Card Image |
No. |
Card name |
Rarity |
Card type |
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1/106 |
Blaziken |
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Card text Fire Dance 30 Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon. Flame Kick Discard 2 Fire Energy attached to Blaziken. This attack does 80 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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2/106 |
Cresselia |
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Card text Moon Twinkle 10 If there is any Stadium card in play, remove 2 damage counters from Cresselia. Lunar Dance 50 You may discard 2 Energy attached to Cresselia. If you do, remove all damage counters from 1 of your Benched Pokémon. |
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3/106 |
Darkrai |
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Card text
Reach Over Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Darkness Pursuit 50 If the Defending Pokémon is Cresselia, this attack's base damage is 100.
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4/106 |
Darkrai |
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Card text
Darkness Roar 10 You may have your opponent switch the Defending Pokémon with 1 of his or her Benched Pokémon. Sleep Hole 40+ If the Defending Pokémon is Asleep, this attack does 40 damage plus 40 more damage. If the Defending Pokémon is not Asleep, that Pokémon is now Asleep.
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5/106 |
Pachirisu |
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Card text
Call for Family Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. Smash Short 10+ If the Defending Pokémon has a Pokémon Tool card attached to it, this attack does 10 damage plus 30 more damage. Discard that Pokémon Tool card, look at your opponent's hand, and discard any Pokémon Tool cards of the same name you find there.
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6/106 |
Porygon-Z |
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Card text
Conversion Once during your turn (before your attack), you may discard a basic Energy card from your hand. Porygon-Z is the same type as that Energy card until the end of your turn. This power can't be used if Porygon-Z is affected by a Special Condition. Tri Attack 40× Flip 3 coins. This attack does 40 damage times the number of heads.
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7/106 |
Rotom |
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Card text
Astonish 20 Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck. Telebeam 30+ Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Paralyzed.
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8/106 |
Sceptile |
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Card text
Wild Growth Each basic Grass Energy card attached to your Grass Pokémon provides GrassGrass Energy instead. You can't use more than 1 Wild Growth Poké-Body each turn. Leaf Blade 50+ Flip a coin. If heads, this attack does 50 damage plus 20 more damage.
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9/106 |
Swampert |
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Card text
Wash Out As often as you like during your turn (before your attack), you may move a Water or Fighting Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition. Hammer Arm 80 Discard the top card from your opponent's deck.
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10/106 |
Tangrowth |
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Card text
Power Whip Choose 1 of your opponent's Pokémon. This attack does 10 damage for each basic Energy card attached to Tangrowth to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Stick and Absorb 60 Remove 3 damage counters from Tangrowth. The Defending Pokémon can't retreat during your opponent's next turn.
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11/106 |
Togekiss |
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Card text
Serene Grace Once during your turn, when you play Togekiss from your hand to evolve 1 of your Pokémon, you may look at the top 10 cards of your deck, choose as many basic Energy cards as you like, and attach them to your Pokémon in any way you like. Put the other cards back on top of your deck. Shuffle your deck afterward. Air Scroll 40+ Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, remove 3 damage counters from Togekiss.
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12/106 |
Altaria |
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Card text
Dragonbreath 40 Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed. Cotton Cloud 60 During your opponent's next turn, any damage done to Altaria by attacks from your opponent's Evolved Pokémon is reduced by 30 (after applying Weakness and Resistance).
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13/106 |
Beedrill |
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Card text
Band Attack 30× Does 30 damage times the number of Beedrill you have in play. Twineedle 50× Flip 2 coins. This attack does 50 damage times the number of heads.
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14/106 |
Butterfree |
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Card text
Parallel Drain 30 After your attack, remove from 1 of your Pokémon the number of damage counters equal to the damage you did to the Defending Pokémon. Dozing Scales 60 Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Poisoned.
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15/106 |
Claydol |
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Card text
Cosmic Power Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition. Spinning Attack 40
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16/106 |
Dialga |
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Card text
Time Bellow 10 Draw a card. Flash Cannon 40 You may return all Energy cards attached to Dialga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokémon and shuffle that card into your opponent's deck.
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17/106 |
Exploud |
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Card text
Ambient Noise Flip 2 coins. If the first coin is heads, this attack does 50 damage to the Defending Pokémon. If the first coin is tails, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If the second coin is heads, the Defending Pokémon is now Confused. If the second coin is tails, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn. Hyper Voice 70
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18/106 |
Houndoom |
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Card text
Dark Fang 20 Choose 1 card from your opponent's hand without looking and discard it. Black Fire 40+ You may discard a Fire or Darkness Energy attached to Houndoom. If you discard a Fire Energy, the Defending Pokémon is now Burned. If you discard a Darkness Energy, this attack does 40 damage plus 30 more damage.
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19/106 |
Hypno |
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Card text
Dream Catcher If the Defending Pokémon is Asleep, move all damage counters from Hypno to the Defending Pokémon. Hypnoblast 60 The Defending Pokémon is now Asleep.
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20/106 |
Kingler |
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Card text
Crabhammer 30 Scissor Blow 80 If the Defending Pokémon would be Knocked Out by this attack, Kingler does 30 damage to itself.
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21/106 |
Lapras |
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Card text
Carry In Search your deck for a Pokémon Tool card, a Supporter card, and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Wave Splash 20
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22/106 |
Latias |
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Card text
Miraculous Light 10 Remove 2 damage counters and all Special Conditions from Latias. Mist Ball 80 Discard a Fire Energy and a Water Energy attached to Latias.
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23/106 |
Latios |
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Card text
Energy Draw 10 Flip a coin. If heads, search your deck for a basic Energy card and attach it to Latios. Shuffle your deck afterward. Luster Purge 120 Discard 3 Energy attached to Latios.
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24/106 |
Mawile |
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Card text
Pick Out Choose 1 face-down Prize card (yours or your opponent's) and put it face up. If that card is a Supporter card, use the effect of that card as the effect of this attack. (That card remains face up for the rest of the game.) Jaw Bite 20 During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage.
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25/106 |
Milotic |
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Card text
Marvel Scale Prevent all effects of attacks, including damage, done to Milotic by your opponent's Pokémon LV.X. Twister 50 Flip 2 coins. If both are tails, this attack does nothing. For each heads, discard an Energy attached to the Defending Pokémon.
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26/106 |
Palkia |
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Card text
Spacial Rend 10 Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it. Transback 40 You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward.
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27/106 |
Primeape |
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Card text
Anger Point If Primeape has any damage counters on it, Primeape's attacks do 40 more damage to the Active Pokémon (before applying Weakness and Resistance). Whump 50 Primeape is now Confused. Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
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28/106 |
Slowking |
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Card text
Trump Card Once during your turn (before your attack), if any of your Pokémon were Knocked Out during your opponent's last turn, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition. Psych Up 30 During your next turn, Slowking's Psych Up attack's base damage is 60.
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29/106 |
Unown H |
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Card text
HEAL Once during your turn (before your attack), if you have Unown H, Unown E, Unown A, and Unown L on your Bench, you may remove all Special Conditions from 1 of your Active Pokémon. Hidden Power 30 Discard a card from your hand. (If you can't discard a card from your hand, this attack does nothing.)
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30/106 |
Wailord |
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Card text
Sleeping Pulse As long as Wailord remains Asleep between turns, remove 1 damage counter from Wailord. Sink Deep 60 If Wailord has any damage counters on it, Wailord is now Asleep.
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31/106 |
Weezing |
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Card text
Toxic Virus At any time between turns, each player puts 1 more damage counter on his or her Poisoned Pokémon. Offensive Gas 30 Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
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32/106 |
Wigglytuff |
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Card text
Good Night Melody Once during your turn (before your attack), you may use this power. Each Active Pokémon (both yours and your opponent's) is now Asleep. This power can't be used if Wigglytuff is affected by a Special Condition. Balloon Attack 40+ If Igglybuff is anywhere under Wigglytuff, this attack does 40 damage plus 20 more damage.
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33/106 |
Arbok |
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Card text
Deadly Poison 10+ If the Defending Pokémon is Poisoned, this attack does 10 damage plus 40 more damage. If the Defending Pokémon is not Poisoned, that Pokémon is now Poisoned. Wrap 50 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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34/106 |
Cacturne |
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Card text
Pin Missile 20× Flip 3 coins. This attack does 20 damage times the number of heads. Needle Arm 50+ If the Defending Pokémon already has any damage counters on it, this attack does 50 damage plus 20 more damage.
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35/106 |
Combusken |
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Card text
Bulk Up 30 During your next turn, each of Combusken's attacks does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance). Double Kick 50× Flip 2 coins. This attack does 50 damage times the number of heads.
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36/106 |
Delibird |
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Card text
Present Flip a coin. If heads, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. Ice Ball 20
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37/106 |
Floatzel |
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Card text
Agility 20 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Floatzel during your opponent's next turn. Aqua Jet 60 Flip a coin. If heads, this attack does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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38/106 |
Gorebyss |
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Card text
Sweet Temptation Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. This attack does 10 damage to the new Defending Pokémon. Psychic Snap 30+ If Gorebyss has any Psychic Energy attached to it, this attack does 30 damage plus 20 more damage and the Defending Pokémon is now Confused.
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39/106 |
Granbull |
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Card text
Daunt 30 During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance). Rage 40+ Does 40 damage plus 10 more damage for each damage counter on Granbull.
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40/106 |
Grovyle |
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Card text
Greenness Search your deck for up to 2 Grass Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Poison Breath 30 The Defending Pokémon is now Poisoned.
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41/106 |
Hariyama |
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Card text
Palm Strike 20+ Flip a coin. If heads, this attack does 20 damage plus 40 more damage. Spirited Throw 50 If Hariyama has fewer remaining HP than the Defending Pokémon, this attack's base damage is 80.
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42/106 |
Huntail |
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Card text
Scary Face Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. Threaten and Drop 30+ If Huntail has any Darkness Energy attached to it, this attack does 30 damage plus 20 more damage and discard a Special Energy card, if any, attached to the Defending Pokémon.
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43/106 |
Linoone |
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Card text
Switcheroo Move a Pokémon Tool card attached to 1 of your opponent's Pokémon to another of your opponent's Pokémon (excluding Pokémon that already has a Pokémon Tool attached to it). (If an effect of this attack is prevented, this attack does nothing.) Overrun 30 Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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44/106 |
Loudred |
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Card text
Bass Control Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Stomp 40+ Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
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45/106 |
Magcargo |
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Card text
Magma Armor Magcargo can't be Asleep or Paralyzed. Lava Plume 60 You may discard the top card of your deck. If you do, the Defending Pokémon is now Burned.
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46/106 |
Marshtomp |
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Card text
Pound 20 Muddy Bomb Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon and 10 damage to each of your opponent's other Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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47/106 |
Metapod |
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Card text
Emerge Once during your turn (before your attack), if Metapod is your Active Pokémon, you may flip a coin. If heads, search your deck for a card that evolves from Metapod and put it onto Metapod. (This counts as evolving Metapod.) Shuffle your deck afterward. This power can't be used if Metapod is affected by a Special Condition. Ram 30
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48/106 |
Pelipper |
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Card text
Guzzle Choose up to 2 basic Water Energy cards from your hand and attach them to Pelipper. Remove 2 damage counters for each Energy card attached in this way. Jet Return 30× Does 30 damage times the number of Energy cards attached to Pelipper. Then, put all Energy cards attached to Pelipper on top of your deck. Shuffle your deck afterward.
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49/106 |
Porygon2 |
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Card text
Download Once during your turn (before your attack), you may discard a Supporter card from your hand and use the effect of that card as the effect of this power. This power can't be used if Porygon2 is affected by a Special Condition. Speed Attack 30
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50/106 |
Purugly |
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Card text
Swagger 20 Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. Fury Swipes 40× Flip 3 coins. This attack does 40 damage times the number of heads.
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51/106 |
Relicanth |
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Card text
Primal Calling Search your deck for up to 3 Trainer cards that have Fossil in their names, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Sleep Swirl 30 Both Relicanth and the Defending Pokémon are now Asleep.
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52/106 |
Seviper |
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Card text
Tail Blade 20 Flip a coin. If heads, your opponent can't play any Trainer cards from his or her hand during your opponent's next turn. Poison Tail 30+ Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Poisoned.
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53/106 |
Skarmory |
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Card text
Air Crash 20 Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. Steel Wing 40 During your opponent's next turn, any damage done to Skarmory by attacks is reduced by 20 (after applying Weakness and Resistance).
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54/106 |
Slowbro |
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Card text
Amnesia 20 Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. Zen Headbutt 60
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55/106 |
Togetic |
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Card text
Speed Dive 20 Sweet Kiss 50 Your opponent may draw a card.
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56/106 |
Unown F |
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Card text
FAKE Once during your turn (before your attack), if Unown F is on your Bench, you may use this power. Put a coin next to your Active Pokémon without showing your opponent and cover it with your hand. Your opponent guesses if the coin is heads or tails. If he or she is wrong, draw a card. Hidden Power 10 You may flip a coin. If tails, this attack does nothing. If heads, this attack's base damage is 30.
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57/106 |
Unown G |
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Card text
GUARD Once during your turn (before your attack), if Unown G is on your Bench, you may discard all cards attached to Unown G and attach Unown G to 1 of your Pokémon as a Pokémon Tool card. As long as Unown G is attached to a Pokémon, prevent all effects of attacks, excluding damage, done to that Pokémon. Hidden Power 50 If Unown G has any damage counters on it, this attack's base damage is 10.
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58/106 |
Wailmer |
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Card text
Tsunami 10 Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Ram 30
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59/106 |
Zangoose |
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Card text
Slash 20 Cutting Claw 40+ If your opponent has Seviper in play, this attack does 40 damage plus 50 more damage.
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60/106 |
Baltoy |
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Card text
Psychic Balance If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.) Spin Turn 20 Switch Baltoy with 1 of your Benched Pokémon
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61/106 |
Buizel |
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Card text
Headbutt 10 Surf 30
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62/106 |
Cacnea |
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Card text
Sand Attack If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Poison Sting 20 The Defending Pokémon is now Poisoned.
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63/106 |
Caterpie |
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Card text
Pupate Once during your turn (before your attack), if Caterpie is your Active Pokémon, you may flip a coin. If heads, search your deck for a card that evolves from Caterpie and put it onto Caterpie. (This counts as evolving Caterpie.) Shuffle your deck afterward. This power can't be used if Caterpie is affected by a Special Condition. Tackle 20
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64/106 |
Clamperl |
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Card text
Clamp 10 Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed. Sparkling Pearl 20
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65/106 |
Drowzee |
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Card text
Hypnosis The Defending Pokémon is now Asleep. Headbutt 20
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66/106 |
Ekans |
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Card text
Shed Skin Remove 2 damage counters from Ekans. Poison Fang 10 Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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67/106 |
Feebas |
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Card text
Splash 10 Fast Evolution Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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68/106 |
Glameow |
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Card text
Captivate Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Slash 20
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69/106 |
Houndour |
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Card text
Ember 20 Flip a coin. If tails, discard a Fire Energy attached to Houndour. Smash Kick 20
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70/106 |
Igglybuff |
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Card text
Baby Evolution Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff. Inquire Draw a card. If you didn't play any Supporter card from your hand during this turn, draw 2 more cards.
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71/106 |
Illumise |
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Card text
Scent Conduct Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a Grass Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Illumise is affected by a Special Condition. Firefly Scent 30 If the Defending Pokémon has any Poké-Bodies, that Pokémon is now Asleep.
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72/106 |
Jigglypuff |
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Card text
Hypnotic Gaze The Defending Pokémon is now Asleep. Expand 20 During your opponent's next turn, any damage done to Jigglypuff by attacks is reduced by 20 (after applying Weakness and Resistance).
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73/106 |
Kakuna |
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Card text
Stiffen During your opponent's next turn, any damage done to Kakuna by attacks is reduced by 30 (after applying Weakness and Resistance). Spit Poison 10 The Defending Pokémon is now Poisoned.
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74/106 |
Koffing |
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Card text
Tackle 10 Smogscreen 10 The Defending Pokémon is now Poisoned. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
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75/106 |
Krabby |
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Card text
Irongrip 10 Guillotine 30
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76/106 |
Lunatone |
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Card text
Gravity Change Once during your turn (before your attack), you may discard a card from your hand. Then, if you have Solrock in play, draw a card. This power can't be used if Lunatone is affected by a Special Condition. Knock Over 20 You may discard any Stadium card in play.
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77/106 |
Luvdisc |
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Card text
Rendezvous Reveal the top card of your deck and put it into your hand. If that card is a Pokémon, draw 2 cards. Synchro Dance 10+ If Luvdisc and the Defending Pokémon have the same amount of Energy attached to them, this attack does 10 damage plus 20 more damage.
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78/106 |
Makuhita |
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Card text
Punch 10 Arm Thrust 40 Flip a coin. If tails, this attack does nothing. If heads, discard an Energy card attached to the Defending Pokémon.
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79/106 |
Mankey |
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Card text
Light Punch 10 Rage 10+ Does 10 damage plus 10 more damage for each damage counter on Mankey.
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80/106 |
Mudkip |
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Card text
Mud Spatter 10 Endeavor 30+ Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.
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81/106 |
Porygon |
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Card text
Calculate Look at the top 3 cards of your deck and put them back on top of your deck in any order. Sharpen 20
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82/106 |
Slowpoke |
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Card text
Rest Remove all Special Conditions and 3 damage counters from Slowpoke. Slowpoke is now Asleep. Tumble Over 20 Slowpoke can't attack during your next turn.
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83/106 |
Slugma |
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Card text
Steady Firebreathing 10 Body Slam 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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84/106 |
Snubbull |
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Card text
Roar Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Bite 30
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85/106 |
Solrock |
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Card text
Sunlight If you have Lunatone in play, damage done to your opponent's Pokémon by your Psychic or Fighting Pokémon isn't affected by Resistance. Sol Charge 20 Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokémon.
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86/106 |
Swablu |
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Card text
Super Speed Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swablu during your opponent's next turn. Shoot Through 10 Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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87/106 |
Tangela |
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Card text Vine Invite Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Grass Knot 20+ Does 20 damage plus 10 more damage for each in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost). |
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88/106 |
Togepi |
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Card text Yawn The Defending Pokémon is now Asleep. Find a Friend Flip a coin. If heads, search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
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89/106 |
Torchic |
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Card text Peck 10 Fire Singe The Defending Pokémon is now Burned. |
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90/106 |
Treecko |
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Card text Energy Ball 10+ Does 10 damage plus 10 more damage for each Energy attached to Treecko but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Absorb 20 Remove 1 damage counter from Treecko. |
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91/106 |
Unown L |
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Card text LINK Unown L can use any attack from any Unown in play (both yours and your opponent's). (You still have to pay for that attack's Energy cost). Hidden Power Search either player's discard pile for up to any 2 cards, show them to your opponent, and put them on top of that player's deck in any order you like. |
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92/106 |
Volbeat |
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Card text Light Conduct Once during your turn (before your attack), if you have Illumise in play, you may search your discard pile for a Supporter card, show it to your opponent, and put it on top of your deck. This power can't be used if Volbeat is affected by a Special Condition. Firefly Light 20 Flip a coin. If heads, the Defending Pokémon is now Confused. |
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93/106 |
Weedle |
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Card text Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. String Shot Flip a coin. If heads, the Defending Pokémon is now Paralyzed. |
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94/106 |
Whismur |
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Card text Mumble 10 Uproar Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
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95/106 |
Wingull |
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Card text Water Drip 10 Wing Attack 20 |
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96/106 |
Zigzagoon |
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Card text Pull Out Search your discard pile for any 1 card, show it to your opponent, and put it on top of your deck. Double Stab 10× Flip 2 coins. This attack does 10 damage times the number of heads. |
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97/106 |
Amulet Coin |
|
T |
Card text
If the Pokémon Amulet Coin is attached to is your Active Pokémon at the end of your turn, draw a card.
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98/106 |
Felicity's Drawing |
|
Su |
Card text
Discard up to 2 cards from your hand. If you discard 1 card, draw 3 cards. If you discard 2 cards, draw 4 cards.
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99/106 |
Leftovers |
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T |
Card text If the Pokémon Leftovers is attached to is your Active Pokémon at the end of your turn, remove 1 damage counter from that Pokémon. |
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100/106 |
Moonlight Stadium |
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St |
Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. The Retreat Cost for each Psychic and Darkness Pokémon (both yours and your opponent's) is 0. |
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101/106 |
Premier Ball |
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T |
Card text Search your deck or your discard pile for a Pokémon LV.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward. |
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102/106 |
Rare Candy |
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T |
Card text Search your deck or your discard pile for a Pokémon LV.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward. |
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103/106 |
Cresselia LV.X |
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Card text Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it. You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack). |
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104/106 |
Darkrai LV.X |
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Card text Full Moon Dance Once during your turn (before your attack), you may move 1 damage counter from either player's Pokémon to another Pokémon (yours or your opponent's). This power can't be used if Cresselia is affected by a Special Condition. Moon Skip 40 If the Defending Pokémon is Knocked Out by this attack, take 1 more Prize card. Put this card onto your Active Cresselia. Cresselia LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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105/106 |
Dialga LV.X |
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Card text Time Skip Once during your turn (before your attack), you may have your opponent flip 2 coins. If both of them are heads, your turn ends. If both of them are tails, after your opponent draws a card at the beginning of his or her next turn, his or her turn ends. This power can't be used if Dialga is affected by a Special Condition. Metal Flash 80 During your next turn, Dialga can't use Metal Flash. Put this card onto your Active Dialga. Dialga LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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106/106 |
Palkia LV.X |
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Card text Restructure Once during your turn (before your attack), you may have your opponent switch 1 of your Active Pokémon with 1 of your Benched Pokémon. Then, you switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. This power can't be used if Palkia is affected by a Special Condition. Hydro Reflect 60 You may move all Energy cards attached to Palkia to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.) Put this card onto your Active Palkia. Palkia LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |