokémon is now Paralyzed.

Blizzard    60
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
2 Cresselia 2/100 Cresselia  Rare Holo Psychic 
Card text
Future Sight
Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.

Healing Light    40
Remove 1 damage counter from each of your Pokémon.
3 Darkrai 3/100 Darkrai  Rare Holo Darkness 
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Darkness Shade
Once during your turn, when you put Darkrai from your hand onto your Bench, you may choose 1 of the Defending Pokémon. That Pokémon is now Asleep.

Dark Slumber    10
At the end of your opponent's next turn, the Defending Pokémon is now Asleep.

Dark Resolve    40
If the Defending Pokémon is Asleep, remove 4 damage counters from Darkrai.
4 Dialga 4/100  Dialga  Rare Holo Metal
Card text
Adamant Orb
If an Active Pokémon has Weakness to Metal type, Dialga's attacks do 20 more damage to that Pokémon (before applying Weakness and Resistance).

Time Shift   
Draw cards until you have 6 cards in your hand.

Diamond Blast     60+
Flip a coin. If heads, this attack does 60 damage plus 20 more damage.
5 Glaceon 5/100 Glaceon  Rare Holo  Water
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Snow Cloak    30
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Glaceon during your opponent's next turn.

Speed Slide     60
This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
6 Kabutops 6/100 Kabutops  Rare Holo  Fighting
Card text
Primal Shell
As long as Kabutops is your Active Pokémon, your opponent can't play any Trainer cards from his or her hand.

Chop Up     70
Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
7 Leafeon  7/100 Leafeon  Rare Holo Grass 
Card text
 Bind Down    30
The Defending Pokémon can't retreat during your opponent's next turn.

Leaf Guard    60
During your opponent's next turn, any damage done to Leafeon by attacks is reduced by 20 (after applying Weakness and Resistance).
8 Manaphy 8/100 Manaphy  Rare Holo  Water
Card text
Aqua Skin
When you attach a Water Energy card from your hand to Manaphy, remove 2 damage counters from Manaphy.

Chase Up   
Flip a coin. If heads, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.

Fountain    30
You may attach up to 2 basic Water Energy cards from your hand to your Benched Pokémon in any way you like.
9 Mewtwo 9/100 Mewtwo  Rare Holo Psychic 
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Energy Absorption
Search your discard pile for up to 2 Energy cards and attach them to Mewtwo.

Recover   
Discard a Psychic Energy attached to Mewtwo and remove 6 damage counters from Mewtwo.

Psyburn    60
10 Moltres 10/100 Moltres  Rare Holo Fire 
Card text
Flame Charge
Once during your turn, when you put Moltres from your hand onto your Bench, you may flip a coin. If heads, search your discard pile for up to 3 Fire Energy cards and attach them to Moltres.

Scorching Wing    100
Discard all Fire Energy attached to Moltres.
11 Palkia 11/100 Palkia  Rare Holo Water 
Card text
Lustrous Orb
If an Active Pokémon has Weakness to Water type, Palkia's attacks do 20 more damage to that Pokémon (before applying Weakness and Resistance).

Zone Shift
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Pearl Blast    60
You may return an Energy card attached to Palkia to your hand. If you do, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand.
12 Phione  12/100 Phione  Rare Holo Water 
Card text
Evolution Wish
Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.

Water Pulse    30
The Defending Pokémon is now Asleep.
13 Rotom 13/100 Rotom  Rare Holo  Lightning
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Dual Trans
Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokémon.

Reflect Energy    30
Move an Energy card attached to Rotom to 1 of your Benched Pokémon.
14 Zapdos 14/100 Zapdos  Rare Holo Lightning 
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Sheet Lightning
Once during your turn, when you put Zapdos from your hand onto your Bench, you may flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon.

Raging Thunder    80
Does 40 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage.
15 Aerodactyl 15/100 Aerodactyl  Rare Colorless 
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Primal Claw
After your opponent's Pokémon uses a Poké-Power, put 2 damage counters on that Pokémon.

Supersonic    30
Flip a coin. If heads, the Defending Pokémon is now Confused.
16 Bronzong 16/100 Bronzong  Rare Psychic 
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Cursed Alloy
As long as Bronzong is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Poké-Powers between turns.

Pain Amplifier
Put 1 damage counter on each of your opponent's Pokémon that already has damage counters on it.

Coating    60
During your opponent's next turn, any damage done to Bronzong by attacks is reduced by 20 (after applying Weakness and Resistance).
17 Empoleon  17/100 Empoleon  Rare Water
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Dual Splash
Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

Surf Together     50+
Does 50 damage plus 10 more damage for each of your Benched Pokémon. Flip a coin. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
18 Espeon 18/100 Espeon  Rare Psychic 
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Sunlight Veil
Each of your Pokémon that evolves from Eevee gets +20 HP. You can't use more than 1 Sunlight Veil Poké-Body each turn.

Morning Sun    60
You may move an Energy card attached to Espeon to 1 of your Benched Pokémon.
19 Flareon  19/100 Flareon  Rare Fire 
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Fire Fang    30
Flip a coin. If heads, the Defending Pokémon is now Burned.

Kindle    70
Discard an Energy card attached to Flareon and then discard an Energy card attached to the Defending Pokémon.
20 Glaceon  20/100 Glaceon  Rare Water 
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Ice Shot    30
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Icy Wind     60
Flip a coin. If heads, the Defending Pokémon is now Asleep.
21 Hippowdon  21/100 Hippowdon  Rare Fighting
Card text
Vacuum Sand    20
Search your discard pile for a Fighting Energy card and attach it to Hippowdon.

Sand Impact    50+
Flip a coin for each Fighting Energy attached to Hippowdon. This attack does 50 damage plus 20 more damage for each heads.
22 Infernape  22/100 Infernape  Rare Fire 
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Mach Punch    30
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Mega Bravo    40×
Discard all Fire Energy attached to Infernape. This attack does 40 damage times the amount of Fire Energy you discarded.
23 Jolteon 23/100 Jolteon  Rare  Lightning
Card text
Thunder Fang    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Lightning Strike     50
You may discard 2 Energy attached to Jolteon. If you do, this attack's base damage is 90 instead of 50.
24 Leafeon 24/100 Leafeon  Rare  Grass
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Spiral Drain     40
Remove 1 damage counter from Leafeon.

Leaf Blade    50+
Flip a coin. If heads, this attack does 50 damage plus 20 more damage.
25 Minun  25/100 Minun  Rare  Lightning
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Pound    10

(+) Spark    20
If Plusle is on your Bench, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
26 Omastar  26/100 Omastar  Rare  Water
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Primal Swirl
Once during your turn, when you play Omastar from your hand to evolve 1 of your Pokémon, you may remove the highest Stage Evolution card from each of your opponent's Benched Evolved Pokémon and put those cards back into his or her hand. You can't use more than 1 Primal Swirl Poké-Power each turn.

Send Back    40
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
27 Phione 27/100  Phione  Rare Water 
Card text
Charm
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).

Whirlpool    30
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
28 Plusle  28/100 Plusle  Rare  Lightning
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Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

(-) Boost    20+
If Minun is on your Bench, this attack does 20 damage plus 20 more damage.
29 Scizor  29/100 Scizor  Rare  Metal
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Special Blow    30+
If the Defending Pokémon has any Special Energy cards attached to it, this attack does 30 damage plus 50 more damage.

X-Scissor    50+
Flip a coin. If heads, this attack does 50 damage plus 40 more damage.
30 Torterra 30/100 Torterra  Rare Grass 
Card text
Earthquake    60
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Frenzy Plant     100
Torterra can't use Frenzy Plant during your next turn.
31 Toxicroak  31/100 Toxicroak  Rare Psychic 
Card text
Paralyze Poison     20
The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.

Slash    60
32 Umbreon  32/100 Umbreon  Rare  Darkness
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Moonlight Veil
Each of your Pokémon that evolves from Eevee has no Weakness, and that Pokémon's Retreat Cost is 0.

Confuse Ray    50
The Defending Pokémon is now Confused.
33 Unown P 33/100 Unown P  Rare  Psychic
Card text
PUT
Once during your turn (before your attack), if Unown P is on your Bench, you may put 1 damage counter on 1 of your Pokémon (excluding any Unown).

Hidden Power    20+
Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage for each Unown discarded in this way.
34 Vaporeon  34/100 Vaporeon  Rare Water 
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Cleanse Away    30
Remove 2 damage counters from each of your Benched Pokémon.

Hyper Whirlpool     60
Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon.
35 Ambipom 35/100 Ambipom  Uncommon  Colorless
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Astonish    20
Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.

Hang High
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
36 Fearow 36/100    Fearow  Uncommon Colorless
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Fury Attack    20×
Flip 3 coins. This attack does 20 damage times the number of heads.

Drill Peck     60
37 Grotle  37/100 Grotle  Uncommon  Grass
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Planting     20
Attach a Grass Energy card from your hand to 1 of your Pokémon.

Body Slam    40
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
38 Kangaskhan 38/100 Kangaskhan  Uncommon Colorless 
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Bite    30

Comet Punch    20×
Flip 4 coins. This attack does 20 damage times the number of heads.
39 Lickitung 39/100 Lickitung  Uncommon  Colorless
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Lap Up
Draw a card.

Slam    20×
Flip 2 coins. This attack does 20 damage times the number of heads.
40 Manectric  40/100 Manectric  Uncommon  Lightning
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Thunder Wave     30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Volt Crush     40+
Flip a coin. If heads, discard an Energy attached to Manectric and this attack does 40 damage plus 30 more damage.
41 Monferno  41/100 Monferno  Uncommon Fire 
Card text
Fire Fang    30
The Defending Pokémon is now Burned.

Mid-air Strike    30+
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
42 Mothim  42/100 Mothim  Uncommon Grass 
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Disturbance Scales
Any damage done by attacks from your Pokémon to the Defending Pokémon isn't affected by Resistance.

Get Help    30×
Does 30 damage times the number of different types of Wormadam on your Bench.

Quick Touch    40
You may switch Mothim with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to Mothim as you like to the new Active Pokémon.
43 Pachirisu 43/100 Pachirisu  Uncommon Lightning 
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Trans Tail
Search your discard pile for a Lightning Energy card, show it to your opponent, and put it into your hand.

Thundershock    30
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
44 Prinplup  44/100 Prinplup  Uncommon  Water
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Ice Blade
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Wash Over     50
Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
45 Raichu 45/100 Raichu  Uncommon Lightning 
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Agility    20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Raichu during your opponent's next turn.

Thunderbolt    100
Discard all Energy cards attached to Raichu.
46 Scyther 46/100 Scyther  Uncommon Grass
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Slash    10

Fury Cutter    10+
Flip 3 coins. If 1 of them is heads, this attack does 10 damage plus 10 more damage. If 2 of them are heads, this attack does 10 damage plus 20 more damage. If all of them are heads, this attack does 10 damage plus 40 more damage.
47 Staravia  47/100 Staravia  Uncommon  Colorless
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Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 30 more damage.

Drill Peck    50
48 Sudowoodo  48/100 Sudowoodo  Uncommon Fighting 
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Flail     10×
Does 10 damage times the number of damage counters on Sudowoodo.

Wood Hammer     50
Sudowoodo does 30 damage to itself.
49 Unown Q  49/100 Unown Q  Uncommon Psychic 
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QUICK
Once during your turn (before your attack), if Unown Q is on your Bench, you may discard all cards attached to Unown Q and attach Unown Q to 1 of your Pokémon as a Pokémon Tool card. As long as Unown Q is attached to a Pokémon, you pay   less to retreat that Pokémon.

Hidden Power    20
50 Aipom 50/100 Aipom  Common  Colorless
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Collect   
Draw a card.

Hand Trick    20
Return Aipom and all cards attached to it to your hand. (If you don't have any Benched Pokémon, this attack does nothing.)
51 Aipom  51/100 Aipom  Common Colorless
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Scratch    10

Last Resort    30
Flip a coin. If tails, this attack does nothing.
52 Bronzor 52/100 Bronzor  Common  Psychic
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Hypnosis
The Defending Pokémon is now Asleep.

Confuse Ray    10
Flip a coin. If heads, the Defending Pokémon is now Confused.
53 Buneary 53/100 Buneary  Common Colorless 
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Drawup Power
Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Extend Ears    10
Remove 1 damage counter from each of your Benched Pokémon.
54 Burmy sandy cloak  54/100 Burmy Sandy Cloak  Common  Grass
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Iron Defense
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Burmy Sandy Cloak during your opponent's next turn.

Tackle    30
55 Chatot  55/100 Chatot  Common  Colorless
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Mimic
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.

Chatter        20
The Defending Pokémon can't retreat during your opponent's next turn.
56 Chimchar 56/100 Chimchar  Common Fire 
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Flare    20

Lunge     40
Flip a coin. If tails, this attack does nothing.
57 Chimchar  57/100 Chimchar  Common Fire 
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Cheri Berry
If Chimchar is Paralyzed, remove the Special Condition Paralyzed from Chimchar at the end of each player's turn.

Fury Swipes    10×
Flip 3 coins. This attack does 10 damage times the number of heads.
58 Chingling 58/100 Chingling  Common Psychic
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Baby Evolution
Once during your turn (before your attack), you may put Chimecho from your hand onto Chingling (this counts as evolving Chingling) and remove all damage counters from Chingling.

Uproar
Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
59 Combee  59/100 Combee  Common  Grass
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Honey Scent
Remove 2 damage counters from 1 of your Pokémon.

Flitter   
Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
60 Croagunk  60/100 Croagunk  Common Psychic
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Light Punch    10

Poison Sting
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
61 Drifloon 61/100 Drifloon  Common Psychic 
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Delivery
Flip a coin. If heads, put any 1 card from your discard pile into your hand.

Reaction    20
Switch Drifloon with 1 of your Benched Pokémon.
62 Eevee  62/100 Eevee  Common Colorless 
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Call for Family
Search your deck for as many Eevee as you like and put them onto your Bench. Shuffle your deck afterward.

Lunge    20
Flip a coin. If tails, this attack does nothing.
63 Eevee  63/100 Eevee  Common Colorless 
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Gnaw    10

Sand Attack
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
64 Electrike  64/100 Electrike  Common Lightning 
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Random Spark
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Tackle    20
65 Glameow  65/100 Glameow  Common Colorless 
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Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Rip Claw    10
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
66 Hippopotas  66/100 Hippopotas  Common Fighting
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Grainy Sand    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Double-edge    40
Hippopotas does 10 damage to itself.
67 Kabuto  67/100 Kabuto  Common Fighting
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Ancient Guidance
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for Helix Fossil, Dome Fossil, or Old Amber and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Kabuto is affected by a Special Condition.

Shell Attack    20
68 Munchlax  68/100 Munchlax  Common  Colorless
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Baby Evolution
Once during your turn (before your attack), you may put Snorlax from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.

Lick    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
69 Omanyte 69/100 Omanyte  Common Water 
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Call Up
Once during your turn (before your attack), you may flip a coin. If heads, search your discard pile for Helix Fossil, Dome Fossil, or Old Amber and put it onto your Bench. This power can't be used if Omanyte is affected by a Special Condition.

Wash Over    20
Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
70 Pikachu 70/100 Pikachu  Common Lightning 
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Quick Attack    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Volt Tackle    50
Pikachu does 10 damage to itself.
71 Piplup  71/100 Piplup  Common Water 
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Water Splash    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Headbutt    20
72 Piplup 72/100 Piplup  Common Water 
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Pecha Berry
If Piplup is Poisoned, remove the Special Condition Poisoned from Piplup at the end of each player's turn.

Splatter   
Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
73 Shellos East Sea 73/100 Shellos East Sea  Common Water 
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Surf    10

Muddy Water     20
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
74 Spearow  74/100 Spearow  Common  Colorless
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Wing Attack    10

Claw    30
Flip a coin. If tails, this attack does nothing.
75 Starly  75/100 Starly      Common Colorless 
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Whirlwind    10
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Flap     20
76 Stunky 76/100 Stunky  Common Darkness 
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Poison Gas
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Slash    20
77 Turtwig  77/100 Turtwig  Common Grass
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Rollout     10

Razor Leaf    30
78 Turtwig  78/100 Turtwig  Common  Grass
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Persim Berry
If Turtwig is Confused, remove the Special Condition Confused from Turtwig at the end of each player's turn.

Bite     30
79 Dawn Stadium 79/100 Dawn Stadium  Uncommon  St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Whenever any player attaches an Energy card from his or her hand to Grass Pokémon or Water Pokémon, remove 1 damage counter and all Special Conditions from that Pokémon.
80 Dusk Ball  80/100 Dusk Ball  Uncommon  T
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Look at the 7 cards from the bottom of your deck. Choose 1 Pokémon you find there, show it to your opponent, and put it into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward.
81 Energy Restore  81/100 Energy Restore  Uncommon T
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Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
82 Fossil Excavator  82/100 Fossil Excavator  Uncommon  Su
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Search your deck or discard pile for a Trainer card that has Fossil in its name or a Stage 1 or Stage 2 Evolution card that evolves from a Fossil. Show it to your opponent and put it into your hand. If you searched your deck, shuffle your deck afterward.
83 Mom s Kindness 83/100 Mom's Kindness  Uncommon  Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
84 Old Amber  84/100 Old Amber  Uncommon  T
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Play Old Amber as if it were a Colorless Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokémon.)

Hard Amber
As long as Old Amber is on your Bench, prevent all damage done to Old Amber by attacks (both yours and your opponent's).
85 Pok   Ball  85/100 Poké Ball  Uncommon  T
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Flip a coin. If heads, you may search your deck for any Basic Pokémon or Evolution card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
86 Quick Ball  86/100 Quick Ball  Uncommon T
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Reveal cards from your deck until you reveal a Pokémon. Show that Pokémon to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Pokémon, shuffle all the revealed cards back into your deck.)
87 Super Scoop Up  87/100 Super Scoop Up  Uncommon T
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Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.
You may play as many Item cards as you like during your turn (before your attack).
88 Warp Point 88/100 Warp Point Uncommon T
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Your opponent switches 1 of his or her Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch 1 of your Active Pokémon with 1 of your Benched Pokémon, if any.
89 Dome Fossil 89/100 Dome Fossil Common T
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Play Dome Fossil as if it were a Colorless Basic Pokémon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

Rock Reaction
When you attach a Fighting Energy card from your hand to Dome Fossil (excluding effects of attacks or Poké-Powers), search your deck for a card that evolves from Dome Fossil and put it onto Dome Fossil (this counts as evolving Dome Fossil). Shuffle your deck afterward.
90 Energy Search 90/100 Energy Search Common T
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Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
91 Helix Fossil 91/100 Helix Fossil Common T
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Play Helix Fossil as if it were a Colorless Basic Pokémon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

Aqua Reaction
When you attach a Water Energy card from your hand to Helix Fossil (excluding effects of attacks or Poké-Powers), search your deck for a card that evolves from Helix Fossil and put it onto Helix Fossil (this counts as evolving Helix Fossil). Shuffle your deck afterward.
92 Call Energy 92/100 Call Energy Uncommon ColorlessE
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Call Energy provides Colorless Energy. Once during your turn, if the Pokémon Call Energy is attached to is your Active Pokémon, you may search your deck for up to 2 Basic Pokémon and put them onto your Bench. If you do, shuffle your deck and your turn ends.
93 Darkness Energy 93/100 Darkness Energy Uncommon DarknessE
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If the Pokémon Darkness Energy is attached to does damage with an attack (after applying Weakness and Resistance), the attack does 10 more damage. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
94 Health Energy 94/100 Health Energy Uncommon ColorlessE
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Health Energy provides Colorless Energy. When you attach this card from your hand to 1 of your Pokémon, remove 1 damage counter from that Pokémon.
95 Metal Energy 95/100 Metal Energy Uncommon MetalE
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Damage done by attacks to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages Pokémon by an attack, reduce that damage by 10 (after applying Weakness and Resistance).

Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
96 Recover Energy 96/100 Recover Energy Uncommon ColorlessE
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Recover Energy provides Colorless Energy. When you attach this card from your hand to 1 of your Pokémon, remove all Special Conditions from that Pokémon.
97 Garchomp LV 97/100 Garchomp LV.X Ultra-Rare Rare Colorless
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Dragon Pulse
Once during your turn (before your attack), when you put Garchomp LV.X from your hand onto your Active Garchomp, you may flip 3 coins. For each heads, put 1 damage counter on each of your opponent's Benched Pokémon.

Restore
Search your discard pile for a Pokémon (excluding Pokémon LV.X) and put it onto your Bench as a Basic Pokémon. Then, you may search your discard pile for up to 3 basic Energy cards and attach them to that Pokémon.

Put this card onto your Active Garchomp. Garchomp LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
98 Glaceon LV 98/100     Glaceon LV.X Ultra-Rare Rare Water
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Chilly Breath
As long as Glaceon is your Active Pokémon, your opponent's Pokémon can't use any Poké-Powers.

Avalanche    70
Flip a coin. If heads, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Put this card onto your Active Glaceon. Glaceon LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
99 Leafeon LV 99/100 Leafeon LV.X Ultra-Rare Rare Grass
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Energy Forcing
Once during your turn (before your attack), you may attach an Energy card from your hand to 1 of your Pokémon. This power can't be used if Leafeon is affected by a Special Condition.

Verdant Dance    30+
Does 30 damage plus 10 more damage for each Energy attached to all of your Pokémon.

Put this card onto your Active Leafeon. Leafeon LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
100 Porygon Z LV 100/100 Porygon-Z LV.X Ultra-Rare Rare Colorless
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Mode Crash
Once during your turn (before your attack), when you put Porygon-Z LV.X from your hand onto your Active Porygon-Z, you may discard all of your opponent's Special Energy cards in play.

Decode
Once during your turn (before your attack), you may search your deck for up to any 2 cards and shuffle your deck afterward. Then, put those cards on top of your deck in any order. This power can't be used if Porygon-Z is affected by a Special Condition.

Put this card onto your Active Porygon-Z. Porygon-Z LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.