Pokemon TCG

 

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Legends Awakened
(秘境の叫び / 怒りの神殿)
Trading Card Game Set 37
General information
 Cards  English: 146
 Japanese: 138
 Series  Diamond & Pearl
 Primary Focus  Legendary Pokemon
 Heatran and Regigigas
 Previous Expansion  Majestic Dawn
 Following Expansion  Stormfront
 Associated Decks  SteelGrass Metal Surge
 WaterFighting Bombardment
 Released  August 20th, 2008 (English)
 March 14th, 2008 (Japanese)
 
Card Image No. Card name Rarity Card type
1 Deoxys Normal Forme 1/146 Deoxys Normal Forme  Rare Holo Psychic 
Card text
Form Change
Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Normal Forme. (Any cards attached to Deoxys Normal Forme, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys Normal Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.

Energy Crush    20+
Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
2 Dragonite 2/146 Dragonite  Rare Holo Colorless 
Card text
Hyper Beam    40
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

Draco Meteor
Flip a coin for each of your opponent's Pokémon. If that coin flip is heads, this attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
3 Froslass 3/146 Froslass  Rare Holo Water 
Card text
Destiny Bond
Discard a Psychic Energy attached to Froslass. During your opponent's next turn, if Froslass would be Knocked Out by damage from an attack, the Attacking Pokémon is Knocked Out.

Icy Breath    40
The Defending Pokémon is now Asleep. Put 1 damage counter on each of your opponent's Benched Pokémon.
4 Giratina 4/146  Giratina  Rare Holo Psychic
Card text
Shadow Force
Choose 1 of your opponent's Benched Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon). Flip a coin. If heads, prevent all effects of an attack, including damage, done to Giratina during your opponent's next turn.

Brutal Edge    50+
Does 50 damage plus 10 damage for each damage counter on the Defending Pokémon.
5 Gliscor 5/146 Gliscor  Rare Holo  Fighting
Card text
Burning Poison
Choose either Burned or Poisoned. The Defending Pokémon is now affected by that Special Condition. You may return Gliscor and all cards attached to it to your hand.

Pester     40+
If the Defending Pokémon is affected by a Special Condition, this attack does 40 damage plus 40 more damage.
6 Heatran 6/146 Heatran  Rare Holo  Fire
Card text
Flash Fire
Once during your turn (before your attack), you may move a Fire Energy attached to 1 of your Pokémon to Heatran. This power can't be used if Heatran is affected by a Special Condition.

Magma Storm    40+
You may discard as many basic Energy cards as you like attached to Heatran. If you do, this attack does 40 damage plus 20 more damage for each Energy card you discarded.
7 Kingdra  7/146 Kingdra  Rare Holo Water 
Card text
 Aqua Stream    10×
Search your discard pile for as many Water Energy cards as you like, show them to your opponent, and this attack does 10 damage for each Water Energy card you chose. Put those cards on top of your deck. Shuffle your deck afterward.

Dragon Pump    40+
You may discard 2 cards from your hand. If you do, this attack does 40 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
8 Luxray 8/146 Luxray  Rare Holo  Lightning
Card text
Rivalry
If your opponent has any Pokémon LV.X in play, each of Luxray's attacks does 50 more damage to the Active Pokémon (before applying Weakness and Resistance).

Plasma     40
Search your discard pile for a Lightning Energy card and attach it to Luxray.

Shock Bolt     100
Discard all Lightning Energy attached to Luxray.
9 Mamoswine 9/146 Mamoswine  Rare Holo Water 
Card text
Ice Fang    40
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy card attached to the Defending Pokémon.

Charge Through    60+
You may do 60 damage plus 40 more damage and 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If you do, Mamoswine does 40 damage to itself.
10 Metagross 10/146     Metagross  Rare Holo  Metal
Card text
Magnetic Reversal
Once during your turn (before your attack), you may flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. This power can't be used if Metagross is affected by a Special Condition.

Extra Comet Punch     50
During your next turn, Metagross's Extra Comet Punch attack's base damage is 100.
11 Mewtwo 11/146     Mewtwo      Rare Holo Psychic 
Card text
Hypnoblast    10
The Defending Pokémon is now Asleep.

Psychic     40+
Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
12 Politoed  12/146 Politoed  Rare Holo Water 
Card text
Enthusiasm
If you have Poliwag, Poliwhirl, and Poliwrath in play, each of these Pokémon's attacks does 60 more damage to the Defending Pokémon (before applying Weakness and Resistance).

Frog Hop    40+
Flip a coin. If heads, this attack does 40 damage plus 40 more damage.
13 Probopass 13/146 Probopass  Rare Holo  Fighting
Card text
Steel Coating
Any damage done to Probopass by your opponent's attacks is reduced by 10 for each Metal Energy attached to Probopass (after applying Weakness and Resistance). You can't reduce more than 20 damage in this way.

Metal Bomber    60
Choose a number of your opponent's Benched Pokémon up to the amount of Metal Energy attached to Probopass. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
14 Rayquaza 14/146 Rayquaza  Rare Holo Colorless 
Card text
Speed Gain
Once during your turn (before your attack), you may flip a coin until you get tails. For each heads, search your discard pile for a basic Fire Energy card or a basic Lightning Energy card and attach it to Rayquaza. This power can't be used if Rayquaza is affected by a Special Condition or if you have another Rayquaza in play.

Sky Judgment    150
Discard all Energy attached to Rayquaza.
15 Regigigas 15/146 Regigigas  Rare Holo Colorless 
Card text
Slow Start
Regigigas can't attack until your opponent has 3 or less Prize cards left.

Crush Grip    120
If the Defending Pokémon already has any damage counters on it, this attack's base damage is 40 instead of 120.
16 Spiritomb 16/146 Spiritomb  Rare Holo Psychic 
Card text
Curse Breath
Once during your turn, when you put Spiritomb from your hand onto your Bench, you may put 1 damage counter on all Pokémon that already have any damage counters on them (both yours and your opponent's). You can't use more than 1 Curse Breath Poké-Power each turn.

Transfer Pain
Move 1 damage counter from 1 of your Pokémon to 1 of your opponent's Pokémon.
17 Yanmega  17/146 Yanmega  Rare Holo  Grass
Card text
Sonic Wave    10
Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Pursue and Turn    60+
If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage and switch Yanmega with 1 of your Benched Pokémon.
18 Armaldo 18/146 Armaldo  Rare Fighting
Card text
Fossil Armor
If Armaldo would be damaged by an attack, prevent that attack's damage done to Armaldo if that damage is 60 or less.

Crush Claw     60
During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage.
19 Azelf  19/146 Azelf  Rare Psychic
Card text
Time Walk
Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokémon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down.

Lock Up        20
The Defending Pokémon can't retreat during your opponent's next turn.
20 Bellossom  20/146 Bellossom  Rare Grass 
Card text
Parallel Gain    30
Remove 1 damage counter from each of your Pokémon.

Blend Pollen    40+
Does 40 damage plus 20 more damage for each Vileplume and each Bellossom you have in play. Flip a coin. If heads, the Defending Pokémon is now Burned.
21 Cradily  21/146 Cradily  Rare Grass 
Card text
Drain Down     30
Before doing damage, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. If you do, this attack does 30 damage to the new Defending Pokémon. If the Defending Pokémon would be Knocked Out by this attack, you may remove all damage counters from Cradily.

Acid    50
The Defending Pokémon can't retreat during your opponent's next turn.
22 Crawdaunt  22/146 Crawdaunt  Rare Water 
Card text
Gripthrow   
Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand.

Prop-up Pinchers    50+
If Crawdaunt has a Technical Machine card attached to it, this attack does 50 damage plus 30 more damage.
23 Delcatty 23/146 Delcatty  Rare  Colorless
Card text
Attracting Body
If Delcatty is your Active Pokémon and is damaged by an opponent's attack (even if Delcatty is Knocked Out), flip a coin. If heads, the Attacking Pokémon is now Confused.

Energy Assist    30
Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokémon.
24 Deoxys Attack Forme 24/146 Deoxys Attack Forme  Rare  Psychic
Card text
  Form Change
Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Attack Forme. (Any cards attached to Deoxys Attack Forme, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys Attack Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.

Psychic Boost    80
During your next turn, Deoxys's Psychic Boost attack's base damage is 20.
25 Deoxys Defense Forme  25/146 Deoxys Defense Forme  Rare  Psychic
Card text
Form Change
Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Defense Forme. (Any cards attached to Deoxys Defense Forme, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys Defense Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.

Psychic Defense    40
During your opponent's next turn, prevent all effects of an attack, and any damage done to Deoxys by attacks is reduced by 20 (after applying Weakness and Resistance).
26 Deoxys Speed Forme  26/146 Deoxys Speed Forme  Rare  Psychic
Card text
Form Change
Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Speed Forme. (Any cards attached to Deoxys Speed Forme, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys Speed Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.

Speed Shot
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
27 Ditto 27/146 Ditto   Rare Colorless 
Card text
Ditto DNA
As long as Ditto is your Active Pokémon, its maximum HP is the same as your opponent's Active Pokémon. Ditto can use the attacks of that Pokémon as its own. (You still need the necessary Energy to use each attack.) If that Pokémon is no longer your opponent's Active Pokémon, choose 1 of your opponent's Active Pokémon for Ditto to copy.
28 Forretress  28/146 Forretress  Rare  Metal
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Iron Shell
When you attach a basic Energy card from your hand to Forretress (excluding effects of attacks), you may flip a coin. If tails, put 2 damage counters on each Pokémon (both yours and your opponent's) (excluding any Forretress).

Explosion    100
Forretress does 40 damage to itself.
29 Groudon  29/146 Groudon  Rare  Fighting
Card text
Drought
Choose up to 2 basic Fighting Energy cards from your hand and attach them to 1 of your Pokémon.

Major Earthquake    100
Discard 2 Fighting Energy attached to Groudon and this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
30 Heatran 30/146 Heatran  Rare Metal 
Card text
Smelt
Once during your turn (before your attack), you may move a Metal Energy attached to 1 of your Pokémon to Heatran. This power can't be used if Heatran is affected by a Special Condition.

Heavy Metal    40+
Flip a coin for each Metal Energy attached to Heatran. This attack does 40 damage plus 20 more damage for each heads.
31 Jirachi  31/146 Jirachi  Rare Metal 
Card text
One Desire
Search your deck for any 1 card. Shuffle your deck, then put that card on top of your deck.

Doom Desire
Discard all Energy attached to Jirachi. The Defending Pokémon is Knocked Out at the end of your opponent's next turn.
32 Kyogre  32/146 Kyogre  Rare  Water
Card text
Drizzle
Choose up to 2 basic Water Energy cards from your hand and attach them to 1 of your Pokémon.

High Tide    60
Discard 2 Water Energy attached to Kyogre. This attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
33 Lopunny 33/146 Lopunny  Rare  Colorless
Card text
Healing Tail
As long as Lopunny is your Active Pokémon, remove 1 damage counter from each of your Benched Pokémon between turns.

Collect
Draw 3 cards.

Cross-Cut    30+
If the Defending Pokémon is an Evolved Pokémon, this attack does 30 damage plus 30 more damage.
34 Mesprit  34/146 Mesprit  Rare Psychic 
Card text
Psychic Bind
Once during your turn, when you put Mesprit from your hand onto your Bench, you may use this power. Your opponent can't use any Poké-Powers on his or her Pokémon during your opponent's next turn.

Extrasensory    20+
If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 50 more damage.
35 Poliwrath 35/146 Poliwrath  Rare  Water
Card text
Focus Punch    60
If Poliwrath was damaged by an attack during your opponent's last turn, this attack does nothing.

Submission    90
Poliwrath does 20 damage to itself.
36 Regice 36/146    Regice  Rare Water 
Card text
Regi Move
Once during your turn (before your attack), you may use this power. Discard 2 cards from your hand and choose 1 of your opponent's Active Pokémon that isn't an Evolved Pokémon. Then, your opponent switches that Pokémon with 1 of his or her Benched Pokémon. This power can't be used if Regice is affected by a Special Condition.

Ice Reflect    50
If Regice was damaged by an attack during your opponent's last turn, the Defending Pokémon is now Paralyzed.
37 Regigigas  37/146 Regigigas  Rare  Colorless
Card text
Recover Mechanism
When you attach an Energy card from your hand to Regigigas, remove all Special Conditions from Regigigas.

Gigaton Punch    60+
Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
38 Regirock 38/146 Regirock  Rare Fighting
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Regi Cycle
Once during your turn (before your attack), if you have a Fighting Energy card in your discard pile, you may discard 2 cards from your hand. Then, attach a Fighting Energy card from your discard pile to Regirock. This power can't be used if Regirock is affected by a Special Condition.

Stone Edge    40+
Flip a coin. If heads, this attack does 40 damage plus 30 more damage.
39 Registeel 39/146 Registeel  Rare  Metal
Card text
Regi Heal
Once during your turn (before your attack), you may discard 2 cards from your hand. Then, remove 3 damage counters from Registeel. This power can't be used if Registeel is affected by a Special Condition.

Rotating Claws    50
You may discard an Energy card attached to Registeel. If you do, search your discard pile for an Energy card (excluding the one you discarded) and attach it to Registeel.
40 Shedinja  40/146 Shedinja  Rare  Grass
Card text
Resent
Once during your opponent's turn, if Shedinja would be Knocked Out by damage from an attack, you may put 4 damage counters on the Attacking Pokémon and each of your opponent's Pokémon that has the same name as the Attacking Pokémon.

Curse and Deceive
Put 3 damage counters on the Defending Pokémon. If Shedinja has any damage counters on it, the Defending Pokémon is now Confused.
41 Torkoal  41/146 Torkoal  Rare Fire 
Card text
White Smoke
As long as Torkoal is your Active Pokémon, prevent all effects, including damage, done to your Benched Pokémon by your opponent's attacks.

Black Soot    30
Flip a coin. If heads, the Defending Pokémon is now Burned and Paralyzed.
42 Unown   42/146 Unown !  Rare Psychic 
Card text
 !
Once during your turn, when you put Unown ! from your hand onto your Bench, you may flip a coin. If heads, put 2 damage counters on 1 of your opponent's Pokémon. If tails, put 2 damage counters on 1 of your Pokémon.

Hidden Power    10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, Unown ! does 10 damage to itself, and this attack's damage isn't affected by Weakness or Resistance.
43 Uxie 43/146 Uxie  Rare Psychic 
Card text
Set Up
Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand.

Psychic Restore     20
You may put Uxie and all cards attached to it on the bottom of your deck in any order.
44 Victreebel  44/146 Victreebel  Rare  Grass
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Burning Scent
The Defending Pokémon is now Burned and Poisoned. Before applying these effects, you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Burned and Poisoned.

Energy Dissolve    60
Discard an Energy attached to the Defending Pokémon at the end of your opponent's next turn.
45 Vileplume 45/146     Vileplume  Rare Grass
Card text
Energy Reaction
Once during your turn (before your attack), when you attach a Grass or Psychic Energy from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a Grass Energy card, the Defending Pokémon is now Asleep. If you attach a Psychic Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.

Disturbing Pollen    60
Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.
46 Anorith 46/146 Anorith  Uncommon Fighting 
Card text
Guard Claw     20
During your opponent's next turn, any damage done to Anorith by attacks is reduced by 20 (after applying Weakness and Resistance).

X-Scissor    30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
47 Camerupt  47/146 Camerupt  Uncommon  Fire
Card text
Eruption    30+
Each player discards the top card of his or her deck. This attack does 30 damage plus 30 more damage for each Energy card discarded in this way.

Take Down    80
Camerupt does 30 damage to itself.
48 Castform  48/146 Castform  Uncommon Colorless 
Card text
Temperament
Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform. (Any cards attached to Castform, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Castform on top of your deck. Shuffle your deck afterward. You can't use more than 1 Temperament Poké-Power each turn.

Weather Ball    30+
If you have a Stadium card in play, remove 3 damage counters from Castform. If your opponent has a Stadium card in play, this attack does 30 damage plus 30 more damage.
49 Castform Rain Form  49/146 Castform Rain Form  Uncommon Water 
Card text
Temperament
Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform Rain Form. (Any cards attached to Castform Rain Form, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Castform Rain Form on top of your deck. Shuffle your deck afterward. You can't use more than 1 Temperament Poké-Power each turn.

Water Pulse    30
The Defending Pokémon is now Asleep.
50 Castform Snow cloud Form 50/146 Castform Snow-cloud Form  Uncommon  Water
Card text
Temperament
Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform Snow-cloud Form. (Any cards attached to Castform Snow-cloud Form, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Castform Snow-cloud Form on top of your deck. Shuffle your deck afterward. You can't use more than 1 Temperament Poké-Power each turn.

Hail   
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
51 Castform Sunny Form  51/146 Castform Sunny Form  Uncommon Fire 
Card text
Temperament
Once during your turn (before your attack), you may search your deck for any Castform and switch it with Castform Sunny Form. (Any cards attached to Castform Sunny Form, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Castform Sunny Form on top of your deck. Shuffle your deck afterward. You can't use more than 1 Temperament Poké-Power each turn.

Ember    40
Discard a Fire Energy attached to Castform Sunny Form.
52 Dragonair 52/146 Dragonair  Uncommon  Colorless
Card text
Wrap    20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Rising Lunge    30+
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
53 Drifblim 53/146 Drifblim  Uncommon Psychic 
Card text
Expand     30
During your opponent's next turn, any damage done to Drifblim by attacks is reduced by 10 (after applying Weakness and Resistance).

Whirlwind    60
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
54 Exeggutor  54/146 Exeggutor  Uncommon  Psychic
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Psychic Strategy
Each player counts the number of cards in his or her opponent's hand. Each player shuffles his or her hand into his or her deck. Then, each player draws a number of cards up to the number of cards his or her opponent had. (You draw your cards first.)

Super Eggsplosion    50×
Discard as many Energy cards as you like attached to your Pokémon. For each Energy card you discarded, flip a coin. This attack does 50 damage times the number of heads.
55 Gliscor  55/146 Gliscor  Uncommon  Fighting
Card text
Poison Jab    20
The Defending Pokémon is now Poisoned.

Sharp Tail    30+
Flip a coin. If heads, this attack does 30 damage plus 40 more damage.
56 Grumpig 56/146 Grumpig  Uncommon Psychic 
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Magical Step
The Defending Pokémon is now Confused. Put 6 damage counters instead of 3 on the Confused Pokémon.

Grind    20×
Does 20 damage times the number of Energy attached to Grumpig.
57 Houndoom  57/146 Houndoom  Uncommon Fire 
Card text
Revenge Fang
If you have less Benched Pokémon than your opponent, each of Houndoom's attacks does 40 more damage to the Active Pokémon (before applying Weakness and Resistance).

Burning Sensation    20
If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Burned.

Bright Flame    60
Flip a coin. If tails, discard 2 Fire Energy attached to Houndoom.
58 Lanturn 58/146 Lanturn  Uncommon Water 
Card text
Rushing Water    20
Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon.

Confuse Ray    40
The Defending Pokémon is now Confused.
59 Lanturn  59/146 Lanturn  Uncommon  Lightning
Card text
Energy Split
This attack does 30 damage to each of your opponent's Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Aqua Bolt     60+
Does 60 damage plus 10 more damage for each Water Energy attached to Lanturn.
60 Ledian  60/146 Ledian     Grass  Uncommon Grass 
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Comet Punch    20×
Flip 4 coins. This attack does 20 damage times the number of heads.

Baton Pass    50
You may switch Ledian with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to Ledian as you like to the new Active Pokémon.
61 Lucario 61/146 Lucario  Uncommon Fighting 
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Focus Blast
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.).

Spike Lariat    60+
If the Defending Pokémon already has any damage counters on it, this attack does 60 damage plus 20 more damage.
62 Luxio  62/146 Luxio  Uncommon Lightning 
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Spark     30
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.).

Thunderous Claw    70
Flip a coin. If tails, discard all Lightning Energy attached to Luxio
63 Marowak  63/146 Marowak  Uncommon Fighting 
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Heavy Bone    40
Flip a coin. If tails, Marowak can't use Heavy Bone during your next turn.

Bone Rush    50×
Flip a coin until you get tails. This attack does 50 damage times the number of heads.
64 Metang  64/146 Metang  Uncommon Metal 
Card text
Agility     20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Metang during your opponent's next turn.

Metal Claw    50
65 Metang  65/146 Metang  Uncommon Metal 
Card text
Psyshock     20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Bullet Punch    40+
Flip 2 coins. This attack does 40 damage plus 20 more damage for each heads.
66 Mightyena  66/146 Mightyena  Uncommon Darkness 
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Bite On    30
If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon can't attack, retreat, or use any Poké-Powers during your opponent's next turn.

Harass    10×
Does 10 damage times the number of Pokémon you have in play.
67 Ninjask  67/146 Ninjask  Uncommon Grass 
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Cast-off Shell
Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokémon and if your Bench isn't full, you may put Shedinja onto your Bench as a Basic Pokémon from your hand or your discard pile.

Chip Off    30
If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand.
68 Persian  68/146 Persian  Uncommon  Colorless
Card text
Feint Attack
Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

Fasten Claws    40+
Flip a coin. If heads, this attack does 40 damage plus 10 more damage.
69 Piloswine 69/146 Piloswine  Uncommon Water 
Card text
Charge Dash    30+
You may do 30 damage plus 30 more damage. If you do, Piloswine does 30 damage to itself.

Icy Wind     60
The Defending Pokémon is now Asleep.
70 Seadra 70/146 Seadra  Uncommon Water 
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Aqua Pump    30+
You may discard up to 2 Water Energy cards from your hand. If you do, this attack does 30 damage plus 10 more damage for each Energy card you discarded.

Waterfall    50
71 Starmie  71/146 Starmie  Uncommon Water 
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Star Boomerang    30
You may return Starmie and all cards attached to it to your hand.

Core Flash   
Choose 1 of your opponent's Pokémon that has any Poké-Powers or Poké-Bodies. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
72 Swalot 72/146 Swalot  Uncommon Psychic 
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Swallow Up     30
Before doing damage, count the remaining HP of the Defending Pokémon and Swalot. If the Defending Pokémon has fewer remaining HP than Swalot's, this attack does 80 damage instead.

Gunk Shot    60
The Defending Pokémon is now Poisoned.
73 Swellow 73/146 Swellow  Uncommon Colorless 
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Big Wing
If Swellow has no Energy attached to it, Swellow's Retreat Cost is 0.

Mach Descent    30
If Swellow was on your Bench this turn, this attack's base damage is 60 instead of 30.
74 Tauros  74/146 Tauros  Uncommon  Colorless
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Herd Charge    20×
Flip a coin for each Tauros you have in play. This attack does 20 damage times the number of heads.

Thrash     40+
Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, Tauros does 10 damage to itself.
75 Tentacruel  75/146 Tentacruel  Uncommon Water 
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Tentacle Strike
Search your opponent's discard pile for up to 2 Energy cards and attach them to your opponent's Pokémon in any way you like. For each Energy card attached in this way, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Dangerous Poison     60
If Tentacruel has less Energy attached to it than the Defending Pokémon, the Defending Pokémon is now Paralyzed and Poisoned.
76 Unown J 76/146 Unown J  Uncommon Psychic 
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JUNK
Once during your turn, when you put Unown J from your hand onto your Bench, you may flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand.

Hidden Power     10
Remove the Special Condition Asleep from the Defending Pokémon.
77 Unown R  77/146 Unown R  Uncommon Psychic 
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RETIRE
Once during your turn, if Unown R is on your Bench, you may discard Unown R and all cards attached to it. (This doesn't count as a Knocked Out Pokémon.) Then, draw a card.

Hidden Power   
Move any number of basic Energy cards attached to your Pokémon to your other Pokémon in any way you like.
78 Unown U  78/146 Unown U  Uncommon  Psychic
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UNSEEN
As long as Unown U is on your Bench, prevent all effects of attacks, including damage, done by your opponent's Pokémon to any Unown on your Bench.

Hidden Power   
Search your deck for any 1 card and discard it. Shuffle your deck afterward.
79 Unown V 79/146 Unown V  Uncommon  Psychic
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VACATION
Once during your turn (before your attack), you may remove 2 damage counters from each of your Pokémon. If you do, your turn ends. This power can't be used if Unown V is affected by a Special Condition.

Hidden Power    30
Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
80 Unown W  80/146 Unown W  Uncommon  Psychic
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WALL
As long as Unown W is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (after applying Weakness and Resistance).

Hidden Power     50
Draw a card.
81 Unown Y  81/146 Unown Y  Uncommon Psychic 
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YAWN
Once during your turn (before your attack), if Unown Y is on your Bench, you may remove 1 damage counter from 1 of your Active Unown and that Unown is now Asleep.

Hidden Power   
Search your deck for up to 2 Trainer cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
82 Unown  82/146 Unown ?  Uncommon  Psychic
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 ?
Once during your turn (before your attack), if Unown ? is on your Bench, you may choose a Pokémon in your hand and put it face down. Your opponent guesses a type of that Pokémon. Reveal that card. If your opponent guessed wrong, draw a card. Then, put that card back into your hand.

Hidden Power   
Discard up to 2 cards from your hand. For each card you discarded, draw a card.
83 Beldum 83/146     Beldum  Common  Metal
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Metal Chain
Once during your turn (before your attack), when you attach a Metal Energy from your hand to Beldum (excluding effects of attacks or Poké-Powers), you may search your deck for Beldum and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition.

Take Down    30
Beldum does 10 damage to itself.
84 Beldum  84/146 Beldum  Common  Metal
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Allure     
Draw a card.

Tackle     20
85 Bellsprout  85/146 Bellsprout  Common  Grass
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Vine Bind   
Flip a coin. If heads, the Defending Pokémon can't use any Poké-Powers during your opponent's next turn.

Careless Tackle    20
Bellsprout does 10 damage to itself.
86 Buneary  86/146 Buneary  Common Colorless 
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Rest
Remove all Special Conditions and 4 damage counters from Buneary. Buneary is now Asleep.

Double Kick     20×
Flip 2 coins. This attack does 20 damage times the number of heads.
87 Chinchou  87/146 Chinchou  Common Water
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Supersonic
Flip a coin. If heads, the Defending Pokémon is now Confused.

Wave Splash    10
88 Chinchou 88/146 Chinchou Common Lightning
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Razor Fin    10

Aqua Spark    20+
If Chinchou has any Water Energy attached to it, this attack does 20 damage plus 10 more damage.
89 Corphish 89/146 Corphish Common Water
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Knock Off
Flip a coin. If heads, choose 1 card from your opponent's hand without looking and discard it.

Irongrip    20
90 Cubone 90/146 Cubone Common Fighting
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Headbutt    10

Bonemerang    20×
Flip 2 coins. This attack does 20 damage times the number of heads.
91 Dratini 91/146 Dratini Common Colorless
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Tail Slap    10

Slam    20×
Flip 2 coins. This attack does 20 damage times the number of heads.
92 Drifloon 92/146 Drifloon Common Psychic
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Mind Bend     10
Flip a coin. If heads, the Defending Pokémon is now Confused.

Gust    20
93 Exeggcute 93/146 Exeggcute Common Psychic
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Call for Family
Search your deck for up to 2 in any combination of Grass Basic Pokémon and Psychic Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

Hypnosis     10
The Defending Pokémon is now Asleep.
94 Gligar 94/146 Gligar Common Fighting
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Light Poison    10
Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Poisoned.

Jump On     10+
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
95 Gligar 95/146 Gligar Common Fighting
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Poison Sting
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Slash    20
96 Gloom 96/146 Gloom Common Grass
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Sleep Powder    20
The Defending Pokémon is now Asleep.

Frustration   
Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
97 Gloom 97/146 Gloom Common Psychic
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Space Out
Remove 2 damage counters from Gloom. Gloom is now Asleep.

Stinky Nectar     30
Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
98 Gulpin 98/146     Gulpin Common Psychic
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Amnesia
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Gastro Acid
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
99 Hitmonchan 99/146 Hitmonchan Common Fighting
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Counter Punch
During your opponent's next turn, if Hitmonchan is damaged by an opponent's attack (even if Hitmonchan is Knocked Out), put 4 damage counters on the Defending Pokémon.

Gut Strike    30
If Tyrogue is anywhere under Hitmonchan, this attack's base damage is 60 instead of 30.
100 Hitmonlee 100/146 Hitmonlee Common Fighting
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Gut Kick    30
If Tyrogue is anywhere under Hitmonlee, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)

Mega Kick    60
101 Hitmontop 101/146 Hitmontop Common Fighting
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Triple Kick    20×
Flip 3 coins. This attack does 20 damage times the number of heads.

Gut Spin     50
If Tyrogue is anywhere under Hitmontop, you may switch Hitmontop with 1 of your Benched Pokémon.
102 Horsea 102/146 Horsea Common Water
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Smokescreen
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Reverse Thrust    10
Switch Horsea with 1 of your Benched Pokémon.
103 Houndour 103/146 Houndour Common Darkness
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Roar
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Bite     10
104 Ledyba 104/146 Ledyba Common Grass
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Supersonic   
Flip a coin. If heads, the Defending Pokémon is now Confused.

Double-edge    30
Ledyba does 10 damage to itself.
105 Lileep 105/146 Lileep Common Grass
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Astonish    20
Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.

Absorb    30
Remove 2 damage counters from Lileep.
106 Meowth 106/146 Meowth Common Colorless
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Pay Day     10
Flip a coin. If heads, draw a card.

Fury Swipes    10×
Flip 3 coins. This attack does 10 damage times the number of heads.
107 Misdreavus 107/146 Misdreavus Common Psychic
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Show Off
Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Payback    10+
If your opponent has only 1 Prize card left, this attack does 10 damage plus 20 more damage.
108 Nincada 108/146 Nincada Common Grass
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Scratch    10

Big Bite
The Defending Pokémon can't retreat during your opponent's next turn.
109 Nosepass 109/146 Nosepass Common Fighting
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Sharpen    10

Nose Poke    20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
110 Numel 110/146 Numel Common Fire
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Rollout     10

Singe    30
Flip a coin. If heads, the Defending Pokémon is now Burned.
111 Oddish 111/146 Oddish Common Grass
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Stun Spore
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Blot     10
Remove 1 damage counter from Oddish.
112 Oddish 112/146 Oddish Common Psychic
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Poisonpowder
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Ram     20
113 Pineco 113/146 Pineco Common Grass
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Tackle    10

Selfdestruct     40
This attack does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Pineco does 50 damage to itself.
114 Poliwag 114/146 Poliwag Common Water
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Tackle    10

Twiddle
Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.
115 Poliwhirl 115/146 Poliwhirl Common Water
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Light Punch    20

Bubblebeam     40
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
116 Poochyena 116/146 Poochyena Common Darkness
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Corner
The Defending Pokémon can't retreat during your opponent's next turn.

Ambush     10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
117 Riolu 117/146 Riolu Common Fighting
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Punch    10

Low Kick    30
118 Shinx 118/146 Shinx Common Lightning
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Recharge
Search your deck for a Lightning Energy card and attach it to Shinx. Shuffle your deck afterward.

Double Kick     20×
Flip 2 coins. This attack does 20 damage times the number of heads.
119 Skitty 119/146 Skitty Common Colorless
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Growl
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).

Scratch     10
120 Sneasel 120/146 Sneasel Common Darkness
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Rob
Look at your opponent's hand. If your opponent has any Pokémon Tool or Technical Machine cards in his or her hand, put those cards on top of his or her deck. Your opponent shuffles his or her deck afterward.

Slash     20
121 Spoink 121/146 Spoink Common Psychic
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Psybeam   
The Defending Pokémon is now Confused.

Bounce     20
You may switch Spoink with 1 of your Benched Pokémon.
122 Staryu 122/146 Staryu Common Water
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Recover
Discard an Energy attached to Staryu and remove 3 damage counters from Staryu.

Spinning Attack    20
123 Swinub 123/146 Swinub Common Water
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Sniff Out
Flip a coin. If heads, put any 1 card from your discard pile into your hand.

Lunge Out    30
124 Taillow 124/146 Taillow Common Colorless
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Focus Energy
During your next turn, Taillow's Peck attack's base damage is 30.

Peck     10
125 Tentacool 125/146 Tentacool Common Water
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Crystal Barrier
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Tentacool during your opponent's next turn.

Mysterious Beam
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
126 Tyrogue 126/146 Tyrogue Common Fighting
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Baby Evolution
Once during your turn (before your attack), you may put Hitmonlee, Hitmonchan, or Hitmontop from your hand onto Tyrogue (this counts as evolving Tyrogue) and remove all damage counters from Tyrogue.

Gut Blow    10+
If the Defending Pokémon is an Evolved Pokémon, this attack does 10 damage plus 20 more damage and Tyrogue does 10 damage to itself.
127 Weepinbell 127/146 Weepinbell Common Grass
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Poisonpowder     10
The Defending Pokémon is now Poisoned.

Razor Leaf    40
128 Yanma 128/146 Yanma Common Grass
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U-turn    10
Switch Yanma with 1 of your Benched Pokémon.

Agility     20
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Yanma during your opponent's next turn.
129 Bubble Coat 129/146 Bubble Coat Uncommon T
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As long as Bubble Coat is attached to a Pokémon, that Pokémon has no Weakness. If that Pokémon is damaged by an opponent's attack, discard this card at the end of the turn.
130 Buck s Training 130/146 Buck's Training Uncommon Su
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You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Draw 2 cards. As long as Buck's Training is next to your Active Pokémon, each of your Active Pokémon's attacks does 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
131 Cynthia s Feelings 131/146 Cynthia's Feelings Uncommon Su
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Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokémon were Knocked Out during your opponent's last turn, draw 4 more cards.
132 Energy Pickup 132/146 Energy Pickup Uncommon T
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Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to 1 of your Pokémon.
133 Pok   Radar 133/146 Poké Radar Uncommon T
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Look at the top 5 cards of your deck, choose as many Pokémon as you like, show them to your opponent, and put them into your hand. Put the other cards on top of your deck. Shuffle your deck afterward.
134 Snowpoint Temple 134/146 Snowpoint Temple Uncommon St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each Pokémon that isn't an Evolved Pokémon in play (both yours and your opponent's) gets +20HP.
135 Stark Mountain 135/146 Stark Mountain Uncommon St
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This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Once during each player's turn, that player may choose a Fire or Fighting Energy attached to 1 of his or her Pokémon and move that Energy to 1 of his or her Fire or Fighting Pokémon.
136 Technical Machine TS 1 136/146 Technical Machine TS 1 Uncommon T
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Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own.
 
    Evoluter
Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
137 Technical Machine TS 2 137/146 Technical Machine TS 2 Uncommon T
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Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attack instead of its own.
 
Devoluter     
Choose 1 of your opponent's Evolved Pokémon (excluding Pokémon LV.X). Remove the highest Stage Evolution card from that Pokémon and put that card back into your opponent's hand.
138 Claw Fossil 138/146 Claw Fossil Common T
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Play Claw Fossil as if it were a Colorless Basic Pokémon. (Claw Fossil counts as a Trainer card as well, but if Claw Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Claw Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Claw Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
   
Jagged Stone
If Claw Fossil is your Active Pokémon and is damaged by an opponent's attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokémon.
139 Root Fossil 139/146 Root Fossil Common T
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Play Root Fossil as if it were a Colorless Basic Pokémon. (Root Fossil counts as a Trainer card as well, but if Root Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Root Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Root Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

Spongy Stone
At any time between turns, remove 1 damage counter from Root Fossil.
140 Azelf LV 140/146 Azelf LV.X Ultra-Rare Rare Psychic
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Psychic Aura
Each of your Psychic Pokémon has no Weakness.

Deep Balance
Choose 1 of your opponent's Pokémon. Put 1 damage counter on that Pokémon for each Energy attached to all of your opponent's Pokémon.

Put this card onto your Active Azelf. Azelf LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
141 Gliscor LV 141/146 Gliscor LV.X Ultra-Rare Rare Fighting
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Shoot Poison
Once during your turn (before your attack), when you put Gliscor LV.X from your hand onto your Active Gliscor, you may choose 1 of the Defending Pokémon. That Pokémon is now Paralyzed and Poisoned.

Night Slash    60
You may switch Gliscor with 1 of your Benched Pokémon.

Put this card onto your Active Gliscor. Gliscor LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
142 Magnezone LV 142/146 Magnezone LV.X Ultra-Rare Rare Metal
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Electric Trans
As often as you like during your turn (before your attack), you may move a Lightning or Metal Energy attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Magnezone is affected by a Special Condition.

Cyber Shock    80
Discard a Lightning Energy and a Metal Energy attached to Magnezone. The Defending Pokémon is now Paralyzed.

Put this card onto your Active Magnezone. Magnezone LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
143 Mesprit LV 143/146 Mesprit LV.X Ultra-Rare Rare Psychic
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Healing Look
Remove 3 damage counters from each of your Benched Pokémon.

Supreme Blast    200
If you don't have Uxie LV.X and Azelf LV.X in play, this attack does nothing. Discard all Energy attached to Mesprit.

Put this card onto your Active Mesprit. Mesprit LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
144 Mewtwo LV 144/146 Mewtwo LV.X Ultra-Rare Rare Psychic
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Psybarrier
Prevent all effects of attacks, including damage, done to Mewtwo by your opponent's Pokémon that isn't an Evolved Pokémon.

Giga Burn    120
Discard all Energy attached to Mewtwo.

Put this card onto your Active Mewtwo. Mewtwo LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
145 Rhyperior LV 145/146 Rhyperior LV.X Ultra-Rare Rare Fighting
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Hard Crush     50×
Discard the top 5 cards of your deck. This attack does 50 damage for each Energy card you discarded.

Upthrow    60
Search your discard pile for all Fighting Energy cards, show them to your opponent, and shuffle them into your deck.

Put this card onto your Active Rhyperior. Rhyperior LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
146 Uxie LV 146/146 Uxie LV.X Ultra-Rare Rare Psychic
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Trade Off
Once during your turn (before your attack), you may look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. This power can't be used if Uxie is affected by a Special Condition. You can't use more than 1 Trade Off Poké-Power each turn.

Zen Blade    60
Uxie can't use Zen Blade during your next turn.

Put this card onto your Active Uxie. Uxie LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.